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Name [size] Qua Def Equipment Special Rules Upgrades Cost
Havoc Lord [1] 3+ 2+ Assault Rifle (24”, A1), CCW (A1) Hero, Relentless, Tough(3) A, B, C 90pts
Dark Champion [1] 3+ 2+ Assault Rifle (24”, A1), CCW (A1) Hero, Tough(3) A, B, C 80pts
Dark Engineer [1] 3+ 2+ Assault Rifle (24”, A1), CCW (A1) Hero, Repair, Tough(3) A, B 90pts
Dark Psychic [1] 3+ 2+ Assault Rifle (24”, A1), CCW (A1) Hero, Psychic(1), Tough(3) A, B, D 105pts
Daemon Champion [1] 2+ 2+ Daemon Sword (A6, AP(2)) Fear, Hero, Tough(6) E 260pts
Cultists [10] 5+ 6+ Assault Rifles (24”, A1), CCWs (A1) - G 90pts
Havoc Brothers [5] 3+ 2+ Assault Rifles (24”, A1), CCWs (A1) - A, F 150pts
Havoc Support [5] 3+ 2+ Assault Rifles (24”, A1), CCWs (A1) Relentless A, H 160pts
Possessed Brothers [5] 3+ 2+ 2x Claws (A2) Fast, Mutations I 215pts
Mutated Possessed [3] 3+ 2+ 2x Claws (A4)) Fast, Mutations, Tough(3) - 295pts
Talon Raptors [5] 3+ 2+ Pistols (12”, A1), CCWs (A2) Ambush, Furious, Flying A, J 240pts
Havoc Destroyers [5] 3+ 2+ Twin Assault Rifles (24”, A2), Ambush, Tough(3) K 485pts
Energy Swords (A2, AP(1), Rending)
Mutated Destroyers [3] 3+ 2+ 2x Mutated Claws (A2, AP(2), Rending) Ambush, Mutations, Slow, Tough(6) L 515pts
Havoc Bikers [3] 3+ 2+ Assault Rifles (24”, A1), CCWs (A1) Fast, Impact(1) A, M 125pts
Daemon Spawn [1] 3+ 4+ 2x Claws (A3, AP(1)) Fear, Mutations, Strider, Tough(6) - 130pts
A Replace one Assault Rifle and CCW: G Replace any Assault Rifle: L Upgrade all models with:
Pistol (12”, A1) and CCW (A2) Free Pistol (12”, A1) and CCW (A2) Free 2x Mutated Guns +145pts
2x Energy Claws (A2,AP(1),Rending) +10pts Replace one Assault Rifle: (24”, A2, AP(2), Rending)
Replace one Pistol: Shred Rifle (18”, A2, Rending) +5pts
Plasma Pistol (12”, A1, AP(2) +5pts Plasma Rifle (24”, A1, AP(2)) +5pts M Upgrade all models with:
Twin Assault Rifle (24”, A2) +5pts Flamethrower (12”, A6) +10pts Twin Assault Rifles (24”, A2) +25pts
Replace one CCW: Light Machinegun (36”, A3) +15pts Replace all Assault Rifles and CCWs:
Energy Sword (A2, AP(1), Rending) +5pts Sniper Rifle (36”, A1, AP(1), Sniper) +20pts Pistols (12”, A1) and CCWs (A2) Free
Energy Fist (A2, AP(3)) +10pts Replace one Assault Rifle: Replace up to two Assault Rifles:
EnergyHammer(A2,AP(1),Deadly(3)) +10pts Shotgun (12”, A2) Free Plasma Rifle (24”, A1, AP(2)) +5pts
Take one Assault Rifle attachment: Flamethrower (12”, A6) +10pts
Plasma Rifle (24”, A1, AP(2)) +15pts H Replace any Assault Rifle: Fusion Rifle (12”,A1,AP(4),Deadly(6)) +20pts
Flamethrower (12”, A6) +15pts Shred Rifle (18”, A2, Rending) +10pts
Fusion Rifle (12”,A1,AP(4),Deadly(6)) +25pts Plasma Rifle (24”, A1, AP(2)) +10pts Special Rules
Flamethrower (12”, A6) +15pts Chosen Veteran: This model gets +1 to its
B Upgrade with one: Fusion Rifle (12”,A1,AP(4),Deadly(6)) +25pts attack rolls for melee and shooting.
Jetpack (Ambush, Flying) +15pts Heavy Machinegun (36”, A3, AP(1)) +30pts Havoc Tactics: The hero and his unit get +3”
Combat Bike (Fast, Impact(1), +20pts Autocannon (48”, A2, AP(2)) +35pts range when shooting and +3” range when
Twin Assault Rifle (24”,A2)) Missile Launcher – pick one to fire: +40pts using charge actions.
Destroyer Armor +70pts HE (48”, A1, Blast(3)) Mutations: When this model fights in melee
(Ambush, Tough(+3)) AT (48”, A1, AP(3), Deadly(3)) roll one die and apply one bonus:
Upgrade with: Reaper Cannon (36”, A4, AP(2)) +50pts 1-2: Unit gets AP(+1)
Chosen Veteran +15pts Laser Cannon +50pts 3-4: Unit gets +1 attack
(48”, A1, AP(4), Deadly(3)) 5-6: Enemies get -1 to hit
C Upgrade with one:
War Chant +10pts I Upgrade all models with: Repair: Once per turn, if within 2” of a unit
Havoc Tactics +45pts Wings (Ambush, Flying) +80pts with Tough, roll one die. On a 4+ you may
repair 1 wound from the target.
