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SERAFINA’S CHOICE

A Vodacce Rescue Mission

A desperate sister calls upon the Heroes to rescue her twin, who remains trapped in
Vodacce. She has been forced to marry against her will. But what the Heroes find instead is
no damsel in distress.
By Tobie Abad

Keywords: Hard Choices, Stealth, Sorte, Domestic Abuse


Explorers Society, 7th Sea and all related marks are © and ™ 2016 John Wick Presents. All rights reserved. No part of this
work may be duplicated without express permission from the Author.
The Women of Vodacce
There are only three kinds of women in Vodacce: the courtesans, the noblewomen, and the witches. You learn
to love one, to make love to another. The third? If you involved yourself with the third, I’m afraid you’re
already in too much trouble. — Capistrano Delgado, The Secret Lives of the Great Game.

That approach allows players to pace when to use


Introduction their Hero Points or Advantages, especially when
It is said that even if men hold all the power in such tend to be usable only once per session.
Vodacce, it is the women who hold the potential to
rule the land. To maintain control, laws and
traditions have been designed by men to limit the
opportunities and options that exist for Vodacce
women. Women are not allowed to learn of the
politics and sciences the world offers save for
Step 1 Meet the Lady Serafina.
matters of love and passions. Women are expected
to care for and support their husbands, or in the Step 2 The Prison.
lack of one, their fathers and their brothers. In Step 3 Confront the Villain.
some way, Noblewomen and Courtesans are pitted Goal The Heroes do what is just.
against each other; courtesans are trained to
please and entertain and are taught to read and
arouse with both word and touch while Adventure Summary
noblewomen are tasked to dress plainly, veil their Angelica Nappi, dutiful older daughter of the
eyes, and no nothing of the vulgar practices of ink Nappi family, has written a desperate letter to the
and paper. This contrast in expectation has them Heroes. She asks for their help to rescue her
despise each other out of spite or jealousy, either younger sister, Serafina. Long based in the
of which serves the strengthening of man’s position Crescent Empire, Angelica hopes the Heroes can
in the Nation. save Serafina from a forced marriage to an
unsavory man.
Some believe the emergence of Sorte is the
Creator’s way of balancing things out. Of giving Guiseppe Andreotti, a merchant who trades on
women a chance to regain power. Or worse, as spices, is reputed to have no qualms in
proof of how the lack of enlightenment and participating with the slave trade. Angelica’s
knowledge from the Creator’s light can give the investigations have uncovered that two of
darkness of Legion room to slip its tendrils in. This Guiseppe’s ships were intercepted by a Sarmatian
adventure hints at one of those two possibilities. ship. The Sarmatian Tremtis in charge of the vessel
liberated the Rahuri prisoners chained to the

Goal and Basic Story


Vodacce ships’ holds.

Serafina’s Choice has a 3-Step Story before While most of Vodacce ignores the prohibition on
achieving its Goal. A practice my group enjoys slaves, Angelica personally despises such practices
using is making each Step an “Act” in the story, and knows her sister would never wish to be
which means each one has their own highpoint and married to a man who makes a living in such a
once that has been reached, the group knows to manner.
allow the Act to end for the next one to begin.
Unfortunately, she is wrong.

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Serafina isn’t being forcibly married to a horrible
man. She was the one who seduced him and won
him over. Serafina discovered she had a gift for
Sorte on her own and chose to hide it from her
family and friends. She realized for a woman in
Vodacce, power was always going to be fleeting.
But to have power no one was aware of, now that
was a much greater power.

Serafina pulled on the strands to draw Guiseppe to


her, ensuring an attraction would form once they
met. With his wealth and influence, she foresaw a
bright future ahead of her – one where she was the
one in charge. In many ways, Guiseppe is the victim
in these events.

When the heroes arrive, they don’t find a damsel in


distress. They find a person on the verge of
becoming a Villain.

Can they stop her? Or save her?

Playing Safely If you choose to use the X-card, simply do the


This Adventure may touch on some of the darker following:
aspects of the 7th Sea world, and thus might not
be for all groups. Abuse, sexual discrimination, and Read this aloud:
violence may be present in the story and that may The X-Card is an optional tool that allows anyone in
not be deemed welcome in the game for some your game (including you) to edit out any content
groups. Before you start running this adventure for anyone is uncomfortable with as you play. Since
your group, be sure you discuss what kind of an most RPGs are improvisational and we will not
Adventure Serafina’s Choice offers and decide if it know what will happen til it happens, it is possible
is the kind of story the group would enjoy. The the game will go in a direction people do not want.
adventure can still be run with the less desired An X-Card is a simple tool used to highlight and
elements being toned down, or perhaps even resolve problems as they arise.
merely portrayed as events happening “off-
camera” so to speak. Now, get an index card and draw an X on it.

On that note, consider using the X-Card at your Now read the next part aloud:
table. Designed by John Stavropolous, the X-Card If anything makes you uncomfortable during the
is a tool that helps groups manage difficult content game, just tap this card to alert everyone else. You
without requiring discussing the topics in advance. do not have to explain why. We will simply edit out
anything X-Carded. If there is an issue, anyone can

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call for a break, so things can be discussed
privately. I know it sounds funny, but it will help us
play amazing games together and usually I’m the
one who uses the X-Card to protect myself from all
of you! Thank you!

The use of the X-Card will allow your group to


explore disturbing elements without having to
worry about pushing the story in bad places and
undesired areas. Read more about the X-Card at
tinyurl.com/x-card-rpg.

THE [H]
As popularized in other Community Created
Adventures, the use of the [H] reference is meant
to give the Game Master a means to dynamically
modify the size of Villains and Brute Squads for
various group sizes. Wherever you see [H], replace
it with the number of Hero characters in the Scene.
In some places [H] will have a multiplier or divider
(2[H] or ½[H]) or a base value (4+[H]).

If your players have a more combat savvy group,


such as one with at least one Duelist, consider
doubling the Strength of one or more Brute
Squads, Monsters, or Villains.

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Story Step Breakdowns:
This is the overview of each part of the Adventure.
Each Step has their own parts.

