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About OPR Background Story


OPR (www.onepagerules.com) is the home of many free games Havoc Brothers are what remains of Battle Brothers which
which are designed to be fast to learn and easy to play. have been corrupted by the forces of havoc. Their minds and
bodies are vile and mutated, seeking only the destruction of
This project was made by gamers for gamers and it can only
their former god-king and his followers.
exist thanks to the support of our awesome community.
It is unclear where the gods of havoc come from, however not
If you’d like to support the continued development of our
long after humanity reached the Sirius sector they started to
games you can donate on patreon.com/onepagerules.
corrupt human minds. These gods whisper promises of great
Thank you for playing! rewards for those that forsake their king to join them, quickly
recruiting large forces to fight for them.

Havoc Brothers are effective and resistant, bringing a high


variety of warriors and monsters to battle, each affected by a
different havoc god in its own special way. Additionally they
usually bring a good amount of cannon fodder in the form of
cultists, which fill in the gaps between ranks.

The god-king better be prepared, because the Havoc Brothers


are coming in full force to finally, and violently, de-throne him.

Game Design: Gaetano Ferrara

Illustrations: Brandon Gillam

1

Name [size] Qua Def Equipment Special Rules Upgrades Cost
Havoc Lord [1] 3+ 2+ Assault Rifle (24”, A1), CCW (A1) Hero, Relentless, Tough(3) A, B, C 90pts
Dark Champion [1] 3+ 2+ Assault Rifle (24”, A1), CCW (A1) Hero, Tough(3) A, B, C 80pts
Dark Engineer [1] 3+ 2+ Assault Rifle (24”, A1), CCW (A1) Hero, Repair, Tough(3) A, B 90pts
Dark Psychic [1] 3+ 2+ Assault Rifle (24”, A1), CCW (A1) Hero, Psychic(1), Tough(3) A, B, D 105pts
Daemon Champion [1] 2+ 2+ Daemon Sword (A6, AP(2)) Fear, Hero, Tough(6) E 260pts
Cultists [10] 5+ 6+ Assault Rifles (24”, A1), CCWs (A1) - G 90pts
Havoc Brothers [5] 3+ 2+ Assault Rifles (24”, A1), CCWs (A1) - A, F 150pts
Havoc Support [5] 3+ 2+ Assault Rifles (24”, A1), CCWs (A1) Relentless A, H 160pts
Possessed Brothers [5] 3+ 2+ 2x Claws (A2) Fast, Mutations I 215pts
Mutated Possessed [3] 3+ 2+ 2x Claws (A4)) Fast, Mutations, Tough(3) - 295pts
Talon Raptors [5] 3+ 2+ Pistols (12”, A1), CCWs (A2) Ambush, Furious, Flying A, J 240pts
Havoc Destroyers [5] 3+ 2+ Twin Assault Rifles (24”, A2), Ambush, Tough(3) K 485pts
Energy Swords (A2, AP(1), Rending)
Mutated Destroyers [3] 3+ 2+ 2x Mutated Claws (A2, AP(2), Rending) Ambush, Mutations, Slow, Tough(6) L 515pts
Havoc Bikers [3] 3+ 2+ Assault Rifles (24”, A1), CCWs (A1) Fast, Impact(1) A, M 125pts
Daemon Spawn [1] 3+ 4+ 2x Claws (A3, AP(1)) Fear, Mutations, Strider, Tough(6) - 130pts

