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QUICKPLAY RULES BETA

This is a work in progress and do not represent


the finished product.

The views presented in this work


do not represent the views of Haxan Studios.
We have a much darker and less optimistic view
of humanity as a whole.
THE WORLD WAS

REGE
2688
NES
IS
ON FIRE
The red dust had swept the surface for 72
hours of screaming horror. 28 billion bodies were
turned into blood yarn, pulled into the skies
like a bloody cobweb of infernal evil,
when the Red gods emerged from
the Michigan Red.

THE EVER GROWING AI FACTORIES BUILT OVERNIGHT

RISING LIKE CHIMERIC


THORNS
towards the sky, as far as eyes could see, dust and
smoke hiding the sun. The crown of man's creation
turned into nightmares.

Desperate survivors in bunkers and vaults turned to


science, but were once again betrayed by machines
and contagious nano viruses not bound by physical
barriers or range, terminating whole settlements deep
underground and even space stations off-world.

but were met


THEY
PRAYED
TO THEIR
GODS

with
In this most desperate moment, an unknown
number of settlements turned to darkness,
sacrificing their loved ones in unholy rituals,
praying to the dark lord for salvation -

silence and Satan answered.


THE CREATION IN ASHES
The Rapture 13:4:1
4:1 As Death embrace our souls,
predictions freeze into a single moment in time.
4:2 The Lamb, the seven headed hydra, fire and death.
Asmodai VIII 4:3 8th day - The seed bearing plants,
the strangling fruit trees and fruits of earth turn into poison.
Beelzebub IX 4:4 9th day - Mankind and all his creations
the lord of flies like lice scattered into darkness.
Mammon X 4:5 10th day - All living things
the trickeling mind turned inside out and cast into the void.
Belphegor XI 4:6 11th day - Night and day merge
the forsaken soul into the dusk of the five witches.
Abbadon XII 4:7 12th day - Mountains and rock
the bottomless pit melt into fire as the surface crumbles.
4:8 13th day - Sky and sea
Raven & theLeviathan XIII
writhing ophidian reach their fourth state as the universe boils.
the Maelstrom
Lucifer XIV 4:9 14th day - Light and darkness
the morning star knit together into one and inverted into the Abyss.

Mephistopheles XV 4:10 15th day - Dream and Myth lost


the third pool of sacrifice into the black void as the creation is undone.

4:12 Ensue the Great Fog, colder than the eyes of god.

Hail the Black Emperor and the Kingdom of the Black Ghost!
QUICKPLAY RULES WELCOME TRAVELER

HERE YOU WILL FIND A SELECTION


OF RULES FROM THE SYSTEM
USED IN ASTRO INFERNO

THIS IS A LIVING DOCUMENT


BEING UPDATED THROUGHOUT
THE KICKSTARTER CAMPAIGN

FOR THE LATEST VERSION VISIT


WWW.ASTROINFERNO.COM/QUICKPLAY.PDF

WHEN THIS DOCUMENT IS


COMPLETE IT WILL INCLUDE
THE FOLLOWING

Introduction
I. The Fractured World (World overview)
II. The Unlaw
III. Mechanics
IV. The Soul (Creating a character)
V. Example Form (The Undying)
VI. Masters and Blessings
VII. Dark Marks
VIII. Example Destinies
IX. Skills
X. Inner Demons
XI. Development & Decay
XII. Conflict
Placeholder symbol
cross of the leviathan
EVERYTHING IS SUBJECT TO CHANGE everything will improve
Concepts ofAstro Inferno Leveling up
In Astro Inferno there are many ways to mechanically
develop and evolve characters and we name a few of
Rules as a Saga them here.
t of these in th
a lo e
ng qu Astro Inferno has a rule-set built for epic and legendary
eei i tales. Many rules are not defined by mechanical values
Character Level
Master Connection Level

es

ck
or fixed outcomes but instead rely on storytelling

pla
ll b
Character Truths

y ru
aspects and more floating solutions to be interpreted

r symbol, you’
Quality Truths
by the players or the GM.