Step 1: Scene 2-1


Meet the Lady Serafina Wards and Guards
The Scene opens with the Heroes already at
Vodacce. They are at Casa Andreotti and they
meet the many people there. Page 17
The Heroes slip out, evading or besting guards as
they go.
Scene 1-1
Mingle Scene 2-2
Angelica’s Arrival
Page 8
The Heroes arrive at the fête and meet the many
Page 20
people present. These initial introductions give
At the hiding place, the Heroes find Angelica
them glimpses of Serafina and her husband.
waiting for them, anxious for news of her sister’s
rescue. Learning the truth, she is distraught and
Scene 1-2 asks to be with them when they challenge her.
Marriage Bells

Page 12
Step 3:
The two are married. And Guiseppe could not get Confront the Villain
any happier. The Heroes with Angelica confront Serafina.

Scene 1-3 Scene 3-1


Foiled Escape Fates Align

Page 14 Page 23
The Heroes attempt to sneak Serafina out only to The Heroes and Angelica confront Serafina in a
learn she’s the person in charge of the manor. They final moment.
are captured at the end of this Act.

Goal:
Step 2: Do What is Just
The Heroes must defeat Serafina and bring her to
The Prison justice to face for her crimes… or does she?
The Heroes plans the escape. They use their
resources and skills to evade the guards and gather
with allies.

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Meet the Lady Serafina

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Step 1:
Meet the Lady Serafina Amnesia
The Heroes are at Vodacce, attending a fête at Someone who can resolve a lingering
Casa Andreotti. The scene opens with them broken memory could also be in the party.
already at the event, dressed in their finery. The
celebration is a pre-nuptial festivity with everyone Cursed
there to congratulate the couple. While most Someone who is related to the curse can
traditions reserve the celebrations for after the be present at the event.
wedding rites, Andreotti seems to have insisted
that the party begin this early – as if to show off his Hunting
veiled bride-to-be. Angelica might have information on
someone that is being hunted. In return,
In Medias Res she wants a simple favor.
The Adventure opens with the Heroes already at
the event to start with the scenes already moving. Intrigue
Use this Scene to have flashbacks that answer why The mission offers a chance to enter
the Hero agreed to come. Vodacce and mingle with the nobility. This
may offer opportunities for other goals the
Getting the Players Involved Hero’s societal connections may need.
For most, it can simply be the Heroes as a group
deciding to help after a letter from Angelica asks Lost Love
them. They all know Angelica from a past Perhaps one of the Heroes once had a
encounter and remember her as a young kind romantic history with Serafina?
woman who helped those she could with her
meager funds. Missing
The Hero has a Vodacce companion or
Alternately, you can utilize the following Story Step sister who had gone missing as well. So,
suggestions. this feels like a chance to do right what was
wrong before.
Aid
Obligation
Angelica is an old friend whom the Heroes
The Hero may owe Angelica a favor. Or
met before. She asks for their help.
perhaps the Hero made a promise once to
Alliances watch over the two girls when they were
The request could have come from a Secret younger.
Society they hope to win over.

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Rahuri Spirit Quest
The spirits remember the Andreotti and his b) Serafina looks like she’s a prisoner.
sins. This is a chance to bring them peace. Serafina is dressed in black, despite being the
bride. She has a black veil over her eyes, a Vodacce
Rites of Passage
practice to keep them from staring at other men.
To face the very slavers of their people is a
She has a black embroidered ribbon around her
rite of passage that few get the
wrist, which Guiseppe holds like a leash.
opportunity to do.

Rivalry c) The Heroes try to pass Serafina a message


There is unfinished business between the Whether they plan to try to sneak her out or use
Hero and Guiseppe. This is an opportunity some other means to take her with them, the
to face him. Heroes need to at least reassure her that she is not
alone. This is vital as it works with the later reveal
Romance that she’s the Villain in the story.
Angelica was once the apple of your eye.
Or perhaps Serafina was once someone Rich and the Famous
you hoped to woo. Vodacce celebrations are always intimidating.
While Montaigne celebrations are festive and
Vendetta
colorful with lots to feast on and drink, Vodacce
Guiseppe’s ships have caused you trouble
festivals are serious and cultured affairs (or at least
in the past. Or worse, his men or he himself
they see them that way). Knowing who one can
has hurt someone you care for.
speak with is key to having a great time.
Eavesdropping on conversations is not uncommon
Scene 1-1 and many times is even expected (as some share
Mingle stories that were specifically designed to be
The Heroes arrive and meet overheard and spread in that organic manner.)
the other
people at the fête. For any Heroes who are not of high class or noble
heritage, be sure to describe how people
immediately have an unconscious negative reaction
Key Points of the Scene to seeing them. Or how they keep throwing
The scene must accomplish the following things:
judgmental glances their way. For Heroes who fit
right in, be sure to let them hear how their
a) Trouble is not welcome companions, “Don’t quite fit in.” Maybe even have
The Heroes must realize Guiseppe is surrounded a guest whisper to them a snarky remark about
by quite influential people. Doing something brash their companions, not knowing they’re all in one
and violent will not be the best course of action. group.
Any attempt to start a scene will have multiple
people calling upon their guards to settle the The celebration is lush and expensive, with
matter. elaborate silverware, rich decorations, and
expensive paintings all placed on display.
If the Heroes are allied or rivals with any of the
Merchant Princes of Vodacce, this event would be
a good time to have that Prince appear, but not
necessarily stay around. It does, however, show
more that Guiseppe is quite well connected.

