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AOFS – CHIVALROUS KINGDOMS v2.

About OPR Background Story


OPR (onepagerules) is the home of many free The Chivalrous Kingdoms are ruled by religious
games which are designed to be fast to learn and fanatics that consider technology to be heresy and
easy to play. This project was made by gamers for prefer to stick to the old fashioned ways. The
gamers and it can only exist thanks to the generous majority of their forces consist of valiant Knights,
support of our awesome community! backed by dirty peasants that usually act as mere
cannon fodder.
If you’d like to support the development of our
games you can donate: patreon.com/onepagerules Since their strength relies on high mobility and
aggressive charges, their armies are usually split
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into two. The peasant infantry moves to strategic
 facebook.com/onepagerules positions and holds them with spearmen and
 reddit.com/r/onepagerules archers, whilst the cavalry protects them by actively
harassing the enemy.
 twitter.com/onepagerules
Even though now religious fanaticism defines these
If you want to give us your feedback or have any
kingdoms, the religious prophetesses used to be
questions feel free to contact us:
derided when they preached of a great evil that was
 onepagerules.proboards.com to darken the land. It was only when the great rift
 onepageanon@gmail.com opened and daemons started to spread across the
lands that all kings started to listen to them and fear
Thank you for playing! the wrath of god.

Now the prophetesses are the true rulers of the


Chivalrous Kingdoms, inspiring them in the fight
to protect their lands.

Game Design: Gaetano Ferrara

Cover Art & Illustrations: Brandon Gillam

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AOFS – CHIVALROUS KINGDOMS v2.3
Name [size] Qua Def Equipment Special Rules Upgrades Cost
Lord [1] 3+ 3+ Hand Weapon (A3) Fearless, Hero, Tough(3) A 80pts
Paladin [1] 4+ 3+ Hand Weapon (A3) Fearless, Hero, Tough(3) B 55pts
Prophetess [1] 5+ 6+ Hand Weapon (A1) Hero, Tough(3), Wizard(1) C 45pts
Peasant Levy [5] 6+ 5+ Hand Weapons (A1) - E 35pts
Men-at-Arms [3] 5+ 5+ Hand Weapons (A1) - F 25pts
Foot Knight [1] 4+ 4+ Hand Weapon (A1) Fearless G 15pts
Grail Relic [1] 6+ 5+ Crew Attacks (A6) Grail Relic, Tough(6) H 80pts
Peasant Archers [3] 6+ 6+ Shortbows (18”, A1), Hand Weapons (A1) - I 25pts
Longbowmen [3] 5+ 5+ Longbows (30”, A1), Hand Weapons (A1) J 35pts
Light Cavalry [1] 5+ 5+ Hand Weapon (A1) Fast, Impact(1) D 15pts
Heavy Cavalry [1] 5+ 4+ Lance (A1, Impact(1)) Fast, Impact(1) - 20pts
Realm Knight [1] 4+ 4+ Lance (A1, Impact(1)) Fast, Fearless, Impact(1) - 30pts
Quest Knight [1] 3+ 4+ Great Weapon (A1, AP(2)) Fast, Fearless, Impact(1) - 35pts
Grail Knight [1] 3+ 4+ Lance (A2, Impact(1)) Fast, Fearless, Impact(1) - 40pts
Pegasus Knight [1] 4+ 3+ Lance (A1, Impact(1)), Hooves (A2) Fast, Fearless, Flying, Impact(3), - 75pts
Tough(3)

A Replace Hand Weapon: G Replace Hand Weapon:


2x Hand Weapons (A3) +5pts Great Weapon (A1, AP(2)) +5pts
Halberd (A3, Rending) +5pts
Great Weapon (A3, AP(2)) +5pts H Upgrade the Grail Relic with:
Spear (A3, Phalanx) +5pts Holy Relic +110pts
Lance (A3, Impact(1)) +5pts
– mounted only I Replace all Shortbows:
Upgrade with: Longbows (30”, A1) +5pts
Lord’s Virtue +75pts Upgrade all models with one:
Mount on: Scout +10pts
Horse – Fast, Impact(1) +10pts Defensive Stakes (Phalanx) +10pts
Upgrade all models with:
B Replace Hand Weapon: Fire Braziers +5pts
2x Hand Weapons (A3) +5pts (AP(1) when shooting)
Halberd (A3, Rending) +5pts
Great Weapon (A3, AP(2)) +5pts J Upgrade all models with one:
Spear (A3, Phalanx) +5pts Scout +5pts
Lance (A3, Impact(1)) +5pts Defensive Stakes (Phalanx) +10pts
– mounted only Upgrade all models with:
Mount on: Fire Braziers +5pts
Horse – Fast, Impact(1) +10pts (AP(1) when shooting)

C Upgrade Wizard(1): Special Rules


Wizard(2) +20pts Grail Relic: This model and all friendly units
Wizard(3) +40pts within 12” get the Fearless and Furious rules.
Upgrade with: Holy Relic: This model and all friendly units
within 12” get the Regeneration rule.
Lady’s Blessing +90pts
Lady’s Blessing: The hero and all friendly
Mount on: units within 12” get the Regeneration rule.
Horse – Fast, Impact(1) +5pts Lord’s Virtue: All friendly units of Men-at-
Pegasus – +35pts Arms or Heavy Cavalry within 12” count as
Hooves (A2), Fast, Flying, having Quality 3+.
Impact(3), Tough(+3)
Wizard Spells
D Replace Hand Weapon: Wild Form (4+): Target friendly unit within
Great Weapon (A1, AP(2)) +5pts 12” gets AP(+1) next time it fights in melee.
Lance (A1, Impact(1)) +5pts Leech (4+): Target enemy unit within 24”
must take a morale test, if failed it takes 6
E Replace all Hand Weapons: automatic hits with AP(1).
Halberds (A1, Rending) +5pts Protection (5+): Target friendly unit within
2x Hand Weapons (A1) +5pts 12” may heal 1 wound or restore 1 model
Great Weapons (A1, AP(2)) +5pts (with only 1 health left if it had Tough).
Spears (A1, Phalanx) +15pts Fireball (5+): Target enemy unit within 24”
takes 3 automatic hits with AP(2).
F Replace all Hand Weapons: Rusty Weapons (6+): Target enemy unit
Halberds (A1, Rending) +5pts within 24” gets -1 to its rolls next time it
2x Hand Weapons (A1) +5pts fights in melee.
Great Weapons (A1, AP(2)) +5pts Blood Hex (6+): Target 2 enemy units within
Spears (A1, Phalanx) +10pts 12” take 8 automatic hits each.

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