Professional Documents
Culture Documents
50
Gaetano Ferrara
Brandon Gillam
Game Design:
Illustrations:
1
GF - Dark Brothers v2.50
Name [size] Qua DefEquipment Special Rules Upgrades Cost
Dark Master Brother [1] 3+ 3+ Heavy Rifle (24”, A1, AP(1)), CCW (A1) Grim, Hero, Tough(3) A, B, C 80pts
Dark Elite Pathfinder [1] 4+ 4+ Heavy Rifle (24”, A1, AP(1)), CCW (A1) Grim, Hero, Strider, Tough(3) A, C 65pts
Dark Pathfinders [5] 4+ 4+ Heavy Rifles (24”, A1, AP(1)), CCWs (A1) Grim, Strider A, D 145pts
Dark Assault Brothers [5] 3+ 3+ Heavy Pistols (12”, A1, AP(1)), CCWs (A2) Grim A, E 180pts
Dark Brothers [5] 3+ 3+ Heavy Rifles (24”, A1, AP(1)), CCWs (A1) Grim A, F 185pts
Dark Support Brothers [5] 3+ 3+ Heavy Flamethrowers (12”, A6, AP(1)), CCWs (A1) Grim, Relentless A, G 320pts
Dark Destroyers [3] 3+ 3+ Dual Energy Claws (A6, Rending) Dark Assault, Grim, Tough(3) H 400pts
Dark Pathfinder Bikers [3] 4+ 4+ Grenade Launchers (24”, A1, Blast(3)), Fast, Grim, Scout, Tough(3) A, I 275pts
Heavy Pistols (12”, A1, AP(1)), CCWs (A2)
Dark Brother Bikers [3] 3+ 3+ Twin Heavy Rifles (24”, A2, AP(1)), Fast, Grim, Tough(3) A, J 340pts
Heavy Pistols (12”, A1, AP(1)), CCWs (A2)
A Replace one Heavy Rifle and CCW: F Upgrade all models with: J Replace all Heavy Pistols and CCWs:
Heavy Pistol (12", A1, AP(1)), CCW (A2) free Veteran Infantry +75pts Heavy Rifles (24", A1, AP(1)), CCWs (A1) +5pts
Dual Energy Claws (A4, Rending) +10pts Upgrade one model with one: Replace up to two Heavy Rifles:
Heavy Chainsaw Sword (A4, AP(1)) +10pts Battle Standard (Fear) +20pts Plasma Rifle (24”, A1, AP(4)) +10pts
Replace one Heavy Pistol: Medical Training +40pts Fusion Rifle (12", A1, AP(4), Deadly(3)) +10pts
Fusion Pistol (6", A1, AP(4), Deadly(3)) +5pts Replace one Heavy Rifle: Flamethrower (12”, A6) +15pts
Plasma Pistol (12”, A1, AP(4)) +5pts Plasma Rifle (24", A1, AP(4)) +10pts Gravity Rifle (18”, A3, Rending) +15pts
Flamethrower Pistol (6", A6) +5pts Fusion Rifle (12", A1, AP(4), Deadly(3)) +15pts Replace all Twin Heavy Rifles:
Combat Shield (Shield Wall) +10pts Gravity Rifle (18”, A3, Rending) +15pts Twin Plasma Carbines (18", A2, AP(4)) +20pts
Gravity Pistol (12”, A3, Rending) +10pts Flamethrower (12”, A6) +15pts Replace one Twin Plasma Carbine:
Storm Rifle (24”, A3, AP(1)) +30pts Heavy Flamethrower (12”,A6,AP(1)) +25pts Twin Grenade Launcher +10pts
Replace one CCW: Heavy Machinegun (30”, A3, AP(1)) +35pts (24", A2, Blast(3))
Energy Hammer (A1, Blast(3)) +10pts Gravity Cannon (18”, A6, Rending) +35pts Replace any CCW:
Energy Sword (A2, AP(1), Rending) +10pts Missile Launcher +45pts Energy Hammer (A1, Blast(3)) +5pts
Energy Fist (A2, AP(4)) +15pts (30”, A1, AP(2), Deadly(3), Anti-Air) Energy Sword (A2, AP(1), Rending) +5pts
Chain-Fist (A1, AP(2), Deadly(3)) +15pts Plasma Cannon +50pts Upgrade all models with:
Take one Heavy Rifle attachment: (30”, A1, Blast(3), AP(4)) Black Bikers (Scout) +40pts
Plasma-Mod (12”, A1, AP(4)) +10pts Heavy Fusion Rifle +55pts
Fusion-Mod (6", A1, AP(4), Deadly(3)) +15pts (18", A1, AP(4), Deadly(6))
Flamer-Mod (6”, A6) +15pts Laser Cannon
Special Rules
+55pts Advanced Tactics: Once per activation, before
Gravity-Mod (9”, A3, Rending) +15pts (36”, A1, AP(3), Deadly(3)) attacking, pick one friendly unit within 12” of
B Upgrade with one: G Replace any Heavy Flamethrower: this model, which may move by up to 6".
