You are on page 1of 3

GF - Dark Prime Brothers v2.

50

About OPR Background Story


OPR (www.onepagerules.com) is the home of many free games Prime Brother Detachments are battle companies trained on
which are designed to be fast to learn and easy to play. particularly hostile planets to foster special combat traits and
military strategies.
This project was made by gamers for gamers and it can only
exist thanks to the support of our awesome community. Dark Brothers are masters of rapid manoeuvres, going to battle
with large formations of assault bikes and tactically inserted
If you’d like to support the continued development of our games destroyers.
you can donate on patreon.com/onepagerules.
Thank you for playing!

Gaetano Ferrara
Brandon Gillam
Game Design:

Illustrations:

1
GF - Dark Prime Brothers v2.50
Name [size] Qua Def Equipment Special Rules Upgrades Cost
Dark Prime Master [1] 3+ 2+ Heavy Rifle (24”, A1, AP(1)), CCW (A2) Grim, Hero, Tough(3) A, B, C 95pts
Dark Elite Raider [1] 4+ 3+ Heavy Pistol (12”, A1, AP(1)), CCW (A3) Furious, Grim, Hero, Strider, A, C 75pts
Tough(3)
Dark Raider Squad [5] 4+ 3+ Heavy Pistols (12”, A1, AP(1)), CCWs (A3) Furious, Grim, Strider D, E 170pts
Dark Infiltration Squad [5] 4+ 3+ Carbines (18”, A1, Rending), CCWs (A2) Grim, Scout, Strider D, F 175pts
Dark Assault Squad [5] 3+ 2+ Heavy Pistols (12”, A1, AP(1)), CCWs (A3) Grim A, D, G 220pts
Dark Prime Brothers [5] 3+ 2+ Heavy Rifles (24”, A1, AP(1)), CCWs (A2) Grim A, D, H 225pts
Dark Blaster Squad [5] 3+ 2+ Plasma Rifles (24”, A1, AP(4)), CCWs (A2) Grim D, I 260pts
Dark Guard Squad [3] 3+ 2+ Heavy Pistols (12”, A1, AP(1)), Grim, Shield Wall - 165pts
Energy Swords (A3, AP(1), Rending)
Dark Elimination Squad [3] 3+ 2+ Sniper Rifles (30”, A1, AP(1), Sniper), CCWs (A2) Grim, Scout, Stealth J 215pts
Dark Eradication Squad [3] 3+ 2+ Fusion Rifles (12”, A1, AP(4), Deadly(3)), CCWs (A2) Grim, Relentless, Tough(3) K 335pts
Dark Heavy Prime Brothers [3] 3+ 2+ Grave Auto-Rifles (18”, A4), CCWs (A3) Grim, Tough(3) L 340pts
Dark Suppression Squad [3] 3+ 2+ Autocannons (36”, A3, AP(2)), CCWs (A2) Dark Assault, Flying, Grim - 345pts
Dark Aggro Squad [3] 3+ 2+ Twin Fist-Pistols (12”, A4), Grim, Tough(3) M 390pts
Dual Energy Fists (A4, AP(4))
Dark Jetpack Squad [3] 3+ 2+ Twin Assault Blasters (12”, A4), CCWs (A2) Dark Assault, Flying, Grim, N 450pts
Tough(3)
Dark Prime Bikers [3] 3+ 2+ Twin Auto-Rifles (18”, A4), Fast, Grim, Tough(3) - 395pts
Heavy Pistols (12”, A1, AP(1)), CCWs (A3)
Dark Prime ATV [1] 3+ 2+ Twin Auto-Rifles (18”, A4), Gatling Gun (18”, A9) Fast, Grim, Scout, Strider, Tough(6) O 295pts
+75pts Battle Rites: TheSpecial Rules
A Replace one Heavy Rifle and CCW: G Upgrade all models with:
Heavy Pistol (12", A1, AP(1)), CCW (A3) free Veteran Infantry hero and its unit get +1 to hit
Auto-Rifle (18", A2), CCW (A2) +5pts Replace one Heavy Pistol: when shooting.
Precision Rifle (24", A1, Sniper), +10pts Plasma Pistol (12”, A1, AP(4)) +5pts Dark Assault: This unit counts as having
CCW (A2) Replace one CCW:
Replace one Heavy Pistol: Energy Sword (A3, AP(1), Rending) +5pts Ambush
Grim:
and may be deployed on any round.
This unit counts as having Fearless, and
Plasma Pistol (12”, A1, AP(4)) +5pts Energy Hammer (A2, Blast(3)) +5pts
Carbine (18", A1, Rending) +5pts Energy Fist (A3, AP(4)) +15pts whenever it fails a morale test it takes one
automatic wound and the morale test counts as
Heavy Rifle (24”, A1, AP(1)) +5pts H passed instead.
Flamethrower Pistol (6”, A6) +5pts Auto-Rifle (18",ReplaceA2)
