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GFF - Hive City Gangs: The Hidden v2.

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About OPR Background Story


OPR (www.onepagerules.com) is the home of many free games The Gangs of Hive City are various factions of violent and
which are designed to be fast to learn and easy to play. deranged outlaws that wage eternal gang wars on the streets of
hive city. The Hidden are the most secretive gang, striking from
This project was made by gamers for gamers and it can only the shadows to take out their foes.
exist thanks to the support of our awesome community.
If you’d like to support the continued development of our games
you can donate on patreon.com/onepagerules.
Thank you for playing!

Gaetano Ferrara
Brandon Gillam
Game Design:

Illustrations:

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GFF - Hive City Gangs: The Hidden v2.50
Name [size] Qua Def Equipment Special Rules Upgrades Cost
Hidden Champion [1] 4+ 5+ Rifle (24”, A1), CCW (A1) Hero, Stealth, Tough(3) A 35pts
Cyber Tentacle [1] 6+ 6+ Tentacle Whip (A3, Rending) Ambush, Stealth, Tough(3) - 25pts
Psy-Ghost [1] 4+ 5+ 2x CCWs (A2) Stealth, Strider B 25pts
Ghosts [3] 5+ 5+ Rifles (24”, A1), CCWs (A1) Stealth C 40pts
Shadows [3] 5+ 5+ Pistols (12”, A1), CCWs (A2) Stealth D 40pts
Psy-Squid [1] 3+ 3+ Psy-Blast (18”, A1, Blast(3)), Tentacle (A3, AP(1)) Flying, Tough(3) - 80pts
A Replace Rifle and CCW:
2x Pistol (12", A1), Knife (A1)
Psychic Spells
free Flame Breath (4+):
Target enemy unit within 6”
Pistol (12", A1), CCW (A2) free takes 3 hits with AP(2).
2x CCW (A2) +5pts Foresight (4+):
Target 2 friendly units within 6”
Replace any Pistol:
Throwing Knives (6", A1, Sniper) +5pts get +1 to hit next time they shoot.
Flamethrower Pistol (6", A6) +5pts gets +1 to hit(4+):
Target
Foresight friendly unit within 12”
Needle Pistol (12", A1, Poison) +5pts Expel (5+):
Target enemyit shoots.
next time
unit within 6" takes 1
Plasma Pistol (12", A1, AP(4)) +5pts hit with AP(4) and Deadly(3).
Web Pistol (12", A2, Rending) +5pts Protective Dome (5+):
Target 2 friendly units
Shotgun (12", A2, AP(1)) +5pts within 12” get Stealth next time they are shot at.
Replace any CCW: Psychic Speed (6+):
Target 2 friendly units
Heavy Claw (A1, AP(4)) +5pts within 6” get +3" next time they Advance, or +6"
Web Shooter (A2, Rending) +5pts next time they Charge/Rush.
Shock Staff (A2, AP(1)) +5pts Tempest (6+):
Target enemy unit within 6” rolls
Syringe Gauntlet (A2, Poison) +10pts as many dice as models in it, and takes 1 hit
Take one Rifle attachment: for each 2+ rolled.
Needle-Mod (12", A1, Poison) +5pts
Upgrade with one:
Shadow Master (Silent Assassin) +15pts
Phantom (Takedown) +20pts
Telepath (Psychic(1)) +25pts
B Replace any CCW:
Heavy Claw (A1, AP(4)) +5pts
Web Shooter (A2, Rending) +5pts
Shock Staff (A2, AP(1)) +5pts
Syringe Gauntlet (A2, Poison) +5pts
C Replace one Rifles:
Flamethrower (12", A6) +5pts
Fusion Rifle (12", A1, AP(4), Deadly(3)) +5pts
Plasma Rifle (24", A1, AP(4)) +5pts
Web Rifle (18", A3, Rending) +10pts
Web Rifle (24", A2, Rending) +10pts
Sniper Rifle (30", A1, AP(1), Sniper) +25pts
D Replace any Pistol and CCW:
2x Pistol (12", A1), Knife (A1) free
2x CCWs (A2) +5pts
Replace one Pistols:
Throwing Knives (6", A1, Sniper) +5pts
Flamethrower Pistol (6", A6) +5pts
Needle Pistol (12", A1, Poison) +5pts
Plasma Pistol (12", A1, AP(4)) +5pts
Web Pistol (12", A2, Rending) +5pts
Shotgun (12", A2, AP(1)) +5pts
Replace one CCWs:
Web Shooter (A2, Rending) +5pts
Shock Staff (A2, AP(1)) +5pts
Special Rules
Silent Assassin: This model and all friendly
units within 12” get +1 attack when charging
enemies that were outside of line of sight
when they activated.
Takedown: When this model is in melee, may
pick one model from the target and roll one
die. On a 2+ it takes 1 hit with AP(1) and
Deadly(3).

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