Jetpack (Ambush, Flying) +25pts Heavy Machinegun (30”, A3, AP(1)) +10pts Dark Assault: This unit counts as having
Combat Bike (Fast, Tough(+3), +115pts Gravity Cannon (18”, A6, Rending) +15pts Ambush and may be deployed on any round.
Twin Heavy Rifle (24", A2, AP(1))) Missile Launcher +25pts Grim: This unit counts as having Fearless, and
whenever it fails a morale test it takes one
Destroyer Armor (Dark Assault, +140pts (30”, A1, AP(2), Deadly(3), Anti-Air)
Tough(+3)) Plasma Cannon +25pts automatic wound and the morale test counts as
passed instead.
Upgrade with: (30”, A1, Blast(3), AP(4))
Veteran Infantry +15pts Heavy Fusion Rifle +30pts Medical Training: This model and its unit get
the Regeneration rule.
C Upgrade with one: (18", A1, AP(4), Deadly(6))
Preacher (War Chant) +15pts Laser Cannon +30pts Repair: Once per activation, if within 2” of a
unit with Tough, roll one die. On a 2+ you may
Interrogator (Fear) +20pts (36”, A1, AP(3), Deadly(3)) repair D3 wounds from the target.
Engineer (Repair) +25pts H Replace all Dual Energy Claws:
Archivist (Psychic(1)) +35pts Combat Shields (Shield Wall), +5pts Shield
attack
Wall: Enemies get -1 to hit when they
units where all models have this rule.
Captain (Advanced Tactics) +55pts Energy Hammers (A2, Blast(3)) Veteran Infantry: This model gets +1 to its
D Replace all Heavy Rifles and CCWs: Heavy Maces (A3, AP(2), Rending), +10pts attack rolls for melee and shooting.
Heavy Pistols (12", A1, AP(1)), -5pts Combat Shields (Shield Wall)
Storm Rifles (24", A3, AP(1)), CCWs (A3) +45pts in melee when charging. its unit get +1 attack
War Chant: The hero and
CCWs (A2) Replace one Heavy Mace:
Replace any Heavy Rifle:
Shotgun (12”, A2, AP(1)) free Heavy Flail (A2, Blast(3), AP(2)) +15pts Psychic Spells
Replace one
Sniper Rifle (30”, A1, AP(1), Sniper) +20pts Heavy Flamethrower (12”,A6,AP(1)) Storm Rifle: Blurred Sight (4+): Target enemy unit within
Replace one Heavy Rifle: free 12” gets -1 to hit next time it shoots.
Plasma Rifle (24”, A1, AP(4)) +5pts Minigun (24”, A4, AP(1)) +10pts Psychic Terror (4+): Target enemy unit within
Flamethrower (12”, A6) +10pts Plasma Cannon +20pts 12” takes 2 automatic hits with AP(2).
Gravity Rifle (18”, A3, Rending) +10pts (30", A1, Blast(3),Replace
AP(4)) Cerebral Trauma (5+): Target enemy model
Heavy Machinegun (30", A3, AP(1)) +20pts Energy Sword (A3, AP(1),any CCW: within 12” takes 1 automatic hit with AP(3).
Missile Launcher +35pts Energy Fist (A3, AP(4)) Rending) +25pts +15pts Cursed Ground (5+): Target enemy unit within
(30”, A1, AP(2), Deadly(3), Anti-Air)
Upgrade all models with any: Chain-Fist (A2, AP(2), Deadly(3)) +35pts 18” moves -6” next time it charges.
Lightning Fog (6+): Target 2 enemy units within
Camo Cloaks (Stealth) +10pts Cyclone MissilesUpgrade one model with: 6” take 8 automatic hits each.
Forward Sentries (Scout) +15pts (24”, A1, AP(2), Deadly(3), Anti-Air) +45pts Time Passage (6+): Target friendly unit within
E Upgrade all models with any: 12” may immediately move by up to 6”.
