You are on page 1of 3

AOFS – Tilea and Regiments of Renown v1.

20

About OPR Background Story


OPR (www.onepagerules.com) is the home of many free games The Mercenary armies of Dogs of War ply their bloody trade to
which are designed to be fast to learn and easy to play. every point of the compass, the most notorious breeding-
ground of mercenaries is the land of Tilea in the Old World.
This project was made by gamers for gamers and it can only
From all the kingdoms of the Old World and many lands
exist thanks to the support of our awesome community.
beyond, sell-swords come to Tilea where they can be assured of
If you’d like to support the continued development of our ready and profitable employment. The reasons for this is quite
games you can donate on patreon.com/onepagerules. obvious. Tilea is an anarchic and largely ungovernable country,
where self-serving individuals rule precariously over proudly
Thank you for playing!
independent cities.

Game Design: Gaetano Ferrara

Illustrations: Brandon Gillam

1
AOFS – Tilea and Regiments of Renown v1.20
Name [size] Qua Def Equipment Special Rules Upgrades Cost
General [1] 3+ 4+ Hand Weapon (A3) Fearless, Hero, Tough(3) A, B, C 60pts
Captain [1] 3+ 4+ Hand Weapon (A3) Hero, Tough(3) A, C 50pts
Assassin [1] 3+ 5+ Hand Weapon (A3) Ambush, Hero, Stealth, Strider, D 70pts
Takedown, Tough(3)
Wizard [1] 5+ 6+ Hand Weapon (A1) Hero, Tough(3), Wizard(1) E 40pts
Mercenaries [3] 5+ 5+ Hand Weapon (A1) - F, G 30pts
Bodyguard [1] 4+ 4+ Halberds (A1, Rending) - F, H 15pts
Footknight [1] 4+ 4+ Hand Weapons (A1) Fearless F, I 15pts
Duelists [1] 4+ 6+ Hand Weapons (A1) Strider F, J 15pts
Pit Fighter [1] 4+ 5+ Hand Weapons (A1) Fearless, Nets, Strider K 20pts
Marksmen [3] 5+ 6+ Handguns (24”, A1, AP(1)), Hand Weapons (A1) - F, L 30pts
Outrider [1] 5+ 5+ Hand Weapons (A1) Fast, Impact(1) F, M 15pts
Freelancer [1] 4+ 3+ Hand Weapons (A1) Fast, Impact(1) F, N 25pts

A Replace Hand Weapon: K Replace all Hand Weapons: Special Rules


2x Hand Weapons (A3) +5pts 2x Hand Weapons (A1) +5pts Berserker: The Hero and all friendly units
Halberd (A3, Rending) +5pts Spears (A1, Phalanx) +5pts within 12” get the Furious special rule.
Great Weapon (A3, AP(2)) +5pts Upgrade with: Guerilla: The hero and all friendly unit
Spear (A3, Phalanx) +5pts Thrown Weapons (12”, A1) +5pts within 12” get +1 to melee and shooting when
Lance (A3, Impact(1)) +5pts in difficult terrain.
L Upgrade with: Nets: Enemy units get -1 to their rolls when
- Mounted Only
Crossbow (30”, A1, Rending) +5pts fighting in melee with this unit.
Upgrade with:
Pavise Shield: This model counts as having
Fullplate Armor – +1 Defense +5pts Upgrade with:
+2 Defense against shooting attacks.
- On Horse, Pegasus or Foot Only Sharpshooter +5pts Sharpshooter: This model shoots at Quality
2x Pistol (12”, A1, AP(1)) +5pts Light Armor - +1 Defense +5pts 4+.
Handgun (24”,A1, AP(1)) +5pts Pavise Shield +5pts Poisoner: The hero and all friendly units
Crossbow (30”, A1, Rending) +10pts within 12” get the Poison rule in melee.
Mount on: M Replace all Hand Weapons: Takedown: When in melee, may pick one
Horse – Fast, Impact(1) +10pts Lances (A1, Impact(1)) +5pts model from the enemy unit and roll one die.
Upgrade all models with one: On a 2+, it takes 1 hit with Deadly(3).
C Upgrade with any: Bows (24”, A1) +5pts Vendetta: Before the game starts pick one
Berserker +25pts Handguns (24”, A1, AP(1)) +5pts enemy model. The hero gets the Deadly(3)
Crossbows (30”, A1, Rending) +5pts and Sniper special rules when attacking it.
Guerilla +30pts
Poisoner +15pts Wizard Spells
Vendetta +25pts M Replace all Hand Weapons:
Greatswords (A1, AP(2)) +5pts Leech (4+): Target unit within 12” gets Poison
Lances (A1, Impact(1)) +5pts in melee.
D Replace Hand Weapon:
Upgrade with: Caress (4+): Target model within 12” takes 1
2x Hand Weapon (A3) +5pts
Veterans - Fearless +5pts hits with AP(2).
Upgrade with:
Blight (5+): Target unit within 12” gets -1
Thrown Weapon (12”, A1) +5pts
defense.
Pistol (12”, A1, AP(1)) +5pts
Doom (5+): Target unit within 12” gets -3 to
Crossbow (30”, A1, Rending) +5pts
morale test.
Upgrade with: Fate (6+): Target unit within 12” takes 1 hit
F
Sergeant +5pts with AP(4) and Deadly(6).
Purple Sun (6+): Target unit within 12” takes
E Upgrade with: 8 hits.
Wizard(1) +15pts
Mount on:
Horse – Fast, Impact(1) +5pts