any Heavy Rifle:
+5pts Medical Training: This model and its unit get
Gravity Pistol (12”, A3, Rending) +10pts Precision Rifle (24”, A1, Sniper) +5pts the Regeneration rule.
Precision Rifle (24”, A1, Sniper) +15pts
Fist-Pistol (12", A2), +20pts Plasma RifleReplace one Heavy Rifle:
(24”, A1, AP(4))
Precision Shots: The hero and its unit get
+5pts AP(+1) when shooting.
Energy Fist (A2, AP(4)) Fusion Rifle (12", A1, AP(4), Deadly(3)) +10pts Repair: Once per activation, if within 2” of a
Replace one CCW:
Energy Sword (A3, AP(1), Rending) +15pts Gravity Rifle (18”, A3, Rending) +10pts unit with Tough, roll one die. On a 2+ you may
Energy Hammer (A2, Blast(3)) +15pts Flamethrower (12”, A6) +15pts
+30pts repair D3 wounds from the target.
Energy Fist (A3, AP(4)) +20pts HeavyOne Machinegun (30”, A3, AP(1))
model may take one Auto-Rifle Shield Wall: Enemies get -1 to hit when they
Relic Sword (A2, AP(2), Deadly(3)) +30pts attachment: attack units where all models have this rule.
B Upgrade with one: Grenade-Mod (12”, A1, Blast(3)) Veteran Infantry:
+10pts attack rolls for melee This model gets +1 to its
Combat Shield (Shield Wall) +15pts Upgrade all models with any: and shooting.
Infiltration Gear (Scout) +15pts Veteran Infantry +75pts War Chant: The hero and his unit get +1 attack
Orbital Drop (Dark Assault) +40pts Grave Armor (Tough(3)) +260pts in melee when charging.
Jetpack (Dark Assault, Flying)
Grave Armor (Tough(+3))
+50pts
+80pts IHeavy PlasmaReplace any Plasma Rifle: Psychic Spells
Combat Bike (Fast, Tough(+3), +130pts Plasma Auto-Rifle Rifle (30”, A1, AP(4)) +5pts 12” gets -1 to hit nextTarget
Blurred Sight (4+):
time
enemy unit within
it shoots.
Twin Auto-Rifle (18", A4)) (24”, A2, AP(2)) +15pts Psychic Terror (4+): Target enemy unit within
Upgrade with: J Replace any Sniper Rifle: 12” takes 2 automatic hits with AP(2).
Veteran Infantry +15pts Laser Sniper Rifle +70pts Cerebral Trauma (5+): Target enemy model
C Upgrade with one: (30”, A1, AP(2), Deadly(3), Sniper) within 12” takes 1 automatic hit with AP(3).
Lieutenant (Precision Shots) +15pts K Cursed Ground (5+): Target enemy unit within
Judge (War Chant) +15pts Heavy FusionReplace any Fusion Rifle:
+40pts 18” moves -6” next time it charges.
Ancient Banner (Fear) +20pts (18", A1, AP(4),Rifle Deadly(6)) Lightning Fog (6+): Target 2 enemy units within
Engineer (Repair) +25pts 6” take 8 automatic hits each.
Captain (Battle Rites) +30pts L Replace any Grave Auto-Rifle: Time Passage (6+): Target friendly unit within
Archivist (Psychic(1)) +35pts Grave Heavy Rifle (24", A3, AP(1)) +10pts 12” may immediately move by up to 6”.
D Upgrade one model with: Grave Precision Rifle (24", A2, Sniper) +10pts
Medical Training +40pts Grave Heavy Replace one Grave Auto-Rifle:
Machinegun +30pts
E Replace one Heavy Pistol and CCW: (30", A4, AP(1))
Heavy Chainsaw Sword (A4, AP(1)) +5pts M Replace all Twin Fist-Pistols:
Heavy Pistol (12", A1, AP(1)), +5pts Twin Fist-Flamers (6”, A8) free
Energy Sword (A3, AP(1), Rending) Upgrade all models with:
Heavy Pistol (12", A1, AP(1)), +5pts Shoulder-GLs (18”, A1, Blast(3)) +45pts
Energy Hammer (A2, Blast(3))
Heavy Pistol (12", A1), +10pts N Replace all Twin Assault Blasters:
Energy Fist (A3, AP(4)) Twin Plasma Blasters (12", A2, AP(4)) +5pts
Upgrade all models with: Replace Gatling Gun:
Orbital Drop (Dark Assault) +45pts OHeavy Fusion Rifle +5pts
F Replace all Carbines: (18", A1, AP(4), Deadly(6))
Scoped Carbines +50pts
(18", A1, Rending, Sniper)