les.
Expert Truths (Skill truths)
Inner demons
The responsibilities of the GM are much higher in this Leveling up gear
kind of game, and therefore they are given much more Crafting gear and weaving rituals

olde
power to decide the outcome of things. All rules in this
h
book can even be considered to have an overarching
e The Party
lac rule, that the GM has the power to set aside any rule
P
and dictate how the story progresses. Is the group of characters that the players portray. The
party should be considered one entity in most regards
The story is the most important thing and must and have a common goal. They can be completely
always be the focus. It should be thought of as a myth is different characters with individual goals and have
being retold, not bothered down to fine details. A lucky disagreements or even dislikes between each other.
character may perform many actions at once progress- Some turbulence and dynamics in a party can be good

Introduction
ing through many layers of the story. The mechanics of for the story.
how they were able to do this is not the focus — the
Quickplay rules - Not final

Quickplay rules - Not final


story of how they did — is! But if there are too many negative interactions
between characters that negatively impacts the
If a Thief rolls a great roll and wants to use this to climb enjoyment of the game, the GM should step in and talk
a ladder and steal a key from the guardroom above. to the players on how to solve these issues. It’s often
The focus should be on how “the thief silently jumps out better to let the story of the group continue, instead of
W E L C O M E T O A S T R O I N F E R N O
from a window with the key in hand, just as the guard persisting to a character's individual beliefs or goals
A W O R L D O F L E G E N D A R Y H O R R O R &
turns around reaching for another beer”, not what the (even if such endeavors sometimes can be of great
G L O R I O U S D E A T H
guards in the room are wearing or how they are armed. fun).
Let the story flow with the rules and let the story be the
Here you will learn about the basics of role-playing, but also some of the key concepts unique to Astro Inferno. If you are a veteran
roleplayer you can skip to Concepts of Astro Inferno. rules. Create your own myths!. Seal of Bael
King of the Black Ghost
(1.) First spirit and King
of the Satanic Court
What is an t t r p g? currently editing What is the Goal of the game?
e’re
A tabletop roleplaying game is a social ritual involvingwa group The real thgoal
is is to have fun. Fun is a Many-Faced creature,
t
of two or more human beings. One of them takes the role of but let’s focus on two important aspects.
bu

the game master, hereby referred to as the GM, while the


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others are players. — to experience great moments and to get the feeling of
accomplishment and progress.
Together they create a storytelling experience where the
players each take on the role of a character each and the The GM is responsible for creating the backdrop of the story,
GM acts as everything they interact with. — what sounds filling it with all sorts of characters, locations and goals that
they hear, what sights they see and how they lose body parts will entice the players to explore and experience it. The time
ecti

and get blown to smithereens. investment of the GM is often tenfold the players’. They on
s s

the other hand, carry the responsibility to make the story


hi

T
The GM also takes on the roles of all Non Player Characters, believable and real by stepping into their characters in a way
hereby referred to as NPC’s, acts as and also develops them that fits the story the group wants to tell.
throughout their story.
As the story advances, the GM and the game rules give the
A session of roleplaying can in it’s best moments be like a players the possibility to progress and develop their
Radio Drama where actors portay different persons in the characters. Amidst leveling up and expanding upon the
story and the a narrator gives descriptions and sets the tone narrative, interconnections develop, enriching the story and
to give the actor a scene to act from. creating bonds between characters, players and maybe even
NPCs.

00 00
Image of Unknown origin
Definitions
O F T H E G A M E
Probably violent or dirty
Keep it secret, keep it safe...

