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Storytelling with the Sorte Deck

How Game Masters and Writers can use Tarot-style


Cards to Inspire Their Stories

Use 7th Sea’s Sorte deck or another set of Tarot cards to boost your
creativity and help you improvise story elements! The approach is
intuitive, easy to learn, and fast!
Using this method, GMs and writers can quickly create scenes, missions,
and characters with depth and dynamism. GMs can even do it in the
middle of a game session!

This supplement describes methods for creating a Scene or Side-quest, a


major character such as a Hero or a Villain, and a minor character. This
approach works for any storytelling, whether you are in the middle of
GMing at a table, rolling up a player character for a game, improvising
stories with friends, writing an RPG adventure, or writing fiction.

There are several examples inside, and an Appendix with 10 “practice


draws” that you can work with, even if you don’t have a Sorte or Tarot
deck.

By Evan Perlman
With thanks to: Jabari Weathers, illustrator of the 7th Sea Sorte Deck; to Thad Green,
writer of the Strega’s Loom supplement; and to Marc Burkom for review.

Explorers Society, 7th Sea and all related marks are © and ™ 2016 John Wick Presents. All rights reserved. No part of this work may be duplicated without express permission
from the Author.
The mysteries of the Sorte deck are not just for Stregas anymore!

In the world of 7th Sea, Sorte is a form of  A resource for interpreting the cards
sorcery, also called “fate magic.”  Some idea of your setting
Practitioners, also known as sorte stregas,  A brain (more on why that’s
or “fate witches,” are able to see, important below)
understand and manipulate the strands
of fate between all things. How It Works
The advantage of using the Sorte deck
That sounds a bit like what a storyteller for 7th Sea creations is that the images
does, doesn’t it? and themes are naturally aligned with
The idea of using Tarot or similar cards the lands of Théah and its adventures. If
as writing prompts is not new, but this you are using this method with another
supplement offers some unique system or for a different genre, you may
advantages. (See the “Further Reading” wish to pick a different deck that has
section for a few links to other images that put you in the right
approaches). mindset.

First, for those creating stories for 7th Regardless of the deck you choose, each
Sea, using the Sorte deck keeps you card in the deck likely has rich and
immersed in the imagery, themes, and inspiring imagery, tones, symbols, and
symbols of the game world. moods. You will take advantage of
pareidolia, the human brain’s tendency to
Second, the three specific layouts and
perceive patterns between unconnected
numerous examples provide guidance
stimuli. This tendency is going to drive
on three things that GMs and writers
your creative work when you use the
will often need: Scenes, main characters,
cards.
and minor characters.
Each card challenges us to perceive the
Using approaches described in the
relationship between itself and the other
following sections, you will be able to
cards. Tarot-style spreads give us a
lay out a set of cards from the Sorte deck
framework for doing that.
(or any Tarot deck, if you prefer), and
quickly develop useful and interesting How to Interpret the Cards
ideas to use in your game or writing. Many decks have accompanying books
or websites that give guidance on how
What You Need to interpret the cards. For this exercise,
 A deck of Sorte cards or other Tarot;

STORYTELLING WITH THE SORTE DECK 2


the best resources are those that focus So, when I create a new Scene, I already
on themes, images, moods, etc. Try to have a general idea of what I want it to
avoid ones that offer advice for be. At the very least, I know the setting.
divination or fortune-cookie-style The Scene spread can help me fill in the
wisdom. rest: lead-in, characters, motivations,
complications, and outcomes. This is
For example, I use the interpretations
how to do it:
provided in Strega’s Loom, an excellent
supplement for 7th Sea. In it, Thad Shuffle the deck thoroughly, making
Green discusses themes and sure to rotate some sections of the deck
interpretations of each of the cards in upside down as you go. As you deal
the Sorte deck. I went through those and cards face-up, some cards will be
pulled out keywords from each “upside down.” This is called being
description, and those are what I refer to “Reversed,” and you should leave them
when I’m using the deck. that way, because they have a different
meaning when Reversed.
Creating a Scene: 5-Card Spread
Deal 2 cards face-up:
In 7th Sea, the GM and Players tell
stories in the framework of Scenes. (In The “Virtue” - laid vertically
other contexts, these might be called
The “Hubris” - laid
Encounters). The
Layout of the Scene Spread horizontally across the
GM describes the
Virtue (a “cross”)
Scene, Virtue
highlighting On the next row, deal 3
Hubris

details of the face-up:


situation that are
The “Challenge” -below
relevant to the
and to the left of the
Heroes and their
cross.
goals. Then the
Players decide Challenge Twist Bonus The “Twist” - directly
what risky below the cross
actions their
The “Bonus” - below
Heroes take, and
and to the right of the cross
deal with Consequences and
Opportunities that arise from those You wind up with two rows of cards,
actions and the environment. laid out as in the illustration. Then it’s
time to let pareidolia work its magic!

