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About OPR Background Story


OPR (www.onepagerules.com) is the home of many free games Infected Colonies are (usually) human settlements that have
which are designed to be fast to learn and easy to play. been infected by a mysterious virus which mutates them into
blood-hungry warriors. Those that have been infected are
This project was made by gamers for gamers and it can only
categorized into different stages, with each stage having a
exist thanks to the support of our awesome community.
different effect on the mutated subject.
If you’d like to support the continued development of our
At the early stage of the infection the subjects maintain most of
games you can donate on patreon.com/onepagerules.
their original form and are still capable of using firearms and
Thank you for playing! other equipment. As the infection spreads however the
subjects start to deform into unrecognizable beasts, one more
brutal and grotesque than the next.

It’s unclear whether the infection evolved naturally over the


course of time or if it was engineered by some species to
create super warriors, however what is clear is that there
seems to be no way to stop it without exterminating its hosts.

If you follow a distress signal and find yourself on a deserted


colony you better get out fast or else get ready to be infected.

Game Design: Gaetano Ferrara

Illustrations: Brandon Gillam

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Name [size] Qua Def Equipment Special Rules Upgrades Cost
Monstrous Tyrant [1] 3+ 3+ Monstrous Claws (A6, AP(2)) Fear, Hero, Tough(3), Undead A, C 90pts
Hunter Champion [1] 3+ 4+ Claws (A3, AP(2)) Ambush, Hero, Strider, Tough(3), Undead B, C 65pts
Infected Champion [1] 5+ 5+ Carbine (18”, A1), CCW (A2) Hero, Plague Command, Tough(3), Undead D 45pts
Infected Scientist [1] 5+ 5+ Cursed Staff (A2, Poison) Hero, Psychic(1), Tough(3), Undead E 45pts
Zombies [3] 5+ 4+ Claws (A2) Regeneration, Slow, Undead - 40pts
Runners [3] 5+ 5+ Claws (A2) Fast, Undead - 40pts
Infected [3] 5+ 5+ Carbines (18”, A1), CCWs (A2) Undead D, F 35pts
Weapons Team [1] 5+ 5+ Heavy Machinegun (36”,A3,AP(1)), Tough(3), Undead G 40pts
CCW (A1)
Specialist Infected [1] 5+ 5+ Carbine (18”, A1), CCW (A2) Relentless, Undead H 15pts
Infected Dog [1] 5+ 5+ Vicious Jaws (A2, Rending) Fast, Scout, Undead - 20pts
Infected Hunter [1] 3+ 4+ Claws (A3, AP(1)) Ambush, Strider, Undead I 35pts
Infected Boomer [1] 4+ 4+ Putrid Fists (A4, Poison) Boom!, Tough(3), Undead - 45pts
Infected Chelonian [1] 3+ 3+ 2x Claws (A2, AP(1)) Tough(3), Undead J 60pts
Infected Swarm [1] 5+ 5+ Swarm Attacks (A3, Blast(3)) Strider, Tough(3), Undead - 35pts
Infected Ravens [1] 5+ 5+ Beaks (A1, AP(1)), Claws (A2) Flying, Tough(3), Undead - 30pts
Infected Vulture [1] 4+ 4+ Sharp Talons (A3, AP(1)) Ambush, Flying, Tough(3), Undead K 55pts

A Replace Monstrous Claws: I Upgrade with one:


Monstrous Fists Free Toxic Claws (Poison in melee) +5pts
(A4, AP(2), Rending) Sharp Claws (Rending in melee) +5pts
Monstrous Stings Free Hardened Claws (AP(+2) in melee) +5pts
(A2, AP(4), Deadly(3)) Barbed Claws (Deadly(3) in melee) +10pts

B Upgrade with one: J Replace any Claws:


