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Age of Fantasy – High Elves v1.

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by Gaetano Ferrara (http://onepagerules.wordpress.com/)

Background About OPR


High Elves are an elf faction that focuses on seafaring, trade OPR (onepagerules) is the home of many free games which
and magical knowledge. With their riches they are able to arm are designed to be fast to learn and easy to play. This project
their soldiers with armor made of expensive materials and was made by gamers for games and it can only exist thanks to
build one of the most formidable armies of Tyria. the generous support of our awesome community!

Originally all elves came from the great forest, but as their If you’d like to support the continued development of our
society evolved some wanted to seek riches instead of living games you can donate on patreon.com/onepagerules.
from the woods. These treacherous elves were banished and
relocated along the coastal regions, forming a new for-profit Find more of our games at onepagerules.wordpress.com.
society as the High Elves.
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Prestigious in trade and war they see themselves as superior
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to other races, and who can fault them for that?
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Strategy
If you want to give us your feedback or have any questions
High Elves are formidable archers and their line troops have feel free to contact us:
above average quality. They also use some powerful magic
and have great cavalry units, making for a well-rounded army.  Forum: onepagerules.proboards.com
 E-Mail: onepageanon@gmail.com
Many High Elf units can be armed with longbows, which allow
them to put damage on enemies at a high distance. By using Thank you for playing and happy wargaming!
this in combination with their spears they are highly effective
at holding objectives. Gaetano Ferrara (onepageanon)

A great strategy is to use your troops defensively and take


cavalry units to stop the enemy from advancing toward your
main force and contest objectives. If your opponent tries to
lure you out with magic you can use your own wizards to
dispel and remove negative effects thanks to the drain spell.

The High Elves offer solid unit choices no matter what you
pick, and are effective against all other armies.
Age of Fantasy – High Elves v1.0
by Gaetano Ferrara (http://onepagerules.wordpress.com/)

Name [size] Qua Def Equipment Special Rules Upgrades Cost


Elf Prince [1] 3+ 4+ Hand Weapon (A3) Hero, Prowess, Tough(3) A 50pts
Phoenix Prince [1] 3+ 3+ Halberd (A3, AP(1)) Fear, Fearless, Hero, Regeneration, Tough(3) B 50pts
Mage [1] 4+ 2+ Hand Weapon (A1) Hero, Tough(3), Wizard(1) C 35pts
Spearmen [10] 4+ 3+ Spears (A1, Phalanx) - D 95pts
Sword Masters [10] 3+ 3+ Great Weapons (A1, AP(2)) - D, E 140pts
Phoenix Warriors [10] 3+ 3+ Halberds (A1, AP(1)) Fear, Fearless, Regeneration D 180pts
Archers [5] 4+ 2+ Longbows (30”, A1) - D 75pts
Guardians [5] 4+ 3+ Bows (24”, A1), Spears (A1, Phalanx) - D 80pts
Shadow Sisters [5] 3+ 2+ Enchanted Bows (24”, A1, AP(1)) Quick Shot - 115pts
Shadow Brothers [5] 3+ 2+ Longbows (30”, A1) Scout, Skirmisher - 120pts
Light Cavalry [5] 4+ 4+ Spears (A1, Impact(1)) Fast D, F 75pts
Heavy Cavalry [5] 3+ 5+ Lances (A1, Impact(2)) Fast D 110pts
Giant Eagles [3] 3+ 3+ Claws (A2) Fast, Flying, Impact(1), Tough(3) G 100pts
Ice Phoenix [1] 3+ 6+ Claws (A4, AP(2)) Flying, Icy Aura, Monster, Regeneration, - 135pts
Tough(6)
Fire Phoenix [1] 3+ 4+ Claws (A3, AP(2)) Flame Attack, Flying, Monster, Regeneration, - 150pts
Tough(9)
Elf Chariot [1] 4+ 4+ Spears (A2, Impact(2)), Longbows (30”, A2), Chariot, Tough(3) - 65pts
Hooves (A2)
Lion Chariot [1] 3+ 5+ Great Weapons (A2, AP(2)), Chariot, Fear, Fearless, Tough(3) - 80pts
Claws (A4, AP(1))
Eagle Chariot [1] 4+ 5+ Spears (A3, Impact(3)), Bows (24”, A3), Chariot, Flying, Tough(3) H 80pts
Claws (A2)
Bolt Thrower [1] 4+ 6+ Bolt Thrower (48”, A1, AP(4), Deadly) Artillery, Tough(3) I 90pts
Horse [-] - - Hooves (A1) Fast - -
Giant Eagle [-] - - Claws (A2) Fast, Flying, Impact(1), Tough(3) - -
Griffon [-] - - Claws (A4, AP(1)) Defense +1, Flying, Monster, Tough(3) - -
Dragon [-] - - Fire Breath, Claws (A5, AP(2)) Defense +4, Flying, Monster, Tough(6) - -
Ice Phoenix [-] - - Claws (A4, AP(2)) Defense +3, Flying, Icy Aura, Monster, - -
Tough(6)
Fire Phoenix [-] - - Claws (A3, AP(2)) Defense +1, Flame Attack, Flying, Monster, - -
Tough(9)

A Replace Hand Weapon: G Upgrade with any:


Lance (A3, Impact(2)) – mounted only +5pts Swoop Attacks (Impact(+1)) +10pts
Spear (A3, Phalanx) +5pts Metal Spurs (AP(1) in melee) +10pts
Halberd (A3, AP(1)) +5pts
2x Hand Weapons (A3) +10pts H Upgrade with:
Great Weapon (A3, AP(2)) +10pts Mini Bolt Thrower +20pts
Upgrade with one: (24”, A1, AP(1), Deadly)
Heavy Armor (Defense +1) +5pts
Lion Cloak +5pts I Replace Bolt Thrower:
Upgrade with: Repeater Bolts (48”, A6, AP(1)) +35pts
Longbow (30”, A1) +10pts
Mount on: Special Rules
Horse +10pts Flame Attack: If this unit moves over enemy units
Giant Eagle +40pts you may deal D6 automatic hits to one.
Griffon +65pts Icy Aura: Enemy units get -1 to their melee rolls
when fighting this unit.
Dragon +190pts
Lion Cloak: This model gets Defense +2 against
shooting attacks.
B Mount on:
Prowess: The hero and his unit get +1 to their
Ice Phoenix +135pts melee attack rolls.
Fire Phoenix +150pts Quick Shot: This unit may shoot even after using
Rush actions.
C Upgrade Wizard(1):
Wizard(2) +20pts Wizard Spells
Wizard(3) +40pts Tempest (3+): Target enemy unit within 30” takes
Mount on: D3 automatic hits.
Horse +5pts Healing Light (3+): Target friendly model within
18” may heal one wound.
D Upgrade with any: Magical Walk (3+): Target friendly unit within 24”
Sergeant +5pts may immediately move by up to 10”.
Musician +10pts Drain (5+): Target unit within 18” loses all spell
Battle Standard +10pts effects with “until the end of the round”.
Glory (5+): Target friendly unit within 18” gets
E Upgrade all models with: +1 to its melee or shooting rolls until the end of
Lion Cloaks +10pts the round (pick one).
Quench (6+): Target enemy unit within 18” takes
F Replace all Spears: 2D6 automatic hits.
Lances (A1, Impact(2)) +15pts
Bows (24”, A1) +15pts
Spears (A1, Impact(1)), Bows(24”, A1) +30pts

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