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GFF - Battle Brothers v2.

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About OPR Background Story


OPR (www.onepagerules.com) is the home of many free games Battle Brothers are the most elite and feared fighting force in
which are designed to be fast to learn and easy to play. the galaxy. Massive genetically modified soldiers equipped with
heavy battle armor and deadly weapons, they are ready to take on
This project was made by gamers for gamers and it can only even the most dangerous missions in the name of their
exist thanks to the support of our awesome community. immortal god-king.
If you’d like to support the continued development of our games Soon after reaching the Sirius sector the immortal god-king
you can donate on patreon.com/onepagerules. created the Battle Brothers in order to conquer even the most
inhospitable of planets. Born in vats and trained for war all their
Thank you for playing! lives, these fine soldiers are solely focused on victory.
As jacks of all trades they are able to do pretty much anything
reasonably well with no particular weakness. Their troops are
armed with a variety of advanced weapons and are designed to
exploit the enemy’s weak spots mercilessly.
They are the ultimate weapon in the god-king’s quest for power
and only find peace in death.

Gaetano Ferrara
Brandon Gillam
Game Design:

Illustrations:

1
GFF - Battle Brothers v2.50
Name [size] Qua Def Equipment Special Rules Upgrades Cost
Master Brother [1] 3+ 3+ Heavy Rifle (24”, A1, AP(1)), CCW (A1) Fearless, Hero, Tough(3) A, B, C 55pts
Elite Pathfinder [1] 4+ 4+ Heavy Rifle (24”, A1, AP(1)), CCW (A1) Fearless, Hero, Strider, Tough(3) A, C, D 45pts
Pathfinder [1] 4+ 4+ Heavy Rifle (24”, A1, AP(1)), CCW (A1) Fearless, Strider A, E 25pts
Assault Brother [1] 3+ 3+ Heavy Pistol (12”, A1, AP(1)), CCW (A2) Fearless A, F 30pts
Battle Brother [1] 3+ 3+ Heavy Rifle (24”, A1, AP(1)), CCW (A1) Fearless A, G 30pts
Support Brother [1] 3+ 3+ Heavy Flamethrower (12”, A6, AP(1)), CCW (A1) Fearless, Relentless H 55pts
Pathfinder Biker [1] 4+ 4+ Grenade Launcher (24”, A1, Blast(3)),  Fast, Fearless, Scout, Tough(3) A, I 75pts
Heavy Pistol (12”, A1, AP(1)), CCW (A2)
Destroyer [1] 3+ 3+ Dual Energy Claws (A6, Rending) Ambush, Fearless, Tough(3) J 85pts
Brother Biker [1] 3+ 3+ Twin Heavy Rifle (24”, A2, AP(1)),  Fast, Fearless, Tough(3) A, K 90pts
Heavy Pistol (12”, A1, AP(1)), CCW (A2)
A Replace Heavy Rifle and CCW: G
Heavy Pistol (12", A1, AP(1)), CCW (A2) free Veteran Infantry
Upgrade with: Psychic Spells
+20pts Blurred Sight (4+):
Target 2 enemy units within
Dual Energy Claws (A4, Rending) +10pts Upgrade with one: 12” get -1 to hit next time they shoot.
Heavy Chainsaw Sword (A4, AP(1)) +10pts Battle Standard (Fear) +20pts Psychic Terror (4+):
Target enemy unit within
Replace Heavy Pistol: Replace Heavy Rifle:
Plasma Pistol (12”, A1, AP(4)) +5pts Plasma Rifle (24", A1, AP(4)) +5pts 6”Cerebral
takes 3 hits with AP(2).
Combat Shield (Shield Wall) +10pts Fusion Rifle (12", A1, AP(4), Deadly(3)) +10pts within 12”Trauma takes 2
(5+):
Target enemy model
hits with AP(4).
Gravity Pistol (12”, A3, Rending) +10pts Gravity Rifle (18”, A3, Rending) +10pts Cursed Ground (5+):
Target 2 enemy units
Storm Rifle (24”, A3, AP(1)) +30pts Flamethrower (12”, A6) +10pts within 6” get -2" next time they
Replace CCW: Heavy Flamethrower (12”,A6,AP(1)) +20pts next time they Charge/Rush. Advance, or -4"
