Professional Documents
Culture Documents
50
Gaetano Ferrara
Brandon Gillam
Game Design:
Illustrations:
1
GF - Dark Prime Brothers v2.50
Name [size] Qua Def Equipment Special Rules Upgrades Cost
Dark Prime Master [1] 3+ 2+ Heavy Rifle (24”, A1, AP(1)), CCW (A2) Grim, Hero, Tough(3) A, B, C 95pts
Dark Elite Raider [1] 4+ 3+ Heavy Pistol (12”, A1, AP(1)), CCW (A3) Furious, Grim, Hero, Strider, A, C 75pts
Tough(3)
Dark Raider Squad [5] 4+ 3+ Heavy Pistols (12”, A1, AP(1)), CCWs (A3) Furious, Grim, Strider D, E 170pts
Dark Infiltration Squad [5] 4+ 3+ Carbines (18”, A1, Rending), CCWs (A2) Grim, Scout, Strider D, F 175pts
Dark Assault Squad [5] 3+ 2+ Heavy Pistols (12”, A1, AP(1)), CCWs (A3) Grim A, D, G 220pts
Dark Prime Brothers [5] 3+ 2+ Heavy Rifles (24”, A1, AP(1)), CCWs (A2) Grim A, D, H 225pts
Dark Blaster Squad [5] 3+ 2+ Plasma Rifles (24”, A1, AP(4)), CCWs (A2) Grim D, I 260pts
Dark Guard Squad [3] 3+ 2+ Heavy Pistols (12”, A1, AP(1)), Grim, Shield Wall - 165pts
Energy Swords (A3, AP(1), Rending)
Dark Elimination Squad [3] 3+ 2+ Sniper Rifles (30”, A1, AP(1), Sniper), CCWs (A2) Grim, Scout, Stealth J 215pts
Dark Eradication Squad [3] 3+ 2+ Fusion Rifles (12”, A1, AP(4), Deadly(3)), CCWs (A2) Grim, Relentless, Tough(3) K 335pts
Dark Heavy Prime Brothers [3] 3+ 2+ Grave Auto-Rifles (18”, A4), CCWs (A3) Grim, Tough(3) L 340pts
Dark Suppression Squad [3] 3+ 2+ Autocannons (36”, A3, AP(2)), CCWs (A2) Dark Assault, Flying, Grim - 345pts
Dark Aggro Squad [3] 3+ 2+ Twin Fist-Pistols (12”, A4), Grim, Tough(3) M 390pts
Dual Energy Fists (A4, AP(4))
Dark Jetpack Squad [3] 3+ 2+ Twin Assault Blasters (12”, A4), CCWs (A2) Dark Assault, Flying, Grim, N 450pts
Tough(3)
Dark Prime Bikers [3] 3+ 2+ Twin Auto-Rifles (18”, A4), Fast, Grim, Tough(3) - 395pts
Heavy Pistols (12”, A1, AP(1)), CCWs (A3)
Dark Prime ATV [1] 3+ 2+ Twin Auto-Rifles (18”, A4), Gatling Gun (18”, A9) Fast, Grim, Scout, Strider, Tough(6) O 295pts
+75pts Battle Rites: TheSpecial Rules
A Replace one Heavy Rifle and CCW: G Upgrade all models with:
Heavy Pistol (12", A1, AP(1)), CCW (A3) free Veteran Infantry hero and its unit get +1 to hit
Auto-Rifle (18", A2), CCW (A2) +5pts Replace one Heavy Pistol: when shooting.
Precision Rifle (24", A1, Sniper), +10pts Plasma Pistol (12”, A1, AP(4)) +5pts Dark Assault: This unit counts as having
CCW (A2) Replace one CCW:
Replace one Heavy Pistol: Energy Sword (A3, AP(1), Rending) +5pts Ambush
Grim:
and may be deployed on any round.
This unit counts as having Fearless, and
Plasma Pistol (12”, A1, AP(4)) +5pts Energy Hammer (A2, Blast(3)) +5pts
Carbine (18", A1, Rending) +5pts Energy Fist (A3, AP(4)) +15pts whenever it fails a morale test it takes one
automatic wound and the morale test counts as
Heavy Rifle (24”, A1, AP(1)) +5pts H passed instead.
Flamethrower Pistol (6”, A6) +5pts Auto-Rifle (18",ReplaceA2)
any Heavy Rifle:
+5pts Medical Training: This model and its unit get
Gravity Pistol (12”, A3, Rending) +10pts Precision Rifle (24”, A1, Sniper) +5pts the Regeneration rule.
Precision Rifle (24”, A1, Sniper) +15pts
Fist-Pistol (12", A2), +20pts Plasma RifleReplace one Heavy Rifle:
(24”, A1, AP(4))
Precision Shots: The hero and its unit get
+5pts AP(+1) when shooting.
