Professional Documents
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50
Gaetano Ferrara
Brandon Gillam
Game Design:
Illustrations:
1
GF - Plague Disciples v2.50
Name [size] Qua Def Equipment Special Rules Upgrades Cost
Plague Champion [1] 3+ 3+ Heavy Rifle (24”, A1, AP(1)), CCW (A1) Hero, Regeneration, Tough(3) A, B, C 65pts
Plague Cultist Champion [1] 5+ 5+ Rifle (24”, A1), CCW (A1) Hero, Regeneration, Tough(3) C, D 40pts
Plague Daemon Champion [1] 2+ 2+ Daemon Sword (A6, AP(2)) Fear, Hero, Regeneration, Tough(6) E 225pts
Plague Zombies [10] 5+ 5+ Claws (A2) Regeneration, Slow, Undead - 130pts
Plague Cultists [10] 5+ 5+ Rifles (24”, A1), CCWs (A1) Regeneration D 170pts
Plague Brothers [5] 3+ 3+ Heavy Rifles (24”, A1, AP(1)), CCWs (A1) Regeneration A, F 160pts
Plague Mutated Brothers [5] 3+ 3+ Dual Claws (A2) Fast, Mutations, Regeneration G 160pts
Plague Greater Mutated [3] 3+ 3+ Dual Heavy Claws (A4) Fast, Mutations, Regeneration, Tough(3) - 245pts
Plague Destroyers [3] 3+ 3+ Dual Energy Claws (A6, Rending) Ambush, Regeneration, Tough(3) H 280pts
Plague Daemon Spawn [1] 4+ 4+ Dual Mutated Claws (A6, AP(1)) Fear, Mutations, Regeneration, Strider, - 140pts
Tough(6)
A Replace one Heavy Rifle and CCW:
Heavy Pistol (12", A1, AP(1)), CCW (A2) free
F
Chosen Veteran
Upgrade all models with:
+50pts Blessing of Plague: Special Rules
Dual Energy Claws (A4, Rending) +10pts Replace any Heavy Rifle and CCW: The hero and its unit get +1
Dual Plague CCWs (A4, Poison) +10pts Heavy Pistol (12", A1, AP(1)), CCW (A2) free toChosen Regeneration rolls.
Veteran: This model gets +1 to its
Plague Flail (A3, AP(1), Poison) +10pts Dual Plague CCWs (A4, Poison) +10pts attack rolls for melee and shooting.
Great Scythe (A2, AP(4), Deadly(3)) +35pts Replace one Heavy Rifle:
Replace one Heavy Pistol: Plasma Rifle (24”, A1, AP(4)) +10pts Dark Tactics: Once per activation, before
Plasma Pistol (12", A1, AP(4)) +5pts Fusion Rifle (12", A1, AP(4), Deadly(3)) +15pts attacking,
this model,
pick one friendly unit within 12” of
which may move by up to 6".
Plasma Rifle (24", A1, AP(4)) +15pts Flamethrower (12”, A6) +15pts Mutations: When this model fights in melee,
Plague Sprayer (12", A6, Poison) +30pts Shred Rifle (18”, A3, Rending) +15pts roll one die and apply one bonus:
Storm Rifle (24”, A3, AP(1)) +30pts Plague Launcher +20pts 1-2: Attacks get Poison
Replace one CCW: (24", A1, Blast(3), Poison) 3-4: Attacks get Rending
Energy Hammer (A1, Blast(3)) +10pts Plague Sprayer (12", A6, Poison) +25pts 5-6: Attacks get AP(+1)
Energy Sword (A2, AP(1), Rending) +10pts Heavy Machinegun (30”, A3, AP(1)) +35pts Repair:
Plague Sword (A2, AP(1), Poison) +15pts Missile Launcher +45pts unit withOnce per activation, if within 2” of a
Tough, roll one die. On a 2+ you may
Energy Axe (A1, AP(2), Deadly(3)) +15pts (30”, A1, AP(2), Deadly(3), Anti-Air)
Energy Fist (A2, AP(4)) +15pts Laser Cannon +55pts repair D3 wounds from the target.