Energy Hammer (A1, Blast(3)) +10pts Heavy Machinegun (30”, A3, AP(1)) +30pts Lightning Fog (6+):
Target 2 enemy units within
Energy Sword (A2, AP(1), Rending) +10pts Gravity Cannon (18”, A6, Rending) +35pts 6” take 8 hits each.
Chain-Fist (A1, AP(2), Deadly(3)) +15pts H Replace any Heavy Flamethrower: Time Passage (6+):
Target friendly unit within
Energy Fist (A2, AP(4)) +15pts Heavy Machinegun (30”, A3, AP(1)) +10pts 12” gets Impact(1) next time it charges.
Take one Heavy Rifle attachment: Gravity Cannon (18”, A6, Rending) +15pts
Plasma-Mod (12”, A1, AP(4)) +10pts
Fusion-Mod (6", A1, AP(4), Deadly(3)) +15pts Missile Launcher +25pts
Flamer-Mod (6”, A6) +15pts (30", A1, AP(2), Deadly(3), Lock-On)
Gravity-Mod (9”, A3, Rending) +15pts Plasma Cannon
(30”, A1, Blast(3), AP(4))
+30pts
B Upgrade with one: Laser Cannon +35pts
Jetpack (Ambush, Flying) +25pts (36”, A1, AP(3), Deadly(3))
Upgrade with:
Veteran Infantry +20pts ITwin HeavyReplace any Grenade Launcher:
Rifle (24", A2, AP(1)) +5pts
C Upgrade with one: Replace Heavy Pistols and CCW:
Preacher (War Chant) +15pts Heavy Rifles (24", A1, AP(1)), CCWs (A1) +5pts
Archivist (Psychic(1)) +25pts J Replace Dual Energy Claws:
Engineer (Repair) +25pts Combat Shields (Shield Wall),  +5pts
Captain (Advanced Tactics) +35pts Energy Hammers (A2, Blast(3))
D Upgrade with any: Storm Rifles (24", A3, AP(1)), CCWs (A3) +15pts
Camo Cloak (Stealth) +5pts Replace Storm Rifle:
Forward Sentry (Scout) +10pts Heavy Flamethrower (12”,A6,AP(1)) free
E Replace Heavy Rifles and CCW: Minigun (24”, A4, AP(1)) +10pts
Heavy Pistols (12", A1, AP(1)),  -5pts Energy Sword (A3, Replace any CCW:
CCWs (A2) AP(1), Rending) +20pts
Replace any Heavy Rifle: Energy Fist (A3, AP(4)) +25pts
Shotgun (12”, A2, AP(1)) free Chain-Fist (A2, AP(2), Deadly(3)) +35pts
Sniper Rifle (30”, A1, AP(1), Sniper) +20pts K Replace Heavy Pistols and CCW:
Replace Heavy Rifle: Heavy Rifles (24", A1, AP(1)), CCWs (A1) +5pts
Plasma Rifle (24”, A1, AP(4)) +5pts Replace any Heavy Rifle:
Flamethrower (12”, A6) +10pts Plasma Rifle (24”, A1, AP(4)) +10pts
Gravity Rifle (18”, A3, Rending) +10pts Fusion Rifle (12", A1, AP(4), Deadly(3)) +15pts
Heavy Machinegun (30", A3, AP(1)) +20pts Flamethrower (12”, A6) +15pts
Missile Launcher +30pts Gravity Rifle (18”, A3, Rending) +15pts
(30", A1, AP(2), Deadly(3), Lock-On)
Upgrade with any:
Camo Cloaks (Stealth)
Special Rules
+5pts Advanced Tactics: Once per activation, before
Forward Sentries (Scout) +5pts attacking, pick 2 friendly units within 12” of this
F Upgrade with any: model. Those units, and all friendly units
Jetpacks (Ambush, Flying) +5pts within 6"Once may move by up to 3” each.
Veteran Infantry +20pts Repair:
unit with
per activation, if within 2” of a
Tough, roll one die. On a 2+ you may
Replace any Heavy Pistol: repair D3 wounds from the target.
Plasma Pistol (12”, A1, AP(4)) +5pts
Flamethrower (12”, A6) +15pts Shield Wall: Enemies get -1 to hit when they
attack units where all models have this rule.
Replace Heavy Pistol and CCW:
Heavy Pistol (12", A1, AP(1)),  +5pts Veteran Infantry: This model gets +1 to hit rolls
in melee and shooting.
Energy Hammer (A1, Blast(3))
Heavy Pistol (12", A1, AP(1)),  +5pts War Chant: This model and all friendly units
within 12” get +1 attack in melee when
Energy Sword (A2, AP(1), Rending)
Heavy Chainsaw Sword (A4, AP(1)) +5pts charging.
Heavy Pistol (12", A1, AP(1)),  +10pts
Energy Fist (A2, AP(4))

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