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About OPR Background Story


OPR (www.onepagerules.com) is the home of many free games High Elf Fleets are all that remains from the once prosperous
which are designed to be fast to learn and easy to play. elven empire. Only resembling humans in look, elves are a
highly intelligent alien species which boasts some of the most
This project was made by gamers for gamers and it can only
advanced technology in the Sirius sector.
exist thanks to the support of our awesome community.
Whilst they are able to leverage this technology to boost their
If you’d like to support the continued development of our
speed and build superior weapons, their lack of resources
games you can donate on patreon.com/onepagerules.
leads them to have warriors that focus on very specific combat
Thank you for playing! roles but that won’t fare well outside of that role.

A long time ago the elves ruled over the Sirius sector thanks to
the use of highly sophisticated helper robots. With time the
robots became fully sentient and turned against their makers
in what is now known as the great machine war.

Driven off their home worlds the High Elf Fleets now reside in
massive colony-ships looking to return to their former glory.

Game Design: Gaetano Ferrara

Illustrations: Brandon Gillam

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Name [size] Qua Def Equipment Special Rules Upgrades Cost
Elven King [1] 3+ 3+ Shard Pistol (12”, A1, Rending), CCW (A2) Fast, Hero, Tough(3) A 65pts
High Seer [1] 3+ 4+ Shard Pistol (12”, A1, Rending), Fast, Hero, Psychic(1), Tough(3) B 80pts
Energy Sword (A2, AP(1), Rending)
Seer Council [3] 4+ 4+ Shard Pistols (12”, A1, Rending), Fast, Psychic Council , Tough(3) C 205pts
Energy Swords (A2, AP(1), Rending)
Avatar of Flames [1] 2+ 2+ Gaze of Doom (12”, A1, AP(4), Deadly(6)), Fast, Fear, Hero, Regeneration, - 475pts
Flaming Sword (A6, AP(2)), Stomp (A2, AP(1)) Tough(12)
Storm Squad [10] 4+ 5+ Shard Pistols (12”, A1, Rending), CCWs (A2) Fast D 215pts
Defenders Squad [10] 4+ 5+ Shardguns (12”, A2, Rending), CCWs (A1) Fast E 220pts
Ranger Squad [5] 4+ 5+ Sniper Rifles (36”, A1, AP(1), Sniper), CCWs (A1) Fast, Scout, Stealth, Strider - 225pts
Avengers Squad [5] 4+ 4+ Shard Carbines (18”, A2, Rending), CCWs (A1) Fast F 130pts
Banshee Squad [5] 4+ 4+ Shard Pistols (12”, A1, Rending), Fast, Strider G 150pts
Energy Swords (A2, AP(1), Rending)
Reaper Squad [5] 4+ 3+ Swarm Missiles (48”, A2, AP(1)), CCWs (A1) Slow H 140pts
Dragon Squad [5] 4+ 3+ Heavy Flamethrowers (12”, A6, AP(1)), CCWs (A1) Fast I 175pts
Scorpion Squad [5] 4+ 3+ Shard Pistols (12”, A1, Rending), Fast, Scout, Stealth J 185pts
Energy Swords (A2, AP(1), Rending)
Spider Squad [5] 4+ 3+ Web Spinners (12”, A2, AP(1), Rending), CCWs (A1) Ambush, Teleport K 200pts
Hawk Squad [5] 4+ 4+ Laser Blasters (24”, A3), CCWs (A1) Ambush, Fast, Flying L 205pts
Wraith Suit Squad [5] 3+ 2+ Wraith Cannons (12”, A1, AP(4)) , CCWs (A1) Fearless, Tough(3) M 240pts
Jetbike Squad [3] 4+ 5+ Shard Pistols (12”, A1, Rending), CCWs (A2) Impact(1), Strider, Very Fast N 100pts
Jetspear Squad [3] 4+ 5+ Laser Spears (A1, AP(1), Impact(1)) , Impact(1), Strider, Very Fast O 125pts
Twin Shardguns (12”, A4, Rending)

