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GFF - Jackals v2.

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About OPR Background Story


OPR (www.onepagerules.com) is the home of many free games Jackals are a species of nomadic humanoid canines, which trade
which are designed to be fast to learn and easy to play. and scavenge for scrap to survive. Whilst their technology is not
as advanced as that of other factions, they are clever and
This project was made by gamers for gamers and it can only resourceful, making them formidable fighters.
exist thanks to the support of our awesome community.
In the far corner of the Sirius sector, large quantities of rare
If you’d like to support the continued development of our games minerals were detected on a small arid planet known as Adusta.
you can donate on patreon.com/onepagerules. Many factions sent mining ships to harvest the precious
resource, but couldn’t get through its thick asteroid belt, and
Thank you for playing! crash-landed on the planet.
The Jackals were tribes in the early stages of their evolution
when they found a crashed Robot Legions ship. This discovery
led to a technological revolution for them, which helped them
spread throughout the planet, and find more and more crashed
ships which they turned into cities and trading posts.
Now the Jackals wander their planet and hitchhike through the
galaxy, seeking adventure and knowledge alike.

Gaetano Ferrara
Brandon Gillam
Game Design:

Illustrations:

1
GFF - Jackals v2.50
Name [size] Qua Def Equipment Special Rules Upgrades Cost
Veteran [1] 4+ 5+ Scrap Rifle (24”, A1), CCW (A1) Carnivore, Hero, Strider, Tough(3) A 35pts
Hound [1] 5+ 5+ Claws (A2) Carnivore, Fast, Scout, Strider B 15pts
Elite [1] 4+ 4+ Energy Rifle (24”, A1, AP(1)), CCW (A1) Carnivore, Relentless, Strider C, D 25pts
Stalker [1] 5+ 5+ 2x CCWS (A2) Carnivore, Dodge, Scout, Strider E 25pts
Vulture [1] 4+ 4+ Scrap Pistol (12”, A1), CCW (A1) Ambush, Carnivore, Flying, Stinger Bombs F 30pts
Nomads [3] 5+ 5+ Scrap Rifles (24”, A1), CCWs (A1) Carnivore, Strider D, G 40pts
Tracker [1] 5+ 5+ Hunting Rifle (24”, A1, AP(1), Sniper), CCW (A1) Carnivore, Charged Ammo, Strider D 40pts
Beast Rider [1] 5+ 4+ Claws (A3, AP(1)), Explosive Spear (A1, Blast(3), AP(1)) Bounding, Carnivore, Strider, Tough(3) H 50pts
A Replace Scrap Rifle and CCW: H Replace Explosive Spear:
Scrap Pistol (12", A1), CCW (A2) +5pts Heavy Machineguns (30", A3, AP(1)) +10pts
Explosive Spear (A1, Blast(3), AP(1)) +5pts Hunting Rifles (24", A1, AP(1), Sniper) +15pts
Goad-Spear (A3, Rending) +5pts Replace any Explosive Spear:
Harpoon (A1, AP(2), Deadly(3)) +10pts Harpoon (A1, AP(2), Deadly(3)) +5pts
Replace Scrap Pistol: Hunting Hook (A3, Impact(1)) +5pts
Shotgun (12”, A2, AP(1)) +5pts Goad-Spear (A3, Rending) +5pts
Energy Rifle (24", A1, AP(1)) +5pts Upgrade with:
Hunting Rifle (24”, A1, AP(1), Sniper) +25pts Bladed Tusks (Impact(3)) +10pts
Replace any CCW: Special Rules
Scrap Club (A1, Blast(3)) +5pts
Junk Sword (A2, AP(1), Rending) +10pts Beacon: Friendly units using Ambush may
Jagged Hook (A1, AP(2), Deadly(3)) +15pts ignore distance restrictions from enemies if
