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REGE
2688
NES
IS
ON FIRE
The red dust had swept the surface for 72
hours of screaming horror. 28 billion bodies were
turned into blood yarn, pulled into the skies
like a bloody cobweb of infernal evil,
when the Red gods emerged from
the Michigan Red.
with
In this most desperate moment, an unknown
number of settlements turned to darkness,
sacrificing their loved ones in unholy rituals,
praying to the dark lord for salvation -
4:12 Ensue the Great Fog, colder than the eyes of god.
Hail the Black Emperor and the Kingdom of the Black Ghost!
QUICKPLAY RULES WELCOME TRAVELER
Introduction
I. The Fractured World (World overview)
II. The Unlaw
III. Mechanics
IV. The Soul (Creating a character)
V. Example Form (The Undying)
VI. Masters and Blessings
VII. Dark Marks
VIII. Example Destinies
IX. Skills
X. Inner Demons
XI. Development & Decay
XII. Conflict
Placeholder symbol
cross of the leviathan
EVERYTHING IS SUBJECT TO CHANGE everything will improve
Concepts ofAstro Inferno Leveling up
In Astro Inferno there are many ways to mechanically
develop and evolve characters and we name a few of
Rules as a Saga them here.
t of these in th
a lo e
ng qu Astro Inferno has a rule-set built for epic and legendary
eei i tales. Many rules are not defined by mechanical values
Character Level
Master Connection Level
es
ck
or fixed outcomes but instead rely on storytelling
pla
ll b
Character Truths
y ru
aspects and more floating solutions to be interpreted
r symbol, you’
Quality Truths
by the players or the GM.
les.
Expert Truths (Skill truths)
Inner demons
The responsibilities of the GM are much higher in this Leveling up gear
kind of game, and therefore they are given much more Crafting gear and weaving rituals
olde
power to decide the outcome of things. All rules in this
h
book can even be considered to have an overarching
e The Party
lac rule, that the GM has the power to set aside any rule
P
and dictate how the story progresses. Is the group of characters that the players portray. The
party should be considered one entity in most regards
The story is the most important thing and must and have a common goal. They can be completely
always be the focus. It should be thought of as a myth is different characters with individual goals and have
being retold, not bothered down to fine details. A lucky disagreements or even dislikes between each other.
character may perform many actions at once progress- Some turbulence and dynamics in a party can be good
Introduction
ing through many layers of the story. The mechanics of for the story.
how they were able to do this is not the focus — the
Quickplay rules - Not final
others are players. — to experience great moments and to get the feeling of
accomplishment and progress.
Together they create a storytelling experience where the
players each take on the role of a character each and the The GM is responsible for creating the backdrop of the story,
GM acts as everything they interact with. — what sounds filling it with all sorts of characters, locations and goals that
they hear, what sights they see and how they lose body parts will entice the players to explore and experience it. The time
ecti
and get blown to smithereens. investment of the GM is often tenfold the players’. They on
s s
T
The GM also takes on the roles of all Non Player Characters, believable and real by stepping into their characters in a way
hereby referred to as NPC’s, acts as and also develops them that fits the story the group wants to tell.
throughout their story.
As the story advances, the GM and the game rules give the
A session of roleplaying can in it’s best moments be like a players the possibility to progress and develop their
Radio Drama where actors portay different persons in the characters. Amidst leveling up and expanding upon the
story and the a narrator gives descriptions and sets the tone narrative, interconnections develop, enriching the story and
to give the actor a scene to act from. creating bonds between characters, players and maybe even
NPCs.
