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GF – Doomsday Cults v2.

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Cover Art & Illustrations: Brandon Gillam

About OPR Background Story

OPR (onepagerules) is the home of many free games Theorized by some to be an offshoot of more common
which are designed to be fast to learn and easy to play. havoc worship, Doomsday Cults take many shapes and
This project was made by gamers for gamers and it can sizes, but they all share a faith in the "Abyss", an eternal
only exist thanks to the generous support of our peace that will encompass the galaxy once all life ends.
awesome community! And, for that cause, Doomsday Cultists gleefully march
to war, carrying stolen, improvised or unnatural
If you’d like to support the continued development of weaponry and betraying all that they once held precious
our games you can donate on in a blaze of nihilistic joy that burns away friends and
patreon.com/onepagerules. foes alike.

Join the community by following us here: This Abyss seems to be more than a common delusion,
for devoted cultists occasionally 'visit' or 'gaze into' it
• facebook.com/onepagerules
and return with strange gifts of eldritch creatures,
• reddit.com/r/onepagerules
psychic maladies or warped bodies.
• twitter.com/onepagerules
Be it through sleeper cells of domestic terrorism,
If you want to give us your feedback or have any
paramilitary warbands or deranged psykers and
questions feel free to contact us:
mutants, the Doomsday Cults work tirelessly to usher in
• onepagerules.proboards.com the Abyss and deliver us from the suffering that is
• onepageanon@gmail.com existence.

Thank you for playing!

Game Design: Gaetano Ferrara

1
GF – Doomsday Cults v2.5
Name [size] Qua Def Equipment Special Rules Upgrades Cost
Doomseer [1] 5+ 5+ Assault Rifle (24”, A1), CCW (A1) Friendly Fire, Hero, Psychic(1), Tough(3) A 45pts
Doomsayer [1] 4+ 5+ Assault Rifle (24”, A1), CCW (A1) Friendly Fire, Hero, Tough(3) A, B 35pts
Mutant Champion [1] 4+ 3+ 2x Claws (A4, AP(1)) Fearless, Hero, Tough(6) C 115pts
Hollows [5] 6+ 5+ Assault Rifle (24”, A1), CCW (A1) Anointed, Friendly Fire D 55pts
Cultists [5] 5+ 5+ Assault Rifle (24”, A1), CCW (A1) Friendly Fire A, E, F 55pts
Mining Teams [3] 5+ 5+ Improvised Machinery (A3, AP(1)), Friendly Fire, Tough(3) G 90pts
CCWs (A1)
Cult Elites [5] 4+ 4+ Assault Rifle (24”, A1), CCW (A1) Friendly Fire, Relentless A, E, H 85pts
Motorbike Squad [5] 5+ 5+ Pistol (12”, A1) and CCW (A2) Fast, Friendly Fire, Impact(1) A, E, I 90pts
Jetpack Cultists [5] 5+ 5+ Assault Rifle (24”, A1), CCW (A1) Flying, Friendly Fire A, E, J 75pts
Sleeper Agents [5] 5+ 6+ Pistol (12”, A1) and CCW (A2) Ambush, Friendly Fire, Stealth A, E 75pts
Abyssal Mutants [3] 4+ 4+ 2x Claws (A3, AP(1)) Tough(3) K 150pts

