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GFF - Battle Brothers v2.

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About OPR Background Story


OPR (www.onepagerules.com) is the home of many free games Battle Brothers are the most elite and feared fighting force in
which are designed to be fast to learn and easy to play. the galaxy. Massive genetically modified soldiers equipped with
heavy battle armor and deadly weapons, they are ready to take
This project was made by gamers for gamers and it can only on even the most dangerous missions in the name of their
exist thanks to the support of our awesome community. immortal god-king.
If you’d like to support the continued development of our games Soon after reaching the Sirius sector the immortal god-king
you can donate on patreon.com/onepagerules. created the Battle Brothers in order to conquer even the most
inhospitable of planets. Born in vats and trained for war all their
Thank you for playing! lives, these fine soldiers are solely focused on victory.
As jacks of all trades they are able to do pretty much anything
reasonably well with no particular weakness. Their troops are
armed with a variety of advanced weapons and are designed to
exploit the enemy’s weak spots mercilessly.
They are the ultimate weapon in the god-king’s quest for power
and only find peace in death.

Gaetano Ferrara
Brandon Gillam
Game Design:

Illustrations:

1
GFF - Battle Brothers v2.50
Name [size] Qua Def Equipment Special Rules Upgrades Cost
Master Brother [1] 3+ 3+ Heavy Rifle (24”, A1, AP(1)), CCW (A1) Fearless, Hero, Tough(3) A, B, C 55pts
Elite Pathfinder [1] 4+ 4+ Heavy Rifle (24”, A1, AP(1)), CCW (A1) Fearless, Hero, Strider, Tough(3) A, C, D 45pts
Pathfinder [1] 4+ 4+ Heavy Rifle (24”, A1, AP(1)), CCW (A1) Fearless, Strider A, E 25pts
Assault Brother [1] 3+ 3+ Heavy Pistol (12”, A1, AP(1)), CCW (A2) Fearless A, F 30pts
Battle Brother [1] 3+ 3+ Heavy Rifle (24”, A1, AP(1)), CCW (A1) Fearless A, G 30pts
Support Brother [1] 3+ 3+ Heavy Flamethrower (12”, A6, AP(1)), CCW (A1) Fearless, Relentless H 55pts
Pathfinder Biker [1] 4+ 4+ Grenade Launcher (24”, A1, Blast(3)),  Fast, Fearless, Scout, Tough(3) A, I 75pts
Heavy Pistol (12”, A1, AP(1)), CCW (A2)
Destroyer [1] 3+ 3+ Dual Energy Claws (A6, Rending) Ambush, Fearless, Tough(3) J 85pts
Brother Biker [1] 3+ 3+ Twin Heavy Rifle (24”, A2, AP(1)), Heavy Pistol (12”, A1, AP(1)),  Fast, Fearless, Tough(3) A, K 90pts
CCW (A2)
A Replace Heavy Rifle and CCW: G
Heavy Pistol (12", A1, AP(1)), CCW (A2) free Veteran Infantry
Upgrade with:
+20pts Advanced Tactics: Special Rules
Dual Energy Claws (A4, Rending) +10pts Upgrade with one: Once per activation, before
Heavy Chainsaw Sword (A4, AP(1)) +10pts Battle Standard (Fear) +20pts attacking, pick one friendly unit within 12” of this
model. That unit, and all friendly unit within 6"
Replace Heavy Pistol: Replace Heavy Rifle:
Plasma Pistol (12”, A1, AP(4)) +5pts Plasma Rifle (24", A1, AP(4)) +5pts may moveOnce by up to 6".
Combat Shield (Shield Wall) +10pts Fusion Rifle (12", A1, AP(4), Deadly(3)) +10pts Repair: per activation, if within 2” of a unit
Gravity Pistol (12”, A3, Rending) +10pts Gravity Rifle (18”, A3, Rending) +10pts with Tough, roll one die. On a 2+ you may repair
Storm Rifle (24”, A3, AP(1)) +30pts Flamethrower (12”, A6) +10pts D3 wounds from the target.
Replace CCW: Heavy Flamethrower (12”,A6,AP(1)) +20pts Shield Wall: Enemies get -1 to hit when they
Energy Hammer (A1, Blast(3)) +10pts Heavy Machinegun (30”, A3, AP(1)) +30pts attack units where all models have this rule.
