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AOF – BEASTMEN v2.

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About OPR Background Story


OPR (www.onepagerules.com) is the home of many free games Beastmen are half-man / half-animal creatures that rely on
which are designed to be fast to learn and easy to play. ambush strategies to quickly overwhelm their enemy and
stomp them to the ground. Their ranks are made up of a
This project was made by gamers for gamers and it can only
variety of strange creatures such as centaurs and minotaurs
exist thanks to the support of our awesome community.
whose stampedes are feared amongst humans.
If you’d like to support the continued development of our
Whilst the most common Beastmen are goat-like and come
games you can donate on patreon.com/onepagerules.
from the forest, there are many different types of Beastmen that
Thank you for playing! can be found across Tyria. For example bird-like clans can be
found to the far east, whilst cat-like creatures have been
spotted in the most ancient savannah’s of the south.

Legend says that ancient human wizards were banished from


humanity for the use of dark arts, and they retreated into the
deepest forests where they plotted their revenge. Then they
created the Beastmen in order to raze human cities and take
back the land that was rightfully theirs.

Since nobody ever lived long enough to survive a Beastmen


ambush there is no way of telling how much of this is true…

Game Design: Gaetano Ferrara

Illustrations: Brandon Gillam

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AOF – BEASTMEN v2.10

Name [size] Qua Def Equipment Special Rules Upgrades Cost


Beast Lord [1] 3+ 3+ Hand Weapon (A3) Furious, Hero, Tough(3) A, C 55pts
Hunt Master [1] 4+ 5+ Hand Weapon (A3) Hero, Stealth, Strider, Tough(3) A, B, C 40pts
Brute Boss [1] 3+ 3+ Hand Weapon (A3, AP(1)) Furious, Hero, Tough(6) D 105pts
Centaur Boss [1] 3+ 3+ Great Weapon (A3, AP(2)) Crazed, Fast, Furious, Hero, - 80pts
Impact(3), Tough(3)
Shaman [1] 5+ 6+ Hand Weapon (A1) Hero, Tough(3), Wizard(1) E 40pts
Harpies [10] 5+ 6+ Claws (A2) Flying, Scout - 160pts
Hunters [10] 5+ 6+ Hand Weapons (A1) Strider F, G 90pts
Warriors [10] 4+ 5+ Hand Weapons (A1) Furious F, H 130pts
Elites [10] 3+ 4+ Great Weapons (A1, AP(2)) Furious, Headtaker F 210pts
Brutes [3] 3+ 4+ Hand Weapons (A3, AP(1)) Furious, Tough(3) F, I 160pts
Raiders [5] 5+ 6+ Shortbows (18”, A1), Hand Weapons (A1) Stealth, Strider F 65pts
Hounds [5] 4+ 5+ Claws (A1) Fast, Strider J 105pts
Centaurs [5] 3+ 4+ Hand Weapons (A2) Crazed, Fast, Furious, Impact(1) F, K 170pts
Crazed Boars [3] 4+ 4+ Tusks (A3, AP(1)) Crazed, Fast, Impact(3), Tough(3) - 175pts
Hunter Chariot [1] 5+ 2+ Crew Attacks (A2, Impact(2)), Claws (A2) Fast, Impact(6), Strider, Tough(6) L 130pts
Crazed Boar 4+ 2+ Crew Attacks (A2, Impact(2)), Crazed, Fast, Impact(8), Tough(6) - 155pts
Chariot [1] Tusks (A3, AP(1))
Cyclops [1] 4+ 2+ Claws (A6, AP(1)) Fear, Fearless, Sense Magic, M, N 165pts
Tough(6)
Brute Giant [1] 3+ 2+ Claws (A6, AP(2)) Fear, Furious, Tough(6) M, O 165pts
Slimey Beast [1] 3+ 2+ Tongue Grasp (12”, A1, AP(1), Sniper), Fear, Flying, Madness, Tough(6) M 190pts
Claws (A6, AP(1), Poison)
Burning Titan [1] 3+ 2+ Fireball (18”, A2, AP(1), Blast(6)), Crazed, Fast, Fearless, Impact(12), - 815pts
Titan Strike (A8, AP(2)), Stomp (A6, AP(4)) Sense Magic, Terrifying, Tough(24)

