You are on page 1of 216

TI

TL
E
&
CR
ED
IT
S

Credits Page 1
2
NOTE: WE CAN’T USE THIS ART!!

Foreward
by John Wick
I have always wanted to visit Venice. I have read books about the history of the city, seen movies
filmed on its streets, looked at photographs, but that was not enough. I wanted to feel the stones
under my feet, look up at the buildings and get lost in its twisting streets. When I finally got the
opportunity (thanks to my very generous Italian friends), the experience was more than I expected.
My partner Jessica and I did not use any map to explore, but instead, navigated via the Pokémon
Go app on our phones. We had no destination in mind, we just followed the game, spinning
Pokéstops, collecting little critters as we went. We walked through parts of the city we would have
never seen if we followed any tourist map, got lost in the center of the city, then found our way
back using virtual landmarks. It was the perfect way to explore Venice—just following invisible
navigation, discovering the city’s hidden wonders.
Whenever I travel, I love wandering around foreign cities. And yes, traveling around the United
States counts. The cities of my current home—Arizona—are not the same as the cities of Boston,
Texas, California or Utah. Each of them has its own character, its own wonders to discover. But you
have to be willing to wander.
The cities presented in this book are full of wonders. When I first set out to bring it to fruition,
I wanted a different voice for each of them, ensuring they would have their own character. I also
wanted to provide GMs and players a tool to help them make their own cities. And that’s the book
you have in your hands now.
Two of the cities—Vaticine City and Iskandar—are deep dives into two of the most important
cities of faith in Théah. They are the most “traditional” in approach when it comes to presenting
cities in a roleplaying game. But the four others are cut from a different cloth.
Mike Curry was kind enough to provide you (and me) with a City -Building System that presents
a list of choices that help you construct your own cities. After that, we have four cities—from four
different authors—using that system as examples of what you can make using that system. I asked
the writers to “show their work,” to give you a kind of look behind the creative process. So, when you
take a peek at Carleon, Port Cendres, Nieuwehoop and Paix, you’ll see not only four new cities for
you to explore, but also the decisions each writer made when they created their cities.
Use their example and start making your own. Then, go ahead and post your city up on the
Explorer’s Society on DrivethruRPG (link below). Share what you discovered about Théah with
others. I look forward to walking down your city’s streets.
John Wick, September 2, 2020
Explorer’s Society: https://www.drivethrurpg.com/cc/8/Explorers-Society

Foreward 3
TA
B LE
O
F
CO
NT
EN
TS

4 Table of Contents
TA
B
LE
O
F
CO
NT
EN
TS

Table of Contents 5
Vaticine City
NOTE: THIS IS PLACEHOLDER ART THAT WE CANNOT USE

Introduction

T
he soaring arches and vibrant Situated as it is upon the edge of Castille,
murals that dominate the skyline of not far from the rival power of Vodacce that
Vaticine City all serve the purpose of once housed the Church, Vaticine City is also
showcasing humanity’s achievements a site for diplomats and noble assignations. As
in pursuing the Riddle of Theus. By fostering an ostensibly neutral state, political scheming
beautiful architecture, the Vaticine Church of the can take place outside of courts dominated by
Prophets encourages the study of mathematics, various national interests. It is not uncommon
engineering and design aesthetic. By creating a to see visitors from noble families striding
city laid out to be functional, inspirational and through the streets and gardens, ostensibly
pleasing, the Church creates a home that fosters taking in the artistic and cultural sights of the
amity and neighborliness. The construction of city but in truth making secret arrangements for
Vaticine City serves to make a metaphorical diplomatic or personal reasons.
home for Theus to please the Creator, enrich So why did you come to Vaticine City? You
the mind and deepen the soul of humanity. came here because you need to meet with
They hope to create a functional city that serves the elite of the Vaticine Church. Or perhaps
as inspiration to all the other cities of the world. because it is also the capital of united Castille
Ideal designs and practical conditions collide, and the center of Good King Sandoval’s court.
of course; while the Church intended for Maybe you came here following a story about
Vaticine City to be a functional city that a powerful relic hidden in the Church’s secret
elevates its denizens, the people who occupy vaults…or perhaps you seek to work your steel
the city follow their own needs and desires. The against fencers of all kinds, so you have come to
city has no shortage of all the vices and flaws put the Church’s most elite guards to the test.
common to human habitation around Théah. You might be here for a diplomatic conference
Cathedrals may dominate the skyline, but one between delegates from the Church, from far-off
need not walk far beyond the soaring architecture Iskandar or the Théan colony of Quamontaigne,
to reach the coaching inns, docks and warehouses working to thread the treacherous tapestry of
that host the city’s needs, both licit and illicit. conspiracy while each group argues for its vision
Vaticine City hosts the most devout and of divinity. Perhaps you came here for secret
learned among the Church and also the most and forbidden knowledge in a library not far
ruthless. True believers fill the pews, and from the Hierophantic Basilica or to rescue a
the scent of power attracts those seeking to comrade from the dungeons of the Inquisition.
command them with Vaticine authority. The All that can be said for certain is that for a city of
libraries of the city hold copies of books from the devout, there is more than enough to keep a
antiquity, stretching back to the Numanari Hero busy!
Empire and beyond and carefully preserved by
the Church’s clerics, but the Inquisition has no
use for such distractions and instead maintains
the dungeons that hold heretics whose souls
will be delivered to Theus by mortification.

7th Sea | Vaticine City 7


How to Use This Chapter you antagonists who work against your Heroes’
goals, or your Heroes might strive to become
This chapter details a set of hooks and characters members. You could even build an entire story
to help motivate a Hero in her adventures. You around Heroes who are all members of one of
will find descriptions of some of the places in these groups, navigating the treacherous waters
and around Vaticine City in here, but the focus of Vaticine City and the orthodox factions that
is on what kinds of adventures Heroes have in might oppose them.
this city. To that end, we have provided you with
a selection of important people—both members Section Four: Relics & Secrets
of the Church and otherwise—and of the kinds
Vaticine City harbors books, relics and strange
of power groups and hidden secrets to make
artifacts from earlier ages. Some have religious
interesting stories. Many of these descriptions
significance, while others may come from
also include information about the places to find
Syrneth roots, could be sorcerous devices or
those interesting stories, so you can set the stage
may simply be texts that hold ideas too heretical
for your Heroes’ adventures within the unique
to be released to the world but too important
architecture of Vaticine City.
to be destroyed. Any of these items could be a
quest for a Hero to recover, or the Hero might
Introduction find herself working for a Vaticine archivist to
You are here! This section gives you a very quick bring other items of ill fortune so that they can
overview of the chapter, a small glossary and a be safely held in the vaults below.
few reasons to use Vaticine City as a destination
in your game. Speakers of the Rite
A highly secretive sect within the Vaticine, priests
Section One: Foundations and devotees who wield the power of Theus
The roots of any city run deep, and here’s where directly, shaping the world to better reflect His
we’ll explore the city’s origins. perfect vision. Here you will find information
on the Speakers and their small but powerful
Section Two: organization, as well as rules on how to play one
of these righteous souls as a Hero in your game.
Influential Personalities
We start with a selection of people that your Section Five:
Heroes may encounter when visiting Vaticine
City and its environs. Each of these characters
So You Want a Vaticine Story
has a selection of Story Hooks to describe how If you are still not sure how to run a story that
Heroes might interact with them and to give you uses Vaticine City, here are a few helpful ideas
ideas for your own Stories. Each character has and hooks!
a position that could require the services of the
Heroes or could pit your Heroes against them. Section Six: Systems
If you want to play a trained Duelist from one
Section Three: of the Church’s exclusive schools, a bishop with
Conspiracies & Cabals Church authority or a student of the Church’s
hidden secrets, you will find new game systems
The Vaticine Church has its share of here. These rules help to flesh out Vaticine
sub-organizations and heresies, and many of characters and provide even more hooks for
them have offices that stretch all the way to the religious Heroes who have connections to
highest halls of power. These groups can give Vaticine City.

8 Introduction
NOTE: THIS IS PLACEHOLDER ART THAT WE CANNOT USE

Section One
Foundations

I
n antiquity, the Vaticine Church had the city with their devotion. Even after the
its home in Numa. With the fall of Prophet’s eventual death, the Vaticine Church
that empire, the Church remained remained in its new home. In the hundreds of
a sovereign and powerful city-state intervening years, the Church worked hand-
for a thousand years, carefully threading between in-hand with the Castillians to develop the
the interests of the Vodacce families who rose city from a nominal port town into a majestic
to absorb the power vacuum that formed after monument to Theus.
Numa’s collapse. The support of the Church’s When Good King Sandoval unified Castille,
center of power and the Hierophant’s home Vaticine City and its environs became the new
provided a source of considerable pride for the capital city of the country.
people of the Vodacce peninsula, who pointed to
the buildings and gardens of that city-state as an
example of the elevated arts of their people and Adventure in
their special connection to Theus.
a City of Faith
In the thirteenth century, the Third Prophet
For three hundred years after its establishment,
declared Castille the new home of the Vaticine
Vaticine City carefully walked the fine line
Church. This led to the Moonshadow
between being an influential world power and
War, a massive struggle in which the Third
remaining a neutral party that played host to all
Prophet worked to unify the Church under
the nations of Théah but (ostensibly) favored
his leadership and to project his force from
none. This position fractured with the War of
his island of exile. The location of the Third
the Cross starting in 1618 AV. The struggle to
Prophet’s exile proved to be a boon for him,
contain Objectionism forced the Church to wade
as at the time Castille was a badly fractured
more deeply into diplomatic waters. Instead of
country, riven by regional differences. Individual
simply collecting tithes and gifts from assorted
dons vied for the aid and support of the
noble patrons, the War forced the cardinals and
Prophet’s Church, allowing him to cement a
Hierophant to argue for the supremacy of the
wide range of alliances and thus to concentrate
Vaticine Church. Important kings and influential
his efforts abroad, rather than engaging in petty
nobles were invited to the City to receive
wars with each Castillian province.
blessings or warnings in exchange for promises of
Of course, the reconstruction of Vaticine City support against the Objectionist threat.
took decades—building a cathedral was and still
The War of the Cross concluded in a
is a generational undertaking. Still, many of the
stalemate in 1648 AV, leaving the Nation of
offices, gardens, libraries and residences went up
Eisen in ruins and the power of the Church
quickly around the estate while the Hierophantic
seriously challenged. The result was that
Basilica became the central hub of the city.
Vaticine City had to open its doors to a flood
The prosperity of Vaticine City and its of ambassadors, patrons and favor-seekers. The
development as the new international hub of internal struggles between cardinals became
the Vaticine Church deeply wounded Vodacce complicated with a web of external influences.
pride, but the Castillians continued to foster

7th Sea | Vaticine City 9


In the current day, Vaticine City, a center of Rather, focus on extraordinary places where
political and religious power, carefully straddles your Heroes will have memorable encounters.
the demands of the Castillian government in The mundane spaces in between, or the places
conjunction with its mandate as a guardian you will not visit, are not as important to your
of moral leadership. While the island upon story so you can fill them in with brief notes
which the City is built is still beholden to the of cracked stone streets or old structures and
Castillian crown, the Church has broad authority concentrate your descriptions on the sites
to exercise its own policing and governance, providing the greatest drama.
especially concerning matters of religion. Unlike many of the cities across Théah,
the heart of Vaticine City is not a sprawling
Navigating the City metropolis filled with craftspeople, markets,
taverns and academies. The city proper,
When using Vaticine City for your location which lies within a high stone wall, is built as
of adventure, there is no need to exhaustively a reflection of the “ideal city”—a place filled
detail every alley, building and outhouse. with meandering gardens, shrines, museums,

So Who’s In Charge, Exactly?


Vaticine City is in a politically complicated situation because it lies entirely within the boundaries
of Castillian territory, and Good King Sandoval’s capital is likewise on the isle. So who is actually in
charge? That all depends on what is at stake.
In theory, the Church and Castille have two separate spheres of influence. The Crown handles
secular affairs such as prosecuting criminals, negotiating treaties and managing land. The Church
deals with moral issues such as heresy, charity and education. The two support each other and
cooperate in dealing with criminals and civic issues.
In practice, the Church often has wide latitude to detain people for nebulous offenses. Nearly anyone
can be accused of heresy or immoral behavior and kept by the Church for “correction.” Depending
upon who is involved, this could be anything from a stern lecture to a session of Inquisitorial torture.
Conversely, Castillian authorities, loath to step on Church toes, very rarely engage in disputes with
the Church when the gendarmes arrest someone—but they will take action against people who
cause problems in the city at large, especially for offenses not under Church jurisdiction, such as
forging official government documents or engaging in unsanctioned public duels.
The real answer, of course, is “Who will give your Heroes more of a hard time?” Even a Hero
innocent of any wrongdoing may find herself arrested if it is convenient to a Villain’s plans and if the
Hero does not have enough political clout to make it a major problem. (A politically savvy Hero with
lots of connections more likely finds himself invited to tea to talk than tossed into a cell.) Similarly,
PLACEHOLDER ART

a Hero protected from Church prosecution (say, a priest in good standing with patronage of an
archbishop or cardinal) might be arrested by the civil authorities of Castille on false or trumped-up
charges. A Villain can always get the local constables to take action by wielding Church influence and
his position to request their aid. What this means for you, Game Master, is that Heroes can run into
problems from either direction; a Hero who has protection due to position and prestige with Castille
can still be arrested by gendarmes within Church territory for “moral failings,” and a Hero with deep
ties to the Church can be detained by Castillian constables. Even if a Hero is not thrown into jail, just
losing time in an interrogation can be an uncomfortable situation.
And let’s face it—if your Heroes do not spend at least one session running from the police, they
are not getting into enough trouble!

10 Section One: Foundations


art galleries and the private residences of high-
ranking Church officials, as well as guest quarters
for visiting dignitaries or Church officials visiting
from their posts in other Nations. Surrounding
this idyllic center, an elegant city houses the
Church buildings within and further serves as
a major port of call for Castille. Visitors find
access to much of the inner Church-owned
part restricted to those who have an invitation
or business inside, but it is not hard to do such
business—servants come and go to bring food,
clean laundry, see to the upkeep of the gardens
and sometimes provide more salacious services.

AR
Seeing the Sights
A simple way for a Hero to keep track of her
location is with the Hierophantic Basilica, which

TG
towers over the rest of the city. From any place
in the city, its spires are visible. The Plaza of
the First Prophet, outside of the Hierophantic
Basilica, provides a large open space, one of the
few locations therein open to public visitors.
Paths meander through gardens from the plaza
and lead to the various museums and residences
of the city, but visitors are not allowed in the
OE
gardens without an invitation. The Plaza itself
opens to the Avenida de los Santos, a main
SH
thoroughfare through the primary gate in the
outer wall lined with cafés, shops and services ER
that provide for the needs of Vaticine City.
The walled grounds also include a suite of
museums, extensive libraries, three smaller
E
churches, palaces for the Hierophant and visiting
cardinals, offices for the administration of the
city, the Vaticine Bank, a college, a convent,
multiple libraries and, of course, countless
fountains, statues and art pieces. Welcome
visitors likely stay in guest rooms staffed by
servants (or even attended by low-ranking
members of the Church, if the guests are very
important); a Hero sneaking about uninvited
quickly discovers that he must leave the walled
city to find food and lodging, unless he finds his
way into the secret chambers and catacombs
beneath and manages to avoid notice.

7th Sea | Vaticine City 11


Located as it is on an isle off the coast of discovers the Church uses this office to conduct
Castille, Vaticine City has changed hands many business in the outer city or as a private location
times between Numa, Vodacce and Castille. for an official who has reasons to work outside
The Third Prophet, exiled to the island, of the shadow of the Hierophantic Basilica.
converted the city and turned it into a central As the city has grown, areas outside of Church
location from which the Church could launch control have sprung up on the outskirts, creating
its reforms (and conquests) under his direction. a series of nested areas of influence with the
The style of the City’s buildings thus reflects Vaticine Church in the center, the day-to-day
a combination of Castillian and Numanari city businesses supporting the Church as a
buildings, with soaring peaks and pillars, rooms middle ring and non-Church-owned homes and
connected by outdoor arcades rather than businesses beyond that. If your Heroes include a
interior doors and baroque styles inherited from noble from Castille, he might even own property
Vodacce but incorporating Castillian elements next door to one of the Vaticine buildings, which
influenced by the dry climate of southern presents its own set of challenges—he may find
Castille. This means paintings and precious the Church snooping on his business or uncover
metals line all the tall, angular towers, high a conspiracy on the neighboring land but be
arches and the domes of the churches, but many legally unable to challenge it!
of the attached buildings have flat slate roofs
and arched arcades. Architecture of some of How Long Does it Take to Get
the fountains and guesthouses emulates that of
the Crescent Empire, with a focus on geometric
There? Where’s My Map?
shapes instead of artistic depictions. You do not need a map of Vaticine City. Really,
you do not.
A Hero moving about incognito finds that
she can easily enter the city-within-a-city under What is important to your Heroes is that
the guise of a local laborer from a Castillian- they have adventures in a series of interesting,
controlled area, although some of the servants interconnected scenes. This means that a
are well-known enough that residents might map exhaustively showing every park bench,
raise questions if they do not recognize her. apartment and rain barrel fills up your scenes
The Castillian buildings tend to have flat roofs with trivia that adds little to the game. If the
that offer ample opportunities for nighttime Heroes get into an altercation in a city street,
roof-running, and many of the residences and it is up to the Game Master to set the scene
libraries have secret passages—especially the and the players to help describe it as it unfolds.
ones that lead to the meeting places of heretical Is one of the Heroes in one of the gardens,
groups or Inquisitors. chasing a mysterious messenger? Of course
she jumps over hedges and fights around
In addition to the properties in the walled
fountains and scrambles to avoid trampling an
portion of Vaticine City, the outer city is part
exotic flowerbed or a memorial marker. On the
of the city-state at large and still under Vaticine
streets of the city outside the wall? Naturally,
authority, even though much of it has the
Heroes find all the same carts, animals, vendors,
trappings of normal urban life. A Hero could
beggars, stalls, alleys, balconies and construction
be walking the esplanade near Rio de Dios in
scaffolds that you see anywhere in Théah.
what otherwise looks like a southern Castillian
city, only to discover an office emblazoned But how long does it take to get from one
with the crest of the Church and guarded by end of the Avenida de los Santos to within the
a pair of Solomons—the elite soldiers and Hierophantic Basilica of the Prophets? Why, it
bodyguards of the Church. The Hero soon happens at the speed of plot, of course.

12 Section One: Foundations


Vatican City vs. Vaticine City
In keeping with the dramatic traditions of
7th Sea, your scenes should not be dictated by Vaticine City in 7TH SEA does, of course, have strong
analogues to the real-world Vatican City, but the differences
a chart telling you that it is a five-minute walk
are significant. Foremost among these is that Vaticine City
from the Hierophantic Basilica to the Secundus is a much more recent city, founded just after 1000 AV and
Library, but twenty minutes from the Secundus built in a different environment with a different climate. As
Library to the Vaticine Bank. If your Heroes are the spiritual heart of Castille as well as the Church, Castillian
not in a hurry, then it does not matter. If they are architecture and styles are very common, though some
places “borrow” the baroque style of Vodacce. The massive
in a hurry, then what matters is not whether they
artistic frescoes and statues of old Numa could not be safely
make a die roll to make it somewhere in time, but relocated, so controversy still rages over which art is more
rather what happens along the way and how they “classical,” but modern artists have committed their work
react if they cannot get there in time. to Vaticine City—which means that Théah’s equivalents
of the Sistine Chapel and the Last Judgment all exist in this
So instead of asking yourself, “Can the Heroes city rather than in Vodacce. Nevertheless, wealthy Vodacce
make it there in time?” try asking, “What choice patrons still employ painters and sculptors to make great
do they have to make to get there in time?” or works of inspirational art for the homes and churches of the
“What will they do if they do not make it?” island princes, as if a competition is going on.
Additionally, the division of the state of Vatican City and
Your Heroes race down the streets to get from
the Holy See that exists in our modern world came about as
outside the outer wall into the plaza and down a result of the Lateran Treaty of 1929. In 7th Sea, Vaticine
into a secret chamber where the Inquisition City remains a part of Castille, and while the Church has wide
tortures an innocent ally…and the Solomons stop latitude to handle its internal affairs, much of the island upon
them at the plaza and tell them they cannot enter which the city is built belongs to Castille and is administered
under Castillian laws and culture. The strong reverence that
the city without a written document. If they fight,
Castillians hold for the Church makes this situation tenable,
they might win, but it may take so long that they but uncomfortable political struggles do sometimes happen.
cannot save their ally. If they try to talk their way
past, they could run into the same time crunch.
Can they find another way in? Can they plead to a layout from any southern European city—in
a passing official for a temporary pass so that they this age of the internet it is not too hard, and it is
can race inside? Do they lie outrageously to get more important to make your story dramatically
past the Solomons? How they proceed tells you interesting than to make your vision of Vaticine
about who they are and what they value. City exactly the same as someone else’s vision.
Your Heroes have just learned that a Villain
has planted petards around the Secundus A Few Notable Areas
Library and plans to blow them up in five Here are some spots that your Heroes should
minutes! The players ask how long it takes to visit while in Vaticine City.
get there. Instead of looking on a chart and The Hierophantic Basilica of the Prophet is,
saying, “Well, according to the book, you’re of course, the massive heart of the Church. This
lucky because it only takes three minutes to get soaring structure is over five hundred years old and
there from the Hierophant’s Palace,” you just decorated with sharp towers, massive domes and
say…“Too long.” Now what do the Heroes do? elaborately painted murals throughout the interior.
See 7th Sea: Second Edition Core The intent is to take away the viewer’s breath with
Rulebook, page 186, for information about the sheer scope and beauty of the place—visiting
setting up a Dramatic Sequence. it is, itself, a religious experience. The Church still
Use locations to set up tension and force the holds regular services, though usually only locals
players to react quickly. They will surprise you! and special invitees can attend since there is not
(And if you absolutely must have a map, snag enough room to house the entire city.

7th Sea | Vaticine City 13


The Hierophantic Basilica also has stairs that The Secundus Library (sometimes called the
descend into the necropolis, as well as secret exits in “Soaring Archives” because of its grand, vaulted
case an army ever attacks the city and the attending bookshelves) is the largest library in Vaticine City.
priests need to evacuate quickly. Heroes visiting for This library holds copies of every religious text
the first time are likely to be overwhelmed by the relevant to the Church, as well as many classical
sheer scale and beauty of the Cathedral, and the texts and quite a few that are heretical or from
faithful sometimes report being moved to visions. other faiths. (The latter are kept under lock and
(A religious vision is, of course, a great way to key and only the head librarian and his assistants
motivate your Heroes in a cryptic fashion.) can allow access to them.) The Archives also hold
Outside of the Hierophantic Basilica is a large copies of important official documents such as
plaza that once held gardens inside the wall and proclamations by past Hierophants and copies
buildings outside, but these were demolished a of treaties, land grants and records of Church
century ago and slowly replaced with a massive appointments. A visitor should not always expect
open space so that visitors can gather and view the to find every book he wants, though—books can
Cathedral, listen to pronouncements and assemble be on loan to scholars and clerics in the city or
outside the gate without choking traffic in and abroad, and some very rare books might be found
out of the city. The plaza is finished with smooth only in private collections (though the archivists
stone marked with narrow grooves and a central do, if pressed, pay handsomely for authentic
obelisk. While the obelisk functions as a sundial, historical texts relevant to the Church and to
secondary grooves radiate from the main lines and philosophy and learning in general). A Hero
create the appearance of grand geometric shapes can also win friends and favors by donating or
hidden in the stone. Rumor holds that viewing the recovering important books.
plaza from exactly the correct angle allows one to The Archives do, of course, contain a significant
see the lines forming some kind of design, though set of secret rooms, passages and basements, some
nobody could say what its purpose might be. of which hold private reading rooms or special
collections, especially for books about sorcery,
early or pre-Vaticine theology and suppressed or
heretical doctrines. If your Heroes seek forbidden
knowledge, it is probably in here somewhere,
likely protected by lectors and librarians—and,
of course, the Inquisition. See page [$$] for more
information about the Secundus Library.
The Vaticine Bank handles the financial
transactions of the City. This includes both the
mundane business of collecting funds from the
Church’s holdings abroad and the business of
supporting the Hierophant and the cardinals.
The Bank can hold valuables in trust for visitors,
and rumor has it that the Bank still holds certain
documents or treasures left decades or centuries
ago by visitors now deceased. The Bank occupies
a precarious position because it is not supposed
to engage in usury. Furthermore, the Hierophant
is supposed to be a spiritual office, but many
Hierophants have engaged the trappings of
wealth. Thus, the continued existence of the Bank

14 Section One: Foundations


is a hotly debated topic, and the Church forbids the indistinct features. This shrine holds a special
Bank from directly funding or interfering in other place for some members of the Church, who
Nations’ affairs. Naturally, this means that some hold that the mother of the First Prophet has a
group in the Bank almost certainly does, and your special place in canon because she alone took an
Heroes could be employed either for or against the intangible ideal—a messenger bringing the words
Bank to support or oppose a major financial dealing of Theus to all of humanity—and birthed that
such as the purchase of an estate for the Church, an ideal into physical form in the material world.
insurance transaction with the Vendel League or Debate still carries on in the Church about
the payment of a ransom to rescue a Church cleric whether the mother of the First Prophet deserves
from an irreligious Villain. a role as a more venerated saint than others, or
The Vaticine Necropolis is a series of tunnels if the Church still considers her a fallible human
anywhere from 15 to 40 feet below ground, because she is, like all of Theus’ creations, a flawed
running through the entire inner city and vessel for a pure soul. The shrine is maintained by
extending into parts of the city beyond the wall. clerics who favor the former view, and stories tell
Some of the tunnels and chambers predate the that the statue sometimes provides miracles on
foundation of the city itself. While many are behalf of mothers seeking solace.
well-known and used to inter the mortal remains The Vaticine Vault is a special, secure chamber
of clerics and administrators from Vaticine City, constructed to hold particularly important relics,
the necropolis is also filled with narrow passages, art objects and dangerous devices that the Church
secret byways and occasionally ladders or stairs considers too risky to make available to the public.
that head to even lower levels that are not well The keeper of the Vault is a titled archbishop of
charted. Visitors are not permitted without an no diocese given a special detachment of senior
escort, but Vaticine officials looking to conduct Solomons for the protection of the items within.
secret meetings sometimes use the Necropolis as When the Church manages to collect a powerful
a shortcut to reach other parts of the city unseen. sorcerous item, a Syrneth artifact or a saintly
Rumor holds that the Necropolis has passages relic too fragile or important to place on display,
connecting to every other major building, that the keeper sequesters it behind the triple-locked
various cults within the Church have secret iron doors of the Vault. While there is a publicly
meetings here and that there may be people known Vault generally discussed as an “open
living below. One persistent rumor holds that secret,” the real Vault hides in the tunnels of the
the camerlengo (chamberlain) of one of the early Necropolis, and only those who know how to find
Hierophants (stories differ about whether it is it can access it. See page [$$] for more information
the First Hierophant, the Second or the most about the Vault and its contents.
recent) still lives and resides in the Necropolis as The Avenida de los Santos is the broad
a shriveled, withered ancient, though nobody can avenue that leads to the main plaza in front of the
explain how this could happen or why. Hierophantic Basilica of the Prophet. This avenue
On New Year’s Eve and Legion’s Night, the enters through a large gate in the wall that protects
ostiarii (gatekeepers) specifically close the the inner city, although the Church owns and
Necropolis and allow no one in without an controls the avenue and much of the city around
exorcist. Nobody goes in and, more importantly, it. The avenue boasts three-story buildings with
nobody comes out. Period. apartments on top and shops below, including
The Shrine of the Mariah is a special shrine groceries, sellers of religious icons and books and
that occupies a garden plot about 300 feet in even a café (as coffee has only received the blessing
diameter. It contains a statue of a rough female of the Hierophant in the last century). The
figure holding a swaddled infant; both have avenue is fairly old, dating back to the founding of

7th Sea | Vaticine City 15


Vaticine City, even though the plaza in front of the Bishop: A bishop is an administrator over a
Hierophantic Basilica was reworked and finished simple territory of the Church, which typically
only within the last century. includes several parishes but not a heavily
The apartments along the Avenida are populated or historically significant area. Someone
prestigious and expensive, in spite of their age. The who needs to communicate with a Church
café is a popular meeting spot for people entering authority above a local parish priest likely goes
or leaving the inner city, and servants frequently up to the bishop or one of his or her assistants.
purchase fruits and bread from the grocers along Bishops can ordain new priests and bishops.
the avenue to bring into the city for their patrons. Camerlengo: The camerlengo is the cardinal
assigned to oversee the property and finances
of the Hierophant’s estate and of Vaticine
Titles City during an interregnum, when there is no
While the political head of Vaticine City is Hierophant. This made the position highly
ostensibly the Hierophant, the City still functions important since 1666, as the college of cardinals
even with a vacancy in that high office, guided by has not been able to appoint a successor.
cardinals and the camerlengo. A visitor to Vaticine Cardinal: The cardinals, chosen from among
City should familiarize himself with the various the ranks of the archbishops by election, ostensibly
Church offices and the local authorities so as to have only the special privilege of electing the next
avoid any awkward international incidents. Hierophant. In practice, they collect a great deal
Abbot/Abbess: An abbot or abbess is the head of wealth and influence due to their proximity to
of a monastery. Depending upon the monastery the other cardinals and the Hierophant. Cardinals
and its rule, this may be a lay abbot (one who is tend to be elevated as political appointments to
not a priest). Though tradition expects abbots strengthen the position of the Hierophant or to
and abbesses to live simply like the brothers or encourage alliances with noble families whose
sisters of the monastery, in modern days, some younger sons and daughters have entered the
abbots or abbesses ignore this convention and live priesthood. Hierophants also select cardinals as
in sumptuous quality with a special exemption personal advisors. Because only ten cardinal seats
from the Church. This is especially common in exist, and the Vodacce control half of them, this is a
cases where the abbot is a political appointee to hotly contested position.
strengthen ties with local landowners. Deacon: The deacon is a vanishing order of
Acolyte: An acolyte is a minor order concerned service now commonly used as a stepping-stone
with the preparation of the altar and the sacred to priesthood. Deacons traditionally perform
spaces of the Church. Acolytes assist in bringing such duties as being a messenger or running a
forth implements for services. The position of charitable administration. Most deacons since
acolyte does not have Church authority, but it is 1666 AV are assistants to cardinals.
often a stepping-stone to the priesthood. Exorcists: Exorcists are a minor order
Archbishop: An archbishop manages a large concerned with performing specialized rites to
metropolitan see or a significantly old and drive out the power of Legion. Often present
established non-metropolitan see of considerable at baptisms, they may be called as specialists if
historical and political interest. Because their sees the Church suspects the interference of Legion.
are important to the Church, archbishops often As a minor order, exorcists are not fully vested
exercise considerable political clout. Occasionally, priests and do not have Church authority. The
an archbishop may be appointed without oversight Inquisition takes a special interest in an exorcist
of a particular see, as a political title for someone who shows particular devotion in opposing
who works directly in or for Vaticine City. sorcerers and often recruits him.

16 Section One: Foundations


Gendarmes: The gendarmes are essentially
the “city guard” for Vaticine City. Not priests nor
part of any order, they usually do not have any
specialized training. If a Hero finds herself on
the run from the guard, most likely she has to
confront or evade a Brute Squad of gendarmes.
Lector: A lector is a minor order invested with
the authority to read from the texts of the Church.
Since many of the old texts are written in ancient
Théan, a language that predates even the Numanari
tongue, this position requires some degree of
education and is usually reserved for eloquent
speakers who can project. It does not carry religious
authority or the ability to make rulings or perform
rites. Perhaps unusually, lectors are frequently
appointed from those who serve the Church but
have no desire to become priests or deacons.
Legate of the Hierophant: The Legate of the
Hierophant is the Hierophant’s personal messenger.
This position is close to the Hierophant and often
privy to the internal planning of that office, so it has
considerable power in the form of knowledge and
the ability to schedule audiences.
functions, but it is commonly used to exempt
Mirabilis: Literally “teacher,” a member of Ordo certain positions from the more onerous
Doctorem Mirabilis is an ordained priest who restrictions of the service, especially for politically
has also had a University education in liberal arts, important appointees from noble families.
history and language. In addition to studying moral
scripture and theology, a Mirabilis pursues a Nuncio: The nuncio is the Hierophant’s special
broad understanding of art, culture and natural representative for an area. The nuncio typically serves
philosophy. Priests with this title work to bridge as an ambassador to another nation. Thus, there is
the gaps between the secular and theological a nuncio for Church relations to Castille, a nuncio
worlds. Most go on to give lectures and write books, for Vodacce and so on. Smaller areas of special
but some go out into the world to hunt down lost significance may have a nuncio appointed as well.
relics or to put their special knowledge to use. Ostiarius: An ostiarius is the minor order
Monk/Nun: Monks and nuns are not of gatekeepers of the church—the door guard,
ordained, so they do not have authority, but who makes sure that no one enters who is not
instead they have chosen to live by a rule—a set of the Church during ceremonies and sees to
of behavioral codes that often set them apart the opening and closing the various doors of the
from the world. Depending upon the particular church. The ostiarius is often entrusted with
rule, monks or nuns may be isolated, or they may keys and may be armed. This is the lowest minor
serve as diplomats or scholars. Individual monks order, as it requires little commitment and no
or nuns may also take more restrictive vows. religious knowledge. As a minor order, it does
Some monks or nuns receive special dispensation not have Church authority, although Heroes
by the Church to loosen their rule; traditionally who want to enter a particular building discreetly
this allows them leeway in performing their might do so by tricking or bribing an ostiarius.

7th Sea | Vaticine City 17


Infallibility?
In our world, the doctrine of papal infallibility— Terms
which states that the pope cannot err in matters
of faith and morality when speaking officially as
Diocese: A collection of parishes forms a
the head of the Church—was not established until diocese, administered by a bishop.
1870. In 7th Sea, no doctrine of infallibility exists, Heathen: A heathen is, in general parlance, a
although opposing the teachings of the Hierophant
rapidly opens oneself up to charges of heresy.
rustic person who holds supernatural beliefs not
of Church doctrine. The term is used somewhat
interchangeably to indicate a person who lives
Primate: The title of primate typically goes to so far from civilization that he has no contact
the bishop of the oldest diocese or archdiocese with the Church, and to mean a person who
in a country or region. The primate exercises holds various folk beliefs. Note that a heathen
considerable authority over all other dioceses in is usually someone outside of the Church, as
the area, so this is a position of political power, opposed to a heretic (below), someone baptized
but still answerable to Vaticine City. into the Church but holding unconventional
(and proscribed) beliefs.
Priest: A priest is the ordained spiritual
guide of a local community or parish. A priest Heresy: An important distinction is that
has some degree of spiritual authority, but she heresy only applies to a person who has been
can be overruled by higher authorities in the baptized, but who refuses the teaching of the
Church. The status of priests in secular society Church. Thus, those who have not been baptized
depends greatly upon the region—priests in into the Church, such as Crescents and pagans,
Castille and Vodacce often exercise considerable cannot be heretics—the Church uses this term
authority in the community, while priests in for those who break with doctrine, such as
Montaigne are generally out of favor. members of forbidden orders (see page $$).
Solomon: The Solomon school practices Interregnum: The period between the death
special bodyguarding techniques and traditional (or resignation) of one Hierophant and the
fighting styles for the defense of important figures ascension of the next.
in the city. A Solomon carries out martial duties Minor Order: The minor orders are
on behalf of the Church, though he rarely finds functionaries who assist in Church duties but
himself beyond the walls of Vaticine City unless have not been ordained as priests. The minor
called upon for a special mission. A Solomon orders, in order from most to least important, are
typically comes from the ranks of the gendarmes, acolytes, exorcists, lectors and ostiarii.
and the captain of the Solomons only accepts Parish: A single area of territory under
the most skilled and dedicated apprentices. On Church administration—it is not uncommon
very rare—dare we say “Heroic”—occasions, an for a single town to be one parish, with a priest
outside duelist of devout faith and good character and a few members of minor orders to assist.
may be offered an invitation to join, should
circumstances merit such an unusual recruitment. Rule: Monks and nuns live by a rule, a behavioral
code for a monastic order that delineates
Vicar: A vicar is the designated representative restrictions on their behavior. Despite living
of a bishop. A vicar must also be educated, as under a rule, monks and nuns are not priests.
she is often called upon to handle to matters Rather, they conduct specialized functions
delegated to her by the bishop. The principal such as meditation and prayer, diplomacy and
vicar over an entire diocese is the vicar general. transcription.

18 Section One: Foundations


NOTE: THIS IS PLACEHOLDER ART THAT WE CANNOT USE

Section Two
Influential Personages

V
aticine City’s many influential But even these are subject to exceptions.
people include Church officials and Visiting noble families sometimes include
foreign nobles, Guild Duelists in sorcerers. Objectionists and Crescents might
service to the Church, merchants visit secretly to ferret out hidden faults of
and investigators and even the criminals who the clergy or openly to engage in theological
supply the hidden sordid appetites in the debates. Heretics from various branches of the
shadows of the outer city—and sometimes Church sometimes hide within the city itself,
closer to the Hierophantic Basilica. A Hero seeking out others with like-minded beliefs and
visiting Vaticine City may find himself opposed spreading their faith surreptitiously (see page
by the Inquisition, engaged by the Church or $$ for some examples of such groups).
caught in the middle with other power groups The characters presented here represent several
jockeying for position. of the kinds of allies and enemies that Heroes
Almost everyone met in the inner parts of encounter in Vaticine City—whether of the
Vaticine City is associated in some important Church or not. Consider them inspirational
way with the Church, from the simplest ostiarius figures to give you ideas of the kinds of people that
to the Solomon guards and all the way up to the Heroes might meet and what they want. Naturally,
archbishops and cardinals. Outside of the inner even the Church is not unified and has many
wall, the rest of the city-state is populated with a competing political agendas; a Hero will have no
wide range of people, predominantly of Castillian shortage of patrons to send her on special tasks, or
heritage, conducting business as usual in the foes to face while trying to complete them!
shadow of the Church. Heroes can find tailors,
grocers, swordsmiths, thieves—all the staples of A Reminder About Starting
city life. Of course most of the people in or near
the city profess devout adoration of the Church,
Stuff in Vaticine City
but proximity is no guarantee of fidelity—some Heroes who get into combats in Vaticine
simple shopkeepers may be more pious than City fight at a disadvantage because the city’s
cardinals, after all. Theus has determined that gendarmes receive support from the extremely
humanity comes in wondrous variety. well trained Solomons, who know every route
and every alleyway in near-complete detail.
The kinds of people that Heroes generally will
Threatening members of the Church or, worse
not find in Vaticine City include the following.
still, shedding blood on sacred ground is a great
• Sorcerers road to excommunication. An excommunicated
Hero, remember, cannot be aided by anyone
• Objectionists
of the faith; he is subject to arrest and possibly
• Crescents torture, and is an outcast from society. People
• Open heretics who know of the excommunication may refuse
flatly to even speak with the Hero, and the
superstitious believe that there may be dire
supernatural consequences as well.

7th Sea | Vaticine City 19


High Inquisitor Enrique Cortarini
Enrique Cortarini was born the fifth child to a poor but devout family. Smaller weaker than his
siblings, young Cortarini was often bullied by his older brothers. His elder sister suggested to her
parents that her quiet and thoughtful youngest brother might do well if they give him over to the
Church to work and attend school. With so many mouths to feed, they agreed, and after exchanging
some favors, the Church took over the young boy’s upbringing.
Initially frightened, Enrique soon found strength and solace in the cathedrals and chapels of Vaticine
City and an honest and devout love for Theus. He was educated and like many young men in his
position, commenced down the road of the priesthood. With his new foundation, he also discovered
talents in a new area: politics. Where he was unable to stand physically against his brothers, he now
found words and logic to be all the weapons he needed. Each argument and negotiation was its own
miraculous puzzle to be solved with accord as the prize at the end. As his prowess grew, the Church
sent him abroad to assist elder bishops and cardinals with their own tasks, bringing his mastery of
language to persuade rulers, leaders and merchant princes to favor the Church of the Prophets. During
this time, he came into contact with the rising star of the Inquisition, Esteban Verdugo.
Verdugo’s hard policies initially reminded Cortarini of the unpleasant way his brothers had acted when
he had been a youth, but the Inquisitor’s zeal intrigued him and Verdugo—while not quite as skilled in
the art of debate— was unquestionably fervent in his beliefs. His careful study of canon was impressive,
and the Inquisitor had already showed proof of his beliefs in routing heretics. Cortarini thought long
on his meeting during the journey back to the Vaticine City. On his return, it was as if a veil had been
lifted from his eyes: he saw the hand of Legion in the lax way the Church handled heretical ideas and
beliefs, refusing to consider seriously that saving souls was more important than
answering petty questions. The Church needed a stronger hand to guide it,
and Verdugo was the man to do the job.
In the decades since his personal revelation, Enrique has risen in the
Inquisition becoming one of Verdugo’s most trusted allies. He is the
High Inquisitor trusted with running the Inquisition in Vaticine
City itself. His friendship and alliance with Verdugo has been
strengthened over decades, and he reports directly to Verdugo.

Portraying High Inquisitor Enrique


Cortarini
Cortarini is a shorter man with a stout build rounded in middle
age. His eyesight has begun to fail from years of reading
late into the night. He wears a small set of spectacles
over piercing blue eyes that miss very little. His smile
is kind and open and he has deep laugh lines by his
eyes. His sandy hair thins with a bald spot on the
crown of his head. As a man with years of political
experience, he seems at first glance a warm and
charismatic individual perhaps at odds with
the fearsome reputation of the Inquisition.
He frequently goes out of his way to enable
charity, and even some of the staunchest

20
of the Inquisition’s critics regard him well. A visitor with care and respect even if she offers
politician he may be, his devotion to the Church violence or insolence. Indeed, if this is her first
is sincere and unquestioned even by his most meeting with the High Inquisitor, she likely
fervent detractors. His Inquisitors rarely give finds him an affable and reasonable man even if
him anything but the utmost respect, and his he never wavers in his convictions.
opponents cannot help but question their The High Inquisitor’s goal is to root all heresy
own views a little after speaking with him. His from Vaticine City and its surroundings, but
heartfelt charity and genial nature make him well most especially within the hallowed walls of
liked despite his position in the Inquisition. the Church. He wishes to purify the heart
Make no mistake, Verdugo has a reason of the Church on Théah, but his methods are
to trust Enrique with this posting. While those of consistency, firmness and long-term
outwardly Cortarini is softness, there is a core planning. This has led to some pragmatism on
of steel under the velvet glove. He has developed his part in who he deals with, in taking on more
a calculating intelligence and often keeps a few underhanded methods and the cultivation of a
steps ahead of his opponents. fatherly persona to persuade. His pragmatism
High Inquisitor Cortarini is a highly extends to thieves and ne’er-do wells, but like a
intelligent, charismatic planner. Words are proper Inquisitor, he cannot countenance sorcery.
his weapons and his arguments are lovingly
crafted swords and siege engines. As the High
Inquisitor for Vaticine City and as an adept
Story Hooks
politician, he has a large powerbase. A true • High Inquisitor Cortarini offers a Hero his personal
believer, he wishes to see all manner of heresy support in one of her current tasks, suddenly and
routed from his beloved Church; if it takes a bit unexpectedly, removing some obstacle through
of bullying to do that, so be it. the force of his political might. He comes across as
genial and affable, in contrast to his organization’s
While Cortarini is in a strong position, the reputation. Afterward, the Hero finds herself very
harder the Church oppresses people, the more closely scrutinized by Inquisition agents, waiting for
they seek to escape. Despite his outwardly any signs of heresy. Is Cortarini running a scheme
affable persona, he has taken Verdugo’s here? Is this just the price of his friendship?
directive to rout heresy in all forms to heart and • The High Inquisitor is investigating reports of sorcery
pursues suspected heretics with cunning and in the less savory parts of the city amid the ne’er do
determination, earning him resentment and wells. Concerned that the leads may evaporate if
enemies. He has learned to use all weapons at his too much attention is drawn, he engages a Hero to
disposal, including blackmail, to achieve his goals. pursue these leads before sending the full force of the
His Inquisitors know he sees any missteps, and Inquisition. However, discretion is essential and the
they seek to curry his favor but always look over Hero may suffer repercussions if he fails to use tact.
their own shoulders. Every Inquisitor knows that • Enrique wishes to acquire a heretical book of
Cortarini is a powerful ally as long as one does artwork from a noted academic engaged on a
not fall to heresy and become his enemy. speaking tour in the city, but instead of arresting
the academic, he simply chooses to have a Hero
A Hero who seeks out the High Inquisitor, confiscate the book quietly—arresting the popular
or who is brought before him, finds herself speaker would lead to too much of an outcry. When
ushered into a study in the Hierophant’s the Hero returns the book, she finds that Cortarini
Palace more befitting a kindly professor. He has no intent to destroy it; what does it contain that
has a significant personal library of secular and is so valuable that even the High Inquisitor willingly
canon law, carefully curated to exclude heretical suffers its continued existence in spite of heresy?
scientific or academic works. He treats the

7th Sea | Vaticine City 21


Senior Archivist Ramon Alonzo
Senior Archivist Ramon Alonzo was born in a small Castillian town to a devout family of modest
means where his mother’s status as the daughter of a noble household afforded him and his sister
the ability to receive good schooling. His father was a well-decorated galeno (combat medic) who
saved the lives of his compatriots. While his father served at war, young Ramon dove into books of
science, medicine and alchemy, intending to follow in his father’s footsteps. He discovered a wider
world, grand in its mysteries and designs, each answer posing new questions. It was his father who
suggested Theus gifted Ramon his inquisitive nature and that young Ramon might consider the
Church. With his father’s blessing, and his mother’s relief her son would not join the army, Ramon
entered the Church where he found success within the clergy who maintained the archives and
collected new works and relics.
Archivist Alonzo views all knowledge as part of Theus’ grand puzzle and gift to the world. He
collects new works and ideas with great enthusiasm and little discrimination. With the rise of the
Inquisition’s power, this is not always the wisest or safest course of action, but still Ramon wishes
to learn more. The Inquisition has been suspicious of his work, but thus far he has passed their
notice as he spends most of his time researching and investigating relics rather than preaching or
outwardly supporting new and potentially heretical ideas.
Given that all knowledge is good, this has led Ramon Alonzo into some dangerous territory.
Sorcery is knowledge and part of the Divine Riddle, and therefore should be understood rather
than destroyed. After all, you must understand your enemy to be able to defeat him. This closely
held belief, dangerous though it is, has led the Senior Archivist into forbidden research. He engages
closely with a sorcerer with whom he has leverage. Thus far he has not been discovered.

Portraying Ramon Alonzo


The Senior Archivist is a tall, spare man in his prime. Filled with
energy and enthusiasm, he appears to never entirely sit still. Even
when seated, he taps his fingers or stands suddenly to pace before
sitting down again. He is often seen fiddling with a small wood and
metal inlay box with intricate designs carved in relief on its surfaces.
He has sandy hair, a pale complexion and bright hazel eyes. Despite
his somewhat gangly appearance, he is confident in his movements
and gestures expressively with his hands when he speaks.
His thirst for knowledge is cheerful and genuine, and he
adores nothing more than the exchange of new facts or being
able to convey new things. He is extremely intelligent
and well educated on a vast number of subjects. His
thirst for knowledge has, however, overridden
his common sense. He justifies his dealings
with his captive sorcerer by believing that
ignorance allows evil to thrive in Théah.
If responsible members of the Church
do not understand sorcery, how can
they combat its influence?

