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100 Underwater

Wilderness Locations

Azukail
Games
100 Underwater
Wilderness Locations
Credits
Design, Editing and Layout: Adrian Kennelly

Cover and Page Backgrounds: Lord Zsezse Works

Images: Some artwork copyright William McAusland, used with permission.

Published by Azukail Games, a trading style of eGDC Ltd

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Introduction different hue from the surrounding seas,
a deeper blue colour than the other wa-
This is a collection of 100 different wilder- ter. The crater is rumoured to have been
ness locations that can be dropped into a formed when a powerful individual at-
setting to enliven a journey. The locations tempted to ascend to godhood but acci-
are of many different types, from large to dentally caused an immense explosion by
small. Each location has been named and weakening the ocean floor above a magma
is described, and many could have po- pocket.
tential adventure and encounter hooks as 4. Babbling Brine Pool: Nestled in the
well. sea floor is a depression with clearly de-
marked borders and a water colour differ-
All the locations are in intended to be un- ent from the surrounding area. The depres-
derwater, with flora and flora appropriately sion, which resembles a lake, is filled with
suited to the location. brine, water that is significantly saltier than
the surrounding ocean. This brine pool is
Using the Locations avoided by intelligent sea creatures that
know of it, for it has an unusual effect on
Locations can be rolled randomly, but it is those entering it. The pool’s brine seems
a better idea to manually select suitable to impart a temporary madness on those
results to avoid improbable ones. exposed to it; sea life acts far more errat-
ically and intelligent life often speaks non-
1. Ancient Volcano: This submarine vol- sense, the “babbling” of the name.
cano is active and has been for as long as 5. Blasphemous Whirlpool: A whirlpool
any creatures living in the vicinity can re- that is said to have originated as an indi-
member. At the volcano’s most quiescent, vidual who was cursed by one of the gods
plumes of superheated water are emitted for blasphemy, though no-one is clear as to
from it, whilst periodic eruptions of lava which god. It’s thought to have been a sea
are not unknown. Perhaps the strangest god of some type, but that isn’t certain.
element of the volcano is that it also ap- The whirlpool never ceases spinning and
pears to be the same size, no matter how appears to deliberately seek out creatures
many times it erupts. The volcano remains to suck into it. Those who have survived
a submarine volcano, rather than building the experience have claimed to have heard
into an island as might be expected. a constant, hateful muttering whilst within
2. Aquamarine Canyon: This steep-sided the whirlpool’s grip.
canyon winds down the continental slope 6. Blinding Atoll: The part of this atoll
and extends well onto the continental shelf. that is above water does not appear un-
Though the canyon walls are low at the top usual, but below water it glows so bright-
they are close to a mile high at their high- ly during the day it appears to glow. This
est. A swift-moving turbidity current moves glow even continues after the sun sets,
through the canyon and an unwary crea- though it does quickly fade. The glow in
ture can get dragged off by it if they are the water can be seen from some distance
not careful. The water within the canyon’s away. It’s thought that the atoll absorbs
walls are an unusual aquamarine colour, sunlight in some way and emits it through
lighter than would be expected from the its underwater portion. Magic is believed to
depth of water in places. be responsible for this unusual feature. The
3. Ascendant Maar: A low-relief crater atoll can be used as an underwater land-
that is difficult to see from nearby but is mark, but those sensitive to bright light
more obvious when viewed from above. avoid it.
The maar is filled with water of a slightly 7. Bloodstained Temple: Sunk below the
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waves and now lying at the bottom of the the coral reef.
sea is an ancient temple to an unknown 11. Caustic Crater: An ancient meteorite
deity. Not much is known about the tem- crater on the ocean floor, now mostly filled
ple or the deity who was worshipped at it, with sand. The area is devoid of life, either
only that they were so evil and hated that plant or fish, and a few rapidly-decaying
the island the temple stood on was delib- bones and remains can be seen within the
erately sunk by the actions of some other crater. The meteorite, which is buried in
gods. The temple, though long abandoned, the centre of the crater, is made of a sub-
is made of black marble and is physically stance that reacts badly when exposed to
in good shape. The walls are clean of crus- water, turning the water into a caustic sub-
taceans and plants, as nothing seems able stance which also permeates through the
to grow on it. The furnishing and the other sand. Any creatures remaining in the area
perishable items are now long gone. for more than a minute or two find any-
8. Blurred Fan: This abyssal fan stretch- thing exposed to the sand and water get-
es for many miles from the coast, formed ting burnt by the caustic effect, a process
by frequent landslides of mud and sands that can be rapidly fatal.
caused by regular tremors in the area. 12. Chaotic Rift: Cutting into the ocean
Where the sediments are deposited floor is a deep rift. From a distance, lights
stretches out in a substantial fan that can appear to be playing from the rift and, as it
easily be seen from some distance. The is approached, the sea life grows stranger,
frequency of the slides that form the fan warped in chaotic ways. The colours come
mean that there is always at least some from within the rift, where there is a swirl-
sediment in the surrounding water, making ing mass of many different colours, a gate-
vision through the water in the area blurry. way to pure chaos. The chaotic effects are
9. Bone Field of the Harbinger: An ex- what’s warping life in the region, and even
tensive field of bones covers the ocean the stone of the rift is pulled into strange
floor, many of larger creatures that are shapes, some seemingly of screaming fac-
uncommon at best and far more bones es.
