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Use 7th Sea’s Sorte deck or another set of Tarot cards to boost your
creativity and help you improvise story elements! The approach is
intuitive, easy to learn, and fast!
Using this method, GMs and writers can quickly create scenes, missions,
and characters with depth and dynamism. GMs can even do it in the
middle of a game session!
By Evan Perlman
With thanks to: Jabari Weathers, illustrator of the 7th Sea Sorte Deck; to Thad Green,
writer of the Strega’s Loom supplement; and to Marc Burkom for review.
Explorers Society, 7th Sea and all related marks are © and ™ 2016 John Wick Presents. All rights reserved. No part of this work may be duplicated without express permission
from the Author.
The mysteries of the Sorte deck are not just for Stregas anymore!
In the world of 7th Sea, Sorte is a form of A resource for interpreting the cards
sorcery, also called “fate magic.” Some idea of your setting
Practitioners, also known as sorte stregas, A brain (more on why that’s
or “fate witches,” are able to see, important below)
understand and manipulate the strands
of fate between all things. How It Works
The advantage of using the Sorte deck
That sounds a bit like what a storyteller for 7th Sea creations is that the images
does, doesn’t it? and themes are naturally aligned with
The idea of using Tarot or similar cards the lands of Théah and its adventures. If
as writing prompts is not new, but this you are using this method with another
supplement offers some unique system or for a different genre, you may
advantages. (See the “Further Reading” wish to pick a different deck that has
section for a few links to other images that put you in the right
approaches). mindset.
First, for those creating stories for 7th Regardless of the deck you choose, each
Sea, using the Sorte deck keeps you card in the deck likely has rich and
immersed in the imagery, themes, and inspiring imagery, tones, symbols, and
symbols of the game world. moods. You will take advantage of
pareidolia, the human brain’s tendency to
Second, the three specific layouts and
perceive patterns between unconnected
numerous examples provide guidance
stimuli. This tendency is going to drive
on three things that GMs and writers
your creative work when you use the
will often need: Scenes, main characters,
cards.
and minor characters.
Each card challenges us to perceive the
Using approaches described in the
relationship between itself and the other
following sections, you will be able to
cards. Tarot-style spreads give us a
lay out a set of cards from the Sorte deck
framework for doing that.
(or any Tarot deck, if you prefer), and
quickly develop useful and interesting How to Interpret the Cards
ideas to use in your game or writing. Many decks have accompanying books
or websites that give guidance on how
What You Need to interpret the cards. For this exercise,
A deck of Sorte cards or other Tarot;
Using the 5-Card Spread for Side-Quests For example, I was recently asked to
Similar to creating a Scene or encounter, create 25 “mission seeds” for a friend’s
you can use this same spread to think project. For each one, I wrote a few
up a side-quest or short mission at a sentences describing the mission, and a
moment’s notice. This is especially few sentences describing what a
useful if you find yourself running a successful resolution would look like.
session unexpectedly, or for a smaller- This is really all you need to quickly
than-usual group, where the “main” improvise a side-quest!
campaign is being set aside for a
Here is one I called “The Visionary.” I
session.
drew:
When drawing for a side-quest, the
Virtue: 3 of Wands (R): Fragility,
interpretation is almost the same:
Instability, Unknown consequences, Wasted
Virtue & Hubris: What is the overall effort, Free creativity
dynamic of the mission? What are the
Hubris: 4 of Cups (U): Fiery zeal,
elements at play that the Heroes will be
Excitement, Danger, Dissatisfaction, Excess
walking into? Are those elements in
harmony, or in conflict? Challenge: King of Cups (U): Appears
ridiculous, Sage, Spiritual Guide, Keeper of
Challenge: Who, or what, is the main
the center, Good listener
risk confronting the Hero? Is it a person,
a monster, a trap, or the environment? Twist: 7 of Swords (U): Blood, Murder
What is its relationship to the overall mystery, Active defense, Potential victory,
dynamic? Proper tool
Twist: What is unexpected or hidden Bonus: The Tower (U): Truth, Sudden
about the challenge? This might Change, Abrupt revelation, Shock, Creative
represent a pitfall that will harm the destruction
Heroes (a Consequence) or something
For the mission, I came up with:
the Heroes can take advantage of (an
Opportunity). Under the guidance of a visionary new
leader, a local group of artists have turned to
The Bonus was the Tower, which many We can see two examples of how to do
view as a negative card – at the very this.
least, it is a card of turbulence and
NPC Spread: Actual Example 1
change. So I decided there would be sort
In my write-up of the Scene above, I
of a bittersweet resolution at best.
created the character of the Explorer
The Heroes discover the new leader Society Chapter President. From that
murdered the old, either through write-up, we already know the
supernatural or purely human means (as President’s role in the story so far: he
determined by the GM). The group dissolves forbade his Chapter from delving
in the wake of the revelation but a few deeper into the Reef after a tragedy.
grateful members give you a Master-Crafted
So now, the draw:
artwork.