22 Section Two: Influential Personages


His office in the inner city is small and filled Esteban de Tierra,
with books, barely having enough room for a
desk and chair. His desk is neat, but there are Captive Sorcerer
inevitably books precariously stacked on the side.
His far wall has a small curio cabinet with some Don Esteban de Tierra is the second son and
less-valuable relics and neatly written note cards third child of the noble House de Tierra in
detailing the basic information of each item and Castille. Lacking for nothing and with little
where it lives within the collection of the Archives. expectations on him beyond marrying well to
further his family’s power and influence, young
Don Esteban enjoyed enviable freedom to do as
Story Hooks he wished. He bedded whom he wished, drank
• The box Ramon Alonzo constantly fiddles as much as he liked and spent lavishly. But it was
with has been stolen and the Senior all quite boring, and because of his careless ways,
Archivist engages the Heroes to retrieve it. he did not have respect within his own family.
He initially says it is actually a benign relic Perhaps it was inevitable then that the young
of the Church, but the Heroes discover it to noble found his way into the sorcerous arts.
be an object of sorcerous origin, containing
a small demon that might create untold
Finally, Esteban had something which challenged
damage should it be released. him and a sense of personal power. He continued to
delve into the mysteries of his ancestors and reveled
• The Senior Archivist commissions a Hero
in his sorcerous blood. Being skilled at Porté could
to retrieve a relic of the First Prophet
supposedly lost to time but rumored to have led to some uncomfortable questions about
have reappeared in private collections of the those ancestors, but Esteban decided to studiously
nobility. It is to be sold, and this presents ignore those. Whenever the subject came up, he
an opportunity to reclaim it. The nature of blustered and took offense and manipulated social
the relic relates to the sorcerous Senators of situations to shout down such questions, pushing
ancient Numa, and he wishes to avoid panic them into the realm of rumor. His family prospered
should that be revealed to the Inquisition as he used his gifts to help create business deals and
or to the public at large. He becomes opportunities for his sister and brother by acquiring
excited about the prospect, though, and critical information and secrets and by moving
inadvertently reveals to the Hero that he important messages and contraband. He had power
has a great deal of knowledge about sorcery,
and respect and lacked only one thing: love.
certainly more than she expected. What
does the Hero do with that knowledge, With his apparent maturity, his sister
especially if someone else—such as the introduced him to a woman, Rosa, who became
High Inquisitor—comes to ask her about the his wife. Brilliant and forthright, Rosa’s wicked
meeting later? sense of humor and quick wit enraptured de
• Alonzo dug too deeply into forbidden Tierra, who fell madly in love. Rosa was also
knowledge and now acts in concert with devout in her faith. Under her influence, Esteban
a demon. His knowledge of relics within tempered his use of sorcery, but he could never
the vaults and archives of Vaticine City and fully let go of the thrill, and certainly not of his
his senior status gives him and his infernal success. They were blessed with a son, Benito, and
compatriot ample access to draw forth more his life seemed perfect. The perfection ended when
sorcerous power. A Hero can be sent to brave
his wife died suddenly in what appeared to be a
the Senior Archivist’s new power and bring
him down, or be engaged by the Archivist to suspicious accident. Distraught and angry, Esteban
further his own infernal goals and tempt her used his connections track down the responsible
to join him on the darker path. parties to a coaching house outside of Vaticine
City and discovered his power could not help him.

7th Sea | Vaticine City 23


The assassination was, in fact, accidental—Rosa
Story Hooks was supposed to be a “guest” of the Church,
• A Hero is approached by Don Esteban’s son, carefully swept away by agents of Senior Archivist
Benito, who has discovered his father’s plight Ramon Alonzo. The Archivist had provided a
and wishes for her to assist him in trying to free loyal gendarme with a small relic that provided
his father from his servitude, but he is in over his protection from de Tierra’s sorcerous skills.
head and does not know where to begin. The
Hero has the option to save Don Esteban from
Unfortunately, Rosa had resisted and in the
the various powers that chain him or act to end ensuing struggle died while she tried to flee the
the life of a sorcerer. How does she handle it, small group sent to abduct her. The gendarme
and can she keep things from going public and whisked Benito away to become a hostage, one
bringing harm to Esteban’s family? who received the finest Church education but
• De Tierra’s son has been placed in harm’s way by nonetheless within a gilded cage. Alonzo had
the Archivist as a means of maintaining control. never intended Rosa’s demise; he simply sought
Don Esteban fears harm to his son more than
discovery and engages a Hero to join him in a rescue
to bring de Tierra to negotiations under pressure.
operation. Can he convince Esteban to abstain from Despite the Archivist’s heartfelt sympathy, though,
the use of his powers? What is he willing to do to he had no intention of giving de Tierra his freedom.
protect the sorcerer’s identity during the mission?
What happens if Esteban loses control?
Don Esteban has been trapped in his situation
for the last decade. His son has grown into a fine
• A research experiment went horribly awry when
a demon emerged from the portal Esteban had
man, as clever as his beloved mother and just as
been commanded to open. Now possessed by devout. Influenced by his son, de Tierra believes
a Horror, he fights his inner demon, but the his wife would have wished for him to have the
situation spirals out of sorcery burned away, for him to repent and live as
control. How can a pure child of Theus, but he cannot. Should his
the Heroes banish
the demon? Can
heretical ways become known, his family would
they acquire the suffer; it would be very easy for the Church or
help of an exorcist another noble to seize all of their wealth.
discreetly, or will
they be forced to
Alonzo also proved willing to take a life
kill the magician? to keep Esteban in check, as evidenced by
Rosa’s death. His son is most at risk but other
members of his family could be harmed. He
cannot go to anyone for help because admission
of his sorcerous ways would see him jailed
and perhaps executed by the Inquisition. He
provides information for the Senior Archivist,
subjects himself to Alonzo’s experiments and
research, and remains at the Archivist’s beck
and call on all matters relating to the dark arts.

Portraying Don
Esteban de Tierra
Don Esteban is a tall man in his prime with a
narrow build and a dour face. He has an olive
complexion, luxurious dark hair graying at the
temples and a thin goatee. His dark eyes look
haunted and only brighten when in the presence

24
of his son. He is formal and refined, the product made him an experienced and educated sorcerer.
of his upbringing. His earlier days as a dandy Should he overcome his cowardice he could cause
and playboy are well behind him, and since his significant damage.
marriage, he no longer has an interest in dalliances. Esteban will meet with Heroes in his office in
He continues to drink excessively but is quite his family home. He has an elaborate two-story
good at concealing the effects of intoxication. city estate with several rooms only a short distance
Since his wife’s death and his servitude, he has outside the inner wall of Vaticine City. His office
become a coward. The only thing he fears more is a lavish room as befitting a landed noble with
than detection is harm coming to his family and plush seating, large windows and a small seating
especially to his son. He wonders if his current area for more informal visits. Absolutely no sign of
situation is not some form of penance for his early sorcerous activity can be seen in his office—that
life. His work and research with the Archivist has happens in a locked cellar he is reluctant to enter.

Ursula Del Rio, Senior Knight of the Rose & Cross


Ursula Del Rio is a Knight of the Rose & Cross, and this fact above all informs who she is and
what she does. All other aspects of her life are secondary to her devotion to Theus and her work
as a Knight. Ursula hails from a devout merchant family, and exposed to the vast variety of
humanity from an early age, learned several languages and the basics of economics and trade. She
also developed a quickness with words that served her well when bartering but drew concerned
frowns from her family as she danced along the line of insult. In an incident where she went too
far, she called into question the honor of a rich and powerful supplier who overcharged her family.

7th Sea | Vaticine City 25


Young Ursula was no stranger to the sword
Story Hooks growing up in Castille, and she became
• A bishop has been found dead. Master Knight enamored of dueling. As many Castillians
Peter has been taken into custody and the local do, she learned the basics of swordplay so as
chapter house has become aware of this. Evidence to better defend her family and their honor.
suggests the bishop abused his position, and Ursula Excelling in the art of the duel, she sought a
believes the death may have been accidental, but
the Inquisition looks to make a point to the Knights.
school that could teach her. She finally settled
She asks the Heroes to help prove her mentor’s upon a Valroux school, as it appealed to her
innocence. Peter may indeed be innocent, or he may sense of responsibility—and to her wicked wit,
have taken their creed too far, and for some reason no less sharp than her blade. She graduated
he refuses to give any testimony. Were his actions and wandered for a few years on behalf of
just? Can the Knight be saved or is justice being done?
her father’s business, bedding pretty men and
• A former rival from Del Rio’s dueling days is women who took her fancy, leaving just as
stirring up trouble in the city, provoking woefully
unprepared men and women into deadly fights. Del
readily and engaging in some raucous duels
Rio learns of this and becomes suspicious. She asks which became small legends for the ferocity of
the Heroes to find out why this rival Duelist has banter as much as for the extent of her skill.
appeared before he kills again. She fears no one and
does not expect the Heroes to fight for her; she just
The exciting life of a merchant and Duelist
wants to learn everything she can about her rival’s lost its luster as she found a hole in her heart;
plan before she cuts the man down. the life simply did not fulfill her. This all
• The Senior Knight has a small problem: someone changed on the road. While traveling with one
wishes to see her dead. Unknown persons stuck of her family’s trading caravans, she was thrown
a note on the chapter house door with a bloody into battle against bandits, and only she and an
dagger stating that Del Rio will “die for what she Eisen knight named Peter survived the ambush.
knows.” She is not sure what she knows or who
sent the letter, but she has enjoyed the company of
She was glad to have the sword of the Knight
several influential Benefactors in the last year. The to help protect her family’s investment, and
Order has hired the Heroes to protect Ursula and the Knight was grateful to the young woman
find the source of the blackmail, but do not count on for protecting the lives of those who could not
her sitting on her hands and standing by when there protect themselves. They fought a hard battle
is an injustice.
and, though injured, she and Peter won the
• Del Rio invites the Heroes to a special dinner day. In defending the caravan, Del Rio found
celebration to be held inside of the city proper in
a few days. She tells them that she needs to pass a
the sense of rightness she had been missing in
secret message to someone on the inside about a her life. On reaching their destination, Peter
dangerous relic, but in truth someone from her past suggested she might look into the local chapter
has arrived in the city and seeks revenge against house of the Rose & Cross. She presented
her—by finishing off someone she protected many herself and has never looked back.
years ago. She is wary about sharing this information,
though, because the would-be murderer is one of her Because of her faith and dedication to the
cousins and a deadly Duelist to boot. Order, Ursula has risen in the ranks to become
a Senior Knight, one of two in the Vaticine City
Unwilling to accept the situation, Del Rio called chapter house. She freely flirts with the other
the man out. This resulted in him withdrawing Senior Knight in the posting, and with his wife,
his business until she apologized publicly. She has but they take this with mostly good humor and
held her commentary better after this. Her father amusement. Possessing a large personality and
thought she might have been cured of her sharp adept tongue, Ursula is expected to become
tongue, but instead she learned to withhold it until the next Master when the incumbent, Master
she could get away with it. Roderigo, retires.

26 Section Two: Influential Personages


Lucia del Sur, Captain
Portraying Ursula Del Rio
Del Rio is a tall, athletic woman with an ebony
of the Solomons
complexion. She keeps her wiry hair cut close
Lucia del Sur is a soldier who is the daughter of
to her scalp so as not to offer a handhold in
soldiers. Her mother served in the Solomons;
a fight. She has dark brown eyes with laugh
her father, a hired guard to merchants. The
lines. A woman in her prime, she has a quick
eldest of three daughters, she grew up in a
smile, faster wit and a devastating grin. A thick
strictly regimented household. Duty, honor and
scar slashes across her right shoulder toward
devotion to Theus were the guiding principles
her sternum, a souvenir of the fateful fight to
of her childhood, which she has carried with her
defend the caravan. A smaller scar from the
to this day. While her sisters both chose the life
same incident slashes across her stomach.
of Castille’s renowned galenos, del Sur dedicated
Ursula has the swagger of a master fencer and
her studies to the blade. Quiet and reserved, she
a quip for every situation, especially when
seemed to become an almost different person
things are most dire. She flirts with anyone
when she practiced swordwork from the school
and delights in doing so. Should the flirtation
of the Solomons, walking in the same path as
be reciprocated, she takes the time to enjoy
her mother. As she fought, she impressed her
worldly relations, but never stays for long or
peers and masters alike and also the artist who
makes lasting attachments. This has given her
eventually became her wife.
a reputation among younger Knights as being
something of a serial flirt (and they are not Lucia and her partner’s first meeting was
wrong). However, there is no question of her unusual, as it happened under fire. On returning
sincerity about the Order or her devotion to the to Vaticine City from a trip, a group of “brigands”
faith, which has only deepened with time. decided to attack the caravan of del Sur’s charge,
Bishop Sigrid. Among her retinue was a
Above all, Del Rio believes in her cause:
young artist traveling to find new
protecting those who cannot protect
landscapes for her paintings
themselves, bringing justice to the unjust and
and engaged to paint
serving the Order and those who wear the Seal.
portraits of the bishop
All play and joking cease when the circumstance
and the traveling party.
requires decisive action.
When the brigands
She is most likely to be found in the chapter attacked, Lucia’s blade
house of the Knights of the Rose & Cross, cut quick and true. When
located just a few blocks down Avenida de los her commanding officer
Santos outside of the inner wall. For private fell, as next in the chain of
conversations, she has a small office that she command, she rose to the
shares with the other Senior Knight. Her occasion, rallying the
desk is neat and tidy, her collection of books guards to defend
limited and her fancy runs more toward small Bishop Sigrid and
collectible pieces or gifts than to historical everyone else
tomes. She can be found in the training yard in the caravan.
giving pointers, helping lower ranked Knights The Solomon
or practicing her chosen school of swordplay. guards proved
Younger Knights joke she is most often to victorious in
be found in the bedroom of the prettiest routing the
Benefactor. They are not entirely wrong. supposed

27
on her feet. Their relationship blossomed into
Story Hooks a romance which has lasted nearly thirty years.
• As she is Captain of the Solomons, a Hero wishing to Together they raised a son and daughter, now
enter that fighting tradition must seek her approval grown with children of their own. She loves her
for training. What does Lucia demand of him? wife with a devotion rivaled only by her love of
• Captain del Sur learns of a threat to the Cardinals Theus—a point which has in the past caused her
from within her organization and needs someone concern. Should she have to choose one over the
unknown to the suspected traitors. The Captain other, she does not know how she would act.
approaches a Hero to pretend to be a new recruit to
flush out the enemies hiding in her ranks. Lucia’s duty and devotion saw her rise through
• A Hero uncovers sealed documents belonging to the ranks of her chosen profession and eventually
Doña Maria Carvaggio, who died during one of Lucia’s surpassing her proud mother by becoming
first assignment as a Solomon. The Captain may be Captain of the whole guard. She has a reputation
a resource to finding the Doña Maria’s family and for being a good and honest woman. Beloved of
returning the documents to them. If opened, these
documents detail a land grant to a family of hidalgos— her troops and devoted to her charge, the Captain
land currently operated by one of the Grandes. of the Solomons is a force to be reckoned with.
• Lucia’s wife Angela discovers a black envelope with
a curious seal one day on her doorstep, with a note Portraying Captain Lucia del Sur
inside demanding that the Captain arrange a parade
Lucia del Sur is a woman of age and distinction.
inspection of her Solomons at a specific time five
days hence. If not, the note threatens, then a terrible Tall and still fit despite her years, she wears her steel
fate will befall Angela. Lucia must engage the help of gray hair short to easily fit under her helm and is
a Hero to investigate, especially since he may have most often seen in uniform. Her skin is naturally
to dig into various members of the clergy to find the tanned, and those unfamiliar with her often read
culprit—people whom del Sur is sworn to protect.
her blue eyes as cold. Most of the time, she appears
Worse still, she cannot tell the Solomons that the
Hero acts on her behalf, or else she gives away her rather dour and serious. Only some of this is due
response to the blackmailer. to her position as Captain of the Solomons. When
conversing with others outside of her troops or
her family, she appears stiff and taciturn, each
brigands, suffering only minimal casualties, and word having to be coaxed forth in conversation.
none of their charges suffered harm. She knew the She gives quick and decisive orders, willingly
attackers were too well armed and trained for this engages in discussion and shows great depth of
to have been a case of opportunistic thugs, but del thought. Among her family she is kind, if strict, and
Sur also did not have enough evidence to point at dotes on her somewhat eccentric artist wife.
which hostile party might have sent the attackers. Lucia is a true believer with a deep devotion to
Despite a desire to hunt down enemies of the the faith and to her role within it as protector of
Church, del Sur had only her hunch and the more the clergy. She has age and wisdom on her side
immediate responsibility of keeping her charges when dealing with crises and keeps a cool head.
safe and seeing them home. Lucia returned to She has of late begun to wonder if her age is not
Vaticine City to accolades and a promotion within catching up with her and if she should retire to
the Solomons—the first of many to come. let a younger, trusted lieutenant take command.
The lovely artist Angela had found herself in Her overriding goal is the safety of all the
the wrong place at the wrong time. Among the faithful in Vaticine City, and most especially the
items lost in the raid were many of her supplies Hierophant (when there was one), cardinals
and much of her personal funds, which had been and associated high offices of the Church. She
in the caravan strongbox. Del Sur invited the undertakes all her actions with this in mind.
artist into her family home until she could get The only divergent point is her deep love for

28 Section Two: Influential Personages


her wife. She is uncertain what she would do if has a small seating area for when members of the
her wife were threatened as a blackmail tool and Clergy visit her to discuss business. As Captain of
hopes that she never has to find out. the Solomon, she receives the benefit of an office on
Lucia del Sur’s office is spare and functional with the inner grounds of the City and a large training
windows overlooking the training grounds. She and mustering hall for overseeing her soldiers.

Angela del Sur, Noted Artist


Angela del Sur is a noted artist in Vaticine City, renowned for her portraiture and mastery of subtle
colors and expression. Though she appears somewhat flighty and mercurial, her attention easily
caught by other matters, her skills as a painter are great, and she always completes her works. She
has been engaged by the Church of the Prophets to create dozens of paintings depicting the lives of
the Prophets and portraits of high-ranking church officials. Nobles from Castille and Vodacce have
come to sit for her. Coming from humble origins in San Gustavo, del Sur trained with local masters
before taking up further schooling abroad. She traveled to Vaticine City to join the studio of one of
the Masters in residence there to paint for the studio’s clients, including the Church. On that fateful
journey, her caravan was beset by bandits and she met the brave woman who became her wife. Or at
least this is the story she wishes people to know. Some of it is even true.
Angela is her real name but in her life she has gone by many, the most infamous of which is
Cecelia the Cat, a thief, scoundrel and sometimes assassin who operated in Five Sails before quietly
disappearing. Born to a peasant family with little to her name, Angela learned to be a thief among
the other street urchins of the city, catching the eye of a master thief who took her in for training.
When his price came due, she found it to be too high for her liking. So she killed him, effectively
graduating and winning her freedom at once.
Angela sold her blade to the highest bidder, and by the time she turned
23, she was wealthy enough to buy a villa in the countryside and retire
if she wished. One does not lead the life of a mercenary without
making enemies, however. One night, when she was not expecting it,
those enemies struck and took everything from her. She managed to
escape with enough funds to get to San Gustavo on a small merchant
ship. Her money ran out but the devout family asked her to stay on
and help where she could to pay off the debt. Angela could have fled
but decided against it, staying with the first people who had shown her
genuine kindness. She worked the merchant ship
for a year, keeping her hand in with petty theft
but decided against selling her blade. Mostly.
A woman approached her with a job, which
seemed interesting—infiltrating and spying on
a crooked moneylender. When the Knights of the
Rose & Cross apprehended the crooked man, she was
surprised, but their coin spent just as well as anyone’s. She
worked for them as a spy and occasionally as additional
muscle for nearly a year before they offered her the job she
had been unknowingly interviewing for, an opportunity to

7th Sea | Vaticine City 29


atone for her sinful past life and do some real
good. Angela had come to like that aspect of Story Hooks
her work with the Knights and accepted. Her • Doña Angela has come across information of a
assignment? Vaticine City. sensitive nature during a portrait session with
a noble lady—whose husband is embroiled in
The Knights had a number of potential covers a deal which will almost certainly result in his
for her and tested her abilities against several death. She cannot be revealed as the source of
stories. She had a surprising knack for art, a this information, but the man will die without
fact that Angela attributed to her keen eye for intervention.
detail and misspent youth forging papers. Given • A Syrneth relic is to be auctioned off at a gala
a new identity, she went to train with masters hosted by a Castillian noble family to raise funds.
and hone her skills—by day she learned artistic Parties unknown intend to steal the relic. This
would be embarrassing normally, but one of the
skills and by night she trained in spycraft. With Heroes’ regular sources indicates that the relic
her training complete, she traveled to Vaticine could potentially be powerful. Angela almost
City to assist the Knights of the Rose & Cross. certainly has an invitation to the gala. Direct the
Heroes to make contact and see if the noted
From there her story largely matches her public artist would be willing to bring a guest or two.
persona. She did not intend to fall in love with
• Doña Angela looks to retire and thus must find a
the woman who eventually became Captain of replacement. The Knights needs the blades and
the Solomons, but a romantic entanglement with talents of men and women willing to work in the
a sweet, if stern, guard-captain had advantages. shadows. Subtlety is the name of the game. She
Her love and affection are genuine, and she even acts as both her artistic persona and as that of a
enjoys being an artist, but only the Master of the shadowy, nameless employer via proxy, testing
a Hero’s worthiness of becoming an initiate. As
Rose & Cross chapter house knows of her true Doña Angela, she gives him odd and eccentric
purpose in moving to the city. tasks that require subtlety and clever thinking
to accomplish. Those presented by the shadowy
Portraying Angela del Sur employer via proxy require more violent skills.
Will the Hero have what it takes?
Angela del Sur is a petite, dark-haired woman
with warm, dark eyes and a broad smile. She
presents herself as easily distracted, frivolous she once was, she can still handle herself in a
and flighty, concerned with her art and her tasks fight making use of short blades and daggers.
for clients. She is smart and cunning and now a Angela gave up running across rooftops or
seasoned master of spycraft. Her artistic talents free-climbing buildings, but she is still adept
are genuine and that natural talent has only as a thief. A careless Hero aware of her other
improved with time and practice. persona may find an article of his missing—
either in warning to take her seriously, or to
In her artist persona, del Sur gestures broadly
prove a point in conversation.
with her hands and uses grand words and
dramatic flair to make her points. She is bubbly Her marriage is genuine and has had an
and sweet, devout and innocent. The patrons impact on her outlook. She has become
who sit for her paintings think nothing of letting a devout follower and has come to deeply
their guard slip as they converse with their artist. understand, uphold and respect the Rose
& Cross’ goals. Angela can do things in the
In her persona as a Rose & Cross spy, she
shadows others cannot, and while she accepts
is cunning and guarded, wearing a mask of
this as the payment for her early life as a
mild amusement. She reads and understands
scoundrel and assassin, she prays that one day
several languages, and while not as spry as
she can retire and simply be the painter, wife
and grandmother she appears to be.

30 Section Two: Influential Personages


Her personal studio is a loft with many examination reveals it is still used to practice
windows and lots of light. Practices and studies knifework. The exits and entrances to the loft are
are neatly stacked around the room. There is well guarded against unsanctioned entry to the
a discarded training dummy which has been room itself is well positioned for a quick escape—
fancifully painted and given a plumed mohawk. all details subtle and likely to be missed by anyone
She claims it is for decoration but a close other than someone else adept at subterfuge.

Vito, Master Merchant & Foreign Trader


If you need something, Vito the Master Merchant has it. Spices from the Crescent Empire? He has them.
Furs from the far reaches of Ussura? He has those too. Looking for something from the New World? His
inventory likely has those items as well. If you need information or an introduction? Vito is your man.
Hailing from Vodacce, Master Vito is a trader from a long line of traders. He inherited his small
fleet of ships from his father who inherited from his father before him, and so forth, stretching
back seven generations. While his is not the largest or wealthiest merchant fleet, his family has an
extensive network of trade and social ties across the Seven Seas.
Vito is a politician and savvy trader, handling business aspects of his company. His husband
Armando captains their flagship and handles many matters related to sailing, the upkeep of their
fleet and the training, arming and housing of the private marines who keep their ships safe. Together
they are a balanced team.
As a foreigner, the Master Merchant is always being inspected. He finds this to be a minor irritant but
is now well known to the dockmaster and knows which bribes work best on which officials—information
which is also for sale for the right price. While always suspected of smuggling, he has never been caught.
Information is a currency all its own, and in this Master Vito excels. He frequently
comes to port to sell and trade new, exotic goods to the Church for approval. As the
owner of the company, he feels responsible for greasing the proper palms so his goods
can be sold to good, devout people without fear of reprimand.
Vito is money-oriented and while he pays lip service to the Church, he works with
anyone who has the coin. It should be noted his husband is more devout, but no less
willing to work with well-paying clients who are perhaps less than above board. While
Vito might be a resource, his information is for the highest bidder, and should an
Inquisitor come calling, he sells to her as well.

Portraying Master Vito


Master Vito is a tall man with dark skin, narrow features and golden
eyes. His mother was from the Crescent Empire and he favors her
appearance strongly, leading to more inspections than strictly necessary.
Vito counters this negative effect by playing up on his “exotic” origins,
even though he was born in the Vodacce city of Vestini and has not
been further into the Empire than Iskandar. He is a savvy entrepreneur
and always looks well dressed. He plays things very close to the chest
and does not offer information freely—that said, he offers to sell
information if he thinks the audience is receptive.

31
As he wishes to keep on the Church’s good side, family by showing signs of being Sorte Strega,
this also means he wishes to keep within the good something unusual in a middle-class family and
graces of the High Inquisitor. Deals or exchanges raising questions as to the identity of her mother.
done with the Heroes are not sacrosanct and that Only Vito and Armando know if Marco’s mother
information is as much for sale as any other. is the same woman, as Marco appeared with
He prefers to do business in a spacious and the men as a newborn when Miranda was two.
well-appointed cabin on his flagship, the Western This information is the sole exception to Vito’s
Wind, captained by his husband. Armando, business, and not for sale at any price.
rarely seen belowdecks for negotiations, prefers
his own cabin and handles the details of the ship
and crew. Armando is a tall man with sandy hair
Thom, King of
cut short and wears a closely cut beard. Armando
is much more serious than his husband.
the Black Market
The captain’s cabin has a family portrait of The Lord of the Underworld and King of the
Master Vito and his husband with their seven- Black Market is known as Thom. They say
year-old daughter Miranda and five-year-old Thom stands as tall as a Vesten sailor, can best
son Marco, who lives with their aunts in their anyone in a duel of swords or words and has won
home port of Vestini. over a thousand fights. Thom has a tongue of
silver and the voice of an angel. When he speaks,
Miranda, the biological daughter of Vito and
men and women throw themselves at his feet.
an arrangement with a courtesan, surprised her
They say Thom once fought a demon in a battle
of wits, and not only bested the demon, but won
Story Hooks his soul away from Legion in spite of his life of
• The Heroes must acquire cargo of somewhat crime. They say he once fought a duel that lasted
questionable acceptability. Few merchants carry such for three days and nights. They say he follows
items into Vaticine City. Master Merchant Vito may his own school and is the only practitioner of
have what the Heroes are searching for or he might his swordplay style—all lesser fencers died
have information; either way, they should bring coin. attempting to learn it. They say that King Thom
• The Heroes have been engaged to get a sympathetic sold the sound of his footsteps to a witch in
heretic out of the city. Leaving under the guise of exchange for a night of passion. Some say he can
legitimate merchandise might just do the trick and
there is no finer merchant on the Seven Seas than see lies. Others say he learned to see the strings
Master Vito—just ask him. of fate from a Sorte Strega, and Fate herself came
• Vito’s daughter Miranda is touring Vaticine City to him on a moonless night and asked him to
on a voyage with her father, and has caught the show her how to read an invisible thread. Death
attention of a Strega hunter who plans to bring her fears the King and no one knows how old he
back to Vodacce by force, over Vito’s dead body, might be. Many stories are told of the King, and
if necessary. Vito engages the Heroes to create a
some of them are even true.
distraction while he deploys his ships to confuse her
escape, but the Heroes find that the Villain wants King Thom is never seen by the rank and
Miranda because of something she said at a recent file criminals who live and work in the outer
party—hinting that the Villain may die soon under neighborhoods of Vaticine City, but they feel
terrible circumstances. Do the Heroes trust the
desperate Villain enough to try to barter a truce? Is his presence. All operations, from petty theft to
Vito willing to risk such a meeting on the word of assassination, must tithe the King. The King also
the Heroes? And if all else fails, will the Heroes be enforces a city-wide ban on certain crimes—
able to help conceal Miranda’s escape? trafficking in slaves, any crimes against children
and the use of Porté or sorcerous items—leading

32 Section Two: Influential Personages


some to believe he has a relationship with Church since his death. She slew his murderer, but the hand
officials. Most older, less credulous criminals behind the assassination remains at large—she
believe that the title of King is passed between believes the culprit to be “The Duke,” the thief who
holders, but even those who believe that wonder if would be King, as part of his opening bid to rule the
the spirit of the King passes with the mantle. Underworld and black markets of Vaticine City.
Only the highest members of the Underworld Domingo very rarely reveals herself to
have seen the King in person and usually they someone outside of her closest allies and
report him to be dressed in dark clothing, wearing advisors. Even her rival, The Duke, does not
a mask to hide his identity so he might walk know her true identity. Her husband Hector
among his people unknown. The inner circle of has full knowledge and supports her double life,
the Underworld’s aristocracy remains surprisingly and he serves as her administrator. Together
loyal—the King provides a balance between they have two children. She is already training
rival groups, generously hands out favors and her daughter as her father trained her.
remains staunch in his protections. Notably, the
Underworld knows the King for keeping his word. Portraying King Thom
He brings stability to an unruly world and helps to Thom occasionally grants audiences with
launder illicit money for the other noted criminals important persons and should the Heroes be
in the region. As long as money flows and he brought before him, Estrella Domingo uses one
keeps the Church and the Law off of them, they of her bodyguards or her husband as a decoy.
willingly support his rule. Masked and dressed in black with Domingo at
“King Thom” is, in truth, a title passed from his side, he relays information whispered from
generation to generation, eldest to eldest, by the the “King” or sits in the shadows and relays her
members of a single family for just over a century. commands, literally the power behind the throne.
The current King is a woman named Estrella The persona of the King is that of silent
Domingo. In her public life, Domingo is a judgment, perhaps mocking with a
hidalgo, a noble with a title and no land. hint of amusement. He prefers
Her family supports a number to speak via heralds in
of small merchant ventures uncommon audiences.
within Vaticine City, and wise
investments have led to them Estrella plays her part
having a small but boringly as herald or underworld
comfortable lifestyle that courtier as a somewhat
raises no questions. While easygoing thief—someone easy to
some past Kings have confide in and speak
been mere administrators, to, her full face
Estrella is an never shown. She
accomplished fighter is generous with her
and received training smiles and in buying
from her father drinks for fellow
and trusted peers rogues, interested
in the Underworld in information,
for when she would and plays well the
assume the throne part of a worldly
from her father, farmhand or
Gaspar. She has held a fallen noble
the title for ten years selling her sword.

7th Sea | Vaticine City 33


Around those who know her to be the King,
“Duke Juan,” Would-be
Domingo is quiet and businesslike, possessed of
a confident air and a continuous sense of mild
King of the Underworld
amusement. She is cunning and ruthless with Vaticine City is a city of great wealth. Beautiful
a fury that burns cold and means death for her artwork, treasures from abroad, master-crafted
enemies. swords, lovely ballgowns, heaps of coins
The “King’s Reception Hall” is most often destined for Church coffers—the prosperity
a small backroom with a secondary exit in a of the city is all that a thief could desire; even
monte de piedad, a Church-sanctioned pawn the lowliest cat burglar or pickpocket has
shop that engages in charity to offset the sin of many tempting targets. Yet Juan de Cielo, the
usury. The location is set as needed and chosen at self-styled Duke, views the Underworld as his
random. Heavily muscled thugs guard the doors rightful kingdom, and he refuses to settle for
preventing unwanted visitors from getting in—or anything less than his crown. The son of a Jenny
those in trouble with the King from getting out. and the previous King, Juan does not know that
his half-sister serves as the current King or even
that the current King is a woman. He would
Story Hooks not care if he knew either fact in any case. He
• The King of the Underworld has become aware only knows that someone sits on his throne and
that his rival, The Duke, plans a high-profile heist of he is determined to take it.
Syrneth relics. The King does not really care about
the relics, but wishes to embarrass The Duke. The De Cielo is a brash, loud and arrogant man
Heroes are parties unknown to both the person with a deep wound from not being uplifted by
auctioning off the relics and to The Duke. The his father as he feels he should have been. Never
King is willing to pay handsomely for the Heroes to acknowledged by his father, Juan only had his
acquire the relics for him—he might even be willing
to part with the relics for a reasonable discount
identity confirmed to him after the man was
should the embarrassment be sufficiently grand. killed at the behest of parties unknown. De Cielo
• Ten years ago the man who was Thom, King of
was content to live as he had until the new King’s
the Underworld, was assassinated. His killer was people raided one of his operations for smuggling
slain by the current holder of the title, but the man slaves. The raid nearly destroyed him financially
who sent the assassin still lives. The so-called Duke and was a personal affront. Juan decided then
of the Underworld has struck again, but the man that the pretender on his throne needed to be
killed was Estrella Domingo’s husband, Hector. The
Underworld is now in a full-scale war between the
removed so he could run things his way.
King and the Duke. What role will the Heroes play, Since then, de Cielo has been discreetly
and whose side do they take? building his support network. Not everyone
• Sancha Domingo, daughter of Estrella and Hector approves of the King’s dictates, and Juan has
Domingo, has been kidnapped. A hefty bounty has promised to be much more lax once he has
been placed on the heads of the culprits for daring
to break the King’s Law in His city. The Heroes may
claimed his rightful place. He has built his forces,
decide to hunt down the girl and her kidnappers. bought his support and maneuvers to confront
• The mystery of the generational saga of King Thom
the King and start a war for the Underworld.
has drawn the attention of Los Vagabundos, who
have started to wonder if Thom is one of their own Portraying Duke Juan de Cielo
gone rogue. One of Los Vagabundos approaches the
Heroes and asks for their help in tracking down King Juan de Cielo is a tall, brawny man with a scar
Thom and brokering a meeting to find out whether down one side of his face which pulls his lips
Thom is a renegade or a threat—but the King, of into a permanent sneer. His eyes are startlingly
course, has no desire to reveal his identity. blue in a dark complexion. He is a loud,
arrogant bully, but also charismatic and has the

34 Section Two: Influential Personages


fighting skills to back up his loud mouth. He He believes everything has a price, and he
engages anyone he feels can help him achieve even willingly works for the Heroes for the
his goal of becoming the undisputed King of right one. This is a dangerous relationship for
the Underworld. Heroes to cultivate, because Juan is a Villain to
He views the prohibition of sorcerous items the bone, and any arrangements they have are
as a sure sign that the King is unfit to rule. This bound to go sour at some point. He attempts
is the Underworld of Vaticine City after all, employing the Heroes to help him accomplish
and what is more forbidden than sorcerous and his plans of Underworld regicide, trading favor
heretical items? He sees a hidden market filled for favor, but willingly going along with that is
with human desires, and he wants to be the a sure path to Corruption. Conversely, should
man to cater to and control the market for those the current King induce the Heroes to oppose
desires. Duke de Cielo, they find that, despite his brash
nature, he is a capable opponent.
Story Hooks Juan, always on the move, meets in any
available seedy bar, tavern or brothel. He prefers
• The Duke has decided to move his to meet in places that serve alcohol (though he is
headquarters—the gendarmes are getting a
smart enough to pretend to be more drunk than
little too close. He engages a Hero as unwitting
muscle to help protect his valuables as he he is) and always sits with his back to the wall in
transports them from one warehouse to the a corner where he can view all angles of attack.
next. When the gendarmes raid the shipment He often places his personal headquarters in a
and arrest the Hero, she is accused of engaging warehouse but moves it from time to time.
in trafficking of sorcerous texts and heretical
artwork! The Hero must clear her name, but
the Duke is also eager to regain his possessions
at any cost, even if it means helping her or
taking her out of the picture permanently.
• While a Hero does business in a den of ill
repute outside the city walls, he crosses paths
with a small gang of criminals who work for
the Duke. An altercation, perhaps prompted
by a failed attempt at picking the Hero’s
pocket, leads to the Duke learning of his
identity and deciding that, as a wild card, he
must be removed or exploited in his war for
control of the Underworld. The Duke sends
a messenger with an offer: work for him, or
face the consequences. Of course, the Hero is
likely to refuse, making him Juan’s target.
• The Duke has acquired a salacious art
object that depicts one of the bishops of
the Church, who employs a Hero to have it
recovered before it causes a scandal. But is
this bishop actually involved in questionable
activities? Is the Duke extorting an innocent
cleric or revealing a corrupt Church official?

7th Sea | Vaticine City 35


Cardinal Catalina del Mont, the Pacifist
Catalina del Mont has known she would serve the Church of the Prophets since a young child. Her
father was a parish priest in the Avila province, a countryside known for its beautiful orange groves.
Young Catalina was raised to be a humble servant of Theus and learned how to care for the sick and
infirm and minister to the weary. She gave her first sermon at the age of ten. Her father rejoiced in
the gift Theus had given into his care, but knew Catalina was something to be shared. He lobbied
for the monsignor of his parish to hear her speak. Touched by the girl’s sincerity and goodness, the
monsignor recommended she be educated further and encouraged the young woman to consider the
priesthood. Catalina was very happy to hear this news as she could not envision any different life for
herself. Catalina adopted a staunch pacifism not long after this.
Del Mont viewed the recent invasion of her country as a call to arms, but as a pacifist this meant
mobilizing money and goods to fund new hospitals, enabling care for the returning veterans and
ensuring that those without a family still received care at home. This activist pacifism made her very
popular among the people and with the priests, monsignors and bishops under her care.
Now a grown woman in early middle age, she is a well-respected cardinal, having risen through the
ranks of the Church. Her record is flawless, for as a truly virtuous woman, she only wishes to better
serve Theus by better serving His people. Well loved
by those she represents, she makes it a point to use her
position and power for the betterment of the people.
Rumors say she stopped a fight by stepping between two
quarrelling soldiers newly returned from the front lines,
taking the blows that each had meant for the other. The
two, so shocked at striking a priestess of such conviction,
immediately ceased their argument, apologized to her and
to one another and came to an amicable agreement within
moments. In another case, hungry and displaced ex-soldiers
turned to thievery and broke into a field hospital where she
served during the war against Montaigne. While the leader
made demands of money and goods, del Mont calmly
welcomed them to sit and eat at the table and then to have
a warm bath. She offered to wash the feet of every one of
the weary veterans and reminded them that generosity and
compassion are shown to all, not just to those who are kind
in return. Shocked by the kindness even while they had her
at knifepoint, the men and women eventually laid down
their arms and surrendered to the Castillian army, shamed
by their actions.
Her soft words supposedly have the power to calm raging
bulls and stampeding herds, for her devotion is so sincere
that even beasts recognize her commitment to peace. These
stories have grown in the telling and while Catalina herself
laughs and waves a dismissive hand, what is consistent is her
goodness and repeated encouragement of others not to take
up arms, and her refusal to engage in violence herself. While
she does not belittle the suffering of the oppressed, she always

36
hopes and prays for a peaceful solution and does not by sending artwork to museums for display to
fear harm or death in her commitment to peace. the public, and by commissioning statues, parks
Some look at her as a good candidate for the and murals that can be enjoyed by all.
next Hierophant if only she had the proper Catalina abhors violence and ceases working
backing and encouragement—she does not seek with those who employ violent means. A Hero
the office herself. Her willingness to live by the who works with her should take care to avoid
principles of the Church is greatly admired by violence, for if she discovers his transgression,
the devout and greatly hated by those inclined she regretfully ends her association with him, as
to use the Church for political gain. she believes that good ends cannot come from
wicked means. Faced with someone wishing
Portraying Catalina del Mont to do her harm, her first concern would be to
Catalina del Mont is a tall, willowy woman salve the hurts that drove the person to such an
with close-cropped red-golden hair and hazel extreme before ever thinking of saving herself.
eyes. She has an air of serenity about her, which
extends to those in her presence. Catalina is soft Story Hooks
spoken and only raises her voice to spread the
• Catalina’s goodness and unwillingness to play political
words of the Prophets to those seated in a back
games has made her a direct threat to Cardinal Verdugo and
pew—she does not raise her voice in anger or his goal of attaining the position of Hierophant. A Hero is
argue with heated words. Her movements are engaged as a guard by her personal secretary, a concerned
languid and gentle like someone accustomed to deacon who knows de Mont will not lift a hand to save
settling overly anxious animals. Well-spoken herself. He must protect her as she travels to a diocese
under her purview, but she will not tolerate the Hero
and well-educated, she involves herself in
initiating violence or failing to solve problems diplomatically.
matters large and small and encourages those Can he toe the line between Catalina’s demands and the
around her to help the Church and its myriad need to protect her from Verdugo’s agents?
systems serve the spiritual needs of the people. • An otherwise devout bishop concludes that the best role
She understands the reality of politics, but she for Catalina is as a martyr, using her death to unite the
Church, and he engages a group of assassins to carry out
considers them to be a game she does not wish
the dirty deed. A Hero is on hand to thwart the initial
to play. Del Mont does not wish for the other attempt, during one of her public sermons. Catalina is
members of the clergy to play those games either, appalled if the Hero uses violence on her behalf, but a
but unlike the Inquisition, she chooses to live small coalition of archbishops and bishops hires him to
by example. She renounces killing and embraces uncover the person behind the conspiracy before they can
try again. The bishop tries to call the whole thing off, but
her role as a teacher, counselor and most of all
the assassins are driven by a higher master—allegiance
a servant of the people, especially those most in to the Novus Ordo Mundi, who intend to kill Catalina and
need. She directs the Church’s resources to help betray the bishop, inciting the most chaos possible.
the poor and desperate—as she famously stated • Though del Mont is unmarried and has no romantic
at one council, “One cannot solve the Riddle of interests, a wild rumor starts that she is destined to be the
Theus on an empty stomach.” While the more mother of the Fourth Prophet. Soon, she collapses one day
jaded Church officials consider her naïve, her and reveals to a doctor that she has not had her natural
cycle for two months. Is she having a secret affair, or is this a
relentless dedication has drawn many admirers,
miraculous conception? Or, worse still, has an illness struck
which in turn created the wellspring of support her that may lead to her death? The Heroes must discreetly
to launch her into the position of a cardinal. find out the truth. This could play out in one of two ways.
If she has had an affair, will the Heroes reveal the truth and
She lives a simple life and her only vice, if it
risk damaging her reputation? And if the rumors are true,
might be called such, is that she enjoys music can the Heroes save her from Villains who would prevent
and art. She uses what little wealth she collects the birth of a child who could be the Fourth Prophet—and
to sponsor artists, but even this she shares, both what happens in the wake of the child’s birth?

7th Sea | Vaticine City 37


Section Three
Secret Societies & Conspiracies

F
aith is never simple. Cardinals of deeper and, to the Church, heretical secret that
the Vaticine Church shred one only members know. Maintaining power requires
another’s interpretations of each keeping this deeper secret unknown and safe.
Prophets’ words and life through As power shifts and changes in the City, which
pointed sermons and carefully worded tracts. societies have influence also changes. When
Some of these interpretations the Church a society has influence in Vaticine City, it can
accepts as healthy differences in opinion. Others shape doctrinal debates and negotiate to fill key
are heresies that believers profess and discuss positions with sympathizers.
only in the shadows and through innuendo. In 1668 AV, the three Societies with
The Hierophants determine which beliefs are the strongest sway are the Inquisition, the
acceptable and which are not, but these days, Marovarians and the Akathari. While the
citizens of Vaticine City are increasingly aware Inquisition has the greatest influence over
that the true determination rests upon the Church actions, the Marovarians and Akathari
opaque temper of the Inquisition. have large followings. The Marovarians have
Vaticine City is home, not only to several several strong ties to recognizable people
secret societies, but to a tangle of ideologies and within, but especially beyond the City, while the
heresies known as conspiracies. Where secret Akathari have greater appeal among the laity.
societies form around the intersection of beliefs, The Marovarians and Akathari welcome
goals, people and infrastructure, conspiracies Heroes to join their ranks, while the Inquisition
are tempests of ideas. Conspiracies keep no is a more secretive, implacable and Villainous
membership rolls and have no unified list of Society that prefers to keep its own counsel.
goals for the world. They are a thought gone
intoxicatingly viral. Passion of belief unites The Inquisition
strange bedfellows across other organizations and
societies. Those who believe are in. Those who do “There is nothing to fear if your faith is true. The
not are out. Conspiracies thread through Vaticine Inquisition is nothing more than the bonfire we
City like roots through soil, bringing together must light to keep the wolves of Legion at bay, and
unlikely allies and tilting power structures as ideas we will fuel that fire with our righteousness.”
pass from orthodoxy to heresy and back. —Cardinal Esteban Verdugo
Stories of the Inquisition stalk the halls of the
Secret Societies universities and taint the faithful’s nightmares
with the stench of smoke from burning books
Secret societies have operated in Vaticine curling up around hanging bodies. Anyone
City since its founding. Some societies mask could be a member of the Inquisition or an
themselves as religious orders while others informant. Until she dons the fire-red robes of
operate openly as part of the normal discourse her office or otherwise announces herself, she
that comprises the Vaticine faith. The more is indistinguishable from any other member of
powerful a society is, the more openly it may act. the clergy. Terror is not the only emotion the
Even the most transparent society may hide a Inquisition conjures, however; for some the

38 Section Three: Secret Societies & Conspiracies


Society symbolizes hope. The Inquisition and The Inquisition maintains a list of items
its supporters believe in the Fourth Prophet’s too tempting and dangerous to exist. The list
imminent arrival and that the time to puzzle includes the complete writings of Mattias
out Theus’ Riddle has passed. Now is the time Lieber, all tomes of sorcery (including an
to purify. amusing novel about a Porté sorcerer who
Created by the Third Prophet to root out solves mysteries), all Syrneth artifacts and most
sorcery, the Inquisition has expanded its charge to recent inventions. The Inquisition requires a
include any who complicate the clarity imposed scholar submit her inventions for review and
by the Third Prophet or who argue that the Last judgment. Anything that does not undergo this
Prophet’s age is still in the distant future. Scholars, process is immediately added to the list. Some
dissenters and even fellow clergy fear finding Inquisitors travel around Théah tracking down
themselves at the end of the Inquisition’s rope. the listed items and destroying them in bonfires.
The Inquisition has historically been only The Heresy of the Inquisition
answerable to the Hierophant, who wielded The Inquisition has two heresies that separate
the Inquisition carefully as a flaming sword them from mainstream Vaticine beliefs. The
of reason against the heresy of sorcery. In the first is their conception of Oblivion. The second
absence of a Hierophant, Cardinal Verdugo has centers on a prophecy. First, most of the Vaticine
seized the weapon for himself. The Inquisition’s Church believes souls experience one of two
ranks grow unchecked, and their methods outcomes after death. Either they ascend to
have become unquestionably brutal. Rumors Theus’ side or they cease to exist. This ending of
spread that the Inquisition embraces the Third existence is known as Oblivion or the final and
Prophet’s iconography more tightly than ever complete separation. The Inquisition, however,
before and that, in some places, those judged teaches that annihilation of the soul does not
guilty are not hanged, but burnt alive. occur. Instead, Oblivion is a spiritual realm of
The Charge of the Inquisition torture with flames as from the Third Prophet’s
sword and extreme, marrow-freezing cold.
The Inquisition pursues two major tasks. First,
they locate and judge heretics. Second, they The second heresy is a prophecy that only the
seek out dangerous texts and artifacts that Inquisition has verified. The Inquisitors believe
may lead others astray. The Inquisition gathers the prophecy accurately predicts when the Last
evidence quietly, using many loyal informants Prophet comes. According to the Inquisition, the
to help them better monitor what happens Third Prophet, in the last of his many journals,
within Vaticine City and across the rest of wrote that the most righteous being shall rise
Théah. Once the Inquisition has its evidence, above the chaos of the world to regain a hand
they act as suddenly as a lightning strike. The upon the Church and pave the way for the
Inquisition arrests the accused and prosecutes Last Prophet. The Inquisitors believe that this
him within the same hour. These trials all lead means that once Cardinal Verdugo becomes the
to the same outcome—a death sentence. Hierophant, the Last Prophet will arrive.