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Image of Unknown origin
Definitions
O F T H E G A M E
Probably violent or dirty
Keep it secret, keep it safe...
u
eb
The Journey (CH .XX) Distance
sect
impressing people with their Adventures. well as inside.
s
hi
T
Scene Distance
A scene is an undetermined period of time that Intimate - This is touch or arms length
consists of the same characters or part of the story. Room - This is the length of a normal sized room
You can think of it like a scene in a movie. It can be an Hall - This is the length of a large hall you can dance in
uneventful visit to the local tavern, or a meeting with Palace - This is the length of a huge building containing many halls
the sinister Baron that develops into an epic fight for Location - This is the length of a city or village
Quickplay rules - Not final
Dice D66
You’ll need dice to play this game. D6, D8, D10, D12 Astro Inferno also utilizes the Satanic D66. This is
and D20. Heck get a D4 while you’re at it because who rolled with two D6, one predetermined to be the ten,
knows right? And dice are lots of fun. one the singular value. The result is a number between
11 and 66 with a total of 36 outcomes with a straight
The D20 is the most utalized dice in the game and you belle curve, giving the D66 a totally unfair and sadistic
will be rolling this all the time. preference for results around 33-44.
Seal of Agares
DUKE of the Black Ghost
(2.) Second spirit and Duke
of the Satanic Court
u
eb
ion is looking nic
s sect
hi
T
Ancient Alchemy
The Ancients are the gods of earth myths and ancient Mystics have merged the powers of Aether, Unlight
religions. They are “Golden blooded” beings. and the nano tech into Arcane powers with great
potency. Alchemy do not spawn any “beings” and is
Dead and Lost gods very blunt or stupid compared to Genesis tech.
Entities that mankind has believed in, at any time in
history. [Osiris, Zeus, Thor]
Harrowed Genesis Celestial Rituals
Consisting of the Satanic Court, the fallen angels who The remains of the greatest creation of mankind, the Divine rituals with often invisible causal effects.
Titans fell with Satan from the heavens. They are beings of singularity, fused with divine powers in the Rapture. (Making someone lucky.)
“True Unlight”.
Quickplay rules - Not final
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The Universe
is shattered
Everything is untangled and physical laws have
been replaced by something more sinister.
Inhabitants call it "The Fracture".
THE WORLD OF
Fracture
Quickplay rules - Not final
Isaiah 14:12–14
12 “How you are fallen from heaven,
O Day Star, son of Dawn!
How you are cut down to the ground,
you who laid the nations low!
13 You said in your heart,
I will ascend to heaven;
above the stars of God
I will set my throne on high;
I will sit on the mount of assembly
in the far reaches of the north; Locations Horizons
14 I will ascend above the heights of the clouds; First thing about Fracture is that there are no planets, no Separate locations can share a common “Horizon” making
continents and no worlds. There are only “locations”. them connected. “The Library of the dead god Toth” and the
I will make myself like the Most High.’ A location can be as large as a city and its surrounding “Royal temple of the dead god Seth” are both located in the
desert or as small as a lonely cottage on top of a cliff or even Black desert of Aard.
a space station floating through open space.
But even if the locations share the same sky and
What all locations have in common is that they are isolated environment, they are not closer to each other than the
from each other by the dark void. If you leave a location legendary city of “Babylon” is to “Mimir's well” in “Asgard”.
without a purpose you could end up trapped in nothingness How far locations are from each other instead depends on
forever or be devoured by the horrors lurking in the what map you have, and in Fracture maps are enigmas in
darkness. themselves with personality, quirks and moods.
00 00
TRUE UNLIGHT The Fallen Angels & the Satanic Court
The rulers of Fracture are entities of “True unlight”. The twisted deranged entities were once
Timeline of Fracture
History keeping is not the strong suit of the cursed and simple inhabitants of Fracture. And even if the
Satanic church keeps thousands of books on the history of Fracture, there are so many versions of it,
angels who fell from the heavens together with their forsaken leader, the Day star. written by power hungry Satanic Princes, Marquises and Earls, that it is impossible to figure out
what is true or lie.
