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They are the ultimate weapon in the comet god’s quest for
stability and only find peace in death.
1
AOF – ETERNAL WARDENS v2.9
A Replace Hand Weapon: D Upgrade all models with: M Replace all Hand Weapons:
Halberd (A4, AP(1), Rending) +5pts Ambush +35pts Shock Axes (A3) +5pts
Spear (A4, AP(1), Phalanx) +5pts Shock Glaives (A2, Rending) +5pts
Great Weapon (A4, AP(3)) +10pts E Replace all Hand Weapons: Shock Hammers (A2, AP(2)) +10pts
2x Hand Weapons (A4, AP(1)) +15pts Hammers (A2, AP(1)) +10pts Upgrade all models with:
Upgrade with one: Replace up to two Hand Weapons: Volley Crossbows (12”, A4) +25pts
Heavy Bolt Pistol (12”, A2, AP(2)) +10pts Greathammer (A4, AP(3)) +15pts Upgrade all models with one:
Venator Bow (30”, A3, AP(2)) +30pts Lightning Breath (6”, A2, AP(2)) +10pts
Upgrade with one: F Replace all Swords & Staves: Storm Breath (12”, A1, Blast(3)) +20pts
Beast-Hound (A4, Howl) +20pts Great Staves (A4, Poison) +20pts
Hunting Eagle (30”, A3, Rending) +25pts Upgrade one model with: Special Rules
Upgrade with one: Wizard(1) +20pts Celestial Beacon: Friendly units using
Celestial Beacon +10pts Mount all models on: Ambush may ignore distance restrictions
Herald Horn +10pts Draco-Beasts – +180pts from enemies if within 12” of the hero.
Order Engineer +30pts Claws (A2, AP(1)), Fast, Furious, Combat Stance: When this this model fights
Impact(1), Tough(+3) in melee pick one of the following stances
Relic Banner +45pts
and apply the bonus:
Mount on:
G Replace up to two Shock Axes / • Offensive: AP(+1)
Great Wings (Ambush, Flying) +15pts • Defensive: Defense +1
Great Gryph – Claws (A2), Fast, +80pts Shock Hammers / Shock Glaives:
Impact(1), Strider, Tough(+3) Star Mace (A4, AP(2), Rending) +20pts
Herald Horn: When the hero is activated pick
Great Drake – Claws (A3, AP(1)), +135pts one friendly unit within 12”. Roll one die, on
H Replace all Bolt Crossbows:
Fast, Fear, Breath Attack, a 4+ it may immediately move by up to 6”.
Bolt Bows (24”, A1, AP(1)) Free Howl: Enemy units can’t be set up within 18”
Impact(3), Tough(+3)
Replace one Bolt Crossbow: of this unit when using Ambush.
Star Dragon – +195pts
Thunder Crossbow +10pts Order Engineer: When the hero is activated
Claws (A6, AP(2)), Fear,
(18”, A2, AP(3)) pick one friendly Artillery unit within 6”,
Breath Attack, Flying, Tough(+6)
Thunder Bow +10pts which may either get +2 to its shooting rolls
(24”, A1, AP(1), Blast(3)) or move up to 6” during its next activation.
B Upgrade Wizard(1): Relic Banner: The hero and his unit get +1 to
Wizard(2) +15pts their melee attack rolls.
I Replace all Cyclone Crossbows:
Mount on:
Precision Crossbows Free
Great Gryph – +65pts
(24”, A1, AP(2), Sniper) Wizard Spells
Claws (A2), Fast, Impact(1), Terrify (4+): Target enemy unit within 12”
Strider, Tough(+3) J Replace all Shock Javelins: gets -1 to hit next time it shoots.
Draco-Beast – +65pts Sky Hammers (18”, A2) +5pts Thunder (4+): Target enemy unit within 12”
Claws (A2, AP(1)), Fast, Furious, Replace one Shock Javelin: takes 2 automatic hits with AP(2).
Impact(1), Tough(+3) Shock Trident (18”, A1, AP(3)) +5pts Star Chains (5+): Target enemy unit within
Horned Griffon – Defense +1, +190pts Replace one Hand Weapon: 18” moves -6” next time it charges.
Claws (A3, AP(2)), Fear, Flying, Greatsword (A6) +10pts Lightning (5+): Target enemy model within
Impact(3), Tough(+6) Greathammer (A4, AP(3)) +15pts 12” takes 1 automatic hit with AP(3).
Greataxe (A4, Blast(3)) +20pts Shock Speed (6+): Target friendly unit within
C Replace all Hand Weapons: 12” may immediately move by up to 6”.
Hammers (A2, AP(1)) +5pts K Replace all Hand Weapons: Storm (6+): Target 2 enemy units within 6”
Halberds (A2, Rending) +10pts Hand Axes (A2) +5pts take 8 automatic hits each.
Spears (A2, Phalanx) +20pts
Great Weapons (A2, AP(2)) +25pts L Upgrade all models with one:
2x Hand Weapons (A2) +25pts Bolt Pistols (12”, A2) +10pts
2x Hammers (A2, AP(1)) +50pts Shock Javelins (18”, A1, AP(1)) +15pts
Replace one Hand Weapon:
Great Sword (A6) +10pts
Great Hammer (A4, AP(3)) +15pts