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Name [size] Qua Def Equipment Special Rules Upgrades Cost
Clan Mother [1] 3+ 3+ Combat Staff (A3, AP(1)) Hero, Tough(6) A 105pts
Champion [1] 4+ 4+ Pistol (12”, A1), CCW (A2) Hero, Tough(3) B 40pts
Master Saboteur [1] 4+ 4+ Pistol (12”, A1), Explosives (A1, AP(4)) Hero, Scout, Stealth, Tough(3) C 55pts
Rat Piper [1] 5+ 4+ Combat Staff (A3, Poison) Hero, Piper, Tough(3) D 75pts
Rat Shaman [1] 5+ 5+ Pistol (12”, A1), CCW (A2) Hero, Psychic(1), Tough(3) - 45pts
Tangled Psychics [1] 5+ 4+ Bodyguard (A3), Rat Swarm (A6) Hero, Psychic(X), Tangle, Tough(3) E 75pts
Crawlers [10] 5+ 5+ Carbines (18”, A1), CCWs (A1) - F 105pts
Stalkers [10] 5+ 5+ Pistols (12”, A1), CCWs (A2) - G 110pts
Weapon Experts [5] 4+ 4+ Carbines (18”, A1), CCWs (A1) Relentless H 90pts
Saboteurs [5] 5+ 5+ Pistols (12”, A1), Explosives (A1, AP(4)) Scout - 135pts
Rat Swarms [3] 6+ 6+ Swarm Attacks (A3, Poison) Strider, Tough(3) - 45pts
Terror Beasts [3] 4+ 3+ Claws (A3, AP(1)) Tough(3) - 145pts
Rat Ogres [3] 4+ 4+ Heavy Combat Drills (A3, AP(4)) Tough(3) I 150pts
Great Terror Beast [1] 4+ 2+ Claws (A3, AP(1)), Stomp (A1, AP(1)) Fear, Fearless, Tough(6) J 150pts
Giant Abomination [1] 4+ 2+ Claws (A12, AP(1)), Stomp (A2, AP(2)) Fear, Fearless, Regeneration, Tough(12) - 365pts
Death Wheel [1] 4+ 2+ Twin Flamethrower (12”, A12) Ambush, Fast, Impact(6), Tough(6) - 155pts
Drill Tank [1] 4+ 2+ Tunneling Drill (A8, AP(4)) Ambush, Fast, Impact(6), Tough(12), K 300pts
Transport(11)
Artillery Gun [1] 4+ 2+ Super Machinegun (36”, A3, AP(2)), Slow, Tough(6) L 135pts
Crew (A3)
A Upgrade with one: I Replace any Heavy Combat Drill: Special Rules
Staff-Flamethrower (12”, A6) +10pts Twin Combat Drills (A6, AP(2)) +5pts Absolute Authority: When the hero activates
Staff-Blaster (12”, A3, AP(2)) +10pts Flamethrower (12”, A6), +5pts pick one friendly unit within 12”, which gets
Staff-GL (24”, A1, AP(1), Blast(3)) +10pts Combat Drill (A3, AP(2)) the Fast rule next time it moves.
Upgrade with one: Heavy Flamethrower (12”,A6,AP(1)), +10pts Lead from Behind: Whenever the hero’s unit
Lead from Behind +25pts Combat Drill (A3, AP(2)) fails a morale test roll one die. On a 4+ the
Absolute Authority +45pts morale test is passed instead.
J Upgrade with one: Piper: This hero may only join Rat Swarm
B Replace Pistol: Scythes (Impact(+3)) +10pts units. The hero and his unit get Regeneration.
Piper’s Calling: When the hero is activated
Carbine (18”, A1) +5pts Heavy Flamethrower (12”, A6, AP(1)) +15pts
pick one friendly unit within 12”. That unit
Flamethrower (12”, A6) +10pts counts as having Quality 2+ next time it takes
Heavy Flamethrower (12”, A6, AP(1)) +15pts K Upgrade with one: a morale test.
Heavy Machinegun (36”, A3, AP(1)) +20pts Heavy Flamethrower (12”, A6, AP(1)) +15pts Safety in Numbers: When the hero activates
Sniper Rifle (36”, A1, AP(1), Sniper) +15pts Rocket Launcher +15pts pick 2 friendly units within 6”. Those units get
Replace CCW: (24”, A1, AP(3), Deadly(3)) +1 to their next morale test rolls.
Combat Drill (A2, AP(2)) +5pts Super Machinegun +25pts Tangle: When the hero is activated roll one D3
Upgrade with: (36”, A3, AP(2)) to determine the X value of its Psychic(X) rule.
Safety in Numbers +25pts Upgrade with any:
Corrosive Drill (Poison in melee) +10pts Psychic Spells
C Replace Pistol: Transport Section (Transport(+10)) +20pts Filth (4+): Target friendly unit within 12” gets
Carbine (18”, A1) +5pts Poison in melee next time it fights.
Flamethrower (12”, A6) +10pts L Replace Super Machinegun: Cracks (4+): Target enemy unit within 12”
Super Flamethrower Free takes 2 automatic hits with AP(2).
D Upgrade with: (18”, A6, AP(2)) Sickness (5+): Target enemy unit within 18”
Piper’s Calling +30pts Super Rocket Launcher +5pts gets -1 to hit next time it shoots.
(48”, A1, AP(3), Deadly(3)) Lightning (5+): Target enemy unit within 12”
E Upgrade with one: takes 1 hit with AP(4) and Deadly(3).
Pistol (12”, A1) +5pts Frenzy (6+): Target friendly unit within 12”
Flamethrower (12”, A6) +10pts may immediately move by up to 6”.
Replace Bodyguard: Pestilence (6+): Target enemy unit within 6”
Elite Bodyguard (A3, AP(1)) +5pts takes 1 automatic hit per model.