Toxic Claws (Poison in melee) +5pts Piercing Talons (A2, AP(1), Rending) +5pts
Sharp Claws (Rending in melee) +5pts Smashing Fists (A2, AP(3)) +5pts
Hardened Claws (AP(+2) in melee) +5pts Serrated Pincers (A4, AP(1)) +5pts
Barbed Claws (Deadly(3) in melee) +10pts Sharp Stings (A2, AP(1), Deadly(3)) +5pts

C Upgrade with one: K Upgrade with any:


Bloodthirsty +15pts Piercing Beak (A1, AP(4), Deadly(3)) +10pts
Terrifying +15pts Swoop Attack (Impact(3)) +10pts
Infection +45pts
Special Rules
D Replace one Carbine and CCW: Bloodthirsty: The hero and all friendly units
Pistol (12”, A1) and CCW (A3) Free within 12”t get the Furious special rule.
Replace one Pistol: Boom!: If this model is killed in melee then
Plasma Pistol (12”, A1, AP(2)) +5pts the attacking unit takes 3 automatic hits.
Scoped Carbine (18”, A1, Sniper) +5pts Infection: Whenever the hero fights an enemy
Replace one CCW: in melee, place an infection marker next to
Energy Sword (A3, AP(1), Rending) +5pts the target. Enemies with infection markers
count as having Quality -1 for the rest of the
Energy Fist (A3, AP(3)) +10pts
game, and if they are within 3” of friendly
units at the beginning of a round those units
E Upgrade Psychic(1) also become infected.
Psychic(2) +15pts Plague Command: When the hero is activated
pick one of the following orders, and the hero
F Replace one Carbine: and all friendly models within 12” get one of
Flamethrower (12”, A6) +5pts these special rules until the end of the round:
Shred Rifle (18”, A2, Rending) +5pts • Plague Burst: +3” when moving
Grenade Launcher–pick one to fire: +5pts • Living Ammo: +1 to shooting rolls
HE (24”, A1, Blast(3)) • Toxic Ammo: Poison when shooting
AT (24”, A1, AP(1), Deadly(3)) • Infectious Energy: +1 to melee rolls
Fusion Rifle (12”,A1,AP(4),Deadly(6)) +10pts
Heavy Machinegun (36”, A3, AP(1)) +10pts Terrifying: Enemy units fighting the hero in
Upgrade one model with one: melee gets -1 to their morale test rolls.
Infected Dog (A2, AP(1)) +5pts Undead: Whenever this unit takes a morale
test it is passed automatically. Then roll as
Infected Swarm (A3) +5pts
many dice as remaining models/tough in the
unit, and for each result of 1-2 the unit takes
G Replace Heavy Machinegun: one wound, which can’t be regenerated.
Missile Launcher – pick one to fire: +5pts
HE (48”, A1, Blast(3)) Psychic Spells
AT (48”, A1, AP(3), Deadly(3)) Infestation (4+): Target friendly unit within 12”
Mortar (48”, A1, Blast(3), Indirect) +5pts gets Poison in melee next time it fights.
Autocannon (48”, A2, AP(2)) +5pts Bio-Horror (4+): Target enemy unit within 12”
Laser Cannon +10pts takes 1 automatic hit with AP(2) and Deadly(3).
(48”, A1, AP(4), Deadly(3)) Vigour (5+): Target friendly unit within 12”
gets Regeneration next time it takes wounds.
H Replace Carbine: Panic Virus (5+): Target enemy unit within 24”
Flamethrower (12”, A6) +10pts must take a morale test. If failed it takes 3
Shred Rifle (18”, A2, Rending) +10pts automatic hits with AP(2).
Grenade Launcher–pick one to fire: +10pts Onslaught (6+): Target friendly unit within 12”
HE (24”, A1, Blast(3)) may immediately move by up to 6”.
AT (24”, A1, AP(1), Deadly(3)) Plague (6+): Target enemy unit within 6”
Fusion Rifle (12”,A1,AP(4),Deadly(6)) +15pts takes 1 automatic hit per model.
Heavy Machinegun (36”, A3, AP(1)) +15pts

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