than would be expected in the ocean where 13. Crooked Sinkhole: An underwater
much sea life lacks bones. The bones are sinkhole on the ocean floor of a curious,
said to be collected by the Harbinger, who crooked shape. The sinkhole has a small
lures creatures to the region for their tunnel down from its bottom, leading
bones, although no-one seems to know deep into the ocean floor. The tunnel is of
precisely who this being or creature might a crooked shape, with many twists and
be. All that is said is that the being is pow- turns, and no-one has managed to travel
erful and aquatic in nature. through it for any distance. The curious
10. Briny Blue Hole: This marine cavern shape of the sinkhole, and the nature of
is open at the top where the roof collapsed the tunnel, cause many to believe that this
long ago. Though it is all underwater, the is not a natural phenomenon, but an artifi-
hole is very distinctive from above the sur- cial construct.
face, being a deeper shade of blue than the 14. Daunting Tree of Coral: Stretching
surroundings. A coral reef surrounds the high into the water is an unusual coral for-
hole itself, though there are many breaks mation that takes the shape of an immense
within the reef for the coral has died. The tree, with branches stretching out into the
water in the hole is unusually salty, to the water for some distance, like the limbs of
degree that the majority of marine life is a tree. The central trunk is several yards in
completely unable to survive, leaving the diameter and the entire tree is surprisingly
hole dead and barren. The high salt con- hard and sturdy. It is thought that the tree
tent was also responsible for the death of must be the result of some sort of magical
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interference with coral growth. The parts the surface. Those who spend time in the
of the coral tree have as many sharp edges badlands discover what look like relics from
as coral often does and will slice open the an underwater civilisation that used to call
unwary. the area home. The civilisation dabbled in
15. Dead Water of Chaos: Nothing lives magics that had unfortunate consequenc-
in this area of the sea and the sea floor is es, resulting in its destruction and the for-
barren of any plants or life. If the seabed is mation of the badlands.
searched, bones of strangely warped hu- 19. Devil’s Ice Cliff: Stretching up
manoid can be found as well as the occa- through the water is a sheer cliff of ice,
sional piece of twisted armour. On closer even though the temperatures and pres-
inspection, the armour was clearly made sures should make such a cliff of ice im-
in a twisted fashion. Long ago, warriors of possible. Ages ago, a portal was formed to
chaos died here and the chaotic taint from an icy hell, and a powerful ice devil came
their bodies and equipment have perma- through it. Though the devil is believed
nently affected the surrounding water. to have either been driven back through
Nothing can live in the region for long. the portal or defeated, residuals of their
16. Deceptive Reef: This appears to be presence remain, with the ice cliff being
a small patch reef within an atoll, no more the most noteworthy. It’s believed that a
than a couple of dozen feet in diameter. If hellish relic buried deep within the cliff was
the area of the patch reef is crossed over, responsible for its forming and continued
things change significantly. From within existence.
the area, the reef appears to be much, 20. Diabolical Gate: An underwater gate
much larger, stretching for hundreds of of a fiendish nature, it can be seen some
feet in every direction. It takes a substan- distance away as a swirling mass of red-
tial amount of time to cross over the patch tinged water that glows with a sullen hue.
reef, and those on the outside will see a The water has a taste of brimstone to it
creature swimming yet apparently not get- and is unpleasant to entire. The region
ting anywhere, until they finally reach the around the gate sees the frequent appear-
end and suddenly dart forward. ance of fiendish creatures of water, from
17. Demoniac Zone: A subduction zone relatively minor nuisances to beasts that
where a tectonic plate is being forced un- are far more powerful and dangerous. The
der another. It is notable for its appear- gate itself is believed to lead to a watery
ance, for it is an open trench filled with fiendish plane, though few are willing to go
molten rock, which is unusual. The lava is through it to confirm this.
not spreading out from the zone, instead 21. Dismal Quarry: Underwater civili-
remaining within the trench. Those who sations need building materials just like
venture close enough to the trench, which surface ones do, and sometimes those
is dangerous, given the superheated water, building materials are rock. This is a quarry
have claimed they have heard screaming cut deep into the seabed, but it has been
coming from within it, with tortured faces abandoned for years. The quarry is gloom-
appearing and disappearing in the lava’s ier than the surrounding area, and shad-
surface. There’s a belief that the trench is a ows seem to gather within it. The users of
portal to a demonic plane. the quarry stopped after workers started
18. Despised Badlands: These underwa- fearing the shadows, claiming that they
ter badlands are avoided by most creatures were behaving oddly, and there were also a
and little is able to grow in them anyway. number of unexplained disappearances.
Oddly-twisted spires of rock and crevasses 22. Disintegrated Margin: This conti-
dot the badlands, though these don’t make nental margin stretches from the shoor of
travel as difficult as would be the case on the adjoining continent down to the deep
4
ocean. This particular continental margin enamoured by their dreams.
is unusual, for it is in a state of decay, with 26. Dwarven Crater: This oceanic crater
pits and cracks and random caverns that is similar in some ways to a crater lake on
have opened up in the margin. The entire land, as the high walls of the crater mean
appearance is extremely odd, and does that the water inside them is different to
not appear to be natural, and it isn’t. Many that without. Water seeps up from the sea-
centuries ago, some sort of magical acci- floor beneath the crater, and this water is
dent happened in the area, undermining almost fresh, resulting in an area of water
the margin, and as time has passed the within the crater that is not suitable for
material that makes up the region has de- regular sea life. The crater looks to have
cayed and disintegrated. been formed by an explosion rather than
23. Dolmen Shipwreck: A shipwreck that through volcanic action and it’s rumoured
is an odd combination of tomb and shup. that there used to be a dwarven hold at
Though from a distance the shipwreck the site, before a cataclysm destroyed the
looks comparatively normal, festooned in hold and sank the surrounding land. The
barnacles and weed, when viewed more fresh water could be a residue from the
closely it is revealed to be made of stone, hold.