7th Sea | Vaticine City 39


Heroes & the Inquisition Marovarians in Vaticine City
Heroes cannot join the Inquisition. Cardinal The Marovarians are a powerful sect in
Verdugo chooses each new member carefully, Vaticine City with enough external ties that the
making certain to select only those loyal to Inquisition cannot attack them openly. While the
him. The Inquisition judges harshly, quickly Marovarians profess the same beliefs as the rest
and mercilessly. Many innocent people have of the Church, they do differ in three ways. First,
swung from an Inquisitor’s rope. Joining the the Marovarians support experiential learning
Inquisition requires the same level of ruthless and believe that people best understand reason
disregard. No one could cultivate that mindset and senselessness, goodness and wickedness
and remain Heroic. through direct experience. This has led some
critics to dismissing the Marovarians as libertines
The Marovarians willing to test any sin once.
“Blessed is the line of Seraphine. May her blood be Second, the Marovarians argue that romantic
our shield.” love not only exists, but should be sought and
—Marovarian greeting celebrated. The Marovarians believe that every
person has at least one other with whom he
In the annals of the life of the first Prophet, whole shares a soul. While not everyone may be lucky
sections are missing. Some groups within Théah enough to find a soulmate, the Marovarians
believe they may be able to account for these teach that even just the pursuit of love expands
missing years. One such group is the Marovarians. the seeker’s empathy and opens her to a deeper
A powerful Society with ties to royalty outside understanding of Theus’ Riddle.
of Castille, the Marovarians believe in the union
of the First Prophet and one of his most trusted Third, the Marovarians offer the Ritual of
companions: Maria of Acraga. Unity. The Ritual of Marriage is a commitment
to the Church and is primarily used in
The Accounting of Maria of Acraga shares preparation of raising children. The Ritual of
the story of a willful woman who used every Unity recognizes the mingling of souls and
advantage she had to thrive. When others the entangling of lives without concern for the
around the Prophet suggested that Maria, number of people being united or their gender.
a Jenny by trade, should keep her distance, It celebrates love, rather than a contract or
the Prophet invited her to his table and commitment. The Marovarians believe that
complimented her determination. According to the Ritual of Unity cannot be undone without
the Accounting, this dinner sparked a series of great danger to those united. They thus require
conversations between the Prophet and Maria those seeking union to engage in a two-year
about epistemology, salvation and the nature preparation process based on the two years of
of humanity. Maria argued that people should conversations the First Prophet shared with
embrace experiences and learn from them. Maria before asking her to share his life.
During one of these arguments, the Prophet
asked her to be his wife and Maria agreed. The Heresy of the Marovarians
While the Church debates the veracity of the Marovarians believe that Maria discovered she
Accounting, many sources say that, after the was pregnant shortly after the Prophet’s death.
Prophet’s death, Maria collected his ashes and According to the Letters of Tobias, Maria gave
risked great peril to ensure he received a proper birth to the Prophet’s child while she journeyed
burial. with Tobias the Meek (another of the Prophet’s
companions and author of the letters in
question). Many refused to receive them, forcing

40 Section Three: Secret Societies & Conspiracies


Maria to give birth in a barren summer field in Tobias and asked him to keep her safe and far
Montaigne, with Tobias as her only comfort. At from any who might try to stop her line from
the time of the birth, Maria wept for the pain ever forming. Tobias took Seraphine to Numa.
and when she begged Theus for water, a spring There she grew to become a healer whose
fountain sprung up to her right. When she kindness was so renowned, she married high
begged Theus for something sweet to remind above her station to a Numanari King. And so,
her of her beloved’s light as she labored, a great began the line of Seraphine.
apple tree (or a fig tree, in some accounts) Over the ages, Seraphine’s descendants have
sprung up to her left. When the child finally become leaders and sages, great poets and
made her way into the world, Maria named her priests. According to legend, one even gave up
Seraphine. A warm golden light descended over a Kingdom in favor of joining an ascetic order.
the child, and a voice whispered the holiest of Marovarians, beginning with Tobias, have
greetings: Blessed is the line of Seraphine. May tried to keep careful track of Seraphine’s line
her heart be as pure as the springs, and her line as so that they could find and protect the Great
fruitful as the most righteous land. Intercessor when the time of the Last Prophet
When Seraphine was ten years old, she comes. Despite their best efforts, the bloodline
woke her mother in the middle of the night was eventually lost.
and said that her father had come to her in a Secretly, the Marovarians continue searching
dream. In her dream, he told her that one of all of Théah for Seraphine’s line and guard
her line would be the Great Intercessor who zealously any who seem likely. Recently, the
stood against the ruthless judgment of the Last Society has found a child whom they believe
Prophet and extended mercy to the lost. In descended from Seraphine. An orphan named
the morning, Maria entrusted her daughter to

7th Sea | Vaticine City 41


Elon of the Springs was found living on her above the material plane to seek out the solution
own in a Castillian forest, her family seemingly to Theus’ Riddle. The Akathari believe that a
slaughtered. The forest seemed to instinctively person should cut loose his anchors, shrug off all
care for her, which was miraculous enough, but ties and rise weightless. Only the weightless and
she also bore the same identifying birthmark pure can approach Theus’ Riddle.
on the inside of her arm as many of those born A truly weightless life is untenable, however,
to Seraphine: a slightly darker patch of skin and so the Akathari formed. The Akathari are
resembling the sun’s rays. not only those who achieve weightlessness,
Favor with the Marovarians but the aspirant and anchored community
that supports them so that they may cast off
Marovarians are genuinely helpful people everything, study the Riddle and share their
who desire believers in Seraphine’s line to insights into the spiritual world. Those who
be protected from the wrath of the Fourth study the Riddle may choose to share insights,
Prophet. If a Hero does something to aid their such as revelations about the past or future or
cause, he may be rewarded. guidance for how events fit within the Riddle.
• Saving a child of Seraphine from harm, They believe that studying the Riddle reveals
or discovering a descendent of Seraphine truths about both the spiritual and material
garners you 10 Favor. worlds. The emphasis on the Weightless as the
arbiters of truth has formed a deep rift between
• Bringing together divided souls so that they
the Akathari and the rest of the Church. The
may, through love, find unity garners you 5
sect would be outcast entirely if not for the
Favor.
good, church-going believers who take pride in
A Hero may use that Favor to: the Weightless without turning against the rest
• Gaining access to an obscure genealogical of the Church.
history costs 1 Favor. The Akathari Society has three parts: the
• Finding succor at a Marovarian’s home Aspirants, the Weightless or the Pure, and the
whether it be a hovel or estate costs 2 Tethered. The Aspirants have joined the Society
Favor, or 4 Favor if this offer of aid places to support the Weightless and perhaps one day
the Marovarian or her allies in immediate join them. Most of the Akathari are Aspirants.
danger (such as if you want to hide from The Weightless have undergone the Ritual of
local authorities or if everyone knows a Purity and practice extreme asceticism as they
powerful noble wants your head). privately contemplate Theus’ Riddle. Some
Weightless remain in quiet cells alone, while
The Akathari others travel as though blown by the wind. The
Tethered were once Weightless, but chose to
“If the Riddle is of Theus, then it follows that, like
resume the world’s weight. The Tethered lead
Theus, it is not of the material realm. Only those
the Akathari and form the smallest portion of
unburdened by life, pure and weightless, may draw
the sect since they believe an individual may
close enough to the Riddle’s truths.”
only cast off all her weights and impurities
—from The Book of Weight once. One who chooses to re-engage with the
The Akathari admit the weight of the world. world does so with the belief that she can never
Relationships, obligations, possessions—these ascend to a purely spiritual form at Theus’ side,
all drag believers down like anchors. Anchors but instead faces only Oblivion. She chooses
keep a person present and engaged in the world to assume the weight until both she and the
around her, but they also prevent her from rising weight no longer exist.

42 Section Three: Secret Societies & Conspiracies


Akathari in Vaticine City
The Akathari have one of the strongest voices
for free will in the city. They argue that the
duality of the world demands that each person
possesses the same capability of goodness
as wickedness, and that difference between
action and abstention is choice. Only someone
completely perfect living in a completely perfect
world could be said to have no free will as
no choices would exist. Since this world is so
clearly not perfect, free will must exist.
The emphasis on free will and the belief
that anyone may become Weightless and
discover great Truths about the world has
made the Akathari popular, especially among
those tempted by Objectionism. Though the
Society wields little influence over the city, this
popularity prevents the Church from stamping
them out entirely…for now, at least.
The Akathari know their time is limited and
many within the Society have started making
contingency plans.
body or possessions again, the weight of the
The Ritual of Purity world settles back over him and he becomes
The Akathari tome, The Book of Weight, Tethered; he cannot be purified again. The
describes how to remove the spiritual ties that Tethered believe that, when the world ends,
a person’s life has formed. While leaving home, they end with it.
divorcing a spouse and giving up wealth removes
the material ties of family and wealth, only the The Heresy of the Akathari
Ritual of Purity can remove the attachment The current Tethered leaders of the Akathari
between the trappings of material life and the believe that the Church leadership is misguided
spirit. The Akathari believe that a person may and more prone to weighing down believers
only receive the Ritual of Purity once in his than lifting them up. A group of the Tethered
lifetime. Therefore, they tend to perform it in and Aspirants have formed their own
one of two cases. In the first, the recipient is Inquisition with the charge of investigating the
dying and has requested purification. While this Church and uncover evidence of excess, greed
purification is unnecessary, the Akathari believe and betrayal toward Theus and the people.
it eases the passage from life to death. The Akathari teach privately that the Prophets
In the second, the recipient wishes to try the were no more pure or perfect than any other
Riddle and is ready to commit to a strict, ascetic person and that the Prophets’ lives demonstrate
life. The Weightless must have no emotional their weight and lack of true spiritual purity.
connections to any person, place, beast or object. While the Akathari admit the Prophets’ wisdom,
For most this translates to a celibate life of extreme they also teach that focusing overly much on
poverty. Should he abandon this lifestyle and the Prophets distracts from humanity’s true
form ties of affection or come to care about his purpose—unraveling Theus’ Riddle.

7th Sea | Vaticine City 43


An Akathari may:
Conspiracies
• Be willing to sacrifice himself to expose
Disagreements over Church history and
Church hypocrisy.
doctrine grow and fester into conspiracies. A
• Be a Hero who plans on one day becoming conspiracy is a loose affiliation of people who
Weightless and unraveling the Riddle. all share a single, often heretical belief. The
• Be a Hero who received the Ritual of Purity strength of this belief creates a tribal us-versus-
as a child on her deathbed, but instead them mentality without also forming a full
survived and is now Tethered. secret society or infrastructure of complimentary
beliefs. Those who share in a conspiracy may
• Seek to destroy a cardinal who covets
disagree in every other aspect of their lives, but
material goods while his flock begs for help.
on this one belief they are family. For every
• Expose a seemingly pious individual to her Conspiracy, agreeing with or backing up the
community at risk of death. conspirators earns you 3 Favor. Here are just a
• Have memorized secret knowledge of the few of the Conspiracies found in Vaticine City.
Church or of hidden misdeeds by a ranking
authority, and be willing to pass that The New Knights
knowledge on to the righteous. of Casuga Rosa
Favor with the Akathari Many songs and stories speak of the Knights
of Casuga Rosa, the proud order of men and
The Akathari value the spiritual over the material
women who risked their lives to protect the
and the difficult truth over easy deception. A
Church. To most, the Knights are only legends,
Hero earns Favor with the Akathari, not through
more myth than history. To the conspirators,
bold deeds or brash proclamations, but by
the Knights were not only fact, but were far
supporting the Weightless, using her free will to
more vital than anyone realized. The Knights
choose goodness over wickedness and exposing
guarded Théah against the terrifying power of
hypocrisy.
the Door, a strange Syrneth doorway. Through
• Helping the Akathari uncover a religious stories cobbled together from family legends,
leader’s hypocrisy earns 5 Favor. If the old diaries and supposition, the New Knights
religious leader is a cardinal or higher, the believe that they must find and recreate the lost
action earns 10 Favor. rituals of the Knights and locate the Door so
• Providing food, clothing or transport for that they may ensure it remains closed.
one of the Weightless earns you 5 Favor. The New Knights operate in secret and hold
A Hero May use that Favor for: elaborate rituals they believe might be key in
• Examining the evidence gathered by the keeping the Door closed. Their belief in the
Akathari’s secret Inquisition and learning of Door and the implication of where it may open
Church leaders’ misdeeds costs 2 to 4 Favor, keep the New Knights in the shadows. The
depending on how difficult the evidence Church does not condone belief in worlds other
was to acquire. than the one created by Theus.

• Asking a Weightless for insight into Theus’ • Gain 6 Favor by sharing an artifact from
Riddle costs 2 Favor. This may include the legendary Knights.
advice on which path is the best to take or a • Spend 4 Favor to take shelter in one of the
minor revelation about the past or future. New Knights’ many secret ritual spaces.

44 Section Three: Secret Societies & Conspiracies


The Children of Lora Once humanity can provide a material match to
the spiritual exemplar, Theus shall return.
The Children of Lora argue that Lora of the
Vale gave birth to the First Prophet, not Mariah. Some of those within this Conspiracy include
Lora was a widow with two children already. Makers who believe humanity’s purpose is
According to the Children, Lora conceived the creating the material exemplar. Others within the
First Prophet in a beam of light a year after her conspirators are Seekers who believe Theus has
husband’s death. The First Prophet grew up a hidden the material match on Théah for humanity
normal child in a happy household with two to find. Both Makers and Seekers are endlessly
older siblings who later encouraged his ministry. curious and inventive, however. In the current
Once the Prophet died, Lora and his companions political climate, focusing so extensively on the
disagreed over the fate of his ashes and Lora was Riddle and pursuing curiosity and questions so
subsequently written out of history. relentlessly are both suspicious to the Inquisition.
Rejectionists have thus learned subtlety.
The Children of Lora, all excellent and
inquisitive historians, have found several pieces of • Gain 2 Favor by stumping a Rejectionist
evidence to support their point of view. Given the with a puzzle, riddle or question.
many forgeries that exist throughout the city, the • Spend 4 Favor by asking a Rejectionist for
Children are well practiced at identifying which help creating or solving a puzzle or riddle.
texts are real and which are not. They cite this
skill as further reason why others should believe The Common Prophets
them about Lora. Their detractors point out the The Common Prophets believe that the Book
problems of vague references and confirmation of Common Prayer contains many encoded
bias. Besides their denial of Mariah, the Children prophecies. According to the Common Prophets,
are also deemed heretical because they question the Book of Common Prayer predicted the War
the entirety of the Book of the Prophets. If of the Cross and Queen Elaine’s return from the
an error as large as Lora can exist in the holy Sidhe. The codes rely on complex numerology
tome, many other errors, deliberate changes or and symbolism. For example, the prophecy of
problematic translations may yet lurk. Queen Elaine’s return begins with a hymn that
• Gain 4 Favor by bringing alternative mentions an apple tree. Common Prophets
translations of the Book of the Prophets usually keep their books with them, with pages
or copies of accountings from others who full of circled references, marginalia and drawn
followed the First Prophet during his connections between passages.
ministry. The Church has deemed the Common
• Spend 3 Favor to ask the Children of Lora Prophets heretical because they seek truth
to verify a historical text. through arcane examination of one of the two
primary tomes, rather than simply listening
The False Riddle, to and trusting the Church. The Church also
or Rejectionism condemns the Common Prophets for the
implication that anyone can divine the truth of
Rejectionists believe that Theus’ Riddle is both the world on their own.
impossible to solve and not meant to be solved.
In fact, Legion uses the Riddle to trick humans • Gain 2 Favor by allowing a Common
and distract them from their true purpose: Prophet to walk you through his favorite
finding the Riddle’s material match. These prophecy or divine your future.
conspirators believe the Riddle is not actually • Spend 3 Favor by asking the Common
a riddle, but rather an exemplar of perfection. Prophets to crack an encrypted message for you.

7th Sea | Vaticine City 45


Forbidden Knowledge Secundus Library
Vaticine City is home to a network of libraries. The Secundus Library is a grand structure at
Each of the city’s libraries contains vast stores the heart of Vaticine City, standing three stories
of knowledge, both public and secret, nearly tall and taking up an entire city block. Atop the
impossible to find anywhere else in the world. center of the library is a soaring bell tower.
Because of this, Heroes from across Théah engage Like the adjunct libraries throughout Vaticine
in pilgrimages every year to find books that contain City, the Secundus Library has a vast number of
secrets long since lost from recorded history. public stacks. The public stacks contain copies
Most of the libraries in Vaticine City are of governmental records from across Théah,
considered adjunct libraries. They number about educational treatises, atlases, books of poetry,
a half-dozen throughout the city. Although religious texts for public consumption and other
these libraries do contain rare or hard-to-find works that the Vaticine Church does not find
information, none of these works are especially threatening.
disruptive to society or dangerous in the hands On the third floor, accessible only to those
of the general public. The Church assigns monks who have Church approval, are the Secundus
as caretakers to these adjunct libraries, and private stacks. These stacks house works dealing
while not officially priests, they are individuals with forbidden knowledge—information too
raised and trained since childhood to study and dangerous or easily misunderstood to allow
illuminate manuscripts and texts. While there access to the general public. Twenty armed
are monks in monasteries across Théah, those guards, continuously stationed at the entrances
assigned to the Vaticine City libraries are among and exits to the private stacks, prevent anyone
the best at what they do, or simply the most not authorized to enter the stacks from
politically well connected within the Church. sneaking in.
The books found in the private stacks
themselves contain a wide variety of secret
information. Is a Hero trying to investigate the
origins of die Kreuzritter? Then the Secundus
private stacks are the place to look. Or perhaps
he is attempting to find the birth records
and true identity of a 300-year-old vampire?
Others may seek to answer the question of
what happened to the sword of the Prophets.
All these questions, and more, very likely have
answers in the private stacks of the Secundus
library.
The administrator of the Secundus library
is granted the title of archbishop, although he
or she does not oversee an archdiocese. The
archbishop and assistants have control over
who can borrow books and who can visit the
restricted stacks, but this can be overruled
by a cardinal or by the Hierophant or the
camerlengo.

46
NOTE: THIS IS PLACEHOLDER ART THAT WE CANNOT USE

Section Four
Secrets & Relics

T
he Vaticine Church keeps its The guards speak of rumors that, given the
greatest secrets locked away in the Vault’s construction on ancient foundations,
Vault. The Vault is an enormous secret passages in and out of it exist, just
repository of relics and wealth waiting to be discovered. A desperate Hero
kept in subterranean catacombs of Vaticine trapped inside the Vault may try to find one of
City. The location of the Vault, a secret from these passages so that she can still sneak out
the general public, is accessed through long and with her loot in tow, rather than having to fight
snaking tunnels that lead to apparent hovels her way through a mass of guards.
throughout the city. A Vault guard—almost Another rumor persists that secret passages
exclusively recruited from senior members of were built into the Vault in the form of Porté
the Solomons—enters these access points in pockets—a construction in clear contravention
disguise and dons her arms once inside. The of Church doctrine. However, doctrinal purity
guard, sworn to secrecy, keeps her identity often gives way to pragmatic thinking, and not
hidden at all costs. If a guard’s identity is all cardinals place morality over practicality.
discovered, she reports this breach to the Perhaps a trapped Hero can find and utilize
Vaticine security force and gets reassigned.[$$] such a pocket. But jumping in could land her in
A Hero or Villain attempting to infiltrate the even greater peril and danger—for who knows
Vault must therefore find out the identity of a where it emerges?
current or former guard willing to talk. Once
inside the subterranean passages, he must be
able to find his way through the labyrinthine The Vault Guardians
catacombs and safely to the Vault. Any wrong Miguel Correa: Miguel is Captain of the Vault
turn could lead him to hazards such as sewer guard. A man in his late 50s, he has been one
monsters or secret bands of brigands. But this is of the Vault guards since he was a young man.
only part of the challenge. Orphaned at a young age, Miguel was raised
Once inside the Vault, Heroes face plenty of in a Vaticine orphanage training many of the
locks and traps to bypass. The main entry to the young boys and girls to become priests. A few
Vault itself is behind a set of three large steel of the harder, sharper children, such as Miguel,
doors, each with a complex combination lock ended up being recruited into the city guard.
that changes every few months. The Vault door Once a part of the guard, Miguel distinguished
itself is constructed to not only keep raiders out, himself by being alert and quick on his feet.
but to contain those who have been successful In time, the Church recruited him for the
at entering the Vault. In such an instance, the prestigious duty of guarding the secret Vault.
guards seek reinforcements before entering and Over the years, he rose through the ranks,
slowly try to root out the invaders. If a Hero coming to be the head of security for the Vault,
finds herself trapped within the Vault, there as well as all the other lesser secret caches and
are few means of escaping aside from the main libraries located throughout Vaticine City—at
Vault door. least, those that are not the private secrets of
other conspirators such as Cardinal Verdugo.

7th Sea | Vaticine City 47


Miguel counts his blessings each day. He
realizes that his life’s trajectory could have
gone in a completely different direction had
the Church not taken him in as a child. This
makes him utterly incorruptible regarding the
Church and its secret treasures. Indeed, Miguel
has turned down many a lucrative offer for
information on the Vault, and instead arrested
AR

the would-be briber. Because of this, Miguel has


made many friends within the leadership of the
Church, including Cardinal Verdugo.
TG ET

Miguel rapidly approaches the time in his life


(M

to focus on succession and ensuring his legacy.


Although very happy with Renata duVal’s
performance as his second-in-command, he
does not think she is ready yet to assume his
A

OE

duties. He cannot exactly articulate why and


YB

simply suspects he himself is not yet ready


to retire to the countryside, but he long ago
learned to trust his gut feelings in these matters.
SH

Renata duVal: Renata is Miguel’s second-in-


command and his closest confidante. DuVal is
a Castillian woman in her late 30s. She oversees
the day-to-day operations of the Vault guards
ER

including staffing, providing training and arms


HE

and upgrading the Vault’s security measures.


Renata has one great secret though: she has
E

been thoroughly compromised by a local thief.


Years ago, she and her husband became involved
VA

in an affair with a noble. For months, her lovers


plied her with requests to see the inside of the
Vault. She resisted at first, laughing off their
UL

curiosities and insistences—but her lovers grew


increasingly curious about her work and the
nature of the Vault. Eventually, Renata relented
T

one dark night. She had her lovers disguise


themselves as guards, and they plunged into the
?

Vault by torchlight. Her lovers marveled at the


)

relics and treasures found in the Vault.


DuVal swore the two to secrecy, requesting
that they never reveal her indiscretions.
Although they swore upon the First, Second
and Third Prophets, they were unable to
maintain their silence. While at a salon, the
couple related the story to an acquaintance of

48 Section Four: Secrets & Relics


theirs. This acquaintance proved to secretly be learns directly to Miguel. In exchange, Correa
the thief Diego de Leon. Immediately, Diego pays him handsomely in money promptly
realized that this knowledge could prove to be spent on drinking and gambling. This ongoing
incredibly valuable leverage over Renata. Later arrangement with Chevalier has led to the
that eve, he killed her lovers at their home, successful apprehension of dozens of would-be
staging the home to look like a robbery gone thieves and raiders in the Vaticine Vault.
awry. While there, he rummaged around and Nico has recently learned a fact which he has
found the husband’s journal, which contained no clue how to deal with—that Renata duVal
a detailed accounting of the night in the Vault. has been compromised by a thief named Diego
At first, de Leon considered turning over this de Leon. He learned this after overhearing
information to Juan de Cielo (the Duke); this the drunken thief bragging about how he had
kind of leverage could be very lucrative for been given access to the Vault due to Renata’s
Diego, and the kind of information that could indiscretions. After this discovery, Chevalier kept
catapult Juan to prominence over his rival, King quiet and decided to be coy about the matter.
Thom. Eventually, though, de Leon decided to He feigned ignorance around duVal, and even
keep it for his own use, reasoning that should followed her around Vaticine City during her
the need arise, he could always sell it to one or off-hours. Over the course of a few months, he
the other underworld bosses in order to secure witnessed her meeting Diego a half-dozen times.
a spot for himself in the retinue of whoever This confirmed the suspicions in his mind.
came out on top of that thieves’ war.
Nico now is unsure of what to do with this
With his leverage maintained, he approached information. He wants to tell Miguel, but he
Renata, revealing all he knew. He presented her does not know whether duVal acts at Miguel’s
with one simple demand: on occasion provide behest, maintaining a ruse to later apprehend
him with access to the Vault and its treasures, Diego. Chevalier also knows that, if Renata
or have her indiscretions made public and her denied the accusations, he would likely lose
career destroyed. DuVal was caught. She could favor with the Captain and, as a result, lose
not see everything she worked for destroyed. his only regular means of work. Nico now
Reluctantly, she relented. In the three years torments himself, knowing full well Renata’s
since, Renata has rarely been called upon to secret, but feeling paralyzed and unable to act
honor her side of the bargain. Still, she regrets upon it. On the nights he worries too much
having to keep this secret from Miguel. He about the matter, he ends up drinking himself
has been like a father to her, and every day into a stupor. How much longer can Chevalier
that she does not come clean to him, she feels carry this burden? Will he find some way
like she drives a knife deeper into his back. of preserving his lucrative relationship with
DuVal is sure that one day she will be called Miguel, while still salving his conscience? Could
upon to provide a favor too great, or that her someone help him in the matter?
transgression shall become known to Miguel.
When will that day arrive? How great will the
fallout be?
Nico Chevalier: Originally a Montaigne who
immigrated to Castille and Vaticine City,
Nico is a homeless drunkard, and is Miguel
Correa’s “eyes on the streets.” He keeps his ears
open for rumblings of any plots and plans to
sack the Church’s Vault and reports what he

7th Sea | Vaticine City 49


Relics So when your players start asking you, “How
can I get my hands on that relic that gives me
The Vaticine Vault houses a great many a bonus to…,” just remember: a Hero uses a
relics and artifacts that have been recovered holy relic to do the right thing, which she was
by faithful members of the Church over the going to do anyway. Someone who approaches
centuries. Each is catalogued and locked away, the divine with greed or envy at heart and a
and only the most senior members of the hope for personal power…that is a Villain. And
Church and the Inquisition are allowed free while Theus may rarely intervene in worldly
access to them. This makes the artifacts quite affairs, the misuse of a mighty relic for profane
valuable and sought-after by Villains looking purposes generally does not end well for the
to make a quick doubloon, or Heroes hoping overly ambitious. After all, just remember what
to liberate a relic that rightfully belongs to the happened at the end of Raiders of the Lost Ark…
public or in a museum.
What follows are just a handful of the What Exactly Do
hundreds of treasures locked away and You Mean by Traps?
safeguarded in the Vault below Vaticine
City. Each item is storied with its own lore, Many of the relics in the Vault are guarded by
background and uses. Certainly an enterprising “many traps.” Of course, the Vault is not just
Hero would be lucky to obtain any of them. some dungeon filled with guards and pressure
plates. The traps in the Vault usually serve one of
Each relic has a legendary miraculous ability three purposes: to test, to immobilize or to kill.
ascribed to it—not always a blessing—but
depending on the needs of your story this may The first kind, a trap to test, is bypassed by
or may not be true. You should not assume that having an appropriate key or the right piece of
a relic performs in a particular way just because knowledge. This could be a special lock that
one possible blessing or curse is described for can only be unlocked with an amulet usually
it! And some relics might only awaken their worn by a specific archbishop, or it could be a
blessings for the truly faithful. room with several crests on the walls, where the
correct historical crest of a specific Hierophant
But Before We Begin… must be found and pressed to unlock the exit.
A test of this sort may require use of Notice or
A true Hero knows that a relic borrows the Scholarship, or possession of the proper key or
mantle of Theus in order to help along the tool. Some tests might be very obscure and rely
Divine Plan. Heroes who seek out these relics on an unusual skill, such as a test of Performance
should do so humbly, sparingly and always that requires a Hero to play a melody on an
with the knowledge that someday a relic of the organ. In mechanical terms, these tests require
Church must pass on to the needy once it has a certain number of Raises to bypass (most
served its purpose in the hands of a Hero. common appropriate Approaches include
Relics imbued with something other than Scholarship to test theological knowledge or
holy power are even more dangerous—they Church history, or Notice to uncover hidden
tempt Heroes to cling to supernatural power in levers or buttons in order to open a secret door).
order to change the material world. Legion loves The second kind, a trap to immobilize,
this kind of temptation, and the Inquisition— keeps an intruder stuck so that the guards
and even less zealous members of the Church— can intercept him. This could mean isolating
work hard to keep the world safe from someone a hallway with portcullises that slam down,
who lets loose such an item! locking doors after everyone enters a room or

50 Section Four: Secrets & Relics


deploying nets or bars to grab people. A Hero
usually needs to rely on Athletics or Theft to Designing Traps
bypass these traps. Traps should generally have three characteristics: what it
The third kind, a trap to kill, is used only to does, how the Hero finds it and how the Hero overcomes it.
guard the most dangerous and important of What it does is an if-then statement hidden from the
relics. This could take the form of poisoned Heroes until triggered or discovered. If a Hero tries to open
darts, a chute that drops the intruders into a the door without answering the riddle, then a hail of arrows
chamber that fills with water or an even more fires from holes in the wall and she takes 3 Wounds. If a
unconventional mechanism. A Hero defeats Hero does not have the key, then the portcullis drops and
these traps by using his appropriate Skill to he becomes trapped. If a Hero presses the wrong sequence
contest the Game Master’s roll for the trap; like of runes, then the room begins to fill with poisonous gas
that, when breathed, renders her Helpless. When a Hero
an enemy, a trap that scores more Raises than
takes an Action that satisfies the trap’s trigger, it goes off,
a Hero causes Wounds. Lethal traps always immediately creating a new Consequence in the Scene
have some mechanism that can be bypassed by that he must overcome or suffer. Remember that traps in
the knowledgeable, which may be discovered this sense provide a test to make sure that the Heroes are
by recognizing the device (with Theft), by supposed to be here. A trap that triggers when anyone
knowing the appropriate Scriptural references enters the room and immediately kills her does not fulfill
(with Scholarship) or by some other, more this purpose. Such a trap would have claimed a lot of
unusual means. The Game Master decides how Vaticine interns over the years.
dangerous a trap is and thus how many dice to Some traps, as noted previously, allow the GM to assemble
roll for it, but traps found in the Vault never roll a dice pool and roll to generate Raises and cause Wounds,
fewer than 8 Dice. almost like a Villain does. These should be reserved for the
most powerful artifacts and central chambers of the Vault.
These three types of traps are almost always
used together to create a single, multi-faceted How the Hero finds it is most often a simple Opportunity.
trial. Having the right key, talisman or passcode This Opportunity should most commonly use Skills such as
Notice or Theft, but do not be afraid to think outside of the
allows a petitioner to bypass one or more steps
box a bit. A trap could be a changed line within scripture
of the trial, but rarely all—such a “master key”
passage painted onto the wall (Scholarship), footprints
would create a security nightmare for the Vault painted onto the floor in a strange, twirling pattern that
and its treasures. mimics a Castillian dance (Perform) or a tapestry of an
When an item is stolen or a new item is ancient battle depicting the wrong side as victorious
placed in a chamber in the Vault, the Vault (Warfare). These things clue the Hero into realizing
guards typically have new traps installed. This that something is not as it seems, and that he should
means that maps and plans of the traps quickly investigate more closely. While the players know that
there is such an Opportunity (and which Skill’s Approach is
become outdated, but the Vault guards must
most appropriate to activate it), the Heroes do not. Only
often contract an outside specialist to help when the Opportunity is activated does the Hero notice
construct the traps, which can be a point of something strange and discover the presence of a trap.
vulnerability for clever Heroes.
How the Hero overcomes it is the most variable element
here. In this case, this means how the Hero bypasses the
trap without suffering its Consequence. Possessing a key,
a magical talisman, speaking the correct password out
loud or knowing the appropriate sequence to a historical
or theological story (and arranging figurines on a table
in order to tell the correct story) disarms the trap and
renders it harmless, allowing the Hero to pass.

7th Sea | Vaticine City 51


Saint Phideas’ Knucklebone turned back to his work. The soldiers began to
approach him, ready to use force to get him to
This item is a reliquary—a holy artifact stop. But immediately, lepers of all stripes—
that contains the physical remains of one of young, old, male, female, moved to block their
the Vaticine Church’s saints. That saint in path. They made it clear that if the soldiers
question was Saint Phideas, a pious Avalonian wished to harm Phideas, they must first wade
priest who eschewed the path of prestige and through the lepers. The soldiers did not want to
comfort. Phideas always dedicated himself to chance exposure to leprosy, and chastened, rode
providing comfort and aid to the poor and the back to inform the royalty of what happened
downtrodden. that day. And so began the cold war between
In particular, Phideas established a leper Phideas and the royalty.
colony to provide care to the most disabled and In response to the events of that day, the
disadvantaged members of Théan society. After royalty tried to do everything they could to
seeing how lepers had been driven to the fringes get Phideas to abandon his endeavor. They
of the wilds by frightened villagers and forced imposed greater taxes on the region his colony
to scrounge and scavenge just to get by, Phideas was in, they suspended trade in and out of the
felt that his faith compelled him to right this region, they tried to rile up the local peasantry
wrong. He set about organizing the lepers and and get them to do the dirty work of destroying
guiding them in the construction of a colony. the colony for them. Still, Phideas persisted.
This did not sit well with the Avalonian In time, other matters of state drew the royals’
peasantry, who petitioned their King and Queen attention, and Phideas and his leper colony
to intervene and put an end to Phideas’ activities. remained. Tales of his exploits reached the
The royals saw the great consternation amongst greater Vaticine Church. His defiance toward
the peasants and feared revolt. They saw how many the crown in the name of religion became a
willingly went on pilgrimage to leave their farms source of celebration. Eventually, though, as
and seek the aid of the Royal Court, that it seemed all people must, Phideas passed away. At the
armed rebellion would not be too far off should time of his death, people already believed him a
their pleas be ignored. That settled the matter. candidate for canonization as a saint.
The royals ordered an armed envoy to ride His remains were interred in Church
at once to find Phideas and order him to cease crypts, and once the Hierophant had granted
his activities at once. As the envoy rode up, they him sainthood and the body had properly
found the priest hard at work erecting a house, decomposed, the Church incorporated parts of
sweat beading on his brow. The envoy called his remains into reliquaries. Although many of
him out, produced the royal proclamation and Saint Phideas’ reliquaries have been lost to the
told him to cease and desist his work on behalf ravages of time, one in particular is still well-
of the lepers at once. known and safely guarded in the Vaticine Vault.
Phideas wiped the sweat from his brow. A
thin smile spread across his face and his eyes The Relic
crinkled as he locked gaze with the leader of This reliquary is Saint Phideas’ Knucklebone.
the envoy. He thanked the men and women The knucklebone itself is wrapped in a leather
for their service to the crown, and for going thong that is decorated simply. It can be hung
out of their way to communicate the royalty’s around the neck of its wearer, making it easy
wishes, but unfortunately he answered to a to conceal and travel with. The Knucklebone
higher authority—Theus Himself. With those imparts to its wielder a tiny portion of Phideas’
few simple words, Phideas excused himself and abilities to heal and safeguard the sick and

52 Section Four: Secrets & Relics


wounded. The wielder of the Knucklebone who carried the tourney that day. On this pass,
can, on her Action, spend a Hero Point and Esperanto scored the point—but at great cost.
one Raise to immediately heal two Dramatic When his lance came into contact with his
Wounds in another person. In exchange, the opponent’s shield, the blow shivered his lance.
wielder of the Knucklebone takes on those One of the shards from the lance lodged itself
two Dramatic Wounds herself. Unlike normal between Joaquim’s breastplate and his pauldron,
Dramatic Wounds, which heal at the end of the piercing his chest right by his heart. The squires
Episode, these two Dramatic Wounds can be ran to the field and carried him away as he
healed if you spend an hour in complete rest. writhed in pain. Onlookers saw the horrible
event as a tragedy…but Theus, as the Church
Esperanto’s Sliver claims, always has a plan.
Joaquim Esperanto was a noble and virtuous Esperanto was carried to the cottage of a local
Castillian knight. Famous among the commoners healer and herbalist. The healer set about to
and royalty alike for his piety to the Vaticine treating his wounds, staunching the bleeding
Church, he had remarkable skills as a jouster. At and creating a poultice to try to neutralize any
an early age, Joaquim had been squired to an older infection before it took root in the wound.
knight who recognized the young man’s skill and Joaquim lay in that bed, feverishly mumbling
potential. He worked hard and diligently to train heartfelt prayers to Theus, begging and seeking
as a knight, and eventually his hard work paid off. His favor to make it through this critical time.
He quickly rose to prominence among the Fellow knights and the nobles they served came
jousting tourneys. Prior to wielding his lance and to kneel by his side, take his hand, join him in
getting on his horse, Esperanto always got down prayer and provide comfort.
on one knee, clasped his hands and uttered a But despite the knight’s piety, and the healer’s
prayer to Theus. The assembled crowd joined him heroic efforts, Joaquim’s brief and virtuous life
in this prayer and cheered all the more vigorously came to an end. After ten days and ten nights
once he took the field. Men and women were of having his wound treated and being visited
all-too-eager to lend Joaquim their favors at by friends and admirers, the healer awoke one
tourneys, and people surrounded him eager to morning to find that Esperanto had finally given
soak up his tales of travel and knightly life. in to his wounds. In death, the knight’s face
But youth and virtue cannot guard against bore a look of peace and acceptance that he had
preordained destiny, and it was not Joaquim’s not experienced for the previous ten days. All of
destiny to live a long and fruitful life. One Castille went into mourning over the death of
day while at tourney, he jousted against a one so noble.
large and ferocious opponent—stories vary Given Joaquim’s fame though, it was only
about whether it was an Eisen knight with a inevitable that less scrupulous individuals
dracheneisen shield, a pagan Vesten of immense sought to profit from his death. When all eyes
stature with a bristling beard and only tattoos were on Esperanto during his convalescence,
for armor or a glamoured Avalonian færie one of the squires had secreted away the lance
knight with legendary strength sufficient to shard that dealt the mortal blow. He hoped to
hurl boulders. On the first pass of the joust, sell it to the highest bidder, a grim memento
Joaquim’s lance struck the point against his foe’s mori of the life of Joaquim Esperanto. It is
shield. He looked on course to win the day. unclear exactly who bought the lance shard—
The second pass of the joust happened, and later known as Esperanto’s Sliver—but in time,
this time Joaquim’s foe scored the point. Then the Vaticine Church acquired and stored it in
came the third and final pass to determine just its Vault as a means of honoring a fallen Hero.

7th Sea | Vaticine City 53


Once in Church custody, the bloodstained Plaque of Hearth and Home
Sliver received close examination. The Vault
custodians made a miraculous discovery—the Jacqueline d’Canne was a famous Montaigne
Sliver contained great and magnificent artist. Part of her acclaim came from the fact
properties that aided its wielder in combat. that she was incredibly talented at working in
Some who studied the Sliver swore that it multiple media—from poetry, to portraiture, to
must have acquired Joaquim’s virtue as a result sculptures. Jacqueline’s early talents and range of
of being bathed in his blood. Other, more abilities quickly set her apart from many other
pragmatic-minded individuals argued that it of Théah’s artists. Her works all focused on
must have been his lance that contained these pastoral imagery, emphasizing themes of family,
properties and caused the knight’s acclaim joy, faith and solidarity.
and success. They say that it is only natural It surprised very few when d’Canne received
that the Sliver should contain some residual an offer of patronage from the Vaticine Church.
magnificence. Others counter that, if the lance Immediately, Jacqueline’s life changed as she gained
was so enchanted to begin with, why did it what all artists seek and aspire to—stability, fame
shatter upon striking the shield of Joaquim’s and full-time employment. She moved from her
opponent? The truth is unknown, but the home in Montaigne to Vaticine City, to work
Sliver symbolizes how, when one of Theus’ closely with the Church. The Church officials
soldiers falls, another may pick up the mantle to believed that, with their guidance and support,
continue the quest to defend the Church. Jacqueline could produce works of profound
spiritual magnitude which could spread Theus’
The Relic message in subtle ways across all of Théah, from
One who wields Esperanto’s Sliver as a the commoners to the nobility alike.
makeshift dagger is imparted with great morale D’Canne quickly set to work, producing many
and martial ability. During her Action on a paintings and sculptures, all continuing her
successful roll, she gains one additional free themes of family, piety and devotion. Her more
Raise to spend as she sees fit. The Sliver is, masterful works quickly became sought after
however, an awkward weapon, and attempting by Théan nobility, and owning a d’Canne work
to embed it on a haft or hilt risks damaging quickly became an enviable status symbol.
it irrevocably. The Sliver is not meant to lead
one person to victory forever; it is destined to Even as Jacqueline continued to produce
change hands, and a warrior who relies on its comforting works of art, she also gained
power for too long eventually faces a dramatic unofficial power within the Church to help shape
turn that brings the Sliver to a new champion. its patronage program for future artists. She
(Game Masters, this means that if one of your traveled far and wide to select the next generation
Heroes acquires the Sliver, it eventually seeks to to benefit as she had. She became known for her
pass on to the next generation of Heroes, and if generosity and her desire to continue the Vaticine
not relinquished after a time, it works through mission of using art to reach the souls of Théans.
Theus’ plan to find its way to a new bearer.) Eventually, d’Canne died peacefully of old
age. Her funeral was practically a state affair,
with nobility coming from as far as Ussura to
pay their respects to this legendary artist. After
her passing, the Vaticine program for providing
patronage to the arts grew into the Church’s
well-known support for the sciences and
progress of knowledge.

54 Section Four: Secrets & Relics


Jacqueline left behind many amazing pieces of Robe of the Wanderer
art spread across Théah. Some are in museums;
most lie in private collections of Théan nobility. Little is known of the Wanderer. Some believe
As with most artists, her star only continues she was an Inish woman with profound powers
to grow in death. Much of her artwork can of sorcery, others believe she was a staunch ally
still be found in Vaticine City, with her most of the Second Prophet. Still others believe that
breathtaking and moving pieces of work being she was a living incarnation of Legion itself. The
kept in the Vaticine Vault. actual truth of the Wanderer’s nature has been
lost to antiquity. Despite this uncertainty, sources
One such work is called the Plaque of Hearth from across Théah agree that a traveling woman
and Home. As the name suggests, this work is a continuously moved across the continent, always
wall-hanging sculptural plaque, two feet tall by appearing during times of great upheaval.
three feet wide. It conveys a simple Montaigne
family eating dinner at their family table. The This woman, known only as “the Wanderer,”
children laugh and feed the family dog scraps always came in the company of chaos. Scholars
beneath the table, and the husband and wife are unsure whether she was the cause of such
lean in close whispering to one another. In the great troubles, or merely attracted to them ahead
background, a fire burns in the hearth, providing of time. Whether the cause or the cure, whenever
a warm and gentle light for the entire family. the Wanderer showed up, wise men and women
quickly disappeared. They either fled to the nearby
The Relic wilderness or stayed with a relative two villages over.
If hung in a small home, the plaque itself Those who remained behind at the Wanderer’s
conveys great blessings upon all who sleep in destination came to quickly regret their choice.
the dwelling. All occupants of such a building
receive a bonus Hero Point the next day. The
Plaque reflects the camaraderie of a loving
family—while it brings peaceful dreams
to those who sleep in a building where it
is housed, it forfeits its blessing if enmity
develops between family members within an
estate. Should relatives up to three generations
removed be at odds, the relic can give no benefit
and instead haunts the family with half-
remembered dreams of filial piety and unity.
Only if they reconcile or separate to find their
own fortunes can the family members once
again come under the blessing of the plaque.
Anyone who has slain a family member can
never have easy rest in a home where the Plaque
resides; such a person never regains Hero
Points while sleeping in that domicile.

7th Sea | Vaticine City 55


One day, the Wanderer waded into a great of passion. The city government confiscated
battlefield. Stories say she hummed and sang, her belongings. The Robe of the Wanderer
even as arrows whizzed through the air, and numbered among these belongings. Eventually,
soldiers clashed swords against shields around the Robe and many other goods were stolen
her. The effect so unnerved everyone that nearby from the city town hall, which was set on fire and
combatants broke their ranks and moved out of burned to the ground by the thieves.
her way, as she continued to simply walk through And so it went—wherever the Robe went,
the mass of combat. Eventually, those at the chaos and destruction followed. It never stayed
battlefield lost track of the Wanderer. in one person’s possession for too long before
That was the last day she was seen on Théah. theft, death or accident liberated it again,
Some believe that she died that day in the causing it to move farther through Théah. This
battle. Others argue that none of the survivors pattern persisted for hundreds of years.
managed to locate her body among the corpses. All that changed when a particularly scholarly
Some think she went to rejoin her friend, the Inquisitor named Ramirez stumbled upon it
Second Prophet in the afterlife. Others claim while investigating claims of demonic possession.
that, as Legion, she had greater forms of evil He saw the Robe hanging from a coat hanger in
to perpetuate elsewhere. As with all stories the home he visited. Ramirez asked the owner
surrounding the Wanderer, mystery and how he came to own the Robe. The owner
uncertainty prevail over knowledge and fact. related the story about a traveler who rode
The only trace that the Wanderer was even on hard into town one rainy night, claiming that
the battlefield that day was her cloak, left behind his group of friends had been ambushed by
seemingly unstained despite all the mud and blood bandits. That rider collapsed and later developed
that covered the field. The general of the winning pneumonia, dying from the exertion.
army claimed that robe, dubbing it “the Robe of Ramirez instantly recalled the tales he had
the Wanderer.” He thought that the Robe would read of the Robe of the Wanderer, and its
be a curious conversational piece, something to ability to bring chaos wherever it went. He
take from the battlefield and show off to his lord sought Theus’ blessings to contain the powers of
and friend alike. Such was not to be. the Robe and took it with him to Vaticine City.
Five days after the battle, the general, with the Along the way, Ramirez broke his arm after
Robe stuffed into his saddlebags, was riding his stumbling down a path, but he arrived at his
horse. The horse came across a venomous snake destination otherwise safe and sound.
and suddenly reared up to avoid being bitten. The archbishop of the Vault secured the Robe
It bucked the general from its back, who struck and bound its powers—the official record states
his head against a large rock as he fell. The blow that the archbishop accomplished this by a powerful
killed him instantly. exorcism, but rumors whisper that sorcery may
His captain gathered all belongings from the have been involved. To this day, the Robe rests
general’s saddlebags—including the Robe—and behind many traps and ward in the Vaticine Vault.
continued onward toward her home in Eisen. The Church hopes that it can protect Théah
A month later, when she arrived, she caught her against this cursed object indefinitely. But is it only
husband in the act of an affair with his mistress. a matter of time before the Robe somehow escapes
Enraged, the captain drew her sword and the confines of the Vault? After all, if the power
instantly slew both her husband and his lover that contains it ever falters, it will bring disaster
alike. She was immediately arrested by the town upon the Vault itself. If so, what will happen when
guard and later sentenced to death for this crime it is once more unleashed upon Théah?

