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Gaetano Ferrara
Brandon Gillam
Game Design:
Illustrations:
1
GFF - Hive City Gangs: The Hidden v2.50
Name [size] Qua Def Equipment Special Rules Upgrades Cost
Hidden Champion [1] 4+ 5+ Rifle (24”, A1), CCW (A1) Hero, Stealth, Tough(3) A 35pts
Cyber Tentacle [1] 6+ 6+ Tentacle Whip (A3, Rending) Ambush, Stealth, Tough(3) - 25pts
Psy-Ghost [1] 4+ 5+ 2x CCWs (A2) Stealth, Strider B 25pts
Ghosts [3] 5+ 5+ Rifles (24”, A1), CCWs (A1) Stealth C 40pts
Shadows [3] 5+ 5+ Pistols (12”, A1), CCWs (A2) Stealth D 40pts
Psy-Squid [1] 3+ 3+ Psy-Blast (18”, A1, Blast(3)), Tentacle (A3, AP(1)) Flying, Tough(3) - 80pts
A Replace Rifle and CCW:
2x Pistol (12", A1), Knife (A1)
Psychic Spells
free Flame Breath (4+):
Target enemy unit within 6”
Pistol (12", A1), CCW (A2) free takes 3 hits with AP(2).
2x CCW (A2) +5pts Foresight (4+):
Target 2 friendly units within 6”
Replace any Pistol:
Throwing Knives (6", A1, Sniper) +5pts get +1 to hit next time they shoot.
Flamethrower Pistol (6", A6) +5pts gets +1 to hit(4+):
Target
Foresight friendly unit within 12”
Needle Pistol (12", A1, Poison) +5pts Expel (5+):
Target enemyit shoots.
next time
unit within 6" takes 1
Plasma Pistol (12", A1, AP(4)) +5pts hit with AP(4) and Deadly(3).
Web Pistol (12", A2, Rending) +5pts Protective Dome (5+):
Target 2 friendly units
Shotgun (12", A2, AP(1)) +5pts within 12” get Stealth next time they are shot at.
Replace any CCW: Psychic Speed (6+):
Target 2 friendly units
Heavy Claw (A1, AP(4)) +5pts within 6” get +3" next time they Advance, or +6"
Web Shooter (A2, Rending) +5pts next time they Charge/Rush.
Shock Staff (A2, AP(1)) +5pts Tempest (6+):
Target enemy unit within 6” rolls
Syringe Gauntlet (A2, Poison) +10pts as many dice as models in it, and takes 1 hit
Take one Rifle attachment: for each 2+ rolled.
Needle-Mod (12", A1, Poison) +5pts
Upgrade with one:
Shadow Master (Silent Assassin) +15pts
Phantom (Takedown) +20pts
Telepath (Psychic(1)) +25pts
B Replace any CCW:
Heavy Claw (A1, AP(4)) +5pts
Web Shooter (A2, Rending) +5pts
Shock Staff (A2, AP(1)) +5pts
Syringe Gauntlet (A2, Poison) +5pts
C Replace one Rifles:
Flamethrower (12", A6) +5pts
Fusion Rifle (12", A1, AP(4), Deadly(3)) +5pts
Plasma Rifle (24", A1, AP(4)) +5pts
Web Rifle (18", A3, Rending) +10pts
Web Rifle (24", A2, Rending) +10pts
Sniper Rifle (30", A1, AP(1), Sniper) +25pts
D Replace any Pistol and CCW:
2x Pistol (12", A1), Knife (A1) free
2x CCWs (A2) +5pts
Replace one Pistols:
Throwing Knives (6", A1, Sniper) +5pts
Flamethrower Pistol (6", A6) +5pts
Needle Pistol (12", A1, Poison) +5pts
Plasma Pistol (12", A1, AP(4)) +5pts
Web Pistol (12", A2, Rending) +5pts
Shotgun (12", A2, AP(1)) +5pts
Replace one CCWs:
Web Shooter (A2, Rending) +5pts
Shock Staff (A2, AP(1)) +5pts
Special Rules
Silent Assassin: This model and all friendly
units within 12” get +1 attack when charging
enemies that were outside of line of sight
when they activated.
Takedown: When this model is in melee, may
pick one model from the target and roll one
die. On a 2+ it takes 1 hit with AP(1) and
Deadly(3).