not wood. Legend has it that this was a 27. Eidolic Archipelago: Centuries ago,
stone tomb built for a dead demigod that this archipelago sank below the surface of
was then deliberately sunk. With it being a the sea and now what used to be pleasant
legendary tomb, over the years many have and fertile islands are flooded. There are
attempted to get inside the ship to plunder some remnants of settlements in the for-
it. If any have been successful, they have mer islands and the most noteworthy fea-
not announced it. Some would-be tomb ture of these is that each settlement was
robbers have failed to return at all. constructed around an eidolon. Rumour
24. Doomed Field: The sea floor here is is that the residents worshipped the eido-
covered in small, rocky balls, some a frac- lons with rituals that were considered un-
tion of an inch across, others close to a savoury at best and were drowned by the
foot. The balls, if examined, prove to not gods as punishment. There is a belief that
just be rock but to contain metal as well, the eidolons still hold power and that it is
and there are areas where they appear to unsafe to approach them too closely.
have been harvested for this metal as the 28. Enigmatic Chaos: It’s unclear just
seafloor is clear of them. Such harvesting what this region of water is, for it is a con-
has been long given up, for accidents kept stantly churning morass of strange colours.
befalling those who harvested the nod- The chaos changes in size frequently, and
ules and those who utilised the metal from those approaching too close can be sucked
them, leading to a belief that the nodule inside when its size suddenly increases.
field was cursed in some way. This happens more than might be expect-
25. Dreaming Water: This water is ex- ed, and there is a belief that the chaos is
tremely cold and would be frozen solid doing this deliberately. Creatures that do
were it closer to the surface. The tempera- venture inside either do not return or come
ture is far lower than any of the surround- out changed. The surrounding area is lit-
ing area and floating within the water are tered with the bizarre remains of sea crea-
the corpses of those creatures that have tures that were changed by the region.
frozen to death. Though the water clearly 29. Enlarging Ridge: A mid-oceanic ridge
feels cold when entered, it also has a pe- that is known to be increasing in size at
culiar effect on intelligent creatures. They an unusually rapid rate. The ridge is both
often fall into a dream-like state, slowly rising from the sea floor and spreading
dying from cold as they drift unawares, outwards from its highest point far more
5
rapidly than would be expected. The rate observant will notice that sea life appears
of enlargement is such that the ridge is to be giving the seaweed a wide berth.
a cracked and raw mess of rock, as it is Once the seaweed garden is entered, the
growing too rapidly for most underwater reason why sea life avoids it and why it
plants to successfully colonise it. There are gained its name becomes obvious. The
reputed to be some unusually large preda- seaweed begins thrashing furiously, at-
tors living in the area though. tempting to grab hold of any creature that
30. Fascinating Chasm: A deep underwa- enters within range to drag them down to
ter chasm that stretches down a long, long the ocean floor. It’s thought that the sea-
way. Patches of luminescence dot the sides weed is carnivorous and it is grabbing sea
of the chasm, and these patches do not life and other creatures to eat.
remain still but move around. It is believed 34. Furious Vent: Geothermally heated
that they are some sort of bioluminescent water exists this hydrothermal vent in the
lifeform that lives on the cliffs, but the way ocean floor, warming the ocean for some
in which they move and shift has an odd distance around. The vent is dangerous to
effect on the watcher. More than one crea- approach too closely, though. The water is
ture has become fascinated by the moving heated to a level hotter than most can sur-
lights and remained watching them until vive, and moreover exits from the rent at a
they died, their corpses drifting down to furious speed, blasting a column of heated
the bottom. A theory suggests that the a water some distance above it. This col-
lights are part of how a creature that lives umn is also dangerous to enter, but it isn’t
at the bottom of the chasm hunts, fas- easy to detect, other than from the alter-
cinating its prey and then devouring the ation it makes to the currents in the area.
corpses. 35. Ghostlike Upwelling: Water is con-
31. Fallen Hill: This underwater hill rises stantly being driven towards the surface
above the surrounding sea floor, though it here from the depths primarily by the
is surrounded by heaps of rock and other winds. The column of water is filled with
debris for some distance around. The hill nutrients from the deeper realms of the
was reputedly once much larger, but some ocean and many forms of sea life can be
unknown event resulted in it mostly being found as a result, feeding on the nutri-
destroyed. The debris field and piles that ents and each other. Some of what wells
surround the hill are said to have been up are ghostly-pale, almost transparent,
part of it in the past, and on examination phytoplankton, and whatever the cause of
it does look as if the debris originated from this is, sea life that feeds on it also takes a
the hill. similar form, with their flesh paling to the
32. Falling Slope: This continental slope point of transparency.
drops away rapidly from the continen- 36. Grave Reef: This ribbon reef winds its
tal shelf and is a dangerous area to be way across a large expanse of sea, lurk-
around. The slope is unstable and parts of ing just below the surface in most places.
it regularly fall to the continental rise be- Large, oddly-shaped lumps of coral lie on
low. For some reason, the slope seems to the sea floor next to the reef in many plac-
be eroding extremely quickly and the con- es; those that are most recent can easily
tinental shelf is also disappearing. Those be seen to be ships. The reef has a repu-
who venture too close to the slope run the tation for ripping open the hulls of unwary
risk of being hit by pieces of rock tumbling ships and sinking them, so much so that
down from above or slides of debris. it has become known as a graveyard of
33. Ferocious Seaweed: Seaweed covers ships.
the ocean floor in what looks like a pleas- 37. Grotesque Smoker: This hydrother-
ant garden of swaying weed, though the mal vent spirals up as a chimney from the
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ocean floor. It is a light-coloured chimney connected to others and may stretch deep
and the water plume from it is hot, but into the cliff; others are unconnected and
not as hot as some smokers. What is most may only be a few feet deep. The caves are
peculiar about it is how the minerals have not natural, as many of them are too deep
shaped the chimney. For some reason, to have formed from waves eroding the
the deposits have formed into the shape cliff. The caves are believed to have been
of grotesque, screaming faces on the out- tombs at some point, but tombs that were
side of the chimney. If one of the faces is plundered many years, if not centuries,
defaced, it eventually grows back again, ago, and little remains bar a few illegible
identical to the original. Some believe that inscriptions on some of the rock walls.