A Replace CCW: F Replace one Shard Carbine: L Replace one Laser Blaster:
Energy Sword (A2, AP(1), Rending) +5pts Twin Shard Carbine +5pts Hawk Laser (24”, A3, AP(1)) +5pts
CCW (A2) and Shield (Regeneration) +20pts (18”, A4, Rending) Sun Blaster (24”, A3, Poison) +5pts
Replace Shard Pistol: Replace one Shard Carbine and CCW: Replace one CCW:
Shard Carbine (18”, A2, Rending) +5pts Shard Pistol (12”, A1, Rending), Free Energy Sword (A2, AP(1), Rending) +5pts
Web Spinner (12”,A2,AP(1),Rending) +5pts Energy Sword (A2, AP(1), Rending)
Laser Blaster (24”, A3) +10pts Replace Energy Sword: M Replace all Wraith Cannon and CCWs:
Fusion Rifle (12”,A1,AP(4),Deadly(6)) +20pts Dire Sword (A2, AP(3)) Free 2x Energy Swords +50pts
Upgrade with: CCW (A2) and Shield (Regeneration) +5pts (A2, AP(1), Rending)
Ancient Commander +45pts Distortion Guns (12”, A6, Rending) +60pts
Upgrade with one: G Replace one Energy Sword: and CCWs (A1)
Hawk Wings (Ambush, Flying) +15pts Tri-Sling (12”, A3) and CCW (A2) Free Energy Swords (A2, AP(1), Rending) +95pts
Banshee Howl (Fear) +20pts Execution Sword +5pts and Shields (Regeneration)
Spider Suit (Ambush, Teleport) +25pts (A2, AP(1), Deadly(3))
Jetbike(Impact(1),Strider,Very Fast, +25pts Replace one Shard Pistol and Energy Sword: N Replace all Shard Pistols and CCWs:
Twin Shardgun (12”, A4, Rending)) 2x Mirror Swords (A3) Free Twin Shardguns (12”, A4, Rending) +10pts
Upgrade one model with: Replace one Twin Shardguns:
B Upgrade Psychic(1): Banshee Howl (Fear) +20pts Shard Cannon +10pts
Psychic(2) +15pts (24”, A3, AP(1), Rending)
Replace Energy Sword: H Replace any Swarm Missiles:
Energy Spear (A2, AP(2)) Free Shot Missiles +10pts O Replace one Laser Spear:
Upgrade with: (48”, A1, AP(3), Deadly(3)) Energy Sword (A2, AP(1), Rending) Free
Jetbike(Impact(1),Strider,Very Fast, +25pts Replace one Swarm Missiles: Star Spear (A1, AP(4), Impact(1)) +5pts
Twin Shardgun (12”, A4, Rending)) Shard Cannon +5pts
(24”, A3, AP(1),Rending) Special Rules
C Replace any Energy Sword: Tempest Missiles +15pts Ancient Commander: The hero and his unit
Energy Spear (A2, AP(2)) Free (36”, A2, Blast(3), Indirect) may move by up to 3” after shooting.
Upgrade all models with: Psychic Council: This unit counts as having
Jetbike(Impact(1),Strider,Very Fast, +65pts I Replace any Heavy Flamethrower: Psychic(X), where X is the number of models
Fusion Rifle +5pts in it. Only one model in the unit may cast or
Twin Shardgun (12”, A4, Rending))
block spells each round.
(12”, A1, AP(4), Deadly(6))
D Replace up to two Shard Pistols: Fusion Pike +15pts Teleport: When this model is activated it may
Flamethrower (12”, A6) +5pts (18”, A1, AP(4), Deadly(6)) teleport by up to 6” in any direction, ignoring
all units and terrain.
Fusion Rifle (12”,A1,AP(4),Deadly(6)) +15pts
Very Fast: This model moves 12” when using
Replace up to two CCWs: J Replace one Shard Pistol:
Advance and 24” when using Rush/Charge.
Energy Sword (A2, AP(1), Rending) +5pts Scorpion Fist (12”, A2, Rending) +5pts
Replace one Energy Sword: Psychic Spells
E Upgrade one model with one: Biting Sword (A2, AP(1), Poison) Free
Hide (4+): Target enemy unit within 12” gets -1
Gun Platform +20pts Replace one Shard Pistol and Energy Sword: to hit next time it shoots.
(Star Cannon (36”, A2, AP(2))) 2x Energy Swords +5pts
Soul Seeker (4+): Target enemy model within
Replace Star Cannon: (A2, AP(1), Rending)
12” takes 1 automatic hit with AP(2).
Shard Cannon +5pts
Creator (5+): Target friendly unit within 12”
(24”, A3, AP(1),Rending) K Replace one Web Spinner:
gets +1 to defense next time it takes hits.
Scatter Laser (36”, A4, AP(1)) +10pts Twin Web Spinner +5pts
Destroyer (5+): Target enemy unit within 12”
Missile Launcher – pick one to fire: +10pts (12”, A4, AP(1), Rending)
takes 6 automatic hits.
HE (48”, A1, Blast(3)) Web Spinner Rifle +5pts
Blessing (6+): Target friendly unit within 12”
AT (48”, A1, AP(3), Deadly(3)) (18”, A2, AP(1), Rending)
may immediately charge by up to 6” and gets
Laser Lance +35pts Replace one CCW:
+1 to hit for that melee.
(36”, A1, AP(4), Deadly(6)) 2x Spider Blades (A1, AP(2)) +5pts
Curse (6+): Target 2 enemy units within 6”
take 4 hits with AP(2) each.

