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GF - Prime Brothers v2.

50

About OPR Background Story


OPR (www.onepagerules.com) is the home of many free games Prime Brothers are the newest invention of the mighty god-king,
which are designed to be fast to learn and easy to play. and they are even more elite and feared than their brethren.
These soldiers have gone through enhanced genetic modification
This project was made by gamers for gamers and it can only to become even stronger, and have been equipped with the
exist thanks to the support of our awesome community. deadliest weapons available.
If you’d like to support the continued development of our games When faced with the ever-increasing threats of the Sirius sector
you can donate on patreon.com/onepagerules. the elite scientists of the god-king created the Prime Brothers
as a response, making them even more adaptable than their
Thank you for playing! brethren.
To give them an edge over their opponents they are able to bring
in a high variety of weapons, some of which can be customized
to ensure that there is no enemy they are not prepared for.
The Prime Brothers are ready to take on the most impossible of
missions without hesitating, all in the name of their immortal
god-king.

Gaetano Ferrara
Brandon Gillam
Game Design:

Illustrations:

1
GF - Prime Brothers v2.50
Name [size] Qua Def Equipment Special Rules Upgrades Cost
Prime Master [1] 3+ 2+ Heavy Rifle (24”, A1, AP(1)), CCW (A2) Fearless, Hero, Tough(3) A, B, C 75pts
Elite Raider [1] 4+ 3+ Heavy Pistol (12”, A1, AP(1)), CCW (A3) Fearless, Furious, Hero, Strider, A, C 55pts
Tough(3)
Raider Squad [5] 4+ 3+ Heavy Pistols (12”, A1, AP(1)), CCWs (A3) Fearless, Furious, Strider D, E 140pts
Infiltration Squad [5] 4+ 3+ Carbines (18”, A1, Rending), CCWs (A2) Fearless, Scout, Strider D, F 145pts
Assault Squad [5] 3+ 2+ Heavy Pistols (12”, A1, AP(1)), CCWs (A3) Fearless A, D, G 180pts
Prime Brothers [5] 3+ 2+ Heavy Rifles (24”, A1, AP(1)), CCWs (A2) Fearless A, D, H 185pts
Blaster Squad [5] 3+ 2+ Plasma Rifles (24”, A1, AP(4)), CCWs (A2) Fearless D, I 220pts
Guard Squad [3] 3+ 2+ Heavy Pistols (12”, A1, AP(1)), Fearless, Shield Wall - 140pts
Energy Swords (A3, AP(1), Rending)
Elimination Squad [3] 3+ 2+ Sniper Rifles (30”, A1, AP(1), Sniper), CCWs (A2) Fearless, Scout, Stealth J 190pts
Eradication Squad [3] 3+ 2+ Fusion Rifles (12”, A1, AP(4), Deadly(3)), CCWs (A2) Fearless, Relentless, Tough(3) K 265pts
Heavy Prime Brothers [3] 3+ 2+ Grave Auto-Rifles (18”, A4), CCWs (A3) Fearless, Tough(3) L 270pts
Suppression Squad [3] 3+ 2+ Autocannons (36”, A3, AP(2)), CCWs (A2) Ambush, Fearless, Flying - 295pts
Jetpack Squad [3] 3+ 2+ Twin Assault Blasters (12”, A4), CCWs (A2) Ambush, Fearless, Flying, Tough(3) M 305pts
Aggro Squad [3] 3+ 2+ Twin Fist-Pistols (12”, A4), Fearless, Tough(3) N 320pts
Dual Energy Fists (A4, AP(4))
Prime Bikers [3] 3+ 2+ Twin Auto-Rifles (18”, A4), Fast, Fearless, Tough(3) - 325pts
Heavy Pistols (12”, A1, AP(1)), CCWs (A3)
Prime ATV [1] 3+ 2+ Twin Auto-Rifles (18”, A4), Gatling Gun (18”, A9) Fast, Fearless, Scout, Strider, Tough(6) O 245pts
+75pts Battle Rites: TheSpecial Rules
A Replace one Heavy Rifle and CCW: G Upgrade all models with:
Heavy Pistol (12", A1, AP(1)), CCW (A3) free Veteran Infantry hero and its unit get +1 to hit
Auto-Rifle (18", A2), CCW (A2) +5pts Replace one Heavy Pistol: when shooting.
Precision Rifle (24", A1, Sniper), +10pts Plasma Pistol (12”, A1, AP(4)) +5pts Medical Training: This model and its unit get
CCW (A2) Replace one CCW:
Replace one Heavy Pistol: Energy Sword (A3, AP(1), Rending) +5pts the Regeneration rule.