A Replace one Assault Rifle and CCW: G Replace any Assault Rifle: L Upgrade all models with:
Pistol (12”, A1) and CCW (A2) Free Pistol (12”, A1) and CCW (A2) Free 2x Mutated Guns +145pts
2x Energy Claws (A2,AP(1),Rending) +10pts Replace one Assault Rifle: (24”, A2, AP(2), Rending)
Replace one Pistol: Shred Rifle (18”, A2, Rending) +5pts
Plasma Pistol (12”, A1, AP(2) +5pts Plasma Rifle (24”, A1, AP(2)) +5pts M Upgrade all models with:
Twin Assault Rifle (24”, A2) +5pts Flamethrower (12”, A6) +10pts Twin Assault Rifles (24”, A2) +25pts
Replace one CCW: Light Machinegun (36”, A3) +15pts Replace all Assault Rifles and CCWs:
Energy Sword (A2, AP(1), Rending) +5pts Sniper Rifle (36”, A1, AP(1), Sniper) +20pts Pistols (12”, A1) and CCWs (A2) Free
Energy Fist (A2, AP(3)) +10pts Replace one Assault Rifle: Replace up to two Assault Rifles:
EnergyHammer(A2,AP(1),Deadly(3)) +10pts Shotgun (12”, A2) Free Plasma Rifle (24”, A1, AP(2)) +5pts
Take one Assault Rifle attachment: Flamethrower (12”, A6) +10pts
Plasma Rifle (24”, A1, AP(2)) +15pts H Replace any Assault Rifle: Fusion Rifle (12”,A1,AP(4),Deadly(6)) +20pts
Flamethrower (12”, A6) +15pts Shred Rifle (18”, A2, Rending) +10pts
Fusion Rifle (12”,A1,AP(4),Deadly(6)) +25pts Plasma Rifle (24”, A1, AP(2)) +10pts Special Rules
Flamethrower (12”, A6) +15pts Chosen Veteran: This model gets +1 to its
B Upgrade with one: Fusion Rifle (12”,A1,AP(4),Deadly(6)) +25pts attack rolls for melee and shooting.
Jetpack (Ambush, Flying) +15pts Heavy Machinegun (36”, A3, AP(1)) +30pts Havoc Tactics: The hero and his unit get +3”
Combat Bike (Fast, Impact(1), +20pts Autocannon (48”, A2, AP(2)) +35pts range when shooting and +3” range when
Twin Assault Rifle (24”,A2)) Missile Launcher – pick one to fire: +40pts using charge actions.
Destroyer Armor +70pts HE (48”, A1, Blast(3)) Mutations: When this model fights in melee
(Ambush, Tough(+3)) AT (48”, A1, AP(3), Deadly(3)) roll one die and apply one bonus:
Upgrade with: Reaper Cannon (36”, A4, AP(2)) +50pts  1-2: Unit gets AP(+1)
Chosen Veteran +15pts Laser Cannon +50pts  3-4: Unit gets +1 attack
(48”, A1, AP(4), Deadly(3))  5-6: Enemies get -1 to hit
C Upgrade with one:
War Chant +10pts I Upgrade all models with: Repair: Once per turn, if within 2” of a unit
Havoc Tactics +45pts Wings (Ambush, Flying) +80pts with Tough, roll one die. On a 4+ you may
repair 1 wound from the target.
D Upgrade Psychic(1): J Upgrade all models with: War Chant: The hero and his unit get Furious.
Psychic(2) +20pts Chosen Veteran +75pts
Replace all Pistols and CCWs: Psychic Spells
E Upgrade with one: 2x Energy Claws (A2,AP(1),Rending) +60pts Havoc Speed (4+): Target friendly unit within
Psychic(1) +25pts Replace one Pistol: 12” may immediately move by up to 6”.
Psychic(2) +45pts Plasma Pistol (12”, A1, AP(2)) +5pts Destroy (4+): Target enemy unit within 12”
Psychic(3) +65pts Plasma Rifle (24”, A1, AP(2)) +10pts takes 4 automatic hits with AP(2).
Upgrade with: Flamethrower (12”, A6) +10pts Dark Eye (5+): Target friendly unit within 12”
Wings (Ambush, Flying) +30pts Fusion Rifle (12”,A1,AP(4),Deadly(6)) +20pts gets +6” range to its next shooting.
Daemon Breath (5+): Target enemy unit
F Upgrade all models with: K Replace all Twin Assault Rifles within 12” takes 8 automatic hits with AP(1).
Chosen Veteran +75pts and Energy Swords: Protection of Havoc (6+): Target friendly unit
Replace any Assault Rifle and CCW: 2x Energy Claws (A2,AP(1),Rending) +20pts within 24” gets Stealth next time it is shot at.
Pistol (12”, A1) and CCW (A2) Free Replace any Twin Assault Rifle: Havoc Roar (6+): Target 2 enemy units within
Replace one Assault Rifle: Assault Rifle (24”, A1) -5pts 6” take 4 hits with AP(4) each.
Shred Rifle (18”, A2, Rending) +5pts Any model may take one
Plasma Rifle (24”, A1, AP(2)) +5pts Assault Rifle attachment:
Flamethrower (12”, A6) +10pts Plasma Rifle (24”, A1, AP(2)) +15pts
Fusion Rifle (12”,A1,AP(4),Deadly(6)) +20pts Flamethrower (12”, A6) +15pts
Heavy Machinegun (36”, A3, AP(1)) +25pts Fusion Rifle (12”,A1,AP(4),Deadly(6)) +25pts
Autocannon (48”, A2, AP(2)) +30pts Replace one Twin Assault Rifle:
Missile Launcher – pick one to fire: +35pts Heavy Flamethrower (12”, A6, AP(1)) +10pts
HE (48”, A1, Blast(3)) Reaper Cannon (36”, A4, AP(2)) +40pts
AT (48”, A1, AP(3), Deadly(3)) Replace any Energy Sword:
Laser Cannon +45pts Energy Fist (A2, AP(3)) +5pts
(48”, A1, AP(4), Deadly(3)) EnergyHammer(A2,AP(1),Deadly(3)) +5pts