the faces are trapped souls. 42. Highlanders Estuary: The estuary is
38. Guardian’s Carcass: A huge carcass, difficult to make out in places, for over the
now merely bone and partially covered by years, much of it has sunk well below sea
sediment, lies on the ocean’s floor. Little level and the true estuary has migrated
can be told about what creature the bones further inland. The underwater section is in
belonged to, only that it was enormous and some places merely an unusual pattern on
apparently a sea-dweller. The name comes the sea floor. The water once flowed from
from a rumour that it is the remains of a a highland region, but following a major
guardian creature, a unique being that was land shift many years ago, the highlands
defeated long ago. What the creature was mostly vanished. This resulted in much of
guarding and who for are no longer known. the estuary dropping below sea level at the
39. Haggard Sargasso: This conglomer- same time.
ation of plants and assorted debris is un- 43. Hungering Graveyard: This section
usual in that it is below the water’s surface of the ocean floor is covered in the corpses
rather than above it. A strange combina- of sea monsters of many different types,
tion of currents, water quality and tides varying from the just deceased to the long
conspire to for the sargasso and keep it in dead and skeletal. The oldest remains are
its submerged condition. The name comes buried beneath the sediment on the sea
from another peculiarity of the sargasso bed. Sea monsters seem to travel to this
that has created a wealth of speculation. graveyard for some reason, where they
From a distance, no matter from which die. The name comes from the belief that
angle, the sargasso seems to take the form this attraction is not natural, and some-
of an enormous, haggard face. thing in the region hungers for sea mon-
40. Harrowed Neritic Zone: This area of sters, luring them to the graveyard to die.
the ocean is close to the coast and sunlight 44. Impossible Tablemount: This flat-
can easily reach the bottom, which should topped underwater volcano does not pen-
make it an ideal place for marine life of etrate the ocean’s surface, when viewed
all kinds to live and grow. Yet the area is from above, yet when viewed from the sea
strangely desolate with very little in the floor it appears to stretch far higher than
way of marine vegetation and only a few it should. Those descending onto the ta-
fish. Something in the past happened to blemount from above are easily able to do
the area that resulted in its current condi- so, yet those who try to come at it from
tion and its name, though little is known of below are never able to reach the summit,
what happened. It’s believed that the land which appears to constantly recede into
used to be above water, but the harrowing the distance, no matter how far is trav-
flooded it, amongst other things. elled, even if the distance travelled means
41. Harrowers Caves: These are a se- that the ocean’s surface should have been
ries of caves that have been carved into a broached.
subterranean cliff. Some of the caves are 45. Infernal Reef: An oval platform reef
7
of coral a mile across growing on a conti- stop the spread of the plague, or whether
nental shelf, this is avoided by most crea- it was just the last of a number of curses
tures in the area. The reef glows with a that hit the land, the plague being another,
sullen red light and the surrounding water is not known.
has a strong brimstone taste to it. Flo- 49. Legendary Shell: An enormous shell
ra and fauna found in the area often has rests on the seabed here, one measuring
a fiendish taint to it and its thought that close to a mile in length. No-one knows
the reef has grown around a portal to the what creature it belonged to, and nothing
Hells, the source of the taint and the glow. similar has ever been seen. The legendary
No true fiends from Hells have been found part of the name comes from a legend that
in the region and it’s believed that the reef a demigod fought another powerful being
itself blocks the portal, preventing crea- at this location, and one of the did not sur-
tures from getting through. vive. The shell is from the one who died.
46. Iridescent Plain: Located far be- The legend does not say which was the
low the ocean’s surface, an abyssal plain demigod and which the monster, though,
would normally be dark, yet this one spar- so it isn’t known who, if it’s true, was vic-
kles with points of iridescent light and can torious.
be seen from afar. The local sea life has 50. Lethal Seabed: From a distance, this
adapted to the, for an abyssal plain, un- sandy seabed appears to be quite normal;
usually high levels of light. The motes of a seabed mostly covered in sand with the
iridescence blink on and off in seemingly occasional rock or plant dotting it. Careful
random patterns, yet when the plain it- examination will reveal that there is less
self is approached closely, it proves to be of such than would normally be the case,
impossible to close in on the iridescence, and no other marine life can be seen in
which always blinks out when approached. the area. The seabed is quite lethal to the
47. Lair of the Aquatic Ogre: This under- unprepared, as creatures that venture too
water network of caves burrows deep into close will feel something starting to drag
the rock. It was the lair of a feared aquatic them to the seabed. Those that touch the
ogre, one who terrorised the surround- seabed are rapidly dragged under. Some
ing seas both above and below the sur- believe that the sand is a large, predatory
face. The ogre had many followers, most organism.
through fear, giving them a large army. 51. Loathed Contourite: A patch of sed-
Many years ago, an expedition was sent imentary deposits on a continental rise,
to deal with the ogre. Although the expe- where the deep currents have deposited
dition’s members did not return, the ogre material. The majority of the material is re-
hasn’t been seen since and their followers puted to have a common origin, and that is
have dispersed. It’s assumed that the ogre where the epithet originates. It’s said that
and the expedition’s members both died the material came from an island occupied
during the confrontation. by a civilisation that was so despised the
48. Land of the Plague-Ridden: This gods themselves turned away from it. The
part of the ocean floor is close to the coast island was destroyed in an unknown cat-
and clearly used to be above the surface, aclysm, reduced to fine matter, and this
going by the various ruined buildings and matter was swept away to form the con-
settlements that dot the area, plus signs tourite.