Energy Fist (A2, AP(4)) Fusion Rifle (12", A1, AP(4), Deadly(3)) +10pts Repair: Once per activation, if within 2” of a
Replace one CCW:
Energy Sword (A3, AP(1), Rending) +15pts Gravity Rifle (18”, A3, Rending) +10pts unit with Tough, roll one die. On a 2+ you may
Energy Hammer (A2, Blast(3)) +15pts Flamethrower (12”, A6) +15pts
+30pts repair D3 wounds from the target.
Energy Fist (A3, AP(4)) +20pts HeavyOne Machinegun (30”, A3, AP(1))
model may take one Auto-Rifle Shield Wall: Enemies get -1 to hit when they
Relic Sword (A2, AP(2), Deadly(3)) +30pts attachment: attack units where all models have this rule.
B Upgrade with one: Grenade-Mod (12”, A1, Blast(3)) Veteran Infantry:
+10pts attack rolls for melee This model gets +1 to its
Combat Shield (Shield Wall) +15pts Upgrade all models with any: and shooting.
Infiltration Gear (Scout) +15pts Veteran Infantry +75pts War Chant: The hero and his unit get +1 attack
Orbital Drop (Dark Assault) +40pts Grave Armor (Tough(3)) +260pts in melee when charging.
Jetpack (Dark Assault, Flying)
Grave Armor (Tough(+3))
+50pts
+80pts IHeavy PlasmaReplace any Plasma Rifle: Psychic Spells
Combat Bike (Fast, Tough(+3), +130pts Plasma Auto-Rifle Rifle (30”, A1, AP(4)) +5pts 12” gets -1 to hit nextTarget
Blurred Sight (4+):
time
enemy unit within
it shoots.
Twin Auto-Rifle (18", A4)) (24”, A2, AP(2)) +15pts Psychic Terror (4+): Target enemy unit within
Upgrade with: J Replace any Sniper Rifle: 12” takes 2 automatic hits with AP(2).
Veteran Infantry +15pts Laser Sniper Rifle +70pts Cerebral Trauma (5+): Target enemy model
C Upgrade with one: (30”, A1, AP(2), Deadly(3), Sniper) within 12” takes 1 automatic hit with AP(3).
Lieutenant (Precision Shots) +15pts K Cursed Ground (5+): Target enemy unit within
Judge (War Chant) +15pts Heavy FusionReplace any Fusion Rifle:
+40pts 18” moves -6” next time it charges.
Ancient Banner (Fear) +20pts (18", A1, AP(4),Rifle Deadly(6)) Lightning Fog (6+): Target 2 enemy units within
Engineer (Repair) +25pts 6” take 8 automatic hits each.
Captain (Battle Rites) +30pts L Replace any Grave Auto-Rifle: Time Passage (6+): Target friendly unit within
Archivist (Psychic(1)) +35pts Grave Heavy Rifle (24", A3, AP(1)) +10pts 12” may immediately move by up to 6”.
D Upgrade one model with: Grave Precision Rifle (24", A2, Sniper) +10pts
Medical Training +40pts Grave Heavy Replace one Grave Auto-Rifle:
Machinegun +30pts
E Replace one Heavy Pistol and CCW: (30", A4, AP(1))
Heavy Chainsaw Sword (A4, AP(1)) +5pts M Replace all Twin Fist-Pistols:
Heavy Pistol (12", A1, AP(1)), +5pts Twin Fist-Flamers (6”, A8) free
Energy Sword (A3, AP(1), Rending) Upgrade all models with:
Heavy Pistol (12", A1, AP(1)), +5pts Shoulder-GLs (18”, A1, Blast(3)) +45pts
Energy Hammer (A2, Blast(3))
Heavy Pistol (12", A1), +10pts N Replace all Twin Assault Blasters:
Energy Fist (A3, AP(4)) Twin Plasma Blasters (12", A2, AP(4)) +5pts
Upgrade all models with: Replace Gatling Gun:
Orbital Drop (Dark Assault) +45pts OHeavy Fusion Rifle +5pts
F Replace all Carbines: (18", A1, AP(4), Deadly(6))
Scoped Carbines +50pts
(18", A1, Rending, Sniper)
2
GF - Dark Prime Brothers v2.50
Name [size] Qua Def
Equipment Special Rules Upgrades Cost
Dark Anti-Grav APC [1] 3+ 2+
Twin Frag-GLs (18”, A4, Blast(3)) Fast, Grim, Impact(6), Strider, A 400pts
Tough(9), Transport(11)
Dark Anti-Grav Tank [1] 3+ 2+
Twin Laser Talon (24”, A6, AP(3)), Fast, Grim, Impact(6), Strider, B 660pts
Twin Frag-GLs (18”, A4, Blast(3)) Tough(15)