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DRAMATIC SEQUENCE:
Mingling with the Guests As Vodacce gatherings go, many people are
Opportunity to learn more about the husband-to- present merely out of the need to be present. If
be, Guiseppe Andreotti, and others. the Heroes are not related or affiliated to such
Secret Societies, use them to just impart the
necessary information to the players.
Opposition: There aren’t any actual opposition to go
against in this Scene. However, there are Consequences
to avoid that can challenge Heroes. Reward players who Let’s Get Out of Here: If any Heroes opt to take
find creative ways to avoid notice of the guards. the less subtle approach, such as using Sorcery such as
Porté or calling upon Khahesh-ahura or Matushka’s Gifts
to fly and take Serafina out of the Scene, then the scene
Objective: simply transforms into an Action Sequence with
Gain as much information as possible. Consequences of getting hurt. You can proceed to
Scene 2-1, Wards and Guards.
Approaches:
Panache or Wits with Convince, Empathy, or Tempt
are the key combinations to use. Heroes can talk
about their exploits or use their Reputations to If they do connect to the Society, then the can get
open conversations. Given this is Vodacce, it is further information that would otherwise not be
likely there is a fellow member of a Secret Society shared.
in the event which the Hero can connect with to
• Die Kreuzritter
get more unique insight.
Malcolm Dorber
Malcolm wishes the two well. He does not think
Opportunities and Consequences:
The Heroes only have 5 Raises worth of time to talk Serafina is happy, but he doesn’t really care about
before the actual wedding proceedings begin. her.
Given the importance of the event, inform the
Heroes there is Pressure upon all of them not to Secret Society Info: Malcolm admits there are not
interfere with the wedding. This means any Raises monsters or such stories present in the region.
spent to directly interfere with the wedding cost 2 Instead, he’s here to see if he can forge economic
Raises instead of one. ties with another merchant in Vodacce.
There is a Group Consequence of H raises to avoid
the notice of Guiseppe’s men. This can be paid for • The Explorer’s Society
any member of the group, regardless of where Georgi Ceracas
they are. Guiseppe always preferred full control over
anything he touches. And this has made him an
Raises can be spent to see Serafina, who always efficient yet cold. Andreotti owns five ships. And
stands close to Guiseppe and remains quiet. lost two other ships recently, though he has not
Getting close, however, affords only short snippets said how.
of one-sided conversation, with Serafina merely
listening and, at most, nodding in response to the Secret Society Info: Georgi does not know of any
Heroes’ words. Syrneth artifacts to be of note in this household.
Guiseppe never bothered to investigate such
objects, fearing their unpredictability.

• The Invisible College


Thomas Kahel

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Guiseppe trades in various spices and once even • Močiutes Skara
had trading connections with Jayakarta, all the Fyodor
way at Khitai. His wealth, however, suggests he He was a witness to a small incident with
engages in other opportunities that are not Guiseppe some nights back. They were enroute
commonly known. back from the port when a group of ruffians
attempted to steal from them. Fyodor fought
Secret Society Info: Thomas is only present back and saved them by transforming into a bear
because he’s mingling with some noble and intimidating the thieves to run away. When
connections to gain access to a nearby gallery. one tripped, however, Guiseppe saw it as an
He’s looking into some rumor he’s heard about opportunity to beat the young thief up. Fyodor
the works of some inventor named Nisab had to stop him to save the boy’s life.
Guissola. He despises Guiseppe, hearing he
strikes Serafina when she makes any mistakes, Secret Society Info: Fyodor has investigated
even minor ones. Guiseppe’s household. While most are
emotionally or verbally abused, Guiseppe keeps
• Knights of the Rose and Cross them well fed and properly paid. Guiseppe’s
Emily Carryl ruthlessness seems to be emotional based and
Serafina rarely makes appearances. Usually she is easily triggered.
locked up in her bedroom. Her parents passed
away last winter, the cold having found a way into • Rilasciare
their lungs. Not even the other daughter, Rene Herdoblez
Angelica, was able to visit he funeral. Serafina Guiseppe is a disgusting man with fingers in many
rushed it, probably out of fear that Guiseppe pies. His wife, Serafina, is a poor woman trapped
would get mad. in the world of the wealthy. Had she been a Fate
Witch, she could have at least tried to make life
Secret Society Info: Emily is curious where the better in some ways.
funds are coming from. Guiseppe has never
reached out to them for assistance. She suspects Secret Society Info: The Rilasciare has other things
Guiseppe might be involved in the slave trade. to focus on right now. Rene is only here to meet
with another contact in the area. She warns the
• Los Vagabundos Hero Vodacce is a dangerous place to fight
Margaret Bacon against nobility. “They’re everywhere.”
Margaret adores Serafina’s new look. She wasn’t
one to wear her veil in that matter before. It is • Sophia’s Daughters
almost as if Serafin has learned to embrace it Florence Medea Mercier
more. It does hide her face much more. Margaret Florence has known Serafina for the last seven
wonders if that’s intentional. years. She used to be her confidant – sharing with
her all her fears and insecurities. Four years ago,
Secret Society Info: Margaret has heard of the Serafina stopped writing and the next time
rumors of Guiseppe’s true activities and has found Florence heard of her was tonight with news of
evidence that he has been in the slave trade their impending marriage. Florence wants to spirit
business. She suspects he has ties with the ATC. Serafina to safety, but sadly, Guiseppe has gained
She is considering reaching out to Seraphina to control of the nearest port and closed off any
see if she needs assistance in breaking free from options to leave by sea. She has also not gotten
her husband. permission from the Society to extract Serafina,
but she does not know why.

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Secret Society Info: Sophia’s Daughters has one. Guiseppe’s men are all Special Brutes: Guards
informed all their agents NOT to interfere with and Danger Points can be spent to protect
Serafina’s marriage. No additional information was Guiseppe as needed.
given. Florence hates this but knows she must
comply. The guards fight until they are knocked out.

Here Come the Guards


If the Consequence of the guards finding them is
not paid, then Guiseppe’s personal guards Violence in Vodacce: Be sure to discourage the
apprehend the Heroes and ask them to surrender. players from opting for direct violent tactics in the first
They are escorted out of the premises and warned part of the story. Remind them of the number of
that if they reenter, they will be dealt with in a more innocents who can get caught in the cross-fire and the
consequence of having a larger security force searching
permanent manner.
for them. If they push for that, however, proceed to
Scene 2-1 and make the necessary adjustments to run
If the Heroes really push towards violence, however, the fight scene.
Guiseppe calls for the guards to step-in.

ACTION SEQUENCE:
Symbolic Hints
Guards and Guns
A good visual motif to use in this adventure is the
If the Heroes push for violence, then this is here for
concept of spiders and their web. For the first
them.
scene, you can be less overt. Mention the presence
of hanging clothes lines that crisscross some areas,
possibly snaring those who hurry through them. Or
Opposition: Guiseppe is no small fish. Though not a even serve as cover which the Heroes can use to
Villain of great note, Guiseppe does count as having 5
sneak around.
Influence, which is enough to call for a total of 50 extra
points worth of Brute Squads to help. While Heroes can
eventually bring them down, it won’t be without taking
The decoration for the wedding could consist of a
some Wounds of their own. lot of beautiful embroidered and woven textiles.
Table decorations and clothing might feature a lot
of entwined threads as highlight features.
Objective:
Defeat the guards (and get out).