STORYTELLING WITH THE SORTE DECK 3


The position of each card suggests the knowledge (swords), material wealth
role of its themes in your Scene. (coins), magical or mysterious items
(wands), or the opening of a new way
The cross is the overall theme and
(cups). This can also inspire the “loot”
dynamic of the scene - what thematic,
from an encounter.
emotional, or sensory elements are
present in the Virtue and Hubris cards? If you like, you can take Court Cards
Which are in tension? Which are in (Kings, Queens, etc.) to represent
harmony? significant NPCs - but you don’t have
to! As you consider the results of the
The Virtue is the main aspect of the
layout, these things should fall into
situation. It is the major source of Risk
place. Here’s an example I used for a
or Reward for the Heroes.
project I’m working on.
The Hubris is a subdued or minor
Scene Spread: Actual Example
aspect of the situation. This could be a
I used this method while writing an
complementary or contrasting theme or
Adventure about exploring the Forever
mood. This card adds a layer of nuance
Reef, a half-flooded underground
to the straightforward themes of the
environment beneath the island of
Virtue. It may also inspire the Scene’s
Aragosta. I needed to set a Scene in the
Consequences and Opportunities.
Aragosta chapter-house of the
The Challenge card is also the “most Explorer’s Society. I knew that the
likely outcome.” It arises from the Chapter is located in the Reef. Beyond
tension in the cross, asking: what that, I knew nothing about it!
happens if the Heroes don't
I laid out the Scene Spread as described
alter/address the major aspect or Risk?
above, using the analyses in Strega’s
The Twist card is something unique, Loom. You can also use your own
hidden, or unusual about the challenge. interpretations of the cards. Note that I
What is it concealing? Why is the Risk didn’t do a great job shuffling here -
not as straightforward as it seems? most of the cards are Major Arcana, and
Conversely, what Opportunities are most are reversed. However, I kept the
available for a Hero who is paying spread as-is.
attention?
Virtue/Major Aspect: The Sun
Finally, the Bonus is something present (Reversed)
in the Scene that can aid the Heroes on
Per Strega’s Loom, some of the themes in
their journey. If you want to use the
The Sun (Reversed) are Overexposure,
suits for inspiration, this can be:

STORYTELLING WITH THE SORTE DECK 4


Desperation, Blindness, Fading, and are engraved in the rafters of the place.
Stagnation. Names of those former members who died on
expeditions or fell victim to the Chapter’s
This suggested to me a place that was a
enemies, or have just been missing so long
little over-involved with itself, trying to
that it seems like a child’s folly to hope for
maintain a festive atmosphere for fear of
their return. Perhaps it’s just the thickening
falling into the dark. I wrote it up like
smoke from candles and braziers, but the
this:
ghosts of the dead seem to hang around those
“The Aragosta Explorer's Society chapter names, gazing down with unreadable faces
house is a triumphant and celebratory place at the happy times below.”
- a bit full of itself, to be honest. Mementos
Challenge: The Betrayal (Reversed)
to the deeds and triumphs of the Chapter's
members are everywhere, cluttering up Themes: Guilt, Impulse, Consequences,
every available surface in the somewhat Desperation, Harsh Choices
cramped space. The Heroes arrive to find the
We’ve already seen Desperation in the
place in a celebratory mood: candles are lit
Major Aspect card, so it definitely
in every one of the 9 large chandeliers made
echoes here. Adding the rest of the
from ships’ wheels. Gold, brass, and bronze
themes suggests that the Challenge
artifacts, coins, and other items are
refers to a person: a guilty person,
everywhere, ensuring that no matter where
driven to address the consequences of
you stand, some light is always shining
an earlier tragedy that was associated
right into your eyes.”
with desperation and harsh choices.
Hubris/Minor Aspect: The Moonless
Night, Reversed Because this challenge arises out of the
tension between the Major Aspect
Themes: Wildness, Confusion,
(desperation, blindness) and Minor
Hallucinations, Oppressive Dark, Lost
Victim. Aspect (desperation, oppressive dark,
lost victims), it seemed that this person
Hallucinations, Oppressive Dark, and is trying to resolve a tragedy that
Lost Victim jumped out at me, so I occurred deep in the Reef and led to the
added those to the scene in counterpoint death or disappearance of a prominent
to the Major Aspect. Explorer in their chapter. Why is this a
“Nonetheless, there’s a sense of willful Betrayal? Because this person’s intended
blindness here, of trying to overcome grief action goes against the wishes of the
by refusing to look at it. The chandeliers Chapter leadership! From there, I came
blaze, but a sense of subterranean gloom still up with this:
pervades. Also, there are the Tributes: names