A Replace Hand Weapon: I Replace all Hand Weapons: Special Rules


2x Hand Weapons (A3) +5pts Great Weapons (A3, AP(3)) +20pts Bane: The hero and his unit get 2 attacks from
Halberd (A3, Rending) +5pts 2x Hand Weapons (A3, AP(1)) +25pts the Furious rule (instead of just 1).
Great Weapon (A3, AP(2)) +5pts Upgrade all models with: Crazed: When this model fights in melee roll
Spear (A3, Phalanx) +5pts Bull Charge (Impact(1)) +10pts one die and apply one bonus:
Upgrade with up to two: • 1-2: Unit gets AP(+1)
Beast Companion (A2, AP(1)) +5pts J Upgrade all models with any: • 3-4: Unit gets +1 attack
Vicious Mutants (Poison in Melee) +5pts • 5-6: Enemies get -1 to hit
B Upgrade with one: Bounding Advance (Scout) +30pts
Shortbow (18”, A1) +5pts Headtaker: This model gets AP(+2) when
Triple-Strongbow (18”, A3, AP(2)) +10pts K Replace all Hand Weapons: fighting units with Tough(3) or higher.
Arc-Bow (30”, A1, AP(4), Indirect) +10pts Lances (A2, Impact(1)) +15pts Hit & Run: The hero and his unit may move
Great Weapons (A2, AP(2)) +15pts by up to 3” after shooting.
C Upgrade with one: Upgrade all models with: Madness: When this unit is activated pick 2
enemy units within 12”. Those units must
Bane +30pts Throwing Weapons (12”, A1) +10pts
take a morale test, if failed they take 3 hits.
Hit & Run +30pts Upgrade one model with:
Sense Magic: This unit may block spells as if
Wild Ambush +90pts Wizard(1) +20pts
it had the Wizard(2) special rule.
Terrifying: This model counts as having the
D Replace Hand Weapon: L Upgrade with:
Fear special rule, and gets +4 to its Fear rolls.
Great Weapon (A3, AP(3)) +5pts 2x Shortbows (18”, A1) +5pts
Wild Ambush: The hero and his unit get the
2x Hand Weapons (A3, AP(1)) +10pts Ambush special rule.
Upgrade with: M Upgrade with:
Bull Charge (Impact(3)) +10pts Beast Tamer +40pts
(Furious, Regeneration)
Wizard Spells
Spirit Mantle (4+): Target friendly unit
E Replace Hand Weapon: within 12” gets Stealth next time it is shot at.
2x Hand Weapons (A1) +5pts N Upgrade with:
Traitor’s Wrath (4+): Target enemy model
Upgrade Wizard(1): Throw Rocks +45pts within 12” takes 1 automatic hit with AP(2).
(24”, A1, AP(2), Blast(6), Indirect)
Wizard(2) +15pts Surge (5+): Target friendly unit within 12”
may immediately move by up to 3”.
O Upgrade with:
F Upgrade with: Vile Swarm (5+): Target enemy unit within
Bull Charge (Impact(6)) +20pts 12” takes 4 automatic hits with AP(1).
Sergeant +5pts
Musician +10pts Animalistic (6+): Target enemy unit within
Battle Standard +10pts 12” gets -3 to melee rolls next time it fights.
Howling Roar (6+): Target 2 enemy units
within 12” take 6 automatic hits each.
G Replace all Hand Weapons:
Halberds (A1, Rending) +5pts
2x Hand Weapons (A1) +10pts
Great Weapons (A1, AP(2)) +10pts
Spears (A1, Phalanx) +30pts

H Replace all Hand Weapons:


Halberds (A1, Rending) +10pts
2x Hand Weapons (A1) +15pts
Great Weapons (A1, AP(2)) +15pts
Spears (A1, Phalanx) +30pts

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