Ring the Bell: The hero and its unit get the
Heavy Scythe (A1, AP(4), Deadly(3)) +20pts (36”, A1, AP(3), Deadly(3))
Take one Heavy Rifle attachment: Autocannon (36”, A3, AP(2)) +55pts Fast special rule.
Plasma-Mod (12”, A1, AP(4)) +10pts G Upgrade all models with: Undead: Whenever this unit takes a morale
Fusion-Mod (6", A1, AP(4), Deadly(3)) +15pts
Flamer-Mod (6”, A6) +15pts Wings (Ambush, Flying) +40pts test it is passed automatically. Then roll as
many dice as remaining models/tough in the
B Upgrade with one: H Replace all Dual Energy Claws: unit, and for each result of 1-2 the unit takes
Jetpack (Ambush, Flying) +25pts Storm Rifles (24", A3, AP(1)), CCWs (A3) +45pts one wound, which can’t be regenerated.
Destroyer Armor (Ambush, Tough(+3)) +75pts Poison Gauntlets (6", A6, Poison), +70pts War Chant: The hero and its unit get +1 attack
in melee when charging.
Combat Bike (Tough(+3), Fast, +100pts Heavy Scythes (A2, AP(2), Deadly(3))
Twin Heavy Rifle (24", A2, AP(1))) Replace any Storm Rifle:
Heavy Rifle (24”, A1, AP(1)) -25pts Blessed Virus (4+): Psychic Spells
Upgrade with: Any model may take one Heavy Rifle Target friendly unit within
Chosen Veteran +10pts attachment: 12” gets Stealth next time it’s shot at.
C Upgrade with one: Fusion-Mod (6", A1, AP(4), Deadly(3)) +10pts Muscular Atrophy (4+): Target enemy unit
Apostle (War Chant) +15pts Flamer-Mod (6”, A6) +10pts within 6” must take a dangerous terrain test.
Dark Smith (Repair) +25pts Plasma-Mod (12”, A1, AP(4)) +10pts Deadly Poison (5+): Target enemy unit within
12” takes 1 hit with AP(4) and Deadly(3).
Warlock (Psychic(1)) +35pts Replace one Storm Rifle:
Plague Bringer (Ring the Bell) +40pts Plague Launcher -5pts Toxic Blades (5+): Target friendly unit within 12”
gets AP(+2) in melee next time it fights.
Plague Lord (Blessing of Plague) +55pts (24", A1, Blast(3), Poison)
Havoc Lord (Dark Tactics) +55pts Heavy Flamethrower (12", A6, AP(1)) free Poison Wind (6+): Target friendly unit within 12”
D Replace any Rifle and CCW: Plague Sprayer (12", A6, Poison) +5pts may immediately move by up to 6”.
Pistol (12", A1), CCW (A2) free Reaper Cannon (24”, A4, AP(1)) +10pts Rot Wave (6+): Target enemy unit within 12”
Replace up to two Rifles: Replace any CCW: takes 4 automatic hits with AP(2).
Shotgun (12”, A2, AP(1)) +5pts Energy Sword (A3, AP(1), Rending) +15pts
Plasma Rifle (24”, A1, AP(4)) +5pts Energy Hammer (A2, Blast(3)) +20pts
Flamethrower (12”, A6) +10pts Plague Sword (A3, AP(1), Poison) +25pts
Shred Rifle (18”, A3, Rending) +10pts Energy Fist (A3, AP(4)) +25pts
Grenade Launcher (24", A1, Blast(3)) +10pts Energy Axe (A2, AP(2), Deadly(3)) +35pts
Machinegun (30”, A3) +15pts Replace one Dual Energy Claws:
Sniper Rifle (30”, A1, AP(1), Sniper) +30pts Great Plague Flail (A6, AP(1), Poison) +20pts
E Upgrade with any:
Sorcerer (Psychic(1)) +35pts
Wings (Ambush, Flying) +70pts
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GF - Plague Disciples v2.50