A Replace one Assault Rifle and CCW: H Replace any Assault Rifle: Special Rules
Pistol (12”, A1) and CCW (A2) Free Shred Rifle (18”, A2, Rending) +5pts Abyssal Blessing: This model and his unit get the
Replace one Pistol: Plasma Rifle (24”, A1, AP(2)) +5pts Fearless and Furious rule.
Plasma Pistol (12”, A1, AP(2)) +5pts Grenade Launcher–pick one to fire: +5pts Anointed: During this unit’s activation, you may
Fusion Pistol (6”, A1, AP(4), Deadly(6)) +1pts HE (24”, A1, Blast(3)) remove one model from play and a friendly unit
Replace one CCW: AT (24”, A1, AP(1), Deadly(3)) within 12” gets a +1 to its next Psychic roll.
Energy Sword (A2, AP(1), Rending) +5pts Flamethrower (12”, A6) +5pts Friendly Fire: This model ignores cover caused by
friendly units, which must take a dangerous
Energy Fist (A2, AP(3)) +5pts Sniper Rifle (36”, A1, AP(1), Sniper) +10pts
terrain test (only roll up to as many dice as
Fusion Rifle (12”,A1,AP(4),Deadly(6)) +15pts attacks).
B Upgrade with one: Upgrade one model with: Proselytize Doom: Whenever the hero fights an
Proselytize Doom +35pts Soulblast Rune +25pts enemy in melee, place a proselytize marker next
The End is Nigh! +45pts (24”, A6, AP(4), Suicide) to the target. Enemies with proselytize markers
count as having Quality -1 for the rest of the
C Replace any Claws: I Replace all CCWs: game.
Energy Hammer (A4, AP(1), Deadly(3)) +10pts Energy Lances (A2, AP(1), Impact(1)) +30pts Suicide: Attacks at Quality 2+, and the model is
Doom Hammer (A4, AP(4), Deadly(3)) +30pts Replace one Pistol and CCW: immediately killed.
Upgrade with: Flamethrower (12”, A6) +5pts The End is Nigh! When the hero is activated pick
Warped Limbs (Strider) +5pts Shred Rifle (18”, A2, Rending) +5pts one friendly unit within 12”, which may
Abyssal Blessing +20pts Plasma Rifle (24”, A1, AP(2)) +5pts immediately move by up to 6”.
Doomed to Live (Regeneration) +35pts Grenade Launcher–pick one to fire: +5pts
HE (24”, A1, Blast(3))
Psychic Spells
D Upgrade all with one: Herald of Doom (4+): Target enemy unit within
AT (24”, A1, AP(1), Deadly(3))
Weightless (Flying) +10pts 12” gets -2 to morale test.
Fusion Rifle (12”,A1,AP(4),Deadly(6)) +10pts
Doomed to Live (Regeneration) +30pts Doom Shroud (4+): Target friendly unit within 12”
J Replace any Assault Rifle and CCW: gets Stealth.
E Upgrade all with one: Pistol (12”, A1) and CCW (A2) Free Certain Doom (5+): The next friendly unit to
Suicide Vest (A3, Suicide) +10pts Replace one Assault Rifle: attack the target enemy unit within 18” gets +1 to
Chem Bombs (A3, Poison, Suicide) +15pts Flamethrower (12”, A6) +5pts shoot.
Plasma Charges (A3, AP(2), Suicide) +25pts Grenade Launcher–pick one to fire: +5pts Doom Bolt (5+): Target enemy model within 12”
Fusion Bomb +45pts HE (24”, A1, Blast(3)) takes 2 hits with AP(2).
(A1, AP(4), Deadly(6) , Suicide) AT (24”, A1, AP(1), Deadly(3)) Doom Blast (6+): Target 2 enemy units within 6”
Fusion Rifle (12”,A1,AP(4),Deadly(6)) +10pts take 6 hits with AP(1).
F Replace one Assault Rifle: March of Doom (6+): Target 2 friendly unit within
Flamethrower (12”, A6) +5pts K Upgrade all with: 12” gets +6” movement.
Shred Rifle (18”, A2, Rending) +5pts Warped Limbs (Strider) +10pts
Plasma Rifle (24”, A1, AP(2)) +5pts Doomed to Live (Regeneration) +55pts
Grenade Launcher–pick one to fire: +5pts
HE (24”, A1, Blast(3))
AT (24”, A1, AP(1), Deadly(3))
Fusion Rifle (12”,A1,AP(4),Deadly(6)) +10pts
Sniper Rifle (36”, A1, AP(1), Sniper) +15pts
Upgrade one model with:
Soulblast Rune +25pts
(24”, A6, AP(4), Suicide)
Upgrade all with:
Anointed +20pts

G Upgrade with:
Sleeper Agents (Ambush) +10pts
Replace any Improvised Machinery:
Drill (A3, AP(2)) +5pts
Mining Charges (12”, A1, AP(2), +10pts
Blast(3), Indirect)
Cutting Laser – pick one to attack: +10pts
(A3, AP(4))
(12”, A3, AP(4))

