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Age of Fantasy: Skirmish Mummified Undead v1.

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by Gaetano Ferrara (http://onepagerules.wordpress.com/)

Background About OPR


The Mummified Undead are large armies of skeletons and OPR (onepagerules) is the home of many free games which
animated constructs lead by mighty high kings. Their loyal are designed to be fast to learn and easy to play. This project
priests raise the dead and imbue stone statues with magic to was made by gamers for games and it can only exist thanks to
fight alongside them. the generous support of our awesome community!

Once upon a time Tyria was ruled by a king that had managed If youd like to support the continued development of our
to imprison the havoc gods in a magical orb. This king had two games you can donate on patreon.com/onepagerules.
sons, spoiled and arrogant, who destroyed the orb once their
father died. This opened the great rift across the lands and so Find more of our games at onepagerules.wordpress.com.
began the daemon invasions from below.
Join the community by following us here:
The twins, now without a throne, went on to form kingdoms
Facebook: facebook.com/onepagerules
of their own, one in the cold and one in the heat
Reddit: reddit.com/r/onepagerules
Twitter: twitter.com/OnePageRules
Strategy
If you want to give us your feedback or have any questions
The Mummified Undead are made up of weak skeleton line feel free to contact us:
troops and powerful animated constructs as support for the
main force. They have a wide variety of unit types that cause Forum: onepagerules.proboards.com
fear and have the undead special rule, which allows them to E-Mail: onepageanon@gmail.com
hold off waves of stronger enemy units.
Thank you for playing and happy wargaming!
Since your main force will consist of very weak troop which
can tie up enemy units in combat, your support units are Gaetano Ferrara (onepageanon)
what is really going to shine. Guardian statues and snakemen
or snake riders make for great flanking units and can also soak
up a good deal of damage.

Other units such as vultures and giant scorpions are great to


take out specific targets such as lonely wizards, whilst your
horse archers can harass the enemy and quickly retreat when
targeted by melee troops.

The Mummified Undead are a great army with lots of variety


and are suitable for beginners and advanced players.
Age of Fantasy: Skirmish Mummified Undead v1.0
by Gaetano Ferrara (http://onepagerules.wordpress.com/)

Name [size] Qua Def Equipment Special Rules Upgrades Cost


High King [1] 3+ 4+ Hand Weapon (A3) Fear, Hero, Tough(3), Undead A 35pts
Priest [1] 6+ 2+ Hand Weapon (A1) Fear, Hero, Tough(3), Undead, Wizard(1) B 30pts
Mummies [5] 6+ 2+ Claws (A1) Fear, Slow, Undead - 15pts
Skeletons [3] 6+ 3+ Hand Weapons (A1) Fear, Undead D 15pts
Skeleton Guard [3] 4+ 4+ Hand Weapons (A1, AP(1)) Fear, Undead E 35pts
Skeleton Archers [3] 6+ 2+ Bows (24, A1) Fear, Howling Arrows, Undead - 25pts
Horsemen [3] 6+ 3+ Spears (A1, Impact(1)) Fast, Fear, Undead, Vanguard - 15pts
Horse Archers [3] 6+ 2+ Bows (24, A1) Fast, Fear, Howling Arrows, Scout, Undead - 30pts
Guardian Statue [1] 3+ 4+ Hand Weapon (A3) Fear, Tough(3), Undead C 35pts
Snakeman [1] 4+ 4+ Gaze (12, A3), Halberd (A2, AP(1)) Fast, Fear, Impact(1), Tough(3), Undead F 45pts
Snake Rider [1] 3+ 6+ Spear (A2, AP(1), Impact(1)), Fast, Fear, Impact(1), Tough(3), Undead F 80pts
Snake Fangs (A3, AP(1), Poison)
Giant Scorpion [1] 3+ 5+ Claws (A4, AP(1), Poison) Ambush, Fear, Impact(1), Tough(3), Undead - 70pts
Vulture [1] 4+ 3+ Claws (A3) Fear, Flying, Tough(3), Undead - 30pts
Scarab Swarm [1] 6+ 2+ Swarm Attacks (A5, Poison) Ambush, Fear, Tough(6), Undead - 35pts
Skeletal Steed [-] - - Hooves (A1) Fast - -

A Replace Hand Weapon: Special Rules


Spear (A3, Phalanx) +5pts Howling Arrows: This model shoots at Quality 5+.
Great Weapon (A3, AP(2)) +10pts Kings Will: At the beginning of the game you may
2x Hand Weapons (A3) +10pts pick one unit of Skeletons from your army. That
Upgrade with: unit counts as having Quality 3+.
Kings Will +20pts Undead: If this unit loses in melee it doesnt take
Mount on: a morale test, instead it takes as many wounds as
the difference in melee result it lost by.
Skeleton Steed +5pts

B Upgrade Wizard(1):
Wizard Spells
Protection (3+): Target friendly unit within 12
Wizard(2) +20pts
gets Regeneration until the end of the round.
Wizard(3) +40pts
Smiting (3+): Target friendly unit within 12 gets
Mount on:
+1 attack in melee until the end of the round.
Skeletal Steed +5pts
Blade Curse (3+): Target friendly unit within 12
gets AP(1) in melee until the end of the round.
C Replace Hand Weapon:
Storm of Skulls (4+): Target enemy unit within
2x Hand Weapons (A3) +10pts
24 takes D3 automatic hits with AP(1).
Great Weapon (A3, AP(2)) +10pts
Desiccation (5+): Target enemy unit within 24
Upgrade with:
gets Defense -1 until the end of the round.
Great Bow (30, A1, AP(2)) +20pts
Vengeance (5+): Target enemy unit within 18
D Replace all Hand Weapons: treats the whole battlefield as Dangerous Terrain
Spears (A1, Phalanx) +5pts until the end of the round.

E Replace all Hand Weapons:


Halberds (A1, AP(2)) +10pts

F Upgrade with:
Ambush +5pts

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