Beings of True Unlight are depraved and corrupted, inverted angels and have amassed the
powers of gods and use this power for purely personal gain. What is known is that Fracture has existed for at least 1000 years. Sometime during
these 1000 years the leader of the fallen angels, the Black Emperor, slipped out of
existence and his followers were cast into a power vacuum, issuing the Great
Dark, that lasted for many generations and spawned both gods of myth and
primordial beings of life and death.
Present
Ever since Satan departed from Fracture the power of the
Satanic Unlaw decreased and human souls started to
have more control of their lives and something of a
medieval society has eventually sprung out of what
used to be pure chaos, pain, suffering and
eternal carnage.
00 00
Souls The bulk of inhabitants of Fracture are called souls. Most have all been
human at one time but many have lost their humanity as time and
darkness has ravaged their minds. Most souls are called Corrupted or
Soiled and live a despicable afterlife in Fracture governed by their lusts
and fears. But there are six special kinds of souls in Fracture, each with
a different corporeal form, carrying their own damned fate.
00 00
Don’t
The Masquerade
Society
The same can be said of evolution and development, as
Souls gather in communities trying to survive the a greater soul in Fracture you better not invent or build
corruption, the horrors, and the twisted Unlaw that It's an ever going event, making the masks, putting something to fancy or you are often buying your way
rule this wretched place. They live a medieval life in dirt in your face, to avoid the beatings and the torture. into an eternal torture chamber. Most luxurious
small settlements or cities. Could be as mundane as A few manage by only playing fools, some fools don't commodities are confiscated by the Court, the Legion
an old space station converted into a village, an old play well enough. The fallen know of course. They see or the Church if they get the chance and ownership of
mythic castle reused as a small city or it can be as the what we are, what we try to do. It's a game for them, too expensive stuff can be punished harshly, depending
more evolved legendary cities of Citadel or Babylon pretending to be oblivious, pretending to not see, our on the owner’s status.
with hundreds of thousands of souls. fears, our Masquerade.
The Despair All souls live under what is commonly known as the Infrastructure
“Masquerade”. In it’s very essence it is about the fallen Both souls and fallen angels hunger for pleasure, their
Some settlements have electricity and some even use
technology of the genesis, but because of the dangers
Time angels feeling offended by souls looking too human. own survival and their lives are often governed by fear.
of being infected by genesis horrors and the general Time in Fracture is subjective and different for every This sickens them and reminds them of their time Traveling between locations is something that only is
decay of the Unlaw, many settlements stay at a location, but in general the day has 24 hours where being divine angels. attempted in dire need, because of the risks involved.
ridiculously low development level. light sets at night and rises at day. The week has seven
days and a month about 30 and there are 12 months So the True unlight and their most devoted disciples Some beings can use abilities and rituals to communi-
Stones are being sold and traded for wood each year. Christmas is often actively hunt for souls who look uncorrupted like cate, spy or create portals between locations, but
splinters and drinking pee is regarded as often canceled the Undying, young children or Rare bloods. Often it is other than that, no large scale infrastructure exists
normal because “the water makes though. enough to just “try your best” to follow the between locations. They are separated by a barrier of
everyone too sick”. masquerade to be left alone by the Court. The infernal mysticism. Messages are often sent with
exception is very clean or beautiful looking human souls messengers, traveling in harrowed relic ships or
whose innocence is a pet-peeve for the satanic beings ancient artifact vessels.
Civilized life to corrupt and destroy.
Quickplay rules - Not final
Slavery
Some souls are being abducted from their settlements
by slavers or the Church and set to work for the
Satanic court. Enslaved in large industrial
complexes doing the Dark lords horrific tasks
either as punishment for “crimes” or just for the
enjoyment of the Fallen.
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Death singers
Death singers are chosen souls who defy the unknown
outside the safe settlements. Their destiny is Death and they
measure their life in verses. Death singers are gifted with a
master: an entity of light or dark or something in between,
that has chosen them as their champion.