Approaches:
The assumption of this is a fight to get out before
the Villain sees their involvement. Wits, Brawn, and
Finesse are important here. Weaponry helps but
Athletics might be the key Skill here to get out.
Bear in mind, the point of this fight is to get out. If
the Heroes think they might as well fight Guiseppe
and his men directly, then some modification will
be needed in the next Scene.

Opportunities and Consequences:


The gathered guests and nobility still throw upon
the Heroes a Pressure: Leave the Party, making
anything other than leaving cost 2 Raises, instead of

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As they all enter, they find flowers and candles
have been set up in the interior, illuminating an
artistically painted dome. All the walls are covered
Scene 1-2 with painted images of the lives of the First and
Marriage Bells Second Prophet and the central rectangular altar
The Heroes bear witness to the has the Vaticine Cross laid within a down-facing
marriage. isosceles triangle. The structure, while being a less
popular venue, is no less impressive.

Key Points of the Scene


The wedding proceeding goes smoothly with the
The scene must accomplish the following things:
Vaticine Priest leading the rite. When the time
comes for the Exchange of Vows, the Heroes easily
a) Serafina and Guiseppe get married notice that the Priest does not ask for the
Their marriage is ultimately part of Serafina’s plan. traditional question calling for anyone who thinks
So, despite her giving the impression of being the the two should not be together to speak up. If any
victim in all this she needs Guiseppe to marry her, of the Heroes considers interrupting the events,
so she can inherit all his belongings after she deals describe how that moment, the bride’s eyes can be
with him. seen despite the veil as she looks at them. The
Hero has a clear sense that she is asking him not to
b) The Heroes get a chance to speak with make a scene. Not to cause trouble. It is hard to
Serafina read, however, if it is out of fear.
She tells them they cannot speak right now, but
that they can meet again in private, later in the Complications…
evening, here at this Church. She knows of a If any of the Heroes come up with a good way to
hidden passageway under the Church that can be delay the proceedings, allow that to play out. One
used to escape. might use their Sorcery to have a sudden outburst
of rain drown out the sounds, or another might
To the Church We Go stand (despite the bride’s wordless plea) and give
Bells suddenly toll and those present turn to face an impassionate speech on how the marriage
the couple. Guiseppe announces that in the spirit should at least delay itself until Angelica can
of change, now that change has come to his life, he attend. The crowd turns to the couple, eager to
is changing the tradition of how marriage is done. see how the events unfold. The crowd might even
The couple then leads the guests to the Church of start to respond in their favor. But just before the
the Veneration of Mariah, a lesser known Church in players call for a victory, Serafina herself suddenly
Vodacce. speaks up, asking for everyone to respect her
wishes. And to bear witness to the marriage. She
The crowd excitedly follows the two to standing asks the Priest to proceed.
structure at one end of the property, a church and
abbey with three high apses, the central one being Barring direct means that remove the priest from
slightly larger. It is decorated with pilaster strips completing the rite, the marriage of the two will
and small arches, brick elements, and triangular push through and Serafina thanks everyone for
shapes. their patience. Attempts to ask her to explain are
met with silence. Or at most, a promise to explain
things later and in private.

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“You can’t marry her… I love her!”
Opportunistic Heroes might opt to claim to be the one
Serafina loves, or claim to be Serafina’s true love, as a • Do you know about Guiseppe? Do you
bid to delay the wedding or ruin it altogether. Despite know what he has done?
the clear attempt to help her, the Heroes will be shocked She shares very quickly that her husband
to hear Serafina still ask for the wedding to proceed and sells slaves like he does spices. She admits
for the Hero to stand aside. Guiseppe, however, verbally she knows her husband just threw
makes it clear he will keep an eye on that Hero from this overboard almost three hundred slaves
point on. That hero has made an enemy of this Vodacce
that he had shipped out of some island
Merchant Prince.
called, “Raw Who Ray.” She also knows
Guiseppe can be violent, hurting servants
who displease him.
• She asks if she can count on them to help
Private Meeting her?
The celebrations follow quickly next, with the bride She tells them she promised her sister she
and the groom walking back to the manor with will not be enslaved, and she needs their
their guests. Children with baskets throw flower help to complete her plan.
petals ahead of the group. Servants along the way
wave and cheer the new couple. She has few answers to give:

Music begins playing as they arrive. Guests find • Are you okay? Are you safe?
seats and servants begin bringing out the prepared Serafina stresses she is fine and has everything
meals. Guiseppe very quickly gets distracted by under control. She thanks them for trying to
the congratulations and greetings, giving Serafina a help but warns them she has a plan. That they
chance to slip away. She catches the eye of the must help her succeed in her plans.
Hero with the highest Wits score and motions for
them to follow her. Serafina leads the Hero (and • Did he hurt you?
any others who go with him) to a side room where She admits he did, but that is not the thing to
a servant is busy preparing new table cloth focus on right now. She tells them to be ready
napkins. The servant quickly leaves once given the to support her when the time is right. To be
command by Serafin, leaving her alone with the ready with their weapons in case they need to
Heroes. use them.

There, she explains to them that they do not have • Your sister sent us to get you out of here. Do
much time. That Guiseppe is sure to notice she is you have a way out
missing soon. And that she needs to hurry back. Serafina stresses she is fine and has everything
under control. She has a plan and just needs
Serafina asks a few questions: time to enact it.
• Why are you here?
She asks them why they are here. She is As she hurries to return to her husband, she tells
not aware that her sister had sent Heroes them they will see when the time is right to act. If
to help her. She admits they can help her they try to get her to leave, she refuses, insisting
big time if they are here to do so. She running away will not solve the problem. Guiseppe
cannot say more but she needs them to has too many contacts and resources all over Terra.
promise they will cooperate when the time She must end this tonight.
comes.

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ACTION SEQUENCE:
Scene 1-3 The Dark Passageways
Foiled Escape The Heroes make their way to Serafina and out.
The Heroes fail to escape with
Serafina… because of Serafina.
Opposition: Guiseppe Andreotti has guards
watching over the manor tonight. This counts as three
Key Points of the Scene roving Brute Squads of H Strength.
This scene is only necessary if the Heroes opt to try
All players can contribute Raises to making sure none of
to spirit her tonight. If not, this Scene is skipped,
the Squads notice the Heroes. The players must go
and the story progresses to the next Act. The
through three Action Sequences, and each Sequence the
scene must accomplish the following things: players must pay enough Raises to avoid the Squads or
disable them. If at the end of a Sequence, at least one
a) The Heroes get to Serafina Brute Squad still has at least one Strength, that guard
The Heroes reach her location to spirit her away. sounds the alarm.

