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Age of Fantasy – Rift Daemons v1.

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by Gaetano Ferrara (http://onepagerules.wordpress.com/)

Background About OPR


Rift Daemons are monstrous servants of the havoc gods OPR (onepagerules) is the home of many free games which
which lurk beneath the surface of Tyria. Depending on the are designed to be fast to learn and easy to play. This project
havoc god they pledge allegiance to their form changes, was made by gamers for games and it can only exist thanks to
ranging from small and annoying plague swarms to the the generous support of our awesome community!
massive and brutal brass beast riders.
If you’d like to support the continued development of our
Since the beginning of time daemons used to roam the earth games you can donate on patreon.com/onepagerules.
and terrorize any being they came across, until one day a
mighty human king trapped the havoc gods in a magical orb Find more of our games at onepagerules.wordpress.com.
and banished all daemons underground. There they waited
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patiently for the return of their masters, itching to go back to
the surface and spread chaos again.  Facebook: facebook.com/onepagerules
 Reddit: reddit.com/r/onepagerules
Now that the havoc gods are back and the great rift has
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opened, the daemons are happy to be free again.
If you want to give us your feedback or have any questions
Strategy feel free to contact us:

Rift Daemons come in different forms based on each havoc  Forum: onepagerules.proboards.com
god, so you can find a lot of variety in this army. If you choose  E-Mail: onepageanon@gmail.com
to stick to a single god or decide to mix it up, little can go
wrong with these daemons. Thank you for playing and happy wargaming!

Daemons of war all have the furious rule, so try and play very Gaetano Ferrara (onepageanon)
aggressively with them, trying to get the charge on your foes.

Daemons of change all have the regeneration rule, making


them easily resist attacks that deal direct wounds such as
rending or spells.

Daemons of plague have higher defense and poison attacks,


so they are great at taking out heavy infantry in melee.

Daemons of lust are generally very fast and bring a lot of


melee attacks, so they are best used for flanking attacks and
to take out light infantry units.

This army allows for many interesting combos so keep trying


new things out until you find what suits you best.
Age of Fantasy – Rift Daemons v1.1
by Gaetano Ferrara (http://onepagerules.wordpress.com/)