Virtue: The Thrones (Upright)
This brings up an important point:
Don’t be afraid of a “negative” card Themes: Partnership, Business, Success,
occupying a “positive” position! Balancing, Opposites
Situations can be complex. Heroes can Hubris: Three of Wands (Reversed)
have dark sides and varying
motivations. Your brain may shy away Themes: Fragility, Instability, Unknown
at first from figuring out how to work Consequences, Wasted Effort, Free
“The Devil” card into your Hero’s Creativity
central stack – but be bold! Look at the Hmmm. The Chapter President draws
context of the other cards, think about the Thrones, huh? The cards must have
where your Hero came from and where been paying attention during the Scene
they’re going, and press on! draw. Those Themes are a pretty
standard set for the leader of an
Set Dressing: The 2-Card NPC
organization.
Spread
With the Scene now set, I could turn to However, despite his success, when we
fleshing out a couple of characters! The look under his skin we find the dark
Sorte Deck provides an easy way to do side: the fragility, the instability. His
this for minor (NPC) characters: just position isn’t that secure, is it? Why?
draw 2 cards, a Virtue and a Hubris. Because he’s trying to balance opposites:
some of the Explorers are on board with
NPC who
Blames Others).
approaches the
From this, we
Heroes for
also get more
help. I don’t
ideas for
have a name
Consequences
for her yet, so
and follow-up
I’m calling her Root Trunk Fruit Harvesters
Scenes if the
“The Delver,”
Heroes refuse
because that’s
to help her in
what she wants
the way she
to do.
wants them to
Virtue: The Witch (Upright) help her.
He began as part of an Order in Castille, The first few trials will fail, and it will be
and for a time was content to work harder and harder for him to maintain
under their instruction. However, he support. He will react to this by giving
quickly found that they maintained a in to his darker tendencies in order to
tight hold on the components he complete his efforts, and he will wind
required for his research. He tried to up corrupted.
circumvent them but the material he
Harvesters: Dame of Coins (Upright)
acquired was counterfeit, and he was
Themes: Mistress of the home, Keeper of
harmed, both physically and
secrets, Teacher and Analyst, Judge, Playful
emotionally, by the spectacular failure
but not frivolous
of his experiment. The Order banished
him and he struck out on his own to Oh - he’s not alone in his efforts! He has
Aragosta. a partner. Not a maid, but someone
more equivalent to a spouse… or a
Trunk: Five of Wands (Upright)
Research Partner. She trusts him, and
Themes: Competition, Standing out,
keeps his secrets. She has an objective
Selection, Daring, Bold Decisions
eye, and so far has managed to keep
Being established in the Underground, him from going too far. How will she
he sees an opportunity to finally stand react? Will she go along, or try to stop
out. There are plenty of denizens who him? Will their relationship survive?
hang around his shop, bring things to
his laboratory, and enjoy his company. The Magic of Pattern-Seeking
Why shouldn’t he start to form a You’ll notice, as you read these
examples and start to do your own, that
Draw Virtue (Or.) Hubris (Or.) Challenge (Or.) Twist (Or.) Bonus (Or.)
# Keywords Keywords Keywords Keywords Keywords
1 3 of Wands (R) 4 of Cups (U) King of Cups (U) 7 of Swords The Tower (U)
Fragility, Fiery zeal, Appears ridiculous, (U) Truth, Sudden
Instability, Excitement, Sage, Spiritual Blood, Murder Change, Abrupt
Unknown Danger, Guide, Keeper of the mystery, Active revelation,
consequences, Dissatisfaction, center, Good listener defense, Shock, Creative
Wasted effort, Free Excess Potential destruction
creativity victory, Proper
tool
2 10 of Wands (U) The Fool (R) Ace of Swords (R) 5 of Cups (U) 9 of Cups (R)
Speed and skill, Arrogant, Test of worthiness, Widen Scorn, Broken
Juggling, Zealous follower, Challenge, Release perspective, relationships,
Delegation, Team Tied down, from bondage, Misdirection, Preservation,
building, Refocus Denied freedom, Necessary evils, Spotlight on Overturn and
on Purpose Self-blinded Shift of power one, Eminence spill, Betrayals
gris, Flow of
gold
3 5 of Coins (U) 6 of Cups (R) The Beggar (U) 10 of Swords The Tower (R)
Scarcity, Painful Divine mystery, (U) Withdrawal,
cooperation, social memories, Hidden depths, Fight is over, Share
support, sharing, Surface-level Solitude, Aid, Gift Finality, understanding,
separation thought, Acceptance, Shadows,
Difficult Failed test, Flaw Survival,
experiences, Fear revealed Isolation
of the past
4 The Devil (U) Ace of Coins 6 of Wands (R) 4 of Coins (U) Dame of
Entrapment, (R) Ghostliness, Stasis, Motive, Wands (U)
Desires, Fears, Lies, Resisting Insubstantial, Lake, Saving, Eager explorer,
Wishes growth, Victory delayed, Hoarding, Learner,
Selfishness, Increase in Moral Mischievous,
Hoarding, Complexity ambiguity No ill intent,
Taking, Burial Passion and
energy
5 9 of Wands (R) 7 of Coins (U) The Fool (U) 8 of Wands (R) 10 of Wands
Blankets and Patience and Youth, Distracted, Quench flames, (U)
shrouds, care, Block access Companions, New Bars to motion,