Plasma Pistol (12”, A1, AP(4)) +5pts Energy Hammer (A2, Blast(3)) +10pts Precision Shots: The hero and its unit get
Carbine (18", A1, Rending) +5pts Energy Fist (A3, AP(4)) +15pts AP(+1) when shooting.
Repair: Once per activation, if within 2” of a
Heavy Rifle (24”, A1, AP(1)) +5pts H unit with Tough, roll one die. On a 2+ you may
Flamethrower Pistol (6”, A6) +10pts Auto-Rifle (18",Replace
A2)
any Heavy Rifle:
+5pts repair D3 wounds from the target.
Gravity Pistol (12”, A3, Rending) +10pts Precision Rifle (24”, A1, Sniper) +10pts Shield Wall: Enemies get -1 to hit when they
Precision Rifle (24”, A1, Sniper) +15pts
Fist-Pistol (12", A2), +20pts Plasma RifleReplace one Heavy Rifle:
(24”, A1, AP(4))
attack units where all models have this rule.
+10pts Veteran Infantry: This model gets +1 to its
Energy Fist (A2, AP(4)) Fusion Rifle (12", A1, AP(4), Deadly(3)) +15pts attack rolls for melee and shooting.
Replace one CCW:
Energy Sword (A3, AP(1), Rending) +15pts Flamethrower (12”, A6) +15pts War Chant: The hero and his unit get +1 attack
Energy Hammer (A2, Blast(3)) +15pts Gravity Rifle (18”, A3, Rending) +15pts
+35pts in melee whenPsychic charging.
Energy Fist (A3, AP(4)) +20pts HeavyOne Machinegun (30”, A3, AP(1))
model may take one Auto-Rifle Spells
Relic Sword (A2, AP(2), Deadly(3)) +30pts attachment: Blurred Sight (4+): Target enemy unit within
B Upgrade with one: Grenade-Mod (12”, A1, Blast(3)) +10pts 12” gets -1 to hit next time it shoots.
Combat Shield (Shield Wall) +10pts Upgrade all models with any:
Orbital Drop (Ambush) +10pts Veteran Infantry +75pts Psychic
12” takes
Terror (4+): Target enemy unit within
2 automatic hits with AP(2).
Infiltration Gear (Scout) +10pts I Cerebral Trauma (5+): Target enemy model
Jetpack (Ambush, Flying) +20pts Heavy PlasmaReplace any Plasma Rifle:
Rifle (30”, A1, AP(4)) within 12”
+5pts Cursed Ground takes 1 automatic hit with AP(3).
Grave Armor (Tough(+3)) +50pts Plasma Auto-Rifle (24”, A2, AP(2)) +10pts (5+): Target enemy unit within
Combat Bike (Fast, Tough(+3), +100pts 18” moves -6” next time it charges.
Twin Auto-Rifle (18", A4)) J Replace any Sniper Rifle: Lightning Fog (6+): Target 2 enemy units within
Upgrade with:
Veteran Infantry +15pts Laser Sniper Rifle
(30”, A1, AP(2), Deadly(3), Sniper)
+70pts 6” take 8 automatic hits each.
Time Passage (6+): Target friendly unit within
C Upgrade with one: K Replace any Fusion Rifle: 12” may immediately move by up to 6”.
Lieutenant (Precision Shots) +15pts Heavy Fusion Rifle +45pts
Judge (War Chant) +15pts
Ancient Banner (Fear) +20pts (18", A1, AP(4), Deadly(6))
Engineer (Repair) +25pts L Replace any Grave Auto-Rifle:
Captain (Battle Rites) +30pts Grave Heavy Rifle (24", A3, AP(1)) +10pts
Archivist (Psychic(1)) +35pts Grave Precision Rifle (24", A2, Sniper) +10pts
D Upgrade one model with: Replace one Grave Auto-Rifle:
Medical Training +40pts (30", A4, AP(1))Machinegun
Grave Heavy +30pts
E Replace one Heavy Pistol and CCW: Replace all Twin Assault Blasters:
Heavy Pistol (12", A1, AP(1)), +5pts MTwin Plasma Blasters (12", A2, AP(4)) +10pts
Energy Sword (A3, AP(1), Rending)
Heavy Pistol (12", A1, AP(1)), +5pts N Replace all Twin Fist-Pistols:
Energy Hammer (A2, Blast(3)) Twin Fist-Flamers (6”, A8) free
Heavy Pistol (12", A1), +10pts Upgrade all models with:
Energy Fist (A3, AP(4)) Shoulder-GLs (18”, A1, Blast(3)) +45pts
Heavy Chainsaw Sword (A6, AP(1)) +10pts O Replace Gatling Gun:
Upgrade all models with:
Orbital Drop (Ambush) +15pts Heavy Fusion Rifle
(18", A1, AP(4), Deadly(6))
+10pts
F Replace all Carbines:
Scoped Carbines +50pts
(18", A1, Rending, Sniper)

