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AOFS – OGRES v2.

About OPR Background Story


OPR (www.onepagerules.com) is the home of many free games Ogres are large, powerful and monstrous humanoids that live in brutal
which are designed to be fast to learn and easy to play. nomadic societies. Their combat style is rudimentary, as they protect
themselves with their massive bellies instead of wearing armor, and
This project was made by gamers for gamers and it can only fight using massive clubs instead of relying on any technology.
exist thanks to the support of our awesome community.
Due to their sheer size they are very powerful, able to crush enemy
If you’d like to support the continued development of our ranks with ease and soaking up a ton of attacks before even feeling
games you can donate on patreon.com/onepagerules. them. Whilst their armies consist of much fewer individuals than
others, don’t let that fool you to believe that they are any less of a
Thank you for playing! deadly threat.

The Ogres have been wandering around Tyria since the beginning of
time, burning and pillaging everything that stands in their way. The
only ally they have are pet goblins which they picked up as little
helpers in order to build what little technology they use for battle.

Now that the great rift has opened they are slowly wandering toward
it, happy to fight whatever foul creatures emerge from the dark…

Game Design: Gaetano Ferrara

Illustrations: Brandon Gillam

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AOFS – OGRES v2.5

Name [size] Qua Def Equipment Special Rules Upgrades Cost


Champion [1] 3+ 4+ Hand Weapon (A3, AP(2)) Hero, Tough(3) A, B, C 55pts
Hunt Master [1] 3+ 4+ Hand Weapon (A3, AP(2)) Ambush, Hero, Hunter, Strider, Tough(3) A, D 65pts
Shaman [1] 4+ 4+ Hand Weapon (A3) Hero, Tough(3), Wizard(1) E 60pts
Pet Goblins [5] 6+ 6+ Hand Weapons (A1) - F, G 25pts
Ogre [1] 4+ 4+ Hand Weapon (A3) Tough(3) F, H 40pts
Hunter [1] 4+ 4+ Hand Weapon (A3) Ambush, Hunter, Strider, Tough(3) I 50pts
Iron Warrior [1] 4+ 3+ Great Weapon (A3, AP(2)) Stone Bones, Tough(3) F 55pts
Devourer [1] 3+ 4+ Hand Weapon (A3, AP(1)) Devour, Tough(3) F, J 60pts
Shooter [1] 4+ 5+ Hand Cannon (24”, A3, AP(1)), Tough(3) F 50pts
Hand Weapon (A3)
Yeti [1] 4+ 5+ Claws (A3, AP(1)) Frost, Strider, Tough(3) - 45pts
Sabre-Tooth [1] 3+ 5+ Claws (A3) Fast, Tough(3) - 50pts

A Replace Hand Weapon: J Replace Hand Weapon:


Halberd (A3, AP(2), Rending) +5pts Great Weapon (A3, AP(3)) +5pts
Great Weapon (A3, AP(4)) +5pts 2x Hand Weapons (A3, AP(1)) +10pts
Spear (A3, AP(2), Phalanx) +5pts Upgrade with one:
2x Hand Weapons (A3, AP(2)) +10pts Big Pistol (18”, A1, AP(1)) +5pts
Upgrade with one: 2x Big Pistols (18”, A1, AP(1)) +10pts
Big Pistol (18”, A1, AP(1)) +5pts Upgrade with one:
2x Big Pistols (18”, A1, AP(1)) +10pts Strider +5pts
Poison in melee +5pts
B Upgrade with: Rending in melee +5pts
Iron Plate (Defense +1) +10pts Ambush +10pts
Mount on: Scout +10pts
Fang Beast – +90pts Fast +10pts
Claws (A3, AP(1)), Fast, Fear, Sniper when shooting +10pts
Impact(4), Tough(+3)
Special Rules
C Upgrade with one: Bully: Whenever a friendly unit within 12”
Bully +10pts fails a morale test put D3 wounds on one
Voracious +25pts friendly model within 12” that the hero has
line of sight to and then all friendly units
D Upgrade with one: within 12” of the killed model automatically
Great Javelin (12”, A1, AP(2)) +5pts pass morale tests until the end of the round.
Pet Vulture (36”, A1, Indirect) +10pts Devour: Whenever this unit deals a wound in
Harpoon Crossbow +25pts melee, place a devour marker next to it. When
this unit is activated you may remove any
(36”, A1, AP(2), Deadly(3))
number of devour markers and roll that
many dice. For each 4+ you may remove one
E Replace Hand Weapon: wound from this unit.
2x Hand Weapon (A3) +5pts Frost: Enemy units get -1 to their melee rolls
Great Weapon (A3, AP(2)) +5pts when fighting against this unit.
Upgrade Wizard(1) Fire God’s Blessing: The hero and all friendly
Wizard(2) +15pts units within 12” get the Regeneration rule.
Upgrade with: Hunter: This model gets AP(+2) when
Fire Breath +25pts fighting units with Tough(3) or higher.
Fire God’s Blessing +145pts Stone Bones: Attacks targeting this model
count as having AP(-1).
F Upgrade with: Voracious: The hero and all friendly units
Sergeant +5pts within 12” count as having Impact(1).
Musician +10pts
Wizard Spells
Battle Standard +10pts
Gorge (4+): Target friendly unit within 12”
gets Furious next time it charges.
G Upgrade all models with any:
Gobble (4+): Target enemy model within 12”
Throwing Weapons (12”, A1) +5pts
takes 1 automatic hit with AP(2).
Trappers (Phalanx) +15pts
Crack (5+): Target enemy unit within 12” gets
H Replace Hand Weapon: -2 to hit next time it shoots.
Halberd (A3, Rending) +5pts Crush (5+): Target 2 enemy units within 6”
Spear (A3, Phalanx) +5pts take 4 hits with AP(1) each.
2x Hand Weapons (A3) +5pts Guts (6+): Target friendly unit within 12”
Great Weapon (A3, AP(2)) +5pts may immediately charge by up to 6” and gets
+1 to hit for that melee.
I Upgrade with: The Maw (6+): Target enemy unit within 12”
Great Javelin (12”, A1, AP(2)) +5pts takes 8 automatic hits.

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