In the rules there are certain expressions that need to be clarified


and this is something all who are involved in the game should be aware of.
rently editi
e cur ng
e’r thi
tw s

u
eb
The Journey (CH .XX) Distance

ion is looking nic


Is a collective sheet that the party shares, where they Distance or range in Astro Inferno is not measured in
write down all events that have happened and, any units. Instead we employ a simple ladder that
depending on their difficulty, gives the characters scales up and it is up to the players or the GM to
experience. Players can also utilize these stories in determine what distance there is between two points
game a set number of times, while bragging or of interest. These distances can be applied outside as

sect
impressing people with their Adventures. well as inside.

s
hi
T

Scene Distance
A scene is an undetermined period of time that Intimate - This is touch or arms length
consists of the same characters or part of the story. Room - This is the length of a normal sized room
You can think of it like a scene in a movie. It can be an Hall - This is the length of a large hall you can dance in
uneventful visit to the local tavern, or a meeting with Palace - This is the length of a huge building containing many halls
the sinister Baron that develops into an epic fight for Location - This is the length of a city or village
Quickplay rules - Not final

Quickplay rules - Not final


life and death.

If the characters should flee from a fight, it could turn


into a new scene, where the characters instead are If the rules tell you to “advance distance”, go to the Commonality
chased by their enemies. next step in the table above. If nothing is mentioned,
consider the starting distance to be intimate. Gear is an important part of Astro Inferno and it comes in five tiers of “rarity”.
If the rules say that something lasts a scene it will last Mundane I Something you could pick up from the gutter, worse than expected.
until the scene is over or until you change the setting. Example Advance Distance Ordinary II The normal quality of an item, as expected.
If you use your jump skill successfully, the distance is Excellent III Special item that sets it apart from other items, better than expected.
You have to have a sense of logic though. If the scene considered “intimate”, which will take you across a Masterfull IV A perfectly crafted item, often unique or at least famous or notable
is a montage through 100 years of endlessly fighting a creek or over a fence. If you advance the distance you Legendary V An item of legends or gods, will be part of history
horde of children from a great mother, your ability that could jump across a large chasm (room) and if you
Items get different Truths depending on their origin and their Tier, they can be anything from “broken” or “inefficient”
makes you “immortal for the rest of the scene” won’t advance it one more time you could jump between two
to “spewing fire and ash”.
be active the whole time. buildings (hall).

Dice D66
You’ll need dice to play this game. D6, D8, D10, D12 Astro Inferno also utilizes the Satanic D66. This is
and D20. Heck get a D4 while you’re at it because who rolled with two D6, one predetermined to be the ten,
knows right? And dice are lots of fun. one the singular value. The result is a number between
11 and 66 with a total of 36 outcomes with a straight
The D20 is the most utalized dice in the game and you belle curve, giving the D66 a totally unfair and sadistic
will be rolling this all the time. preference for results around 33-44.

Seal of Agares
DUKE of the Black Ghost
(2.) Second spirit and Duke
of the Satanic Court

Image of Unknown origin


Probably not of children playing
Keep it secret, keep it safe...
00 00
Origins Astro Inferno has a deep lore that delves into
religion, myth and science. This is divided into
four sections that we here call Origins. They
are so much more than origins but for
simplicity's sake we explain them like that.
t w
e’r
e cur
rently editi
ng
thi
s

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eb
ion is looking nic
s sect
hi
T

Ancient Alchemy
The Ancients are the gods of earth myths and ancient Mystics have merged the powers of Aether, Unlight
religions. They are “Golden blooded” beings. and the nano tech into Arcane powers with great
potency. Alchemy do not spawn any “beings” and is
Dead and Lost gods very blunt or stupid compared to Genesis tech.
Entities that mankind has believed in, at any time in
history. [Osiris, Zeus, Thor]
Harrowed Genesis Celestial Rituals
Consisting of the Satanic Court, the fallen angels who The remains of the greatest creation of mankind, the Divine rituals with often invisible causal effects.
Titans fell with Satan from the heavens. They are beings of singularity, fused with divine powers in the Rapture. (Making someone lucky.)
“True Unlight”.
Quickplay rules - Not final

