OPR (www.onepagerules.com) is the home of many free games The Giant Tribes are groups of gargantuan humanoids that which are designed to be fast to learn and easy to play. roam Tyria looking to get in trouble. These giants are so large that life is so easy for them that they get bored, and so they This project was made by gamers for gamers and it can only either find an enemy to stomp for fun, or offer their stomping exist thanks to the support of our awesome community. service to other factions as living siege weapons. If you’d like to support the continued development of our games you can donate on patreon.com/onepagerules. Giants come in many different sizes and temperaments, which are often classified by their favourite combat activities, such as Thank you for playing! destroying castles or feasting on freshly killed monsters.
When not in combat they are quite sociable, spending their
time sharing long lists of everything they devoured that day, or telling jokes and laughing so loudly that even the most distant villages can hear them wheeze.
If you absolutely, positively got to crush every castle in your
way, accept no substitutes to the Giant Tribes.
Game Design: Gaetano Ferrara
Illustrations: Brandon Gillam
1 AOF – GIANT TRIBES v2.0
Name [size] Qua Def Equipment Special Rules Upgrades Cost
Giant [1] 4+ 2+ Giant Club (A6, AP(2)) Fear, Fearless, Tough(6) A 155pts Crusher Giant [1] 4+ 2+ Giant Club (A6, AP(2)), Fear, Fearless, Tough(6) A 165pts Crush (A1, AP(4), Deadly(3)) Drunken Giant [1] 4+ 2+ Giant Club (A6, AP(2)), Fear, Fearless, Tough(6) A 165pts Drunken Swing (AD6, AP(2)) Super Giant [1] 4+ 2+ Super Club (A9, AP(2)) Fear, Fearless, Tough(12) B 285pts Monster Eater 4+ 2+ Mega Club (A12, AP(2)), Fear, Fearless, Tough(18) C, D 425pts Mega-Giant [1] Stuff Net (AD3, AP(4)) Battle Stomper 4+ 2+ Mega Club (A12, AP(2)), Fear, Fearless, Tough(18) C, E 425pts Mega-Giant [1] Battle Stomp (A2D6) Castle Breaker 4+ 2+ Mega Club (A12, AP(2)), Fear, Fearless, Tough(18) C, F 430pts Mega-Giant [1] Gate Smash (A1, AP(4), Blast(3)) Bone Grinder 4+ 2+ Ultra Club (A15, AP(2)) Fear, Fearless, Tough(24) G 545pts Ultra-Giant [1]
Super Spear (A9, AP(2), Rending) +15pts When taking Giant Tribes you may buy units Super Hammer (A9, AP(4)) +15pts from other armies or build an army made of 2x Super Clubs (A9, AP(2)) +25pts only Gian Tribes models. If you do that then Upgrade with: you may choose to pass your turn to your Large Rock Thrower +20pts opponent without activating a unit as long as (12”, A1, AP(2), Blast(6)) he has more non-activated units than you do. Upgrade with one: Special Rules Thick Skin (Tough(+3)) +60pts Veteran Giant: This model gets +1 to its War Paint (Regeneration) +70pts attack rolls for melee and shooting. Upgrade with: Veteran Mega-Giant: This model gets +1 to Veteran Super-Giant +25pts its attack rolls for melee and shooting. Veteran Super-Giant: This model gets +1 to C Replace Mega Club: its attack rolls for melee and shooting. Mega Spear (A12, AP(2), Rending) +20pts Veteran Ultra-Giant: This model gets +1 to Mega Hammer (A12, AP(4)) +20pts its attack rolls for melee and shooting. 2x Mega Clubs (A12, AP(2)) +35pts Upgrade with one: Thick Skin (Tough(+3)) +60pts War Paint (Regeneration) +105pts Upgrade with: Veteran Mega-Giant +40pts