Energy Sword (A2, AP(1), Rending) +10pts Gravity Cannon (18”, A6, Rending) +35pts Veteran Infantry: This model gets +1 to hit rolls
Chain-Fist (A1, AP(2), Deadly(3)) +15pts Missile Launcher +45pts inWarmelee and shooting.
Chant: This model and all friendly units
Energy Fist (A2, AP(4)) +15pts (30", A1, AP(2), Deadly(3), Lock-On)
Take one Heavy Rifle attachment: Plasma Cannon +45pts within 12” get +1 attack in melee when charging.
Plasma-Mod (12”, A1, AP(4)) +10pts (30”, A1, Blast(3), AP(4))
Fusion-Mod (6", A1, AP(4), Deadly(3)) +15pts H Psychic Spells
Flamer-Mod (6”, A6) Replace any
+15pts Heavy Machinegun (30”, A3, AP(1))Heavy Flamethrower: Blurred Sight (4+): Target 2 enemy units within
Gravity-Mod (9”, A3, Rending) +15pts Gravity Cannon (18”, A6, Rending) +10pts 12” get -1 to hit next time they shoot.
+15pts Psychic Terror (4+): Target enemy unit within 6”
B Upgrade with one: Missile Launcher +25pts takes 3 hits with AP(2).
Jetpack (Ambush, Flying) +25pts (30", A1, AP(2), Deadly(3), Lock-On) Cerebral Trauma (5+): Target enemy model
Upgrade with: Plasma Cannon +30pts within 12” takes 2 hits with AP(4).
Veteran Infantry +20pts (30”, A1, Blast(3), AP(4)) Cursed Ground (5+): Target 2 enemy units within
C Upgrade with one: Heavy Fusion Rifle +35pts 6” get -2" next time they Advance, or -4" next
(18", A1, AP(4), Deadly(6))
Preacher (War Chant)
Archivist (Psychic(1))
+15pts
+25pts Laser Cannon +35pts time they Charge/Rush.
Lightning Fog (6+): Target 2 enemy units within
Engineer (Repair) +25pts (36”, A1, AP(3), Deadly(3)) 6” take 8 hits each.
Time Passage (6+): Target friendly unit within
Captain (Advanced Tactics) +35pts I Replace any Grenade Launcher: 12” gets Impact(1) next time it charges.
D Upgrade with any: Twin Heavy Rifle (24", A2, AP(1)) +5pts
Camo Cloak (Stealth) +5pts Replace Heavy Pistols and CCW:
Forward Sentry (Scout) +10pts Heavy Rifles (24", A1, AP(1)), CCWs (A1) +5pts
E Replace Heavy Rifles and CCW: J Replace Dual Energy Claws:
Combat Shields (Shield
Heavy Pistols (12", A1, AP(1)), CCWs (A2) -5pts Energy Hammers (A2, Blast(3)) Wall),  +5pts
Replace any Heavy Rifle:
Shotgun (12”, A2, AP(1)) free Storm Rifles (24", A3, AP(1)), CCWs (A3) +15pts
Replace Storm Rifle:
Sniper Rifle (30”, A1, AP(1), Sniper) +20pts Heavy Flamethrower (12”,A6,AP(1)) free
Replace Heavy Rifle: Minigun (24”, A4, AP(1)) +10pts
Plasma Rifle (24”, A1, AP(4)) +5pts Replace any CCW:
Flamethrower (12”, A6) +10pts Energy Sword (A3, AP(1), Rending) +20pts
Gravity Rifle (18”, A3, Rending) +10pts Energy Fist (A3, AP(4)) +25pts
Heavy Machinegun (30", A3, AP(1)) +20pts Chain-Fist (A2, AP(2), Deadly(3)) +35pts
Missile Launcher +30pts Upgrade with:
(30", A1, AP(2), Deadly(3), Lock-On) Cyclone Missiles +45pts
Upgrade with any: (24", A1, AP(2), Deadly(3), Lock-On)
Camo Cloaks (Stealth) +5pts
Forward Sentries (Scout) +5pts K Replace Heavy Pistols and CCW:
F Upgrade with any: Heavy Rifles (24", A1, AP(1)), CCWs (A1) +5pts
Jetpacks (Ambush, Flying) +5pts Replace any Heavy Rifle:
Veteran Infantry +20pts PlasmaFusion
Rifle (24”, A1, AP(4))
Rifle (12", A1, AP(4), Deadly(3))
+10pts
+15pts
Replace any Heavy Pistol: Flamethrower (12”, A6) +15pts
Plasma Pistol (12”, A1, AP(4)) +5pts Gravity Rifle (18”, A3, Rending) +15pts
Flamethrower (12”, A6) +15pts
Replace Heavy Pistol and CCW:
Heavy Pistol (12", A1, AP(1)),  +5pts
Energy Hammer (A1, Blast(3))
Heavy Pistol (12", A1, AP(1)),  +5pts
Energy Sword (A2, AP(1), Rending)
Heavy Chainsaw Sword (A4, AP(1)) +5pts
Heavy Pistol (12", A1, AP(1)),  +10pts
Energy Fist (A2, AP(4))

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