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AOF – HUMANS v2.

About OPR Background Story


OPR (www.onepagerules.com) is the home of many free games Humans are the most common race found in Tyria, with very
which are designed to be fast to learn and easy to play. different cultures based on their location. Despite this most of
their forces share common traits, such as their reliance on
This project was made by gamers for gamers and it can only
magic and gunpowder, and having standing armies.
exist thanks to the support of our awesome community.
The largest human factions are the great comet empire, the
If you’d like to support the continued development of our
desert sultanate of the south, and the dragon kingdom of the
games you can donate on patreon.com/onepagerules.
far east. Large sections of humans from the far north were
Thank you for playing! taken over by the havoc gods and are now not considered to be
truly human anymore.

Overall humans are not the toughest soldiers in Tyria, but have
a great variety of different unit types in order to make up for
this. They have access to all sorts of infantry, cavalry, ranged
units and even some monstrous units, which make for great
and versatile armies.

No matter where they are from Humans don’t shy away from
exploring new parts of the world, even if it’s an extremely
dangerous affair.

Game Design: Gaetano Ferrara

Illustrations: Brandon Gillam

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AOF – HUMANS v2.7

Name [size] Qua Def Equipment Special Rules Upgrades Cost


Captain [1] 3+ 4+ Hand Weapon (A3) Fearless, Hero, Tough(3) A, B, C 60pts
Champion [1] 3+ 4+ Hand Weapon (A3) Hero, Tough(3) A, D 50pts
Bounty Hunter [1] 3+ 5+ Pistol (12”, A1, AP(1)), Hand Weapon (A3) Hero, Tough(3) A, B, E 45pts
Engineer [1] 3+ 5+ Hand Weapon (A3) Hero, Tough(3) A, B, F 40pts
Wizard [1] 5+ 6+ Hand Weapon (A1) Hero, Tough(3), Wizard(1) G 40pts
Infantrymen [10] 5+ 5+ Hand Weapons (A1) - H, I 90pts
Furious Mob [10] 5+ 6+ Great Weapons (A1, AP(2)) Fearless, Furious - 110pts
Greatswords [10] 4+ 4+ Great Weapons (A1, AP(2)) Fearless H 170pts
Marksmen [5] 5+ 6+ Bows (24”, A1), Hand Weapons (A1) - H, J 45pts
Light Cavalry [5] 5+ 5+ Hand Weapons (A1) Fast, Impact(1) H, K 80pts
Knights [5] 4+ 3+ Hand Weapons (A1) Fast, Impact(1) H, L 130pts
Gryph Riders [3] 3+ 3+ Halberds (A1, Rending), Claws (A3, AP(1)) Fast, Impact(3), Tough(3) H, M 205pts
War Chariot [1] 4+ 2+ Crew Attacks (A2), Hooves (A2) Fast, Impact(6), Tough(6) N 140pts
Hurricane Chariot [1] 4+ 2+ Hurricane (24”, A1, AP(2), Blast(3)), Battle Aura, Fast, Impact(6), - 215pts
Crew Attacks (A2), Hooves (A2) Tough(6)
Beamer Chariot [1] 4+ 2+ Searing Beam (36”, A1, AP(3), Deadly(3)), Fast, Impact(6), Protective Aura, - 220pts
Crew Attacks (A2), Hooves (A2) Tough(6)
Altar Chariot [1] 4+ 2+ Banishment (24”, A6, AP(2)), Aura of Fury, Fast, Impact(6), - 225pts
Crew Attacks (A2), Hooves (A2) Tough(6)
Tank Chariot [1] 4+ 2+ Tank Cannon (36”, A1, AP(4), Blast(3)), Fast, Fear, Impact(6), Tough(9) - 255pts
Turret Gun (12”, A6)
Cannon [1] 5+ 5+ Cannon (48”, A1, AP(4), Blast(3)), Crew (A3) Artillery, Immobile, Tough(3) - 55pts
Rocket Battery [1] 5+ 5+ Rockets (48”, A2, AP(1), Blast(3), Indirect), Artillery, Immobile, Tough(3) - 75pts
Crew(A3)
Mortar [1] 5+ 5+ Mortar (48”, A1, AP(1), Blast(6), Indirect), Artillery, Immobile, Tough(3) - 75pts
Crew (A3)
Volley Gun [1] 5+ 5+ Volley Gun (24”, A12, AP(2)), Crew (A3) Artillery, Immobile, Tough(3) - 80pts

A Replace Hand Weapon: G Upgrade Wizard(1): N Replace Crew Attacks:


2x Hand Weapons (A3) +5pts Wizard(2) +15pts Array of Heavy Weapons +10pts
Halberd (A3, Rending) +5pts Mount on: (A4, AP(2), Rending)
Great Weapon (A3, AP(2)) +5pts Horse – Fast, Impact(1) +5pts Upgrade with any:
Spear (A3, Phalanx) +5pts Blunderbuss (12”, A6) +10pts
Lance (A3, Impact(1)) +5pts H Upgrade with: Gatling Rifle (24”, A3, AP(1)) +15pts
– mounted only Sergeant +5pts Sniper Rifle (36”,A1,AP(1),Sniper) +15pts
Musician +10pts
B Upgrade with one: Battle Standard +10pts Special Rules
Pistol (12”, A1, AP(1)) +5pts Accusation: Before the game starts pick one
Rifle (24”, A1, AP(1)) +10pts I Replace all Hand Weapons: enemy model. The hero gets the Deadly(3)
Longbow (30”, A1) +10pts Halberds (A1, Rending) +5pts and Sniper special rules when attacking it.
2x Hand Weapons (A1) +10pts Aura of Fury: When this unit is activated pick
C Upgrade with: Great Weapons (A1, AP(2)) +10pts 2 friendly units within 6”, which get Furious
Inspiring Presence +60pts Spears (A1, Phalanx) +30pts next time they fight in melee.
Mount on: Upgrade one model with: Ballistic Master: When the hero is activated
pick one friendly Artillery unit within 3”,
Horse – Fast, Impact(1) +10pts Harpoon (A1, AP(2), Deadly(3)) +10pts
which gets +1 to its next shooting rolls.
Pegasus – Hooves (A2), Fast, +95pts Battle Aura: When this unit is activated pick
Flying, Impact(3), Tough(+3) J Replace all Bows: 2 friendly units within 6”, which get +1 to
Griffon – Defense +2, +215pts Rifles (24”, A1, AP(1)) +5pts their rolls next time they fight in melee.
Claws (A6, AP(2)), Fear, Flying, Crossbows (30”, A1, Rending) +10pts Battle Chant: The hero and his unit get the
Tough(+6) Replace one Bow: Furious special rule.
Dragon – Defense +2, +240pts 2x Pistols (12”, A1, AP(1)) +5pts Inspiring Presence: If the hero is part of a
Claws (A6, AP(2)), Fear, Gatling Rifle (24”, A3, AP(1)) +10pts unit of Infantrymen, Greatswords or Knights,
Fire Breath, Flying, Tough(+6) Sniper Rifle (36”,A1,AP(1),Sniper) +15pts then that unit counts as having Quality 3+.
Upgrade all models with any: Protective Aura: When this unit is activated
Skirmishers (Stealth) +10pts pick 2 friendly units within 6”, which get +1
D Upgrade with:
to their defense rolls next time they take hits.
Battle Chant +25pts Hunters (Scout) +20pts
Mount on: Wizard Spells
Horse – Fast, Impact(1) +10pts K Upgrade all models with one:
Wild Form (4+): Target friendly unit within
Shortbows (18”, A1) +10pts
12” gets +1 to melee rolls next time it fights.
E Upgrade with: 2x Pistols (12”, A1, AP(1)) +15pts
Fireball (4+): Target enemy unit within 12”
Accusation +25pts Rifles (24”, A1, AP(1)) +15pts
takes 2 automatic hits with AP(2).
Upgrade one model with:
Protection (5+): Target friendly unit within
F Upgrade with: 2x Gatling Pistols (12”, A3, AP(1)) +10pts
12” gets Regeneration next time it’s wounded.
Ballistic Master +25pts Gatling Rifle (24”, A3, AP(1)) +10pts
Upgrade with one: Leech (5+): Target enemy unit within 12”
Gatling Pistol (12”, A3, AP(1)) +10pts L Replace all Hand Weapons: takes 1 hit with AP(4) and Deadly(3).
Gatling Rifle (24”, A3, AP(1)) +20pts Great Weapons (A1, AP(2)) +10pts Magic Wind (6+): Target friendly unit within
Grenade Launcher +25pts Lances (A1, Impact(1)) +15pts 12” may immediately move by up to 6”.
(18”, A1, AP(3), Blast(3)) Upgrade all models with: Blood Hex (6+): Target enemy unit within 6”
Pigeon Bombs +25pts Inner Circle Knights (Fearless) +10pts takes 1 automatic hit per model.
(24”, A1, AP(1), Blast(3), Indirect)
Mount on: M Replace all Halberds:
Horse – Fast, Impact(1) +10pts Lances (A1, Impact(1)) +5pts
Robot Horse – Fast, Impact(3) +15pts

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