2

Name [size] Qua Def Equipment Special Rules Upgrades Cost
Anti-Gravity APC [1] 3+ 2+ Twin Shardgun (12”, A4, Rending) Impact(6), Strider, Tough(6), A, B, C 190pts
Transport(11), Very Fast
Anti-Gravity Tank [1] 3+ 2+ 2x Star Cannon (36”, A2, AP(2)), Impact(6), Strider, Tough(12), A, C, D, E 340pts
Twin Shardgun (12”, A4, Rending) Very Fast
Heavy Jetbike [1] 3+ 2+ Star Cannon (36”, A2, AP(2)), Impact(3), Strider, Tough(3), A, C, D 125pts
Twin Shardgun (12”, A4, Rending) Very Fast
Combat Walker [1] 3+ 2+ 2x Star Cannons (36”, A2, AP(2)), Fast, Scout, Tough(6) C, D 200pts
Stomp (A2, AP(1))
Wraith Walker [1] 3+ 2+ 2x Shardguns (12”, A2, Rending), Fear, Fearless, Tough(12) F 345pts
Ghost Sword (A3, AP(3)), Stomp (A2, AP(1))
Support Artillery [1] 4+ 2+ Distortion Cannon (24”, A1, AP(4), Blast(3), Indirect), Slow, Tough(6) G 140pts
Artillery Crew (A3)
Wraith Plane [1] 3+ 2+ 2x Heavy Distortion Guns Aircraft, Psychic(2), Tough(6) - 205pts
(18”, A1, Blast(3), Rending)
Hunter Plane [1] 3+ 2+ 2x Star Cannons (36”, A2, AP(2)), Aircraft, Tough(6) H 200pts
Pulse Laser (48”, A2, AP(3))
Wraith Titan [1] 3+ 2+ 2x Heavy Wraith Cannons (36”, A1, AP(4), Deadly(3)), Fear, Fearless, Tough(24) I 685pts
Stomp (A4, AP(2))

A Replace Twin Shardgun: G Replace Distortion Cannon:


Shard Cannon +15pts Vibration Cannon +10pts
(24”, A3, AP(1), Rending) (48”, A3, AP(2), Lock-On)
Shadow Cannon (48”, A1, AP(1), +15pts
B Upgrade with one: Blast(3), Indirect, Rending)
Twin Star Cannon (36”, A4, AP(2)) +50pts
Twin Shard Cannon +55pts H Replace 2x Star Cannons:
(24”, A6, AP(1), Rending) 2x Laser Lances +95pts
Twin Scatter Laser (36”, A8, AP(1)) +75pts (36”, A1, AP(4), Deadly(6))
Twin Missile Launcher +80pts
– pick one to fire: I Replace 2x Heavy Wraith Cannons:
HE (48”, A2, Blast(3)) Ghost Sword (A6, AP(4)) +110pts
AT (48”, A2, AP(3), Deadly(3)) and Shield (Regeneration)
Twin Laser Lance +145pts Sun Cannon (48”,A3,AP(1),Blast(3)) +215pts
(36”, A2, AP(4), Deadly(6)) and Shield (Regeneration)
Upgrade with up to two:
C Upgrade with any: Star Cannon (36”, A2, AP(2)) +25pts
Hologram Field (Stealth) +25pts Shard Cannon +25pts
Pulse Laser (48”, A2, AP(3)) +40pts (24”, A3, AP(1),Rending)
Scatter Laser (36”, A4, AP(1)) +35pts
D Replace any Star Cannon:
Shard Cannon +5pts Special Rules
(24”, A3, AP(1), Rending) Very Fast: This model moves 12” when using
Scatter Laser (36”, A4, AP(1)) +10pts Advance and 24” when using Rush/Charge.
Missile Launcher – pick one to fire: +15pts
HE (48”, A1, Blast(3))
AT (48”, A1, AP(3), Deadly(3))
Laser Lance +50pts
(36”, A1, AP(4), Deadly(6))

E Replace one Star Cannon:


Prism Cannon +70pts
(48”, A1, AP(4), Deadly(6))
Doom Cannon – pick one to fire: +120pts
HE (18”, A6, AP(2), Rending)
AT (48”,A1,AP(2),Blast(6),Rending)

F Replace any Shardgun:


Flamethrower (12”, A6) +5pts
Upgrade with up to two:
Star Cannon (36”, A2, AP(2)) +25pts
Shard Cannon +25pts
(24”, A3, AP(1), Rending)
Scatter Laser (36”, A4, AP(1)) +35pts
Missile Launcher – pick one to fire: +40pts
HE (48”, A1, Blast(3))
AT (48”, A1, AP(3), Deadly(3))
Laser Lance +70pts
(36”, A1, AP(4), Deadly(6))

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