If this was still enroute to Serafina, then the fight cancels


b) The group makes its exit
the attempt to sneak her out. Serafina instead rushes to
The group then navigates to leave the manor. the group as shown below (A Fight).

c) Serafina reveals she’s in charge If the Heroes reach Serafina, the attempt to escape
The group learns Serafina is the Villain in the requires only one Sequence but this time requires 2[H]
narrative. They may or may not find themselves Raises to accomplish. If they succeed, this leads to the
captured. end of the Scene as shown below, (Serafina Laughs).

Sneaking around the Manor


The first two parts of this Scene can play out as Objective:
Action Sequence, with the Heroes sneaking their Evade all three Brute Squads to reach Serafina.
way into the Manor to find Serafina. Creative players
might utilize alternative tactics to get in easier. A Approaches:
Porté sorcier might slip a bloodied coin or knife into Sneaking around is likely accomplished with
Finesse or Wits and Hide. Others might utilize
Serafina’s belongings and use that as a Mark to
Walk into her chamber. A hexe might transform into Athletics to scurry around in secret. Tempt might
be used instead to lure away before disabling
a spirit to spy ahead and locate Serafina’s chambers.
guards. This, however, is tricky if the Hero does not
Or the Ahez might use Wayak’ Kan and Maximon’s
Pati to conceal themselves from future observers. have enough Raises to improvise into Brawl.

Opportunities and Consequences:


The GM is encouraged to allow players to be
This is a good time to open Opportunities for the
creative, so long as somehow the key points of the
Heroes to realize Serafina might not be the poor
Scene are still accomplished.
victim she appears to be. One key thing to notice
is Serafina has cuts on her hands. Tiny cuts of
The Heroes have identified possible exit points,
bleeding wounds on her fingers. Alternate
whether they be storm drains, servant tunnels, or
possibilities include overhearing the guards stating
hidden passageways. If the players can’t think of a
how Serafina ordered them to be at watch today,
good one, the GM can remind them of the hidden
despite Guiseppe giving most of them the night
passageway Serafina is aware of beneath the Church
off. Or even one complaining how Guiseppe seems
of the Veneration of the Mariah.

14 | P a g e
so smitten by Serafina, it was odd that others don’t Symbolic Hints
get to see her being in charge in public. For this Scene, the motif of spider webs can include
the presence of cob webs blocking some
passageways. While harmless to cut through, their
A Fight
mere presence can make some players feel
At any point in time a fight breaks out, the Brute
uncomfortable of walking through them. Tiny
Squads immediately attempt to disable the Hero
spiders skitter away from their broken webs,
who can supernaturally shift the tide in their favor.
suggesting these passageways have long been
Two other Brute Squads would be enroute, both
unused.
arriving at the end of the first fight sequence.

While distracted, Serafina uses this opportunity to Anyone using Sorte to Read Serafina sees an
disable the group. All the Heroes feel a sudden pull incredible sight: like a woman trapped in a spider’s
forcing them off their feet! Up to four Heroes are web, Serafina has threads stretching out from
pulled in this surprise attack, and they take two around her in various directions. These threads link
Wounds each. Serafina laughs as more brutes her to the many servants in the place, to her
emerge from the shadows and charge them. The husband, and more.
Brutes rush forward and demand the Heroes
surrender and the Act closes then. Serafina does not notice those who see the
threads. If anyone directly asks her about them,
she might feign ignorance about them unless that
Serafina Laughs person has somehow gained her trust. She
As the Heroes reach their exit point, Serafina probably would admit that she’s learned she’s
suddenly breaks into a laugh. The next thing the made connections with lots of people ever since
heroes feel is a great force pulling them backwards she started being more honest about her feelings.
towards Serafina. As up to four Heroes crash into It would only be after she reveals her darker
the ground close to her (taking 2 Wounds each), motivates that she reveals she revels in
Serafina admits to them that they were fools to manipulating these threads.
think they could fool her. Before any of them can
act further, describe how the rifles all are trained at
the Heroes and the Act ends.

WAIT!
MY PLAYERS INSIST THEY CAN ESCAPE
Then let them escape. That works too. Rather than have
Serafina gloating at them in the later scenes, they could
simply be spying on her as she punishes some other poor
fellow. You’re of course free to adjust the Adventure as
needed.

Players who accept the capture are awarded three extra


Hero Points. You can always suggest that getting
captured was part of their plan to understand what is
going on. They can always escape when they need to.

15 | P a g e
The Prison

16 | P a g e
Step 2:
Scene 2-1
The Prison Wards and Guards
Serafina has just revealed she is not some damsel Where the Heroes once
in distress but a woman who has come to reclaim again consider escape
her life. However, years of being told of how selfish tactics. Or fight their way to
and violent the world is having warped her sense of her.
survival.
Imprisoned
At this point, the Heroes have either been taken If the Heroes have been thrown into prison, they
prisoner or have escaped captivity. If they escaped, find the other guests with them. If any key NPCs
then the other guests have been taken prisoner. In were interacting with them in Scene 1-1, this is a
Serafina’s eyes, everyone is guilty of associating good time to bring them back into focus as they
and supporting this horrible practice of treating beg the Heroes to do something. A cursory glance
women as commodities. And of marketing slaves in reveals many of them have been injured in different
a manner lower than spices. ways.

Serafina taunts all the captives, claiming to know • Malcolm Dorber (Die Kreuzritter)
each of them in ways they do not know themselves. Malcolm has a busted lower lips. Serafina accused
She reminds them all that it is not too late to save him of being part of the great war that made so
themselves. But to do so means showing her they many people homeless.
have truly turned their backs on everything
Andreotti stood for. And to do that, she demands • Georgi Ceracas (The Explorer’s Society)
proof. Georgi was accused of participating in the slave
trade. His nose was shattered when Serafina
somehow made him smash his own face against
the wall.