Name [size] Qua Def Equipment Special Rules Upgrades Cost
Plague APC [1] 3+ 2+ Storm Rifle (24”, A3, AP(1)) Fast, Impact(6), Regeneration, Tough(6), A 235pts
Transport(11)
Plague Tank [1] 3+ 2+ Twin Heavy Machineguns (30”, A6, AP(1)), Fast, Impact(6), Regeneration, Tough(12) A, B 520pts
Demolition Cannon (24”, A1, Blast(6), AP(4),
Indirect)
Plague Heavy Tank [1] 3+ 2+ Quad Laser Cannons (36”, A4, AP(3), Deadly(3)), Fast, Impact(6), Regeneration, Tough(18), A 835pts
Twin Heavy Machinegun (30”, A6, AP(1)) Transport(11)
Plague Drone [1] 3+ 2+ Meat Grinder (A12, Rending) Fast, Impact(6), Regeneration, Strider, C 240pts
Tough(6)
Plague Hauler [1] 3+ 2+ Missile Pod (30”, A1, AP(2), Deadly(3), Anti-Air), Fear, Regeneration, Tough(6) - 290pts
Heavy Fusion Rifle (18”, A1, AP(4), Deadly(6)),
Daemonic Teeth (A3, AP(1)), Stomp (A2, AP(1))
Plague Infernal Brute [1] 3+ 2+ Stomp (A4, AP(1)), Fear, Regeneration, Tough(12) D 335pts
2x Brute Hammers (A2, Blast(3))
Plague Crab Walker [1] 3+ 2+ Battle Cannon (30”, A2, Blast(3), AP(2)), Fear, Regeneration, Tough(18) E 640pts
Reaper Cannon (24”, A4, AP(1)), Crab Flail (A8),
Crab Fists (A4, AP(3)), Stomp (A6, AP(2))
A Upgrade with one:
Heavy Rifle (24”, A1, AP(1)) +15pts
Storm Rifle (24”, A3, AP(1)) +35pts
Rot Volley Gun (24", A3, Poison) +40pts
Heavy Machinegun (30", A3, AP(1)) +45pts
Take one Heavy Rifle attachment:
Plasma-Mod (12”, A1, AP(4)) +10pts
Fusion-Mod (6", A1, AP(4), Deadly(3)) +15pts
Flamer-Mod (6”, A6) +15pts
Upgrade with any:
Spiked Ram (Impact(+3)) +10pts
Dozer Blade (Strider) +40pts
Havoc Missiles +45pts
(24”, A1, AP(2), Deadly(3), Anti-Air)
B Replace Demolition Cannon:
Twin Storm Cannon +15pts
(30”, A6, AP(2), Anti-Air)
Heavy Autocannon (36", A6, AP(2)) +10pts
Mortar +25pts
(36", A2, Blast(3), Poison, Indirect)
Replace Twin Heavy Machineguns:
Twin Plague Sprayers -15pts
(12", A12, Poison)
Twin Entropy Guns +5pts
(30", A2, AP(2), Deadly(3))
Twin Laser Cannons +40pts
(36”, A2, AP(3), Deadly(3))
C Replace Meat Grinder:
Twin Plague Sprayers +10pts
(12", A12, Poison)
Heavy Plague Launcher +15pts
(30", A2, Blast(3), Poison)
D Replace one Brute Hammer:
Missile Array (30”, A4, AP(2), Anti-Air) +70pts
Replace one Brute Hammer:
Heavy Fusion Rifle +40pts
(18", A1, AP(4), Deadly(6))
Twin Heavy Machinegun +65pts
(30”, A6, AP(1))
Heavy Reaper Cannon (24”, A6, AP(2)) +65pts
Heavy Plasma Cannon +85pts
(30”, A1, Blast(6), AP(4))
Twin Laser Cannon +105pts
(36”, A2, AP(3), Deadly(3))
Replace any Brute Hammer:
Brute Flail (A4, AP(1), Rending) +5pts
Brute Axe (A2, AP(2), Deadly(3)) +15pts
Brute Fist (A4, AP(4)) +15pts
Upgrade any Brute Fist with one:
Heavy Flamethrower (12", A6, AP(1)) +35pts
Storm Rifle (24”, A3, AP(1)) +35pts
E Replace Reaper Cannon:
Twin Heavy Machinegun +40pts
(30”, A6, AP(1))
Twin Laser Cannon +85pts
(36”, A2, AP(3), Deadly(3))
Replace Crab Flail:
Havoc Missiles +15pts
(24”, A1, AP(2), Deadly(3), Anti-Air)
Twin Heavy Flamethrower +35pts
(12”, A12, AP(1))
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