STORYTELLING WITH THE SORTE DECK 5


“Under the oppressive heat of the candles to be a metaphor, and came up with an
and the desperate jollity of drink, the Heroes Opportunity for the Heroes to find a
are eventually approached by a young way to help support this mission AND
Explorer. “We’re planning an expedition avoid the Consequence of a schism (or
further into the reef,” she tells them. She worse) within the Chapter.
feels responsible for having found the path
“If the Heroes want to help, they can find an
into the deep Reef, and thus for the disaster
alternative to sneaking around: simply find
that occurred down there when their group
a way to fan the flames of the Chapter’s
ran into the Devil Jonah Cultists.
passions for exploration. A rousing speech
She is convinced that the Devil Jonah or a word in the right ear will convince them
Cultists are still alive - and that they are - even the President - that delving down
also exploring deep into the Reef. The (plunging) into the Reef is a way to honor
Explorers don’t know what’s down there, the dead and help tip the scales against the
but if Jonah’s people want it then it has to be Chapter’s enemies and rivals - including the
worth finding, if only to keep out of their Cultists, if they exist, but also against the
hands. Only one problem: this is not going villainous Atabean Trading Company and
to be a sanctioned expedition. She is going the Explorer Society “colleagues” who work
rogue. The Chapter President is against it, for them.”
has already built opposition to it. It’s too
Bonus: Six of Wands (Upright)
risky, even for the Explorers.”
Themes: Smell and sight, Accomplishment,
Thus the Challenge for the Heroes is:
Leaving a Mark, Recognition, Foundations
how will they react to this clandestine
Laid
proposal? Will they help? Will they
brush her off? Can the Heroes take This seemed pretty straightforward to
control of the situation? me. If the Heroes addressed the
challenge, they would have an
Twist: Seven of Wands (Reversed)
opportunity to “leave their mark” on the
Themes: Flames, Restore Balance, Lose Chapter, and in the process lay the
Touch with Ground, Plunging, Falling foundations for something that would
aid them later. I decided they could
Remember that the Twist arises from the
spend a Raise or two during the Scene
Challenge. The last 3 themes make it
towards cultivating allies.
pretty clear that the twist has to do with
the proposed expedition: a deep dive “Regardless of how they accomplish it, they
into the Reef. But how do we work the now have at least one ally who remains
Flames in there? In this case, I took that behind at the HQ and will help them later

STORYTELLING WITH THE SORTE DECK 6


(though if things went south they might find Bonus: The loot, essentially. What will
it hard to access that help.) Depending on the Heroes get for addressing the
their Approaches, they’ve left some kind of a challenge? This could be tangible
legacy and reputation behind them, whether (treasure, equipment, a McGuffin) or
positive or negative - they have altered the not (a promise of future aid; a lesson
dynamic in the Chapter.” learned; a Reputation).