Claw Hand (A2, AP(4)) +15pts they are deployed within 6” of this model.
Upgrade with one: Bounding: This models moves +D3” on Advance
Hunt Master (Prowl) +20pts and +2D3” on Rush/Charge actions.
Shaman (Psychic(1)) +25pts Carnivore: This model gets +1 to hit rolls when
Warlord (Martial Prowess) +30pts melee.
Merchant (Scrap Ammo) +45pts inCharged Ammo: This model counts as having
Upgrade with one: the Ambush rule, and gets AP(+3) when
Satellite Backpack (Beacon) +10pts
Jetpack (Ambush, Flying, +25pts shooting on the round in which it deploys.
Dodge: This model gets +2 to defense rolls
Stinger Bombs) when fighting in melee.
B Upgrade with any: Martial Prowess: This model and all friendly
Hunter Breed (Furious) +5pts units within 12” get +2 to hit rolls in melee or
Vicious Bite (Poison in melee) +5pts shooting whilst inside terrain (pick one).
Prowl: Enemy units over 18” away get -2 to
C Replace any Energy Rifle:
Shotgun (12”, A2, AP(1)) free their rolls when shooting at this model and all
friendly units within 12” whilst they are inside
Replace Energy Rifle: terrain.
Plasma Rifle (24”, A1, AP(4)) +5pts
Flamethrower (12”, A6) +10pts Scrap Ammo: This model and all friendly units
Shred Rifle (18”, A3, Rending) +10pts Stinger12”Bombs:
within get Rending when shooting.
Missile Launcher +35pts over enemy units,Whenever pick one
this model moves
of them and roll
(30”, A1, AP(2), Deadly(3), Lock-On) one die, on a 2+ it takes 1 hit.
D Upgrade one model with: Taser: Unmodified results of 6 to hit are
Satellite Backpack (Beacon) +10pts multiplied by 4.
E Replace any CCW: Psychic Spells
Scrap Club (A1, Blast(3)) +5pts Feral Strike (4+): Target enemy unit within 6”
Junk Sword (A2, AP(1), Rending) +5pts takes 3 hits with AP(2).
Jagged Hook (A1, AP(2), Deadly(3)) +5pts Lean and Mean (4+): Target 2 friendly units
Claw Hand (A2, AP(4)) +5pts within 6” get +1" next time they Advance, or +2"
F Replace Scrap Pistol: next time they Charge/Rush.
Energy Rifles (24", A1, AP(1)) +5pts Psy-Canines (5+): Target 2 friendly units within
Scrap Shotgun (6", A4, AP(1)) +5pts 12” get AP(+2) next time they fight in melee.
Force Blaster (12”, A1, AP(4)) +5pts Quill Blast (5+): Target enemy unit within 12”
Zapper Gun (12”, A2, Taser) +5pts takes
Power
7 hits.
Maw (6+): Target enemy unit within 6"
Replace any Scrap Pistol and CCW:
Explosive Spear (A2, AP(1), Impact(1)) +5pts Shaper hit(6+):withTarget
takes 1 AP(4) and Deadly(6).
friendly unit within 12” gets
Replace any CCW:
Scrap Club (A1, Blast(3)) +5pts Regeneration next time it takes wounds.
Junk Sword (A2, AP(1), Rending) +5pts
Jagged Hook (A1, AP(2), Deadly(3)) +10pts
Claw Hand (A2, AP(4)) +10pts
G Replace all Scrap Rifles and CCWs:
Scrap Pistols (12", A1), CCWs (A2) +5pts
Replace one Scrap Rifles:
Scrap Shotgun (6”, A4, AP(1)) +5pts
Power Spiker (9”, A3, Rending) +5pts
Force Blaster (12”, A1, AP(4)) +5pts
Zapper Gun (12”, A2, Taser) +5pts
Fumigator (12”, A1, Blast(3), Poison) +5pts
Rocket Launcher +10pts
(18”, A1, AP(2), Deadly(3))
Hunting Rifle (24”, A1, AP(1), Sniper) +20pts

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