• Thomas Kahel (The Invisible College)


Thomas was accused of ignoring the plight of
women in Vodacce. Their “hunger for knowledge”
has blinded them to those who need their help. As

17 | P a g e
a punishment, she ripped off part of his hair and Hidden Away
scalp. If the Heroes escaped captivity, then they can learn
about the events that have transpired by sneaking
• Emily Carryl (Knights of the Rose and Cross) among the prisoners to ask or by questioning the
Emily was assumed to just be another one of the guards.
women in the party. This spared her of further
injury beyond being thrown in prison with the rest Either way, the choice to do either should not
of the others. require any extra raises beyond the norm. The
opportunity to save lives is here, so long as the
• Margaret Bacon (Los Vagabundos) Heroes have in mind a safe location for them to
Margaret was discovered to have guns with her. take. If none of the players have ideas, you can have
Serafina took this to mean she was a spy for Guiseppe’s either Thomas Kahel bring up the tunnels under the
other connections. In many ways, this was the first
Church, or have Florence admit there is a secondary
trigger to seeing everyone else as spies and traitors.
Margaret is unconscious from a blow from behind her passageway near the maid’s quarters which the
head. Daughters use to spirit out women. She is not sure
why the Daughters did not ask her to spirit Serafina
• Fyodor (Močiutes Skara) way.
Fyodor is on the ground, skittering away at
anyone who comes too close. His personality
ACTION SEQUENCE:
seemingly has shifted to that of a coward. He
Get Everyone Else Out
remembers people, but has trouble reaching out Once again, an attempt to sneak people out safely.
to them and talk to them in any way.

• Rene Herdoblez (Rilasciare)


Opposition: Since this is after the captivity, there are
Rene is mortally wounded. She was alongside
only two roving Brute Squads of H Strength to look out
Fyodor when the two uncovered Serafina’s
for, once the group has dealt with the Prison itself (1
warped power. Rene launched herself atop Raise needed) and the guards by the Prison (Brute Squad
Fyodor to protect him when Serafina supposedly of Strength H).
had the furniture in the room crash towards him!
Rene is being cared for by Florence. As earlier, all players can contribute Raises to making
sure none of the Squads notice the Heroes. The players
• Florence Medea Mercier (Sophia’s Daughters) must go through two Action Sequences, and each
Florence does not recognize Serafina. She sees a Sequence the players must pay enough Raises to avoid
the Squads or disable them. If at the end of a Sequence,
strange horrible woman standing in her place. She
at least one Brute Squad still has at least one Strength,
heard the fight Fyodor and Rene had against
that guard sounds the alarm.
Serafina and pulled Rene out of the wreck to save
her life. A large part of the candelabra lodged into
her stomach, however, and Florence is not sure Objective:
who much time Rene has left. Magical healing Evade all two Brute Squads to reach Serafina.
might be all that can save her now.
Approaches:
The prison itself that holds them is an old cage Sneaking around is likely accomplished with Dex or
which only requires a single Theft or even Athletics Wits and Hide. Others might utilize Athletics to
raise to unlock. The bigger threat are the guards scurry around in secret. Tempt might be used
who will come upon hearing the noise. instead to lure away before disabling guards. This,
however, is tricky if the Hero does not have
enough Raises to improvise into Brawl.

18 | P a g e
Opportunities and Consequences: him seated in the canopy bed in the bedchamber.
Raises can be spent for the following Opportunities: He does not react to noise nor turn to face them.
• Find weapons that can be given to the When the Heroes get close enough, they see
others. Each additional NPC who has been Guiseppe is like a discarded puppet. His mouth
better armed grants one of the Heroes an hangs loosely. His eyes are closed as if asleep. His
extra die in any Risk during their escape. breathing is ragged and tired. Sharp eyes would
• Opportunities can be found to ask help then notice invisible material extending from
from other servants. The servants admit the Guiseppe like the wires of a marionette. They’re
notable shift as well in the bride’s only perceptible due to the droplets of blood
personality. They are more than willing to staining them like rosary beads.
help the group escape.
• One can find where Serafina has gone, Guiseppe is Helpless.
risking the group splitting up into two. This, But alive.
however, means we can move to Scene 2-2
faster.

Serafina’s Transformation
The meek and silent Serafina and truly
transformed. She still wears her veil, but she has
torn small slits at the top to allow her eyes to be
visible. She walks with powerful strides, and she
seems oblivious to the bloody discharge on her
arms. She laughs as she revels in her revealed
power. The black embroidered ribbon around her
wrist that connected her to Guiseppe was more the
leash she had on him and not vice versa.

Some can even say Serafina is gone. And in her


place stands an angry avenging angel. Any
attempt to confront her immediately activates the
next scene.

Displays of Power
Step 3 has the full character sheet for Serafina as well as
guides on how she uses her powers. There is also an
optional ruleset for presenting Fate Witches who learn to
harness their powers without the guidance of fellow
witches.

Guiseppe’s True State


The merchant prince is a shell of what he used to
be. A good scary moment to give the players is to
have anyone who was stealthily going around find

19 | P a g e
Scene 2-2
Opposition: Angelica’s Wits currently acts against
Angelica’s Arrival
the Heroes. They need to spend a total of 4 Raises to
Can a sister, despite
convince her that her sister might not be in the situation
arriving too late, change she was afraid of. It may be far worse.
what hate and desperation
has given birth to?
Objective:
Angelica arrives. This can be a few days late. Or a Help Angelica realize the truth.
week, depending on how you chose to run the
session. Her arrival is an unexpected element for all Approaches:
concerned, as she has the carriage bringing her As easier, Wits or Panache may prove useful in this
take her straight to Serafina’s abode. moment. Empathy and Convince would the skills to
match. Intimidation can help force her to focus.
Her carriage is drawn by two large horses. The
coachman nearly runs over some guards as he Opportunities and Consequences:
brings the carriage to a full stop in the courtyard. Angelica’s anxiety affects her better judgement.
Angelica leaps out of the carriage and rushes up For her, the Heroes are being deaf to her need to
the steps, calling out for her sister. save her sister. This manifests as a one Raise
Consequence each Hero must pay or Angelica’s
Heroes Intercept actions inadvertently cause them a Wound as she
If the Heroes opt to intercept Angelica, she seems pushes and claws at them to move aside. Angelica
confused why they would try to stop her or silence might be made to notice the broken Guiseppe as
her. She still cries out for her sister, even yelling well.
out that she shouldn’t get married to the horrid
man. If the Heroes successfully calm her down with If the Heroes successfully calm her down and
the right words, or using any appropriate means, explain, Angelia joins them from this point on. She
Angelica asks the Heroes to explain what has still hopes to help Serafina out in any way she can.
happened. She has no idea of her sister having
become a Fate Witch. Nor of any idea that Serafina
acts like a Villain. Serafina Arrives
The two sisters shriek, almost like old friends
Arguing with Angelica seeing each other again after a long period away.
The Heroes must attempt to reason with Angelica. They hurry towards each other, exchanges tight
The Heroes must find different ways to reason with hugs and giggles.
her. Angelica has lived away from her sister for
years and has no idea of what Serafina has gone Serafina for a moment looks kind and young again,
through. Angelica’s mind is set in the thought that squealing with excitement at the sight of her sister.
she has to save her sister. The two sound so happy that at first it seems as if
the problem is over and the danger is gone. Alas,
the moment quickly passes.
DRAMATIC SEQUENCE:
Explaining to Angelica
Angelica is too caught up at the thought that her
sister maybe in trouble to easily embrace the
information the Heroes are sharing.