D Upgrade Psychic(1): J Upgrade all models with: War Chant: The hero and his unit get Furious.
Psychic(2) +20pts Chosen Veteran +75pts
Replace all Pistols and CCWs: Psychic Spells
E Upgrade with one: 2x Energy Claws (A2,AP(1),Rending) +60pts Havoc Speed (4+): Target friendly unit within
Psychic(1) +25pts Replace one Pistol: 12” may immediately move by up to 6”.
Psychic(2) +45pts Plasma Pistol (12”, A1, AP(2)) +5pts Destroy (4+): Target enemy unit within 12”
Psychic(3) +65pts Plasma Rifle (24”, A1, AP(2)) +10pts takes 4 automatic hits with AP(2).
Upgrade with: Flamethrower (12”, A6) +10pts Dark Eye (5+): Target friendly unit within 12”
Wings (Ambush, Flying) +30pts Fusion Rifle (12”,A1,AP(4),Deadly(6)) +20pts gets +6” range to its next shooting.
Daemon Breath (5+): Target enemy unit
F Upgrade all models with: K Replace all Twin Assault Rifles within 12” takes 8 automatic hits with AP(1).
Chosen Veteran +75pts and Energy Swords: Protection of Havoc (6+): Target friendly unit
Replace any Assault Rifle and CCW: 2x Energy Claws (A2,AP(1),Rending) +20pts within 24” gets Stealth next time it is shot at.
Pistol (12”, A1) and CCW (A2) Free Replace any Twin Assault Rifle: Havoc Roar (6+): Target 2 enemy units within
Replace one Assault Rifle: Assault Rifle (24”, A1) -5pts 6” take 4 hits with AP(4) each.
Shred Rifle (18”, A2, Rending) +5pts Any model may take one
Plasma Rifle (24”, A1, AP(2)) +5pts Assault Rifle attachment:
Flamethrower (12”, A6) +10pts Plasma Rifle (24”, A1, AP(2)) +15pts
Fusion Rifle (12”,A1,AP(4),Deadly(6)) +20pts Flamethrower (12”, A6) +15pts
Heavy Machinegun (36”, A3, AP(1)) +25pts Fusion Rifle (12”,A1,AP(4),Deadly(6)) +25pts
Autocannon (48”, A2, AP(2)) +30pts Replace one Twin Assault Rifle:
Missile Launcher – pick one to fire: +35pts Heavy Flamethrower (12”, A6, AP(1)) +10pts
HE (48”, A1, Blast(3)) Reaper Cannon (36”, A4, AP(2)) +40pts
AT (48”, A1, AP(3), Deadly(3)) Replace any Energy Sword:
Laser Cannon +45pts Energy Fist (A2, AP(3)) +5pts
(48”, A1, AP(4), Deadly(3)) EnergyHammer(A2,AP(1),Deadly(3)) +5pts
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Name [size] Qua Def Equipment Special Rules Upgrades Cost
Havoc APC [1] 3+ 2+ Twin Assault Rifle (24”, A2) Fast, Impact(6), Tough(6), A 200pts
Transport(11)
Havoc Tank [1] 3+ 2+ Autocannon (48”, A2, AP(2)) Fast, Impact(6), Tough(12) A, B 345pts
Havoc Heavy Tank [1] 3+ 2+ Heavy Machinegun (36”, A3, AP(1)), Fast, Impact(6), Tough(18), A 605pts
2x Laser Cannons (48”, A1, AP(4), Deadly(3)) Transport(11)
Infernal Brute [1] 3+ 2+ 2x Brute Fists (A2, AP(4)), Stomp (A2, AP(1)) Fear, Tough(12) C 340pts
Infernal Stalker [1] 3+ 2+ Bane Flamethrower (18”, A6, AP(1)), Fear, Strider, Tough(12) D 380pts
Maul Cutter (A2, AP(4)), Claws (A2, AP(1)),
Chainsaw-Glaive (A6, AP(1)), Stomp (A2, AP(1))
Havoc Fiend [1] 4+ 2+ 2x Fiend Claws (A2, AP(2)), Fear, Regeneration, Tough(12) E 390pts
2x Maul Cutters (A2, AP(4)), Stomp (A2, AP(1))
Spider Walker [1] 4+ 2+ 2x Excruciating Cannons (36”, A2, AP(2)) Fear, Regeneration, Strider, - 390pts
Claws & Tendrils (A4, AP(2)), Stomp (A2, AP(1)) Tough(12)
Crab Walker [1] 4+ 2+ Battle Cannon (48”, A1, AP(3), Blast(6)) Fear, Regeneration, Tough(12) F 485pts
3x Walker Fists (A2, AP(4)),
Crab Flail (A4, AP(1)), Stomp (A2, AP(1))
Havoc Dragon [1] 4+ 2+ Forge Flamethrower (18”, A6, AP(1)) Aircraft, Regeneration, Tough(6) G 240pts