56 Section Four: Secrets & Relics


The Relic Theus had to be firmly rooted in passages and
quotations from the Creed and the Holy Books.
Anyone in the same Scene and location with
The monk was firmly aware that any misstep
the Robe automatically loses one Raise from all
and lack of reverence for traditional Church
actions, regardless of whether he is in contact
doctrine—real or perceived—could result in
with the Robe, wearing it or fighting against its
the Inquisition showing up and taking him
bearer. The Robe is indiscriminate in its curse.
away to the dungeons. In this way, the writing
and publication of the Libram represented every
Libram de Theus bit as brilliant a political as a theological move.
Although there are only two official holy
Once delivered to the headquarters of the
books in the Vaticine Church—The Book
Church in Vaticine City, the book was rapidly
of Common Prayer and The Book of the
read by members of the Inquisition and the
Prophets—there are many books of theological
Church’s theological committees. Numerous
commentary. These books help guide
members of the diocese were outraged—they
priests and common folk alike in furthering
perceived in the Libram all the dangers that
their understandings of the Creed and the
Carubba’s thinking represented to the Church.
Holy Books. However, some theological
These individuals argued that the Libram
commentaries are so esoteric and so easily
should be burned, and Giuseppe posthumously
misunderstood (despite their brilliance) that
excommunicated from the Church. But many
it is inadvisable to allow the general public
others saw sublime beauty and truth behind his
to access them. After all, it would not do for
text. They believed that there was much to learn
the Church to accidentally unleash another
from the book, much that could help develop
Objectionist heresy, would it?
Théah’s finest Vaticine minds. Arguments raged
Of these brilliant but dangerous texts, the for months over the proper course of action
Libram de Theus is the most well-known and to take regarding the Libram. One faction
respected throughout the corridors of Vaticine even contemplated absconding with the book
City. The Libram was written many centuries altogether as the only means of destroying it.
ago by a monk named Giuseppe Carubba. He
Eventually, however, those voices who wished to
spent his entire life researching and writing
preserve the Libram prevailed in their argument.
the Libram de Theus. He only finalized his
Such a rigorous theological discussion had
manuscript and published it a few months
occurred that even those who feared its danger
before he died, aged and gray. After his funeral
could no longer disclaim its value altogether.
and reading the text, his brothers and sisters in
The ensuing agreement was one of compromise:
the monastery immediately knew that he had
preserve the Libram de Theus, but as a secret
produced a work of both staggering genius, and
manuscript locked away in the Church’s Vault.
great and profound danger.
Only the most devout and well-educated members
In the Libram de Theus, Carubba went at of the Church were to be allowed access to it, and
great length to engage in a textual exegesis on even then only for limited periods of time. All
the very essential nature of Theus and the wider agreed that it was imperative to keep the Libram
world. Throughout the Libram, Giuseppe used out of the hands of an uninformed populace who
extended analogies and anecdotal discussions lacked the sophistication to truly understand the
to argue a greater understanding of how book’s contents. As such, much like the Robe
Theus was structured and worked. As a deep of the Wanderer, the Libram de Theus now sits
and powerful logical thinker, he knew that all locked away in one of the safest, most secure
of his observations and speculations about areas of the Vaticine Vault. Many traps line the

7th Sea | Vaticine City 57


passageways that lead to the pedestal it rests upon. The Relic
Despite being accessible to the highest levels
Reading the Libram of Theus, and absorbing
of the clergy, it has rarely been read since its
its theological lessons provides a great boon
original publication.
of information and knowledge to the reader.
As for the contents of the Libram itself, the Digesting this information requires that
discussions of Giuseppe Carubba were deceptively the Hero already have at least one Rank in
simple in nature. The book speaks of how the idea Scholarship (to be able to understand some
of Theus as a person in the sky is at best merely a of the arguments) and requires six months of
construct to allow mortals, in their limitations, to reading and contemplation, minus a number
better understand the nature of Theus. Carubba of months equal to his Wits (to a minimum of
argued that Theus is in everything and everyone, one month). Completion of this task grants the
that even the smallest blade of grass is, itself, but reader a permanent bonus Rank in Scholarship.
a small extension of the much grander being that Treat this in all ways as an extra Rank, except
is Theus. Giuseppe observed that a blade of grass that it is not counted when calculating the cost
differs from a fire, differs from a human being, so to improve the character’s Scholarship, and it
even as Theus took different forms, there must be can exceed the usual maximum for a Skill.
some unifying nature. Carubba believed that the
essence of Theus was the emotion that we call love, Knight-Errant Gustavo’s
and that each being was simply a part of Theus
waking up to its own divinity—a process that Mummified Head
could be expedited by constantly staying in a state Knight-Errant Gustavo of La Manzanita was a
of love—known as agape. In this state of agape, jolly and joyous man who always reveled in life. At
Carubba argued, the need for laws, restrictions, an early age, Gustavo lost what meager holdings he
fear and governments all fall by the wayside, and all had to gambling and was cast out from the service
could transcend to be with Theus and the Prophets. of his noble lady. Nevertheless, Gustavo shrugged,
Bits and pieces of Carubba’s work have appeared smiled and with a twinkle in his eye, said that his
in Rilasciare tracts and among the ideals of some life’s calling had only just begun.
of the Secret Societies of the Church (see page Wherever he rode his trusty steed Papi,
$$). Part of Carubba’s brilliance is in casting the Gustavo could be recognized by the hearty
nature of Theus as an intangible ideal that can laugh that originated deep in his belly. At all
never be perfectly understood, but that cannot times, Gustavo carried a lute with him wherever
be refuted without undercutting the Church’s he traveled and expertly plucked its strings
essential message of compassion. Particularly and sung a song. The beauty of his voice and
esoteric scholars claim that Giuseppe’s writing his musical talent were matched only by his
is also allegorical and that it holds truths about commitment to help the oppressed peasantry of
the nature of the invisible world—that is, about the Théan countryside.
sorcery—and that a proper understanding of it Gustavo righted wrongs and helped the
might allow one to understand how to connect downtrodden with a vigor and zeal that was
sorcery to Theus’ Riddle and thereby sidestep the unparalleled. When asked why, in the face of
theological problem of sorcery as a tool of Legion. his own misfortune and reduced circumstances,
Even Legion must be a creation of Theus, and he worked so tirelessly on behalf of others,
thus a sorcerer who could puzzle out the riddle of Gustavo flashed a grin and simply said, “A
how to practice the magical arts out of Theus’ love better question is how could I not?” He claimed
for humanity and selflessness could enter the state that having experienced loss and frustration
of the beatus magi, the “blessed magician.” firsthand made him even more understanding

58 Section Four: Secrets & Relics


of the common person and more committed to
embodying the knightly virtues of olden tales.
Gustavo regularly intervened in matters too
attenuated or too minor for the local constable
or sheriff. A chicken had been stolen? Fear not!
Gustavo would find the foul fowlnapper! A
grandmother’s antique necklace was missing from
the house? No worry—with Gustavo at the ready,
the heirloom was already as good as returned.
But were the matters always so trivial, Gustavo
would have easily faded into obscurity. Along with
missing livestock and misplaced charms, Gustavo
also tracked down violent robbers who sacked
and stole from traveling millers. He returned a
kidnapped person to his betrothed. He exposed
the abusive and extortionate practices of a
corrupt magistrate. These acts demonstrated
Gustavo’s true heroism: a willingness to fight
corruption and Villainy, even when found
among the established Théan institutions. Since
Gustavo himself had lost all title and legitimacy
within knightly and noble circles, he did not fear
reprisals as a result of making the wrong enemies.
Without any social status to lose, this was an an arrow, they snuffed out the life of faithful Papi.
area where Gustavo possessed immunity to any Then, as Gustavo waded through the battle on
actions taken against him. foot, he was slashed and stabbed by the brigands.
All this came to an end one day, as these Gustavo persisted, nevertheless, right up until
stories sadly must, when Knight-Errant the moment that one of the brigands swung true
Gustavo met his match. Gustavo had made and struck Gustavo’s head from his shoulders.
enemies of a minor Eisen noble. The noble had It was a sad day indeed, but even so, some
been brutally taxing his subjects and reacting goodness came of it. Gustavo had fought so
violently when they could not pay. In order fiercely, that the remaining brigands were unable
to maintain the barest illusion that he was to survive long after having been wounded by
unconnected to the attacks, this noble hired the noble knight. They, too, expired from their
a band of brigands to do his violent and dirty wounds. Gustavo had saved the town.
work. But Gustavo would have none of it. The townsfolk were grateful to him. They
As the brigands rioted and destroyed the entombed the Knight-Errant’s remains in their
square of a small Eisen hamlet, Gustavo burst town crypt. They erected a shrine to him at
over the fence, charging atop the back of his the crypt and hung his favorite lute above the
ever-loyal Papi! Peasants swore that Gustavo’s entrance of the town church. For many years,
sword flashed, striking the bandits, even as he villagers paid their respects to Gustavo, seeking
played his lute and sang merrily (how exactly he blessings in business and fertility at Gustavo’s
could do both at once…well, the peasants did not shrine. Villagers who petitioned Gustavo’s
dwell on the matter too long). But the brigands remains swore that he answered their prayers.
were many, and Gustavo was but one. First, with They came to refer to him as the village saint.

7th Sea | Vaticine City 59


Unfortunately, many years later, unknown time had little to do with him being awarded
assailants vandalized and robbed the town this prestigious job. Remy himself traveled far
crypt. One of the items that had been stolen and wide to inspect, negotiate and purchase
included Gustavo’s mummified head itself. all the materials that went into the creation
Somehow, many years later, Knight-Errant of the Hierophant’s Necklace. Ludeaux was a
Gustavo’s mummified head was recovered by driven man in the creation of the Necklace. He
the Vaticine Church and stored in its Vault. saw this not only as a job to bring glory to the
There, it resides to this very day. Church, but also as a means of bringing his
services to the notice of a wider clientele.
The Relic
Such was not to be, however, for among the
Anyone petitioning Gustavo’s head may, once most precious of materials included in the
per year, ask it for a boon to a single determined Hierophant’s Necklace was Remy’s heartsblood.
action. If that person is good of heart and Heroic Late one night in his workshop, Ludeaux fell
of nature, Gustavo’s head provides the boon. The asleep at his desk. He awoke to the sounds of
recipient of that boon gains two free Raises to movement within the workshop. He roused
spend on a single action of her choice. This boon himself and found a burglar in the midst of
lasts for up to a year, and the recipient cannot looting all his work. At that very moment,
ask Gustavo’s head for another boon until a full clutched in the burglar’s hands, was the
year has passed after using the Raises from the Hierophant’s Necklace itself!
previous boon. Gustavo’s head only provides
this boon for undertakings of a just, generous Normally a timid man, Remy leapt at the
and Heroic cause; even coerced, a Hero cannot burglar and a struggle ensued. The burglar drew
benefit from this boon to perform a wicked act. a dagger and thrust. Unfortunately, Ludeaux,
too close to dodge or parry the weapon, was
The Hierophant’s Necklace nicked in an artery. Even as he bled, though,
Remy wrestled the dagger away from the
As the name suggests, the Hierophant’s burglar and turned the tide, vanquishing the
Necklace is a beautiful jeweled necklace burglar before succumbing to his own wounds.
typically worn by the Hierophant for high As the two men’s bodies lay collapsed against
ceremonies and holidays. The necklace is one another, their mingled blood added the final
nearly 1.000 years old and is among the most ingredient to the Hierophant’s Necklace.
treasured of ceremonial artifacts of the Vaticine
Church. Remy’s brother, the Cardinal Ludeaux, was
devastated by the loss of his younger sibling.
The Hierophant’s necklace represents efforts He convinced the Hierophant to honor Remy,
spanning all across Théah. The gold was from whose faith guided him to protect the Church’s
Castillian gold mines, its prized jewels were property even to the point of his own death,
found, shaped and polished in Avalon, and by erecting a statue of the jeweler in their
the dracheneisen clasp was specially fashioned Montaigne hometown. To this day, the statue
in Eisen. All of these materials came together of Remy stands. It depicts the man as standing
per the instruction and design of a Montaigne tall, holding his hand out for a nesting dove. At
jeweler extraordinaire, Remy Ludeaux. Remy the base of the statue reads a plaque that says,
had been commissioned by the Church to create “Faith and Virtue Unto Death.”
a piece of jewelry exemplifying the splendor and
glory of the Hierophant. After its creation, the Hierophant’s Necklace
continued to be a prized possession of the
The fact that Remy’s brother was one of the Vaticine Church for years. It was stored in
most eminent cardinals in the Church at the the Vault and worn by Hierophants for high

60 Section Four: Secrets & Relics


holidays and matters of state. Despite this that group it employs all tactics in pursuit of
relative scarcity of use, many famous portraits its goals. Because of this, it enjoys wide latitude
of Hierophants have included the Necklace in to employ extreme techniques and methods in
their imagery. Apparently, these artists have recovering items that have been stolen from the
found the glory and glamour of the Necklace so Vault. The team is kept a complete secret from
visually compelling, that they prefer to depict most of the Church and the rest of Théah, and
the Hierophant as always wearing it. is led by a Vesten man named Mads Larson.
Since the death of the last Hierophant, the Mads, a middle-aged Vestenmennavenjar
Necklace has sat unworn in the Vault. Some of man, leads the Church’s recovery team. In his
the Vaticine Cardinals have suggested changing younger years, he was a warrior and a Vendel
the name, so as to allow them to don the item trader. For side work, and for the thrill, he
for affairs of state. The Necklace, they argue, earned extra money performing assassinations
was more synonymous with Vaticine power under the cover of night. Between his work as
than it ever truly was with the station of the a trader and an assassin, he had no shortage
Hierophant—after all, why else would artists of funds. He dreamt that he might someday
make such liberal use of its imagery? They believe become the next Mjötuðr, filling the 200-year-
that, the sight of the familiar object, will do absence in Vesten culture.
much to restore faith and fidelity to the Church However, Larson’s ambitions came to naught.
amongst wandering souls who have fallen sway One night, drunk on honeymeade, he sought to
to the Objectionists, or worse, to Legion’s magic. seduce the son of the local jarl atop a balcony. The
So far, these are the minority of cardinals, and jarl’s son spurned his advances, but Mads, drunk
the camerlengo has refused these requests. and embarrassed, did not take the rejection well.
The Relic His quarrel with the jarl’s son caused the young
man to fall from the balcony and plunge to his
As the Necklace continues to sit and gather death. Immediately, Mads’ fortunes reversed.
dust in Vault storage, it becomes an increasingly
desirable target for thieves and raiders The jarl called for his arrest and prosecution.
who would love the opportunity to sell the Larson saw little choice but to flee
Hierophant’s Necklace to the highest bidder. Vestenmennavenjar. He stowed away under
The Necklace, if worn, dazzles and astonishes cover of night and made his way deeper into
those who look at the wearer. While wearing the mainland Théah. There, he survived by wits
Necklace, the wearer gains +1 to her Panache. and through the use of his lethal skills. He
Of course, anyone wearing it who is not the traveled throughout Théah for over a year, until
Hierophant has a lot of explaining to do! finally captured by Solomons after committing
a murder in the heart of Vaticine City. He
was immediately thrown into the dungeons
The Vaticine beneath the city. Just as Mads thought his luck
had finally run out, he was approached by none
Recovery Team other than High Inquisitor Verdugo himself.
The Vaticine Church employs a “recovery team” Verdugo entered that damp and dark cell. He
to track down relics and artifacts to be stored kneeled by the chained and shackled Vesten
in the Vault. Since the church believes all such and told him that the Inquisition had need of
items belong to it by divine grace, they are the rare skills Mads possessed. All he had to do
not stealing said items, merely recovering lost was convert to the Vaticine Faith and swear a
property. The recovery team is technically an lifetime of allegiance to the Church in exchange
extension of the Inquisition, and as an arm of for his freedom, funding and an outlet for his

7th Sea | Vaticine City 61


bloodlust. Larson wasted no time in accepting On Larson’s team are also the identical Eisen
Verdugo’s offer. Immediately freed, fed, clothed, twin brothers Dolf and Rolf Schmidt. The twins
boarded and given access to funds, he began the are classically trained acrobats and are most often
Church’s recovery team. responsible for reconnaissance and acrobatic
In the years since then, life has again been incursions into strongholds. Both twins also
quite good to Mads. Although his conversion know pugilistic arts and even without a weapon
to the Vaticine faith was, at first, a matter of are a force to be reckoned with in a skirmish.
simple practicality, over time he has come to Rounding out Mads’ strike force is Estella
believe in the messages of the Prophets and has Rodriguez, a noble Castillian woman of deep
taken on his own kind of piety. He has recruited and abiding Vaticine faith. Estella is a highly
a team of four other Villains who does whatever trained diplomat, politician and poisoner. She
it takes to gain items that belong in the Vault. acts as the public face of the team, often gaining
His second-in-command is a woman named the crew access to countries and locations that
Noura al-Abadi—originally a pirate from the would be otherwise impossible. Once there, the
Crescent Empire. Like Mads, she accepted service recovery team lies low as Rodriguez scours the
in the Church as a means of escaping execution for political landscape, learning of the major issues,
her piracy. She is incredibly knowledgeable about latest gossip and clandestine rumors that could
all of Théah’s cultures and customs, especially lead the crew to items the Inquisition believes
concerning its black markets—the most likely are better off secreted away from the public.
place to find artifacts and relics. After Estella does her work evaluating out
the landscape, Mads moves in, planning and
directing the team in the recovery. Larson,
along with Dolf, Rolf and Noura move quickly
to secure the treasures. Along the way, all four
prefer to use lethal force, leaving behind no
witnesses to their clandestine affairs. Once a
job is complete, Rodriquez reconnects with the
contacts she originally made in the location
to determine if any reports of the recovery
surfaced. If a contact seems suspicious of Estella
and her entourage, she uses poison to silence
him forever. Once Mads is satisfied that the
crew’s trail has been sufficiently covered, they
move on to their next mission or return to
Vaticine City.
Lately, Rodriguez has grown angry with
Larson for favoring al-Abadi. Estella argues
that she, not Noura, should be Mads’ second-
in-command. She feels that her role as the
public-facing liaison between the team and
their surroundings puts her at greater risk and
requires greater skill to conducting the higher-
level reconnaissance. While Larson appreciates
Rodriguez’s contributions, he is concerned
that Estella does not have the tactical mindset

62
to orchestrate a successful operation. Should
anything happen to him, he believes that
Speaker of the Rites
al-Abadi is the only member of the team who Within the Vaticine Church a number of
could immediately fill his shoes. groups and societies exist. Many of these
are known to the outside world or at least
Any of these characters might try to employ
whispered of among members of the Church.
a Hero to help resolve their conflict. Yet how
There is, however, one group of Heroes not
will this conflict resolve itself? Will Estella
widely known. In fact, according to the Church,
make a play for power? Will she target Noura or
the group does not exist. To the vast majority
Mads himself? How successful will it be? Will she
of the Church not even hushed rumors exist
involve the unwitting group of Heroes in her plan?
regarding these Heroes. There is no record of
their actions, no list of members and no paper
Using the Recovery Team trail to follow. The Speakers of the Rite exist
Though Mads is an extremely dangerous Villain, in secret and channel one of the most potent
the Vaticine Recovery Team is unlikely to cross powers in Théah: the might of Theus Himself.
swords with a Hero directly unless she has a relic
In its earliest incarnation, the group known
that Verdugo wants. A more likely scenario is
today as the Speakers of the Rites were
that the Hero may stumble across the team in the
demonologists. They acted as an elite, but no
midst of a mission and decide to stop them after
less secretive, group dedicated to exorcising
witnessing their use of bloody force and murder
the demons and monsters that plagued Theus’
to achieve its goals, or she may come across the
faithful. Stories tell of robed men and women
grisly scene of the team’s latest job.
arriving in a village late in the night to do
As a base, treat Larson as a Rank 8 Beast spiritual battle with the beings of Legion. The
Villain—driven by Rage to kill—with Strength priest exorcised the monster from the afflicted,
6 and Influence 2. Cardinal Verdugo gives him at times taking it within herself and counting on
enough leeway to craft some of his own plans, her force of will to win out against the darkness.
but Mads is not usually interested in intricate Many succeeded, but some failed. In their last
conspiracies and set-ups. His subordinates moments of clarity, knowing that they would
are Lesser Villains; Noura has Strength 5 and not be strong enough to triumph, these Heroes
the other members of the cadre are Strength drove their ritual knives into their hearts, killing
4. (This means if a Hero encounters them as themselves and defeating Legion at the cost of
a group, she faces a potentially very dangerous their lives.
encounter if they gang up on her.) If Estella
Since those days the order has evolved. And
sees an opportunity to gain more Strength, she
while a Speaker of the Rites still maintains
attempts to break away from Mads and gain
the Rites to perform exorcisms, he has grown
Influence of her own and set herself up as an
beyond that role. As time passed and they
independent Villain and rival—and she may
discovered more Rites, the Speakers pushed
seek Verdugo’s favor. (See Heroes & Villains,
themselves further into obscurity to ensure that
page 109, for the specifics about Lesser Villains
only the most devout can call upon the power of
and how they can become independent.)
Theus. And while the modern Vaticine Church
Finally, should anyone actually penetrate the employs a number of exorcists, no Speaker
Vault and escape with any of its contents, Mads counts himself amongst this group. An official
and his team will focus all their ire on the Church exorcist is well-known and does not
thieves, whoever they may be. possess any form of supernatural power with
which she battles evil spirits. In truth, Speakers

7th Sea | Vaticine City 63


intercept any true risks of Legion and send out Theus. Forevermore, there is always a spark of
members to deal with true threats before the light within her very soul that powers her Rites.
exorcists even know it exists. At the end of this process, if successful, the
It is important to note that a Speaker does apprentice becomes a full Speaker.
not consider what she does to be a sorcery. If the apprentice fails one of two events
While a Speaker is at times less conservative occurs: if the master believes that he may still be
than many other members of the Vaticine strong enough then the apprentice may be kept
Church, there still exists a stigma against on and receive additional training, or the master
sorcerers. Instead, a Speaker believes that she may swear him to secrecy and return him to
channels Theus himself and that a sliver of the his former role. This risky option is part of why
divine exists within her to power her Rites. The the selection process is so strict. In reality, very
truth of this is unknown; it is certainly possible few apprentices fail the initiation, but this fact
that Rites are Sorcery just as much as Glamour ensures that selection of apprentices remains
or Sanderis. demanding.
As a small and secretive order, recruitment At the end of her training, a Speaker of
to become a Speaker of the Rites is a quiet the Rite takes a solemn vow to avoid fame
affair. Many members scout out and groom to ensure that knowledge of her power does
their potential apprentice years before true not get out. As a secret organization within
training begins. Members search out only the the Vaticine Church, it would be disastrous
most faithful, but make efforts to avoid fanatics. if news of the Speakers’ existence reached the
Humility is another highly valued factor; a world, and because of this, a Speaker takes this
Speaker cannot take credit for his actions and oath as seriously, if not more so, as any other.
any potential apprentice seeking personal glory By channeling the might and grace of Theus
is automatically taken out of consideration. through her Rites, a Speaker is capable of
Once a proper apprentice has been selected, incredible feats of power. Because of this, she
training can begin. Training is slow and difficult often attempts to hide her powers. If another
as there is no mundane example of how an Hero has fallen to the blade of a Villain and a
apprentice feels and interacts with Theus’ glory Speaker wishes to return her comrade to life,
within her. Mastering the first Rite is by far she would not simply lay her hands upon the
the most difficult step of the journey. In order corpse and channel her power. She would send
to make room for Theus to place a portion for a healer or have another ally administer aid.
of His grace within a new Speaker, she must At that point the Speaker would enact her Rite,
first remove any shred of evil within her soul. and the fallen Hero would have a “miraculous”
Methods vary, but include fasting, solitude recovery.
and long hours studying the Book of Common Contrary to the secrecy valued by the
Prayer and the Book of the Prophets. Once an Speakers of the Rites, at times a Speaker may
apprentice is sufficiently cleansed and prepared entrust his allies with the truth of his power
by her master to understand how this power as long as those allies vow to keep the secret
works, she is brought before three Speakers as well. This can be beneficial to the Speaker
who anoint her body with oils and fill the as allies can directly assist with obfuscating
room with prayers while the master takes her the truth when he performs a Rite and allow a
apprentice through her first Rite. This can be Speaker to more easily cover his tracks.
a grueling process, lasting longer than a day at There are less than 50 Speakers of the Rite
times, but if successful the apprentice learns at any time, and they are mostly solitary unless
the Rite and is forever touched by the might of training an apprentice. Outside of taking

64 Section Four: Secrets & Relics


an apprentice through the first Rite, it is
exceptionally rare for a Speaker to interact with
another member of her order, and no Speaker
even has knowledge of the identity of more than
five of her brethren. Only the leader of the order,
one simply referred to as The Lector,[$change
name] has knowledge of each member. But The
Lector keeps her identity a mystery; any member
could potentially be The Lector and no one else
in the order would be aware. When The Lector
retires, the individual elects to pass the role,
along with a list of members and any relevant
knowledge, to the replacement. And The Lector
also maintains a contingency plan if killed before
selecting a replacement. In this case, another
member of the order awakens to find that she
has been chosen, but with no mentor to guide
her into leading. This has only occurred twice in
the history of the Speakers of the Rite, but each
occasion nearly destroyed the order.
In order to recognize a Speaker of the Rites,
one must first know that the group exists, and
according to the Vaticine Church they do not.
However, if a person can learn the truth of this
order, he can identify a Speaker by her deep
violet robes and black leather bag upon which
the First Prophet’s words are written: “We are
no one, But we will bear the burden for us all.”

The Inquisition
While the Speakers of the Rite are a secretive order within the Vaticine Church, the
Inquisition (specifically High Inquisitor Verdugo and his inner circle) is aware that the
Speakers exist. The Speakers may abhor the Inquisition’s methods and practices, but the
simple fact is that they number too few to bring about any serious change within the Church.
This has led to an uneasy truce between the two groups: the Inquisition is too large and
powerful for the Speakers to overpower, while individual Speakers possess an undeniably
great power the Inquisition does not want to antagonize.
While a Speaker does what he can to oppose the power of the Inquisition, his true purpose
is to enact Theus’ will throughout Théah. An individual member may take solace in the small
victories he can levy against the Inquisition, but the leaders of the Speakers have made
the choice to focus on improving Théah as a whole rather than directly confronting the
Inquisition, as that is a fight they will almost certainly lose.

7th Sea | Vaticine City 65


How it Works reports feeling a great power within her, but with
no idea of the source. She often plays off the
As a Speaker of the Rite, you have been trained effects of a Rite as adrenaline, heightened skill
in ancient rituals passed down through your or some other internal reservoir of power which
order since the earliest days of the Vaticine answered her call in a dire circumstance.
Church. When you acquire the Sorcery
Advantage, your Hero gains two Minor Rites
and one Major Rite. In order to gain a Major
Rites
Rite, you must first learn the corresponding Using a Rite during an Action Sequence must take
Minor Rite. For example, if your Hero learns place during your Action (unless otherwise noted)
the Minor Rites of Devotion and Peace the and costs 1 Raise in addition to any other cost
first time you acquire the Sorcery Advantage, (such as Hero Points). A Speaker of the Rites may
you are only able to choose the Major Rite of never be affected by her own Rite, although the
Devotion or Peace. You would not be able to Rite of another Speaker affects her as normal.
choose the Major Rite of Wrath until you have There is no limit on the usage of Minor
first acquired the Minor Rite of Wrath. Rites (unless otherwise noted within the Rite).
Each time you purchase the Sorcery Advantage A Speaker may use each Major Rite that she
after the first, you gain one additional Minor Rite knows once per Scene.
and its corresponding Major Rite. The Rite of Devotion
When a Speaker enacts a Rite, there is no A Speaker of the Rites who has learned
obvious outward sign of the power. There is no Piaculum Amoris (the Rite of Devotion)
prayer, no lighting of candles and no flash of light dedicates herself to helping others. If you count
when using a Rite. The power provided by Rites a Speaker with this Rite as an ally, know that
are not flashy; while the usage of other magics she will never betray you. As a part of learning
(specifically Porté) can be obvious, a Speaker’s this Rite, a Speaker vows to support her allies,
Rite is more subtle and is played off by a Speaker as long as the cause is righteous, even if she does
as a “miracle” or simple luck. In a perfect world, not believe that the plan of action is best.
no one besides the Speaker would even know
that he used his powers. A person unknowingly Minor
affected by the powers of a Speaker usually Spend a Hero Point when you create an
Opportunity in a Sequence. Select a Hero;
Villainous Speaker of the Rites? that Hero immediately takes advantage of the
Opportunity without spending a Raise.
In this section you will notice that several powers
only empower Heroes or only hinder Villains. This is Major
intentional. Theus only provides His power to those
who follow His light. If, at any point, a Heroic Speaker Spend a Hero Point and select a character
of the Rite falls to her baser instincts and becomes a who has been killed in the current Scene.
Villain, she immediately loses her Sorcery and the ability That character’s soul returns to his body and
to perform all Rites. A Hero who obtains Corruption he is brought back to life. If the character’s
retains her Sorcery; a crisis of faith can happen and
often leaves a Speaker more dedicated than before.
body is not capable of life (beheading, severe
But Villains may never call on this power. If you meet a evisceration, etc.) this Rite has no effect. A
Speaker of the Rites in Théah, you can be assured that Speaker may only maintain a single resurrection
he is a Hero. While he may not agree with you, and in this manner; the Speaker may not perform
you may not agree with him, you can know that in the this Rite upon another character while the
grand scheme, you are on the same side.
previous recipient still lives.

66 Section Four: Secrets & Relics


The Rite of Mercy are impossible to rile, and while they do not
automatically follow a given instruction, they are
A Speaker of the Rites who has learned
more likely to comply with reasonable requests.
Piaculum Clementis (the Rite of Mercy)
concerns himself with easing the suffering of Major
the innocents around him. This Hero, often a
Spend a Hero Point. Apply Pressure to each
gentle soul, provides what comfort he can to
character in the current Scene; in order to
any in need. As a part of learning this Rite, a
perform an Action that inflicts Wounds, the
Speaker vows to provide his true forgiveness
character must spend 2 Raises. This Pressure
when requested, regardless of the offense.
remains for the remainder of the Scene.
Minor
The Rite of Purity
Spend a Hero Point. For the remainder of the
A Speaker of the Rites who has learned Piaculum
current day, each character in your presence has her
sum Purgatus (the Rite of Purity) attempts to
hunger and thirst sated by any amount of food and
uphold Theus’ perfect original form of humanity.
drink. A sip of water and a bite of bread provides
This Rite is the oldest known and its origins can
the sustenance of three full meals. Additionally, all
be traced back to the Speakers’ original role as
affected Heroes gain the Quirk “Gain a Hero Point
exorcists within the Vaticine Church. As a part
when you offer aid to the wounded, food to the
of learning this Rite, a Speaker vows to avoid
hungry, water to the thirsty or charity to the needy”
substances which harm his body and potentially
until the end of the day. A character may not be
damage his connection with Theus.
affected by this Rite on two subsequent days.
Minor
Major
Spend a Hero Point and select a character.
Spend a Hero Point after a Hero receives her
Remove any toxins, poisons or harmful
fourth Dramatic Wound. Cancel that Wound,
substances from that character. This includes
and that Hero may not have Wounds inflicted
the effects of drugs and alcohol. This Rite does
on her for the remainder of the Round.
not undo any negative effects that the substances
The Rite of Peace (such as Wounds inflicted by a poison) have had
on the character, but no further effects occur.
A Speaker of the Rites who has learned Piaculum
Pacis (the Rite of Peace) dedicates herself to ending Major
strife. These Speakers are often pacifists and are
Spend a Hero Point to select a character under
found in the most dangerous conflicts in Théah
the effect of possession (whether due to a
with the goal of stopping unnecessary violence. As
Monster or another Sorcery). The possession
a part of learning this Rite, a Speaker vows to never
immediately ends on the selected character. If
raise a fist in anger and to only strike back at her
the character is possessed by a Monster, it may
transgressors when all other options have failed.
either appear within the Scene or, if the Monster
Minor requires a host, seek out another potential host.
This Rite applies Pressure to the Monster: in
Spend a Hero Point. Every creature in your
order to choose a host aside from the Speaker,
presence becomes calm and docile, even if
the Monster must spend 2 Raises. Whatever
previously in a frenzy (such as a panicked crowd
being caused the possession is aware that the
attempting to flee from a burning building) until
effect has ended after this Rite is performed, but
the end of the Scene. A Hero may spend 1 Hero
does not know the circumstances unless that
Point or a Villain may spend 1 Danger Point
being has a means to learn what occurred.
to negate this effect on himself. Those affected

7th Sea | Vaticine City 67


The Rite of Sacrifice Minor
A Speaker of the Rites who has learned Spend a Hero Point to increase visibility in
Piaculum Purum (the Rite of Sacrifice) believes your immediate surroundings until the end of
that her duty is to bear the pain of others. This the Scene. When you perform this Rite, fog
Speaker suffers in silence, hoping that others do dissipates, ambient light (such as from a candle
not realize the pain she endures, and often lives or the moon) increases and any other limit on
as an ascetic. As a part of learning this Rite, a visibility is removed. Physical barriers such as
Speaker vows to provide aid when requested walls still hinder vision. This Rite overcomes any
regardless of the cost to herself. Consequence related to visibility in your immediate
vicinity. This effect may remove mundane as well as
Minor supernatural limits on visibility.
Spend a Hero Point when a character is dealt
Wounds. You may reduce any amount of Major
Wounds dealt to that character and inflict that Spend a Hero Point when a question is asked in
number of Wounds to yourself. There is no your presence. You know if the answer to that
outward sign of these Wounds; all damage dealt question is false. This Rite allows you to know
is internal. the actual truth; if a character tells you that
her father is dead, you know if that is a lie. If
Major the character believes her father to be dead and
Spend a Hero Point and any number of Raises states such, but he is actually alive, you know
(keep in mind activating this ability costs 1 that what she says is not true.
Raise which is NOT included in this total) and
select a Villain involved in the Scene. Every 2 The Rite of Wrath
Raises on this Rite spent removes 1 Raise from A Speaker of the Rites who has learned
that Villain’s pool. Piaculum Irae (the Rite of Wrath) embodies
Theus’ vengeful nature. These Speakers
The Rite of Truth empower the blades of others to strike down
A Speaker of the Rites who has learned the wicked and are the most aggressive of all
Piaculum Vēritāte (the Rite of Truth) always the Speakers. As a part of learning this Rite, a
seeks out the truth, no matter how painful it Speaker vows to oppose the wicked and not sit
may be. There is no lie so strong that Theus idly by while evil goes unpunished.
cannot show the truth. As a part of learning this
Rite, a Speaker vows to never speak a falsehood Minor
or intentionally mislead others. Spend a Hero Point and select a Hero. The
next time that Hero inflicts Wounds upon a
Villain or Brute Squad this Round, increase the
number of Wounds dealt by an amount equal
to your Resolve.
Major
Spend a Hero Point after a Hero inflicts
Wounds upon a Villain or Brute Squad. That
Hero may immediately take an additional
Action as if she has spent 1, and only 1, Raise.
This Action must result in Wounds being
inflicted on a Villain or Brute Squad.

68 Section Four: Secrets & Relics


NOTE: THIS IS PLACEHOLDER ART THAT WE CANNOT USE

Section Five
So You Want a Vaticine Story
A Hero is called to Vaticine City by one of the The Heroes are tasked with going to Vaticine City on
cardinals... behalf of an influential ally…
• …who wants her to undertake a service on • …and asked to carry a letter secretly to one of the
his behalf. Church authorities.
• …who has secretly been contacted by one • …and asked to negotiate for special dispensation on
of her Villains and asked to create problems behalf of another ally in poor standing with the Church.
for the Hero with Church authority and • …and are asked to carry a relic that other people
investigations. want to steal.
• …who demands that the Hero turn over a • …who is a sorcerer seeking to establish communication
prized possession to him. with another sorcerer working in Vaticine City.
• …who asks the Hero to use her influence
on behalf of the Church to intercede with A patron asks the Hero to sneak into Vaticine City to
one of her allies. steal a hidden relic…
• …because it is actually dangerous, but the curators
The Hero follows an enemy to Vaticine City… in Vaticine City do not know it.
• …where the enemy seeks sanctuary with a • …because it can save the life of someone important,
relative who is a member of the priesthood but the Church is loathe to allow it out of the city.
serving in the city. • …because its power can help to defeat a Villain, but
• …where he attempts to convince the it costs the life of the user, and the Church would
Inquisition that the Hero must be captured never agree to such a plan.
and stopped. • …because it is a fake, but the curators do not
• …where the enemy barters a relic or artifact believe it and the Hero needs to steal it to force the
for protection with one of the scholars of counterfeiter into the open.
the Church. • …because the patron tells the Hero one of the above
• …and he taunts the Hero openly in an reasons, but is actually tricking her in order to use,
attempt to get her to cause bloodshed in sell or keep the relic for himself.
a public space in front of gendarmes and
Solomons. The Hero is invited to a special event…

• …and discovers that the enemy is trying • …a wedding for a pair of nobles, to be conducted by
to frame her for a horrible crime there, like a high-ranking Church official such as an archbishop,
murder of an archbishop or theft of a piece and of course others wish to disrupt the ceremony.
of priceless art. • …a funeral for a friend or ally receiving a special service
in recognition of her accomplishments from the Church
and a place in the catacombs of Vaticine City, but someone
wants to steal something from the body—or the Hero
discovers the body is not his ally, but someone else entirely!

7th Sea | Vaticine City 69


Ambassadors arrive from the other great
• …a baptism for the young child of a noble family,
religious centers: Iskandar and Quamontaigne…
but of course this event becomes a whisper
campaign of treachery and favor-currying, • …attending a conference to discuss
especially when the child falls mysteriously ill, and theological matters, but this serves as a
the parents, citing fears that they refuse to elaborate backdrop for cultural tensions as political
upon, demand that the Church call in an exorcist. members of the Vaticine Church work
• …the graduation of a new set of recruits among the quietly to discredit their counterparts.
Solomons, but the recruits start dying one by one • …and the Hero stumbles across a plot by
under mysterious circumstances that seem to point one of the delegations to assassinate a high-
toward the Hero. ranking member of the Church and frame
• …ostensibly a theological conference and a another Church member for it.
discussion of doctrine, but in reality the Inquisition • …and the Hero steps in when one of the
hosts the show to look for people who might be ambassadors becomes very ill and cannot
scholars or sympathizers with the Invisible College attend a lavish ball held in honor of the
so that they can be targeted for elimination. meeting, so he must attend with a list of
people of importance and pertinent topics
An employer offers the Hero a favor and a sum of
that the ambassador was supposed to address.
money if she performs a service…
• …bearing a gift that they wish to give to the
• …that involves smuggling contraband into Vaticine Church in the spirit of cooperation, but one
City for a member of the administration who is which is dangerous and must be stored in
secretly corrupt (which, of course, ideally makes a new the Vault. Before it can be stored, though, a
Villain for the Hero). thief steals it, and the Hero is the only one
• …performing a dead drop in the Hierophantic to catch sight of a clue to her identity.
Basilica of the Prophet with a message to be picked • …and the Hero finds himself drawn into
up by a contact, but something goes wrong and a secret conference as the ambassadors
the contact comes to her directly, badly wounded, reveal that the three sacred cities (Vaticine
and asks the Hero to help with another task (pick City, Quamontaigne and Iskandar) sit
anything else from this list). atop Syrneth—or older!—ruins harboring
• …of entering the city to make contact with someone some kind of supernatural power, perhaps
who has been targeted for assassination and has a network of magical energies made as
been hiding in Vaticine City for safety, but now must an ancient prison, and only by working
get out without the assassins catching her. together can the authorities of all three
cities maintain the trap now while someone
• …of getting the blessing of every cardinal in the city
tries to free the beings contained within…
on a sacred item and bringing it back.
which, according to the documents held by
• …of carrying a part of an artifact and matching it the archivists of Vaticine City, may well be
to the other half, stored secretly somewhere in the Legion itself!
city—the results of which are unknown.

70 Section Five: So You Want a Vaticine Story


NOTE: THIS IS PLACEHOLDER ART THAT WE CANNOT USE

Section Six
Systems
Detailed below are several new systems to use A Hero’s faith in and relationship with the
for the enhancement of your campaign. Creator is unique and also affects how he interacts
with the world around him and his work within
the Church. Belief shapes the way one sees reality,
Faith in Théah so a faithful Hero’s view of the Creator—loving,
Although knowledge brings one closer to stern, vengeful—shapes his decisions and goals.
understanding the Creator in the Vaticine He proceeds as he believes Theus intends. This is
Church, it takes an act of faith to believe in the how faith does not always mean someone doing
Creator and the words of the Prophets to begin the “right thing”—history is full of horrors done
with. Many raised in the Church and working in by people of deep devotion, for what they truly
the inner parts of Vaticine City follow its rituals believed were the right reasons. For every Catalina
and tenets as little more than habit. Others del Mont, there is an Enrique Cortarini.
pay mere lip service to the Church’s credos, Even amongst the most devout, faith will be
and still others only use the Church and its challenged. Reason and knowledge can bring
resources to further their ends. Certainly, they doubt that the great Riddle of the universe can
believe in Theus and the Prophets and would be ever be solved, that there even is an answer.
offended to be asked such a question! But faith Tragedy can shake the strongest of faith, when the
goes beyond mere passive belief—it is an active Creator’s plan is impossible to see through sadness
commitment, is a constant conversation with and grief. And adventuring far from Théah,
Theus and can be challenged in times of hardship in strange lands with very different customs,
and sorrow. Unshakable faith in the Creator is a Vaticine may feel very far from even Theus’
difficult to find and more difficult to preserve. all-encompassing gaze. A Hero suffering a crisis
But it does exist and is the stuff of miracles. of faith in difficult times may need a sign from
There are many reasons to serve the Vaticine above to help restore it. Something as simple as
Church, and faith does not have to be one of a ray of sunshine breaking through dark clouds,
them. Ask a Hero that is part of the Church a previously locked door swinging open, long-
about what he believes and the strength of awaited good news coming at the perfect moment
his faith in the Creator. Does Theus literally or just a deep and abiding sense of calm and peace
intercede through the devout to heal the sick shows she has not been forgotten by Theus.
and grant visions of the future? Would he ask
for divine intervention in the face of certain Visions
death and truly believe the Creator would
The faithful have been blessed with prophetic
protect him? (Given some within the Church
dreams and hallucinations from the earliest
literally use their faith as both shield and
days of the Church, illuminating Theus’ will
weapon against Legion, it is a fair question.) A
and warning the righteous of dangers both
Hero who has chosen a life with the Church for
physical and spiritual. Though often enigmatic
reasons other than religious fervor should still
and difficult to understand, these visions hold
consider these questions, as her faith (or lack
important truths for those who receive them—a
thereof ) helps to define her amongst those she
direct message from the Creator himself.
lives and works with, for better or for worse.

7th Sea | Vaticine City 71


A devout Hero is always an excellent Blessings
candidate for a well-timed vision to start a plot,
move one along or give her the hint she needs to When the power of the Creator is made
resolve a complex situation. It is not necessary manifest on Terra, it can do amazing, terrifying
for the Game Master to require points or things. The hand of Theus very rarely reaches
a die roll from a Hero if he feels a vision is out to directly touch mortal events, and when
dramatically and narratively appropriate. it does, it is almost always to intervene in at the
Visions can manifest in times of great stress or behest of one of the faithful.
danger, in moments of quiet contemplation and Unlike sorcery, the ability to call upon Theus
serenity or in an altered state brought on by for blessings or miraculous acts cannot be taught.
drugs or alcohol—though entheogen use is not There is no ritual or prayer that works every time
encouraged in the Vaticine faith. The sleeping or for every penitent. There is no guarantee that
mind is also more open to prophetic dreams even the saintliest of followers will be successful
and messages from the Creator. in her prayers. A Hero must petition Theus in
Visions are often as unique as the beneficiary. the form that fits him best, whether that be at
Some see simple signs or symbols with a High Mass or at a simple shrine in the forest. (In
significance immediately apparent to the receiver. times of mortal danger, the Creator understands
Others receive a visit from a messenger of Theus, if one must dispense with such formalities.)
while tales of strange and bewildering waking Blessings can imbue an object or a being with
visions and dreams are common amongst the Theus’ favor. Mothers often ask for a blessing
devout, if downplayed by the Church to be little on their children, but a warrior can also ask for
more than historical curiosities. the Creator’s aid in surviving a great battle. A

72
necklace might be blessed to protect the wearer, To call the hand of Theus down to intervene
a sword blessed to strike true when fighting on his behalf, a Hero must sacrifice all
an evil foe. Heroes can bless an object to grant accumulated Hero Points to gain the attention
a bonus to an appropriate Skill equal to the of the Creator. The request must be stated in a
number of Hero Points spent for the length of sentence and can be discussed with the Game
an Episode. For example, a sword blessed with Master to ensure the intent is understood. Even
1 Hero Point grants a Bonus Die to the bearer’s so, the Game Master reserves the right to grant
Weaponry; a locket blessed with 3 Hero Points the miracle in the way Theus sees most fitting—
grants 3 Bonus Dice to the wearer’s Convince. including not at all. The Creator may “Destroy
Though blessings are powerful, they come at the the spirits of Legion” more enthusiastically than
discretion of Theus and therefore that of the Game intended, “Bring my friend back to life” and do
Master. A devout Hero with a strong relationship so fully healed if her death was righteous, “Find
with the Creator may be able to bless with relative me a way out” by opening a long-forgotten
ease on occasion, as long as her aims are pure and secret passage to freedom or “Fill our sails” to
her faith is true. Frivolous requests may strain a flee deadly enemies on an otherwise windless
Hero’s relationship with Theus. A blessing made day. Theus is not likely to “Make me rich” or
in passing may grant the Creator’s power without “Appoint me Hierophant” unless there is an
intent or effort on the Hero’s part—Theus works excellent reason.
in mysterious ways. The faithful can only ask for If a Hero is in a desperate situation and
divine favor and hope to be heard. cannot think of what might help her specifically,
Know that these blessings come at a cost, she has the option of calling on the Creator
however, and Theus does not tolerate the wicked for any aid Theus may see fit to grant. As with
to bear His blessings. Any act that results in the most of the Creator’s powers, “Aid me Theus!”
Hero gaining Corruption through any means or a similar prayer can provide miraculous
(a Sorcery power, an evil act, activation of an help of the Game Master’s choosing. A Hero
Advantage—any means) immediately ends any may heal Wounds, gain more Raises, have all
blessings present on that Hero or any of her negative Consequences in a Scene eliminated,
equipment. A Hero who already has Corruption have a friendly NPC arrive in the nick of time
may still call out to Theus for a blessing, but the or have the Danger Pool cleared. The type of
Creator is understandably skeptical. A Hero miraculous aid cannot be requested, only the
must pay additional Hero Points equal to his aid itself.
Corruption to call upon a blessing and, like all The results of requesting a miracle are
other blessings, an answer from Theus is far from non-negotiable. The Hero pays the price and
guaranteed. asks for aid, and Theus chooses whether or not
to answer. Silence on behalf of the Creator does
Miracles not refund the paid cost.
Miracles are rare, and rarely more than small A Hero that performs a number of blessings
wonders like the ink tears of Angelica DeSanctis. or miracles may gain fame and notoriety
The Creator is constantly called on to heal the amongst the faithful if he does not take care
sick, to save the unfortunate, to provide salvation to be circumspect. The higher ups in Vaticine
in the darkest of moments, and these prayers are City—and perhaps even the Inquisition—also
seldom answered. The only thing that sets the take a keen interest in anyone wielding power in
Hero apart is the strength of her faith and her the name of the Creator, no matter how quietly
relationship with Theus—and even faith is not and humbly.
enough to ensure a miracle.

