Professional Documents
Culture Documents
50
Gaetano Ferrara
Brandon Gillam
Game Design:
Illustrations:
1
GFF - Jackals v2.50
Name [size] Qua Def Equipment Special Rules Upgrades Cost
Veteran [1] 4+ 5+ Scrap Rifle (24”, A1), CCW (A1) Carnivore, Hero, Strider, Tough(3) A 35pts
Hound [1] 5+ 5+ Claws (A2) Carnivore, Fast, Scout, Strider B 15pts
Elite [1] 4+ 4+ Energy Rifle (24”, A1, AP(1)), CCW (A1) Carnivore, Relentless, Strider C, D 25pts
Stalker [1] 5+ 5+ 2x CCWS (A2) Carnivore, Dodge, Scout, Strider E 25pts
Vulture [1] 4+ 4+ Scrap Pistol (12”, A1), CCW (A1) Ambush, Carnivore, Flying, Stinger Bombs F 30pts
Nomads [3] 5+ 5+ Scrap Rifles (24”, A1), CCWs (A1) Carnivore, Strider D, G 40pts
Tracker [1] 5+ 5+ Hunting Rifle (24”, A1, AP(1), Sniper), CCW (A1) Carnivore, Charged Ammo, Strider D 40pts
Beast Rider [1] 5+ 4+ Claws (A3, AP(1)), Explosive Spear (A1, Blast(3), AP(1)) Bounding, Carnivore, Strider, Tough(3) H 50pts
A Replace Scrap Rifle and CCW: H Replace Explosive Spear:
Scrap Pistol (12", A1), CCW (A2) +5pts Heavy Machineguns (30", A3, AP(1)) +10pts
Explosive Spear (A1, Blast(3), AP(1)) +5pts Hunting Rifles (24", A1, AP(1), Sniper) +15pts
Goad-Spear (A3, Rending) +5pts Replace any Explosive Spear:
Harpoon (A1, AP(2), Deadly(3)) +10pts Harpoon (A1, AP(2), Deadly(3)) +5pts
Replace Scrap Pistol: Hunting Hook (A3, Impact(1)) +5pts
Shotgun (12”, A2, AP(1)) +5pts Goad-Spear (A3, Rending) +5pts
Energy Rifle (24", A1, AP(1)) +5pts Upgrade with:
Hunting Rifle (24”, A1, AP(1), Sniper) +25pts Bladed Tusks (Impact(3)) +10pts
Replace any CCW: Special Rules
Scrap Club (A1, Blast(3)) +5pts
Junk Sword (A2, AP(1), Rending) +10pts Beacon: Friendly units using Ambush may
Jagged Hook (A1, AP(2), Deadly(3)) +15pts ignore distance restrictions from enemies if
Claw Hand (A2, AP(4)) +15pts they are deployed within 6” of this model.
Upgrade with one: Bounding: This models moves +D3” on Advance
Hunt Master (Prowl) +20pts and +2D3” on Rush/Charge actions.
Shaman (Psychic(1)) +25pts Carnivore: This model gets +1 to hit rolls when
Warlord (Martial Prowess) +30pts melee.
Merchant (Scrap Ammo) +45pts inCharged Ammo: This model counts as having
Upgrade with one: the Ambush rule, and gets AP(+3) when
Satellite Backpack (Beacon) +10pts
Jetpack (Ambush, Flying, +25pts shooting on the round in which it deploys.
Dodge: This model gets +2 to defense rolls
Stinger Bombs) when fighting in melee.
B Upgrade with any: Martial Prowess: This model and all friendly
Hunter Breed (Furious) +5pts units within 12” get +2 to hit rolls in melee or
Vicious Bite (Poison in melee) +5pts shooting whilst inside terrain (pick one).
Prowl: Enemy units over 18” away get -2 to
C Replace any Energy Rifle:
Shotgun (12”, A2, AP(1)) free their rolls when shooting at this model and all
friendly units within 12” whilst they are inside
Replace Energy Rifle: terrain.
Plasma Rifle (24”, A1, AP(4)) +5pts
Flamethrower (12”, A6) +10pts Scrap Ammo: This model and all friendly units
Shred Rifle (18”, A3, Rending) +10pts Stinger12”Bombs:
within get Rending when shooting.
Missile Launcher +35pts over enemy units,Whenever pick one
this model moves
of them and roll
(30”, A1, AP(2), Deadly(3), Lock-On) one die, on a 2+ it takes 1 hit.
D Upgrade one model with: Taser: Unmodified results of 6 to hit are
Satellite Backpack (Beacon) +10pts multiplied by 4.
E Replace any CCW: Psychic Spells
Scrap Club (A1, Blast(3)) +5pts Feral Strike (4+): Target enemy unit within 6”
Junk Sword (A2, AP(1), Rending) +5pts takes 3 hits with AP(2).
Jagged Hook (A1, AP(2), Deadly(3)) +5pts Lean and Mean (4+): Target 2 friendly units
Claw Hand (A2, AP(4)) +5pts within 6” get +1" next time they Advance, or +2"
F Replace Scrap Pistol: next time they Charge/Rush.
Energy Rifles (24", A1, AP(1)) +5pts Psy-Canines (5+): Target 2 friendly units within
Scrap Shotgun (6", A4, AP(1)) +5pts 12” get AP(+2) next time they fight in melee.
Force Blaster (12”, A1, AP(4)) +5pts Quill Blast (5+): Target enemy unit within 12”
Zapper Gun (12”, A2, Taser) +5pts takes
Power
7 hits.
Maw (6+): Target enemy unit within 6"
Replace any Scrap Pistol and CCW:
Explosive Spear (A2, AP(1), Impact(1)) +5pts Shaper hit(6+):withTarget
takes 1 AP(4) and Deadly(6).
friendly unit within 12” gets
Replace any CCW:
Scrap Club (A1, Blast(3)) +5pts Regeneration next time it takes wounds.
Junk Sword (A2, AP(1), Rending) +5pts
Jagged Hook (A1, AP(2), Deadly(3)) +10pts
Claw Hand (A2, AP(4)) +10pts
G Replace all Scrap Rifles and CCWs:
Scrap Pistols (12", A1), CCWs (A2) +5pts
Replace one Scrap Rifles:
Scrap Shotgun (6”, A4, AP(1)) +5pts
Power Spiker (9”, A3, Rending) +5pts
Force Blaster (12”, A1, AP(4)) +5pts
Zapper Gun (12”, A2, Taser) +5pts
Fumigator (12”, A1, Blast(3), Poison) +5pts
Rocket Launcher +10pts
(18”, A1, AP(2), Deadly(3))
Hunting Rifle (24”, A1, AP(1), Sniper) +20pts