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AOF – HIGH ELVES v2.

About OPR Background Story


OPR (www.onepagerules.com) is the home of many free games High Elves are an elf faction that focuses on seafaring, trade
which are designed to be fast to learn and easy to play. and magical knowledge. With their riches they are able to arm
their soldiers with armor made of expensive materials and
This project was made by gamers for gamers and it can only
build one of the most formidable armies of Tyria.
exist thanks to the support of our awesome community.
Originally all elves came from the great forest, but as their
If you’d like to support the continued development of our
society evolved some wanted to seek riches instead of living
games you can donate on patreon.com/onepagerules.
from the woods. These treacherous elves were banished and
Thank you for playing! relocated along the coastal regions, forming a new for-profit
society that is now known as the High Elves.

High Elves are formidable archers and their line troops are
extremely diligent and well trained. They use powerful magic
to help them in combat and seafaring, and once they are on
land they sport formidable cavalry to destroy their enemies.

Prestigious in trade and war they see themselves as superior to


other races, and really, who can fault them for that?

Game Design: Gaetano Ferrara

Illustrations: Brandon Gillam

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AOF – HIGH ELVES v2.9

Name [size] Qua Def Equipment Special Rules Upgrades Cost


Elf Prince [1] 3+ 4+ Hand Weapon (A3) Hero, Tough(3) A 50pts
Phoenix Prince [1] 3+ 4+ Halberd (A3, Rending) Hero, Regeneration, Tough(3) B 70pts
Mage [1] 4+ 6+ Hand Weapon (A1) Hero, Tough(3), Wizard(1) C 45pts
Warriors [10] 4+ 5+ Hand Weapons (A1) - D, E 115pts
Elites [10] 3+ 5+ Great Swords (A1, AP(2)) - D, F 160pts
Phoenix Warriors [10] 3+ 5+ Halberds (A1, Rending) Regeneration D 210pts
Archers [5] 4+ 6+ Longbows (30”, A1), Hand Weapons (A1) - D 65pts
Guardians [5] 4+ 5+ Bows (24”, A1), Spears (A1, Phalanx) - D 90pts
Shadow Sisters [5] 3+ 6+ Magic Bows (24”, A1, AP(1)), Quick Shot - 100pts
Hand Weapons (A1)
Shadow Brothers [5] 3+ 6+ Longbows (30”, A1), Hand Weapons (A1) Scout, Stealth - 135pts
Light Cavalry [5] 4+ 5+ Hand Weapons (A1) Fast, Impact(1) D, G 105pts
Heavy Cavalry [5] 4+ 4+ Lances (A1, Impact(1)) Fast, Impact(1) D 130pts
Dragon Cavalry [5] 3+ 3+ Lances (A1, Impact(1)) Fast, Impact(1) D 160pts
Giant Eagles [3] 3+ 4+ Claws (A3) Fast, Flying, Tough(3) H 190pts
Bull Giant [1] 3+ 2+ Giant Greathammer (A4, AP(4)) Fear, Fearless, Tough(6) I 190pts
Ice Phoenix [1] 3+ 2+ Claws (A6, AP(2)) Fear, Flying, Icy Aura, - 240pts
Regeneration, Tough(6)
Fire Phoenix [1] 3+ 2+ Claws (A6, AP(2)) Fear, Flame Attack, Flying, - 240pts
Regeneration, Tough(6)
Elf Chariot [1] 4+ 2+ 2x Longbows (30”, A1), Fast, Impact(6), Tough(6) - 150pts
Crew Attacks (A2, Impact(2)), Hooves (A2)
Eagle Chariot [1] 4+ 2+ 3x Bows (24”, A1), Fast, Flying, Impact(6), Tough(6) J 165pts
Crew Attacks (A3, Impact(3)), Claws (A3)
Lion Chariot [1] 3+ 2+ Crew Attacks (A2, AP(2)), Claws (A3, AP(1)) Fast, Fear, Impact(6), Tough(6) - 170pts
Bolt Thrower [1] 4+ 5+ Bolt Thrower (48”, A1, AP(2), Deadly(3)), Artillery, Immobile, Tough(3) K 55pts
Crew (A3)