7th Sea | Vaticine City 73


I Tre Soldati concentrating on limiting her footwork and
striking arm to make an effective attack all but
During the War of the Cross, three Vaticine impossible. When you perform Soldati’s Aegis,
knights set out to protect the innocent from the deal one Wound and select the Slash, Feint
ravages of war. Seeing the towns and villages or Lunge Maneuver. Your opponent cannot
unprepared for an attack, they moved from place perform that Maneuver on her next Action.
to place, mending the wounded and teaching all
to defend themselves in the midst of the chaos
of war. The knights plainly and openly wore the New Advantages
colors of the Vaticine, but otherwise avoided
identifying themselves; no one ever knew their 1 Point
names, and so the trio eventually became known
only as I Tre Soldati (the three soldiers). When
Devout
asked why they would not name themselves, they Spend a Hero Point to flawlessly recite a
answered that they helped anyone regardless of verse from the Book of the Prophets, speak
affiliation who needed the aid and protection of an appropriate prayer, or conduct a Vaticine
Theus. These three nameless, anonymous Heroes religious ritual.
saved countless villages from destruction with
the aid and training they provided. 2 Points
I Tre Soldati provided townsfolk with Favored by the Church
weapon and shield and the training to use them.
A Hero must have either the Ordained or
The shield of the Soldati style not only protects
Patron (Vaticine Church) Advantage in order
the bearer and his allies, but to also forces his
to purchase this Advantage. If you have the
opponents away and off balance. The Soldati
Ordained Advantage, you can expect to gain
style focuses on unbalancing an opponent
access to any Church library unless explicitly
rather than wounding her, presenting a strong
forbidden (such as by the Inquisition), and the
front to dissuade an attacker from continuing
Bonus Die for social Risks against characters
her assault and, thus, ending the conflict.
who adhere to your faith increases to 3. If you
Though there were only three original teachers have the Patron (Vaticine Church) Advantage,
of the Soldati style, many modern Duelists have the Wealth you receive from your Patron at the
sought out promising practitioners and turned beginning of each game session increases by 1,
the defensive technique into a “real” Dueling and the first favor you request from your Patron
Style. In modern years, Soldati Duelists have each game session does not cost you a Hero
begun to win tournaments, and a few formal Point (although subsequent favors still do).
schools have been opened. The most notable of
these schools is, of course, located in Vaticine 4 Points
City, though countless smaller countryside
schools teach locals the methods of the Soldati. Seminary
You attended a Vaticine seminary school, where
Style Bonus: Soldati’s Aegis you studied various topics including theology,
When using a shield in one hand and any church history and oration. When you make a
weapon in the other, Soldati’s Aegis replaces Risk using Convince, Scholarship or Perform,
your Bash maneuver. Soldati’s Aegis forces all of your dice gain +1 to their value.
your opponent off balance with your shield,

74 Section Six: Systems


Appendix: Inspirational Sources
Some players just skip the inspirational sources sections of game books. Do not be one of them! These
examples of media offer you inspiration stories in your game. Take the plunge and see how these can help
you craft your own swashbuckling adventures.
Black Robe: This movie about Jesuit missionaries arriving in the New World to convert the native Algonquins
is a grim reminder that the Church is highly academic, very persuasive and often willfully blind to how its
dogma can trample people who do not want to be part of it. This is a slow burn interpersonal drama, but it
fits the period and has some interesting insights into the hurdles that missionaries face (and a rather bleak
outcome). While not a heroic adventure per se, this could inspire the drama of Heroes facing off against
Church missionaries in lands on the edge of Théah, using rhetoric and derring-do to either protect or
convert foreign people.
Brother Cadfael: Again, the time period of this series is too early for swashbuckling, but it is still a TV and
book series about a retired-soldier-turned-monk who gets caught up in investigations of murders and other
problems. He is often hampered by having to follow the Rule of his monastery, by the political machinations
over who will be in charge and of course the insistence that he should spend less time investigating and
more time praying. Cadfael is a wonderful example of how a Hero could be a member of the Church, older,
dignified, knowledgeable and still a man of action who becomes embroiled in adventures. At one point
Cadfael earns a special exemption from his duties, exactly how a Heroic monk in a 7TH SEA game could
become part of a traveling group of Heroes.
The Da Vinci Code: The story of this novel and film is a potboiler adventure that offers inspiration in the
realm of strange puzzles, conspiracies and obscure bits of Church lore and trivia. Rather than copying the
book, consider it a starting point for creating your own world-spanning Church adventures, which (of
course) end in Vaticine City and threaten the status quo of the Church with hidden knowledge brought to
light by the Heroes.
Day of Wrath: A black-and-white film about witch hunts; it’s also Dutch allegory for the Nazi occupation.
It probably inspired the more widely known story The Crucible. This film will give you goose bumps while
inspiring your Inquisition Villains.
Mother Joan of the Angels: This probably qualifies as a horror movie, though it was made as a dramatic
film about the Loudon possessions at a French convent. Nuns are being possessed, and a priest arrives to
investigate. Great inspiration for an exorcist character, or possibly for a story set in a convent, perhaps
where an angry spirit seeks to vent its wrath against the women who escaped its abuses in life.
The Name of the Rose: This story is set in the medieval period (AD 1327), but remains an excellent resource.
Someone kills people at a monastery that houses Catharist survivors of the Albigensian Crusade, while a
pair of visiting monks try to find the killer amidst a conference about the important theological question of
whether Christ owned his own clothes (reflecting the doctrinal conflict between the wealthy Church and
the poor Catharists). The revelation that the murders center around a book considered heretical is excellent
inspiration for Heroes traipsing through the libraries and catacombs of Vaticine City, hoping to save an
ancient manuscript from the mad monk.
The Three Musketeers: This is one of the signature books of 7TH SEA inspiration, but it is relevant to call out
again here because the Villain is a Cardinal maneuvering for political power, and he has his own personal
ecclesiastical guard. The central plot of the story is that the Musketeers must save France from falling under
the Cardinal’s sway by protecting the Queen’s infidelity with an English Duke so that the King of France
continues to favor her as a counterbalance to the Cardinal’s influence. Not only is the Cardinal a Villain, but
the Heroes are protecting some decidedly sinful behavior! But this is a time of romance when love justifies
many things. Would your Heroes do the same? And like Aramis, the Musketeer-turned-priest, would they
face a crisis of conscience?
Witchfinder General (a.k.a. The Conqueror Worm): Vincent Price as an Inquisitor! Though campy and only
loosely based on any kind of history, it is a tense, scenery-chewing look at how to present an Inquisitor who
rampages across the countryside. Be warned: This is a gruesome film with a great deal of rough content
that may be difficult for people who are disinclined toward violence and violation.

7th Sea | Vaticine City 75


Iskandar

THIS IS PLACEHOLDER ART WE CANNOT USE


NOTE: THIS IS PLACEHOLDER ART THAT WE CANNOT USE

Introduction

T
he first sound the righteous hear blades with the Janissaries, or the Jaziran Guard,
in Iskandar is the call to the dawn’s Anatol Ayh’s fiercest warriors. Perhaps you came
prayer, the ululation from the to research a tome within the Illustrious Houses
mosques’ minarets summoning of Many Sciences…or perhaps you came to learn
faithful Dīnists. For the unrighteous or the there as a student, from the finest teachers in all
adventurous, the city never sleeps. the Crescent Empire. You might also sharpen
The gateway to the 8th Sea and the Crescent your magic and theological insights in the city’s
Empire, Iskandar has been a transitory port for madrasas—or maybe someone else’s learn- ing is
every culture in the world, connecting East and most needed, as you have a rare disease or wound
West through the Pilgrim’s Scarf. The sultana’s only the best doctors can cure. You would not be
imperial palace looms great and golden above alone if you came to see the Ayaecclesia’s golden
the city’s multi-layered mess of a thousand dome blazing over the city—will you enjoy
different cultures. Opportunity dwells on half the ancient church’s current glories or covertly
the corners; danger lurks behind every other restore those of the recent past? The gateway to
one. Get in good with the Odiseans and you the Crescent Empire beckons. It is all too easy to
will have friends in every port. Rise high in live— or end—a Hero’s life here.
academic standing and no univer- sity in Théah
or Ifri will turn you away. How to Use This Chapter
The desert beckons, yes, but that desert Welcome to Iskandar, capital of Anatol Ayh
was not always Anatoli. Iskandar has been and the Crescent Empire, grand prize in many a
Numanari, Persic and Khazar. Even today, historical conflict, one of Terra’s most politically
Ifrians, Ussurans, Agnivarsans, Vodacce, important (and complicated) metropoleis. We
Odiseans and Shenese wander the streets. The hope the people, places and things on display set
imperial government on the hill over the city your and your players’ imaginations ablaze like
interacts with the teeming, common masses a Temple of Hymn’s hearthfire. On a practical
through the embassies. The city’s secrets do level, this chapter expands your options for
not stop with the diplomatic: sorcerers possess running and playing 7th Sea while cutting
the thousands of cats stalking the streets, while down on the time, energy and risk the Game
jinn and other intelligent monsters hide among Master needs to prepare for the game. Iskandar
humans. Everyone is looking to take control. is a sandbox full of unstable situations which
Why did you set foot upon Iskandar’s docks? will rapidly worsen unless Heroes get involved:
To enter the palace, greeting the Crescent powerful people in dire need, buildings and
Empire’s greatest nobles and diplomats? Are neighborhoods pregnant with strife, factions
you an ambas- sador on a politically complcated nursing grudges ancient and modern. Instead
mission from Montaigne, or a religiously of pre-planning a complex plotline your players
complicated one from Vaticine City? Or maybe will ignore, you can rely on your understanding
the docks themselves called you here, with cargo of these entities and their motivations to react to
from a thousand ports, crates ten thousand full unexpected situations the Heroes throw at you
of spices and rarities. You could desire to cross while you draw them into action and drama.

7th Sea | Iskandar 77


Section One: Foundations Section Three: City Regions
Ancient history is never ancient history in Inspired by real-world, 17th-century
Iskandar. Populations here have long but Ķosţanţīnīye (Constantinople), Iskandar
not particularly accurate memories, keeping contains multitudes, more than we could
conflicts which should have been over centuries fit in a whole line of source- books. The
ago at the forefront of modern politics. This locations we have chosen to showcase here
section tells you why. figure prominently in the city’s Heroic life and
political conflict. 7th Sea: the Crescent Empire
Section Two: details Empress Safiye’s palace, but many of
Influential Personages Iskandar’s major conflicts involve her only
tangentially.
In light of recent political upheaval, Iskandar’s
movers and shakers know their long-held
positions have grown tenuous. Even centuries-
Section Four: So You
old Eylül al-Nur needs fresh-faced Heroes to do Want an Iskandari Story
their dirty work. Did you forget you promised to run a game of
Even a pawn can take a shah. 7th Sea today? Did your players take one look
at your meticulously crafted Montaigne plotline,
shrug and announce that they’ve heard Iskandar
is lovely this time of year? Avail yourself of
these ready-made story seeds for these or any
number of less desperate reasons.

78 Introduction
NOTE: THIS IS PLACEHOLDER ART THAT WE CANNOT USE

Section One
Foundations

T
he Anatoli style themselves theories, this one is both the most likely and the
modern and civilized, but they one least accepted by the populace. They prefer
have long memories. The city to believe anything Numanari within them
trembles between ancient and comes from Iskander the Great’s influence, a
contemporary, at once focused on the future pure heritage cleansed of any decadence.
and mired in the past, a remnant of its Iskandar was prosperous and cosmopoltan,
Numanari heritage. All around the city, signs known for centuries as the Jewel of the
of the past are evident, from the curve of a Numanari Approach, until Khitai Khan broke
Numanari column arch covered in Persic art to the city’s upward climb. The Iron Khan cast a
a stable that has been in use since the Khazari long shadow over Iskandar, but ruled the city
ruled the city. Iskandar grows by the day, but fairly. Despite the hardships he visited upon the
those who do not appreciate the weight of city, including shattering the great university, it
history are doomed to be crushed beneath it. It was he who first wove the great path of Dīnist
matters little: Iskandar, the city of two worlds, pilgrims, linking a thousand trade routes into a
will remain a jewel shining in the gloaming as mighty road for the faithful to follow. The Iron
the sun sets over the seas. The city has been Khan’s riders broke the gates of a dozen cities
besieged, sacked, destroyed and re-created as a and slaughtered leaders, but they also cut deals
capital again and again. It will endure. with their successors and founded schools of
Scandalous as it may be to mention them, let learning—for the Khan needed a bureaucracy
us begin with the Numanari and Persics who to run his empire. The Iron Khan favored trade,
ruled the city of old. Iskandar began as the so the lands under his rule brought disparate
House of Chaghri’s capital city after Iskander routes together and ran caravans of silk and
the Great overthrew the Haxāmanišiya dynasty. iron and leather across the 8th Sea. The Khan
Perhaps an ancient Katabic city once stood on expected the most prominent travelers to be
the spot, perhaps not. Structures graven with traders, caravaneers and merchant princes,
Katabic writing have long been uncovered but never expected mudarris and scholars. A
within the city, but whether they are evidence Dīnist pilgrim could walk thousands of miles
of past habitation or simply of the Chaghrian into Shenzhou and Agnivarsa to spread the
urge to quarry stone from readily available word of the Second Prophet without an errant
sources and ruins, few can say. A significant bandit silencing him even once, and the great
strain of historical thought, loudly argued road became known by the dress of those who
beneath the statue of Iskander the Great that walked it—Tariq al-Chafiye, more commonly
still stands in the university, holds that the city known as the Road of the Scarf, or the Pilgrim’s
was a properous Numanari port purged by the Scarf. Traders from Numa and the Seven Seas
House of Chaghri and their ghazi. While it is also traveled the road, calling it Via Peregrnatur,
reiforced by the heavy foundations of Numanari but with the sul- tana’s rule re-opening trade
architecture and the subtle strains of Numanari routes, many younger travelers have taken to
philosophy in the people’s character, of all the calling it Tariq Shafiye.

7th Sea | Iskandar 79


historical events. Such words, even far-fetched,
The Jaziran Guard are generally accepted as fact, for the city has
The Jaziran Guard formed long before the Moonshadow seen a somewhat-unbelievable number of
War, the result of a particularly large influx of exiled unbelievable events. But it is fire that scars the
Vesten warriors. A treaty between the Iskandari sultan bones of Iskandar, and fire that the citizenry
and the Ussuran czar obliged the latter to provide truly remembers.
a certain number of warriors to serve the sultan;
instead of using his own, he dragged captured Vesten
raiders from the Molhynian border. Clad in fur and The Great Fire
mail, sweating and solemn in the heat of the city, the “How should I relate the things dared by
Vestens cut striking figures wher- ever they went. Their
prowess so delighted the sultan that he made them his
those murderous villains?” writes an Iskandar
personal bodyguards, bound to him and his sufferance chronicler’s shaky hand. Perhaps the greatest
rather than the factions of the city and the Crescent foreign blow to the Crescent Empire came in
Empire. Today, as part of the Palace Guard, the Jaziran the 13th century, when Castillian nobles who
Guard escorts the Sultana when she’s in transit or on joined the Third Prophet’s Blazing Blade early in
the road. They still accept Vesten warriors of the old
way, but has become more cosmopolitan: blonde eyes
his advance besieged Iskandar. That time’s most
and blue hair are as common in the Guard as Crescent powerful monarchs, preoccupied with their own
natives’ dark complexion and dusky eyes. They still internal conflicts, largely ignored the Prophet’s
dress in Vesten-derived fashions, but with concessions call; but Crescent occupation of their homelands
to Iskandar’s clime. All train in the Guard’s ancient arts, enraged those who heeded him. These hungry
however, reciting Vesten battle-poetry while taunting
opponents with the clanging of axe on shield.
young nobles pooled their resources and joined the
Moonshadow for a chance at revenge and glory
Treat the Jaziran Guard’s battle-arts as Quetzuo (see
7th Sea: The New World), though they recite Vesten against the Empire. The famous blind Vesten
skálds’ works instead of traditional Nahuacan invective. merchant Enrik Svartrserk, who perceived an
Younger Guardsmen sometimes recite stanzas from opportunity to revenge himself against some of
kavitas or other mathnawi—Khata’i’s works are the Jaziran Guard who had previously made off
especially popular—but this break from tradition is with some of his gains, offered to fund the voyage.
considered a posturing affectation of youth.
A vicious mob driven more by avarice than
holiness, the invaders stripped homes of all
A second Scarf arose, though no pilgrims walked wealth, took up quarters and forced out the
it: a great linking of ships and ports, carrying owners. Those owners marched from the city as
ginger and cinnamon and cardamom from shore refugees, rich and poor alike mixing for the first
to shore. The Nations of Théah wanted food as time, while those who remained suffered under
spiced as their passions, and Iskandar became a foreign rule. The occupa- tion, called la Ilegada
nexus for trade over land and sea, the markets full to in Castille, remains an outsized presence in
bursting with the fruits of lands warmed by faraway both Castillian and Iskandari sentiment. Many
suns. The Iskandari merchant fleet grew rich and priceless mosaics shattered under hammer-
powerful, their chests swelling under jewels and blows, while khatt al-Dīni were broken and
medals signifying little except successful voyages. defaced. The pale flags of the Third Prophet’s
Even then, their navigational talents were prized, iconoclast followers fluttered from the tall towers
and all admirals were expected to be accomplished of Iskandar for the better part of a decade.
mapmakers and sailors.
A puppet king, wrung from ancient Castillian
The Illustrious Houses of Many Sciences nobility and doomed to be an impotent,
records and recounts every tyrant and tragedy, squabbling failure, ruled the Moonshadow
triumph and heartbreak over the centuries. A State. The State crumpled over a few short
learned city-dweller can rattle off any number of years. Its greed and tariffs alienated traders

80 Section One: Foundations


along the Pilgrim’s Scarf (previously, taxation
had been restricted to tolls, to foster trade), A Moveable Fleet
while its distaste for Dīnist iconography led “How are your seats, students? Worn stumps make for a
it to destroy the Second Prophet’s symbols comfortable cushion, eh? Even after all these years, we
around the city. Destroying Iskandari traditions have not replanted the famed olive trees of Iskandar. For
and replacing them with bloodsport in the city’s centuries, we sold them—you can see the fruit in centuries-
old art. Yes, olives are a fruit. Do not disrespect me with
coliseums made for a poor occupation. These your skeptical looks.
grave robbers squatting on the great Nation’s
“Yes, that horrible plague weakened them. Half of them
sickened heart drained most of the city’s wealth. lay rotting in the streets. Yet they proved fierce opponents
More than any other event, Iskandar’s for all that. The Moonshadow invaders stretched a mighty
occupation shocked Crescent consciousness chain across the harbor, heavy links pulled taut. Ah, but
even this was not enough to stop the city; in a fit of
out of confusion, replacing imperial fear of inspiration, one reis ordered his ships beached and dragged
the Iron Khan and religious fear of the Third across land to one of the city’s small waterways, bypassing
Prophet with the temporal and spiritual clarity the chain around the bay and the heavy Castillian fleet,
to reconquer what they had lost. The Iskandari allowing the reis to attack the city directly from both sides.
naval tradition, largely a cere- monial merchant But, you see, they needed the trees and the oil—the former
to provide rollers, the latter to provide the grease! You may
post grown heavy with pompous titles, remade have stumbled at the grandness of the city when you first
itself in defiance of cultural annihi- lation. came here, no? Or you may have tripped over the grooves
Admirals departed the city under the cover of the boats carved in the stone, for they are still there.
darkness, sailing the pepper routes to recruit “We broke the invaders there, and I understand they
a fleet from the Shenese. It took them years take the name reis sometimes as an auspicious sign of
to build their armies, ally with Khazaria’s and dominance at sea, giving it to boy and girl children alike
the 8th Sea’s horse-lords and tribes, and raise without understand- ing the name’s origin as a title. Strange
how the enemies of yesteryear become charming appel-
enough capital to buy a fleet from the world’s lations for our children, no? Enjoy the sunlight, students. It
greatest Empire. While Iskandar suffered a shall be a long time before these trees show shade.”
terrifying, deadly plague, interpreted by many
to be a judgment on the Third Prophet’s false
rule, the reis—Iskandar’s admirals—made their the flames spread unchecked, ripping through
move. They slipped from foreign ports while tenements and marketplaces. It cleansed the
corpses rotted in the city’s wide avenues, flanked corpses rotting in the streets and burned the
by immortal statues of heroes. plague from the city, along with many of the
Sailing foreign junks on loan, the reis houses of the poor; scorch marks still scar
blockaded the city, destroyed the defenses and Iskandar’s oldest buildings. The new sultan
opened the gates while Crescent tribes and the replaced burnt wood with stone and wide
twin horselord traditions of the Khanate and avenues. The city was broken down, but made
the House of Chaghri rode in to put Castillian way for quarried glory and a firmer presence.
nobles to the sword. Blood ran thick in the Today, Dīnist mystics and historians declare
streets. Castillian corpses bobbed like ripe the fire another sign of the Third Prophet’s
apples in the bay. A fire broke out; popular perfidy.
legend sources it from the invaders’ decadent
coliseum, though modern sources cite the fire
ships employed by the reis. The invaders had
checked the power of the city’s fire brigades, so

7th Sea | Iskandar 81


They say, when his wicked followers were under-educated. Scholars took a longer view,
in need, he did not save them, but cannily having seen Iskandar rise and fall, though a
gave their vacated lands to his other followers, few panicked and fled into the mountains
birthing an entirely new nobility in his service with wagons of scrolls and relics in tow.
in Castille. Distrust for Castille runs deep in Those who stayed were sorely disappointed,
Iskandar. Those few families who made it back however; Istani’s consolidation of his own
to Castille nurse the desire to reclaim the city power periodically involved burning heretical
for the Third Prophet. Every few generations, or troublesome literature (and occasionally the
a deeply misguided Hero or cruel Villain gets literati themselves). Laws became steadily more
enough wealth to make the attempt. draconian. Whereas before, a thief who stole
a loaf of bread was imprisoned and fed during
The Span of Years his durance, he now lost a hand and was left to
As long as Anatoli memories are, a decade is bleed in the street. Sex workers accustomed to
all it takes for any Nation to grow comfortable poems written to their grace and beauty went
with tyranny. When Istani succeeded Shareef unpaid for the lusts of the sultan’s sycophants.
after the costly loss of the Empire’s territories The Magician’s Registry forced mages
in Numa (including some in Iskander the underground, while Istani’s devil-sorceries were
Great’s own homeland), many supported an open secret. Mocking laughter and strange
Istani’s revanchist fervor, a nationalist lights emanated from the palace at night, while
sentiment that grew among the patriotic and ports lay empty and the Tariq al-Chafiye slowly
choked under a tightened scarf.
Mountains & Minorities Those who grew up under Istani’s rule
knew Iskandar as a place of sadness, of dust
The mountain range near Iskandar has long marring and staining once-fine tapestry.
hosted a great number of minority communities. Fountains ceased to flow as cisterns clogged.
From Anashid villages sending child recruits and Even kaffeehouses closed down, the victim of
crops on the long journey to their impregnable
the sultan’s dubious moralizing or his political
fortress, to the descendants of Iskandari nobles
exiled from the Moonshadow State, to the
acumen, for they fomented sedition with some
descendants of the Castillian invaders who hold to regularity. The wicked walked by day and
a heritage long forgotten, thousands live in these the righteous trembled at night, until Safiye
mountains, eking out a living and periodically returned from her sojourn. Yet five years of
revisiting the city to be absorbed. Religious wise rule cannot undo thrice that of cruelty.
diversity flourishes here, including some follow- Istani’s flight into the 8th Sea caused few of
ers of the First Prophet whose faith grew par- allel his followers to despair; even as the sultana’s
to, but separate from, Orthodox tradition, existing throne dispenses justice and opens trade to the
alongside thriving Yachidi townships. world, a thousand enemies surround her, men
These communities retreated here when the and women of privilege who learned to enjoy
Numanari came for their forebears and simply never the cruelty and selfishness that long pervaded
left. Interactions with their long-lost cousins run Iskandar.
the gamut from hostile distrust and apostasy to a
welcome with open arms.
Iskandar’s history is written upon the hills and the
mountains. When the city is wracked by sorrow
and pain, entire populations line the hills like
arabesques, their stories recounting ancient tales
of woe.

82 Section One: Foundations


Navigating the City factions. The war is cold. But if you make them
next-door neighbors, the conflict will run hot,
We have purposefully left many individuals’ fast and probably obvious. They will find out
and sites’ actual positions within the city fairly each other’s secrets quickly. Slights or attacks
general: Sulan Metehan Camii Mosque is in will invite near-immediate retribution.
the city center, the 8th Sea tribes hang out by
the east gate, and the harbor is probably on
the water, right? As with other locations in
Garden Variety
this book, you can shuffle elements around to As you may remember from The Crescent
suit your story, but there is some science to the Empire, the Palace Guard and the sultana’s
shuffle. personal bodyguard call themselves the
bostanci, Anatoli for “gardeners.” Before Safiye’s
Aboveground the streets are miserably
accession, that single powerful organization
crowded, but once the Heroes find out about
headquartered in the Imperial palace defended
the Ruined City, they can cover a lot of ground
the sovereign’s person, the palace and its
swiftly, if dangerously. Geography probably will
grounds, and the city streets, in addition to
not keep the Heroes from confronting your big
functioning as the sultan’s secret police…and,
bad in session two of the game, if that is what
of course, tending to flowerbeds and suchlike.
they really want to do. Plan accordingly—and
Over the past ten years or so, political divisions
please do not punish players for chasing down
have fragmented that organization into several
those climactic scenes! This is 7th Sea. That is
factions, each of which still calls itself “bostanci.”
their job.
There is the sultana’s personal bodyguard, also
Instead, you might consider placing elements known as the Palace Guard; the City Watch;
relative to one another based on the kind of the Secret Police; and the Sphinx Moths. We
conflicts you want to bake into the city. For will refer to them in this text by those titles; but
example, suppose the Orthodox community has if you meet them in-character, be advised that
a beef with the Secret Police. If you situate the each prefers to be called “bostanci” (and thinks
Ayaecclesia and the Secret Police Headquaters the other factions undeserving pretenders to
on opposite sides of the city, you diffuse that title).
the conflict between them. Their influence
will expand through their neighborhoods
unchecked, until they run into other hostile

7th Sea | Iskandar 83


Section Two
Influential Personages

E
mpress Safiye may be Iskandar’s are on the rise and what tariff policies are being
most powerful individual, but her enacted or enforced. The mere implication of
control over the Crescent Empire chastisement from the mouth of the Silent
as a whole far exceeds her influence Song is enough to put any civil official on guard.
in the city right under her nose. While she His song, when it reaches the ears of those
reigns from behind palace walls, the humans he judges unfaithful, is less welcome, causing
and stranger things who really run Iskandar are distress in equal measure to how lacking he
out in the streets. The Heroes cannot help but finds their devotion to God.
run into them. Ibn Guran’s faithful servants come from all
walks. He has formed a winding network of
Ibn Guran, the Silent Song eyes and ears throughout the city. People he has
singled out due to their piety may hear from
On first sight of the White Tower, the newly the Silent Song at any time. Sometimes it is
minted diplomat from Castille clenched her eyes a request for information or a minor errand.
shut. She fell to her knees and clasped her ears Sometimes it is to organize and rally resistance.
until they were red and twisted. She cried that When the manticore erupted from the Ruined
something was crawling inside her head. Her hair City and dozens took the street, ibn Guran’s
fell to her shoulders as she pulled from it a metal voice led the evacuation while the City Watch
hairpin studded with rubies and slapped it in my took back the streets.
hands. She wanted me to get it out.
The story of how the strongest religious
—from the diary of Mehmet Kisim, first authority became trapped in a narrow white
mate on the Emerald Stork tower in the harbor is the consequence of
Not many see al-Dīn’s spiritual center, but all one of the boldest moves ever made between
hear him. Those who happen to glance through mosque and palace. The order came directly
the White Tower’s windows will see a long from Emperor Shareef for the “protection” of
white beard and high packed turban of an old the Silent Song. Fearing his influence over the
orthodoxy. Those few graced to enter see an city, the emperor made a public declaration. He
old and tired man who speaks with conviction declared he had heard the voice of God in his
and authority that can only come from God. To dreams, that a venomous asp would end the
question ibn Guran’s word is to question the grand priest’s life. Within the year, he promised,
holy voice, the voice that sings the silent song. he would provide ibn Guran a safe, permanent
In the subtle struggle for civil authority home on a lone island in the harbor where no
between palace and mosque within the city snake could reach him.
walls, ibn Guran represents the side of God. Unable to decry the emperor’s faith, ibn
Al-Musawwir granted him the power to speak Guran had no choice but to acquiesce. His
to and listen to any faithful from a distance, tower is his prison, but from within it he holds
a gift he uses both for nightly prayer and to a firm grip over the pious of the city. They hang
gather intelligence on the Palace’s most recent on his every word, and from it, he holds the
moves. He diligently tracks where police patrols power to bring the city buckling to its knees.

84 Section Two: Influential Personages


Playing ibn Guran The Forbidden Cleaver
Visionary, zealous, self-absorbed. If the Heroes “Pride,” the grand-priest sighs. “The ruiner of the First
include a faithful character of any denomintion, City and that which brings us all a step further from
their stay in Iskandar would certainly not be God’s grace. It is that shroud in which we try to hide.
complete without hearing ibn Guran’s voice. He But in reality we stand naked and scared. Cast off your
will invariably be at odds with the City Watch, pride in the mortal fold least you drive God away. That
especially if they impose on the Guild of Brass’ is the story of that cleaver hanging from the wall. I
purview. Now that Safiye rules Iskandar, ibn yearn one day to find one I might trust with it, who can
Guran could leave his tower, but chooses not prove power does not always beget pride.”
to; it is crucial to how he works. In person, his —ibn Guran, the Silent Song
voice creaks in a way his projected voice does
The simple cleaver hanging from ibn Guran’s
not; there, he is flesh, and frail. He has Heroic
wall once belonged to the al-Matzghee family,
ideals, but his one-man surveillance state suited
once-famed butchers who served the royal
Istani’s regime better than the present one.
palace for centuries. Passed down through five
Perhaps a faithful Hero could remind him that
generations, it was the secret to their success
dogma ill suits al-Dīn.
and the root of their downfall.

7th Sea | Iskandaf 85


Once upon a time, a demon approached these
proud masters of their craft. They would be
Ali ben Izar,
granted a blessed cleaver that could cut through the Thieves’ Guildmaster
any meat and bone, but at a cost. Should they Ali ben Izar serves as the Guildmaster of the
ever strike false, their souls would be forfeit. Thieves’ Guild. In his late twenties, he typically
The family had not earned their reputation on wears a white turban that covers his jet-black
false claims. They took the demon’s wager and hair, though just as often he wraps the fabric
for decades, they excelled. around his forehead to keep his long hair out of
Their name grew in prestige while the secret his eyes. New recruits are sometimes stunned to
of the cleaver remained hidden. see the fabled guildmaster’s brown eyes radiate
Eventually, the Silent Song heard about their compassion for whoever may speak to him.
deal and vowed to show them the fruits of their Of slight stature, he speaks softly, encouraging
ruinous pride. He whispered in the butcher’s listeners to lean closer, which helps him slip his
ear every night from the White Tower. He sang hand into pouches and pockets.
for him a holy song of pride and wrath. He sang Most guild members recognize him by his
so the butcher could not sleep. After a month, embroidered red robe, which he wears to practice
the butcher’s body could not take it. Bleary- his trade among a higher class of target. It is a
eyed and exhausted, he missed his strike. poorly guarded secret that he also welcomes
Upon hitting the block, the butcher knew his fellow thieves to try to pick his pouches. He will
days were through. He rushed to ibn Guran usually allow members and recruits to do so,
and repented. He gave over the cleaver, bared then critique their approach as he steals it back.
his soul and begged for forgiveness. God Rumor has it that only one thief has succesfully
convinced the Silent Song to show mercy, and stolen from him without his noticing.
the butcher’s soul was spared. To this day, the Traders picked up ben Izar, an orphan from
cleaver hangs in the Tower, though ibn Guran Théah, and shipped him to Iskandar. He
would like nothing more than to find a soul slipped away into the marketplace throngs and
worthy of wielding it: a testament to power was never recovered.
without pride and a triumph ofthe faithful. As a boy, he stole to survive. He was discovered
by the Thieves Guild; adopted by one of its
members, Izar; and given a new name. He
learned quickly and began training those behind
him. He developed new techniques and became
well-respected in the guild at a young age.
Unfortunately, the previous Guildmaster,
Lina bint Vera, began to eye the prodigy with
suspicion. The guild had a long-standing
relationship with the gardeners—the Secret
Police—as well as the Palace Guard. The
Guildmaster used her position to make sure
the gardeners constantly monitored Ali and
his allies in the guild. Ali and his compatriots
found themselves fined and even imprisoned.
One fateful night, the Guildmaster changed the
passwords for those loyal only to her and invited

86 Section Two: Influential Personages


certain gardeners into the inner sanctum. Ali’s
entourage mysteriously gained access and dealt
Hediyeh, the Lost Angel,
with the gardeners. Ali faced off against Lina Angel of Peace and Love
in the Guildmaster’s quarters. What happened Hediyeh is the mythical 13th ahura, or primary
next, no one seems to know for sure. The next angel of Ahurayasna, estranged from her family.
day, Ali became the new Guildmaster, and no She lives among the people of Iskandar. Few
one spoke of Lina again. Some claim that upon know her true origins. Her neighbors see her as
discovering her giving relics to the gardeners, Ali a bent old woman, a scarf covering her greying
was forced to kill her. Others claim he let her go, hair, who speaks in a singsong that seems
on condition that she never return. welcoming to everyone. Although not wealthy,
Ever since, Ali has run the guild with the full she is generous with her time and energy. She
approval of Safiye and the guards. The guild no usually lives in a modest apartment, but moves
longer maintains a close relationship with the fairly frequently, leaving no forwarding address.
gardeners, however, who have expanded their She seems to subsist on the kindness of others,
surveillance of the guild. Ironically, this constant who often stop by with a bowl of rice or fruit to
supervision has pushed the guild to improve thank her for past generosity.
their secrecy, security and tactics. The guild has Hediyeh once lived with the other ahuras and
never been so profitable. Any members who followed the first, Zenea, like any other. After
might have been loyal to Lina have been quieted she learned the price of victory—the pain, the
by the size of their purses. suffering of the defeated—she turned her back
This prosperity has had unintended on them. She gave up her wings and went to live
consequences, as Ali now feels he plays a among the humans she so loved. She traveled
diplomatic role between his guild, other guilds and for generations, eventually
the palace. He can no longer operate as freely as settling in Iskandar, which
he once did. At the same time, he recognizes the she saw as the intersection
Thieves’ Guild is especially susceptible to magical of the world. Like she
influence, as few thieves use magic in their trade. did in olden times, she
spreads love and creates
Portraying Ali a sense of peace with
Ali genuinely cares about members of his guild. all who come across
He has an excellent memory for faces, names her. She is incredibly
and stories, which helps win people over to his humble and a bit
side. While people generally recognize him in impish in her
his usual finery, most do not know he also walks avoidance of
around in disguise. He does so to avoid being discussing
spotted by the gardeners, as well as to try out her past.
new skills in different populations. He has even
shown up in disguise in his own guild.
Ali views the Thieves’ Guild as the last
bastion of defense against the gardeners’
excesses. Ali spends much of his time paying
informants to keep an eye on them. Grateful for
the life the guild gave him, Ali also walks the
streets on the lookout for orphans like himself
that he can rescue.

87
As ahura of peace and love, Hediyeh
unsurprisingly avoids conflict. Her inaction
Eylül al-Nur,
can seem like weakness or a refusal to fight evil. Sovereign of the Unseen
She urges people to wash their own hearts,
Oh, my lover’s bright eyes.
rather than focus on others’ sins. During the
troubles around Safiye’s succession, Hediyeh Never shall I rest.
disappeared. Only when Istani had fled to the Now that I’ve seen you in the Unseen.
8th Sea did she reemerge. That said, she has a We are now one soul.
fondness for Yasnavans and has been known to One heart.
be extra helpful if one is in danger. Beating.
Even though she chooses not to engage in To freedom’s time.
the Eternal Struggle, sometimes it chooses to Below the World.
engage with her. A demon once came in search
—“A Ballad for My Beloved,” Wallad bint
of her and destroyed the homes of all who lived
near her. She therefore keeps a low profile and Amina, poet of the 8th Sea
does not reveal herself. Every now and then, In Iskandar’s dark reaches, where streets twist
however, she may find a true Yasnavan and and loop back upon themselves, a second ruler
grant access to her powers. grasps the city in their beautifully pale fist.
Thus, a Wingless One is born. She lets her One who knows the true path to vengeance
protégés wander free and few can find their way for a dybbuk, justice for the lonely karkadann
back to her. Unlike her siblings, however, she and where a meçkey or ubir might find fresh
has been known to be curious about what they unmissed food. Those who truck in the unseen
do after they leave. world bow only to this ruler, though some of
them chafe at the thought. Eylül al-Nur. The
Portraying Hediyeh Sovereign who May Never Rest.
Hediyeh appears as an old woman with Legend says Eylül al-Nur was
a smart sense of humor. She obfuscates born to a ginnaya father and
her past without apology, claiming human mother when the 8th
many different names as her own. She Sea was still lush and verdant.
prefers to stay neutral in all things, Able to see and walk among
and often gives advice that leads the their father’s people, but
listener away from conflict, even if still rooted to humanity,
winning that conflict would serve the al-Nur has all their parents’
greater good. Hediyeh calls love her strengths and weaknesses.
main weakness: she will take great pains Virtually immortal, they
to help someone if love is involved. Her have seen cen- turies’
other weakness is a refusal to fight, which slow passing take
can frustrate those seeking her aid. To turn most of their family
someone down hurts her heart, however, and lovers. Like
so she tends to avoid demands for help, their father, al-Nur
instead granting anonymous boons. is partially made of
smokeless fire, and
as such has the
ability to appear
and disappear at

88 Section Two: Influential Personages


will. Al-Nur is also known to take the form of a Playing Eylül al-Nur
great eagle-owl, their eyes never changing from Quick-witted, beautiful, overworked. Eylül al-Nur
the deep golden-orange that recalls the setting is a figure of myth to most…until they come
sun over the 8th sea. Unfortunately, like their across the vast network of Iskandari supernatural
mother, al-Nur is not immortal. Though they creatures who, like al-Nur, only seek life and
do not age, they can still be killed or, like many freedom. Talk softly, but with a low, sharp edge.
ginnaya, imprisoned. Kind, generous, but innately dangerous, you hold
While al-Nur’s very nature may make Heroes the secrets of many individuals gone before you.
wary, they are no Villain. A follower of al-Dīn, Your entire being is grace and strength. You live
they see their life as a testament to al-Musawwir’s your life with passion. You dine with jinn, halt the
plans. They believe they were created to straddle werewolves’ flow into the city, and are not afraid to
the lines of creation, to further the creator’s turn into an owl in order to leave a conversation
masterwork. Their efforts in the shadows are the that is beneath you.
reason Iskandar can sleep at night, though they
know this peace may not last long. Al-Nur is one
of the only beings who knows Empress Safiye is Sehdi Reis
under threat from her neighbors not only above, Sehdi Reis (reis is his former rank, that of
but also below. If those two ever merged, both admiral) wears his dual Ussuran and Anatoli
Sovereigns could lose. Al-Nur and their Unseen heritage on his face. He carries his travels with
allies seek to crush the Kurtanoğlu, who tear him in his voice, a thick, tired baritone accented
apart unwary citizens. by a dozen different languages. All who meet
Al-Nur always seeks help in this endeavor, him note his insight, honed to a razor’s edge by
for the Kurtanoğlu forces have taken root in the a thousand thinkers from a thousand lands; and
Numanari cisterns and steadily grow in strength. his compassion, to those who deserve it. He has
no patience for fools or students who waste his
Truly beautiful to behold, al-Nur time, but children and the kedi (cats) of
usually presents as a tall, slender youth of Iskandar get treats from his pockets
indeterminate gender. and a warm smile from under his
With wide golden-orange eyes and full thick beard. Rarely does anyone see
bee-stung lips the color of ripe pomegranates, his magic, but the rumors of his
al-Nur has for hundreds of years kept the considerable sorcerous talent are
tenuous balance between the bickering absolutely true.
supernatural factions and the Seen community Sehdi joined the navy as
in the streets above. Dressed always in loose a young man, working
midnight-blue robes threaded with silver, they as a privateer and
carry two large curved swords that burn as cartographer. Accurate
they cleave flesh and bone. In battle, their speed maps necessitated
makes them a whirlwind streaked with their adventures on
swords’ eerie violet-blue light. The smell of their land, where Sehdi
opponents’ burning flesh and smoking bone discovered his
follows shortly thereafter. immense appetite
When you require information not easily for language
found above ground, seek out Eylül al-Nur…if and learning.
they have not found you first.

89
Portraying Sehdi Reis
Sorcery, specifically Ussuran magics learned The former reis is proud of his rank, suffering
by experience and observation and trade, came no attempt to use it in jest. This seeming
almost as an afterthought. His raiding has taken humorlessness tends to put others off, as does
him as far as Vodacce and Montaigne, while his Sehdi’s irritation at being interrupted. Earn his
search of knowledge and skill at trade took him trust or pique his intellect, and Sehdi reveals
to Vestenmennavenjar. He won no small amount a lively wit (though it is still drier than Anatol
of praise seizing Numanari forts’ treasure chests, Ayh’s deserts). Despite sitting for hours at a time
fueling his legend and his social rank. hunched over maps or ancient tomes in dozens
Small wonder that upon his return he took a of languages, Sehdi stands ramrod-straight, his
post in the Illustrious Houses of Many Sciences frame radiating a possessive self-confidence that
as lecturer and resident cartographer. He kept his intimidates taller or younger Heroes.
magic hidden, however, which served him well Sehdi is not merely the head of the (now
in evading the Registry. When sorcerers came to some- what overt) magical underground. He
Iskandar to evade registration, Sehdi convinced still com- mands great respect among Safiye’s
Eylül al-Nur to find them sanctuary in the admiralty. He often acts as ad-hoc ambassador
cisterns. He dissuaded the authorities at times, for visiting digni- taries, or hosts Heroes
or directly intervened in others, using a network looking for ancient maps and sea routes farther
of spies and Heroes to safeguard the foolish and west or east. Sehdi’s hand-drawn maps are
the wise alike. When the sultana lifted the laws exquisite, allowing easy passage to Khitai, Ifri or
against sorcery, Sehdi officially assumed the Théah along either the Tariq al-Chafiye or the
position he had reluctantly occupied for so long: sea route (and he notes the latter is far safer).
leader of Iskandar’s magical community. Should Iskandar be attacked by sea, he will
Since then, however, he has insisted the lead its defense. Yet Reis feels underappreciated
underground maintain much of their Registry- by his students, and why not? None of them
era structure: clandestine meetings, little know the sac- rifices he, who traveled eight Seas
transmission of ideas, a near-ban on any kind of before they were weaned from the breast, made
experimentation or teaching. It is beginning to to survive. He is too proud to brook the idea
chafe at the young and those new to the city. that his protections for the magic community
might be out of date.
Sehdi sways slightly even at rest, a habit from
decades spent at sea. Sehdi tends to stroke
his truly Heroic beard when deep in thought,
hooking a thumb in his fine but worn sash tied
around equally fine but equally worn robes.

90 Section Two: Influential Personages


Lord-Commissioner Cenk was also key in spurring Istani on to
fight his sister Safiye. Cenk hoped the two would
Cenk Cihanzadeh, eliminate each other, so he could capitalize on
Bivar Asp Ringleader the ensuing chaos. He was partially successful.

Cenk Cihanzadeh lives on Iskandar’s outskirts, Cenk’s current agenda is simple: overthrow
but his oppressive influence looms large the empress and install Aždahâ’s descendant in
throughout much of the city. Cenk has been her place. While he feels successful in ridding
building his net- work while secretly furthering the empire of Istani, he underestimated Safiye’s
the Bivar Asp’s aims in Iskandar. tenacity and popularity. Fortunately, Istani’s
erstwhile allies are none too pleased with her
As Lord-Commissioner of Transit, Cenk policies. They have begun to flock to Cenk’s
oversees the men and women who carry necessary banner in secret. Safiye knows of Cenk’s
deliveries of food and other goods on their backs— double-dealings, but not his affiliation with the
peasants are cheaper than beasts of burden. They Bivar Asp. Without adequate proof, she cannot
move about like furtive insects, swarming around remove him from his office. Yet.
crates or barrels of goods, then disperse to far-off
locations within the city with their burdens. Cenk Portraying Cenk
ensures his workers do their job, lest they lose what
little they have already earned, or worse. Cenk is a suspicious character, prone to
distrusting anyone he comes across. He puts
Cenk towers over everyone he commands. He everyone through a series of trust and loyalty
ties off his hair, carries a long sword no matter assessments; most fail without even knowing
the occasion and is quick to bark orders at they are being put to the test. If he can still use
anyone, even those not under his command. He those who fail, he will. If he sees them
frequently travels with a bodyguard, for good as an obstruction or competitor,
reason, as he is much hated. Cenk’s he disposes of them, one way or
mansion stands like a fortress; anyone another. His agents are loyal to
who enters will have a hard time him, but Cenk is only loyal to
getting out. the Bivar Asp.
Cenk’s rise to power in Iskandar
coincided with Istani’s. While Cenk
holds no love for the deposed emperor,
Cenk appreciated his suppression of
sorcery, which only served to further Cenk’s
own aims. Cenk gave sorcerers shelter
in return for their loyalty. Some
say he even influenced the
Temple of Hymn to stay
under Istani’s radar, so they
now owe him a debt. Those
dividends are paying off
now.

7th Sea | Iskandar 91


Fatima al-Nasi, Shrouded in the stones of the city below
the Sunken Shepherd, Iskandar, Fatima al-Nasi shepherds the
Forgotten Children, an abandoned lot of
Queen of the Ruined City orphans with no home but the cisterns
I tell you, best just to let her go. The stones of and storm drains belowground. They are
the city below are her children, and they listen. I immigrants’ and travelers’ offspring who lost
remember her pale blue eyes, her cold uncaring gaze their parents to misfortune or malice while
as she took us by surprise to protect her flock. We on foreign shores. Safiye offers some support
had been on the run for weeks from the City Watch, in terms of shelter to all orphans, but these
but in that instant she did more than any of them children seek more. They seek passage home.
had ever managed. I ran and should have returned Fatima offers these children protection as part
to the surface, but something made me stay. of her flock, one by one making deals to arrange
When she was convinced I was gone, she took a safe passage home. The Ruined City is her
body to an unmarked stone door and pushed it open. home, and she has powers both mundane and
I saw nothing on the other side but black. She kicked magical over it. Under her auspices is the safest
his body in and I heard it fall but never hit ground. place for her and the children.
She then fumbled under her cloak for a small tattered Born into the Ruined City, she has no
map. With a few quick folds, she stashed it away, recollection of her birth parents. She was
then with a single motion closed and reopened the raised in secret by a servant jinni who walks the
door. Suddenly, another hall of faces. She vanished weeping halls. Her skin and complexion evince
through it without a trace. When I emerged to the that her parents were not Crescents, but she has
surface, I was in a part of Iskandar very foreign to no other home to return to. She knows every hall
me. I will never set foot underground again. The stone and cistern below the city and fights to keep the
beneath breathes and it answers to her. children hidden and well-fed no matter the cost.
—excerpt from the The most reliable way for one of the Forgotten
confessions of Faiz Children to get passage out of Iskandar is aboard
Mu’add, former a shipping vessel. A child of ten with a strong
Kurtanoğlu hunter back and little to lose will have little problem
finding a captain willing to stow her away for the
promise of skilled labor. Finding a trustworthy
one is another story completely. Many lie about
their destinations to get children on board,
only to travel the seas for years before docking
anywhere near the promised port.
Whenever a child takes passage without
Fatima’s approval, she prays they may one day
find their way home, as she knows that day will
not be soon.
Despite her foreign origins, Fatima piously
follows al-Dīn. The servant jinn whom she
knows as family have thought her the image of
a frightful God full of vengeance; she maintains

92
faith out of fear if nothing else. She views her This impossible task eventually overtook
duty to the children in the same way the jinn him. He became lost and died in the weeping
see their service to the city, an unend- ing duty halls, where Fatima found him. She pried the
that ever pushes her forward. As long as there map from the young man’s decaying fingers
are children, and as long as Iskandar holds and found within it not only the most accurate
the value of faith above that of human dignity, representation of the Ruined City ever known,
Fatima’s mission will never be over and there but also a greater power. The torment he
will always be children in her care. underwent had trapped the cartog- rapher’s soul
On the surface, there is only mention of her as within the map. Ibn A’Sii’s obsession has given
the Shepherd. Folks know about the Forgotten the map the ability not only to accurately portray
Children, but most see them as ungrateful and any area of the Ruined City, but also to shift the
unwilling to accept the voice of al-Dīn into their stone walls and rooms to the bearer’s will.
hearts. Surfacers call her the child of the jinni, It took Fatima years to master, but she found
a murderer in the shadows, and nothing but an that with the right fold or crease, she can
echo in the weeping halls. They are not wrong. reposition the Ruined City’s rooms beneath her
feet, affording the Forgotten Children safety
Playing Fatima al-Nasi against the halls’ roaming terrors while allowing
Ruthless, loving, sad. You are a mother her to traverse the entire city in seconds. She
defending her children, at all times, in all will not part with this dear trea- sure for any
situations. Fatima’s Dīnist devotion to peace, price, but the City Watch would go to any
contemplation and beauty conflicts with length to acquire the potent artifact they know
the vengeful desperation which the sight of she has.
children, systematically mistreated, places in Rumors of the map have spread. A foe
her heart. She will not hesitate to hurt adults looking to infiltrate the city could use it to
to benefit children, even taking a little spiteful connect the palace baths to massive storm
satisfaction therein. To redeem her, you must drains pouring into the ocean. Or, with proper
overthrow the cruel circumstances forcing engineering acumen, the cisterns could be
Forgotten Children into her care. Pace yourself rearranged to flood any district of the city after
and stay aware of your players’ out-of-character even a minor rainfall. The Tulip Gardens could
emotional states when you play as Fatima, run dry, sapping the vibrant color and culture
especially if any are themselves parents. This emblematic of the palace and its religion.
material can hit close to home. Pirates, smugglers, insurrectionists or even
forbidden lovers understand the power this map
The Ruined Map of ibn A’Sii could offer, letting them travel unobserved and
The famed cartographer ibn A’Sii received unobstructed through the city. Fatima might
an impossible challenge. His captain, sick of offer the map’s services in exchange for passage
being overshad- owed by this sketcher of maps, for Forgotten Children back to their home
announced that there was one place he could shores. For enough of them, she might even give
never map: the Ruined City’s halls beneath up the map entirely in recompense.
Iskandar. The proud cartogra- pher took the
challenge and obsessively documented its
infinitely snaking, ever-shifting corridors and
cavernous cisterns for years.