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TRUE In the presence of True Unlight, the principles of creation start to fade. A swirling mass
of chaos and satanic perversions, entangled in feelings of lust, fear and hate. Emotions
UNLIGHT
and ideas merge with life and death, while space and time misconstruct into perversions
of themselves. Light no longer shines, intentions turn into truths and physical laws bend
and break. The Unlaw is in all its satanic glory an inversion of the Creation.
PURE
streets. Muses playing music for thoughts clearer and chaos less prevalent.
slaughtered poultry, trying to find a
hidden meaning. Rotting corpses hung The selected few souls who manage to traverse the
Quickplay rules - Not final
CHAOS
masturbating openly in the street while their communities, and are often treated as higher
laughing. Prostitutes bleeding from beings by the less fortunate since they possess
deadly wounds calling out for someone to much higher intelligence and a better understanding
fuck them to death. Souls condemned to of causality.
death hang upside down, singing and
laughing. Souls eating, killing, puking, fucking, There are discrepancies, however, where greater souls
all at the same time. can be utterly insane and highly affected by the Unlaw, and
somehow still manage to keep their powerful
The Unlaw almost makes progression and innovation halt positions in society.
altogether and most smaller settlements stay in a decrepit
medieval state, unable to focus their ambitions into anything harder
k in g it h arder and light
more than a chaotic, unholy, illogical a y
realit y, m ways. Da
The davidian psalms of satan mess.
influence
h a s o
the Unlaw shivers in inferna
n souls and l and sacrilegious s, sprouting
m seeds
in minute nd Myth
The Unlaw
h e r t a n d w fr o am a
r e y o u go, the h ig
le s s c onsiste n
m ir r o r, trees g r o
m e r g e with Dre
actu lit y is a the
er into Fr iet y. Rea turns into uths and
The deep any functional soc the sk y seemingly ths become untr
in im, , tru to this
to mainta night time at a wh eless wanderers a n e xception
in to pon c a r n is ains as
changes le s to feed u th e
bylo
cit y of Ba of the Unlaw rem
n ta c ey d o , osts
fleshy te r e p revalent. o f c hildren th cture. The insanit as operational outp e
y
m o o u ls a th
becomes aving of s eep in Fr fe harbor rs searching for
A n u b is and the s al societies this d ylon the prime sa o ly D iv e
f akes Bab H
the Temp
le o t function , and for
V E R I T A S D I A B O L I M A N E T I N A E T E R N U M
Thanks to n e o f the mos boundaries. This m per into Fracture
and kee p s o cit y dee abylon
mayhem r o b le m inside the ng up expeditions e A b y s s . R e a d m o re about B r xx.
Biology, physics, math and all natural rginal p
only a ma nd Conquistadore riches in the depth
s set ti s of th in chapte
a d a n d the Abyss
s n e
principles are all part of the law the creators for Jäger monium a ns chang
set at the beginning, and even if Satan has n da r y lo st Pande ll U n lig h t, directio g a te s
lege of a e into
fractured the universe and merged Myth and , n e a r th e source a g e s c an chang p la c e.
m e. Her e d e ath. Im d chaotic
s u p r e n s to ic a n
Dream into Creation, to his demise, the nlaw rule
s and life tu
r uly satan tinct, but
natural principles still rule most of his domain The Abyss vels of th e A b y ss, the U
dead m a t te r tu r ns to life
Abyss is
in a ll it 's glory a tr
of the U n la w a r e not so dis
and his court. e seven le ke water, e off. The t and the powers
Deep in th and gravit y flows li y to tear your fac e va le n epths.
like the w
ind
to li fe and tr n lig h t is less pr h o r r if ic abyssal d
e u e
ories com byss whe
re vels of tru
and mem c e s w it hin the A p a r a te d by vast le Seal of Marbas
e pla e
There ar et ween, s
a r e fe w and far b great president of hell
these (5.) Fifth spirit and President
of the Satanic Court
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