2
GF – Doomsday Cults v2.5
Name [size] Qua Def Equipment Special Rules Upgrades Cost
Civilian Vehicle [1] 4+ 2+ Crew’s Guns (24”, A3) Fast, Friendly Fire, Impact(6), Tough(3) A, B, C 85pts
Improvised Fighting 4+ 2+ Heavy Flamethrower (12”, A6, AP(1)) Fast, Friendly Fire, Impact(6), Tough(6) A, C, D 145pts
Vehicle [1]
Light APC [1] 4+ 2+ 2x Heavy Flamethrower (12”, A6, AP(1)) Fast, Friendly Fire, Impact(6), Tough(6), A, C, E 180pts
Transport(11)
Artillery Tank [1] 4+ 2+ Heavy Flamethrower (12”, A6, AP(1)), Fast, Friendly Fire, Impact(6), Tough(6) A, C, F 190pts
Heavy Mortar (48”, A1, Blast(6), Indirect)
Construction Walker [1] 4+ 2+ Improvised Machinery (A3, AP(2)), Fear, Friendly Fire, Tough(6) B, C, G 140pts
Stomp (A1, AP(1))
Utility VTOL [1] 4+ 2+ Laser Machinegun (36”, A3, AP(2)) Aircraft, Tough(6), Transport(6) C, H 160pts
Abyssal Maw [1] 4+ 2+ Whipping Limbs – pick one to attack: Ambush, Corruption(1), Fearless, Friendly I 225pts
(A8, AP(2), Poison) or Fire, Immobile, Tough(9)
(24”, A4, AP(2), Poison)

A Upgrade with any: G Replace Improvised Machinery: Special Rules


Dozer Blades (Strider) +5pts Heavy Drill (A6, AP(2)) +10pts Corruption(X): When this model is activated roll X
Spikes (Impact(+3)) +10pts Cutting Laser – pick one to attack: +10pts die. On a 3+, one enemy unit within 18” must
Improvised Plating (+3 Tough) +60pts (A3, AP(4)) immediately take a Dangerous Terrain test.
Upgrade with one: (12”, A3, AP(4)) Friendly Fire: This model ignores cover caused by
Storm Rifle (24”, A2) +5pts Fusion Emitter (A1, AP(4), Deadly(6)) +10pts friendly units, which must take a dangerous
Machinegun (36”, A3) +15pts Upgrade with one: terrain test (only roll up to as many dice as
attacks).
Heavy Flamethrower (12”, A6, AP(1)) +15pts
Suicide: Attacks at Quality 2+, and the model is
B Upgrade with: Autocannon (48”, A2, AP(2)) +15pts immediately killed.
Sleeper Agents (Ambush) +5pts Laser Machinegun (36”, A3, AP(2)) +20pts
Plasma Cannon +20pts
C Upgrade with one: (36”, A1, AP(2), Blast(3))
IED (A12, Suicide) +10pts Missile Launcher – pick one to fire: +20pts
Chem Bombs (A12, Poison, Suicide) +15pts HE (48”, A1, Blast(3))
Plasma Charges (A12, AP(2), Suicide) +20pts AT (48”, A1, AP(3), Deadly(3))
Fusion Bomb +35pts Heavy Fusion Rifle +25pts
(A4, AP(4), Deadly(6) Suicide) (24”, A1, AP(4), Deadly(6))

D Replace Heavy Flamethrower with: H Replace Laser Machinegun:


Heavy Machinegun (36”, A3, AP(1)) +10pts Laser Cannon +10pts
Missile Launcher – pick one to fire: +15pts (48”, A1, AP(4), Deadly(3))
HE (48”, A1, Blast(3)) Upgrade with:
AT (48”, A1, AP(3), Deadly(3)) 2x Heavy Machineguns +40pts
Autocannon (48”, A2, AP(2)) +15pts (36”, A3, AP(1))
Laser Cannon +25pts
(48”, A1, AP(4), Deadly(3)) I Upgrade with:
2x Twin AA-Cannons (48”, A4, AP(2), +105pts Psychic(1) +20pts
Anti-Air) Abyssal Vortex +45pts
Upgrade with: (24”, A6, Anti-Air, AP(2))
Transport(6) +15pts Doomed to Live (Regeneration) +50pts
Crew’s Guns (24”, A6) +20pts Replace Corruption(1):
Corruption(2) +25pts
E Replace one Heavy Flamethrower: Corruption(3) +50pts
Heavy Machinegun (36”, A3, AP(1)) +5pts
Laser Machinegun (36”, A3, AP(2)) +15pts
Heavy Fusion Rifle +25pts
(24”, A1, AP(4), Deadly(6))
Laser Cannon +25pts
(48”, A1, AP(4), Deadly(3))
Replace one Heavy Flamethrower:
Heavy Machinegun (36”, A3, AP(1)) +5pts

F Replace Mortar:
Artillery Cannon +90pts
(48”, A1, AP(4), Blast(6), Indirect)
2x Volley Mortar Launchers +135pts
(48”, A4, Blast(3), Indirect)
Rocket Launcher +135pts
(48”, A2, AP(2), Blast(6), Indirect)
Ballistic Missiles +225pts
(48”, A1, AP(4), Blast(12), Indirect)
Replace Heavy Flamethrower:
Heavy Machinegun (36”, A3, AP(1)) +5pts

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