7th Sea | Iskandar 93


Serkhan ibn Hamad, the throne itself. But only a rare few know the
murder and torture of Iskandar’s most vulnerable
the Bloody Doctor citizens enable these miracles. Despite the
My heart, my heart. My blood has gone cold. whispers about him, no one important dares
Shall we pact our love together? Whisper to jinn utter a word.
and sand? Shall we wipe the death From all the How did someone so blessed and charitable
barren land? fall so far?
—Amir ibn Hamad, “A Last Lover’s Poem” When a ship came into port with a rare Ifrian
The night the red death came in on a ship from hemorrhagic fever, Serkhan found his skills
Ifri, Iskandar’s premier doctor, Serkhan ibn tested, and his morality on the line. He lost
Hamad, became a monster. nearly everyone he loved to the fever, including
his beloved partner, Amir. Determined not to
Seeking the ability to halt death altogether, lose another soul, Serkhan sought help in dusty
Serkhan ibn Hamad is known in the poorest black tomes sealed and cordoned off in the
circles as the Bloody Doctor. His colleagues, Royal Library. These texts theorized of medical
who do not mind inflicting the unthinkable on miracles requiring constant testing on live
their patients in the name of helping Iskandar, human bodies… bodies Serkhan did not have at
man the labora- tory below his manor. Patients his disposal. So he stole them.
no one would miss, perfectly healthy street
urchins, and human chattel illegally sold kicking No one missed the beggars who sought help
and screaming straight from the harbor, end up at the hospital every day, especially not those
among the Bloody Doctor’s many experiments. who did not seem to contract the disease.
The work was distasteful, but in the end…
Not that anyone in power would believe successful. Serkhan halted the tide of
such a tale. death with an antidote that required
As head doctor of Iskandar’s the blood of those unaffected.
leading hospital within the Sulan Many died under his care, some
Metehan Camii Mosque, Serkhan perfectly healthy to begin with.
ibn Hamad once wanted nothing These abominable practices
more than to heal the city’s most revolutionized medicine…but left
vulnerable. A kind, intelligent, a charnel house where the young
empa- thetic healer, he excelled doctor’s soul used to be.
in the science of medicine, To Serkhan, death is another
seeing it as a true calling disease. He is confident he can
from al-Musawwir. The wipe it out, then reverse what
dashing, wealthy doctor he sees as Amir’s “unfortunate
is nearly untouchable condition.” When he
due to his celebrated is not running the
reputation…and most illustrious
ability to keep his hospital in the
experiments secret. city, Serkhan ibn
He routinely works Hamad lurks in his
medical miracles, laboratory—on the
endearing him surface, a beautiful
to the medical and wondrous place
community and where many doctors

94 Section Two: Influential Personages


train in his seemingly empathetic approach to Mustafa Jezuraddin is a fierce ally of the Palace,
care. These doctors, who often come from poor whose command and presence have earned him
backgrounds, also support ibn Hamad. After all, acclaim, respect and tolerance. He is vicious
they trained with him. They know him. Right? and savage, having left a trail of the blood of
Only the poorest slum-dwellers in Iskandar the unfaithful during his time in the guard. But
are unafraid to denounce the doctor. Many of his actions were always in the Palace’s interest,
them know someone who did not come back elevating the young firebrand to captain in
after seeking care at the hospital. Their status little time. Power, however, found a bad host in
renders their complaints worthless. Many say Mustafa, whose tenure has evolved into a ruthless
jinn aid his work; but in reality, the horror and quest for power for the City Watch itself.
cruelty are all human machinations. Iskandar’s Captain Jezuraddin is above nothing if it
ignorance of his faults will end only in tragedy. means more resources and power for his station.
Untempted by his own fortune or vices, he lives
Playing Serkhan ibn Hamad for the City Watch’s and the sultana’s glory. But
Few are as handsome and charming as Serkhan make no mistake, nothing is virtuous in his quest.
ibn Hamad. Generous, open and willing to He conducts regular inspections personally
help, you seem like an amazing person to know across all districts of the city. Depending on the
and trust. You are also manipulative, power- day, he can be found holding up ships in the
hungry, amoral and terrified of death to the harbor or conducting surprise raids on bazaar
point of cruelty. Your husband’s image haunts stalls. If it means fines and money for the guard,
you wherever you go; you dream of finding a he will have a personal hand in it. He is one
cure for death itself, so you may raise Amir of the sharpest thorns in the side of the city’s
from the coffin you keep far too close. religious institutions. He considers them affronts
to civil law and the Guard’s authority.
Mustafa Jezuraddin, Within Iskandar, drawing
the ire of al-Dīn’s principal
Captain of the City Watch authorities while surviving
The gaunt cat paws at the curved scabbard hanging in one’s civil post is no
at the captain’s side. Glowering over a thick mustache, small feat. Due to the
the man re-adjusts the woven buckle on the sheath. order he keeps, the
“Hungry already,” he sighs, and carelessly flicks a sultana has given her
sardine into the tulips. He whistles back, sharp and personal and public
shrill. One of the guards in his formation scurries up decree that any assault
to his side, visibly anxious at the summons. “That on the captain’s
one there,” he points brashly with a thick finger, “The character is one
young one. See what boat he’s waiting on.” on her as well.
The palace
Unquestioningly the guard bows and trots off, does not
leaving the captain alone. take insult
“New money,” he thinks, recalling the merchant lightly,
he sent the guard to investigate. “He’s waiting on and even
his first ship and will pay a fine sum should it be in the
waylaid in inspection.” He scratches the cat’s cheek. most
“It looks like we should be able to afford those virtuous
sidearms for the new recruits after all.”

95
of cases, taking side against Mustafa is bound ram- rod-straight. Knoll the pencils, dice and
to have grave consequences. Only a truly papers in front of you. When your players speak in
Heroic effort could reveal Captain Jezuraddin’s character, regardless of what they are saying, glare
wrongdoing to his busy and distracted liege. at them as if they are telling you why they did not
do their homework. Try not to smile or laugh…
Jeandariia except at the cat.
The City Watch’s history is messy. What began
as a crew of civil guards of the royal grounds has Merak
expanded to become Iskandar’s default police “Back again.” The captain scowls as the lean
force, detaining suspects and criminals for white cat paws at his leg. “Does that stomach of
later trial and sentencing. But outside the walls yours—” He cuts himself short when he recognizes
of the city, justice is served in a different way. a familiar tell. The cat’s blue and green eyes no
Military tribunals and rural police forces known longer look towards his vest pocket, but behind
as the Jeandariia have outposts throughout and to the right. Mustafa whips his kiliç out of its
most of the Crescent Empire, enforcing justice scabbard. Blade strikes blade; the assassin’s dagger
and, when no legal authority is within travel spins out of his hands. Soon Mustafa stands over
distance, acting as judge themselves. the man’s lifeless body. “I guess you earned it this
Easily identified by their loose and scratchy time,” he mutters, as he throws another sardine
green jackets, these keepers of the rural peace feel into the flowers.
no love from the communities they serve. They Captain Jezuraddin’s cat Merak has been at his
are widely considered interlopers who enforce side for only a year, but in that time has proven
their own notions of right and wrong rather than a steadfast protector. When the captain finally
accepting local religious authorities’ rulings. This had enough of a certain Tender of the Garden’s
dangerous, thankless work attracts the cruel and dalliances and petty acts of theft, Mustafa
spiteful as well as those who genuinely seek justice. confiscated what he thought to be a small tin of
It was Mustafa who wrested legal authority sardines from inside the man’s vest. He found
within Iskandar from the Jeandariia. To this day, he the cat following him the next day. The tin will
looks for any chance to rob them of sway or dignity, never empty; and as long as he is fed, Merak
from seizing weapons meant for them passing will seemingly never leave his master’s side.
through city borders to detaining members of the Little does the captain know that the cat serves
force who happen to be arriving through the harbor. as the Tenders’ eyes and ears. His allegiance is
Discounting the religious institutions, the Jeandariia not to his stomach, but to the magicians tending
are his greatest annoyance. Their self-sufficient the gardens. Merak lets them hear whenever a
approach to justice and authority, he believes, patrol is planned so they can move their dealings
undermines the sultana’s authority. and discussions outside the City Watch’s reach.
The cat has served the Tenders well. Since
Playing Captain Jezuraddin they see Jezuraddin as an asset over a more
Fierce, dedicated, pragmatic. Mustafa Jezuraddin quiet or crafty captain, the cat’s keen eyes,
eats, sleeps and breathes his job. His loyalty to and the Tenders of the Garden whom he
Safiye is unimpeachable, but he thinks his job is to serves, have saved Jezuraddin’s life many times,
keep her in power by any means necessary—even though he does not know the truth. Merak is
(or especially) means she would never approve. a naturally curious creature, however. If the
He is capable of subtlety and tact, but prefers to tenders see another force that needs a watchful
skip small talk and get straight to the point. Sit eye upon it, they may send Merak on a short
vacation from his usual host.

96 Section Two: Influential Personages


Naamah of the Kurtanoglu, In her human form, Naamah presents herself
as a seller of pottery. Her stand is well liked in the
the Wolf of the Morning Bazaar. A short, muscular, olive-skinned woman
with deep black eyes and voluminous dark hair
Must we abide
that, when let down, envelops her heart-shaped
The faithless in our midst? face, she seems nice if a bit…intense. On the rare
Those who do not understand that we must occasion that someone comments on the deep,
carve the world jagged white scar that runs diagonally from her
With fists and fang? right temple to beneath her chin on the left side
Verily this weakness must be scoured from our land. of her face, she mentions that the Kurtanoğlu
—Kurtanoğlu poet attacked her. Usually this tale draws listeners in.
Those she cannot terrorize with the tale itself,
One figure plots to unravel Iskandar’s beautiful
she marks for death later. Little do they know
tapestry of faiths. Naamah, also known as the Wolf
Naamah the wide-eyed pottery vendor got her
of the Morning, seeks to wash the city in blood and
scars when she became her pack’s alpha. During
cleanse it of Empress Safiye’s weak presence. The
the traditional ritual to join a pack, she was
Kurtanoğlu, whose name means “Son of the Wolf,”
instructed not to come back until she and others
believe they descend from an Anatoli chieftain who
wore one of their littermates’ blood. Naamah took
famously married a she-wolf, fathering a litter of
things a tad further. She returned alone in the
half-human, half-wolf sons.
morning, bathed in the litter’s blood.
Believing in the prophecy that one can only rule
Not content to wait on the sidelines, Naamah
Anatol Ayh through blood and destruction, the
challenged her pack leader and won, leaving him
Kurtanoğlu think Empress Safiye’s egalitarian
for the vultures. Now Naamah and her growing
rule expresses weakness. The Kurtanoğlu have
pack blend into mundane Iskandar. They can
launched numerous vicious attacks on the Anatoli
be found selling books, weaving carpets and
people to prove their way of thinking is best for
generally being unassuming until they need to
the country. Their brutality led to rumors that
pass on stories about the horrors they have seen
they can shift form and devour their prey. Most
in Kurtanoğlu raids. But the terror their words
sensible people know this to be untrue.
sow by day pales in comparison to that of their
And they are very very wrong. evenings, when the pack, in hatred and rage, tear
Naamah and the Pack of the Dawn came to their victims limb to limb and consume them.
Iskandar specifically to take the throne by seeding
terror and distrust. By night these fanatics turn Playing the Wolf of the Morning
into massive wolves, stalk the dark streets and drag As a pottery seller, you are raspy of voice, and
people into their lair, where they are devoured cunning. Your tales of the desert are savage and
(or else they leave them on the street, mauled realistic…after all, it is you who really did the deeds
and insane). A forgotten tunnel near the Altın you describe. As Naamah the Wolf of
Liman leads into the depths of the the Morning you are terrifying, and
earth, whence Naamah controls her you revel in it. Before your brawny
Pack of the Dawn. Deep in the shape shifts, you snarl with cold,
city’s cisterns, this lair is filled cruel cal- culation. Your shifted
with city maps, arsenals, lush form is the size of a pony. The
pallets and a charnel pit where last thing your victim sees is
the bones of the disappeared your scarred muzzle tearing out
pile ever higher. his throat with glee.

7th Sea | Iskandar 97


Section Three
City Regions

I
skandar is your playground. At the In days past, Altın Liman saw massive naval battles
end of each re- gion writeup, you establish the current empire. One gets the feeling
will find a list of curses and blessings those days may not be over. Guards constantly patrol
to help you complicate any visit to the Port. Ships from all over Terra are routinely
that region. Use them as story seeds, or to inspire and thoroughly inspected. Heavy taxes and tolls
Consequences and Opportunities during Risks. enrich the Crescent Empire’s bulging coffers. They
also enrich the black market, as many guards pad
their salaries with less savory visitors’ bribes. One
Altın Liman, the Golden never knows whether or not an inspector or guard
Harbor of Iskandar is on the take, but the usual expectation is that an
offer of money is the first thing any smart person
I dare you to find a harbor as rich in culture as does when faced with a smiling guard’s presence.
Altın Liman. No harbors in any land rival the
richness of Iskandar’s, and I am not even from the
Crescent Empire! Listen well, my friend: the ships
Gökyüzü Köprüsü, the Sky Bridge
stand tall from every place on Terra, and the cries Metehan Çevik’s genius will be sorely missed when the
of merchants, birds and laughter still sing in my old man goes. Gökyüzü Köprüsü’s beauty is second
old sailor’s ears. only to its function. The arches allow ships to pass
beneath while pedestrians’ heavily laden carts pass
—Captain Nina Gentileschi of the Golden
over them. On any given day, one can lean over the
Swan to Shaimaa Wadoud, Royal Historian
side and watch a dozen nations’ ships make their way
of Iskandar
to the far side of the docks. It has made me wish a
When dawn’s first rays hit the harbor and the million times to be a winged bird, that I might swoop
great minaret’s lights dim, Altın Liman, the between the sailors plying their trades far from home.
Golden Port of Iskandar, comes alive in rich
—Shaimaa Wadoud, Royal Historian of
golden light. One of the largest ports on the
Iskandar
Numanari Approach, Altın Liman hosts ships
of nearly every make and size from every single The Anatoli architect Metehan Çevik, one of
nation. It is just as easy to find an Atabean Trading Crescent history’s most masterful and prolific,
Company ship loaded with goods from Ifri as it designed Gökyüzü Köprüsü, the Sky Bridge. This
is to find a Vesten longship bearing prospective lengthy, towering toll bridge spans either shore of
Jaziran Guards. Whether one is a humble pilgrim the Golden Port’s unique landscape. Tall enough
or a swashbuckling adventurer, there is something for ships to pass under, the Sky Bridge also allows
worthy to be found at Altın Liman. Constructed cargo recently shipped from Altın Liman to move
by Empress Aaliyah to aid Iskandar against to either side of Iskandar with ease.
Castille, the harbor no longer sends Cres- cent With lit spires and rotating guards, the bridge
ships across the seas to burn Castillian shores. is relatively safe to cross on foot even at the
Instead it rests until the Lord of Land and Sea, Ali darkest points of an evening. That is not to say
Hakhan ul-Barrayun wa al-Bahrain, head of the enterprising rogues do not attempt dubious
Seyfiye, or “Military Institution,” is ready to extend business here. Indeed, it is easy to bribe a guard or
the Empress’ wishes. two to look the other way.

98 Section Three: City Regions


The Shipping Houses from the conquered, end up as curios in the homes
of the Montaigne, Vodacce and Castillian rich.
The whitewashed buildings’ open doors call to the Likewise, items stolen by pirates and bartered on
adventurous, thrifty soul. The Shipping Houses’ the seas are often brought to one of the warehouses
sights and smells delight even the most jaded heart. for sale to the wealthiest of Crescent patrons.
People of all classes and creeds hawk their wares as
wide-eyed sailors haul on ropes and unfurl sails from The most egregious of these criminals are the
a thousand ports. The languages assault your ears Atabean Trading Company, who have spared no
with a glorious cacophony that makes you feel as if expense to conceal their dealings within the city.
you will never hear better music. Cages filled with However, they are not the only ones who
exotic birds pile high next to the catch of the day, big profit by way of smuggling goods and people.
wriggling fish thick and fat from the Creator’s seas. Duke François de Toille, a Montaigne noble
Here you can find all your heart desires, and if you who has been trying to woo the Blue Queen
are not careful, a little that turns it cold as well. of Maghreb, has been known to help ship
—Shaimaa Wadoud, Royal Historian of contraband as well. He owns several legitimate
Iskandar shipping houses as fronts. He moves uncut
Riches await those who work near or serve in Altın jewels, gold, glassware and especially exotic
Liman’s great shipping houses. Row after row of animal pelts, to the consterna- tion of strict
large whitewashed buildings set with colonnades Ifrian gamekeepers. Unproven rumor implicates
and balconies make up the port’s warehouse district. the duke in conspiracy with the Atabean
A cunning Hero can find nearly anything from Trading Company to sell one of the princes
Théah, Ifri or Khitai here. Many bold personalities of Mbey in West Ifri into slavery in the New
from all over Terra pass through, especially if they World.
own their own ships. An enterprising captain or
sailor can pick up extra work as easily as a pirate. Altın Liman and the
Nagajan and Shenese jade and silk, Persic Atabean Trading Company
rugs, Ifrian hides and basic goods from all over The Atabean Trading Company and the Crescent
Théah come and go through the Golden Port. Empire have had strained relations. An internation-
Massive shipping companies have warehouses al shipping powerhouse, the Company transports
here, and there is brisk and healthy trade in goods across Terra’s farthest reaches: cloth, jewels,
both the mundane and rare. gold, spices…and people. The Company does a
And the illegal. brisk, dastardly business in the misery of others.
Smuggled goods infest the Golden Port, many Ships docking at Altın Liman receive safe
of them carefully hidden by less-than-honest passage and permission to trade goods in the
merchants. Treasures stolen from war zones like Grand Bazaar, so long as those goods are not
Mbey and Xwéda in Ifri are a booming business slaves. Unlike her brother Istani, Empress Safiye
currently; the money to be made off the flesh trade has outlawed trade in human flesh. By law, the
sees more and more willing to sully their souls to Atabean Trading Company must now take its
gain wealth. Traditional and sacred items, ripped ships filled with stolen Ifrians elsewhere.

7th Sea | Iskandar 99


These regulations do not stop them from has signed her name to the charter, every single
trying to smuggle in their miserable cargo, captain in the corsair fleet and their crew has
however. Even though each ship is rigorously signed their name in blood, thereby allowing
inspected, false bottoms and other tricks (in them entry to the Republic, a Nation of Pirates.
addition to blatant sorcery and bribery) mean Empress Safiye and Governess Mar Veraci
lost souls might never see their families again. of the Maghrebi coastal cities both deeply
The only consolation in this grim business? believe in freedom for all. As such, this pact
Occasionally these ships fall prey to Maghrebi provides them not only economic gain, but also
Corsairs. Many of these answer to Mar Veraci, the means to extend their will into the world.
the Governess of Northern Ifri’s coastal cities. Neither woman can adventure across Terra as
Maghrebi pirates do not take kindly to slavers; they used to, but with the Mithaq Almuminin,
they profit well from attacking slave ships, freeing their spirits go where their bodies cannot.
the trapped Ifrians inside and ransoming crews
back to the Company or their wealthy families. The City of Pearls
Those trafficked, many of whom have military Far below the Anatoli navy’s polished hulls lies
training, often opt to pick up a cutlass and strike a spectacular secret. In a Syrneth city’s sunken
back as pirates at those who would plunder Ifri. remains, the merfolk’s Lumerian culture lives on.
After the Numanari destroyed and plundered
The Maghrebi Corsairs their capital of Lumeria, many merfolk were
and the Pact of Believers displaced. The open seas were unsafe for them,
especially now that unsavory pirates and the ever-
Their ships sail together in a thick knot, bearing
present Atabean Trading Company see them as
down upon the port with eyes that watch the Atabean
little more than exotic pets to sell.
Trading Company’s vessels as harshly as they would
an approaching thief. Their own cargo may be pil- A Lumerian band sought a place to be safe
fered goods, but every person on board has heard the and rebuild. After weeks of fruitless searching,
cries of a ship laden with trapped souls. These pirates the young Lumerian warrior Rabiyah noticed
have little problem stealing your preciously haggled-for a strange blue glow in the depths off Iskandar’s
goods as soon as they can, but they will leave you coast. Diving down into the cold waters, she saw
alive…unless you trade in bondage. what resembled a stone coffin that had sunk to
the bottom of the sea. At the top of the coffin, two
—Shaimaa Wadoud, Royal Historian of
outstretched hands held a golden sphere, waiting.
Iskandar
When Rabiyah twisted the sphere, a brilliant light
The Crescent Empire has its own storied fleet, flashed from it, illuminating the sea and bringing
but a significant portion of its strength rests with the dark waters into beautiful relief. Fish scattered,
contracted Maghrebi Corsairs’ ships. These fleets but before her, Rabiyah saw the outlines of a great
of pirates recently signed a treaty with Empress city. Her fellow survivors followed into the depths
Safiye, allowing them to enter Iskandar’s port to see what she had uncovered.
without fear of retribution. This agreement gives
Though still being renovated and cleaned,
Iskandar tribute and ready ships while the pirates
the City of Pearls is on its way to becoming
raid and plunder far away from the Golden Port.
an impres- sive merfolk haven. Once an
The pact itself is known as the Mithaq important Syrneth settlement, it looks as if a
Almuminin (The Pact of Believers) and hangs great city made for land were simply placed
proudly among the other Pirate Charters in upon the seafloor. The region is known for
Aragosta’s Bucket o’Blood Tavern in the Atabean bioluminescent organisms, which flocked to the
Sea. Though neither Safiye nor Mar Veraci city as soon as Lumerians began to rebuild.

100 Section Three: City Regions


Curses and Blessings at Altın Liman
Globes of glowing blue coral give the entire city
an ethereal feel. Towers that look like trees reach CURSES
tenderly for the surface, with small places to • Trying to surreptitiously sail under Gökyüzü
hook tiny lanterns filled with flickering algae that Köprüsü can land you and your crew in waters far
light the way. The city gets its name from these hotter than you were sailing in.
lanterns, resem- bling pearls dotting the wide • Stealing from a great warehouse is unwise,
branched columns, which hang and bob over the especially if an Anatoli company owns it. No one
city. Lumerians found abundant treasure besides wants to come face to face with a gennaya guard.
Rabiyah’s strange sphere, both mundane and
• In the middle of the night, the howling of wolves
stranger. Golden spears which do not break when
suddenly fills your ears as you try to pick a
used to hack away at solid rock. Chains of the
Company warehouse’s lock.
same material, stronger than their thin, delicate
links appear. Various other baubles whose BLESSINGS
purposes the merfolk have not yet figured out.
• An accident nearly smashes a pottery shipment.
The buildings themselves look as if a single When you save it, a thankful merchant gives you a
imaginative architect constructed all of them. small clay jar containing a trapped gennaya.
They mimic nature, resembling mushrooms with
windows in the shapes of catenary arches, or • Freeing a mermaid from a fishnet (or falling into
warped bones with patios and skyways extending the sea while chasing a Villain) can lead you to the
and connecting to structures across the way. All Lumerian stronghold beneath the waves.
are made of strange solid materials that have
withstood the test of time and currents. mermaids. Appreciating the child’s quick mind,
The entire city seems like a glorious dream to a Queen Samreen of the Seas adopted the girl as
people nearly destroyed. Now, the City of Pearls her own, supplying her with stolen technology
boasts a thriving community that hopes, with enough and materials that delighted Delia. It is said that
hard work, they can regain Lumeria’s former glory. Delia’s constant innovations and mathematical
mind revolutionized the way sailors interacted
Relic: The True North Sphere with the sky. Her inventions facilitated
everything from weather-watching to navigation.
Once, long ago, there lived a girl in love with the
water. Delia bat Hadassah’s parents were Sarmioni However, her greatest work has been lost for
captains, commanding a single ship together. Grow- centuries. The True North Sphere is a golden globe
ing up aboard the Emet (“Truth”) was a joy. Delia roughly grapefruit-sized. It calculates the time
learned to walk better on the rolling decks than she of day, the date, the patterns of the sky, latitude,
did on the land of her people. Always a tinkerer, longitude and—most astonishingly—a map of
Delia created a small mechanical sextant to measure every place Delia bat Hadassah ever visited.
the night sky and help her find home whenever and When twisted counterclockwise, the gears
wherever they sailed. She was gleefully charting activate. A warm light pours out, pointing to true
the velvety darkness when the storm came out of North first. This in and of itself is remarkable,
nowhere, breaking the masts and ripping the ship but the sphere’s real power is that the red jewels
asunder. All seemed lost. Delia sunk deep under the on its surface represent Queen Samreen’s treasure
waves until a strong hand grasped hers and pulled caches. The True North Sphere could lead a Hero
her out of the violent sea. or Villain to the treasure trove of their dreams.
When she awoke, she found herself in the If they were clever enough to figure out how
under- sea lair of Samreen, a pirate queen Delia input places, they could record their own
of some repute, known for fraternizing with destinations and never be far from home.

7th Sea | Iskandar 101


The Grand Bazaar What Money Can Buy
The dry smell of spices you have no name for. Possession of alcohol is no crime (although public
Suspended tapestries covering rotting and intoxication is), but high tariffs on imports and taxes
ramshackle rafters that look like they were only on sales make legitimate liquor sales uncommon.
meant to last for a week but have stood for years. Though every incoming ship undergoes strict
Haggling in foreign tongues you have never inspection, bootleggers abound. Specialized
heard spoken with such fire. The Grand Bazaar craft with hidden holds, hollow chambers in
is Iskandar’s heart, beating with enough vigor to masts, or simply the right pouch of coin in the
pump blood throughout all the Crescent Empire. right hands will all get your goods into the city
Thousands of independent stalls running for and therefore the bazaar.
blocks in the city center have, over time, banded You can also purchase animals, from docile
together to erect a semi-permanent structure livestock to the more exotic and beautiful. One stall
around them. in particular, the Thousand Names, is of particular
It started as a weekend congregation of weavers interest: demonstrate your virtue and courage to the
and grain merchants, but has overtaken an area proprietor, Pelin al-Askerii, and she will show you a
of the mercantile district rivaling the palace’s locked barrel containing no more and no less than
square footage. A cloth roof that allows only a 1,000 poisonous asps, each affectionately known
dusty haze from the sun above covers stalls and by one of God’s thousand names. From “Merciful
workshops. If you have the money or know the Hand” to “Benevolent Smile” to “Shimmering
right wrists to pin, you will find what you need. Splendor,” she knows them all by heart, unconcern-
But the bazaar is not only a place for edly reaching deep into the basket to pull out any
commerce. Like everything in Iskandar, it has a by request. They feature in religious ceremonies,
tenuous but important relationship with God; mainly in the rural communities around the city, as
hustlers of religious paraphernalia peddle to the a way to prove true piety, bravery and faith in God’s
pious ornate scripture or holy names calligraphed protective hand.
on canvas scrolls. The bazaar is also the home of With proper communication difficult under
the Guild of Brass, one of the heaviest weights the best of circumstances, buyers in the bazaar
on the balance of power between the palace and frequently find, too late, that a shipment they
the religious institutions of Iskandar. This Guild ordered months ago was delivered in the wrong
controls many trade routes and reports only to color or quantity (or not at all). Since Iskandar’s
the Sulan Metehan Camii Mosque. courts are notoriously slow, and honor often
Within the bazaar you may be surrounded by drives such conflicts, such mistakes often lead to
tanks of crowded and curious fish, or navigating duels—usually poetic, but sometimes physical.
through a maze of woven baskets full of grain, In order to maintain sanity and safety within
tulip bulbs and dried prawns. Duck through the the crowded bazaar, the belligerents frequently
wrong stall flap and you may find yourself thrown ask a member of the City Watch to adjudicate.
to the ground with a knife to your neck before you Since these duels are the most interesting thing
even know what was on the other side. It is a place a guard can expect in an average shift, they rarely
in which worlds meet and where money changes refuse. The duel, by custom, must occur where
hands. It is a place for foolish opportunity. the challenge was issued. Anyone unable to
provide an adequate defense on their own may
nominate a champion to take their place in the
fight, provided the champion swears an oath to
al-Musawwir on the integrity and honor of the
soul for whom they fight.

102 Section Three: City Regions


The Guild of Brass Widespread misconception holds that a
cloister of monks who worked on these intricate
They shuffle along in pristine white cloaks that holy engravings founded the guild in a time
cover their faces and trail far behind them. Armed long past. Now wealthy beyond imagining, the
guards with ornate scimitars at the ready clear guild still maintains strong ties to Iskandar’s
paths through the bazaar’s avenues as they make religious structures. They donate wealth to those
their somber way towards afternoon prayer. As institutions, ensuring that any fray between the
they move, the air around them falls silent, save palace and God would be a disaster not only in
for the rattle of heavy brass bracelets under their public sentiment but also in their coffers.
cloaks. They are the Guild of Brass, quiet servants
of God and holders of coin. One of the major In reality, the Guild of Brass cloak themselves
players in the long-standing struggle between not due to pious modesty, but to conceal their
palace and temple for influence over the city, their secret origin. They are jinn whose ability to craft
economic power fuels Iskandar’s mosques. beauty from brass spared them God’s ire (or at
least they think it was God’s…) when he cast
These merchants’ invisible hands guide market aside the First City and damned its denizens
forces. The Crescent throne grants them exclusive to the Ruined City below. While the rest of the
right to export the Crescent Empire’s exquisite jinn serve Iskandar, these few who escaped that
brassworks to Théah, Ifri and Khitai. These most fate take a hand in running it. But they know
ubiquitous symbols of the Empire on foreign they are free only at God’s pleasure. Should
shores—abstract patterns, tulips, crescent moons, they lose their grip on the city, they tempt a
divinely inspired but simple in natural beauty— wrath long deferred.
adorn royal courts and wealthy houses across Terra.

7th Sea | Iskandar 103


Curses and Blessings in the Grand Bazaar
CURSES BLESSINGS
• The City Watch in their tight green cloaks • The Thousand Names’ roiling basket of snakes
and red fezes are around every corner in is always there, always dangerous. Throw an
the bazaar. They will take a pious Dīnist’s enemy into it, or knock it over as a diversion
word over a smarmy foreigner’s any day of while running away! The snakes always return
the week. to their home within a few minutes, as their
• You break it, you buy it. Many merchants affection for Pelin al-Askerii is strong; but
carry weapons or have armed guards to none can resist sating their curiosity about the
help them collect from anyone they would outside world for a little while.
label a troublemaker. • Shopkeepers and bootleggers are always on
• All Terra treasures Iskandar’s vibrant dyes. the lookout for foreigners who will take work
Often hung in barrels to clear floor space, that Iskandar’s pious will not. Many of these
they are not particularly resistant to a jobs, like transporting alcohol, are not even
weapon’s stray upward swing. illegal— just undignified for the faithful to
accept in public. Offers of employment will
• So much as touching a Guild of Brass reach any sharp tongue or swift sword.
member chills the bravest souls. The cold
emptiness of their flesh is easily felt under • When floor space is tight, merchants hang
the cloth; their frosty eyes shine brightly tapestries from the rafters, providing the means
beneath their hoods if they feel threatened. for aerial acrobatics, improvised weapons, or
They dislike direct conflict, opting instead just a quick yank to split a rafter and collapse an
to sic their own well- trained guards on entire precinct of the bazaar onto itself.
any offenders. • Deep purple and deliciously tart, tiny
• Religious imagery and reproductions of satchels of sumac litter spice merchants’
holy scriptures fill the bazaar. Woe betide counters. This ubiquitous Crescent spice
any foreigner who causes such holy items creates a blinding haze if wielded correctly.
to be dirtied by hitting the ground. It will • Street poets and musicians busk here. If a
take a silver tongue and quick wits to avoid brawl breaks out, they are not above taking
being labeled a blasphemer after such a a verbal potshot at the losing side in the
grave misstep. hopes of soliciting tips from the victor.

Local mayors and governors regularly attempt


to undermine the guild’s authority and weaken
The Zurkhaneh Birlik,
their trade monopoly; accusations of impious Gymnasium of the United
pride have brought each to heel. The mosques Just as five fingers make one fist, so does the Crescent
have excommunicated and exiled non-guild Empire come together for its favorite pastime: sport.
smugglers caught with brass goods. The Brass During a game, the crowd’s roar envelops your body
Guild’s vise-grip on local commerce is nothing while the smell of humanity and fragrant sweets
less than God’s hand in Iskandar’s day-to-day assault your nose. In the summer, crowds stack
activities. He, and the guild, will never let it go. on top of each other into the heavens. When they
are displeased, the ground quakes, and when they
approve, their cheers soar to the creator above.
—Shaimaa Wadoud, Royal Historian of
Iskandar

104 Section Three: City Regions


A stunning blend of Numanari architecture sports competitions, the Yirminehir (“place of
and Anatoli ingenuity, the Zurkhāneh Birlik, 20 streams”). Named for the spot where Sultan
or Gymnasium of the United, is a building Mehmet originally staged a güreş tournament to
complex dedicated to Iskandar’s love of sports. celebrate his first-born son, the Yirminehir is one of
Long ago, the Sultan Mehmet so esteemed the Iskandar’s most eagerly anticipated competitions.
art of wrestling that he built his palace where two Entire wars have halted to let athletes attend safely.
wrestlers died in competition. Resolved to let all Wrestlers compete for the title of baspehlivan,
people compete and train their bodies, he leveled or chief wrestler. The baspehlivan is considered
the land and commissioned a great gymnasium, the Champion of Iskandar, the strongest warrior
coliseum and atmeydanı (hippodrome). Expanded with the best physique, and is showered with
and renovated by several architects over the years, praise, respect, money and marriage proposals.
the complex’s completion was Master Architect The güreş competition lasts three days, during
Metehan Çevik’s magnum opus fifty years ago. which feasting and celebration sweeps the city.
The largest building is the massive white oval On the first day, adjudicators measure wrestlers
coliseum. This concrete and marble building into 12 different categories before a massive
boasts impressive arches, including 60 entrances parade winds through the streets. Before entering
for the public and five for the Empress Safiye and the gymnasium, the competitors ritually wash
her guests; seating for thousands; and a flat grassy and pray according to their own religions.
field wide enough for several simultaneous games. After they oil each other to show camaraderie
Every season, fans from all over the Empire and respect, they enter Zurkhāneh Birlik in
gather to watch traditional sports like güreş formation, right foot first, as crowds of family,
(wrestling) and chogān (polo). Though those are friends, royalty and gamblers erupt into cheers.
the most popular, if it can be seen as a competition, Wrestlers train rigorously, often six to seven
it has appeared in the Zurkhāneh Birlik. Horses times a week, twice a day. Güreş is an intensely
race around the atmeydanı connected to the dynastic sport. Wrestling families take their
palace. Other competitions highlight weightlifting, tradition extremely seriously, sometimes to the
archery and chess. Professionals and citizens alike point of family feuds. Usually Anatol Ayh walks
train in various gyms tailored to everything from away with the belt, though warriors from Numa,
traditional dance forms like Agnivarsan kathak Ussura, Persis and Vestenmennavenjar have
and Sarmioni dabke to Ashurite rock climbing. made strong bids for the title in recent years.
In fact, this year the favorite to win the
The Tournament of Yirminehir heavyweight belt is a massive youth named
Before the match, the wrestlers oil each other’s bodies Lasse İbrahim, who traces his ancestry to
with olive oil so thick it pours like syrup from the clay several different places within Terra. His
pots. Clad only in leather breeches and their own mother is Aina Helgesdottir, an Ifrian and
imposing physicality, they engage in a wrestling match Vesten warrior-skáld who married into the
that is as much dance as show of strength. Families famous İbrahim clan. His father, Gurcag
have made their livelihood in the sport, with many İbrahim of Persis, can trace his family’s
lines gaining both fame and fortune from their skill. wrestling fame nearly six generations. At
—Shaimaa Wadoud, Royal Historian of seventeen and still growing, Lasse only narrowly
Iskandar lost the last games last year. This year, he has
gained several inches in both height and width.
Every summer, wrestlers from across the If the İbrahim clan takes the prize this year,
Crescent Empire and beyond come to Iskandar Lasse will be the first non-Anatoli to win in
to compete in one of the world’s oldest continual thirty years. The last was his grandfather.

7th Sea | Iskandar 105


Chogān, the Sport of Empires even more rare than the former. Most stablehand
The horses’ hooves thudded onto the green field. and groom positions are familial occupations.
The spectators’ screams drowned out the long-handled Many countries have national teams, but within
mallets’ thwacks. In the stands, brawls between the Iskandar many neighborhoods, cultures and even
Numanari and Anatoli chogān clubs’ supporters were noble houses field their own sides that compete
not uncommon; nor was the flow of the under- world’s viciously. At the end of the season, each team vies
money into the players’ laps. If the mob bosses had to for Iskandar’s Cup and the honor of representing
fix a match in order to win a bet… the Empire against teams around Terra. In
well, someone was going down. addition, their names are carved on massive white
marble obelisks that surround the Zurkhāneh.
—Shaimaa Wadoud, Royal Historian of
Iskandar As fame and wealth heap higher upon players,
their neighborhoods often share in pride, glory
Despite being one of the most inaccessible sports and even commercial traffic. Losing, therefore,
to play, chogān, also known as polo in Théah, is one some- times feels like a blow to a neighborhood’s
of the Crescent Empire’s most popular spectator honor. Some players take their affiliation so
sports. In Iskandar, it is second to güreş only by seriously they pick fights with perfectly innocent
a narrow margin. Let the traveler to Iskandar be fans in rival colors. Worse yet, the criminal
advised how intense an average Crescent’s loyalty to underworld exploits these conflicts. It is no
a chogān club can be! It makes no matter that the secret that some matches’ backers are less than
individual owns no ponies, or disagrees with aspects reputable; dust-ups off or on the field mark any
of Persic culture. A person who has never once sat match widely thought to have been thrown.
astride a horse and could never afford to own one
still feels as fervent about their local club as they are Relic: Altın Kemer, the Golden
about politics and religion. Some are more fervent
about their club than either. Belt of the First Baspehlivan
Played in the Zurkhāneh’s atmeydanı, chogān When Sultan Mehmet first sponsored the
originated with Persics who adapted it from güreş, he commissioned a beautiful belt for
the Haxāmanišiya Empire’s cavalry training the winner of the tournament. Made from
exercises. Since then the game has spread across 14-karat gold set with rubies, emeralds and
Terra, with teams and players everywhere from black diamonds, it hung proudly on the stands
Montaigne in Théah to Han in Khitai. In the next to the sultan at the opening of the games.
game, two teams of four riders each use mallets But when the last two opponents perished,
to knock a ball into a goal at their opponents’ unable to subdue each other, he buried the great
end of the field. The games take a little over treasure with them as a memorial. None could
two hours, with each period divided into four ever hope to deserve it more than they.
quarters called chukkas. The ponies used are Rumor has it the belt was dug up and hidden
generally no more than 15 hands high, and the within the old gymnasium’s foundations. As
best ponies come from the Crescent Empire. Empress Safiye plans renovations, greedy eyes
Sounds simple enough. But the horses’ quality have kept a keen lookout. Legend says the
and speed, the riders’ defensive maneuvers and belt not only bolsters its wearer’s strength and
the sheer athleticism and training required to play, stamina, but also renders them immune to any
make the sport thrilling. Many an Anatoli child mortal restraint— chain, rope or even dungeon.
dreams of being scouted by a local team—one of The belt is priceless whether or not its mystical
the only ways an average citizen ever gets to play. powers are real. Safiye or any of the wrestling
Becoming a stablehand for a local team is another, dynasties would pay handsomely for it.

106 Section Three: City Regions


Curses and Blessings
The Illustrious at Zurkhāneh Birlik
Houses of Many Sciences CURSES
(the University of Iskandar) • If you wear the wrong team’s colors on a match day,
The Illustrious Houses began as the prepare to face down rival hooligans.
Pandidakteri- on, supposedly founded by • If you do not pay your bets to any of the many
Iskander himself to train his officer corps to clandestine bookies attending the games, their
guide his burgeoning empire. toughs will track you down.
Whether that is the truth is anyone’s guess, for
while the Houses’ sprawling grounds have many BLESSINGS
Iskander statues and murals, investigating their • Chogān fans never shut up about their most or
layered, complex history is a traditional endeavor least favorite team’s latest developments. If you are
for sec- ond-year students. Cooler heads suspect wearing local team paraphernalia, they will happily
it grew out of the mosques’ academic tradition, help you anywhere in the city.
like many other universities in other Nations, but • During the international Yirminehir tournament,
that is impossible to prove and irrelevant beyond unusual Théan, Ifrian and Khitan items and
impressing a particularly jaded teacher. personages pop up in the market stalls surrounding
Iskandar hosts several minor universities— the coliseum.
mostly vocational, although Sehdi Reis, professor
of cartog- raphy and military science, has leased But the grandest debates between students
one old House building to be the Magisterial and faculty take place in the shadow of the
College. But the Illustrious Houses are by far courtyard’s statue of Iskander the Great,
the most renowned, combining ancient Katabic peppered with poetry and wisdom from a
models of learning with Numanari flavor. Even the hundred shores and an octet of seas. A Guild
architecture reflects this mixture, with minarets of Brass-made planeteria models the grand
and sprawling walkways giving way to graceful clockwork of al-Musawwir’s creation with
columns and wide courtyards well-kept by humble pinholed brass sheets surrounding a brazier,
workmen gardening in the summer heat. Behind attracting visitors from all over the world. In
walls graven with arabesques and colored by age, sur- geries under the city streets, lit by similar
a thousand societies flourish: some true Secret braziers, criminals’ corpses are opened to educate
Societies, others basically four students with neophyte doctors in the science of death, that
delusions of grandeur and solemnity who made they may better understand how to preserve
up a cute way of grasping one another’s arms. This life. Ustath (teachers) both practice valuable
is a difference in degree, not in kind: the tawdry trades and instruct students under the direction
solemnity of intellectuals in these Houses and of mu’allim, tenured professors who no longer
elsewhere has given rise to powerful movements practice a trade but spend their entire lives in
across Terra before. The gardens even serve as an pure academia and argument. They share space
Anashid meeting-place or dead drop. with learned mudarris, for the Illustrious House
Kaffee is a way of life here; roasting kaffee also contains one of the Crescent Empire’s finest
beans was, after all, a Persic student’s innovation. seminaries, a reputed “feeder school” for Sulan
The Houses’ satellite network of cafés, called Metehan Camii. Katabic and Persic are spoken
al-mekteb i’irfan (“the schools of knowledge”), almost exclusively within House walls—the
hosts informal discourse and discourse-about- former for clinical and scientific use, the latter for
discourse spilling out from the Houses proper. poetry and other humanities.

7th Sea | Iskandar 107


Local Derbies
Siyah Bıçaklar, “the Black Blades,” vs. Kanlı Aslanlar, “accidental” blow to Zainab’s horse Firuz in their
“the Bloody Lions” last game against the Kanlı Aslanlar. With their
With their tawny Anatoli steeds, gold-threaded match just days away, can Siyah Bıçaklar avoid
uniforms, and helmets made from actual lions’ targeted attacks and take the City Cup?
heads that appear to be in mid-roar, the vicious The Numanari Bulls vs. the Anatoli Vipers These
Kanlı Aslanlar are some of the league’s most two teams have been locked in rivalry for hundreds
intimidating players. Miryam bint Shamam, a of years, most likely because their peoples have
noblewoman known for neither charity nor grace, been locked in warfare for hundreds of years. At
supports them. Her son Aswad is the number-one one point, a very real battle was lost due to an
player, his sister Leila number two. But last year, a inappropriately timed chogān match. A Numanari
new upstart side representing the Grand Bazaar, prince known as the Bronze Bull was accidentally(?)
Siyah Bıçaklar (“the Black Blades”), eliminated impaled on his horse’s pommel the night before a
them from the competition for the Iskandari Cup. battle. Down a key officer, the Numanari army lost
Siyah Bıçaklar is perhaps the worst-funded team in the next day.
chogān history. They wear black uniforms, not to Though they relegate their animosity to the
appear menacing, but merely because they were chogān field, blood still flows when these two pow-
the cheapest available. A cadre of six middle-class erhouses clash. Brawls in the stands happen after
merchants, who grew up wishing they too could nearly every chukka. The team captains foul each
other for pure spite.
PLACEHOLDER ART

play the sport of sovereigns, finance them. Two


Blades are Persic carpet-weavers’ children, who Strangely enough, the third-position players have
delivered their parents’ precious work to clients not been nearly as nasty as usual towards each
all over the Empire. Raiza Azar-zadeh and their other of late. No one can confirm the rumors that
childhood best friend Zainab Ctesiphoni are some Mira al-Hasan of the Vipers and Shireen Qitabi of
of the game’s most astute riders. Quick, cunning the Bulls have been busier making eyes at each
and excellent leaders, their hard work led them to other than showing the crowd their customary
international competition last year. blood- lust. This development will either bury the
As team play ends for the season, threats have hatchet between their clubs, or end in tragedy; but
assailed the two best friends, including an only the Iskandari Cup will tell for sure.

