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1
SPECIAL RULES
Special Rules Status(X): On unmodified results of 6
place one X status marker on the target.
AP(X): Targets get -X to Defense rolls
when blocking hits. Stealth: Enemies get -1 to hit rolls when
shooting at this model.
Blast(X): Ignores cover and multiplies
hits by X, but can’t deal more than one Strider: This model may ignore the
hit per model. May choose to split hits effects of difficult terrain.
within 2” as if they were attacks.
Status Conditions
Deadly(X): Assign each wound to one
Burn: When activated, must pass a
model, and multiply it by X. Note that
strength test to remove status. If failed,
these wounds don't carry over to other
the model takes 1 wound.
models if the target is killed.
Cripple: When activated, must suffer 1
Fast: Gets +1” speed.
fatigue to remove status. The model gets
Fearless: Gets +1 to morale tests. -1” speed whilst crippled.
Flying: May move through all obstacles, Disease: When activated, must pass a
and may ignore terrain effects. This willpower test to remove status. If failed,
model gets +1 to dexterity rolls when the model is Stunned.
taking acrobatics tests.
Impair: When activated, must suffer 1
Furious: Gets +1 attack with a weapon fatigue to remove status. The model only
of your choice when charging. passes stat tests on 6+ whilst impaired.
Immobile: May never move or charge. Poison: When activated, must pass a
dexterity test to remove status. If failed,
Impact(X): Deals X melee hits when
the model takes 1 wound.
charging (must be in striking range).
Stunned: Models that are stunned must
Indirect: May target enemies that are
spend their next activation idle to
not in line of sight, and ignores cover
recover, whilst enemies with Tou 9+
from sight obstructions, but gets -1 to hit
take 1 wound on their next activation
rolls when shooting after moving.
and recover without being idle instead.
Phalanx: Enemies charging models with
this rule don’t count as having charged
(for special rules), and they must take 3
dangerous terrain tests before attacking.
2
AOFSS - HERO CREATION (BETA)
Hero Creation Taunt (Str): All enemy units within 6” in QUICK TEST HEROES
sight move 3” directly toward the hero.
To play the game, you are going to have ARADORN THE RANGER
to create one or more heroes to take on DEXTERITY SKILLS
Qua 4+ / Def 4+ / Tou 9 / End 3
missions. Each hero must have a name, Evade (Dex): Use after being missed by
and comes with ability and combat stats, Spd 3” / Str 5+ / Dex 5+ / Wil 6+
an attack. Make a free move by Spd”.
skills, special traits, and equipment. Skills: Protector
Fast Strike (Dex): Use when charging
Ability Stats with two one-handed weapons. Gets +1 Sword (A2), Light Armor, Shield
attack with a weapon of your choice.
Heroes have Str, Dex and Wil stats, Power Potion(2)
which all start at 6+. Players must either Precision Strike (Dex): Use when rolling
GRANDALF THE GREAT
improve one stat by 2, or two stats by 1. a 6 to hit whilst shooting. Double any
wounds the target takes from that hit. Qua 5+ / Def 6+ / Tou 9 / End 3
Combat Stats
Shift (Dex): Use when an enemy moves Spd 3” / Str 6+ / Dex 6+ / Wil 4+
Heroes start with Spd 3”, End 3, Qua 5+,
within 3” of the hero. Swap places with Skills: Boost Ally, Saviour
Def 6+ and Tou 9, as well as any one
the enemy.
skill of their choice. Players must then Magic Staff (6”, A2, Blast(3), Rending)
either pick one additional skill of their Slide Tackle (Dex): Make a free 3”
move, passing through one or more Mana Potion(3)
choice, or improve Qua or End by 1.
enemies, which are Stunned. BIMBLI THE DWARF
Heroes may also choose to get the
Fast/Slow rule and worsen/improve Snapshot (Dex): Use when killing an Qua 4+ / Def 4+ / Tou 11 / End 3
their Tou or End stat by 2. enemy with a ranged weapon. Make a
Spd 2” / Str 4+ / Dex 6+ / Wil 6+
free ranged attack against an enemy that
Skills was within 3” of the target. Skills: Shock Wave
Heroes may use each of their skills once Spot Weakness (Dex): Next time you 2x Sword (A2), Heavy Armor
per activation by taking a special action, make an attack roll, all hits count as
and then taking a test using the stat in Power Potion(1)
being results of 6.
brackets. If passed, they suffer 1 fatigue, ERGOWAS THE ELF
and resolve the skill’s effect. If failed, Sprint (Dex): Take a free Rush action.
they may suffer 2 fatigue to resolve the Qua 5+ / Def 5+ / Tou 7 / End 3
WILLPOWER SKILLS
skill’s effect, or else nothing happens. Spd 4” / Str 6+ / Dex 4+ / Wil 6+
Boost Ally (Wil): One hero within 6” in
Note that some skills may only be used sight passes its next stat roll on 2+. Skills: Fast Strike, Precision Strike
when triggered by certain conditions.
Coordinate Fire (Wil): Use when firing a Bow (12”, A3), 2x Sword (A2)
STRENGTH SKILLS ranged weapon. One other hero within
Light Armor
Execute (Str): Use after killing an enemy 6” may make a free ranged attack
in melee. All enemies within 3” in line of against the same target. RONAN THE BARBARIAN
sight must take a morale test. Healing Touch (Wil): One hero within Qua 4+ / Def 6+ / Tou 9 / End 3
Longshot (Str): Use when firing a 1” heals half of its wounds (round up).
Spd 3” / Str 4+ / Dex 6+ / Wil 6+
ranged weapon. Get +6” range. Hold Fast (Wil): All heroes within 3” get
Skills: Pummel
Protector (Str): Swap places with one +1 Def next time they take hits.
