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GF - Plague Disciples v2.

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About OPR Background Story


OPR (www.onepagerules.com) is the home of many free games Havoc Brothers worship a variety of Havoc gods, which bless
which are designed to be fast to learn and easy to play. them with horrific traits to help them in battle. These disciples
sometimes fight together to complement each other’s strengths
This project was made by gamers for gamers and it can only and spread chaos in the galaxy.
exist thanks to the support of our awesome community.
Disciples of Plague focus on poisoned weapons and are tougher
If you’d like to support the continued development of our games than their brethren. Because of their pestilence other havoc
you can donate on patreon.com/onepagerules. brothers tend to avoid them.
Thank you for playing!

Gaetano Ferrara
Brandon Gillam
Game Design:

Illustrations:

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GF - Plague Disciples v2.50
Name [size] Qua Def Equipment Special Rules Upgrades Cost
Plague Champion [1] 3+ 3+ Heavy Rifle (24”, A1, AP(1)), CCW (A1) Hero, Regeneration, Tough(3) A, B, C 65pts
Plague Cultist Champion [1] 5+ 5+ Rifle (24”, A1), CCW (A1) Hero, Regeneration, Tough(3) C, D 40pts
Plague Daemon Champion [1] 2+ 2+ Daemon Sword (A6, AP(2)) Fear, Hero, Regeneration, Tough(6) E 225pts
Plague Zombies [10] 5+ 5+ Claws (A2) Regeneration, Slow, Undead - 130pts
Plague Cultists [10] 5+ 5+ Rifles (24”, A1), CCWs (A1) Regeneration D 170pts
Plague Brothers [5] 3+ 3+ Heavy Rifles (24”, A1, AP(1)), CCWs (A1) Regeneration A, F 160pts
Plague Mutated Brothers [5] 3+ 3+ Dual Claws (A2) Fast, Mutations, Regeneration G 160pts
Plague Greater Mutated [3] 3+ 3+ Dual Heavy Claws (A4) Fast, Mutations, Regeneration, Tough(3) - 245pts
Plague Destroyers [3] 3+ 3+ Dual Energy Claws (A6, Rending) Ambush, Regeneration, Tough(3) H 280pts
Plague Daemon Spawn [1] 4+ 4+ Dual Mutated Claws (A6, AP(1)) Fear, Mutations, Regeneration, Strider, - 140pts
Tough(6)
A Replace one Heavy Rifle and CCW:
Heavy Pistol (12", A1, AP(1)), CCW (A2) free
F
Chosen Veteran
Upgrade all models with:
+50pts Blessing of Plague: Special Rules
Dual Energy Claws (A4, Rending) +10pts Replace any Heavy Rifle and CCW: The hero and its unit get +1
Dual Plague CCWs (A4, Poison) +10pts Heavy Pistol (12", A1, AP(1)), CCW (A2) free toChosen Regeneration rolls.
Veteran: This model gets +1 to its
Plague Flail (A3, AP(1), Poison) +10pts Dual Plague CCWs (A4, Poison) +10pts attack rolls for melee and shooting.
Great Scythe (A2, AP(4), Deadly(3)) +35pts Replace one Heavy Rifle:
Replace one Heavy Pistol: Plasma Rifle (24”, A1, AP(4)) +10pts Dark Tactics: Once per activation, before
Plasma Pistol (12", A1, AP(4)) +5pts Fusion Rifle (12", A1, AP(4), Deadly(3)) +15pts attacking,
this model,
pick one friendly unit within 12” of
which may move by up to 6".
Plasma Rifle (24", A1, AP(4)) +15pts Flamethrower (12”, A6) +15pts Mutations: When this model fights in melee,
Plague Sprayer (12", A6, Poison) +30pts Shred Rifle (18”, A3, Rending) +15pts roll one die and apply one bonus:
Storm Rifle (24”, A3, AP(1)) +30pts Plague Launcher +20pts 1-2: Attacks get Poison
Replace one CCW: (24", A1, Blast(3), Poison) 3-4: Attacks get Rending