that there used to be forests and fields, 52. Many-Tiered Hill: This abyssal hill,
which are all now dead. Legend has it that like many of its kind, rises only a few
the land was stricken by a deadly plague hundred feet above the ocean floor but
and as a result ended up sunk beneath the is many miles wide. What is most curi-
waves. Whether the sinking was in order to ous about this hill is that the slopes have
8
been tiered in a manner resembling an origin. The muskiness is neither strong nor
above-water way of making hills suitable harmful in nature, but it is noticeable to
for farming. Nothing is growing on the hill water breathers. For some reason, howev-
to suggest itis, or was, being farmed, yet er, it isn’t noticeable to those who literally
the tiers, on investigation, do seem to be taste the water itself; in that case, it just
artificial in nature. tastes like seawater.
53. Mossy Seamount: Rising hundreds of 57. Mutating Water: This expanse of
feet above the ocean floor but not as far as ocean has an immediately noticeable pe-
the surface is this extinct volcano that is a culiar property of being fresh, not salt. The
peculiar vivid green colour from a distance. boundaries of the area seem to be firmly
The caldera of the volcano has long been defined; within, the w3ater is fresh, with-
filled in with debris and sediment, though out, it is salty. Water that crosses over
the surface inside the caldera is far more from one to the other takes on the relevant
treacherous than the rock of the seamount property. The less obvious property, which
itself. The green colour comes from a pos- may be the reason for the desalination, is
sibly unique plant that grows on the sea- that lifeforms that spend too long within
mount, which resembles moss in many the area of fresh water, assuming that they
ways, yet appears to be unrelated to that. are able to survive, start to mutate over
54. Mummified Lair: An old monster lair, time, becoming unrecognisable.
located on the ocean floor, which is ac- 58. Mysterious Current: This ocean cur-
cessed through a small tunnel. The lair rent is of unknown origin. Little can be
appears to have been formed from an detected of it on the water’s surface, as
old tomb and parts of it are free of water, it streams through the deeps, though not
containing pockets of, foul, air. In these down to the seabed. Strangely, though this
pockets are various creatures, possibly the is not easy to detect, the current flows in
former inhabitants of the lair, who have an immense circle measuring many hun-
somehow turned to mummies, though not dreds of miles across. The water within the
the undead kind, despite the presence of current flows noticeably faster than that
water. Inscriptions within the tomb mention without, and the unwary can be dragged
a curse that will befall anything that de- away. The current is assumed to be mag-
spoils it, and it’s possible the monsters ran ical in origin, given that it has neither be-
afoul of the curse. ginning nor end.
55. Mushroomed Mine: An underwater 59. Nursery of the Star-Spawn: This
mine that has long been abandoned follow- area of the ocean is now desolate and it
ing an outbreak of a peculiar underwater looks like nothing lives there. Aeons ago,
fungus that has taken the mine over in its it’s reputed that the area was a nursery,
entirety. The fungus is unusually fast-grow- an underwater breeding ground for some
ing and proved to be practically impossible horrific star-born monsters, and the area
to keep on top of, especially as it tended was avoided by all. Legend has it that the
to infect those creatures trying to remove star-spawn and their nursery were even-
it and turning them into aggressive fungal tually destroyed, perhaps by the gods, and
creatures. So far, the fungus has remained the area turned into an aquatic wasteland.
confined to the mine as have the creatures. There are rumours, though, that buried
56. Musky Basin: A vast expanse of un- beneath the ocean floor, there are still star-
derwater terrain, an entire oceanic basin spawn waiting to hatch and go on the ram-
that contains lesser features within it. The page once more.
basin is known, by those who breathe wa- 60. Ogrish Seep: Various fluids are seep-
ter, for the slight, peculiarly musky “taste” ing from the ocean floor here, and the area
to the sea water, that has no discernible around the vent is surrounded by rock
9
formations and reefs. Large caves dot the Plumes of superheated water occasionally
formations and in some of these there are spout from the caldera, indicating that the
aquatic ogres living. The ogres are always volcano isn’t completely quiescent and that
hungry and anything that ventures into the it may erupt again at some point.
area of the seep will be attacked unless 65. Promethean Rise: This continental
they look too dangerous, and the ogres rise sharply marks the boundary between
have a very high opinion of their own ef- the abyssal plain and the continental slope.
fectiveness. It is far steeper than a continental rise
61. Pale Habili: This coral reef doesn’t would normally be, in some places being
breach the water’s surface but is still high practically a cliff. Clustered at various sites
enough to rip open the hulls of unwary on the rise are the ruins of what were once
ships as it lurks below the waves. The coral huge buildings, suitable for creatures of
is of an unusual, pale colour, always bone giant size. They are long abandoned and
white in appearance. The colour is some- covered in layers of sea life, which hides
times said to come from the bones of all most of them from easy view. Only the
the sailors whose ships have been sunk by regular shapes of the ruins mark some of
the reef. them from a distance.