Great Sword (A3, AP(2))
hero within 6”. Inspect (Wil): Use when the discovery
of a search token requires a roll to see Health Potion(1), Power Potion(2)
Pummel (Str): Use when charging with
a two-handed melee weapon. The target what happens. Add +1/-1 to the result. CAPTAIN BARRETT, PRIVATEER
gets -1 Def until the end of the game. Pacify (Wil): All enemies within 3” get Qua 5+ / Def 6+ / Tou 9 / End 3
Shield Bash (Str): Use when taking a -1 Att next time they attack.
Spd 3” / Str 6+ / Dex 5+ / Wil 5+
push action whilst holding a shield. The Prioritize (Wil): Pick one enemy within
target takes 1 wound. 6” in sight. Heroes get +1 to hit next Skills: Hold Fast, Snapshot
Shock Wave (Str): Use when taking a time they attack it. 2x Pistols (6”, A2, AP(1))
push action. Take a free push action Saviour (Wil): Use when a hero within Bomb(2)
against all enemies within 1”. 6” would be killed. Take a free Rush
Tackle (Str): Use when taking a push action, ending within 1” of the hero, and
action. Double your Spd for that action. prevent the last wound that it took.
3
WEAPONS & ITEMS
Starting Gold Weapons
Heroes start with 100g which they can Weapons with a range value are for
spend to buy weapons and items. shooting, and without are for melee.
Starter Items
Bomb (1) - belt 28g
6”, A1, Blast(3), AP(1)
Health Potion (1) - belt 32g
Restore up to 3 wounds.
Mana Potion (1) - belt 16g
Remove up to 3 fatigue.
Power Potion (1) - belt 16g
Get +2 to next stat roll.
4
HEROES SHEET
NAME LVL / XP NAME LVL / XP
NOTES NOTES
NOTES NOTES
5
AOFSS - PLAYING CAMPAIGNS (BETA)
6
TEST MISSION - FIRST BLOOD
Mission Background Special Rules Objectives - Phase 2
Whilst travelling through the great Dark Forest: At the beginning of each Enemy Setup: Place the Forest Troll
forest, the heroes have come across the round, roll one die: within 3“ of the camp, and the Goblin
charred remains of a royal caravan, and Shooters within 3“ of the spawn point.
Roll Event
stop to investigate the area.
1 Bear Trap - One random hero Enemy Goal: Goblin Warriors use the
Preparation must take a strength test, if escape edge as their goal, and the Forest
failed it takes 1 wound. Troll uses the first hero that moves
Table Setup: Place the royal caravan 2-3 Mysterious Fog - All heroes get
within 6“ or that attacks it as its goal.
and camp as shown on the map. The rest -1 to hit rolls when shooting.
of the table should be covered with 4-6 All Clear - No effect. Reinforcements: Whenever a Goblin
forest terrain, with a clear unblocked Warrior is removed from play, place a
Hidden Treasure: When a search token
path between that phase 2 spawn point new one within 3“ of the spawn point at
is discovered, roll one die:
and the escape edge. the beginning of the next round.
Roll Event
Search Tokens: Place as many tokens as Escape: Goblin Warriors always Rush
1 Random Junk - No effect.
shown on the map. toward the escape edge. If their move
2 Spider Nest - If within 1”, the
hero must take a dexterity test, brings them off the table, they escape
Hero Placement: Place the heroes within and are removed from play.
if failed it takes 1 wound.
6“ of the corner shown on the map.
3-6 Coin Stash - Replace with a 15g
Sleeping Troll: The Forest Troll only
Enemies marker. Heroes within 1” may
use a special action to pick it up. starts being activated once a hero moves
within 6“, or once it is attacked.
Goblin Warrior
Spd 3” Qua 5+ Def 6+ Tou 3 Objectives - Phase 1 Search Tokens: All of the search tokens
Equipment: Hand Weapon (A3) Enemy Setup: Place the Goblin Warriors may be discovered in phase 2.
-
and Goblin Shooters anywhere within 3“ Objective: The mission ends once the
Goblin Shooter
of the royal caravan. Forest Troll has been killed, or as soon as
Spd 3” Qua 5+ Def 6+ Tou 3
Shortbow (9”, A3), Hand Weapon (A3) Enemy Goal: The royal caravan. 3 Goblin Shooters have escaped.
-
Stealth Approach: Before phase 1 starts, Rewards: Once the mission ends, the
Forest Troll
any hero may take a dexterity test. If heroes gain as much XP as double the
Spd 3” Qua 4+ Def 4+ Tou 9
passed, it may take a free Rush action. chosen difficulty. If the Forest troll was
Hand Weapon (A9, AP(1))
However, for each hero that fails its test, killed, the heroes gain +1 XP each, and if
Regeneration, Strider
all enemies move 2“ toward the heroes. the hero holding the Royal Amulet
Difficulty: Choose a difficutly before the survived, it sells it for 15g.
Search Tokens: Only the 1st search
mission starts. When instructed, place as
token may be discovered in phase 1.
many enemies as shown below. At some
difficulties, heroes also get a negative Objective: Heroes within 1“ of the
modifier when taking ability tests. caravan may use a special action to
investigate it. The hero must take a
Phase 1 1 2 3 4
willpower test, if passed, they find a
Goblin Warriors 2 - - -
Royal Amulet, and phase 2 begins.
Goblin Shooters 2 - - -
Forest Troll 0 - - -
Ability Tests 0 - - -
Phase 1 1 2 3 4
Goblin Warriors 1 - - -
Goblin Shooters 0 - - -
Forest Troll 1 - - -
Ability Tests 0 - - -