Jetpacks (Ambush, Flying) I Replace any Grenade
+40pts Twin Heavy Rifle (24", A2, AP(1)) Launcher:
Veteran Infantry +75pts +5pts
Replace up to two Heavy Pistols: Replace all Heavy Pistols and CCWs:
Plasma Pistol (12”, A1, AP(4)) +5pts Heavy Rifles (24", A1, AP(1)), CCWs (A1) +5pts
Flamethrower (12”, A6) +20pts
Replace one Heavy Pistol and CCW:
Heavy Pistol (12", A1, AP(1)), +5pts
Energy Hammer (A1, Blast(3))
Heavy Pistol (12", A1, AP(1)), +5pts
Energy Sword (A2, AP(1), Rending)
Heavy Chainsaw Sword (A4, AP(1)) +10pts
Heavy Pistol (12", A1, AP(1)), +10pts
Energy Fist (A2, AP(4))
2
GF - Dark Brothers v2.50
Name [size] Qua Def Equipment Special Rules Upgrades Cost
Dark Support Bike [1] 3+ 3+ Twin Heavy Rifle (24”, A2, AP(1)), Fast, Grim, Tough(6) A 230pts
Heavy Flamethrower (12”, A6, AP(1)),
Heavy Pistol (12”, A1, AP(1)), CCW (A3)
Dark APC [1] 3+ 2+ Storm Rifle (24”, A3, AP(1)) Fast, Grim, Impact(6), Tough(6), B 265pts
Transport(11)
Dark Attack APC [1] 3+ 2+ Twin Heavy Flamethrower (12”, A12, AP(1)) Fast, Grim, Impact(6), Tough(6), B, C 285pts
Transport(6)
Dark Drop Pod [1] 3+ 2+ Death Launcher (18”, A1, Blast(6)) Ambush, Grim, Immobile, Tough(6), D 190pts
Transport(11)
Dark Battle Tank [1] 3+ 2+ Twin Heavy Machineguns (30”, A6, AP(1)), Fast, Grim, Impact(6), Tough(12) B, E 580pts
Demolition Cannon (24”, A1, Blast(6), AP(4),
Indirect)
Dark Heavy Tank [1] 3+ 2+ Twin Heavy Machinegun (30”, A6, AP(1)), Fast, Grim, Impact(6), Tough(18), B, F 775pts
Twin Flamethrower Cannons (18”, A12, AP(1)) Transport(11)
Dark Attack Speeder [1] 3+ 2+ 2x Heavy Flamethrowers (12”, A6, AP(1)) Ambush, Fast, Grim, Impact(6), Strider, G 300pts
Tough(6)
Dark Shroud Speeder [1] 3+ 2+ Heavy Machinegun (30”, A3, AP(1)) Ambush, Dark Shroud, Fast, Grim, H 320pts
Impact(6), Stealth, Strider, Tough(6)
Dark Attack Walker [1] 3+ 2+ Stomp (A4, AP(1)), 2x Walker Fists (A4, AP(4)) Fear, Grim, Tough(12) I 430pts
Dark Light Gunship [1] 3+ 2+ Twin Typhoon Missiles (24”, A4, AP(2), Anti-Air), Aircraft, Grim, Tough(6) J 340pts
Twin Minigun (24”, A8, AP(1))
Dark Heavy Gunship [1] 3+ 2+ Storm Missiles (36”, A1, AP(3), Deadly(3)), Aircraft, Grim, Tough(12), Transport(11) K 620pts
Twin Minigun (24”, A8, AP(1)),
Twin Typhoon Missiles (24”, A4, AP(2), Anti-Air)
A Replace Heavy Flamethrower: G Replace any Heavy Flamethrower: K Replace Twin Minigun:
Heavy Machinegun (30”, A3, AP(1)) +10pts Heavy Machinegun (30”, A3, AP(1)) +10pts Twin Plasma Cannon +25pts
Heavy Fusion Rifle +30pts Minigun (24”, A4, AP(1)) +10pts (30”, A2, Blast(3), AP(4))
(18", A1, AP(4), Deadly(6)) Heavy Fusion Rifle +30pts Twin Laser Cannon +35pts
Replace Heavy Pistol: (18", A1, AP(4), Deadly(6)) (36”, A2, AP(3), Deadly(3))
Heavy Rifle (24", A1, AP(1)) +5pts Replace one Heavy Flamethrower: Replace Twin Typhoon Missiles:
B Upgrade with any: Twin Typhoon Missiles +40pts Twin Heavy Machinegun +10pts
Storm Rifle (24”, A3, AP(1)) (24”, A4, AP(2), Anti-Air) (30",
+35pts Twin Plasma Battery (24", A4, AP(4)) +40pts Twin Heavy Fusion Rifle A6, AP(1))