62. Pest-Ridden Seabed: The seabed 66. Putrid Water: A strange combination
here consists of gravel to a depth of sev- of tidal effects, and perhaps magic, con-
eral feet at least, deeper in places. If the spires to keep this patch of water stagnant.
gravel is watched, it appears to be moving, Fresh water doesn’t manage to flush out
and this is because it is. Many small oce- the stagnant, and rotting matter fills the
anic pests live within the gravel and their area. The water is not merely putrid; it is
constant movement continually disturbs deadly. The lack of circulation means that
it, which prevents any plants from grow- there is no oxygen in the water and the
ing. The pests subsist on organic matter rotting matter, which somehow manages
that drops onto the gravel and have been to collect, fills the water with toxins from
known to attack creatures en masse should the decay. The occasional sea creature gets
something approach too closely. trapped in the water and dies, adding its
63. Plague-Riddled Chain: A chain of own carcass to the mess.
seamounts, large mountains that fail to 67. Radiant Seabed: The seabed in this
reach the ocean’s surface, stretches across part of the ocean is rocky in nature, with
the sea floor. The seamounts in the chain outcroppings of rock and many loose boul-
are clearly of volcanic origin and bear signs ders and rocks covering the spaces be-
that they were once above the surface, but tween. There is very little sand; only a few
were drowned millennia ago. The seamount patches where the sand has settled in the
chain has a nasty reputation and is avoid- hollows of the rocks. The seabed can be
ed; creatures that visit them frequently fall seen from some distance away, and even
victim to mysterious and fatal diseases. from the surface, because many of the
Some think the diseases are why the sea- rocks emit a phosphorescent glow. This
mounts were drowned by the ocean. isn’t a uniform glow, but instead follows
64. Powerful Caldera: This former sub- veins in the rock, though the veins cannot
marine volcano was known for its powerful be discerned from the surrounding areas
eruptions that devastated the surround- by anything other than the glow they give
ing ocean, even causing damage on the off.
surface, killing marine life and destroying 68. Ravenous Zone: An abyssal zone, far
ships. It is many centuries since the vol- below the ocean’s surface, this area re-
cano last erupted, but memories of its ceives little daylight, as is typical. Though
activity linger on and the area is avoided. not one of the deepest parts of the ocean,
10
such being reserved for the various deeps, and marks, presumably from destructive
there are still not many regions outside activities in the past, though it isn’t known
of the deeps that are further below the what. Some believe that the scars are too
surface. The zone takes its name for the regular, in some ways, to be the result of
tendency for creatures to enter the area random destruction. This has led to a claim
to never return. It is avoided by the un- that the lands hold a riddle in the scars,
derwater dwellers and is considered to be that would be possible to interpret, though
a dangerous place from which few return. no-one has managed to come up with any-
They believe that there is something in the thing yet.
abyssal zone eating those who enter. 73. Russet Shelf: A large continental shelf
69. Reef of the Old Ones: This coral reef extending outward for many miles from
is of an unusually regular shape and of a land, this area is even shallower than is
larger size than might normally be expect- normal for a shelf. From above, the water
ed, stretching many yards from the ocean appears to have an odd, russet hue to it,
floor. The shape of the reef is suggestive but this is not due to the water itself. In-
of something built, rather than organical- stead, it is from an underwater plant that
ly grown. Legends about the place claim grows profusely all across the shelf, a plant
that the reef is the site of an outpost of that appears to be a type of seaweed but
an ancient, long-gone civilisation, and has which isn’t found in other regions. Oddly,
grown on the remnants of the walls of the many of the fish in the area are a similar
outpost, accounting for both the shape and colour; it’s thought that they have become
size. Amongst the underwater dwellers, the that colour from eating the russet sea-
coral reef has a bad reputation. weed.
70. Reeking Maze: A maze of underwa- 74. Sable Maelstrom: This huge, churn-
ter canyons riddles the area. Though the ing maelstrom is filled with sable-coloured
way through the maze is easy enough to water, and those sucked within it are rare-
traverse when viewed from above, it can ly able to see through the water to find
be more complicated when an attempt is their way out. The maelstrom can be seen
made to travel through it. The water with- from some distance away as a writing
in the canyons somehow manages to reek black funnel towering through the water.
and also inhibits vision to a degree. What- Approaching the maelstrom is dangerous,
ever it is that affects the water remains as it sways around and, seemingly by de-
within the canyons; the effect disappears sign, often lurches towards creatures that
immediately after creatures venture above approach too close to it, sucking them in,
the canyons. often never to be seen again. The mael-
71. Repugnant Current: This boundary strom is not believed to be natural, but it
current runs close to a coastline but it is isn’t known what it could be.
avoided by most. The nearby land has a 75. Scarred Sill: This low barrier divides
bad reputation and this may be justified as two oceanic basins, and would have orig-
something seems to have seeped into the inally kept the environments in the two
adjoining waters. It is a shallow, slow and basins different from each other. Enormous
warm current, so easy to pass through, but scars and cuts mar the sill, though, and the
any who enter into the current quickly start water can flow between the basins much
to feel uncomfortable. This feeling only more freely than before. The two environ-
gets more intense the longer they are in ments are no longer significantly different,
the current, and few are able, or willing, to and are identical on each side of the sill.
stay within it for long. The damage the sill has suffered is clearly
72. Riddled Scarred Lands: This part of not natural in origin.
the ocean floor is covered in many scars 76. Scraggy Guyot: This flat-topped sub-
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marine volcano rises some distance from the seabed finds the occasional ruin or sign
the sea floor but fails to come anywhere that the seabed did use to be above water,
near the surface. Like most guyots, it is and that it appears to have sunken below
believed to have been above the water at rapidly.
one point, but it is now well below it. The 80. Shattered Trench: This oceanic
flat top of the guyot is known for its pit- trench extends deep below the surround-
ted and damaged appearance, damage ing floor of the ocean and is notable for the
that doesn’t appear to have been caused shattered appearance of its sides. For some
simply through erosion. Instead, it looks reason, huge cracks riddle the sides of the
like the guyot was attacked by something, trench and falls of rock to the floor are not
and remnants that look artificial in nature uncommon; travellers within the trench
result in the belief that the guyot, when it need to watch out for tumbling boulders,
was an island, was inhabited, and that the and sometimes entire cliff faces, descend-
inhabitants were attacked by something ing into the depths. The shattering of the
powerful. trench seems to be ongoing, yet there is
77. Secret Plateau: It may seem odd no sign it is linked to earthquakes or any-
to describe an oceanic plateau as secret, thing similar that could explain it.