Using the 5-Card Spread for Side-Quests For example, I was recently asked to
Similar to creating a Scene or encounter, create 25 “mission seeds” for a friend’s
you can use this same spread to think project. For each one, I wrote a few
up a side-quest or short mission at a sentences describing the mission, and a
moment’s notice. This is especially few sentences describing what a
useful if you find yourself running a successful resolution would look like.
session unexpectedly, or for a smaller- This is really all you need to quickly
than-usual group, where the “main” improvise a side-quest!
campaign is being set aside for a
Here is one I called “The Visionary.” I
session.
drew:
When drawing for a side-quest, the
Virtue: 3 of Wands (R): Fragility,
interpretation is almost the same:
Instability, Unknown consequences, Wasted
Virtue & Hubris: What is the overall effort, Free creativity
dynamic of the mission? What are the
Hubris: 4 of Cups (U): Fiery zeal,
elements at play that the Heroes will be
Excitement, Danger, Dissatisfaction, Excess
walking into? Are those elements in
harmony, or in conflict? Challenge: King of Cups (U): Appears
ridiculous, Sage, Spiritual Guide, Keeper of
Challenge: Who, or what, is the main
the center, Good listener
risk confronting the Hero? Is it a person,
a monster, a trap, or the environment? Twist: 7 of Swords (U): Blood, Murder
What is its relationship to the overall mystery, Active defense, Potential victory,
dynamic? Proper tool

Twist: What is unexpected or hidden Bonus: The Tower (U): Truth, Sudden
about the challenge? This might Change, Abrupt revelation, Shock, Creative
represent a pitfall that will harm the destruction
Heroes (a Consequence) or something
For the mission, I came up with:
the Heroes can take advantage of (an
Opportunity). Under the guidance of a visionary new
leader, a local group of artists have turned to

STORYTELLING WITH THE SORTE DECK 7


cruel rituals and callous hedonism to free Cross them (as we did in the Scene
their creativity. An ex-member seeks help in Spread), and let your brain resolve the
bringing them back to the right path. tension.

The Bonus was the Tower, which many We can see two examples of how to do
view as a negative card – at the very this.
least, it is a card of turbulence and
NPC Spread: Actual Example 1
change. So I decided there would be sort
In my write-up of the Scene above, I
of a bittersweet resolution at best.
created the character of the Explorer
The Heroes discover the new leader Society Chapter President. From that
murdered the old, either through write-up, we already know the
supernatural or purely human means (as President’s role in the story so far: he
determined by the GM). The group dissolves forbade his Chapter from delving
in the wake of the revelation but a few deeper into the Reef after a tragedy.
grateful members give you a Master-Crafted
So now, the draw:
artwork.
Virtue: The Thrones (Upright)
This brings up an important point:
Don’t be afraid of a “negative” card Themes: Partnership, Business, Success,
occupying a “positive” position! Balancing, Opposites
Situations can be complex. Heroes can Hubris: Three of Wands (Reversed)
have dark sides and varying
motivations. Your brain may shy away Themes: Fragility, Instability, Unknown
at first from figuring out how to work Consequences, Wasted Effort, Free
“The Devil” card into your Hero’s Creativity
central stack – but be bold! Look at the Hmmm. The Chapter President draws
context of the other cards, think about the Thrones, huh? The cards must have
where your Hero came from and where been paying attention during the Scene
they’re going, and press on! draw. Those Themes are a pretty
standard set for the leader of an
Set Dressing: The 2-Card NPC
organization.
Spread
With the Scene now set, I could turn to However, despite his success, when we
fleshing out a couple of characters! The look under his skin we find the dark
Sorte Deck provides an easy way to do side: the fragility, the instability. His
this for minor (NPC) characters: just position isn’t that secure, is it? Why?
draw 2 cards, a Virtue and a Hubris. Because he’s trying to balance opposites:
some of the Explorers are on board with

STORYTELLING WITH THE SORTE DECK 8


his cautious approach, but some are not, This adds layers to what we know of the
and he’s having trouble holding it Delver already. She isn’t just going to
together. He’s built his tower on a charge into her plan. Instead, she wants
fragile base. to come at it with subtlety - hence,
recruiting the Heroes as helpers. She
Why else might his position be
understands the risks, and wants the
insecure? Because he hasn’t been on the
truth to be known: the Devil Jonah cult
job that long! I hadn’t even realized that
is out there, and she won’t allow the
I needed to know the identity of the
Chapter to pretend otherwise.
Explorer lost in the tragedy, but now I
know: it was his predecessor, the last Of course, this can go wrong for her. If
President of this Chapter. That’s she becomes frustrated, and no one
contributing to his problems too - he’s listens to her, she might blow up
trying to fill her shoes. (Aggressive, Fearsome), or else sulk into
herself and
Let’s do one Layout of the Character Spread contribute to
more draw and
the schism in
see what we Virtue
the Chapter
learn about the
(Depressed,
Hubris

NPC who
Blames Others).
approaches the
From this, we
Heroes for
also get more
help. I don’t
ideas for
have a name
Consequences
for her yet, so
and follow-up
I’m calling her Root Trunk Fruit Harvesters
Scenes if the
“The Delver,”
Heroes refuse
because that’s
to help her in
what she wants
the way she
to do.
wants them to
Virtue: The Witch (Upright) help her.