2
GF - Dark Prime Brothers v2.50
Name [size] Qua Def
Equipment Special Rules Upgrades Cost
Dark Anti-Grav APC [1] 3+ 2+
Twin Frag-GLs (18”, A4, Blast(3)) Fast, Grim, Impact(6), Strider, A 400pts
Tough(9), Transport(11)
Dark Anti-Grav Tank [1] 3+ 2+
Twin Laser Talon (24”, A6, AP(3)), Fast, Grim, Impact(6), Strider, B 660pts
Twin Frag-GLs (18”, A4, Blast(3)) Tough(15)
Dark Heavy Anti-Grav Transport Tank [1] 3+ 2+
2x Heavy Machineguns (30”, A3, AP(1)), Fast, Grim, Impact(6), Strider, C 845pts
Twin Heavy Machinegun (30”, A6, AP(1)), Tough(18), Transport(11)
Laser Talon (24”, A3, AP(3))
Dark Heavy Anti-Grav Destroyer Tank [1] 3+ 2+ 2x Heavy Machineguns (30”, A3, AP(1)), Fast, Grim, Impact(6), Strider, D 885pts
Heavy Plasma Cannon (30”, A1, Blast(6), Tough(18), Transport(6)
AP(4)),
Twin Heavy Machinegun (30”, A6, AP(1))
Dark Attack Speeder [1] 3+ 2+ Twin Strike Missiles (18”, A2, AP(3), Ambush, Fast, Grim, Impact(6), E 450pts
Deadly(3)), Strider, Tough(9)
Fusion Destroyer (12”, A2, AP(4),
Deadly(3))
Dark Light Walker [1] 3+ 2+ Incendiary Cannon (12”, A12, AP(1)), Fear, Grim, Scout, Tough(9) F 395pts
Light Fist (A4, AP(1)), Stomp (A3, AP(1))
Dark Attack Walker [1] 3+ 2+ Gatling Cannon (24”, A12), Fear, Grim, Tough(15) G 610pts
Heavy Flamethrower (12”, A6, AP(1)),
Stomp (A5, AP(2)), Walker Fist (A4, AP(3))
Dark Support Turret [1] 3+ 2+ Twin Laser Talon (24”, A6, AP(3)), Grim, Immobile, Tough(6) H 220pts
Turret Crew (A3)
A Replace Twin Frag-GLs: E Replace Fusion Destroyer:
Twin Storm Rifle (24", A6, AP(1)) +5pts Gatling Gun (18", A9) +10pts
Upgrade with one: Laser Talon (24”, A3, AP(3)) +5pts
Shield Projector (Regeneration) +45pts Replace Twin Strike Missiles:
Twin AA-MG (30”, A6, Anti-Air) +75pts Twin AA-Pod (24", A4, AP(2), Anti-Air) +10pts
Artillery Relay +85pts Twin Heavy Machinegun +20pts
(36”, A1, Blast(6), Indirect) (30”, A6, AP(1))
Missile Array +105pts Upgrade with one:
(30”, A2, AP(3), Deadly(3)) Twin Frag-GLs (18”, A2, Blast(3)) +30pts