Energy Hammer (A1, Blast(3)) +10pts Plague Sprayer (12", A6, Poison) +25pts 5-6: Attacks get AP(+1)
Energy Sword (A2, AP(1), Rending) +10pts Heavy Machinegun (30”, A3, AP(1)) +35pts Repair:
Plague Sword (A2, AP(1), Poison) +15pts Missile Launcher +45pts unit withOnce per activation, if within 2” of a
Tough, roll one die. On a 2+ you may
Energy Axe (A1, AP(2), Deadly(3)) +15pts (30”, A1, AP(2), Deadly(3), Anti-Air)
Energy Fist (A2, AP(4)) +15pts Laser Cannon +55pts repair D3 wounds from the target.
Ring the Bell: The hero and its unit get the
Heavy Scythe (A1, AP(4), Deadly(3)) +20pts (36”, A1, AP(3), Deadly(3))
Take one Heavy Rifle attachment: Autocannon (36”, A3, AP(2)) +55pts Fast special rule.
Plasma-Mod (12”, A1, AP(4)) +10pts G Upgrade all models with: Undead: Whenever this unit takes a morale
Fusion-Mod (6", A1, AP(4), Deadly(3)) +15pts
Flamer-Mod (6”, A6) +15pts Wings (Ambush, Flying) +40pts test it is passed automatically. Then roll as
many dice as remaining models/tough in the
B Upgrade with one: H Replace all Dual Energy Claws: unit, and for each result of 1-2 the unit takes
Jetpack (Ambush, Flying) +25pts Storm Rifles (24", A3, AP(1)), CCWs (A3) +45pts one wound, which can’t be regenerated.
Destroyer Armor (Ambush, Tough(+3)) +75pts Poison Gauntlets (6", A6, Poison), +70pts War Chant: The hero and its unit get +1 attack
in melee when charging.
Combat Bike (Tough(+3), Fast, +100pts Heavy Scythes (A2, AP(2), Deadly(3))
Twin Heavy Rifle (24", A2, AP(1))) Replace any Storm Rifle:
Heavy Rifle (24”, A1, AP(1)) -25pts Blessed Virus (4+): Psychic Spells
Upgrade with: Any model may take one Heavy Rifle Target friendly unit within
Chosen Veteran +10pts attachment: 12” gets Stealth next time it’s shot at.
C Upgrade with one: Fusion-Mod (6", A1, AP(4), Deadly(3)) +10pts Muscular Atrophy (4+): Target enemy unit
Apostle (War Chant) +15pts Flamer-Mod (6”, A6) +10pts within 6” must take a dangerous terrain test.
Dark Smith (Repair) +25pts Plasma-Mod (12”, A1, AP(4)) +10pts Deadly Poison (5+): Target enemy unit within
12” takes 1 hit with AP(4) and Deadly(3).
Warlock (Psychic(1)) +35pts Replace one Storm Rifle:
Plague Bringer (Ring the Bell) +40pts Plague Launcher -5pts Toxic Blades (5+): Target friendly unit within 12”
gets AP(+2) in melee next time it fights.
Plague Lord (Blessing of Plague) +55pts (24", A1, Blast(3), Poison)
Havoc Lord (Dark Tactics) +55pts Heavy Flamethrower (12", A6, AP(1)) free Poison Wind (6+): Target friendly unit within 12”
D Replace any Rifle and CCW: Plague Sprayer (12", A6, Poison) +5pts may immediately move by up to 6”.
Pistol (12", A1), CCW (A2) free Reaper Cannon (24”, A4, AP(1)) +10pts Rot Wave (6+): Target enemy unit within 12”
Replace up to two Rifles: Replace any CCW: takes 4 automatic hits with AP(2).
Shotgun (12”, A2, AP(1)) +5pts Energy Sword (A3, AP(1), Rending) +15pts
Plasma Rifle (24”, A1, AP(4)) +5pts Energy Hammer (A2, Blast(3)) +20pts
Flamethrower (12”, A6) +10pts Plague Sword (A3, AP(1), Poison) +25pts
Shred Rifle (18”, A3, Rending) +10pts Energy Fist (A3, AP(4)) +25pts
Grenade Launcher (24", A1, Blast(3)) +10pts Energy Axe (A2, AP(2), Deadly(3)) +35pts
Machinegun (30”, A3) +15pts Replace one Dual Energy Claws:
Sniper Rifle (30”, A1, AP(1), Sniper) +30pts Great Plague Flail (A6, AP(1), Poison) +20pts
E Upgrade with any:
Sorcerer (Psychic(1)) +35pts
Wings (Ambush, Flying) +70pts