2
GF - Prime Brothers v2.50
Name [size] Qua Def Equipment Special Rules Upgrades Cost
Anti-Grav APC [1] 3+ 2+ Twin Frag-GLs (18”, A4, Blast(3)) Fast, Fearless, Impact(6), Strider, A 325pts
Tough(9), Transport(11)
Anti-Grav Tank [1] 3+ 2+ Twin Laser Talon (24”, A6, AP(3)), Fast, Fearless, Impact(6), Strider, B 540pts
Twin Frag-GLs (18”, A4, Blast(3)) Tough(15)
Heavy Anti-Grav Transport Tank [1] 3+ 2+ 2x Heavy Machineguns (30”, A3, AP(1)), Fast, Fearless, Impact(6), Strider, C 700pts
Twin Heavy Machinegun (30”, A6, AP(1)), Tough(18), Transport(11)
Laser Talon (24”, A3, AP(3))
Heavy Anti-Grav Destroyer Tank [1] 3+ 2+ 2x Heavy Machineguns (30”, A3, AP(1)), Fast, Fearless, Impact(6), Strider, D 740pts
Heavy Plasma Cannon (30”, A1, Blast(6), Tough(18), Transport(6)
AP(4)),
Twin Heavy Machinegun (30”, A6, AP(1))
Attack Speeder [1] 3+ 2+ Twin Strike Missiles (18”, A2, AP(3), Ambush, Fast, Fearless, Impact(6), E 380pts
Deadly(3)), Strider, Tough(9)
Fusion Destroyer (12”, A2, AP(4), Deadly(3))
Light Walker [1] 3+ 2+ Incendiary Cannon (12”, A12, AP(1)), Fear, Fearless, Scout, Tough(9) F 330pts
Light Fist (A4, AP(2)), Stomp (A3, AP(1))
Attack Walker [1] 3+ 2+ Gatling Cannon (24”, A12), Fear, Fearless, Tough(15) G 490pts
Heavy Flamethrower (12”, A6, AP(1)),
Stomp (A5, AP(2)), Walker Fist (A4, AP(4))
Support Turret [1] 3+ 2+ Twin Laser Talon (24”, A6, AP(3)), Fearless, Immobile, Tough(6) H 175pts
Turret Crew (A3)
A Replace Twin Frag-GLs: E Replace Fusion Destroyer:
Twin Storm Rifle (24", A6, AP(1)) +10pts Gatling Gun (18", A9) +5pts
Upgrade with one: Laser Talon (24”, A3, AP(3)) +5pts
Shield Projector (Regeneration) +45pts Replace Twin Strike Missiles:
Twin AA-MG (30”, A6, Anti-Air) +75pts Twin AA-Pod (24", A4, AP(2), Anti-Air) +10pts
Artillery Relay +90pts Twin Heavy Machinegun +20pts
(36”, A1, Blast(6), Indirect) (30”, A6, AP(1))
Missile Array +105pts Upgrade with one:
(30”, A2, AP(3), Deadly(3)) Twin Frag-GLs (18”, A2, Blast(3)) +30pts
Upgrade with one: Twin Rocket-GLs (18”, A4, AP(2)) +40pts
Heavy Machinegun (30”, A3, AP(1)) +45pts Twin Fury Missiles +70pts
B Replace Twin Laser Talon: (24”, A2, AP(2), Deadly(3))
Twin Gatling Gun (18”, A18) +5pts F Replace Incendiary Cannon:
Twin Laser Cannon +25pts Twin Iron-Cannon (36”, A6, AP(2)) +65pts
(36”, A2, AP(3), Deadly(3)) Upgrade with any:
Replace Twin Frag-GLs: Frag-GL (18”, A1, Blast(3)) +15pts
Twin Storm Rifles (24", A6, AP(1)) +5pts Heavy MG Pistol (18”, A3, AP(1)) +25pts
Twin Tempest Rifles (18”,A12,AP(1)) +40pts Twin Walker-MG (24”, A4, AP(1)) +45pts
Twin Heavy Fusion Rifles +65pts G Replace Gatling Cannon:
(18", A2, AP(4), Deadly(6)) Heavy Plasma Cannon +10pts
Upgrade with any:
AA-Pod (24”, A2, AP(2), Anti-Air) +35pts (30”, A1, Blast(6), AP(4))
Replace Heavy Flamethrower:
Heavy Machinegun (30”, A3, AP(1)) +40pts Gatling Gun (18", A9) +25pts
C Replace Laser Talon: Upgrade with one:
Gatling Cannon (24”, A12) +45pts Chest-GLs (18”, A2, Blast(3)) +30pts
Replace one Heavy Machinegun: Chest-Guns (24”, A4, AP(1)) +45pts
Gatling Gun (18”, A9) +15pts Upgrade with:
Replace Twin Heavy Machinegun: AA-Pod (24”, A2, AP(2), Anti-Air) +40pts
Twin Laser Cannon +45pts H Replace Twin Laser Talon:
(36”, A2, AP(3), Deadly(3)) Twin Autocannon (36", A6, AP(2)) +25pts
Upgrade with:
Proximity Defense Array +65pts
(18”, A6, AP(1), Anti-Air)
D Replace Heavy Plasma Cannon:
Heavy Laser Cannon +10pts
(36”, A1, AP(3), Deadly(6))
Replace one Heavy Machinegun:
Gatling Cannon (24”, A12) +55pts
Replace one Heavy Machinegun:
Gatling Gun (18”, A9) +10pts
Replace Twin Heavy Machinegun:
Twin Laser Cannon +40pts
(36”, A2, AP(3), Deadly(3))
Upgrade with:
Proximity Defense Array +65pts
(18”, A6, AP(1), Anti-Air)

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