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AI Rules: These rules were created to Unit Types: Before the game begins you 1. Are there any objectives not under the
give players a way to play solo against an need to classify each unit into one of 3 AI’s control?
AI controlled opponent. unit types so that things flow smoothly
once you actually start playing. • Yes - Go to step 2
Multiple Choices: Whenever there are
different choices that seem to be equally Hybrid Units: Units that have melee • No - Go to step 3
correct, roll a die to randomly determine weapons which are better than their
2. If you Advance will any enemies be in
which one is going to be the chosen one. ranged weapons count as hybrid units.
shooting range?
Preparation Shooting Units: Units that have ranged
weapons which are better than their • Yes - Advance toward objective and
AI Armies: To ensure that AI armies are melee weapons count as shooting units. shoot if possible
balanced, we recommend first creating
a set of 3-6 army lists, and randomly Melee Units: Units that don’t have any • No - Rush toward objective
determining one of them to be used by ranged weapons count as melee units.
3. If you Advance will any enemies be in
the AI and another by the player.
Decision Tree - Hybrid shooting range?
Objectives Set Up: When setting up
1. Are there any objectives not under the • Yes - Advance toward enemy and shoot
objectives first divide the area of the
AI’s control? if possible
table where you are allowed to place
objectives into 6 equal squares. When • Yes - Go to step 2 • No - Rush toward enemy
it’s the AI’s turn to place an objective
first roll for a random square, and then • No - Go to step 5 Decision Tree - Melee
place the objective in the center of the
2. Are there any enemies in the way? 1. Are there any objectives not under the
square. If that’s not possible roll for
AI’s control?
another random square and move the • Yes - Charge enemy if possible, else
objective toward it just enough to be in a Advance toward objective and • Yes - Go to step 2
valid position, whilst keeping in mind the shoot if possible, else Rush
objective set up rules. toward objective • No - Go to step 3
AI Deployment: When deploying armies 2. Are there any enemies in the way?
• No - Go to step 3
the player must deploy his entire army
in a random deployment zone before the 3. Is the objective in Rush range but not • Yes - Charge enemy if possible, else
AI deploys. Then AI units are randomly in Advance range? Rush toward objective
divided into 3 groups of equal size (as far
• Yes - Rush toward objective • No - Rush toward objective
as possible). To deploy divide the table
into 3 sections on the long table edge 3. Are any enemies in Charge range?
• No - Go to step 4
and number them 1, 2 and 3. For each AI
group roll a D3 to determine which 4. If you Advance will any enemies be in • Yes - Charge enemy
random section its units deploy in, and if shooting range?
• No - Rush toward enemy
all 3 groups would be deployed in the
same section you must re-roll until they
• Yes - Advance toward objective and
wouldn’t be. Then deploy one random shoot if possible
unit at a time in its section as close as
• No - Rush toward objective
possible to the nearest objective, and
outside of difficult and dangerous terrain 5. Are any enemies in Charge range?
(unless the unit has strider or flying).
• Yes - Charge enemy
AI Challenge Bonus: Optionally players
may give the AI a bonus for an extra • No - Go to step 6
challenge. If at the beginning of a round
6. If you Advance will any enemies be in
the AI is holding as many objectives as
shooting range?
the player, then all its units get +1 to hit
rolls until the end of the round, and if its • Yes - Advance toward enemy and shoot
holding less objectives, then its unit get if possible
+1 to defense rolls on top of that.
• No - Rush toward enemy