G Replace all Hand Weapons:


Halberds (A1, Rending) +5pts
2x Hand Weapons (A1) +5pts
Great Weapons (A1, AP(2)) +5pts
Spears (A1, Phalanx) +5pts
Upgrade with:
Heavy Armor - +1 Defense +5pts

H Upgrade with:
Full Plate Armor - +1 Defense +5pts

I Replace all Hand Weapons:


Greatswords (A1, AP(2)) +5pts
Upgrade with:
Full Plate Armor - +1 Defense +5pts

J Replace all Hand Weapons:


2x Hand Weapons (A1) +5pts
Great Weapons (A1, AP(2)) +5pts
Upgrade all with:
Armor - +1 Defense +5pts
Pistols (12”, A1, AP(1)) +5pts
2x Pistols (12”, A1, AP(1)) +10pts

2
AOF – Tilea v2.2
Name [size] Qua Def Equipment Special Rules Upgrades Cost
Pirazzo’s Lost 5+ 5+ - Alternate Equipment A 15pts
Legion [1]
Alcatani Fellowship 5+ 5+ Spears (A1, Phalanx) - A 35pts
[3]
Rico’s Republican 4+ 4+ Spears (A1, Phalanx) - A 15pts
Guard [1]
Leopold’s Leopard 5+ 4+ Spears (A1, Phalanx) - A 15pts
Company [1]
Beorg Bearstruck 4+ 5+ Hand Weapons (A1) Furious A 35pts
and the Bearmen of
Urslo [3]
Vespero’s Vendetta 4+ 6+ 2x Hand Weapons (A1) Cloak Fighting 15pts
[1]
Long Drong 4+ 6+ 2x Pistols (12”, A1, AP(1)), 2x Hand Weapons (A1) Drunken Fighters, Fearless, A 20pts
Slayer’s Pirates [1] Slow
Braganza’s 5+ 4+ Crossbow (30”, A1, Rending), Hand Weapon (A1) Pavise Shield A 15pts
Beseigers [1]
Marksmen of 5+ 5+ Crossbows (30”, A1, Rending), Hand Weapon (A1) Sharpshooter, Strider A 15pts
Miragliano [1]
Birdmen of 4+ 6+ Crossbows (30”, A1, Rending), 2x Hand Weapons Flying 25pts
Catrazza [1] (A1)
Al Muktar’s Desert 5+ 5+ Hand Weapon (A1) Fast, Impact(1) 15pts
Dogs [1]
Voland’s Venators 4+ 3+ Lances (A1, Impact(1)) Fast, Impact(1) A 30pts
[1]
Golgfag’s 4+ 4+ 2x Hand Weapons (A3) Tough(3) 45pts
Mercenary Ogres
[1]

A Upgrade with: Special Rules


Sergeant +5pts Alternate Equipment: Before the game starts
pick one of the following:
• Crossbows (30”, A1, Rending),
Hand Weapons (A1), Strider.
• Spears (A1, Phalanx) and +1
Defense.
Cloak Fighting: This model gets Defense +2
when in melee.
Drunken Fighters: Enemy units get -1 to their
rolls when fighting in melee with this unit.
Pavise Shield: This model counts as having
+2 Defense against shooting attacks.

You might also like