Quickplay rules - Not final


Creatures and beings of godlike stature that figure in They are “Celestial” beings. Aether Rituals
myths and stories. [Sphinx, Skylla, Fenrir] Colorful, sparkling effects created out of nothing.
Satan Machine Angels (Creating a fireball.)
Ancient tech consists of items and material often with The devoid dark lord himself Very rare and mysterious, these ever silent beings Satanic Rituals
magical properties, from the worlds of the roam the void, more powerful than gods. Material altering rituals with deforming or altering
aforementioned entities, like the Feather of Horus, the The 7 Kings effects. (Breaking someone's arm.)
Trident of Poseidon or Hlidskjalf, the throne of Odin. The most powerful of the fallen angels The Red Gods Death Rituals
who rule them all. Huge machine-like horrors, lurking or moving slowly Rituals powered by death, communing with higher
(In this book we focus on the three pantheons of the across the lands in unknown agendas. powers. (Talking to a Worm god)
antique Egyptian, Greek and Norse myths. But you The Satanic princes
are of course free to incorporate your Each responsible for one of the 69 dominions Genesis Complex Alchemy tech are items powered by Unlight or
own favorite gods or myths in the black kingdom. Large structures built by AI systems often Aether with “3rd law” properties and can
into the game.) surrounding a stationary Red God. have their own powers but also
Harrowed tech comes from the Abyss or the Beyond work as tools for an
and is of Satanic origin. They have infernal properties Genesis tech are nanomachines and smart materials Arcane user.
and evil sinister abilities and consist of materials like merged with divine powers into all kinds of machines
flesh, bone or even living organs and are and devices with abilities undreamed of. Genesis
often alive or even sentient and materials like “Brimholtz” often shine and bleed
can have souls trapped the colorful and divine “Aether”,
inside. making higher tier items Clark’s Laws
easy to identify. 1st - “When a distinguished but elderly
scientist states that something is possible,
they are almost certainly right. When they
state that something is impossible, they are
“Holtzfields” are swarms of nanomachines very probably wrong.”
programmed into different tasks often looking 2nd - “The only way of discovering the limits of
like glowing fields or spheres. the possible is to venture a little way past
them into the impossible.”
“Ghosts” are Holtzfields given sentience, taking
the shape of animals or distinguishable forms 3rd - “Any sufficiently advanced technology is
creating their own fate in this grim world. indistinguishable from magic.”

P R O B A B LY SOME NICE IMAGERY HERE

00 00
The Universe
is shattered
Everything is untangled and physical laws have
been replaced by something more sinister.
Inhabitants call it "The Fracture".

A dark void where legendary places exist within


walking distance of each other and still
eternities apart. Where dark powers rule with
laws as inverted Davidian psalms. Where
slaves and kings pray to the Dark one for
salvation and divinity only exists
as an obscure parameter
in an AI mainframe.

THE WORLD OF

Fracture
Quickplay rules - Not final

Quickplay rules - Not final


H U M A N I T Y I S L O S T
E A R T H I S L O S T
T H E U N I V E R S E I S L O S T

Isaiah 14:12–14
12 “How you are fallen from heaven,
O Day Star, son of Dawn!
How you are cut down to the ground,
you who laid the nations low!
13 You said in your heart,
I will ascend to heaven;
above the stars of God
I will set my throne on high;
I will sit on the mount of assembly
in the far reaches of the north; Locations Horizons
14 I will ascend above the heights of the clouds; First thing about Fracture is that there are no planets, no Separate locations can share a common “Horizon” making
continents and no worlds. There are only “locations”. them connected. “The Library of the dead god Toth” and the
I will make myself like the Most High.’ A location can be as large as a city and its surrounding “Royal temple of the dead god Seth” are both located in the
desert or as small as a lonely cottage on top of a cliff or even Black desert of Aard.
a space station floating through open space.
But even if the locations share the same sky and
What all locations have in common is that they are isolated environment, they are not closer to each other than the
from each other by the dark void. If you leave a location legendary city of “Babylon” is to “Mimir's well” in “Asgard”.
without a purpose you could end up trapped in nothingness How far locations are from each other instead depends on
forever or be devoured by the horrors lurking in the what map you have, and in Fracture maps are enigmas in
darkness. themselves with personality, quirks and moods.