A Replace Hand Weapon: E Replace all Hand Weapons: Special Rules


2x Hand Weapons (A3) +5pts Halberds (A1, Rending) +10pts Flame Attack: Whenever this unit moves
Halberd (A3, Rending) +5pts 2x Hand Weapons (A1) +15pts over enemies pick one of them and roll 3 dice,
Great Weapon (A3, AP(2)) +5pts Great Weapons (A1, AP(2)) +15pts for each 2+ it takes 2 hits with AP(1).
Spear (A3, Phalanx) +5pts Spears (A1, Phalanx) +30pts Icy Aura: Whenever this unit moves over
Lance (A3, Impact(1)) +5pts enemies pick one of them, and that unit gets
F Replace all Great Swords: -1 to its hit rolls next time it fights in melee.
– mounted only
High Prowess: The hero and his unit get +1
Upgrade with: Great Axes (A1, AP(1), Rending) +5pts
to their melee attack rolls.
Lion Cloak (Stealth) +5pts Great Hammers (A1, AP(3)) +10pts
Quick Shot: This unit may shoot even after
– only if not mounted Replace one Great Sword: using Rush actions.
Upgrade with: Twin Swords (A2, Rending) Free
Longbow (30”, A1) +5pts Twin Hammers (A2, AP(1)) Free Wizard Spells
Upgrade with one: Upgrade all models with: Modesty (4+): Target enemy unit within 12”
Great Banner (Fear) +20pts Lion Cloaks (Stealth) +20pts gets -1 to hit next time it shoots.
Wizard(1) +20pts Drain (4+): Target enemy model within 12”
High Prowess +30pts G Replace all Hand Weapons: takes 1 automatic hit with AP(2).
Mount on: Lances (A1, Impact(1)) +15pts Protection (5+): Target friendly unit within
Horse – Fast, Impact(1) +10pts Upgrade all models with any: 12” gets +1 to defense next time it takes hits.
Beast - Fast, Strider, Impact(1) +15pts Bows (24”, A1) +15pts Quench (5+): Target enemy unit within 12”
Giant Eagle – Claws (A3), Fast, +65pts Beast Mounts (Strider) +15pts takes 6 automatic hits.
Flying, Tough(+3) Magical Surge (6+): Target friendly unit
Griffon – Claws (A3, AP(1)), Fear, +120pts H Upgrade all models with any:
within 12” may immediately charge by up to
Flying, Tough(+6) Metal Spurs (AP(1) in melee) +10pts
6” and gets +1 to hit for that melee.
Dragon – Defense +2, +215pts Swoop Attacks (Impact(1)) +10pts
Tempest (6+): Target 2 enemy units within 6”
Claws (A6, AP(2)), Fear, take 4 hits with AP(2) each.
I Replace Giant Greathammer::
Breath Attack, Flying, Tough(+6)
2x Giant Hammers (A3, AP(2)) Free
B Mount on: Upgrade with any:
Ice Phoenix – Defense +2, +260pts Mountain Shock (12”, A4, Blast(3)) +25pts
Claws (A6, AP(2)), Fear, Flying, Mountain Blast +25pts
Icy Aura, Tough(+6) (24”, A1, AP(4), Deadly(3))
Fire Phoenix – Defense +2, +260pts
J Upgrade with:
Claws (A6, AP(2)), Fear,
Mini Bolt Thrower +10pts
Flame Attack, Flying, Tough(+6)
(24”, A1, AP(1), Deadly(3))
C Upgrade Wizard(1):
K Replace Bolt Thrower:
Wizard(2) +15pts
Repeater Bolts (48”, A6, AP(1)) +30pts
Mount on:
Horse – Fast, Impact(1) +10pts
Magic Cloud - Fast, Flying +10pts

D Upgrade with:
Sergeant +5pts
Musician +10pts
Battle Standard +10pts

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