The Illustrious Houses of Many Sciences Of special note are Terra’s most advanced
contain nearly every avenue of learning, as the medical colleges, where students train in
name implies. Students must be sponsored to the residence, treating the entire city’s diseased and
different colleges, though indentured students injured until they are qualified as doctors of
learning a trade sometimes work off their debt to medicine. Medical science has flourished under
the col- leges or a wealthy sponsor. Every college Istani and Safiye. For all the wicked former
offers a basic education leading to theological emperor’s faults, he knew lavish annual gala
recognition, though learned foreign students can fundraisers for the university hospital could
skip it. The greatest judges of Iskandar begin their only improve his image; and Safiye has spared
legal lives here, earning their ijazat attadris wa no expense to out-philanthropize her brother.
’l-ifttd (“license to teach and issue legal opinions”). Scrolls on surgery, holistic medicine,
Many judges return here to argue an opinion or orthopedics, ophthalmology, pharmacology
debate a partic- ularly trying case over the course and nutrition, drawing on sources as far off as
of hours or days with mu’allim, or with visiting Alahnahquian medicine societies across the
lecturers from the Manden Empire and the Trade Sea, lie well-pre- served on cool dry
Nahuacan Alliance. The library even contains a shelves in the stacks below the public library.
small public section, where alumni and literate Whenever the Moonshadow’s Legacy, a cruel
citizens can borrow and donate common tomes. disease of buboes and blood, threatens to erupt

108 Section Three: City Regions


across Terra, the cure may be found among displace the learned, spirited debates of old.
treatises on chicken pox and scarlet fever. The The third relates to the first: the influx of
“Bloody Doctor,” Serkhan ibn Hamad himself, foreign ideas and Heroes seeking to learn
graduated from the Houses’ medical school with from the world’s greatest, most cosmopolitan
the highest marks in history.
In general, the Houses’ degrees progress according
to Numanari models. Teenaged students begin Curses and Blessings in the
with trivium (grammar, rhetoric and logic) and Illustrious Houses of Many Sciences
proceed to quadrivium (arithmetic, astronomy,
geometry, music). Student life is nothing surprising: CURSES
they script elegant letters home to beg for more • There are not many treasures in the buildings here,
money, they gamble, they flirt, they find trouble but when there are, they are rare and valuable. It is
within the city, they pass out drunk in defiance of easy to trip over a thief who wants his payday more
religion and sense in some alley beside a winesink. than he dreads trying to kill you.
They also find validation: the Houses are a place • A popular, or populist, idea takes root in the
where common- ality with their fellows trumps debating courtyard’s fertile ground, inflaming
National origin, where their intellects are valued passions and drawing adherents from the city’s
above bloodlines or wealth. That is the idea, at least, outskirts. Angry shouting matches block the way.
for the Houses often maintain a strict curriculum,
in stark contrast to other schools of learning out • Some idiot overheats the roasters at a kaffee
of religious institutions within the city. Orthodox exhibition, starting a fire.
rectories, Dīnist madrasas, and Yachidi religious • Life and death are studied in the halls underneath
law schools: the Houses have borrowed from all of the Houses; occasionally, the two mix. A minor
them, but offer a more cosmopolitan and chaotic undead from a minor incident can still greatly
atmosphere, with greater prestige but greater peril. inconvenience a Hero.
Iskandari community leaders in the age of Istani • A Secret Society meeting here takes offense to your
disdained the Houses as wretched hives of radical activities and begins to act against you— but in the
thought and experimentation. They were largely confusing honeycomb of conspiracies, which one is it?
right. Students leave home dutiful and obedient
and return full of vim and vinegar, looking on BLESSINGS
centuries-old wisdom with skepticism and • The House’s grounds are full of hidden pas- sages and
possessed of foreign knowledge loosening their secret entrances to centuries-old chambers filled with
questioning tongues. who-knows-what.
Three events rocked the Houses’ staid, • A ustath claims he knows where stolen scrolls are
steady core in recent decades. The first was hidden in the mountains.
Istani’s accession to the throne, which benefited
medicine but locked down free thought in the • One surgeon here can cure any ailment of the body,
humanities. Amid fierce resistance, a small group even magical ones.
of intellectuals fled the Houses with tomes and • A grand debate crowds the square, enthralling the entire
treatises stretching back a thousand years. Even community with daring rhetoric.
after the sultana’s ascension, thousands of scrolls • Crumbling architecture represents a per- sistent,
hide in cool mountain caves around the city, exploitable option for athletic students or adventurers
watched over by rats and skeletons. The second using the university’s central location to escape furious
is the ascension of the ustaths over the mu’allim, guards of the City Watch.
as vocations and class-sized apprenticeships

7th Sea | Iskandar 109


repository of knowledge. The more conservative The bustling crowds make way only for children,
instructors look on the influx of foreigners who in their innocence and vigor play games the
and foreign thought with suspicion and sight of which make even the most hardened
condescension. The Houses are the light of adven- turer’s bones ache. The symphony is
the Empire—what can Théah, Ifri and Khitai moments away from a resolving crescendo that
offer but ignorance and cruelty? Even as new never comes. But there is one place of sublime
students pour into kaffeehouses and debates peace. The eye of this urban storm. A place of
begin anew, a pall hangs over the Houses. vibrant colorful life, where poetry and magic are
practiced openly in a city still skeptical of the latter.
The Tulip The rolling hills of resplendent color that are the
Tulip Gardens of Merevan.
Gardens of Merevan
It seems like Iskandar’s streets have no Tulips
moments of calm or rest. To stand still without Originally a gift to the sultana from Castille,
being pushed aside by a mass of certain yet the tulip is a flower not in any way native or
indiscriminate intention is impossible. In the well-suited to the Crescent Empire. However,
winter, men with grand waxed mustaches strap in four short years, the country has developed a
metal jugs filled with milky liquid to their backs, lust for them. Over the palace gates, a stylized
shouting above the rumbling crowd to hawk the tulip resembling old Dīnist calligraphy serves
sweet warmth inside; in the summer, they yell as a symbol for the city’s tension, pulled at both
while pushing carts of chilled treats. ends by devout citizens and foreign obligations.
Nowadays, not having tulips in your house says
something—probably not what you want it to.
Tulips symbolize beauty and devotion. Taste
and deference. Without a tulip, or at least an
image of one, you are clearly in contempt of
Iskandar’s religious and artistic values.
Bulbs are sold en masse at the Grand Bazaar.
Vendors paint their massive baskets in the color
of the tulips therein: purples, greens, yellows,
reds. Some exotic blends mix multiple colors
in one bloom, but the Merevan gardens are too
pure for such bold artistic statements.

The Merevan Gardens


Finally, a site for quiet contemplation amidst the
hustle of the city. The tulip gardens sit directly
in front of the palace, only a short walk from
the sharp winds of the harbor. Rainbows of
tulips line dirt walkways. There are benches and
gazebos, small nooks for private discussions,
stands for public address. It is a place to
appreciate the beautiful, and the serene, by the
grace of al-Musawwir.

110
The City Watch patrol the gardens as their top As his portrait of this tranquil moment
priority. Sometimes having to bathe twice before is completed, a woman in a rich blue gown
you can get the salt of the harbor out of your hair speaks up from a bench. Cross-legged, black
can get to even the most seasoned public servant, hair covered in a loose shawl, she is calm and
so this beat is a welcome distraction from normal confident. In responding verse, she accuses the
duties…although the Guard remain suspicious old fisherman of seeing only the surface, not the
of the magics used to tend the garden. battle in the sailors’ hearts as the sea takes them
farther from al-Musawwir’s voice.
Poetry and Patrons They are forced to sell homegrown goods for
A man with a short greying beard stands atop foreign coin. To betray their home and family.
a short stone pillar in a modest red vest against The man stuffs his paper in his vest and wags
a backdrop of purple tulips. He coughs to clear a finger as a new verse takes form and flight.
his throat and grab attention. In slow staccato
Conversation around the two falls silent. Here
verse, he paints a scene of the silent beauty in
is a proper fight—against none other than an
afternoon prayer aboard a ship bearing dyes
ambassador on brief home leave. This battle will
to Théah. His curled black mustache trembles
determine whether the fisherman spends his
as he recites his lines. He describes the waves
few remaining years in the sun scaling fish, or in
against the boat, the homes the sailors leave
the shade of a patron’s villa. For the ambassador,
behind. He describes their families, the
it is sport. She seems to be enjoying it.
emptiness and longing within their hearts.
Poetry gets vicious in Iskandar. Young or old,
“It is not for man to selfishly guard his creation
everyone is expected to extemporize at least
like a bauble to be hidden,” wrote the prophet, “but
respect- able verse should some lout question their
to share it with the world, and in it, to proselytize
devotion to God or appreciation of beauty. Smoky
for God’s light and beauty.” Poetry cuts to Iskandar’s
kaffee- houses occupy most street corners; loud
heart. With physical artistic mediums confined
shouts from within about the nature of a spring
to the stylized and abstract out of respect for the
day are expected, mundane. Beauty is nothing to
perfection of God’s creation, words grow more vivid
have weak opinions about in the Crescent Empire,
and important than most foreigners anticipate.
for beauty on Earth is the shadow of al-Musawwir
Poets find a second home within the tulip in our daily lives. To have no taste for beauty is to
gardens, both as a source of inspiration and out have no respect for the voice of God.
of shrewd practicality. The sweet smell and deep
colors set the mind and pen ablaze. But even for Tending the Garden
the devout and artistic, money talks. Wealthy
shipping magnates pace the gardens in heavy A small white cat, one eye green and the other
cloaks and golden nautical frills. Diplomats and blue, saunters carelessly over a young magician
foreign officials in tightly tied turbans meander lying between the tulips. The woman’s lips curl
between the hedges in search of a peaceful place into a grin as the cat, still damp from his earlier
to discuss state affairs. In each of them, a potential dip in the harbor, lovingly rams his forehead
patron. Poets who have honed their craft behind into her chin. With a flick of her wrist, the cat
kaffeehouse doors put their skills to the test here. is pinched by the scruff of his neck and placed
aside gingerly. She rises to her feet as if pulled
Some, curious, stop to listen as the old man by strings. She sighs, batting away at the dust
begins his second verse, but none interrupt sprinkled like cinnamon across her shimmering
their conversation. His hands, pockmarked purple dress, before picking up the sounds of
with hook scars, shake so badly the scribbled dueling poets. “Another fool dreaming of a name
parchment he holds is a blur.

7th Sea | Iskandar 111


and fortune?” she wonders to herself. “But the Then came Istani. The Sphinx Moths found
other one sounds like she might have money.” She themselves at odds with their fellow bostanci,
starts toward the exchange, the cat crisscrossing who now hunted clandestine sorcerers. They
between her legs as she walks. Recognizing her disappeared into the Gardens of Merevan for
presence, the tulips part on their own to make way years. Some say they became moths or flowers
and close after she passes through. in the garden. Others claim the gardens taught
A magicians’ cabal, the Sphinx Moths, cares for them spells to hide themselves and subtly
the tulips. Long ago, the Sphinx Moths—named undermine the other bostanci.
after a diurnal lepidopteran (Macroglossum After the sultana lifted the restrictions,
stellatarum, on our side of the fourth wall) the Sphinx Moths emerged from hiding to
common in southern Théah, northern Ifri, the volunteer their services maintaining public
Crescent and Shenzhou—were bostanci assigned gardens once again. They tend to the garden as
to mind public parks (and spy on visitors thereto). their home and as tribute to God. Nevertheless,
When they discovered magical secrets within they are mistrusted outside of the gardens, for
Iskandar’s very soil, they unlocked that potential Iskandar is still coming to terms with the public
via arcane horticultural arts, manipulating and practice of magic. They have little establishment
drawing power from plants throughout the city. support from the city itself (besides a steady
supply of trowels and wide-brimmed hats)
and must fend for themselves to continue their
studies and acquire more exotic specimens for
the garden. They earn money via odd magical
jobs best done off-the-books. Approaching
them is never hard, and they are always willing
to listen to a job for the right price.
A walking spirit born from the garden dirt,
in the shape of a white cat with heterochromic
eyes, accompanies each Sphinx Moth. Together,
this loose assemblage of mages could command
enough magic from within the soil to mount
a considerable resistance were their home
threatened.
While playing in the gardens, think of ways in
which the Sphinx Moths can use their domain
to their advantage—and how that might push
against Iskandar’s power structures. Maybe a
grand poetry slam attracts a massive crowd to
the gardens, and a Moth decides to compete.
Since they draw power from the garden, the
outcome is more or less certain, but will the
losing side accept the ruling at face value?

112
The City Watch
Curses and Blessings in the
The grand palace, spires reaching far into the
Tulip Gardens of Merevan heavens, opens directly onto the gardens, where
CURSES the guards are in fullest force. Their tight coats, a
pale stolid green, stay buttoned up to suffocating
• Some Sphinx Moths are not above petty height at all times. Their pants are tight and
extortion. The City Watch take seriously white, each holstering an ornate kiliç on the left
any accusation of mistreating the gardens, side. To stand out in a crowd, each has a red fez,
espe- cially leveled at a foreigner. held in place by a pencil-thin neck strap.
• The police scrutinize foreigners with a sharp Captain Mustafa Jezuraddin, effective but
eye. A misstep, slight or aggression toward a ruthless, commands the City Watch. Under his
citizen will not go unnoticed. command, they have expanded from glorified
• Only the most skilled pickpockets are safe watchpost to de facto police force across most
in the Gardens, but for them it is extremely of the city, much more capable than the military
lucrative. police who used to see to affairs. The rank and
• Hack poets may challenge anyone who file treat their posts with deference, holding the
seems like they would not put up a fight to a
duel of verse. Foreigners are prime targets.
• Stumbling into a flower bed or crushing
a tulip is a grave impropriety; any polite
company will remember the transgression.

BLESSINGS
• The right look or verse may catch an affluent
patron’s eye.
• The Sphinx Moths often find themselves in
scrapes over tricks they have pulled or accu-
sations of impropriety. They will happily offer
sorcerous services in exchange for protection.
• Impede or intercept pursuing City Watch
targets to curry favor in the palace.
• Diplomats and well-to-do visitors often
meander the gardens. Is that a familiar face
from across the sea?
• The Moths’ cats have an instinct for
mischief, like tripping someone up or
interfering in a scuffle.

113
sultana’s justice as priority over all else. They Gold or stone, wood or gems, he accepted any
make public examples of guards exposed as gift, no matter how small. A great outpouring
corrupt, the better to protect the many corrupt followed. Wealthy elites sacrificed heirlooms.
guards with enough discretion not to get caught. Workers arrived, tools in hand, to donate their
Green cloaks and red fezes are no rare sight time and sweat. Thus funded, ibn Talib hired
throughout the city, but within the gardens they the world’s greatest mathematicians, physicists,
are everywhere. The high volume of government goldsmiths and artisans. Ibn Talib and the
bureaucracy and business that transpires in the people thus built a treasure that could never be
gardens, coupled with their openness to the broken or stolen. They call the Ayaecclesia the
public, demands a heavy police presence. When city’s greatest treasure for this reason.
provoked, the guards are swift and decisive. When Istani, pretender to Safiye’s throne,
Violence within the gardens is viewed as no converted the cathedral to the service of
different than violence within a holy site. It is al-Dīn even though perfectly good mosques
both dealt with in civil court and viewed as a dotted Iskandar, many Iskandari of all faiths
mark of shame that will last for generations. disapproved, though they dared not speak out.
The gardens are a place for peace, and a The sacred altars and censers, gilded and jeweled,
second home for this mix of outcast wizards disappeared. Plaster covered the First Prophet’s
tending to the blooms, guards in tight green mosaics, replacing them with sacred Dīnist
coats, and desperate poets. poetry. On Safiye’s ascension to the throne, her
Sheikh al-Dīn, Yonca, restored the Ayaecclesia
to the Orthodox, but could not find many of
The Ayaecclesia its ritual objects. Rumor has it Istani looted the
This landmark stands visible throughout cathedral to fund the march against his sister.
Iskandar’s streets. The dome glistens in the Those who looted or bought these
sun throughout the day, its gold leaf restored paraphernalia now are wanted by the City
when the church was reconsecrated to the First Watch. Such contraband may indict the
Prophet. Many Iskandari call it the city’s greatest possessor as an Istani loyalist.
treasure. They believe it to be the world’s largest
Like in ages past, Yonca called upon the
cathedral, though many Théans who have seen
Iskandari to give what they could to restore the
the Vaticine City dispute this claim. Regardless,
Ayaecclesia. Some looted pieces emerged from
the Ayaecclesia is a point of pride for Iskandari
their hiding places in perfect condition, saved
for both its beauty and meaning.
by those loyal to Iskandar’s spirit above all else.
The Ayaecclesia has stood for over a millennium. Other citizens brought their savings, their tools
Before it, a series of smaller churches faced the and their labor to restore the cathedral. It is
populace’s wrath. One burned in ancient times once again the city’s greatest treasure.
when Yasnavans objected to the establishment of
The cathedral stands in perfect symmetry.
Orthodoxy in Iskandar. Some say those ruins still
A central open room, flanked on all sides with
lie beneath the church, their treasures—or curses—
columns that reach up several stories, hosts the
buried for anyone willing to risk the Church’s ire to
services.
find. The last church burned during an uprising
over fears the Numanari would invade. To prove Colorful marble circles dance around one
Iskandar would never fall, the mayor, ibn Talib, another on the smooth floor. Aged mosaics
asked all the people to bring whatever personal of the First Prophet’s early followers, having
treasures they could spare for a new church of the emerged from beneath the plaster seemingly
Prophet, one that would stand the test of time. brighter than before, gaze down upon the

114 Section Three: City Regions


congregation. The dome allows in the light unusual for the flowers to change from one day
even as it depicts the First Prophet as lord of to the next, or to visit the garden while gardeners
all. Some believe touching the paintings and exchange one array of flowers for another.
treasures in a certain order grants a special The garden’s hallmark, aside from its perma-
blessing, but only a few worn spots on a nent bloom, lies in the peculiar arrangement
painting or statue provide any clue as to which of the flowers. A red mioleta or two might be
might provide it. thrown amidst sweet-smelling purple narjis.
An ambulatory surrounds this central One might have the misfortune of visiting
room, where congregants can follow the First the day of the “death bloom,” a beautiful
Prophet’s path outside regular services. On the multi-colored flower that reeks of rotting
floors above it, vestiaries, offices and a small flesh, whether it blooms amidst a number of
library serve the church’s day-to-day needs. white or blue iliya. Most believe the tendency
Because of the Ayaecclesia’s unique history, all to mix flowers to be a quirk of the Orthodox
are welcome to enter and walk its ambulatory gardeners, or a nod to the Creator, who alone
or marvel at its artistic treasures. Priests offer can create perfection. The true reason proves to
healing services to Orthodox faithful, though be a bit more sinister.
only locals know the way to acquire healing During Istani’s time, the Dīnist Ayaecclesia
if they are not Orthodox themselves: Near became a contact point for the Anashid
the shop where visitors can buy holy beads or Assassins. The need for secrecy forced the
prayer books, a door leads into a ves- tiary. One Guardian of the First Garden to deliver orders in
need only knock on the door and a priest will code through the cathedral’s garden itself. Since
appear. If any visitor asks for a blessing, the the return of the Ayaecclesia to the Orthodox,
priest will grant healing on the spot. nothing has changed. The head gardener leaves
The cathedral is much more than this messages in the flowers only Assassins can read,
central jewel of a building. The golden dome while everyone else remains ignorant.
that dominates the skyline also towers over
several smaller chapels and mausolea. One Relic: Yesu’s Fig Bough
such mausoleum is dedicated to a short-lived In a secret vault beneath the Ayaecclesia resides
Orthodox dynasty based in Iskandar. Others Yesu’s Fig Bough, an ossified wooden relic of
come from Orthodox family names, well-known the tree under which Yesu converted his first
and respected in the city. Apocryphal stories follower. That follower kept it in memory of the
circulate that other burial places lie beneath the day he was born to the truth. Ever since, it has
ground, predating the Ayaecclesia, and perhaps emitted soft light, even as it has become more
even its predecessor churches. Orthodox and like stone with every passing year.
Yasnavan subgroups lock horns over excavation The relic once sat in a place of honor before
beneath the church. The Orthodox believe it will the Ayaecclesia’s altar. The faithful adored
prove their greater ancestral right to govern the the relic, but few were permitted to touch it.
city, while Yasnavans believe they will find long- Supplicants would have to put in an application
lost ancient power. They may both be right. with the Metropolitan. If the Metropolitan
In addition, the Ayaecclesia’s precinct boasts a could not help and the problem was deemed
flower garden. The flowers are forever in bloom, as worthy, the supplicant could hold the relic. If,
plants are dug up and replaced regularly with new while holding it, she debated what she should
sets of blooming flowers. Non-blooming varieties do, its divine wisdom would help her decide her
are stored in a greenhouse tucked away among next course of action.
neighboring buildings. Visitors should not find it

7th Sea | Iskandar 115


Curses and Blessings in the Ayaecclesia built. Shah Farhad of Persis consulted the bough
to master one of the hundred tests to win the
CURSES hand of Sultana Soraya. The decision to grant a
• If the party decides to rearrange or influence the Dīnist access to an Orthodox relic came from the
flower arrangements, the message they send may go bough itself, which saw wisdom in facilitating the
wildly awry. peace between Anatol Ayh and Persis.
• Digging for secrets or treasure on Ayaecclesia Despite this history, or perhaps because of it,
grounds may trigger an ancient trap. the current priesthood is much more reluctant
• Sussing out Istani loyalists affiliated with the to share the existence of the bough with
church may brand the Heroes loyalists instead. outsiders. At least one Reverend believes Istani
expropriated the Ayaecclesia because he coveted
• Anyone attempting to touch the holy images may the bough — he interrogated several priests,
end up with a curse instead of a blessing. but the bough’s keeper had wisely fled Anatol
• Poking around in the flowers may get the party on Ayh altogether. That Reverend had consulted
the Anashid’s radar. the bough and decided to hide it and himself in
two different locations.
BLESSINGS
Anyone who touches the bough may ask its
• The Metropolitan (head Reverend) might grant a advice on the next best step to accomplish their
character access to the Fig Bough of Yesu and its goal. The bough only provides wisdom, not the
wisdom. correct answer. It is not all-knowing. It is meant
• The graves and mausolea might hide maps to a only as a tool to get closer to Yesu’s teachings. It
long-forgotten undersea city. is not agnostic, however, and gives bad advice to
those with evil ends in mind.
• The party may be able to enlist the Anashid’s help,
with or without their knowledge.
• Orthodox reverends may look kindly on someone The Temple of Hymn
revealing Anashid involvement in their garden. and its Daxdana
• The gardener may have information about plants The Temple of Hymn in Iskandar occupies
and poisons to help in facing off against the other a different location in the city than it had in
factions of the bostanci. generations past. During Istani’s time, the
archmagi rebased away from the crowded
When Istani came to power, the priesthood city center to a hill on the outskirts, near the
hid their greatest treasures, among them the already-established daxdana.
Fig Bough, within the church itself. Since then, Some posit that Istani forced them out,
they have kept the relic in the vault, pretending coveting the prime real estate, but the archmagi
it disappeared along with the rest during Istani’s who dismiss this claim would not lie. The
reign. Now, only a select few faithful know of Yasnavans based at the daxdana believe the
its existence. Access to its power is reserved for archmagi sold out to Istani, turning other
those in most need. wizards in, in return for his looking the other
The relic has a storied history. It supposedly way when it came to the Temple of Hymn.
guided the Disciples to Ashur after the First Istani demolished the old Temple of Hymn
Prophet died. It advised the Orthodox not to trust and, as if mocking what once stood there, erected
the Third Prophet. It urged an old Reverend to an administration center for the Magician’s
bring it from Ashur when the Ayaecclesia was first Registry in its place. The songs of Ahurayasna

116 Section Three: City Regions


gave way to silence, though some heard screams The archmagi who tend the free hearth focus on
emanating from it by night. Some say the maintaining the flock, both human and animal.
building is now cursed or haunted. Others They appear to work in harmony. However,
say blackmail-worthy information on various Danyal supports Şivan politically, which means
wizards still lies hidden in its walls. sup- porting the conservative Persic rebel
No trace remains of that Temple of Hymn faction called the Eternal Flame. He angles to
today, which had stood there for centuries. enlist Iskandar’s magi to help, calling on Vafa’s
When Safiye came to power, her Sheikh Law (“take refuge in faith”). Danyal hopes
al-Dīn erected a plaque, to honor what once they can unite around one hearth to restore
stood there, and as a warning against another Ahurayasna in Persis as it is in Iskandar.
Magician’s Registry. The building now holds Due to the Temple of Hymn’s bifurcated
case records from Istani’s rule, especially those nature, the main place of worship is L-shaped.
Safiye has ordered for review. Recently, security The Persic branch boasts smooth wooden
on the building has been beefed up, as Istani floors, whereas the open hearth remains
loyalists have targeted it for attack. unfinished. The hearth lies open to the
The daxdana had long stood on a rise well elements for the benefit of the sacred cypress
outside the city, far from the bustle of Iskandar. trees surrounding it, though when it rains they
As the city expanded, it reached out to touch the partially cover it with a canopy. The magi are
daxdana’s feet. When nearby residents began to slowly adding powerful sayings to the wall, as
complain about vultures and carrion-eaters, the the angels move them. Many new songs have
archmagi bought the land around the daxdana been written before its hearth.
and built a new Temple of Hymn next to it. The The administrative quarters, however, have
daxdana’s magi claim Istani himself subsidized long been finished, housing the magi, sheltering
this purchase…but at what price? them and their records. These records are only
Unlike the small temple the archmagi available to the archmagi, despite the daxdana’s
occupied in the city center, the new one magi lobbying for access. The buildings also
takes up the equiva- lent of several blocks. It house guards. The House stands outside
incorporates two hearths: one for the Persic Iskandar’s main defenses, so the magi employ
denomination, another for any local follower their own security. They have not been much
to worship as their own tradition dictates. In tested, aside from occasional thieves who are
addition, the Magistry seems to take up a palace after the livestock of the Magistry.
of its own. The area where the livestock live The new location has been a boon for
triples the Temple’s landholding. The animals Yasnavans, but tension has come from an
have responded positively to the move; their unexpected quarter. The magi that tended
resulting increase in population has likewise the daxdana long worked in seclusion, largely
increased the archmagi’s ability to support independent of the main Temple of Hymn.
themselves and their community. They held services for the dead and hoisted them
The Temple of Hymn’s two branches have to their sky-burials peacefully for generations.
proved invaluable in a time when Persis has Though they were always friendly with the
denounced the old ways. Archmaga Danyal archmagi, they now work under their direct
of the Persic hearth maintains close relations supervision. Some grumble about moving the
with Siphon, and Persis’ Archmaga Şivan, daxdana even farther afield, but the daxdana as-is
despite the dangers of sending communications feeds runoff into a convenient stream that rolls
through the often-hostile Persic hinterlands. gently down the rise.

7th Sea | Iskandar 117


Curses and Blessings at the Sulan Metehan Camii, the
Temple of Hymn Great Mosque of Iskandar
Like the morning, a true wonder rises over
CURSES
Iskandar. A building so perfect and polished the
• The Magistry attracts thieves. When the temple sky runs to greet it, and finds itself reflected a
guards prove too green to catch them, players may million times. No art may stand against it. Surely
be forced into their role. no work of humanity has been created as glorious
• If the party investigates the festering dead flesh in as Sulan Metehan Camii, the Great Mosque of
the daxdana, they may catch a cold or curse. Iskandar.
• The Persic archmaga will do anything to support —Shaimaa Wadoud, Royal Historian of
his counterpart in Persis, including blackmailing or Iskandar
tricking players into helping the rebellion. When one sails into Altın Liman, the Golden
• Not all the Magistry animals are tame. Incautious Port, one of Terra’s most glorious sights greets
characters may find themselves on the wrong end them: the Sulan Metehan Camii Mosque, also
of a horn. known as the Great Mosque of Iskandar. Its
• The daxdana’s age has begun to show. It may soon sheer size leads one to think the building closer
collapse on the Temple of Hymn’s worshippers. to shore than its actual location, dead center in
the city.
BLESSINGS In 1630, Emperor Shareef commissioned
• Archmaga Danyal proves a staunch ally if the party Sulan Metehan Camii. The architect Metehan
supports Persic independence. Çevik claims to have developed the mosque’s
unique style after seeing it during dikr
• The daxdana provides an excellent location for
meditation. A masterpiece of innovation, it
surveilling the city’s edge; its drainage system
combines Numanari vaulted ceilings with
provides an alternate route out of town.
graceful arches and the Second Prophet’s
• The Temple of Hymn’s records detail what might elaborately calligraphed sayings. When one now
lie beneath its former site in the city center. thinks of a building in Iskandari style, they are
• The open hearth’s magi can introduce the party to thinking of the symmetrically flowing arches,
8th Sea-style Yasnavan teachings and grant them domes, minarets and minute detailing and
some facility in the desert. color characterizing Metehan Çevik’s work. A
• One of the magi knows about a rumored 13th ahura. perfectionist, he saw the masjid as the greatest
contribution he could make in al-Musawwir’s
name. He was correct.
Built with marble quarried in the hills
northeast of Iskandar, Sulan Metehan Camii’s
beauty shines far enough that ships sailing into
port use its perpetually lit golden minarets as
guides. The strange blue-black marble, keenly
polished, reflects the sky like a mirror. Its
curves and its massive octagonal central dome
are set with dots of white marble mimicking
constellations. Its great golden doors are carved
with poems to the beauty of al-Musawwir.

118 Section Three: City Regions


Not just a place of worship, Sulan Metehan features gold-leaf calligraphy welcoming all
Camii’s vast complex contains a maktab (primary who seek art, peace and knowledge; and unique
school), an imaret (public soup kitchen), a blue tiles set into the ceiling to imitate the sky.
sprawl- ing courtyard where travelers can Citizens mill about at all times of the day in
rest, a hammam (public bath), and a hospital social and official capacities. All travelers are
specializing in hospice care. There is also a welcome to rest in the serene courtyard with its
Yachidi temple dedicated to Shohreh the Just, a refreshing fountains.
Sarmioni princess beloved by Emperor Shareef.
Though these services are for all Iskandar’s The Interior and Great Dome
residents, not all citizens are served equally. When Metehan Çevik was told he would
Though the poor still have access, many spaces never build a dome measuring up to Numanari
within the maktab go to children who can architecture’s beautifully crafted onion domes,
afford private tutors, but whose parents wish he built Sulan Metehan Camii’s 200-foot-high
to be seen as pious. The hospital often has a dome, the Crescent Empire’s tallest. The dome
morning line of Iskandar’s poorest residents itself has two semi-domes on either side with
waiting for care, which wealthier patients just plain tympana-filled windows supported by
happen to skip past. Things are slowly changing white marble monoliths.
under Empress Safiye. Slowly. Buttresses cleverly incorporated into the
The Five Pillars of Sulan Metehan Camii building’s very walls extend both inside and
Five minarets frame Sulan Metehan Camii’s out; outside, colonnaded galleries disguise
outer courtyard, each one symbolizing a duty of them. This structure’s interior is nearly square.
al-Dīn. Four of the minarets house lights visible A single, two-story gallery on the inside and
from the shore. From the fifth, the call to prayer outside allows people to circumambulate the
echoes over the city every morning. mosque without interrupting prayers— and
Nobles bicker bitterly over the great honor of increases airflow on stuffy summer days.
lighting these minarets’ lamps. The Hudeens, Every interior detail appears simple, but uses
a single devout Dīnist family who fought for the highest-quality materials. Rich blue Persic
Sultana Safiye when she needed help the most, carpets woven expressly for the mosque cover
occupies these positions. Of mixed Ifrian and the floors. The walls and ceilings are painted
Anatoli heritage and known for their martial with exacting calligraphy. Even the lighting
skill, the four siblings Basim, Karima, Juwariyah fixtures, such as the massive tiered circular
and Amatullah arrive each sunset to make sure oil chandeliers with tulip-shaped glass, seem
the lanterns are still lit. Their father, Kamil, elegant yet sparse. Centered in the back of the
climbs the fifth regularly to give the sonorous room is the minbar, a set of steps which leads to
call to prayer that echoes over the land through a simple stage and chair. Here, a mudarris may
acoustic tricks set into the minaret. Several noble teach and speak to those who come to pray and
families have conspired against the Hudeens to meditate. Though it looks humble, it is carved
place their own relatives in the positions. from teak and inlaid with mother-of-pearl stars.

The Sunset Courtyard The Imaret


and Grand Entrance One of al-Dīn’s most important duties is
Like many other mosques in the Crescent sadaqah, or charity. At the Imaret, those who
Empire, the building itself has a colonnaded are hungry, tired, or in need of care can receive a
peristyle courtyard to the west done entirely in good meal twice a day: usually one bowl of stew
pink marble and white granite. The entrance and a loaf of bread for the morning meal, then

7th Sea | Iskandar 119


chickpeas and vegetables for the second, with The Hammam
lamb and rice on festival days. Its large kitchens
and distribution center produce nearly 1,000 In Dīnist tradition, ritual bathing purifies the
loaves of bread daily. body so that it may appear a more perfect
microcosm of al-Musawwir’s creation. When
Under Istani, however, food distribution praying in the mosque, one often comes first
followed a strict class divide, violating not only to the hammam (ritual bathing house) on a
al-Dīn’s, but also the Way’s tenets. Scholars and hill facing the port. This Numanari leftover
the wealthy ate first, employees of the masjid has carved colonnades, a small central dome
second, the poorest last. The Imaret would run of white-and-pink marble and rich rose-
out of food before the families in most need scented steam filling the air. Here, any and all
received a single slice of bread. Now, under the community members can purify themselves
empress’ reforms, the neediest once again go before prayer or converse around the gift of
first. The nobles chafe against this egalitarian water. Many celebrations occur here; at any
approach, but this small change has done so time of day, both Yachidi and Dīnists receive
much good that they know better than to air massages, henna and scrubs in preparation for
this sentiment in public. nuptials.
Note that the hammam is not gender-
Curses and Blessings at Sulan exclusive, or even sexual at all. Those who
Metehan Camii conflate ritual bathing and sex are indulging
in a bit of Théan fantasy originating with
CURSES scandalized Vaticines.
• Guards are everywhere. If you are no good at Within the hammam one proceeds through
sneaking around, someone will check in on you. three main rooms in order: the hot room
• Opening the wrong door in the hospice can spread (sıcaklık), warm room (ılıklık) and cold room
an undiscovered illness. (soğukluk).
• The well-armed Hudeens will probably notice any One disrobes in the hot room, with its
attempt to climb the Five Pillars. fountains of running water in each corner,
gentle steam, and grooved marble slabs where
BLESSINGS attendants offer scrubs or massages. In the
• Chattering wedding parties fill the Hammam with warm room, one washes with soap and water.
juicy social and political gossip. Here, around a central rectangular pool of
refreshing water, individual washing sta- tions
• Yet another secret tunnel connects the Imaret to a
facilitate the performance of wudu: a ritual
supply depot next to the Grand Bazaar. Sometimes
washing of the hands, mouth, nose, face, arms,
you hear howls.
ears and feet in succession to prepare for Dīnist
• Contrary to popular misconception, Metehan prayer. Between them, the larger pool allows
Çevik is very much alive. He teaches architecture ghusl (full- body immersion). A secondary
once a week in a small classroom in the mosque. ritual bathing pool called a mikvah serves
Sitting in his class affords extra knowl- edge about Yachidi worshippers. Finally, the cold room
the many buildings in Iskandar he has designed. allows socializing while cooling down one’s
body temperature before departure. Tea, kaffee
and small finger foods and sweets are often
served here.

120 Section Three: City Regions


Beth Shalom, sixteen, represents Iskandar’s bravery, unity and
sincere hope for the future.
the Home of Peace
Beneath Beth Shalom’s floor, a narrow
Built in honor of Shohreh the Just, a Sarmioni passageway connects directly to the Golden
poet and scholar of the Nakor tribe who Port. Since its inception, the temple has been a
married Emperor Shareef, this Yachidi temple stop for Sorté Streghe and other magic-users
is smaller than Sulan Metehan Camii, but escaping Théan persecution or bondage. The
no less ornate. Two half-domes support its tunnel was a collaboration with the Oursine
central dome. Warm blue paint and gold-leaf Sisters, a powerful yet secretive Vaticine
etching adorn its high ceilings. The long velvet- religious order, whose founder operated
cushioned benches feature the same carved teak women’s schools in misogynistic Vodacce, and
and mother-of-pearl inlay as the main masjid. who routinely smuggle Sorté Streghe to safety.
Currently the temple leviat, Yacob ben Aysher Often these smuggled magic users go on to
M’Shvet Levi, takes care of lighting the golden live free lives within Iskandar, sometimes even
Menorah which symbolizes Elohah’s light across the teaching their arts to their saviors. As such,
eight seas, and recites prayers in the temple halls. many sorcerers attend Beth Shalom.
Empress Safiye herself has on occasion
joined the community in consulting this young,
unassuming man for his prophecies.
The temple hosts many visiting rebbeim and
scholars, welcoming all who would discuss and
debate freely. This lively atmosphere attracts
many members of different faiths to hear
popular philosophers and preachers. Once a
week, rebbeim, mudarris and other community
leaders get together over drinks to compare
and contrast their views on life or hold friendly
philosophical debates.
When the temple was first built, anti-sorcery
extremists sought to drive the Yachidi (and indeed
all non-Dīnist influences) from the land. After
repeated attacks, the maktab’s diverse students
began to stand watch in shifts around the clock.
Few vandals were audacious enough to get past the
chil- dren’s guard; those that did found themselves
facing swift justice. The Children’s Vigil continues
despite the relatively calm and accepting current
atmosphere, since Istani’s anti-sorcery loyalists
could be anywhere. Though City Watch patrols
take the students’ places during the evening, during
the day the children take turns welcoming visitors
and watching the temple, often hearing lectures
from rebbeim and visiting scholars right outside
the temple doors. The innocent and steadfast
presence of these students, none older than

121
The passageway closed during Istani’s crackdown
on magic. The empress’ accession let this vital work
Embassy of the 8th Sea
resume its brisk pace…but not without risk, since The Embassy of the 8th Sea stands in a quiet
Sorté Streghe often flee powerful families who upper-class neighborhood. Safiye ordered the
could spark an international scandal, or perhaps renova- tion of a home that once belonged to a
even war. The temple rigorously vets workers to commissioner loyal to Istani, rededicating it as
preserve the tunnel’s secrecy, but what will happen if an embassy to the 8th Sea. Before that, the 8th
a single spy gets through? Sea had no embassy in Iskandar; some say there
is still no need for one.
Relic: The Bird of Nabihah The embassy boasts a columned entrance. The
During a banquet celebrating Empress Safiye’s pointed roof ends on each corner with grinning
accession, a wide-eyed serving girl handed her a grotesques reminiscent of Théan style. The only
tiny desert sparrow carved of plain red clay. No hint this high-class home might represent the
bigger than a child’s hand, it seemed just a child’s tribes of the 8th Sea chews the grasses out front
sweet favor until it animated of its own volition while tied to a bar. Three camels, the pride of the
and knocked over the empress’ cup, which was al-Th’ib tribe, wait outside, ready for whenever the
found to be poisoned. The child herself was need to take to the streets or the desert strikes.
nowhere to be found in the ensuing commotion; The interior of the embassy echoes the
the bird returned to clay in the empress’ hands. exterior decoration. Rich Iskandari designs
Thought to be lost forever during some past mix with Théan afterthoughts. Here and there,
war, the Bird of Nabihah is a relic with a legendary mementos of tribal gatherings sit in displays.
past, its numerous powers widely coveted. This embassy gives the feeling it is profoundly
unqualified to represent the 8th Sea.
Its creator, the artisan and scholar Nabihah bint
Hawaa, was the Prophet Khalil’s first follower. The current ambassador, Tariq al-Jamal,
reinforces this feeling, as he has never actually
Anashid accounts designate her Khalil’s
lived in the 8th Sea. His family left Jamal lands
wife and Irshad’s mother. Self-taught, she
generations ago, came to Iskandar to help their
often wrought beautiful yet simple creations
tribe’s camel trade, and never returned home.
to remind others of the beauty the Creator
This branch of al-Jamal ended up joining
brought to the world. Each had some
Iskandar’s merchant class. Though they claim
imperfection, to hint at the self ’s need to strive
tribal ancestry and culture, they tend to be
constantly for perfection, while remembering
much more Iskandari in dress and manners.
that the work may never be perfect.
The tribes joke that their ambassador
Nabihah watched the Second Prophet’s
knows how to light a tent and raise a hearth.
transfig- uration at the time of his murder.
The saying indicates he would not survive
Instead of falling into grief, she mixed the
in the desert, and is hardly worthy of tribal
Prophet’s staff ’s ashes with clay, putting all her
membership, let alone the ambassador seat.
artistic skills into a wonder to guard the pure of
Even so, he does fill a necessary role. The Jamal
heart. Legend has it the bird, as long as a true
ambassador serves so none of the 8th Sea tribes
Hero carries it, can cast light bright enough to
needs to send one of their own to do the job. As
guide a caravan, purify any liquid from poison,
a courtesy, Safiye herself pays for the upkeep of
detect and absorb magic and heal its bearer
the ambassador and the embassy.
from at least one grievous injury. Its greatest
power: to become a living creature that can find As such, the embassy acts more like a cultural
the bearer’s heart’s desire. or informational center about the 8th Sea.
Tribe members may come to declare their

122 Section Three: City Regions


official residence in Iskandar, or they may
visit if they need help navigating the capital’s Curses and Blessings in the
bureaucracy. Otherwise, the ambassador does Embassy of the 8th Sea
not represent the major tribes in trade or in
politics. The tribes have no use for the embassy CURSES
or anything “official.” Instead, the savvy find • Some tribesmen think nothing of tricking someone
their representatives elsewhere in town. outside their tribe.
Al-Hisan stake their claim at the market • If al-Hisan are suffering internal conflict, the horses
near Iskandar’s eastern gate. A rotating cast of they sell may be both dangerous and wild.
tribesmen and women hold court in a corner • The Jamal tribe will celebrate visitors on the edge
there, selling some of their tribe’s finest horses. of the city, but one mistake and the party may be
When they arrive in Iskandar to run the market facing down an angry jinni.
for several months, they bring rumors concerning
• If the party believes too much in the ambassador,
tribal politics, as well as directives from the
they may end up with inaccurate or insulting
sheikh, to deliver to court. They have some
information about the tribes.
freedom to speak on the tribe’s behalf, though
frequently they defer until they return to the 8th • Taking too great an interest in the official embassy’s
Sea for verification from the sheikhs. The quality tchotchkes may release a dark jinni.
and breed of the horses for sale can tell more
about the state of the tribe than any- thing the BLESSINGS
tribe’s emissary says. As different factions gain • Al-Jamal are loyal to no one except those who are
headway within al-Hisan, a predominance of willing to pay, which makes them great allies.
their preferred horses speaks volumes. • Al-Thi’b that visit the mosque also want to practice
The al-Thi’b have taken to hanging around itef and give back to others, including the Heroes.
the Sulan Metehan Camii Mosque, a popular • The ambassador would welcome help connect- ing
pilgrim- age site. They savor the opportunity to with his tribe, and has Imperial backing to fund it.
worship in a dedicated mosque, a far cry from
their improvised worship on the 8th Sea’s trails. • The three main tribes’ spies provide excellent
Though they are not the wealthiest of tribes, coverage of the entire city, for a price.
they have found hospitality among Iskandari • The tribes can provide immediate escape from the
Dīnists, who relish the opportunity to practice city without rousing attention.
the value of itef by offering space in their
homes, gardens and lands. Al-Thi’b also jockey
Al-Jamal and other, smaller tribes prefer
for the space inside the courtyard for resting
to stay outside the city altogether. Usually
travelers; minor squabbles have broken out
traveling in sibling or romantic pairs, they wait
when al-Thi’b believe they have greater right to
by their camels along the main road, ready to
the space than visitors from elsewhere.
carry messages, fees, or other deliveries farther
Those seeking an audience with an al-Thi’b up the road or straight into the 8th Sea. They
leader will find the leader coming out of the may even set up tents and stay a few days until
mosque. they can negotiate a good price for a camel. If
The tribal sheikh may not journey all the way approached by someone not looking to buy
to Iskandar, but others do, to sell handmade or sell, they quickly lose interest and return to
crafts in the city. They also carry news from the their group.
tribe, and, since they do not stay in Iskandar
long, can quickly relay information back.

7th Sea | Iskandar 123


Because they journey to Iskandar in hopes of relationships with the palace, the harem, or even
earning coin, diplomatic forays can be difficult other embassies.
to make without either hiring a tribesman to Apprentices may also find themselves sent to
deliver a message, or waiting for a feast day. neighboring countries to learn languages. These
The tribesmen herald large groups’ arrivals assignments can be perilous, as many see nuncio
or departures with feasts some distance from apprentices as harbingers of the Inquisition.
the main road. They set up tents in a group;
members of the makeshift community visit each Apprentices come from every walk of society.
tent in kind, sharing in the bounty. The feast Many hail from distant lands. A common faith
may end with calls to jinn in the evening. unites them, and just as easily divides them.
Each apprentice may have his or her own
This practice alone often keeps casual visitors loyalty to factions within the Church. Intrigue
away, but feast-nights (especially when held between the Church and the rest of Iskandar
for tribal leaders) often prove the best time to pales in comparison to that which takes place
make diplomatic entreaties. Contribute to the within the embassy itself.
feast, and you are welcome to partake in all the
festivities. The embassy also seeks out and stockpiles
relics, works of art, scrolls and manuscripts that
may even- tually find a home in the Vaticine
Embassy of City’s Secundus Library. A fairly lucrative trade
the Vaticine City has sprung up among inhabitants of Iskandar
selling ancient artifacts found under their
The Vaticine embassy once consisted of a small
doorsteps. Some claim that the Church is also
office in a nondescript building. But when
searching for manuscripts they can bury, never
Istani granted the Vaticine Church a boon, they
again to see the light of day.
bought a new building adjoining the Castillian
embassy. The embassy sits on a rise, giving In addition to its unique mandates, the
it ample view of nearby embassies’ (and the embassy arbitrates in cases concerning Hieros
palace’s) comings and goings. members. The old embassy sat in a quarter
known for Vaticine denizens. Now Dīnists,
The newly liberated Church set about forging
who eye Castillians with suspicion dating
new bonds, some of which prove troubling.
back to the Moonshadow War and the Great
The current hierophantic nuncio, Elezar Fire, surround the embassy. These neighbors
Crespo de Zepeda, has spearheaded Vaticine keep keener eyes on the comings and goings of
diplomacy’s evolution in Iskandar. Under Iskandari of the faith, making it more difficult
his watch, Vaticine-Crescent relations have for them to disappear during a proceeding.
improved, although some say only officially. Thus, for the most part, these arbitrations have
The sultana continues to question what price proven relatively benign.
the Vaticine paid to Istani to grow their base of
For hundreds of years, the building now housing
power in the capital. She wonders if they had a
the embassy contained Imperial accountants.
role in Istani’s attack on her in Théah.
After its re-dedication, the crumbling facade and
The embassy plays several roles for Vaticine colors representative of Anatol Ayh gave way to
City. The nuncio employs several apprentices, who Vaticine decorative motifs mixed with Crescent
learn not only the trade of diplomacy, but also the style. The building rises a modest two stories,
Crescent’s languages. Elezar himself apprenticed though it seems taller due to its position on a
to the previous nuncio. The apprentices arrive slight hill. Out of respect for Dīnist neighbors,
annually, with up to 15 serving in Iskandar at geometric shapes predominate on the exterior. A
any one time. They may be assigned to manage new arched gateway leads to a classical Crescent

124 Section Three: City Regions


fountain, flowing in four cardinal directions in the
main garden. Some say the waters have healing Curses and Blessings in the
properties. Others claim the opposite effect if the Vaticine Embassy
person drinking from it means the Vaticine ill.
CURSES
Subtlety disappears within the embassy. The
double door entry opens into a grand foyer, • The Vaticine embassy may imprison in their
filled with saints’ images all facing the prophets underground cells anyone who finds out their secrets.
at the front and center. The images invite • If the Heroes free anyone from the cells below, they
visitors to follow the saints’ example. A trick of may inadvertently liberate danger- ous sorcerers.
light or magic seems to mesmerize the viewer,
• Elezar’s agents may decide to trail the Heroes if
though any Vaticine would attribute this effect
they seem to be looking for the same artifact.
to the power of the Creator. A small chapel off
the foyer permits visitors to cleanse the soul • Any person of Théan origin technically falls under
before venturing further within. the Church’s holy jurisdiction, and may be subject
to trial.
The first and second floors contain the
nuncio’s office and quarters, the apprentices’ • Two artifacts placed next to each other secretly
offices and a small library. To the average visitor, create a magic vortex beyond the priests’ control.
the embassy seems perfectly functional, if
ostentatious. However, the Church chose this
BLESSINGS
location for another reason. • The Vaticine embassy contains a historical text
leading to hidden treasure.
Hundreds of years before the Empire
nationalized it, this building was a school, then • The embassy may hire the party to deliver a treasure
a cave that stored contraband such as bootleg safely to the Vaticine City.
wine in subterranean cells of which most are • The embassy provides an excellent, private view of
unaware. There, Elezar keeps spies, heretics its Dīnist neighbors.
and relics far from prying eyes. He accesses the
• Nuncio apprentices, eager to explore and learn, will
lower floors through jealously guarded secret
participate in an adventure if it exposes them to
passages. One emerges from the small chapel,
new languages or cultures.
another from his offices. The cells themselves
have an entrance at the hill’s base of the rise, • The party can play apprentices off each other due
making it possible to slip prisoners into cells to their differing factional alignments.
without being spotted.

