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AOF – GIANT TRIBES v2.

About OPR Background Story


OPR (www.onepagerules.com) is the home of many free games The Giant Tribes are groups of gargantuan humanoids that
which are designed to be fast to learn and easy to play. roam Tyria looking to get in trouble. These giants are so large
that life is so easy for them that they get bored, and so they
This project was made by gamers for gamers and it can only
either find an enemy to stomp for fun, or offer their stomping
exist thanks to the support of our awesome community.
service to other factions as living siege weapons.
If you’d like to support the continued development of our
games you can donate on patreon.com/onepagerules. Giants come in many different sizes and temperaments, which
are often classified by their favourite combat activities, such as
Thank you for playing! destroying castles or feasting on freshly killed monsters.

When not in combat they are quite sociable, spending their


time sharing long lists of everything they devoured that day, or
telling jokes and laughing so loudly that even the most distant
villages can hear them wheeze.

If you absolutely, positively got to crush every castle in your


way, accept no substitutes to the Giant Tribes.

Game Design: Gaetano Ferrara

Illustrations: Brandon Gillam

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AOF – GIANT TRIBES v2.0

Name [size] Qua Def Equipment Special Rules Upgrades Cost


Giant [1] 4+ 2+ Giant Club (A6, AP(2)) Fear, Fearless, Tough(6) A 155pts
Crusher Giant [1] 4+ 2+ Giant Club (A6, AP(2)), Fear, Fearless, Tough(6) A 165pts
Crush (A1, AP(4), Deadly(3))
Drunken Giant [1] 4+ 2+ Giant Club (A6, AP(2)), Fear, Fearless, Tough(6) A 165pts
Drunken Swing (AD6, AP(2))
Super Giant [1] 4+ 2+ Super Club (A9, AP(2)) Fear, Fearless, Tough(12) B 285pts
Monster Eater 4+ 2+ Mega Club (A12, AP(2)), Fear, Fearless, Tough(18) C, D 425pts
Mega-Giant [1] Stuff Net (AD3, AP(4))
Battle Stomper 4+ 2+ Mega Club (A12, AP(2)), Fear, Fearless, Tough(18) C, E 425pts
Mega-Giant [1] Battle Stomp (A2D6)
Castle Breaker 4+ 2+ Mega Club (A12, AP(2)), Fear, Fearless, Tough(18) C, F 430pts
Mega-Giant [1] Gate Smash (A1, AP(4), Blast(3))
Bone Grinder 4+ 2+ Ultra Club (A15, AP(2)) Fear, Fearless, Tough(24) G 545pts
Ultra-Giant [1]

A Replace Giant Club: G Replace Ultra Club:


Giant Spear (A6, AP(2), Rending) +10pts Ultra Spear (A12, AP(2), Rending) +25pts
Giant Hammer (A6, AP(4)) +10pts Ultra Hammer (A12, AP(4)) +25pts
2x Giant Clubs (A6, AP(2)) +20pts 2x Ultra Clubs (A15, AP(2)) +45pts
Upgrade with: Upgrade with:
Rock Thrower +10pts Massive Rock Thrower +25pts
(12”, A1, AP(2), Blast(3)) (18”, A1, AP(2), Blast(6))
Upgrade with one: Upgrade with one:
War Paint (Regeneration) +35pts Thick Skin (Tough(+3)) +60pts
Thick Skin (Tough(+3)) +60pts War Paint (Regeneration) +140pts
Upgrade with: Upgrade with:
Veteran Giant +15pts Veteran Ultra-Giant +40pts

B Replace Super Club: Giant Tribes


Super Spear (A9, AP(2), Rending) +15pts When taking Giant Tribes you may buy units
Super Hammer (A9, AP(4)) +15pts from other armies or build an army made of
2x Super Clubs (A9, AP(2)) +25pts only Gian Tribes models. If you do that then
Upgrade with: you may choose to pass your turn to your
Large Rock Thrower +20pts opponent without activating a unit as long as
(12”, A1, AP(2), Blast(6)) he has more non-activated units than you do.
Upgrade with one:
Special Rules
Thick Skin (Tough(+3)) +60pts
Veteran Giant: This model gets +1 to its
War Paint (Regeneration) +70pts attack rolls for melee and shooting.
Upgrade with: Veteran Mega-Giant: This model gets +1 to
Veteran Super-Giant +25pts its attack rolls for melee and shooting.
Veteran Super-Giant: This model gets +1 to
C Replace Mega Club: its attack rolls for melee and shooting.
Mega Spear (A12, AP(2), Rending) +20pts Veteran Ultra-Giant: This model gets +1 to
Mega Hammer (A12, AP(4)) +20pts its attack rolls for melee and shooting.
2x Mega Clubs (A12, AP(2)) +35pts
Upgrade with one:
Thick Skin (Tough(+3)) +60pts
War Paint (Regeneration) +105pts
Upgrade with:
Veteran Mega-Giant +40pts

D Replace Mega Club:


Wrecker Club Free
(A6, AP(2), Deadly(3))
Upgrade with:
Debris Thrower (24”, A6, AP(1)) +25pts

E Replace Mega Club:


Titanic Club (A2, AP(4), Deadly(6)) Free
Upgrade with:
Body Thrower +15pts
(12”, A1, AP(2), Deadly(3), Sniper)

F Replace Mega Club:


Crusher Flail (A3D6, AP(2)) Free
Upgrade with:
Boulder Thrower +20pts
(18”, A1, AP(4), Blast(3))

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