20 | P a g e
Angelica tells Serafina they can leave. That they can
escape Vodacce and that Serafina can start a new
life with her elsewhere. The disdain cannot be
ignored on Serafina’s face. If the Heroes have not
interfered, Serafina uses her Sorte to lift Angelica
off the ground!

For Serafina, this is the moment she realizes she


has broken free. This is the moment she realizes
she has left her sister’s shadow.

And with this moment, the Act ends.

21 | P a g e
Confront the Villain

22 | P a g e
knew, or missed, or hated, and somehow was
Step 3: connecting them to the different Arcana that many
Confront the Villain of the women loved to bandy about when sharing
stories about their broken romances and lost love.
Serafina stands on the verge of being a Villain. And
it is up to the Heroes to do what they must before She was creating a Sorte deck. Such acts were
it is too late. Do they deal with her, to stop the typically expected of the Strega around age ten.
threat upon the world before it is too late, or do She was already nearly eighteen.
they attempt to reach out and redeem her?
Serafina had heard of Fate Witches. She knew how
the law would demand any Streghe be prevents
Scene 3-1 from learning to read or write. She heard the
Fates Align stories of such witches being isolated from other
Serafina must be defeated children and of the cataclysmic acts that complicate
one way or another. their lives and the lives of others. So rather than tell
her parents, she kept her powers a secret and
Serafina has become blinded by the power. After chose to practice and learn on her own. It was no
years of living in fear of the coming future, of living easy task and had led to many accidental moments
a life trapped in a marriage she did not desire, she of misfortune. Serafina does not realize that the
discovered there was a growing power deep inside biggest backlash to strike was to be the death of
of her. A power that had the potential to change her parents.
things in so many ways.
When she first met Guiseppe, her parents
reminded her that a Vodacce woman’s role is to
Serafina Nappi forever be there to support her husband. After
From a mousey frightened woman to a powerful their deaths, Serafina took it as a sign that it was
sorcerous witch, Serafina has reclaimed her life time to take matters into her own hands. She
from a world of uncertainty and loneliness. When reached into his soul and wrenched his Arcana into
her sister left to forge a life of her own, Serafina her hands, molding it into something she
sunk into a spiral of depression and fear. She preferred.
locked herself in her chamber, spending hours each
day away completely alone and simply staring out Twisting the man’s Arcana gave her a rush unlike
the window. Her parents worried for her state of any other. She felt her body surge with a sense of
being but given their other daughter had run away pleasure that she had never ever felt before. It was
to the Crescent Empire, they decided it was better addicting. She began to reach out to more people
to remain silent about their fears than let the rest around her, relishing each time she twisted them
of Vodacce know their other daughter was just as... into what she desired. And when the all servants
disappointing. were subjugated, Serafina would dismiss half of
them and hire a new batch. By the time the Heroes
It was during these long lonely years that Serafina come to the wedding, Serafina had learned to hide
started to pass the time by sketching. She would her addictive impulses and play the role of the
draw images on the walls, using chalk and coal as victim.
pencils. The urge was a powerful one, compelling
her to bring the marks upon the paper whenever Now she stands on the verge of transforming into a
the compulsion struck. After a few weeks, she Villain. And only the Heroes can stop her descent
began to realize the sketches were unconsciously into cruelty and madness.
following a theme: she was drawing people she

23 | P a g e
Serafina Nappi Wound to her target. Emotional Wounds are like
Vodacce, Self-taught Fate Witch normal Wounds in that they can give bonuses or
penalties to the Hero as they are gained. A hero
Strength 7, Influence 5, Rank: 12
heals up to one emotional Wound every four
hours of rest. Once the target has suffered four
Advantages: emotional Dramatic Wounds, however, their
Sorcery: Sorte* Read, Four Minor, three Major Arcana is permanently switched with this one:
Tesse. See write-up of Sorte below.
Fatetorn. You exist to serve and bring
Rich. Start each session with 3 Wealth.
happiness to Serafina. When she uses the
Disarming Smile. Spend a Danger Point to keep threads to control your body, you allow her
another character from drawing a weapon, starting to do so without hesitation. You earn a
a fight, or resorting to violence. Hero Point when you do whatever Serafina
Indomitable Will. Spend a Danger Point to desires.
automatically resist any intimidation, seduction, or
any type of goading. • Grasp, Minor
While most Strega can pull others to them,
I Won’t Die Here. Spend a Danger Point to ignore
Serafina has learned to use the threads to
all negative effects from Dramatic Wounds for the
manipulate smaller inorganic objects. She can
round.
pull levels, draw knives, or snatch keys from
Serafina’s Sorte others. Others can snatch it while they travel
in the air with a Raise. She uses this to
A Broken Web. Having learned to manipulate the
snatch weapons away, tip over bookshelves,
threads of Fate on her own, Serafina has
or fling objects such as vases at her
developed a distorted version of the Sorcery. While
attackers.
most Strega can Read Arcana, manipulate the
• Grasp, Major
threads, and Pull them, Serafina’s development of
For each Wound Serafina opts to have, she
the power has taken an unexpected direction.
can grab hold of another person and lift
• Read them or hurl them away. She can spend a
Rather than see people’s destinies, Serafina Danger Point to spend extra Wounds to be
instead sees the interconnections of people. She more effective in hurting the target or to
cannot stare into a person’s Arcana and read it. affect multiple targets at the same time.
Instead, she sees the adjoining threads between
two people and from that line, understands their Servants and Underlings. When the battle begins,
interconnections. With a Raise, Serafina can tell Serafina tightens her control over the guards and
how important one person is to another. Or what servants. They arrive halfway through the first
kind of relationship they share. Action Sequence fighting against Serafina, moving
• Arcana, Minor in a manner like her. They all speak in unison with
Serafina can spend a Danger Point to send when her, giving her vocal declarations a disturbing
the target most recently gave in to their Hubris. quality as they demand the Heroes submit to her
• Arcana, Major power.
Serafina is unable to activate or switch people’s
Arcana. Instead, she can pull on the threads to Serafina’s Fatetorn Servants count as H Brute
make the target more and more compliant to her Squads in total. They are Strength 6 and are
desires. Given enough time, a person’s Special Brute Squad: Guards. They willingly give
personality erodes completely, and they become themselves to protect Serafina. Warn the Heroes,
an easy puppet she can manipulate at will. however, that these Fatetorn are not in their right
Mechanically, Serafina causes an emotional