00 00
TRUE UNLIGHT The Fallen Angels & the Satanic Court
The rulers of Fracture are entities of “True unlight”. The twisted deranged entities were once
Timeline of Fracture
History keeping is not the strong suit of the cursed and simple inhabitants of Fracture. And even if the
Satanic church keeps thousands of books on the history of Fracture, there are so many versions of it,
angels who fell from the heavens together with their forsaken leader, the Day star. written by power hungry Satanic Princes, Marquises and Earls, that it is impossible to figure out
what is true or lie.
Beings of True Unlight are depraved and corrupted, inverted angels and have amassed the
powers of gods and use this power for purely personal gain. What is known is that Fracture has existed for at least 1000 years. Sometime during
these 1000 years the leader of the fallen angels, the Black Emperor, slipped out of
existence and his followers were cast into a power vacuum, issuing the Great
Dark, that lasted for many generations and spawned both gods of myth and
primordial beings of life and death.

Present
Ever since Satan departed from Fracture the power of the
Satanic Unlaw decreased and human souls started to
have more control of their lives and something of a
medieval society has eventually sprung out of what
used to be pure chaos, pain, suffering and
eternal carnage.

Fracture have now reached an


equilibrium where the Fallen
angels (True Unlight) and the
Ancients (Golden Blooded )
Quickplay rules - Not final

Quickplay rules - Not final


live in a fragile truce,
with the human
souls as their
pawns and
puppets.

00 00
Souls The bulk of inhabitants of Fracture are called souls. Most have all been
human at one time but many have lost their humanity as time and
darkness has ravaged their minds. Most souls are called Corrupted or
Soiled and live a despicable afterlife in Fracture governed by their lusts
and fears. But there are six special kinds of souls in Fracture, each with
a different corporeal form, carrying their own damned fate.

Undying Dark Soul Satanic Entity Liliths


Few in numbers, the Undying, are the surviving actual Dark souls are human souls who have been tainted by Highly corrupted human souls who often grow in size One of the true demons that escaped the Rapture was
humans from Earth 2688. To the Undying, the Rapture dark powers. They share a connection with different and become demonic beings with unproportional the Liliths, who now take refuge from the fallen rulers
happened roughly 10 years ago, some even saw it with entities from the Beyond and are often feared by other bodies and infernal aspects. They are monsters and by hiding in human bodies. They are beings of the
their own eyes. This is something that goes against souls or even beings of True Unlights because of often develop demon-like abilities, making them more Beyond the abyss, who are lost and weak in this world.
everything all other souls know, since for them this. like the fallen angels than other souls. Longing back to their former life of happily feasting on
Fracture have existed for at least 1000 years. the spirits of humans.
Dark souls are inclined to a destiny as In general, souls avoid contact with Satanic
Most Undying were astronauts, colonists or scientists mystics or witches and often live isolated Entities since their presence often Liliths are demons but charade as souls in corrupted
living off-world when the stars and planets started to lives outside main settlements. Dark foreshadows violence and death. The bodies. They always have female form and commonly
crumble into dust. Most Undying have lived through souls often know more about this Satanic Entities are the only kind of possess abilities alien to human souls such as reading
the Great fog that followed, inside a halting space existence from their visions and soul that the Satanic court blood and traveling the Deep. Liliths are an exotic and
station seeing resources and supplies slowly decline whispers and never hesitate to tolerates without prejudice and unknown factor in Fracture and their presence is still
over the years. Only the most resourceful Undying use this to their own advantage. some highly corrupted entities something of a secret, to general souls, the ruling
Quickplay rules - Not final

