You are on page 1of 2

Have More Fun With 7th Sea Combat!

This small supplement is designed to provide new mechanics for 7th Sea 2nd Edition.
HOW IT WORKS
After you cause at least one Wound you can
immediately spend a Hero Point and a single
You must always describe how you
Raise to apply a Condition to your target.
apply a Condition, and it must make
Conditions are a particular type of Consequences
sense. The GM has final say on when
which lasts until they are countered or for
a Condition can be applied.
the duration of a Round.
If applying a Condition is just silly or
unrealistic the GM may not allow
to use it.
BLEEDING
Each time the target takes an Action this Round,
she takes an additional Wound. The target may
spend Raises equal to your Ranks in Weaponry to
end this Condition.
BLINDED
Each time the target causes Wounds this Round,
she makes one Wound less. The target may spend
Raises equal to your Ranks in Athletics to end this
Condition.
BURNED
Each time the target takes an Action this Round,
she spend a Hero Point. The target may spend
Raises equal to your Ranks in Notice to end this
Condition.
FRIGHTENED
Each time the target uses a Hero Point this Round,
she spend an additional Hero Point. The target
may spend Raises equal to your Ranks in Intimidate
to end this Condition.
POISONED
Each time the target is wounded this Round, she
loses one Raise. The target may spend Raises equal
to your Ranks in Schoolarship to end this Condition.
STUNNED
Each time the target takes an Action this Round,
she acts as if she had one Raise less. The target may
spend Raises equal to your Ranks in Brawl to end
this Condition.

You might also like