24 | P a g e
mind. Killing them is not a solution and choosing opportunity to start anew. She chooses to try
that easy way out is a sure way towards and repay the Heroes in the future as a Patron.
Corruption. • Destroyed Threads. Serafina relishes in her
power and vows never to be imprisoned in any
Redemption. Fear. Fear is the root of Serafina’s form ever again. She escapes the Heroes
descent into Villainy. If the Heroes can help her clutches and will someday return as a new
face her fear, and then accept that she can Villain the Heroes must deal with. She has
overcome it with compassion instead of cruelty, become a new threat they have to look out for
they can guide her back towards the light. now. Foul Weather Jack can represent their life
now that someone has vowed to avenge
Saving Serafina is difficult, but not impossible. herself upon the heroes.
Angelica can help her but only if the Heroes also • Fallen Stars. Angelica screams in agony as she
help Angelica see her sister as someone who can holds the fallen body of her sister, Serafina.
save herself. Angelica’s desire to help Serafina The poor woman burned too bright as she
unfortunately manifests as “proof” to Serafina that relished in her new powers but failed to temper
she lacks the strength to do what must be done. If her anger with forgiveness. For some Heroes,
the Heroes can help Angelica sincerely proclaim, this was probably the last resort and was not
she believes in Serafina’s strength, it will go a long the ending they wanted. But sometimes,
way in helping her get onto the path of there’s no easy option among the choices.
redemption. Serafina made her choice. The Heroes had to
make theirs as well. Valiant Spirits remind the
Heroes to stay focused and embrace
compassion in the future. Perhaps they even
How it Ends gain a Personal Motto in relation to this.
Depending on the actions the Heroes choose to
take, the adventure can end in any of these
possible ways:

• Wounded Hearts. Serafina realizes her


wrongdoing and surrenders to the Heroes.
Angelica stands by her sister and asks the
Heroes to give Serafina a chance to make
amends. Angelica writes to the Heroes
monthly, updating them on her attempts to
make reparations for her actions and be
educated in the proper practice of Sorte.
Perhaps in the future, Serafina can return to
become a Trusted Companion that the Heroes
can call upon. But not just yet.
• Tragic Scars. Serafina revels in her power but
this leads to Angelica paying the price. The
death of her sister shakes Serafina out of her
megalomania and with despair comes the need
to punish herself. The Heroes can reach out to
her now and guide her back towards
redemption. Serafina will always blame herself
but in her heart knows she shouldn’t waste this

25 | P a g e
Epilogue
(The Continuing Ascent of Ava Tremaine)
A woman with a red parasol pays Angelica a visit.
Angelica recognizes her and allows her inside. She
talks to the Angelica and consoles her as she
shares the tragic tale.

After hearing the tale, the woman thanks Angelica


for sharing it. She then stands up and asks Angelica
if she thinks this is the fault of the Vaticine Church
or if this is simply the fault of man. Angelica admits
she does not know.

The woman asks, if she was given a chance to


change things. To shake things up. Would she?

Angelica is never given a chance to answer.

The woman reopens her red parasol and leaves. If


Serafina still lives, news of Angelica’s death would
be enough to tip her over into pure Villainy as she
finds more reasons to hate everyone in the world.

26 | P a g e
From the Author
Serafina’s Choice is a stand-alone Adventure
which offers a quick story that a Game Master can
run for their gaming group. The epilogue, ALSO AVAILABLE
however, allows groups that have been playing THE DARK JOURNAL
sessions using the Adventures I’ve written to The Dark Journal talks about Viscera Suckers.
connect them to the Ascent of Ava Tremaine, a The Dark Journal – Part 2 talks about Breeders.
Villain whose rise to power was in some ways The Dark Journal – Part 3 talks about Predators.
documented or hinted at in the sidelines. THE TWISTED MIRROR
A night with the Imperatrice becomes one night
Special Thanks goes to the TAG TEAM not even the
SUPPORTERS (as of this writing)! dead will ever forget. Standalone adventure.
Rocky, Rob A., Mina, Rob Deobald, and Riverhouse THE WIDOW’S SECRET
Games. An artificial island rises from the Widow’s Sea
Your continual support and trust is appreciated. and reveals its hidden Syrneth ruins. Standalone
adventure.
I dedicate this adventure to everyone who has ever SEVEN, SEE
found themselves forced to make hard decisions. It Seven tasks are asked of the Heroes to save the life
is never easy to do what clearly is the right thing. of Losejas
who lies in her deathbed. But what if this is just
Tobie Abad another lie,
created by the Dievai themselves to lure more to
their doom?
RED, RED WINTER
Children have gone missing in a small town in the
Highland
Marches, is there any hope for the year to end with
peace and
goodwill for all?
YOUNG HEROICS
Rules on how to play young Heroes, with 30 New
Advantages, 3 New Arcana, and 6 New Stories.
THE SYRNETH CODEX
The first five years of the life of a famed
Archæologist.
THE SILENT DEVUSHKA
An Ussuran Horror Mystery adventure.

You can find all these at


https://www.drivethrurpg.com/

For more works by Tobie Abad, feel free to check


out TAG Sessions at
http://tagsessions.blogspot.com

27 | P a g e
SERAFINA’S A desperate sister calls upon the Heroes
to rescue her twin, who remains trapped in
Vodacce. She has been forced to marry

CHOICE against her will. But what the Heroes find


instead is no damsel in distress.
A Vodacce Rescue Mission By Tobie Abad

Keywords: Hard Choices, Stealth, Sorte,


Domestic Abuse

28 | P a g e

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