Dozer Blade (Strider) +35pts +50pts
Hunter Missiles Upgrade
+45pts Open Sides (Transport(6)) with: (18", A2, AP(4), Deadly(6))
(24”, A1, AP(2), Deadly(3), Anti-Air) +20pts Upgrade with any:
H Replace Heavy Machinegun: Rear Grapples +25pts
C Replace Twin Heavy Flamethrower: Minigun (24", A4, AP(1)) +5pts Twin Heavy Rifle Arrays +130pts
Twin Heavy Machinegun +15pts (24”, A12, AP(1))
(30”, A6, AP(1)) I Replace one Walker Fist: Special Rules
Twin Minigun (24”, A8, AP(1)) +20pts Missile Array (30”, A4, AP(2), Anti-Air) +50pts Dark Shroud: Once
Twin Laser Cannon +55pts Twin Autocannon (36”, A6, AP(2)) +90pts friendly units within per activation, pick 2
6”, which get the Stealth
(36”, A2, AP(3), Deadly(3)) Replace one Walker Fist:
Laser Cannon +95pts Heavy Fusion Rifle +25pts rule next time they are shot at.
Grim: This unit counts as having Fearless, and
(36", A2, AP(3), Deadly(3)), (18", A1, AP(4), Deadly(6))
Twin Plasma Rifle (24", A2, AP(4)) Twin Heavy Flamethrower +30pts whenever it fails a morale test it takes one
automatic wound and the morale test counts as
D Replace Death Launcher: (12”, A12, AP(1))
Storm Rifle (24", A3, AP(1)) +10pts Heavy Rifle Array (24”, A6, AP(1)) +30pts passed instead.
Heavy Minigun (24”, A6, AP(2)) +50pts Rear Grapples: This unit may transport a
E Replace Demolition Cannon: Heavy Plasma Cannon +65pts single Attack Walker in addition to any other
Spear Missile Launcher (30”, A1, Blast(6),
+5pts Twin Laser Cannon AP(4)) units that it is transporting.
(30”, A1, AP(3), Deadly(6), Anti-Air) +85pts Veteran Walker: This model gets +1 to its
Twin Laser Cannon +10pts (36”, A2,Upgrade
AP(3), Deadly(3))
any Walker Fist with one:
attack rolls for melee and shooting.
(36", A2, AP(3), Deadly(3))
Heavy Autocannon (36", A6, AP(2)) +10pts Fusion Rifle (12", A1, AP(4), Deadly(3)) +20pts
Twin Storm Cannon +15pts Heavy Flamethrower (12", A6, AP(1)) +30pts
Storm Rifle (24”, A3, AP(1)) +30pts
(30”, A6, AP(2), Anti-Air)
Wind Missile Launcher +85pts Veteran Walker Upgrade with: +95pts
(36”, A3, Blast(3), AP(1), Indirect)
Replace Twin Heavy Machineguns:
Twin Laser Cannons +40pts JDark Bombs Upgrade with one: +15pts
(36”, A2, AP(3), Deadly(3)) (6", A2, Blast(3), Rending)
F Replace Twin Flamethrower Cannons: Laser Talon (24”, A3, AP(3)) +50pts
Twin Heavy Rifle Arrays +35pts Sword Missiles
(36", A2, AP(2), Anti-Air)
+55pts
(24", A12, AP(1))
Quad Laser Cannons +150pts Storm Cannon (30”, A3, AP(2), Anti-Air) +70pts
Replace Twin Typhoon Missiles:
(36”, A4, AP(3), Deadly(3)) Twin Dark Rifle Arrays (24", A6, AP(1)) -5pts
Replace Twin Heavy Machinegun:
Twin Minigun (24”, A8, AP(1)) +5pts Twin Heavy Machinegun
(30", A6, AP(1))
+15pts
Upgrade with:
Heavy Fusion Rifle +65pts Twin Laser Cannon
(36”, A2, AP(3), Deadly(3))
+55pts
(18", A1, AP(4), Deadly(6)) Twin Hammer Missiles +85pts
(36”, A2, AP(3), Deadly(3), Anti-Air)
Replace Twin Minigun:
Dark Rift Cannon +5pts
(18", A3, AP(3), Deadly(3))
Avenger Minigun (24", A8, AP(2)) +25pts