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Age of Fantasy – Humans v2.

2
by Gaetano Ferrara (www.onepagerules.com)

Background About OPR


Humans are the most common race found in Tyria, with very OPR (onepagerules) is the home of many free games which
different cultures based on their location. Despite this most of are designed to be fast to learn and easy to play. This project
their forces share common traits, such as their reliance on was made by gamers for games and it can only exist thanks to
magic and gunpowder, and having standing armies. the generous support of our awesome community!

The largest human factions are the great comet empire, the If you’d like to support the continued development of our
desert sultanate of the south, and the dragon kingdom of the games you can donate on patreon.com/onepagerules.
far east. Large sections of humans from the far north were
taken over by the havoc gods and are now not considered to Find more of our games at onepagerules.com.
be truly human anymore.
Join the community by following us here:
Overall humans are not the toughest soldiers in Tyria, but
 Facebook: facebook.com/onepagerules
have a great variety of different unit types in order to make
 Reddit: reddit.com/r/onepagerules
up for this. They have access to all sorts of infantry, cavalry,
 Twitter: twitter.com/OnePageRules
ranged units and even some monstrous units, which make for
great and versatile armies. If you want to give us your feedback or have any questions
feel free to contact us:
No matter where they are from Humans don’t shy away from
exploring new parts of the world, even if it’s dangerous.  Forum: onepagerules.proboards.com
 E-Mail: onepageanon@gmail.com

Thank you for playing and happy wargaming!

Gaetano Ferrara (onepageanon)


Age of Fantasy – Humans v2.2
by Gaetano Ferrara (www.onepagerules.com)

Name [size] Qua Def Equipment Special Rules Upgrades Cost


Captain [1] 3+ 4+ Hand Weapon (A2) Hero, Tough(3) A, B, C 45pts
Champion [1] 3+ 4+ Hand Weapon (A2) Hero, Tough(3) A, M 45pts
Bounty Hunter [1] 3+ 5+ Pistol (12”, A1, AP(1)), Hand Weapon (A2) Fearless, Hero, Tough(3) A, B, D 65pts
Engineer [1] 3+ 5+ Hand Weapon (A1) Hero, Tough(3) E 40pts
Wizard [1] 5+ 6+ Hand Weapon (A1) Hero, Tough(3), Wizard(1) F 35pts
Infantrymen [10] 5+ 5+ Hand Weapons (A1) - G, H 90pts
Furious Mob [10] 5+ 6+ Great Weapons (A1, AP(2)) Fearless, Furious - 105pts
Great Swords [10] 4+ 4+ Great Weapons (A1, AP(2)) - G 150pts
Marksmen [5] 5+ 6+ Bows (24”, A1), Hand Weapons (A1) - G, I 45pts
Light Cavalry [5] 5+ 5+ Hand Weapons (A1) Fast G, J 65pts
Knights [5] 4+ 3+ Great Weapons (A1, AP(2)) Fast G, K 115pts
Gryph Riders [3] 3+ 3+ Halberds (A1, AP(1)), Claws (A3, AP(1)) Fast, Fear, Impact(1), Tough(3) G, L 220pts
Altar Chariot [1] 4+ 2+ Banishment (24”, A6, AP(2)), Aura of Fury, Fast, Impact(3), - 205pts
Hand Weapons (A2), Hooves (A2) Tough(6)
Hurricane Chariot [1] 4+ 2+ Hurricane (24”, A1, AP(2), Blast(3)), Battle Aura, Fast, Impact(3), - 225pts
Hand Weapons (A2), Hooves (A2) Tough(6)
Beamer Chariot [1] 4+ 2+ Searing Beam (36”, A1, AP(3), Deadly(3)), Fast, Impact(3), Protective Aura, - 260pts
Hand Weapons (A2), Hooves (A2) Tough(6)
Tank Chariot [1] 4+ 2+ Tank Cannon (36”,A1,AP(4),Blast(3)), Turret Gun (12”, A6) Fast, Fear, Impact(3), Tough(12) - 335pts
Cannon [1] 5+ 5+ Cannon (48”, A1, AP(4), Blast(3)), Crew (A3) Artillery, Immobile, Tough(3) - 50pts
Rocket Battery [1] 5+ 5+ Rocket Battery(48”,A2,AP(1),Blast(3),Indirect), Crew(A3) Artillery, Immobile, Tough(3) - 70pts
Mortar [1] 5+ 5+ Mortar (48”, A1, AP(1), Blast(9)), Crew (A3) Artillery, Immobile, Tough(3) - 80pts
Volley Gun [1] 5+ 5+ Volley Gun (24”, A18, AP(2)), Crew (A3) Artillery, Immobile, Tough(3) - 100pts