Quickplay rules - Not final


have survived and stepped out of their station and in a can even be recruited to the Court and Ancient gods.
way or another found their way into “another location” Many greater Dark souls are Satanic Legion and
and into the society of Fracture. also recruited by the Satan- celebrated as heroes and
ic court to help with mystical champions.
Undying are seen as exotics by the Satanic court who or arcane dealings.
love to sacrifice the fragile sons of Adam in vulgar
ceremonial displays of power, and turn them into Genesis Machines
corrupted souls. Nano Suits Some of the machines back on
Nano suits are human souls who earth were, digitized or organically,
Unique Truths about the Undying have been infected by the Red dust of equipped with human souls. Some of
• Need to eat and drink to survive the REGENESIS, but somehow created a these machines have been disconnect-
• Needs to breathe to survive symbiotic relationship with it. ed from the Genesis complex and are
• Takes serious damage from vacuum restarted into a new existence.
• Seen as “innocence”, when it Outward they are regular souls but within
comes to sacrifice and rituals their cells, nano machines work and give them They are huge, often tranquil robotic lifeforms,
• Considered ugly and revolting by True Unlight special bodies or minds. Nano suits say they have sever- trying to find a place to fit in, while figuring out
• Have earth names instead al psyches reasoning in parallel, calculating every micro- their humanity inside their machine bodies. Genesis
of demon and angel names second what their best course of action is. They call it Machines are despised by the Satanic court and
glitches and Nano suits swear by it. persecuted whenever given the chance. This despise
has in many cases spread to other souls making
hostilities against them common, in most settlements
of Fracture.

P R O B A B LY SOME NICE IMAGERY HERE

00 00
Don’t
The Masquerade

Society
The same can be said of evolution and development, as
Souls gather in communities trying to survive the a greater soul in Fracture you better not invent or build
corruption, the horrors, and the twisted Unlaw that It's an ever going event, making the masks, putting something to fancy or you are often buying your way
rule this wretched place. They live a medieval life in dirt in your face, to avoid the beatings and the torture. into an eternal torture chamber. Most luxurious
small settlements or cities. Could be as mundane as A few manage by only playing fools, some fools don't commodities are confiscated by the Court, the Legion
an old space station converted into a village, an old play well enough. The fallen know of course. They see or the Church if they get the chance and ownership of
mythic castle reused as a small city or it can be as the what we are, what we try to do. It's a game for them, too expensive stuff can be punished harshly, depending
more evolved legendary cities of Citadel or Babylon pretending to be oblivious, pretending to not see, our on the owner’s status.
with hundreds of thousands of souls. fears, our Masquerade.

The Despair All souls live under what is commonly known as the Infrastructure
“Masquerade”. In it’s very essence it is about the fallen Both souls and fallen angels hunger for pleasure, their
Some settlements have electricity and some even use
technology of the genesis, but because of the dangers
Time angels feeling offended by souls looking too human. own survival and their lives are often governed by fear.
of being infected by genesis horrors and the general Time in Fracture is subjective and different for every This sickens them and reminds them of their time Traveling between locations is something that only is
decay of the Unlaw, many settlements stay at a location, but in general the day has 24 hours where being divine angels. attempted in dire need, because of the risks involved.
ridiculously low development level. light sets at night and rises at day. The week has seven
days and a month about 30 and there are 12 months So the True unlight and their most devoted disciples Some beings can use abilities and rituals to communi-
Stones are being sold and traded for wood each year. Christmas is often actively hunt for souls who look uncorrupted like cate, spy or create portals between locations, but
splinters and drinking pee is regarded as often canceled the Undying, young children or Rare bloods. Often it is other than that, no large scale infrastructure exists
normal because “the water makes though. enough to just “try your best” to follow the between locations. They are separated by a barrier of
everyone too sick”. masquerade to be left alone by the Court. The infernal mysticism. Messages are often sent with
exception is very clean or beautiful looking human souls messengers, traveling in harrowed relic ships or
whose innocence is a pet-peeve for the satanic beings ancient artifact vessels.
Civilized life to corrupt and destroy.
Quickplay rules - Not final