Themes: Listen with care, Accept a hard


Building Character: The 6-Card
truth, Speak truth, Reject lies, Subtlety
Spread
Hubris: Queen of Wands (Reversed) As interesting as it was to create those
NPCs, I don’t think I’ll need to use them
Themes: Aggressive, Fearsome, Loses
extensively. But what if we wanted to
adaptability, Depressed, Blames others

STORYTELLING WITH THE SORTE DECK 9


do a deeper dive into a character? the Heroes, if the character is in a Scene.
Perhaps we need to construct a I didn’t use that card here.
compelling Villain, or a Hero for a
Finally, the Harvesters gives an
Player to use?
impression of what the results will be -
This 6-Card Spread is adapted from one for good or for ill - if the current scheme
that was first explained in Strega’s Loom, comes to fruition.
where it had at least 7 cards and was
Character Spread: Actual Example
called the Tree of Time. I’ve adapted it a
In my version of the Forever Reef, there
little bit to simplify, as this is the most
is an Alchemist. He lives in the
time-consuming of the layouts. Here’s
Underground, a lightless and lawless
the layout and the definition of each
kind of place that exists in the top levels
card.
of the Reef, under the island. He has a
The Virtue and Hubris cross - also little shop there. Let’s see what we can
called the Center Stack - is similar to the learn about him and what he’s doing.
one used in the NPC Spread above.
Virtue: Dame of Cups (Upright)
What drives this character - what kind
Themes: Blind seer, Sensitive and
of thing do they want out of life right
emotional, Naive outlook, Vulnerable,
now?
Paradox
The specifics of that drive come from
What the Alchemist does, he does for a
cards 3 and 4, The Root and The Trunk.
good cause. He approaches the world
The Root is their origin story - the
from a place of sensitivity, and he tries
beginning of the sequence of events that
to use wisdom and impartial judgment.
led them to their current motivation.
He believes that the best results will
The Trunk is the recent past, the direct
come from his work, although he should
catalyst of the current situation.
know better.
Card 5 is the Fruit, the most likely
After I saw his Hubris, Root, and Trunk,
outcome of their current motivation.
I came back to this and decided what his
This can suggest Consequences if the
actual scheme is: He is working on a
character is engaged in a Scene.
Magnum Opera (an alchemist’s Great
You could also cross the Fruit card with Work) that would stimulate the spirits
an optional Gardener, which represents and intellects of all who ingest it,
ways to help the scheme or stop the allowing them to best others with ease.
scheme. These can be Opportunities for He is confident that this community
would exist in equality and cooperation.

STORYTELLING WITH THE SORTE DECK 10


Hubris: King of Swords (Upright) society? Why should the underground
Themes: Striding chieftain, Proud, Alert, languish? A bold person could really
Impartial, Justice make a community here that would
stand head and shoulders above the
He admits, privately, that to achieve his
rest.
dream he will need to be the leader.
And frankly, he thinks, he deserves to By the way: in my head, this is the point
be - it’s only fair, because he has the at which he becomes a Mad Scientist-
most talent. type villain. I can hear him cackling
already.
Root: Seven of Coins (Upright)
Themes: Patience and care, Block access to Fruit: Knight of Cups (Reversed)
resources, Sealed bag, Ambiguous injury, Themes: Manipulative, Shirker, Dangerous
Uncertain timing Tricks, Disturbed, Self-Corruption