2

Name [size] Qua Def Equipment Special Rules Upgrades Cost
Havoc APC [1] 3+ 2+ Twin Assault Rifle (24”, A2) Fast, Impact(6), Tough(6), A 200pts
Transport(11)
Havoc Tank [1] 3+ 2+ Autocannon (48”, A2, AP(2)) Fast, Impact(6), Tough(12) A, B 345pts
Havoc Heavy Tank [1] 3+ 2+ Heavy Machinegun (36”, A3, AP(1)), Fast, Impact(6), Tough(18), A 605pts
2x Laser Cannons (48”, A1, AP(4), Deadly(3)) Transport(11)
Infernal Brute [1] 3+ 2+ 2x Brute Fists (A2, AP(4)), Stomp (A2, AP(1)) Fear, Tough(12) C 340pts
Infernal Stalker [1] 3+ 2+ Bane Flamethrower (18”, A6, AP(1)), Fear, Strider, Tough(12) D 380pts
Maul Cutter (A2, AP(4)), Claws (A2, AP(1)),
Chainsaw-Glaive (A6, AP(1)), Stomp (A2, AP(1))
Havoc Fiend [1] 4+ 2+ 2x Fiend Claws (A2, AP(2)), Fear, Regeneration, Tough(12) E 390pts
2x Maul Cutters (A2, AP(4)), Stomp (A2, AP(1))
Spider Walker [1] 4+ 2+ 2x Excruciating Cannons (36”, A2, AP(2)) Fear, Regeneration, Strider, - 390pts
Claws & Tendrils (A4, AP(2)), Stomp (A2, AP(1)) Tough(12)
Crab Walker [1] 4+ 2+ Battle Cannon (48”, A1, AP(3), Blast(6)) Fear, Regeneration, Tough(12) F 485pts
3x Walker Fists (A2, AP(4)),
Crab Flail (A4, AP(1)), Stomp (A2, AP(1))
Havoc Dragon [1] 4+ 2+ Forge Flamethrower (18”, A6, AP(1)) Aircraft, Regeneration, Tough(6) G 240pts

A Upgrade with one: E Replace 2x Maul Cutters:


Assault Rifle (24”, A1) +5pts 2x Steel Tails (A4, AP(1)) +10pts
Twin Assault Rifle (24”, A2) +10pts Replace 2x Fiend Claws and 2x Maul Cutters:
Take one Assault Rifle attachment: 2x Ecto Cannons +5pts
Plasma Rifle (24”, A1, AP(2)) +15pts (24”, A1, AP(3), Blast(3))
Flamethrower (12”, A6) +15pts 2x Forge Cannons (36”, A4, AP(3)) +50pts
Fusion Rifle (12”,A1,AP(4),Deadly(6)) +25pts
Upgrade with any: F Replace Crab Flail:
Dozer Blade (Strider) +5pts Twin Heavy Flamethrower +20pts
Spiked Ram (Impact(+3)) +10pts (12”, A12, AP(1))
Havoc Missiles +35pts Havoc Missiles +20pts
(48”, A1, AP(1), Blast(3)) (48”, A1, AP(1), Blast(3))
Replace one Walker Fist:
B Replace Autocannon: Reaper Cannon (36”, A4, AP(2)) +25pts
Demolition Cannon +40pts Twin Heavy Machinegun +30pts
(24”, A1, AP(4), Blast(6)) (36”, A6, AP(1))
Twin Laser Cannon +65pts Twin Laser Cannon +60pts
(48”, A2, AP(4), Deadly(3)) (48”, A2, AP(4), Deadly(3))
Upgrade with one:
2x Heavy Machineguns +55pts G Replace Forge Flamethrower:
(36”, A3, AP(1)) Forge Cannon (36”, A4, AP(3)) +25pts
2x Laser Cannons +95pts
(48”, A1, AP(4), Deadly(3))

C Replace any Brute Fist:


Brute Flail (A4, AP(1)) Free
Brute Hammer (A2,AP(4),Deadly(3)) +10pts
Brute Fist (A2, AP(4)) and +10pts
Twin Assault Rifle (24”, A2)
Brute Fist (A2, AP(4)) and +20pts
Heavy Flamethrower (12”, A6, AP(1))
Plasma Cannon +25pts
(36”, A1, AP(2), Blast(3))
Missile Launcher – pick one to fire: +30pts
HE (48”, A1, Blast(3))
AT (48”, A1, AP(3), Deadly(3))
Heavy Fusion Rifle +30pts
(24”, A1, AP(4), Deadly(6))
Reaper Cannon (36”, A4, AP(2)) +35pts
Twin Heavy Machinegun +40pts
(36”, A6, AP(1))
Twin Laser Cannon +85pts
(48”, A2, AP(4), Deadly(3))

D Replace Bane Flamethrower:


Autocannon (48”, A2, AP(2)) +5pts
Replace Maul Cutter:
Virus Injector (A1, AP(3), Deadly(3)) +5pts

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