Name [size] Qua Def Equipment Special Rules Upgrades Cost


Greater Daemon 2+ 8+ Flame Sword (A6, AP(3)) Furious, Flying, Monster, Hero, Tough(6) - 195pts
of War [1]
Champion of War [1] 3+ 3+ Hand Weapon (A3, AP(1)) Fear, Furious, Hero, Tough(3) B 40pts
Blood Warriors [10] 3+ 2+ Hand Weapons (A1, AP(1)) Fear, Furious A 170pts
Brass Beast Riders [3] 3+ 4+ Hand Weapons(A1,AP(1)), Hooves(A3,AP(1)) Fast, Fear, Furious, Impact(1), Tough(3) A 170pts
Blood Hounds [5] 3+ 3+ Claws (A2) Fast, Fear, Furious, Tough(3) C 170pts
Cannon Chariot [1] 3+ 7+ Cannon (48”, A1, AP(6), Blast(3)), Chariot, Fear, Furious, Tough(3) - 280pts
Crew Attacks (A5, AP(1))
Brass Beast [-] - - Hooves (A3, AP(1)) Defense +2, Fast, Impact(1), Tough(3) - -
Throne of Blood [-] - - Crew Attacks (A5, AP(1)) Defense +4, Chariot, Tough(3) - -
Greater Daemon 2+ 8+ Great Staff (A4, AP(2)) Flying, Monster, Hero, Regeneration, - 235pts
of Change [1] Tough(6), Wizard(3)
Champion of Change [1] 4+ 3+ Claws (A3) Fear, Hero, Regeneration, Tough(3) D 35pts
Daemon Horrors [10] 5+ 2+ Claws (A1) Fear, Horror A 120pts
Manta Daemons [3] 4+ 3+ Claws (A3) Fear, Regeneration, Strider, Tough(3) - 110pts
Flame Daemons [3] 4+ 3+ Spout Flames (18”, A3, AP(1)), Claws (A2) Fear, Regeneration, Skirmisher, Tough(3) - 165pts
Flame Chariot [1] 4+ 3+ Spout Flames (18”, A3, AP(1)), Claws (A9) Chariot,Fear,Regeneration,Strider,Tough(3) - 85pts
Disc of Change [-] - - Sharp Edge (A3) Fast, Strider - -
Flame Chariot [-] - - Spout Flames (18”, A3, AP(1)), Claws (A9) Chariot, Strider, Tough(3) - -
Greater Daemon 2+ 9+ Plague Sword (A4, AP(2), Poison) Monster, Hero, Tough(6), Wizard(2) - 220pts
of Plague [1]
Champion of Plague [1] 3+ 4+ Hand Weapon (A3, Poison) Fear, Hero, Tough(3) E 45pts
Plague Warriors [10] 4+ 3+ Hand Weapons (A1, Poison) Fear A 140pts
Plague Swarms [3] 5+ 3+ Swarm Attacks (A4, Poison) Fear, Scout, Tough(3) - 105pts
Plague Fly Riders [3] 4+ 5+ HandWeapons(A1,Poison),Stingers(A3,AP(1)) Fear, Impact(1), Strider, Tough(3) A, F 140pts
Plague Daemons [3] 4+ 5+ Claws (A4, Poison) Fear, Impact(1), Regeneration, Tough(3) - 175pts
Throne of Plague [-] - - Crew Attacks (A6) Impact(1), Tough(3) - -
Greater Daemon 2+ 8+ Great Sword (A6, AP(2)) Fast, Monster, Hero, Tough(6), Wizard(2) - 220pts
of Lust [1]
Champion of Lust [1] 3+ 3+ Hand Weapon (A4) Fast, Fear, Hero, Tough(3) G 40pts
Lust Warriors [10] 4+ 2+ Hand Weapons (A2) Fast, Fear A 160pts
Lust Beast Riders [5] 4+ 2+ Hand Weapons (A2), Claws (A1, Poison) Fear, Very Fast A 120pts
Lust Daemons [3] 3+ 3+ Claws (A3) Fast, Fear, Impact(1), Tough(3) - 115pts
Razor-Flail Chariot [1] 4+ 3+ Crew Attacks (A8), Claws (A2, Poison) Chariot, Fear, Impact(3), Tough(6), Very Fast - 90pts
Lust Beast [-] - - Claws (A1, Poison) Very Fast - -
Razor-Flail Chariot [-] - - Crew Attacks (A8), Claws (A2, Poison) Chariot, Impact(3), Tough(6), Very Fast - -

A Upgrade with any: Special Rules


Sergeant +5pts Horror: When this model is killed replace it by a
Musician +10pts different Daemon Horror model of another color.
Battle Standard +10pts This new model is the same as a regular Daemon
Horror but only has Quality 6+. If this new model
B Mount on: is killed it is removed permanently, don’t replace
Brass Beast +55pts it with a new Daemon Horror model.
Throne of Blood +110pts Very Fast: This model moves 12” when using
Advance and 24” when using Rush/Charge.
C Upgrade all models with:
Wizard Spells
Ambush +20pts
Corruption (2+): Target enemy unit within 12”
takes D6 automatic hits.
D Upgrade with:
Lash (4+): Target enemy unit within 24” takes D3
Wizard(1) +20pts
automatic hits with AP(1).
Mount on:
Frenzy (4+): Target friendly unit within 24” gets
Disc of Change +15pts
Furious until the end of the round.
Flame Chariot +75pts
Pestilence (5+): Target enemy unit within 18”
E Upgrade with: gets -1 to melee rolls until the end of the round.
Wizard(1) +20pts Treason (5+): Target enemy unit within 24” gets
Mount on: -1 to its morale rolls until the end of the round.
Throne of Plague +50pts Magical Fire (6+): Target enemy unit within 24”
takes D6 automatic hits with AP(2).
F Upgrade all models with:
Poisoned Spit (12”, A1, Poison) +20pts
Replace all Stingers:
Poisoned Stingers (A3, AP(1), Poison) +25pts

G Upgrade with:
Wizard(1) +20pts
Mount on:
Lust Beast +10pts
Razor-Flail Chariot +105pts

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