A Replace Hand Weapon: H Replace all Hand Weapons: Special Rules


2x Hand Weapons (A2) +5pts Halberds (A1, AP(1)) +5pts Accusation: Before the game starts pick one
Great Weapon (A2, AP(2)) +5pts 2x Hand Weapons (A1) +10pts enemy model. The hero gets the Deadly(3) and
Lance (A2, Impact(2)) – mounted only +5pts Spears (A1, Phalanx) +15pts Sniper special rules when attacking it.
Aura of Fury: When this unit is activated pick 2
B Upgrade with one: I Replace all Bows: friendly units within 6”, which get Furious until
Pistol (12”, A1, AP(1)) +5pts Rifles (24”, A1, AP(1)) +5pts the end of the round.
Rifle (24”, A1, AP(1)) +10pts Crossbows (30”, A1, AP(1)) +10pts Ballistic Master: When the hero is activated pick
one friendly Artillery unit within 3”. That unit gets
Longbow (30”, A1) +10pts Replace one Bow/Rifle/Crossbow:
+1 to its shooting rolls until the end of the round.
2x Pistols (12”, A1, AP(1)) +5pts
Battle Aura: When this unit is activated pick 2
C Upgrade with: Gatling Rifle (24”, A3, AP(1)) +10pts friendly units within 6”, which get +1 to their
Inspiring +30pts Sniper Rifle (36”, A1, AP(1), Sniper) +15pts melee rolls until the end of the round.
Mount on: Upgrade all models with any: Chant: The hero and his unit get Furious.
Horse – Hooves (A1), Fast +10pts Stealth +10pts Inspiring: The hero and his unit get Fearless.
Pegasus – +60pts Scout +20pts Protective Aura: When this unit is activated pick
Hooves (A2), Fast, Flying, Tough(+3) 2 friendly units within 6”, which get Defense +1
Griffon – Defense +2, +210pts J Upgrade all models with one: until the end of the round.
Claws (A4, AP(2)), Fear, Flying, 2x Pistols (12”, A1, AP(1)) +15pts
Impact(3), Tough(+6) Rifles (24”, A1, AP(1)) +15pts Wizard Spells
Dragon – Defense +2, Claws(A5,AP(2)), +230pts Upgrade one model with: Wild Form (4+): Target friendly unit within 12”
Fear, Fire Breath, Flying, Impact(3), 2x Gatling Pistols (12”, A3, AP(1)) +10pts gets AP(+1) in melee until the end of the round.
Tough(+6) Gatling Rifle (24”, A3, AP(1)) +10pts Leech (4+): Target enemy model within 24” must
take a morale test. If failed it takes D3 wounds.
D Upgrade with: K Replace all Great Weapons: Fireball (5+): Target enemy unit within 24” takes
Accusation +10pts Lances (A1, Impact(2)) Free D6+2 automatic hits.
Upgrade all models with: Protection (5+): Target friendly unit within 36”
E Upgrade with: Veterans (Fearless) +10pts gets Stealth until the end of the round.
Ballistic Master +35pts Magic Blood (6+): Target friendly unit within 6”
Upgrade with one: L Replace all Halberds: gets Regeneration until the end of the round.
Gatling Pistol (12”, A3, AP(1)) +10pts Lances (A1, Impact(2)) +5pts Rusty Weapons (6+): Target enemy unit within
Sniper Rifle (36”, A1, AP(1), Sniper) +20pts 24” gets -1 in melee until the end of the round.
Gatling Rifle (24”, A3, AP(1)) +20pts M Upgrade with:
Pigeon Bombs (24”,A1,AP(1),Blast(3)) +20pts Chant +10pts
Grenade Launcher +25pts Mount on:
(18”, A1, AP(3), Blast(3)) Horse – Hooves (A1), Fast +10pts
Mount on:
Horse – Hooves (A1), Fast +10pts
Robot Horse – +15pts
Hooves (A1), Fast, Impact(D3)

F Upgrade Wizard(1):
Wizard(2) +10pts
Mount on:
Horse – Hooves (A1), Fast +5pts

G Upgrade with:
Command Group +20pts

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