given that they are large, flat elevations 81. Skulker’s Seep: Black liquid slowly
some height above the surrounding sea seeps out of the ocean floor here, form-
floor, making them easily visible from some ing a large pool of thick oil that does not
distance, given proper light. However, this mix with the surrounding water. The seep
plateau cannot be seen from a distance as is avoided by most sea creatures, as once
the sea floor doesn’t appear to rise. It is covered in the oil, they quickly die. A few
only when the plateau is approached within of the more intelligent creatures occasion-
a few yards that it suddenly becomes vis- ally harvest the oil from the pool, though
ible as it is shrouded behind some ancient this is infrequent due to the difficulty in
illusory magic. The illusion doesn’t keep using fire underwater. There is also reputed
creatures from the plateau, although it to be a creature, the Skulker, that lurks in
may once have, and there are some equal- the vicinity, occasionally preying on visitors
ly ancient ruins on it from some lost under- to the seep.
water civilisation.
82. Soundless Forest: The seabed here is
78. Senseless Reef: This barrier reef runs home to a large kelp forest, whose fronds
fairly close to the shore, and has caused wave gently in the currents. The kelp is
many ships to run aground because it home to a wide range of fish, but the most
doesn’t quite reach the surface of the sea, unusual feature is the sound-deadening
even at the lowest tide. There are a few nature of the forest. Sounds can be ampli-
channels through the reef, but these are fied underwater, but in this kelp forest the
strangely hard to navigate. Some of the opposite is true. All sounds are muffled,
ships that have run aground have done so with the effect being greater deeper within
whilst traversing what they thought was a the kelp, until eventually it is utterly qui-
channel through the reef. Often, those nav- et with not a sound being hear. This can
igating the ship reported losing their ability make it dangerous, as predators that rely
to sense their direction or where they were on sight use the silence to cloak their ap-
supposed to be going. proach.
79. Shattered Sea: A shallow and warm 83. Spellbinding Seabed: The seabed
sea that looks as if it was once land. The here is made of what appears to be mud,
seabed is marked with many cracks and rather than sand or rock, and is a glutinous
breaks, as if the land was torn apart by a morass of decaying matter. Those who are
cataclysm many centuries ago. Searching incautious when they approach the seabed
12
risk getting trapped by the morass and ill-aspected, trading port. It was renowned
pulled under, which adds yet more decay- for the depravity and evil indulged in by its
ing material to the mess. Little in the way inhabitants. Though a travelling preacher
of sea life lives in the area as the morass of great renown was able to turn most onto
has polluted the water with the by-prod- the path of repentance, it was by then too
ucts of decay. The way in which the muddy late. The town was submerged beneath the
seabed sucks down the wary seems so un- waves in a freak, possibly divine, storm
usual that most who have encountered its that washed the very land away. The re-
effects assume it to be magical in nature. mains of the buildings now dot the sea
84. Spindly Reef: This coral reef runs out floor and the area is rumoured to be filled
from the nearby land, sloping into the sea. with the shades of those who were unable
It is an apron reef and all of it is currently to complete their repentance in life.
underwater. Normally, such a reef would 88. Sunlit Cliff: Deep below the water’s
continue to grow and form into a fringing surface is this cliff, which stretches even
reef, but this reef is diminishing instead. It further into the depths. Sunlight doesn’t
used to be a fringing reef but has gradually penetrate this far below the surface of the
disappeared over the years, leaving only water, and most of the area is dark. The
a spindly, narrow remnant of what used to exception is the cliff, which is brightly illu-
be there. It is thought that the reef may minated as if by sunlight. The cliff doesn’t
have been mined for coral by an undersea shed light, but it can easily be seen from
civilisation. some distance away and the fauna and
85. Stinking Spawning Ground: Under- flora that lives on it are unusual, being
water, smells can be more often a matter more suited to lighter waters. It is thought
of taste than actual smell, and this vile that the water near the cliff has a peculiar
section of water is the spawning ground property that somehow manages to direct
for a particularly repugnant type of fish. sunlight onto the cliff.
The fish itself is not aggressive or danger- 89. Swallowing Smoker: Venting out of
ous, but it exudes a scent and smell that the ocean floor is superheated water that
is so appalling that it works as a defensive has formed a black, chimney-like protru-
mechanism against predators. The fish sion around it from precipitated minerals.
concentrate so heavily in the spawning The smoker’s chimney stretches for over a
ground that most other sea life avoids the dozen yards around it and is rich in metals.
contaminated water. The vent itself is dangerous to approach
86. Strange Shoal: This submerged bank too closely, as the superheated water may
of sand seems to have a strange distortion burn the unwary before it cools. The fea-
in where it is. When viewed from above the ture gets its name from the occasional
water, the shoal appears to be safely below “gulp” it makes, when it briefly stops emit-
the surface. However, when seen from be- ting superheated water and instead swal-
low the surface, it appears to be rise above lows some of the surrounding water in. The
it. A number of ships have sunk in the re- tug formed when this happens is strong,
gion or been damaged, after encountering and the unwary can get sucked into the
a shoal that did not appear to be a threat. chimney, only to be blown out again in an
Even stranger, it is possible to swim over exhale of superheated water.
the shoal, if approached from underwater, 90. Swampy Downwelling: The water
even though it appears that attempting to here is gradually sinking towards the bot-
do so would result in rising above the wa- tom of the ocean, and this movement can
ter’s surface. clearly be seen because the downwelling is
87. Sunken Town of the Repenters: filled with all sorts of debris, to the extent
This sunken town was once a notable, but that it is almost a swamp in its consisten-
13
cy, rather than water. Material gathers on accidents befell everyone who took some,
the surface above the downwelling, thanks the tower has been left alone.
