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AOF – ETERNAL WARDENS v2.

About OPR Background Story


OPR (www.onepagerules.com) is the home of many free games Eternal Wardens are the most elite and feared fighting force in
which are designed to be fast to learn and easy to play. all of Tyria. Massive magically imbued soldiers equipped with
heavy battle armor and deadly weapons, they are ready to take
This project was made by gamers for gamers and it can only
on even the most dangerous missions in the name of the
exist thanks to the support of our awesome community.
almighty comet god.
If you’d like to support the continued development of our
Soon after the great rift was created the almighty comet god
games you can donate on patreon.com/onepagerules.
created the Eternal Wardens in order to protect Tyria from the
Thank you for playing! growing daemon threat and other monstrosities. Spawned
from magical pools and trained for war all their lives, these fine
soldiers are solely focused on victory.

As jacks of all trades they are able to do pretty much anything


reasonably well with no particular weakness. Their troops are
armed with a variety of advanced weapons and are designed to
exploit the enemy’s weak spots mercilessly.

They are the ultimate weapon in the comet god’s quest for
stability and only find peace in death.

Game Design: Gaetano Ferrara

Illustrations: Brandon Gillam

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AOF – ETERNAL WARDENS v2.9

Name [size] Qua Def Equipment Special Rules Upgrades Cost


Eternal Lord [1] 3+ 3+ Hand Weapon (A4, AP(1)) Furious, Hero, Tough(3) A 60pts
Mage Warden [1] 3+ 4+ Hand Weapon (A2) Hero, Tough(3), Wizard(1) B 65pts
Liberation Squad [6] 3+ 3+ Hand Weapons (A2) Tough(3) C, D 310pts
Sequitur Squad [6] 3+ 4+ Hand Weapons (A2) Combat Stance, Tough(3) E 295pts
Evocation Squad [3] 3+ 4+ Swords & Staves (A2, Poison) Tough(3) F 140pts
Decimation Squad [3] 3+ 3+ Shock Axes (A3) Furious, Tough(3) G 165pts
Retribution Squad [3] 3+ 3+ Shock Hammers (A2, AP(2)) Tough(3) D, G 170pts
Protection Squad [3] 3+ 3+ Shock Glaives (A2, Rending) Stealth, Tough(3) G 180pts
Hunting Hawks [3] 3+ 5+ Claws (A2) Fast, Flying - 95pts
Beast-Hounds [3] 3+ 4+ Claws (A4) Fast, Howl, Strider - 110pts
Judgment Squad [3] 3+ 4+ Bolt Crossbows (12”, A2, AP(1)), Tough(3) H 150pts
Hand Weapons (A1)
Castigation Squad [3] 3+ 4+ Aether Greatbows (18”, A1, AP(2)), Tough(3) - 150pts
Hand Weapons (A1)
Raptor Squad [3] 3+ 4+ Cyclone Crossbows (18”, A4), Tough(3) I 170pts
Hand Weapons (A1)
Prosecution Squad [3] 3+ 4+ Shock Javelins (18”, A1, AP(1)), Flying, Tough(3) D, J 170pts
Hand Weapons (A1)
Hunter Squad [3] 3+ 4+ Bolt Pistols (12”, A2), Hand Weapons (A1) Scout, Stealth, Tough(3) K 185pts
Gryph Riders [3] 3+ 3+ Hand Weapons (A2), Claws (A2) Fast, Impact(1), Strider, Tough(3) L 215pts
Drake Riders [3] 3+ 3+ Hand Weapons (A2), Claws (A3, AP(1)) Fast, Impact(3), Tough(6) M 380pts
Ballista [1] 3+ 4+ Celestial Bolts (30”, A4, AP(1)), Crew (A4) Artillery, Immobile, Tough(6) - 115pts