He began as part of an Order in Castille, The first few trials will fail, and it will be
and for a time was content to work harder and harder for him to maintain
under their instruction. However, he support. He will react to this by giving
quickly found that they maintained a in to his darker tendencies in order to
tight hold on the components he complete his efforts, and he will wind
required for his research. He tried to up corrupted.
circumvent them but the material he
Harvesters: Dame of Coins (Upright)
acquired was counterfeit, and he was
Themes: Mistress of the home, Keeper of
harmed, both physically and
secrets, Teacher and Analyst, Judge, Playful
emotionally, by the spectacular failure
but not frivolous
of his experiment. The Order banished
him and he struck out on his own to Oh - he’s not alone in his efforts! He has
Aragosta. a partner. Not a maid, but someone
more equivalent to a spouse… or a
Trunk: Five of Wands (Upright)
Research Partner. She trusts him, and
Themes: Competition, Standing out,
keeps his secrets. She has an objective
Selection, Daring, Bold Decisions
eye, and so far has managed to keep
Being established in the Underground, him from going too far. How will she
he sees an opportunity to finally stand react? Will she go along, or try to stop
out. There are plenty of denizens who him? Will their relationship survive?
hang around his shop, bring things to
his laboratory, and enjoy his company. The Magic of Pattern-Seeking
Why shouldn’t he start to form a You’ll notice, as you read these
examples and start to do your own, that

STORYTELLING WITH THE SORTE DECK 11


the brain trains itself to start telling frameworks or guidelines you set for
stories from the layouts. Sometimes you yourself are totally fine.
will be spooked by how tightly
If you want to say that Court Cards are
everything fits together. You’ll see
characters, and that Major Arcana are
echoes and recurrences, or meaningful
factions, great! If you want to say that
contradictions. This is as it should be.
every time certain symbols come up –
And if you get a draw that you just can’t water, for example, or flowers – they
work with? If the card you put down is introduce a motif into your Scene or
just sitting there, inert, refusing to gel story, great!
with the rest of the layout? Go ahead
This process is for you to use and enjoy.
and replace it. The Stregas won’t come
after you. Further Reading
Probably. If you would like to explore similar
methods, consider these resources:
You CAN Do This Live, During a
Roleplaying Tips: Using Tarot Cards to
Game Help Plan & Inspire Your Games
If you’re GMing, and your players do
something really weird and throw a big WritetoDone: The Tarot as a Tool for
wrench in your plan for the session? Writing Your Novel
Ask everybody else to take a 5 minute If you’d like something book length,
bathroom break. Meanwhile, you there’s also Corrine Kenner’s Tarot for
shuffle up and deal… Writers.

Last Bit of Advice Please check out Jabari Weathers’ art at


There is no wrong way to do this. There jmwillustration.com!
is no wrong interpretation of the cards.
Marc Burkom tweets @CoachMB49.
The entire point of the exercise is to
goose your brain into creativity by If You Enjoyed this Guide
presenting it with a bunch of intriguing Please see my other work on
images and ideas, and saying “Sort this DriveThruRPG. I have two more GM
out, please.” guides, about creating better and more
In the process of doing that, you create exciting combat experiences in 7th Sea. I
story elements that serve to make the also have a number of adventures for
connections: plot, theme, backstory, the system, with more coming all the
motivation, etc. Whatever rules or time! Thank you for reading this guide!

STORYTELLING WITH THE SORTE DECK 12


Appendix: Ten Practice Draws!
Don’t have a Sorte or other tarot deck yet? No problem! Here are 10 sample five-card
draws, along with the keyword themes of each card that’s drawn. Take a look, and see
what connections you can make! I used these to create “mission seeds,” ideas for short
adventures, but you can apply them to any setting or purpose that works for you. The
orientation of the card (U = Upright, R = Reversed) is provided in parentheses.