Upgrade with one: Twin Rocket-GLs (18”, A4, AP(2)) +45pts
Heavy Machinegun (30”, A3, AP(1)) +40pts Twin Fury Missiles +75pts
B Replace Twin Laser Talon: (24”, A2, AP(2), Deadly(3))
Twin Gatling Gun (18”, A18) +5pts F Replace Incendiary Cannon:
Twin Laser Cannon +25pts Twin Iron-Cannon (36”, A6, AP(2)) +65pts
(36”, A2, AP(3), Deadly(3)) Upgrade with any:
Replace Twin Frag-GLs: Frag-GL (18”, A1, Blast(3)) +15pts
Twin Storm Rifles (24", A6, AP(1)) +5pts Heavy MG Pistol (18”, A3, AP(1)) +25pts
Twin Tempest Rifles (18”,A12,AP(1)) +40pts Twin Walker-MG (24”, A4, AP(1)) +45pts
Twin Heavy Fusion Rifles +65pts G Replace Gatling Cannon:
(18", A2, AP(4), Deadly(6)) Heavy Plasma Cannon +5pts
Upgrade with any:
AA-Pod (24”, A2, AP(2), Anti-Air) +35pts (30”, A1, Blast(6), AP(4))
Replace Heavy Flamethrower:
Heavy Machinegun (30”, A3, AP(1)) +40pts Gatling Gun (18", A9) +20pts
C Replace Laser Talon: Upgrade with one:
Gatling Cannon (24”, A12) +45pts Chest-GLs (18”, A2, Blast(3)) +30pts
Replace one Heavy Machinegun: Chest-Guns (24”, A4, AP(1)) +45pts
Gatling Gun (18”, A9) +10pts Upgrade with:
Replace Twin Heavy Machinegun: AA-Pod (24”, A2, AP(2), Anti-Air) +35pts
Twin Laser Cannon +40pts H Replace Twin Laser Talon:
(36”, A2, AP(3), Deadly(3)) Twin Autocannon (36", A6, AP(2)) +30pts
Upgrade with:
Proximity Defense Array +65pts Special Rules
(18”, A6, AP(1), Anti-Air) Grim: This unit counts as having Fearless, and
D Replace Heavy Plasma Cannon: whenever it fails a morale test it takes one
Heavy Laser Cannon +10pts automatic wound and the morale test counts as
(36”, A1, AP(3), Deadly(6)) passed instead.
Replace one Heavy Machinegun:
Gatling Cannon (24”, A12) +55pts
Replace one Heavy Machinegun:
Gatling Gun (18”, A9) +10pts
Replace Twin Heavy Machinegun:
Twin Laser Cannon +40pts
(36”, A2, AP(3), Deadly(3))
Upgrade with:
Proximity Defense Array +60pts
(18”, A6, AP(1), Anti-Air)

You might also like