Dark Heavy Anti-Grav Transport Tank [1] 3+ 2+
2x Heavy Machineguns (30”, A3, AP(1)), Fast, Grim, Impact(6), Strider, C 845pts
Twin Heavy Machinegun (30”, A6, AP(1)), Tough(18), Transport(11)
Laser Talon (24”, A3, AP(3))
Dark Heavy Anti-Grav Destroyer Tank [1] 3+ 2+ 2x Heavy Machineguns (30”, A3, AP(1)), Fast, Grim, Impact(6), Strider, D 885pts
Heavy Plasma Cannon (30”, A1, Blast(6), Tough(18), Transport(6)
AP(4)),
Twin Heavy Machinegun (30”, A6, AP(1))
Dark Attack Speeder [1] 3+ 2+ Twin Strike Missiles (18”, A2, AP(3), Ambush, Fast, Grim, Impact(6), E 450pts
Deadly(3)), Strider, Tough(9)
Fusion Destroyer (12”, A2, AP(4),
Deadly(3))
Dark Light Walker [1] 3+ 2+ Incendiary Cannon (12”, A12, AP(1)), Fear, Grim, Scout, Tough(9) F 395pts
Light Fist (A4, AP(1)), Stomp (A3, AP(1))
Dark Attack Walker [1] 3+ 2+ Gatling Cannon (24”, A12), Fear, Grim, Tough(15) G 610pts
Heavy Flamethrower (12”, A6, AP(1)),
Stomp (A5, AP(2)), Walker Fist (A4, AP(3))
Dark Support Turret [1] 3+ 2+ Twin Laser Talon (24”, A6, AP(3)), Grim, Immobile, Tough(6) H 220pts
Turret Crew (A3)
A Replace Twin Frag-GLs: E Replace Fusion Destroyer:
Twin Storm Rifle (24", A6, AP(1)) +5pts Gatling Gun (18", A9) +10pts
Upgrade with one: Laser Talon (24”, A3, AP(3)) +5pts
Shield Projector (Regeneration) +45pts Replace Twin Strike Missiles:
Twin AA-MG (30”, A6, Anti-Air) +75pts Twin AA-Pod (24", A4, AP(2), Anti-Air) +10pts
Artillery Relay +85pts Twin Heavy Machinegun +20pts
(36”, A1, Blast(6), Indirect) (30”, A6, AP(1))
Missile Array +105pts Upgrade with one:
(30”, A2, AP(3), Deadly(3)) Twin Frag-GLs (18”, A2, Blast(3)) +30pts
Upgrade with one: Twin Rocket-GLs (18”, A4, AP(2)) +45pts
Heavy Machinegun (30”, A3, AP(1)) +40pts Twin Fury Missiles +75pts
B Replace Twin Laser Talon: (24”, A2, AP(2), Deadly(3))
Twin Gatling Gun (18”, A18) +5pts F Replace Incendiary Cannon:
Twin Laser Cannon +25pts Twin Iron-Cannon (36”, A6, AP(2)) +65pts
(36”, A2, AP(3), Deadly(3)) Upgrade with any:
Replace Twin Frag-GLs: Frag-GL (18”, A1, Blast(3)) +15pts
Twin Storm Rifles (24", A6, AP(1)) +5pts Heavy MG Pistol (18”, A3, AP(1)) +25pts
Twin Tempest Rifles (18”,A12,AP(1)) +40pts Twin Walker-MG (24”, A4, AP(1)) +45pts
Twin Heavy Fusion Rifles +65pts G Replace Gatling Cannon:
(18", A2, AP(4), Deadly(6)) Heavy Plasma Cannon +5pts
Upgrade with any:
AA-Pod (24”, A2, AP(2), Anti-Air) +35pts (30”, A1, Blast(6), AP(4))
Replace Heavy Flamethrower:
Heavy Machinegun (30”, A3, AP(1)) +40pts Gatling Gun (18", A9) +20pts
C Replace Laser Talon: Upgrade with one:
Gatling Cannon (24”, A12) +45pts Chest-GLs (18”, A2, Blast(3)) +30pts
Replace one Heavy Machinegun: Chest-Guns (24”, A4, AP(1)) +45pts
Gatling Gun (18”, A9) +10pts Upgrade with:
Replace Twin Heavy Machinegun: AA-Pod (24”, A2, AP(2), Anti-Air) +35pts
Twin Laser Cannon +40pts H Replace Twin Laser Talon:
(36”, A2, AP(3), Deadly(3)) Twin Autocannon (36", A6, AP(2)) +30pts
Upgrade with:
Proximity Defense Array +65pts Special Rules
(18”, A6, AP(1), Anti-Air) Grim: This unit counts as having Fearless, and
D Replace Heavy Plasma Cannon: whenever it fails a morale test it takes one
Heavy Laser Cannon +10pts automatic wound and the morale test counts as
(36”, A1, AP(3), Deadly(6)) passed instead.
Replace one Heavy Machinegun:
Gatling Cannon (24”, A12) +55pts
Replace one Heavy Machinegun:
Gatling Gun (18”, A9) +10pts
Replace Twin Heavy Machinegun:
Twin Laser Cannon +40pts
(36”, A2, AP(3), Deadly(3))
Upgrade with:
Proximity Defense Array +60pts
(18”, A6, AP(1), Anti-Air)