A Replace Hand Weapon: D Upgrade all models with: M Replace all Hand Weapons:
Halberd (A4, AP(1), Rending) +5pts Ambush +35pts Shock Axes (A3) +5pts
Spear (A4, AP(1), Phalanx) +5pts Shock Glaives (A2, Rending) +5pts
Great Weapon (A4, AP(3)) +10pts E Replace all Hand Weapons: Shock Hammers (A2, AP(2)) +10pts
2x Hand Weapons (A4, AP(1)) +15pts Hammers (A2, AP(1)) +10pts Upgrade all models with:
Upgrade with one: Replace up to two Hand Weapons: Volley Crossbows (12”, A4) +25pts
Heavy Bolt Pistol (12”, A2, AP(2)) +10pts Greathammer (A4, AP(3)) +15pts Upgrade all models with one:
Venator Bow (30”, A3, AP(2)) +30pts Lightning Breath (6”, A2, AP(2)) +10pts
Upgrade with one: F Replace all Swords & Staves: Storm Breath (12”, A1, Blast(3)) +20pts
Beast-Hound (A4, Howl) +20pts Great Staves (A4, Poison) +20pts
Hunting Eagle (30”, A3, Rending) +25pts Upgrade one model with: Special Rules
Upgrade with one: Wizard(1) +20pts Celestial Beacon: Friendly units using
Celestial Beacon +10pts Mount all models on: Ambush may ignore distance restrictions
Herald Horn +10pts Draco-Beasts – +180pts from enemies if within 12” of the hero.
Order Engineer +30pts Claws (A2, AP(1)), Fast, Furious, Combat Stance: When this this model fights
Impact(1), Tough(+3) in melee pick one of the following stances
Relic Banner +45pts
and apply the bonus:
Mount on:
G Replace up to two Shock Axes / • Offensive: AP(+1)
Great Wings (Ambush, Flying) +15pts • Defensive: Defense +1
Great Gryph – Claws (A2), Fast, +80pts Shock Hammers / Shock Glaives:
Impact(1), Strider, Tough(+3) Star Mace (A4, AP(2), Rending) +20pts
Herald Horn: When the hero is activated pick
Great Drake – Claws (A3, AP(1)), +135pts one friendly unit within 12”. Roll one die, on
H Replace all Bolt Crossbows:
Fast, Fear, Breath Attack, a 4+ it may immediately move by up to 6”.
Bolt Bows (24”, A1, AP(1)) Free Howl: Enemy units can’t be set up within 18”
Impact(3), Tough(+3)
Replace one Bolt Crossbow: of this unit when using Ambush.
Star Dragon – +195pts
Thunder Crossbow +10pts Order Engineer: When the hero is activated
Claws (A6, AP(2)), Fear,
(18”, A2, AP(3)) pick one friendly Artillery unit within 6”,
Breath Attack, Flying, Tough(+6)
Thunder Bow +10pts which may either get +2 to its shooting rolls
(24”, A1, AP(1), Blast(3)) or move up to 6” during its next activation.
B Upgrade Wizard(1): Relic Banner: The hero and his unit get +1 to
Wizard(2) +15pts their melee attack rolls.
I Replace all Cyclone Crossbows:
Mount on:
Precision Crossbows Free
Great Gryph – +65pts
(24”, A1, AP(2), Sniper) Wizard Spells
Claws (A2), Fast, Impact(1), Terrify (4+): Target enemy unit within 12”
Strider, Tough(+3) J Replace all Shock Javelins: gets -1 to hit next time it shoots.
Draco-Beast – +65pts Sky Hammers (18”, A2) +5pts Thunder (4+): Target enemy unit within 12”
Claws (A2, AP(1)), Fast, Furious, Replace one Shock Javelin: takes 2 automatic hits with AP(2).
Impact(1), Tough(+3) Shock Trident (18”, A1, AP(3)) +5pts Star Chains (5+): Target enemy unit within
Horned Griffon – Defense +1, +190pts Replace one Hand Weapon: 18” moves -6” next time it charges.
Claws (A3, AP(2)), Fear, Flying, Greatsword (A6) +10pts Lightning (5+): Target enemy model within
Impact(3), Tough(+6) Greathammer (A4, AP(3)) +15pts 12” takes 1 automatic hit with AP(3).
Greataxe (A4, Blast(3)) +20pts Shock Speed (6+): Target friendly unit within
C Replace all Hand Weapons: 12” may immediately move by up to 6”.
Hammers (A2, AP(1)) +5pts K Replace all Hand Weapons: Storm (6+): Target 2 enemy units within 6”
Halberds (A2, Rending) +10pts Hand Axes (A2) +5pts take 8 automatic hits each.
Spears (A2, Phalanx) +20pts
Great Weapons (A2, AP(2)) +25pts L Upgrade all models with one:
2x Hand Weapons (A2) +25pts Bolt Pistols (12”, A2) +10pts
2x Hammers (A2, AP(1)) +50pts Shock Javelins (18”, A1, AP(1)) +15pts
Replace one Hand Weapon:
Great Sword (A6) +10pts
Great Hammer (A4, AP(3)) +15pts

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