Quickplay rules - Not final


Many greater souls gather
resources from around their
communities and sometime
manufacture and sell gods
or even farm or keep cattle,
within their communities. You
can find taverns and local
stores in even the most inferior
settlements where greater souls
try to make despair less perilous.
NICE IMAGE GOES HERE
All souls and the Fallen enjoy eating and
drinking. For those lucky fools who still
have a throat and a stomach, food is
among the most valuable commodities, but
not many souls need nurishment to survive,
with the exception of the Undying.

Slavery
Some souls are being abducted from their settlements
by slavers or the Church and set to work for the
Satanic court. Enslaved in large industrial
complexes doing the Dark lords horrific tasks
either as punishment for “crimes” or just for the
enjoyment of the Fallen.

Industries of sacrificial chambers, factories of


death and slaughter, unholy rituals and refineries of
legendary or magical resources. These are the last
trickles of the massive Damnation, before the Great
Dark, when ALL souls were tortured in eternities, a
dwindling relic from a past nightmarish age of Fracture. SOME NICE IMAGERY HERE

00 00
Death singers
Death singers are chosen souls who defy the unknown
outside the safe settlements. Their destiny is Death and they
measure their life in verses. Death singers are gifted with a
master: an entity of light or dark or something in between,
that has chosen them as their champion.

The master grants their champions powers and blessings


and even can save them from death. This is something many
masters use as a bargaining tool, to make their “puppet” loyal
Quickplay rules - Not final

Quickplay rules - Not final


and faithful. If the Deathsingers spirit gets too corrupted,
their masters can’t save them and they face True death just
like all other souls.

Being a Death singer puts you in the limelight of all the


powers in Fracture. Souls fear you, True Unlight envy you and
the primordial powers of Eternals and Worm gods are
curious at this peculiar irregularity in their cosmic force.

The eternal adventurers


Death Singers seldom settle down anywhere but live their
unlives exploring Fracture. You find Death Singers in almost
all settlements, traveling, exploring, questing or selling
themselves to the highest bidder as mercenaries.

Death of a Death Singer


When a Death Singer reaches their last verse they
sometimes settle down in a quiet place far away from other
souls and let their final verse ring out. When they go beyond
their final verse their master can’t save them and they turn
into fiends of Fracture, the creatures of unlight.

00 00
TRUE In the presence of True Unlight, the principles of creation start to fade. A swirling mass
of chaos and satanic perversions, entangled in feelings of lust, fear and hate. Emotions

UNLIGHT
and ideas merge with life and death, while space and time misconstruct into perversions
of themselves. Light no longer shines, intentions turn into truths and physical laws bend
and break. The Unlaw is in all its satanic glory an inversion of the Creation.

The Effects of the Unlaw in Fracture


In outer Fracture and Limbo
you see small physical effects Smaller settlements “In the realm of the blind
the one eyed is king.” Greater Souls
of the Unlaw, which mostly influence the course of events and Even though larger settlements are affected in the same
the psyche of the inhabitants. way by unlight, there are often members who figured a
way around the confusion of the Unlaw. These souls can
The Unlaw makes reasoning and planning anything more change their community and often end up having
complicated almost impossible. Everyone dressed in dirty important roles as aristocrats, clerics, business owners
rags and are drunk on Unlight tobaco, heavilly affected by their or adventurers.
Inner demons, or just plain stupid. Instinct and desires
overtake reason and life is lived on an hour by hour basis. There are different ways of dispelling the effects of the
Unlaw. Blessings from having a master, arcane arts,
For outsiders, like the Undying this is pure chaos. Drunk souls artifacts of different kinds, ambrosia and even the divine
eating spoils from shit and piss covered aether itself can help mitigate its effect by making