to the currents, and then makes its way to 94. Towering Volcanoes: This arc of
the bottom. The sheer amount of organic ancient to new volcanos stretches across
matter present means that there are many a goodly portion of the sea floor. The most
fish feeding on it in the area, and in turn recently, and sometimes still, active volca-
predators and their predators can also be noes are where the name comes from, as
found. they quickly breached the water’s surface
91. Thaumaturgic Platform: This carbon- forming islands. The oldest volcanoes in
ate platform serves as the base for a large the arc have been worn down by wind and
reef, and is often harvested by sea-dwell- weather until they are no longer above sea
ing civilisations due to the curious proper- level. The entire region has active vulca-
ties of the carbonate deposits. For some nism, most strongly concentrated in the
reason, the deposits radiate magic and area around the youngest volcanoes, but
prove useful when used in spells and other the other areas still regularly experience
magical endeavours. There is a belief that earthquakes.
the platform itself is magical in some way, 95. Tranquil Meadow: A peaceful area
that an ancient civilisation created the car- of seagrass near the coast, growing in the
bonate platform itself as a way of making soft sea bed. The seagrass reaches high
a source of magically-imbued sediment to into the water and is home to many dif-
harvest. ferent marine species. There is little in the
92. Thundering Range: A range of sub- way of currents or waves in the area of the
marine mountains that stretches for many meadow, even on the surface. The activity
leagues. Its presence can be detected from is surprisingly low, only being enough to
some distance away due to vibrations in keep the water oxygenated and healthy.
the water which, to those sensitive enough, 96. Twitching Gyre: A comparatively
does sound like thunder. The mountain small set of circular currents, not the size
range is very unstable and suffers from of a major oceanic current, but not small
frequent rockslides, making it dangerous to or fast enough to be considered to be a
be on or even to approach too closely. The maelstrom. The gyre is completely under-
slides constantly fill the surrounding wa- water, and though it isn’t enormously pow-
ter with sediment and particulate matter, erful, it is strong enough to drag unpre-
interfering with sight and breathing. The pared creatures away. Various small items
source of the instability isn’t known, but are found circulating in the current, which
there are rumours of mining activity within can be painful if encountered suddenly. The
the range. gyre is known to “twitch” suddenly; mov-
93. Tower of the Forsaken Coral: ing hundreds of feet away from its previous
Stretching dozens of yards up from the position. It isn’t known what causes this.
ocean floor is a cylindrical coral tower, 97. Umber Water: This region of water is
measuring over 20’ in diameter. The tower a reddish-brown colour, caused by a lot of
is of a curiously regular shape, seemingly suspended particulate matter in the water,
like a round tower that would be found on which obscures vision and makes it diffi-
the surface, but made from coral. Explora- cult for those with gills to breathe. That’s
tion of the tower confirms that it is made assuming that anyone is foolish enough to
from coral, not just coral that has grown enter the water, for it is also boiling hot.
up around an existing structure. The coral, The water and the suspended matter are
however, is dead and has been for some heated by a geothermal source just below
time. A few pieces have been broken off to the seabed, which not only boils the water
use as decoration and jewellery, but after but also deposits the matter in it and keeps
14
it swirling. At the edges, the water cools off at one point but they are so ancient it is
and the particles start to dissipate, but the impossible to tell what their original form
water quickly gets hotter and the particles was. The ruins are noteworthy for the large
get rapidly denser if the area is entered. number of sea snakes that can be found in
98. Variegated Coastline: Until compar- the area, all of which are unusually poison-
atively recently, this submergent coastline ous. Some theories suggest that the ruins
was above the water’s surface, but a rise may have been connected to a snake god
in water levels drowned it. Drowned riv- in some way, which could account for the
er valleys cut through the area, and the presence of the sea snakes.
remnants of them can still be seen, even 100. Wyrm’s Placer: This submerged reef
though all the old plant life is long dead has a rocky bottom, which is more unusu-
and rotted. From above, the drowned al, and stretches for some distance. The
valleys give the water a variegated ap- reef is high enough that it ships run the
pearance, due to the differences in depth risk of ripping open their hulls if they try to
between the bottoms of the submerged sail over it. There are two claimed origins
valleys and the tops of the now-submerged for the reef’s name. The first is from the
hills. shape, which is vaguely like a wyrm. The
99. Viperous Ruins: Ancient ruins clus- second is that it is the reputed home of
ter on the sea bed, with little more than a huge aquatic wyrm, one that sleeps for
tumbled, Brobdingnagian blocks marking many years before stirring again, and it is
what used to be immense buildings. The the wyrm that is responsible for a number
buildings may have been above the surface of the lost ships in the area.

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More Encounters and Things to Discover Outdoors
100 Chaotic Happenings to Experience
100 Cold Wilderness Locations
100 Curiosities to Bamboozle Players to Find Outdoors
100 Elemental Locations
100 Encounters for a Fantasy Desert
100 Encounters for a Fantasy Jungle
100 Encounters for a Fantasy Swamp
100 Encounters for Fantasy Mountains
100 Encounters for Fantasy Oceans
100 Encounters for Fantasy Plains
100 Encounters in a Fey Forest
100 Fantasy Islands to Encounter
100 Landmarks for a Fantasy Setting
100 Pieces of Flotsam and Jetsam To Find On A Beach
100 Random Encounters for on the Road or in the Wilderness
100 Sights and Sounds to See and Hear after a Battle
100 Snow and Ice Encounters
100 Temperate Wilderness Locations
100 Things to Find, See and Hear in a Forest
100 Tropical Wilderness Locations

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