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GF - Plague Disciples v2.50
Name [size] Qua Def Equipment Special Rules Upgrades Cost
Plague APC [1] 3+ 2+ Storm Rifle (24”, A3, AP(1)) Fast, Impact(6), Regeneration, Tough(6), A 235pts
Transport(11)
Plague Tank [1] 3+ 2+ Twin Heavy Machineguns (30”, A6, AP(1)), Fast, Impact(6), Regeneration, Tough(12) A, B 520pts
Demolition Cannon (24”, A1, Blast(6), AP(4),
Indirect)
Plague Heavy Tank [1] 3+ 2+ Quad Laser Cannons (36”, A4, AP(3), Deadly(3)), Fast, Impact(6), Regeneration, Tough(18), A 835pts
Twin Heavy Machinegun (30”, A6, AP(1)) Transport(11)
Plague Drone [1] 3+ 2+ Meat Grinder (A12, Rending) Fast, Impact(6), Regeneration, Strider, C 240pts
Tough(6)
Plague Hauler [1] 3+ 2+ Missile Pod (30”, A1, AP(2), Deadly(3), Anti-Air), Fear, Regeneration, Tough(6) - 290pts
Heavy Fusion Rifle (18”, A1, AP(4), Deadly(6)),
Daemonic Teeth (A3, AP(1)), Stomp (A2, AP(1))
Plague Infernal Brute [1] 3+ 2+ Stomp (A4, AP(1)), Fear, Regeneration, Tough(12) D 335pts
2x Brute Hammers (A2, Blast(3))
Plague Crab Walker [1] 3+ 2+ Battle Cannon (30”, A2, Blast(3), AP(2)), Fear, Regeneration, Tough(18) E 640pts
Reaper Cannon (24”, A4, AP(1)), Crab Flail (A8),
Crab Fists (A4, AP(3)), Stomp (A6, AP(2))
A Upgrade with one:
Heavy Rifle (24”, A1, AP(1)) +15pts
Storm Rifle (24”, A3, AP(1)) +35pts
Rot Volley Gun (24", A3, Poison) +40pts
Heavy Machinegun (30", A3, AP(1)) +45pts
Take one Heavy Rifle attachment:
Plasma-Mod (12”, A1, AP(4)) +10pts
Fusion-Mod (6", A1, AP(4), Deadly(3)) +15pts
Flamer-Mod (6”, A6) +15pts
Upgrade with any:
Spiked Ram (Impact(+3)) +10pts
Dozer Blade (Strider) +40pts
Havoc Missiles +45pts
(24”, A1, AP(2), Deadly(3), Anti-Air)
B Replace Demolition Cannon:
Twin Storm Cannon +15pts
(30”, A6, AP(2), Anti-Air)
Heavy Autocannon (36", A6, AP(2)) +10pts
Mortar +25pts
(36", A2, Blast(3), Poison, Indirect)
Replace Twin Heavy Machineguns:
Twin Plague Sprayers -15pts
(12", A12, Poison)
Twin Entropy Guns +5pts
(30", A2, AP(2), Deadly(3))
Twin Laser Cannons +40pts
(36”, A2, AP(3), Deadly(3))
C Replace Meat Grinder:
Twin Plague Sprayers +10pts
(12", A12, Poison)
Heavy Plague Launcher +15pts
(30", A2, Blast(3), Poison)
D Replace one Brute Hammer:
Missile Array (30”, A4, AP(2), Anti-Air) +70pts
Replace one Brute Hammer:
Heavy Fusion Rifle +40pts
(18", A1, AP(4), Deadly(6))
Twin Heavy Machinegun +65pts
(30”, A6, AP(1))
Heavy Reaper Cannon (24”, A6, AP(2)) +65pts
Heavy Plasma Cannon +85pts
(30”, A1, Blast(6), AP(4))
Twin Laser Cannon +105pts
(36”, A2, AP(3), Deadly(3))
Replace any Brute Hammer:
Brute Flail (A4, AP(1), Rending) +5pts
Brute Axe (A2, AP(2), Deadly(3)) +15pts
Brute Fist (A4, AP(4)) +15pts
Upgrade any Brute Fist with one:
Heavy Flamethrower (12", A6, AP(1)) +35pts
Storm Rifle (24”, A3, AP(1)) +35pts
E Replace Reaper Cannon:
Twin Heavy Machinegun +40pts
(30”, A6, AP(1))
Twin Laser Cannon +85pts
(36”, A2, AP(3), Deadly(3))
Replace Crab Flail:
Havoc Missiles +15pts
(24”, A1, AP(2), Deadly(3), Anti-Air)
Twin Heavy Flamethrower +35pts
(12”, A12, AP(1))
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