Draw Virtue (Or.) Hubris (Or.) Challenge (Or.) Twist (Or.) Bonus (Or.)
# Keywords Keywords Keywords Keywords Keywords
1 3 of Wands (R) 4 of Cups (U) King of Cups (U) 7 of Swords The Tower (U)
Fragility, Fiery zeal, Appears ridiculous, (U) Truth, Sudden
Instability, Excitement, Sage, Spiritual Blood, Murder Change, Abrupt
Unknown Danger, Guide, Keeper of the mystery, Active revelation,
consequences, Dissatisfaction, center, Good listener defense, Shock, Creative
Wasted effort, Free Excess Potential destruction
creativity victory, Proper
tool
2 10 of Wands (U) The Fool (R) Ace of Swords (R) 5 of Cups (U) 9 of Cups (R)
Speed and skill, Arrogant, Test of worthiness, Widen Scorn, Broken
Juggling, Zealous follower, Challenge, Release perspective, relationships,
Delegation, Team Tied down, from bondage, Misdirection, Preservation,
building, Refocus Denied freedom, Necessary evils, Spotlight on Overturn and
on Purpose Self-blinded Shift of power one, Eminence spill, Betrayals
gris, Flow of
gold
3 5 of Coins (U) 6 of Cups (R) The Beggar (U) 10 of Swords The Tower (R)
Scarcity, Painful Divine mystery, (U) Withdrawal,
cooperation, social memories, Hidden depths, Fight is over, Share
support, sharing, Surface-level Solitude, Aid, Gift Finality, understanding,
separation thought, Acceptance, Shadows,
Difficult Failed test, Flaw Survival,
experiences, Fear revealed Isolation
of the past
4 The Devil (U) Ace of Coins 6 of Wands (R) 4 of Coins (U) Dame of
Entrapment, (R) Ghostliness, Stasis, Motive, Wands (U)
Desires, Fears, Lies, Resisting Insubstantial, Lake, Saving, Eager explorer,
Wishes growth, Victory delayed, Hoarding, Learner,
Selfishness, Increase in Moral Mischievous,
Hoarding, Complexity ambiguity No ill intent,
Taking, Burial Passion and
energy
5 9 of Wands (R) 7 of Coins (U) The Fool (U) 8 of Wands (R) 10 of Wands
Blankets and Patience and Youth, Distracted, Quench flames, (U)
shrouds, care, Block access Companions, New Bars to motion,

STORYTELLING WITH THE SORTE DECK 13


Exhaustion, to resources, Journey, Potential Sloth, Blind Speed and skill,
Outside influence, Sealed bag, Danger inertia, Against Juggling,
Waiting, Surrender Ambiguous slow safe path Delegation,
injury, Team building,
Uncertain Refocus on
timing purpose
6 2 of Wands (R) 8 of Swords (R) Knight of Wands 4 of Wands The Hero (U)
Long corridor, Tension, Risk, (R) (U) Confront threat,
Monotonous Path, Choose between Sneering Light and heat, Temptation,
Foregone threats, Self- demagogue, Incites Step completed, Choice, Helpful
conclusion, Loss of delusion, rage violence and Chapter ends, stranger, Enable
choice, Entrapment Determine truth fear, Slave-driver, Perspective others
Inquisitor, Insists on check,
his own vision Awareness of
context
7 3 of Cups (R) Dame of Cups 7 of Wands (R) The Moonless 10 of Cups (R)
Moon, Separation, (U) Flames, Restore Night (R) Instability,
Disorientation, Blind seer, balance, Lose touch Wildness, Impending
Lunacy, Altered Sensitive and with ground, Confusion, Collapse,
state emotional, Naïve Falling, Plunging Hallucinations, Catastrophic
outlook, Oppressive chain reaction,
Vulnerable, Dark, Lost Opportunity to
Paradox Victim fix, Known
sequence
8 Knight of Cups The Devil (R) 3 of Wands (U) Knight of The Hero (U)
(U) Conflict, Construction, Swords (U) Confront threat,
Poised, Sensitive Addiction, Structure, Steps Quick wit, Temptation,
and emotional, Desperation, toward goal, Quick deed, Choice, Helpful
Brave, Work is a Self-truth, Actualization, Fascinated by stranger, Enable
gift, Convivial Recognition Achievement possibility and others
theory, Mental
freedom, Devil’s
advocate
9 The Emperor (U) 4 of Coins (U) 7 of Coins (R) Coins for the 5 of Coins (U)
Authority, Stasis, Motive, Threat, Self-inflicted Ferryman (U) Scarcity,
Community, Saving, wound, Minimizing Loss, Grief, Cooperation,
Responsibility, Hoarding, Moral loss, Trade wealth Acceptance, Social support,
Vision, Leadership ambiguity for health, Sacrifice Beginnings and Sharing,
needed ends, Death Separation
10 4 of Wands (R) Dame of Coins 8 of Cups (R) The War (U) The Betrayal
Collapse, Ignition, (R) Sacrifice of dreams, Immediate (U)
False success, Miserliness, Return to ordinary, danger, Caution,
Passion, Harsh judgment, Piles of emptiness, Courage, Paranoia,
Destructive Hoarding, Last cherished Purpose, Vulnerability,
Vengeful, dream, Appreciate Patience, Planning,
Paranoid the one Endurance Betrayals

STORYTELLING WITH THE SORTE DECK 14

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