PURE
streets. Muses playing music for thoughts clearer and chaos less prevalent.
slaughtered poultry, trying to find a
hidden meaning. Rotting corpses hung The selected few souls who manage to traverse the
Quickplay rules - Not final

Quickplay rules - Not final


onto facades of buildings. Crazy people insanity of the Unlaw progress to become greater souls in

CHAOS
masturbating openly in the street while their communities, and are often treated as higher
laughing. Prostitutes bleeding from beings by the less fortunate since they possess
deadly wounds calling out for someone to much higher intelligence and a better understanding
fuck them to death. Souls condemned to of causality.
death hang upside down, singing and
laughing. Souls eating, killing, puking, fucking, There are discrepancies, however, where greater souls
all at the same time. can be utterly insane and highly affected by the Unlaw, and
somehow still manage to keep their powerful
The Unlaw almost makes progression and innovation halt positions in society.
altogether and most smaller settlements stay in a decrepit
medieval state, unable to focus their ambitions into anything harder
k in g it h arder and light
more than a chaotic, unholy, illogical a y
realit y, m ways. Da
The davidian psalms of satan mess.
influence
h a s o
the Unlaw shivers in inferna
n souls and l and sacrilegious s, sprouting
m seeds
in minute nd Myth

The Unlaw
h e r t a n d w fr o am a
r e y o u go, the h ig
le s s c onsiste n
m ir r o r, trees g r o
m e r g e with Dre
actu lit y is a the
er into Fr iet y. Rea turns into uths and
The deep any functional soc the sk y seemingly ths become untr
in im, , tru to this
to mainta night time at a wh eless wanderers a n e xception
in to pon c a r n is ains as
changes le s to feed u th e
bylo
cit y of Ba of the Unlaw rem
n ta c ey d o , osts
fleshy te r e p revalent. o f c hildren th cture. The insanit as operational outp e
y
m o o u ls a th
becomes aving of s eep in Fr fe harbor rs searching for
A n u b is and the s al societies this d ylon the prime sa o ly D iv e
f akes Bab H
the Temp
le o t function , and for
V E R I T A S D I A B O L I M A N E T I N A E T E R N U M
Thanks to n e o f the mos boundaries. This m per into Fracture
and kee p s o cit y dee abylon
mayhem r o b le m inside the ng up expeditions e A b y s s . R e a d m o re about B r xx.
Biology, physics, math and all natural rginal p
only a ma nd Conquistadore riches in the depth
s set ti s of th in chapte
a d a n d the Abyss
s n e
principles are all part of the law the creators for Jäger monium a ns chang
set at the beginning, and even if Satan has n da r y lo st Pande ll U n lig h t, directio g a te s
lege of a e into
fractured the universe and merged Myth and , n e a r th e source a g e s c an chang p la c e.
m e. Her e d e ath. Im d chaotic
s u p r e n s to ic a n
Dream into Creation, to his demise, the nlaw rule
s and life tu
r uly satan tinct, but
natural principles still rule most of his domain The Abyss vels of th e A b y ss, the U
dead m a t te r tu r ns to life
Abyss is
in a ll it 's glory a tr
of the U n la w a r e not so dis
and his court. e seven le ke water, e off. The t and the powers
Deep in th and gravit y flows li y to tear your fac e va le n epths.
like the w
ind
to li fe and tr n lig h t is less pr h o r r if ic abyssal d
e u e
ories com byss whe
re vels of tru
and mem c e s w it hin the A p a r a te d by vast le Seal of Marbas
e pla e
There ar et ween, s
a r e fe w and far b great president of hell
these (5.) Fifth spirit and President
of the Satanic Court

00 00

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