7th Sea | Iskandar 125


Elezar, with Vaticine approval, has recently devout, however, fear that when they finish
employed builders to expand this underground expanding the cells, they will be put in them.
complex and connect it to the small Castillian
embassy next door. These builders dress as pilgrims
looking to spread the Third Prophet’s words. In
The Secret
actuality, the Vaticine has sworn them to secrecy, Police Headquarters
and they must build underground day and night. The bostanci were originally Iskandar’s
The devout among them believe they will in fact gardeners. Over time, they took on a more
bring the Vaticine religion to Iskandar, especially sinister role, monitoring the public and keeping
to those sorcerers Iskandar harbors. The less them on the right side of the law, no matter the
cost. They also performed the much-needed
service of fratricide. Under Istani’s rule, the
Curses and Blessings in the Secret gardeners enforced his laws on sorcery and
Police Headquarters sedition. This fractured the bostanci into
multiple factions. One became the Secret Police.
CURSES
Ever since Safiye broke the connection between
• Stumbling upon the Secret Police Headquarters
palace and Secret Police, they have soldiered on
when the gardeners are fully assembled will lead to
in secret. They stalk, monitor and in some cases
a very short life.
kidnap revolutionaries, seditionists and those
• Entering the Secret Police Headquarters via the who break Istani’s byzantine laws. Nameless
unpredictable river route could cause drowning. donors fund them. Some believe the Bivar Asp
• The Secret Police are both gardeners and have thrown in with them, encouraging them to
executioners. They keep tinctures in their continue executing anyone who stands in the way
headquarters that may heal…or kill. of the true emperor, whether that be Istani or the
Bivar Asp’s leader, Sepideh Aždahâzadeh. Other
• When unmanned, the Headquarters are monitored
theories blame a collection of Istani’s followers.
by non-human alarm systems. These creatures
wake more easily than their humans. Two possibilities are more likely. Safiye,
reluctant to use any means necessary to secure
• Tripping over the hidden garden entrance could
her rule, lacks perfect control over the palace.
lead to falling alone into a den of unfriendly foes
Perhaps her sheikhs have taken matters into
with no way out.
their own hands, believing the Secret Police
BLESSINGS still have their uses. Another possibility:
the gardeners now support themselves.
• The Secret Police house their collection of treasures
Membership is not hereditary, so income that
within their quarters.
goes to the gardeners stays with the collective.
• The Headquarters provide a secret way out of the The Secret Police may seek to rule in their own
garden, straight to the river. name, liberated from fealty to the empress.
• The Headquarters contain the only Secret Police The Secret Police now hide their bases in or
badges, if a Hero needs a disguise. near Iskandar’s public gardens. Their largest
• The Headquarters’ natural healing tinctures may be home, the Secret Police Headquarters, remains
useful. in use. The apparently abandoned one-story
building boasts delicate flowers carved in stone,
• The Headquarters’ records contain information
graceful columns flanking the locked door. The
about the Thieves’ Guild as well as secrets kept from
fountain in front continues to spew its waters
the palace, such as who funds the Secret Police.
for delighted passers-by.

126 Section Three: City Regions


The Headquarters underground are something exclave considered guild-owned foreign land.
else entirely. A secret entrance in a bed of tulips As such, the guild has not moved from its
leads to a ladder; those in a hurry can even slide spot on the old town outskirts in centuries.
down the incline. Upon entering, gardeners find The city has grown around it, in many cases
themselves in a small guardroom. Two guards without neighbors knowing what lay next
are always stationed here, and there is room door. The entrance now sits several feet below
for merely three. Anyone invading would find street level, obscured by overgrowth and more
themselves unprotected and outmanned. recent buildings built around it. Only those in
The next room contains the barracks, training the know, or those with access to centuries-old
facilities, food storage and all life’s necessities. records, can find their way to it.
The entire regiment cannot fit within the Stepping into the guild is like stepping back
barracks, nor need they; many live normal lives, in time. Stone reinforces long-rotten wooden
concealing their involvement with the Secret walls. The odors of soot and mold mix in the
Police. While the main entrance prevents an darkness. Anyone who stumbles upon the aged
attack in force, the members can still themselves headquarters might believe the place abandoned
deploy in force. A wide hallway rises from the at best, dangerous at worst. The guild would
barracks, then falls a short distance to open into not have it any other way.
the river. The river itself obscures this exit. After surviving the first entrance and hallway,
the visitor encounters a door. A special coded
Thieves’ Guild knock grants entry into the true headquarters.
Lit by oil lamps, the main room almost
The Iskandar Thieves’ Guild enjoys appears to be on fire. The light dances along
acknowledgment in the official list of guilds red tapestries that hang over the stone walls.
governing the city. They earned their status Irregular columns hold up the ceiling, following
when they smuggled Safiye into the city while no clear plan. A large fireplace warms the
Istani still ruled. They strongly oppose laws that naturally cold room. Although the faint musty
oppress the common man, and support freedom smell never entirely goes away, the guild has
no matter the cost. Thus, they considered it discovered a way to secretly vent the lamps and
their patriotic duty to work on Safiye’s behalf fireplace out through a neighboring building.
the only way they knew how. They took to
the streets, ensuring anyone on Istani’s payroll Off the main room, members can learn the
found their purses a little lighter. thief ’s trade in chambers dedicated to different
skills. In one, bells hang from the ceiling. A thief
The guild has long inhabited Iskandar, existing who can steal a target without ringing the bells,
in an extra-legal loophole that makes it possible is one step closer to full membership. Another
for individual members to be subject to arrest, room is dedi- cated to elaborate locks—if the
while the guild continues untouched. The guild potential member can enter the room without
began as a cabal of foreign merchants not subject triggering the trap.
to the citizen tax. When the old empire fell,
however, all residents regardless of origin, became The web of rooms includes several one-way exits
subject to tax. The guild insisted on retaining through neighboring buildings and a garden.
their exemption. Their wish was granted…as Thieves can leave at will, but none can
long as they also refrained from buying or selling enter without someone opening the door
goods. Thus, the Thieves’ Guild was born. from within. Members thus rely on the oldest
As part of its deal with the palace, the guild method of security: passcodes and familiarity.
had to remain on “foreign” land—that is, the

7th Sea | Iskandar 127


Becoming a member requires vetting by Relic: the Imperial Scroll
two existing members. Originally a guild of
foreigners, now the majority of members are The Imperial Scroll lies well-hidden in the Thieves’
natives. Many were orphans or runaways. Guild. It wound up in the future guild’s collection
Members remain apprentices until they at the end of Iskander’s reign. The scroll lists the
successfully complete all the trials of em- perors that ruled Iskandar and its predecessor
membership, including tests of sleight of hand cities from ancient times. It magically updates
and other thiefly skills. The most important with every new ruler and seems not to care that its
test, however, involves an offer to cheat for a creators are long since gone.
surefire way into the guild. Those who cheat An old Katabic sorcerer fabricated the scroll
are not automatically disqualified. Cheaters using both ahura and daeva magic. He did so at
who then lie about it, however, are immediately the behest of his emperor, who sought to legitimize
expelled. his rule after killing his father to claim the throne.
Guild connections find the expelled When the scroll was complete, the emperor
apprentices employment elsewhere, to ensure summarily sentenced the sorcerer to death in the
the process makes no enemies. Those who pass desert and banished his own sister. A glance at the
the loyalty test, but not the others, may remain scroll reveals why: it foretold the emperor’s murder,
apprentices their whole lives. Nevertheless, they with his sister taking his place. Of course, she
still have a place in the guild. returned to murder her brother and take his throne.
Everything foretold in the scroll has come to pass.
Members have the right to vote in guild
matters and are no longer required to bring in a The scroll has changed hands many times. It
certain income to the guild through theft. Many has been used to prove and disprove claims to the
continue with their profession, but others segue throne. Despite its bloody history, the scroll also
into legitimate business, expanding the guild’s contributed to peaceful transfers of power, as more
influence. and more people trusted its veracity. During the
Numanari Empire’s collapse, the Thieves’ Guild
As an officially recognized guild, they are got ahold of it, protecting it from anyone who
known to the City Watch. Although guild would ransom it or doubt its power. It moved into
members pay no tax, the guild does pay off myth, which suited the guild just fine.
Captain Mustafa Jezuraddin. The City Watch
keep their distance as long as the guild focuses Unfortunately, the previous Thieves’
on fleecing foreigners and pilfering from people Guildmaster lacked the foresight to keep its
in public. The guild’s real enemies are the Secret existence secret. She showed it to the gardeners,
Police, the gardeners who enforced Istani’s who doubtless foresaw Safiye ascending the
darker laws. throne. What no one knows, however, is if
Istani’s name also appeared on the scroll. The
In addition to their underground gardeners, or even Istani’s agents, now angle to
headquarters, the guild maintains pontoon raid the guild and retrieve the scroll.
boats floating on the river. Technically not on
Iskandar land, these boats extend the guild’s Many counterfeit Imperial Scrolls have
extra-legal possessions. Thus, fleeing guild convinced people of the legitimacy of emperors
members can board the boats to evade arrest like Istani.
temporarily. Many young apprentices grow up The scroll’s true hallmark is its hint of ahura
on the boats, before they become members and and daeva magic. Few realize the scroll’s endless
find homes on land. power can be siphoned off for use in other
magics. Worse, if anyone tried to destroy it, the
power unleashed could be catastrophic.

128 Section Three: City Regions


Relic: The Red Curses and Blessings in the
Robe of the Numanari Thieves’ Guild
The Red Robe also hides within the Thieves’
Guild. Its silken fabric glistens in the light, CURSES
beaded with gems and lined with embroidered • A trap meant to test a guild member might harm a
flowers. The robe dates to the end of the visitor.
Numanari Empire, when only palace artisans • Visitors without guides might get lost in the
could manufacture these silk robes using underground maze of rooms.
generations of knowledge. No one could buy
• If the party does not play its cards right, a spurious
them. They were traditional gifts given to lords
offer of guild membership might trick them into
and foreign client states’ representatives, as a
stealing and getting caught by the police.
boon for their alliance.
• The bostancı (any of them) may mistake a visitor to
Because the Thieves’ Guild could not be
the Thieves’ Guild for a hated thief.
taxed if it either bought or sold anything, the
guild procured a number of these robes in • If the passcodes change before the party finds out,
trade without incurring any tax. Most have they will be locked out, or worse.
disintegrated over time, due to moisture
exposure or poor care. Only one remains, BLESSINGS
preserved in mint condition by magic. • The Thieves’ Guild will show their relics to visitors
Few have dared to try it on, as its magic has if their cause is just.
proven unpredictable. One guildmaster donned it • Thieves offer their expertise on the river, or provide
and heard the previous owner’s whispers, begging sanctuary there.
the guildmaster to return him to life. Another • The guild happily joins any action against the
simply touched the fabric and felt energized for Secret Police’s interests.
days afterwards. Ever since, the guild has buried
it away in their vault, that its magic might not • The guild has agents in legitimate business as well.
inadvertently affect anyone else.
Its true origin: as the Numanari Empire when he was alive, fearing for his life and
started failing, the artisan Terzi Hamza ibn livelihood, Terzi enjoys knowing he has the
Halil feared for his life. He called upon a jinni power in his interactions. But were he to find
to grant him life through the robe, that he someone more powerful than his robe’s magic,
might escape his fate in Iskandar. Unfortunately, he might change his attitude.
he got what he wanted. Now his spirit lives He may grant the robe’s wearer boons like
within the robe, sleeping until someone touches magical spells, or temporary immunity to certain
or wears it. kinds of attacks. He might hint at his hopes, to
Even so, Terzi is not entirely bitter about the point of madness, to a wearer who seems
his fate. He hopes to become embodied, but powerful. He does not experience the passing of
recognizes that not everyone could grant him time, so he will be surprised to find it has been
such freedom. Despite his magical state, Terzi is centuries since he walked among the living.
only human, prone to lying and easily deceived.
He seeks to punish people who wronged him,
or who he does not particularly like. Unlike

7th Sea | Iskandar 129


The Ruined City public works the like of which the world had
never seen. In return, the mortals let the jinn
Buried forever under a city that has no love live among them. Together, humans and jinn
for them, the tears of the weeping halls fill built a marvelous city with massive towers and
the grand cisterns and waterways that supply beautiful fruit orchards. A city where jinn could
Iskandar’s baths and gardens with endless live and prosper among mortals.
fresh water. The faces of the hall cry forever in
penance for their past transgressions. They cry As this bond between jinn and mortals
for forgiveness that will never come. strengthened, the citizens rejected the voice
of God. Proud, they built a towering palace to
The air of Iskandar is salt and sweet. Fresh honor each other, not God. Then God struck
fragrant tulips line government buildings and parks down the city. He left the cisterns and pathways
as a symbol of the sultana. Harbor winds bring the underground as a prison. The mortals he cast
smell of sea and wood steeped in each other for a in stone, forever to cry for their sins in the
thousand years. No street lacks a bakery, for bread many halls. The jinn, who had made themselves
is revered as the giver of life—they smell of sponge servants to man, would forever below serve the
cakes soaked in dripping honey and crumbling faithful in the city above.
poppy biscuits for morning tea.
Most Iskandari would rather not acknowledge
Underground, the air is neither. There is no the mysterious web right under their feet. But it
sweetness, no salt: only the smell of wet stone can be a strong asset: safe passage for smugglers,
and iron. An air none should ever breathe. safe harbor for those who need a place to hide,
Under Iskandar’s surface lies the Ruined City. even a backdoor into the city for those who
It has slept beneath Iskandar long before the know of the storm drains that empty directly
Empire. It will lie there long after it crumbles. into the ocean. It is featured in thousands of
Secular historians will always debate its plans, both of heroic virtue and villain- ous
true origin and intent. Today, this system of greed, hatched in Iskandar’s kaffeehouses.
cavernous cisterns and water passages holds
rainwater for the baths and gardens that The Weeping Halls
define the city. Were it not for these ruins and Heavy columns support tight corridors,
the faceless servants which walk them, the scratched with marks foreign even to the city’s
city would be a shallow reflection of today’s pious. Many have crumbled over the ages, but
splendor. the hand of God itself buttresses the Ruined
City; Iskandar’s streets remain supported.
Pride and Wrath Walking the halls is never easy; some, for
Academics viciously debate the Ruined City’s instance, have narrow walkways above the
history. But no matter how many competing waters flowing between cisterns. The stone is
accounts the universities provide, Iskandar’s cold and hard and sad, the walls always wet, the
devout know only one story, one never written sound of dripping, endless.
down. It describes a people who rejected Rows of faces shaped into the stone gaze
al-Musawwir’s voice. Who believed their city down on each hallway. Their features, round
would grow strong and tall enough one day to and soft, distinguish them from modern
reach the heavens. Iskandari. The faces are young and old, rich and
They seduced a tribe of jinn who searched poor, but all weep in rivers pouring in from the
for a home, and gave them one within their above city’s storm drains. Their tears, a sweet
walls. The jinn lent their magic to construct clear water that gives life to all Iskandar, fill the
Ruined City’s cisterns.

130 Section Three: City Regions


The faces, the devout say, were not originally The Cisterns
part of the cisterns. God molded them into the
stone, each and every one the face of a First City Some of the cisterns reach up to a mile
resident when it was struck down for its pride. underground, with others only feet from the
Old and young, mother and child, none escaped surface. Rivaling the largest palace ballrooms
God’s wrath. Their souls now line the halls in size, these expansive underground orbs hold
trapped in stone, forever to cry and feed the city enough water to keep every bath and garden in
built above their own. Iskandar watered for a year. The cisterns have halls
intersecting seemingly at random along their sides.
Any devout individual who knows the secret Some have narrow walkways along the outside
can reach into the void and call a spirit trapped to guide traversers through to the next hall, while
in stone. Each face holds the memory of the others are unintended for foot traffic. Every drip
water that passes through it, a literal font of and splash echoes endlessly inside them.
knowledge about the city. These faces know
every scheme hatched huddled under an awning Some deep cisterns are almost always sub-
in a storm, or in the palace baths. merged, while others nearer the surface are
reliably dry enough that some Iskandari call
When summoned, the tortured souls are full them home. Seasonal storms’ rage, though,
of repentance. They yell and cry for forgiveness wipes everything clear.
from a God who will never set them free, serving
any priest (or anyone who claims to be a priest) The Forgotten Children
in hopes of a salvation that will never come. Their
home now is stone, and it is where they belong. Abandoned children, hearts full of fear, make
their homes in the cisterns. These foreign-born
The Servant Jinn orphans found themselves trapped in Iskandar
with no passage home. Not of the devout, these
When God struck down the city predating children find no home in Iskandar’s religious
Iskandar, he damned the jinn who once served structures. Left to fend for themselves, they
alongside the mortals to serve the devout forever. retreated below. They sleep underground, but
Robbed of their faces and magic, they retain go above for petty acts of theft, or anything
only their immortality. They are bound to obey else needed to survive in a city that refuses to
one command before all: to fetch water. Each acknowledge their existence.
jinni must now, in its form robbed of magic, haul
bucket after bucket of fresh water out of the Led by Fatima al-Nasi, they move as a flock
Ruined City for whichever faithful demand it. through the underground, traversing miles
unhin- dered by crowds and structures. But no
The jinn can still communicate. Though matter how accustomed to Ruined City travel
broken and damned, they answer any questions an individual child should become, they always
about the Ruined City for any that ask. learn more when following Fatima. The children
Their obligations extend to the devout of any whisper that she can cross the entire city in
religion, and they offer not even courtesy to minutes and bend the halls of the Ruined City
non-believers who ask them for help. as she pleases.
On occasion, while walking the halls of the
Ruined City, a jinni stops and stares at a face on
the wall in silence: a friend or lover from an age
long past.

7th Sea | Iskandar 131


Curses and Blessings in the Most of the children want nothing more than
Ruined City passage home. Some have wealthy relatives
CURSES across the sea who would pay handsomely for
their return. But Istani thought them heathen
• Bats and other flying creatures panic if light vermin, encouraging Iskandar’s denizens to
disturbs them. turn them in to the City Watch and the Secret
• The Forgotten Children have an uncanny Police. Safiye has rolled back such persecutions,
knack for remaining unseen within the Ruined but prejudice against the homeless persists.
City. While this talent usually benefits them, They are tolerated, but only barely.
an unexpected scuffle might result in one of
them getting in the way or even taken hostage. Other Residents
• One can never count on the walkways’ Deeper down, carvings become fewer, and some
crumbling stones and sliding rocks. A wrong hallways lead only to heavy archways sealed off
step sends one tumbling into the waters by jinni magic.
below, or worse, gets a limb stuck in the Early in the cisterns’ constructions, as the jinn
stone. excavated one of the deepest chambers, they
• Loud noises lure manticores. broke open a cave complex hosting an entire
• Many doors and passageways hide in the walls. ecosystem of subterranean creatures that had
When struck, false walls easily give way and evolved without ever seeing light. Cackling and
send characters rolling into unexpected areas. shrieking, a swarm of feathered flying pests
erupted from the ground that day and laid
BLESSINGS waste to the old harbors. Their chittering cries
• The fickle waterways’ currents change speed kept the city awake for weeks before the caverns
at a moment’s notice. They are a good way to were sealed off. To this day, nests of them are
get an enemy off balance. still sometimes found within the Ruined City,
blue eyes peering down from a ceiling that has
• Fatima, the Forgotten Children’s leader, often not seen torchlight in centuries.
shadows outsiders in the Ruined City. A
proper display of courage may interest her. Occasionally, the thrashing of water may
She has many children who need passage indicate not the shuffling of a waterbearer, but
away from the Crescent. the ramblings of a manticore that has made
its way from the desert into the city. They are
• The weeping faces still are doomed to see what the most dangerous predators of the Forgotten
transpires in the ruins and know what the water Children, who have grown adept at knowing
flowing through them knows. If they overhear a every narrow passageway and small inlet a
name about whom they know a secret, they will manticore cannot reach. The Children have only
pulse with eldritch light. one option when they see one, which is to run.
• The cistern walkways continue to crumble away. In the pitch-blackness, the manticore’s human
Move just right and your opponent will slide off voice lures many inexperienced Children with
them into the waters below. promises of passage home or a warm meal.
• Many servant jinn have unfinished business
on the surface, in particular with the Guild of
Brass. They have little to offer besides infor-
mation on guild members’ tastes, habits or
weaknesses, if they believe someone could put
that knowledge to good use.

132 Section Three: City Regions


NOTE: THIS IS PLACEHOLDER ART THAT WE CANNOT USE

Section Four
So You Want An Iskandari Story

I
skandar’s cats are being poisoned! corpses lying in puddles within the cisterns. As
But who would harm the beloved the corrupted Hero quickly becomes a Villain,
kedi? Only a black-hearted Villain, will the Heroes remove him once and for all, or
says Sehdi Reis. The cats have try to redeem a once-great man?
been dying off quickly, but shopkeepers love the Each night a savage snarl and howl rings
precious creatures who keep pests away. Is it a through the Grand Bazaar. Vendors go missing.
strike at Sehdi, the Sphinx Moths and their One clear morning, Leviat Yacob ben Aysher
feline spies, or something more mundane? M’Shvet Levi does not show up to light the
If cats notice Heroes using or speaking of golden Menorah at Beth Shalom Temple. He
their sorcerous powers, one of Sehdi Reis’ has clearly been kidnapped. The top-ranking
students summons them to the Illustrious Yachidi priest has recently prophesied that the
Houses of Many Sciences for an audience city’s streets will run with blood, if the wolves
with the old man. Most Heroes will quickly below are not revealed. The only clue left
chafe under Sehdi’s imperious demands to behind is the description the young priest gave
keep their magic abilities quiet, but if they of a beautiful youth who runs the World below
flout them, Sehdi and many other Iskandari the World. For five nights, the Heroes have
sorcerers give them the cold shoulder. Then, strange dreams. On the sixth they hear a name
several others approach the Heroes and note whispered on the cool wind. On the seventh,
that Sehdi’s overly-cautious ways have frozen an owl appears in the window of their rooms.
them out too—as if he expects the Registry to When they wake up in the morning, they cannot
reappear any day now! Some agitate to force stop thinking of a tall lithe figure who whispers
Sehdi from his post as magister, but who would while they are alone, “Come to me in the Great
dare challenge such an illustrious and illumined Mosque, for wolves gather at our doorstep
Hero, even out of respect? seeking to unravel what the Creator has woven.”
Some of Sehdi Reis’ older maps surface in Periân ( jinn) plague the Heroes, eventually
librar- ies across Iskandar, then are sold to wealthy leading them to a tall warehouse adjoining the
patrons. Unfortunately, they contain other Golden Port. Gilded cages trap thousands of
Nations’ sensitive military information—best left animals, but only one is guarded: a massive owl,
unseen for diplomacy’s sake if nothing else. its eyes betraying more intelligence than any
Sehdi Reis suffers an indignity from the new beast’s should.
sultana and her navy, forcing him into retirement Eylül al-Nur’s lover, the famous 8th Sea poet
as magister and tenured university lecturer. Wallad bint Amina, has disappeared. She was
Enraged, he finally grows tired of hiding most last seen buying pottery in the Grand Bazaar.
of the formerly Registered sorcerers from one Al-Nur brings in the Heroes because they
another, embracing a heterogeneous mix of themself cannot search for her, as their court is
Sorceries and a lust for power he did not even currently in unrest over a judicial edict banning
know he had. Iskandar’s magical character grows them from associating with humans suspected
fouler by the day, shadows lengthening and to be Kurtanoğlu.

7th Sea | Iskandar 133


A terror grips the city of Iskandar. For the Ali ben Izar has created an alternate identity
past two weeks bodies have been turning up on to move about in high society. In the process,
tucked-away streets, missing vital organs. When he has learned of a murder plot against the
a child goes missing from the Sulan Metehan Khemetic noblewoman Bithya Amora Day, with
Camii Hospice, all signs point to the charming whom he has fallen in love despite her marriage
and heroic Doctor Serkhan ibn Hamad…but to Tülay Cihanzadeh, daughter of the scheming
how can someone so beloved be the subject of Cenk. He cannot intercede without revealing
such vicious rumors? himself, both as a thief and an admirer.
Doctor Serkhan ibn Hamad hires the An informant reaches out to Safiye or
Heroes to retrieve a book stolen from his home. someone in the government with compromising
He informs them this ancient medical tome will information on Cenk Cihanzadeh… then
allow him to stop the spread of any number of promptly disappears. The sultana tasks the
diseases and ailments. The thief is an adolescent Heroes with finding this informant, making
who escaped the mad doctor’s laboratory. He them targets of the mysterious Bivar Asp, who
has found out the book details the process of are trying to stop them at any cost. Eventually
combining foul sorcery and modern medicine their investigations reveal the informant was
to place an infant’s soul in a new body, restoring a plant who was supposed to suss out Safiye’s
the deceased to life. security network. What’s more, Safiye or the
As the Heroes return from a late night of governmental representative suspected as much,
carousing, they stumble through the Grand and that is why the party was hired.
Bazaar. Suddenly—a wild scream. A shattering A series of magical murders has the city on
of pots. Naamah, a pottery seller, lies wounded, edge. Many blame Safiye’s new policies for
babbling about an unspeakable horror. letting sorcerers run rampant. Investigation
A priest in deep violet robes comes to the reveals, however, that the murders are not
Heroes for help. Naamah of the Kurtanoğlu random, but Bivar Asp plays to undermine
and her pack attacked the priest and his Safiye’s rule.
apprentice the evening before; they barely A mysterious old woman asks the party to
escaped with their lives. He claims the pack has find her missing neighbor, a Wingless Khahesh-
in their possession a monster descended from ahura user who has been captured by a demon.
Legion, whom they plan to unleash upon the The Heroes return to the old woman only to
city. The priest, a Speaker of the Rite, needs find she has already moved on, leaving a boon
help tracking the demon down. behind for them.
A boy in the streets tries to pick Ali ben Izar’s Tracking down a sorcerous street fight’s
pocket. Ali catches him in the act and introduces belligerents reveals they are fighting over the
him to the Thieves’ Guild. The boy quickly location of the 13th ahura. Those who side
proves himself, just as guild members begin with the demons want to find and destroy
to disappear or get arrested. Could someone her. Those who side with the ahuras do not
have sent the boy as a spy into their midst? Ali’s believe in her existence, and decide to lure
kindness may be a handicap, as he refuses to the diabolists into a trap. Along the way, a
consider the possibility without proof. mysterious old woman who seems to have an
agenda of her own aids them.

134 Section Four: So You Want An Iskandari Story


A woman who has lost the love of her life to
magical addiction enlists the Heroes to retrieve
her lover from his fellow addicts. Along the
way, they meet a mysterious old woman who
volunteers to accompany the group to find the
addict. She may or may not reveal her powers in
order to bring him back to the woman he loves.
Disparate sources including the Vaticine

AR
Embassy, the Secret Police, and the City
Watch are all hunting an ancient relic. It turns

(M
out Istani loyalists want to find and replace the
Imperial Scroll with a replica to delegitimize

TG
Safiye’s leadership.
An ancient evil emerges from the ground

AY
near the Temple of Hymn, endangering the
Magistry. At the same time, it infects other

OE
precincts in the Ruined City. The Thieves’

B
Guild, the Secret Police and the Vaticine
Embassy may also be affected—or behind it all.
A rash of thefts at the palace puts the court
E

SH
on guard. Suspicion falls on the Thieves’ Guild,
but closer investigation implicates the Secret
Police, coming back for what they believe is
theirs.
A

ER
The death of an unimportant but well-liked
C
8th Sea tribesman increases tensions between
ITY
Iskandar and their 8th Sea guests. Investigating,

E
the Heroes connect her death to a message she
was delivering in the city…but from whom,
to whom? It proves to be from the 8th Sea
ambassador to the Vaticine nuncio, but does it
SH
presage an unlikely alliance or an international
incident?
The Ayaecclesia’s flowers instruct the
OT
Anashid to assassinate Safiye! To stop an
endless stream of would-be assassins, the party
must track down the order’s source, only to
?)
find that some unlikely party has co-opted
their code system: The Sphinx Moths and the
Secret Police both have the means, but Cenk
Cihanzadeh has the motive…

7th Sea | Iskandar 135


City Building
for the 7th Sea game ®

B
uilding a city is also building a setting. That means your city tells your players what kind
of game they’ll be playing. Are the city officials corrupt or just? Is there a lot of crime or is
the criminal element well in hand? Just how deep are the Villains fingers’ in the pot? All of
these questions point your players in the direction of what kind of game they can expect.
While the GM should make some initial decisions about the city (setting some initial boundaries
and expectations), the majority of the work should be done together as a group to give a sense of
ownership and belonging to all the players. When you help to make the city, you care far more when
something inevitably threatens it.

Where is the City?


• Avalon • Eisen • Castille
• Inismore • Montaigne • Vodacce
• Highland Marches • Ussura • Elsewhere

Three Descriptors
Choose three terms that describe your city and the atmosphere surrounding it.
• Alluring • Humid
• Ancient • Idyllic
• Busy • Lofty
• Calm • Noisy
• Charming • Oppressive
• Cheap • Out of Date
• Chilly • Overcrowded
• Contemporary • Polluted
• Cosmopolitan • Quaint
• Crumbling • Quiet
• Dangerous • Sprawling
• Diverse • Touristy
• Dull • Towering
• Eerie • Unsettling
• Expensive • Verdant
• Hot • Wealth

7th Sea | City Building for 7th Sea 137


City Name everyone calm (or maybe even denying that
Your city’s name should reflect the Nation it’s a problem exists), but the truth is plain for
in, but it does not have to. Plenty of cities exist everyone to see. Tomorrow is not going
that were once ruled by people who spoke to be a good day. What has the people so
a different language and that old name has worried? Have the harvests been bad, or
survived. vital trade routes for food and medicine
A good place to start with a city’s name is become unusable? Is there an army
to use geographic features of the surrounding gathering nearby, or is the legend of a brutal
area—a lake or river, mountain, wetland, plain supernatural storm soon coming to pass?
or mesa. From there, tinker with the spelling What precautions are being taken to keep
and pronunciation until the root name is a bit people safe, and who is trying to profit from
less obvious. the crisis?
• Corruption. Something stinks, and that
something has a lot of power. Corruption
What is the City’s in this sense can mean many things: are
Biggest Problem? we talking about a politician who loves
his constituents (or at least a select few of
Everywhere has problems, and your city is no them) a little too much or takes a few bribes
different. While it may be your first instinct on the side, or has a once-beloved champion
to create a magnificent place, remember even of the people fallen into Villainy? How
Camelot had problems. There’s no such thing as did this scandal come to light, and what is
the perfect city where everything is wonderful being done about it? Alternatively, are the
and every citizen is happy. accusations of corruption nothing more
Conflict drives Heroes to act and action than a rumor spread by a political enemy?
creates drama. Your city will have many • Decline. Perhaps the most terrifying
problems, but for now focus on one. The biggest dilemma that every civilization must
one, the one that most people agree on, the one inevitably face is that nothing lasts forever.
that is the first thing that an outsider notices as Whether through a series of poor leaders,
something that’s less than desired. military failures or just ordinary bad luck,
• Public Unrest. The everyday people of your this city has fallen on hard times. There is
city are unhappy, and they’re not shy about not any one thing, but a sense of despair
making it known. Whatever the root cause hangs in the air. Everything is just…slipping
is, or whatever lit the fuse, things are rapidly away, and no one can agree on what the
growing beyond the inciting incident. What problem is, let alone how to fix it. Malaise
caused the public to begin to speak so and discontent are the orders of the day.
adamantly against those in power? Is there Without intervention, what is likely to
a group or individual who is rallying the become of the City? How long has the City
masses? How have the powerful responded been in decline, and what was the “golden
to the issue? age” of the past like? Who is championing
• Looming Disaster. Something is coming, restoration, and who is trying to pick the
and it’s putting everyone on edge. The city’s bones clean before the collapse?
city’s leadership might be trying to keep

138 City Building For the 7th Sea Game


What Makes
the City Different? Districts
Finally, take a moment to think about how your “District” is a loose term for distinct parts
city is unique among all the cities in Théah. of the city. Not every city has every type of
• Syrneth Ruins. A complex of ruins lie near district, but most should have at least three.
(or perhaps beneath) the city. Treasure Choose the districts that your Heroes are most
hunters flock to the city for the opportunity likely to be interested in or involved in and
to plumb the depths of the ruins for artifacts define them now—the rest can be decided as
they come up. Make sure to give your districts
and knowledge alike. And while there is
an evocative name that will speak to the
no shortage of adventurous souls eager to atmosphere and themes present.
enter the ruins, sometimes (and much more
dangerously) something comes out. • Dangerous District
• Old District
• Military Power. This city serves as the base
for an army, a mercenary company, or a • Rich District
particularly ambitious warlord. Much of the • Trade District
city’s culture is couched in martial prowess, • Port/Docks
tactics and warrior culture. Does this
• City Gate
concentration of might encourage locals to
thirst for the conquest of their neighbors, or • Poor District
is it in response to a looming threat just past • Vice District
the horizon that could strike at any time?
• Secret Society Home Base. One of Théah’s Landmarks
secret societies calls this city home, and its
presence and ideology underlies the entirety These are specific buildings within the city. To
of the city. Did the city’s prosperity, location start, choose three landmarks and name them
or troubles draw the society’s attention, now. Make sure to mark which district they
or was the city founded specifically to belong to.
serve as a staging ground for the society’s • Government Building
operations? • Oldest Building
• Cult. The city has always been a place of • Best Tavern/Pub
spirituality and faith, but the populace’s • Tallest Building
views never quite line up with the theology
• Oldest/Biggest Church
of the rest of Théah. Is the city dominated
by a single religion or do countless religious • Opera House
sects with competing ideologies compete? • Theater
Perhaps a cult worships some monster • River
native to the region or has twisted an • Bridge
existing religion into something barely
recognizable. How do the larger, more • Military/City Watch Headquarters
established religious orders of Théah (such
as the Vaticine Church) view this, if they
are even aware of its existence?

7th Sea | City Building for 7th Sea 139


Secret Societies Villains
Choose between one and three societies that How common are Villains and villainous
have a presence in the city, then decide if their plots in your city? Are the citizens constantly
presence is Strong, Growing, or Declining. menaced by a rotating cast of lesser threats, or a
A Society whose presence is Strong has single monolithic master whose shadow spreads
a great deal of influence in the city and its far and wide?
policies. They likely have members in the ruling • They’re everywhere! The city is a mess
council, mayor’s office, the watch or other because Villains run everything. The
governmental offices. government, trade, everything. No matter
A Society whose presence is Growing is where you go, you have to deal with
actively seeking to increase their influence. Villains. They’re so prolific and so well
They are conducting campaigns to improve organized that they operate in the open and
their standing with the population and forging do whatever they want.
alliances with the city’s elite. • They’re subtle. There are Villains in the city,
A Society whose presence is Declining was once but they keep themselves hidden operating
much more influential than they are now. Some through agents rather than direct conflict.
in the city may still hold them in high esteem, They do this because they know the Heroes
but something has gone wrong and the society of the city are tough, smart and structured.
no longer has the pull it once did. The society • There’s only one, and that’s all we need. The
might have written off its presence in the city and city has one—and only one—Villain who
effectively given it up, or they might be fighting to runs all the crime and vice and wickedness in
maintain what control they still have. Below is a the city. He has many lieutenants (who are
list of the major societies to choose from. probably minor Villains in their own right),
• Brotherhood of the Coast but everything that happens in the city must
be approved by a single scoundrel.
• Die Kreuzritter
• Rilasciare
• The Rose and Cross
Information
How does the general public get its
• The Shawl information? While your city may have one
• The Invisible College or all the following, choose one to be the most
• Los Vagabundos prominent, widely used and trusted.
• Town Criers. Most cities have town criers
who announce government decisions.
• Newsletters. The cities of Théah
have recently seen the start of regular
“newsletters,” published by independent
citizens, posted and plastered on walls and
doors of popular establishments.
• Bookstores. Shops carry small pamphlets—
again, printed by anonymous private
parties—that speak for and against public
decisions.

140 City Building For the 7th Sea Game


Power Brokers When Heroes are in charge, the merchants
use money to solve problems. A fire in the
Who holds the real power in the city? What
center of the city? Pay people to carry water
kind of power is there to be had? Each city has
buckets. A disease sweeping through the
10 Power Points. Divide these among the four
streets? Pay for beds and blankets and medicine.
groups listed below; the more Power a group
has, the more influence it holds over the city’s When Villains are in charge, the city’s wealthy
daily routines. have a stranglehold on everything: the churches,
imports and exports. All the money goes into
The Face their pockets and everyone else suffers.
For each group below, name one or two Representatives of this faction have titles
individuals to act as the organization’s related to business, money, or guilds. President,
representative or “Face.” The face does not need Banker, Landlord, Guildmaster or Burgermeister.
to be the group’s leader, merely the person who
the Heroes are most likely to interact with Criminal Influence
when they encounter the organization. Decide In a city where criminals rule, the politicians
if the representative is a Hero or Villain, and a come to them when called, they take their pick
few other basic facts about him (what Nation of the finest goods and dip their hands into
he is from, how old he is, if he is brave or church coffers.
cowardly, etc.). Can criminals be Heroes? Yes, because
sometimes, Villains run everything else. When
Political Influence the laws only serve the wicked, breaking
Sometimes, a city’s government holds all the those laws becomes a just and noble act.
cards. The bureaucrats and politicians maintain Congratulations, you’re Robin of Locksley.
their power through just or unjust means and Representatives of this faction have titles that are
everyone pays up. They control the shops, the unassuming, self-invented or shadowy: the Queen
shipping and even the street gangs. of Thieves, the Rat-Catcher or the Clockmaker.
When Heroes are in charge, this means the
government does its best to help others. It uses Spiritual Influence
taxes to feed and clothe the poor and infirm, to The Church of the Prophet can be a force for
help businesses and keep crime off the streets. good. The message of the Church is one of
When Villains are in charge, they exploit the compassion, mercy and learning. That’s when
government’s power to keep themselves in charge, Heroes are in charge. They use the power of the
disregarding the needs or votes of others. Church to carry out its goals.
Representatives of this faction have When Villains are in control, they maintain
governmental, bureaucratic or legal titles: that control with the fear and shame. They use
Governor, Judge, Mayor or General. the Church’s powers of excommunication and
righteous anger to isolate enemies and eliminate
Economic Influence them, justifying their actions as “the Will of
Money is power and power is money. That’s Theus.” Representatives of this faction have
the motto when a city’s economic circles are in titles that are righteous, moral or welcoming:
control. Brother/Sister, Protector or Mirabilis.

7th Sea | City Building for 7th Sea 141


La Colina del Albañil (Mason’s Hill)
For La Colina del Albañil, I wanted a Castillian Districts
city that’s under the threat of a corrupt Church
official. The Oldest District is the graveyard district.
Surrounding the fenced off graveyard is a circle
of some of the oldest buildings in Castille,
Where is the City? maintained by faithful priests and families who
It’s located in the south of Castille, just under a have lived here for centuries.
large hill (small mountain). When the sun rises,
The Richest District is the center of the city
it fills the city with light, but when it sets, it
where the tall church stands, overshadowing the
drops behind the hill, making night come early
rest of the buildings.
and last a little longer.
The Most Dangerous District is the red
Three Descriptors light district where the Jenny’s Guild maintains
its offices. Yes, there’s a Jenny’s Guild in this
I pick these words for the city: Generous,
city and the woman who runs it wants to be
Endangered, and Shadowed
rid of it, but the Guild is too popular and too
powerful. In addition to other “services,” the
What is the City’s Biggest Jennys also maintain the old buildings in the
Problem? graveyard district and also provide accounting
The woman who runs the city (we’ll talk about services for the local businesses.
her in a moment) does so with an iron glove. She
uses the power of the Church to maintain her Landmarks
control and keep all others in fear. Of course, there’s the graveyard: Descanso de
los Caídos.
What Makes the City There’s also the Church of St. Mateo Augusto
Different? Guzman that stands in the center of the city.
It’s the site of an important battle and there’s There’s an old fountain, Fuente de la Mujer Que
a huge graveyard with all the men and women Llora, in the red light district that some say is
who died. Also, one of the Church’s greatest haunted: the ghost of a weeping woman has been
saints, Mateo Augusto Guzman de La Colina seen circling the fountain as she reads a letter.
rests there. He was a scholar and a swordsman
who led a brilliant and heroic life. Every year, on Secret Societies
the anniversary of the day he died, you can find Other than the Jenny’s Guild (which…kind
thousands of flowers laid at his grave. of qualifies), the Invisible College has a small
foothold here. The city is full of rich history,
but most of it is either owned by the Madre or
locked up.

142 La Colina del Albañil (Mason’s Hill)


The Rilasciare also has a small presence in Power Brokers
the city. The Guildmaster is “Sweet Thérèse,” a
Montaigne woman who represents the Vendel Political Influence: 1 Points
League. She’s also a member of the Rilasciare. The Mayor of the city, Alfonse Horda, is under
She knows about the scroll that may be in the the Madre’s thumb. She has blackmail on the
pommel of Guzman’s sword and is looking man and he does whatever she says.
for help recovering it. She has a debt with the
Invisible College and she wants to pay it off. Economic Influence 2 Points
The local Guildmaster (representative of the
Villains Vendel League) is “Sweet Thérèse,” a woman
Madre Mercé Ofelia Jasso is the woman who from Montaigne who also runs the Jenny’s
really runs this city. She has a contingent of loyal Guild. She’s also a member of the Rilasciare.
Church soldiers who carry out her bidding. She
Criminal Influence: 1 Point
was a marvelous beauty in her youth and that
beauty only grew with age. She has a silver streak The criminal element is almost non-existent in
through her long, black hair and a cruel smile. the city. There are some street gangs, but they’re
She lost her faith in the Church a long time largely controlled by the Church guard. The
ago—that’s a story in and of itself—but enjoys most “powerful gang” is run by a man calling
using the Church’s power to maintain her wealth himself “El Rato.”
and comfort. She also has the Sword of Mateo
Spiritual Influence: 6 Points
Augusto Guzman as a trophy: something the
Invisible College would like to get their hands on. The Madre of La Colina del Albañil controls
The College believes Guzman hid a scroll in the everything. She uses the Church’s wealth and
pommel of the sword: an alchemical formula that influence to maintain that control. If someone
he was working on before he was killed. Madre gets out of line, she has them arrested under
Mercé does not know this, but if she did, it suspicion of witchcraft. She’s also been known to
would delight her to no end. She is an alchemist hold public hangings to keep the populace in line.
herself—a good one—and she is looking for a
way to maintain her life. That’s because she’s sick.
She’s dying. And she wants more life.

Information
The city has a number of bookstores—also
protected by the Jenny’s Guild—that Madre
Mercé would like to see gone. Every morning,
you can find new pamphlets pinned to the doors.
There are also libraries, but those have been
shuttered by the Madre. She says the buildings
are too old and dangerous, in need of dire repairs.

7th Sea | City Building for 7th Sea 143


144
Carleon
The Shining Star of Avalon
O
n the southern shores of the Glamour Isles is the capital of Avalon, Carleon. Even the
name of the place inspires feelings of nostalgia and homesickness in many an Avalonian
sailor. It is said that only a fair wind can carry you there, and an ill wind has never
touched its shores. Even those who have left Avalon have been known to turn in its
direction and whisper its name to the wind in the hope it will take them home again one day. They say
that every true Avalonian leaves a small piece of their heart here.
For those of other nations, all this is absolute twaddle. Carleon as it stands now has only existed for
ten years, a city raised over an insignificant fishing village. Many Montaigne nobles have hats older
than this city (not that they would wear anything older than last season, of course). This longing
for Carleon, a love that few other cities inspire, is considered a national psychosis by those outside
Avalon. Either those of Avalon are touched by the Sidhe, or they are perpetuating the largest and most
concerted social engineering project ever conceived.
When faced with this argument, the Avalonians usually just shrug. Then their eyes glaze over a little
and they quietly say ‘Ah, but have you seen her?’ and leave it at that.

Where is the City? What is the City’s


Avalon: A place where enchantment is in the air, Biggest Problem?
but where you cannot choose not to breathe.
Carleon is one of the most pleasant places to live
in Théah. The people are polite, everyone is well
Three Descriptors fed and the crime rate is one of the lowest in the
world. That’s just the problem though, Carleon
• Daughter of the Sea: Carleon is made from
is just too perfect. The place does not feel real.
the waves and a child of the ocean. No sailor
Everyone knows the story of its creation barely
feels more at home anywhere else than the
ten years ago by a mad wizard and that does not
sea.
help either. There is a constant feeling of waiting
• New: Carleon is only ten years old, for the other shoe to drop, as if payback for
everything is new, as are the people. all the peace and happiness is only around the
Traditions have not quite been established, corner. It is quietly driving the inhabitants insane.
and no one really feels they know the place or
Some emotions are difficult to express in
understand it.
Carleon. Some say this is the influence of the
• Lost: Carleon is swimming in Glamour and cold hearts of the Sidhe, and this may be a factor.
the people are drowning in it. However, it is actually a little more insidious than
that. With everything going so well for everyone,
people find it hard to complain. Obviously, people
still complain about the little things. The weather
is not so good, their feet hurt, it was a long

7th Sea | Carleon, The Shining Star of Avalon 145


journey to get somewhere. But people do not feel What very few people know is that Carleon
comfortable expressing true sadness and despair. It does not actually exist. All Derwyddon did was
feels wrong to do so in Carleon, after all, what has create a mirror and reflect another city that lies
anyone got to be worried about here? Being upset in the lands of the Sidhe. To do this, Derwyddon
or sad feels ungrateful to most people. spent a year and a day in the lands of the Sidhe
This means everyone is usually putting on negotiating for the right to do this, which was
a smile even when they do not feel that good. but a day in Théah. This means that Carleon
Sometimes it is a way to push through in the does not truly exist as anything more than a
hope they will feel better. At other times it’s just reflection, and just like any reflection, it could
to hide the hurt inside that is quietly building. vanish at any time.
After all, admitting pain might be what brings This does not mean the people of Carleon are
the whole house of cards down. So with everyone not real. Well, not all of them anyway. Most people
trying to look as if everything is perfect, those were residents of the old village that was here
who do not feel perfect think they are the only before or came from elsewhere. To any human
ones. Feelings of sadness make people feel even Carleon looks as real as any other city. But there
more isolated here. While no one has a perfect are a few people who do not really exist, reflections
life, everyone in Carleon thinks they are the only of what should be, who came into being as it was
one who does not. conjured. These people serve a purpose in the
Thankfully this problem does not affect city, such as an official or coachman who have
everyone. Most people here are genuinely happy an uncanny knack of knowing their way around.
and content. But between the cracks, the strain But those who live in the city for a while start to
is beginning to show. While the crime rate is notice some people just are not quite right. They
low, self-harm and suicide is beginning to rise. never seem to age or change, they always have the
Carleon is starting to turn inward and the people same demeanor and even if they are killed they
are on a path to losing their minds. are back again doing the same thing the next day
as if nothing had happened. When asked about
their “death,” they just say you must be mistaken
What Makes and thank you for your concern. Very few tourists
are able to spot them, but some among the
the City Different? Realists actively hunt them. They are known as
Carleon is not the only city that has magic, but Glamourfolk to those who have noticed them, but
it is the only one made of magic. Everyone has it is not a word spoken aloud very often, for fear
heard the tales of how Derwyddon conjured they will overhear it.
the whole place, including Glenayre Castle, in The other unsettling thing about Carleon is
a single day. Everything appears to be perfect the Sidhe who haunt it. As Carleon is a reflection
here. Market traders give you free fruit when of a real city, it also reflects the Sidhe who dwell
you say hello. Street urchins tug on your arm in that city (one they call Knoelraque). Very few
to hand you the purse you dropped. Even the people can see them and many remark that you
Jennys seem pleased to see you and genuinely never see a Sidhe walking the streets of Carleon.
enjoy their work. But you can see them now and again, out of the
Those who live here know that magical places corner of your eye. Some go their whole lives
are not as welcoming as they first appear. Many never noticing the Sidhe, others find they see
do not believe Derwyddon created a whole city them everywhere. It depends how good you are
overnight, and they would be right. Such a feat of at looking through the crack in the glass or how
magic is impossible, even for a master magician. entertaining the Sidhe find you.

146 Carleon, The Shining Star of Avalon


To the Sidhe, Carleon is a ghost of their city by a statue called “The Lady of Avalon.” The
with its own shadowplay and they pay it no statue stands over twenty feet high and is of a
mind. It is nothing more than a snow globe on woman in a long, flowing gown that holds the
their reading desk. This is somewhat fortunate Graal in her outstretched palm as she looks
as it would take little more than the wave of a inland across Avalon. No one quite knows who
hand for some of them to disperse the illusion the statue actually represents. Some say Queen
that is Carleon. Elaine and some say the Sidhe, others the land
of Avalon itself. Not only can no one agree but
many people describe the statue differently,
Districts from details of her face and the appearance to
Carleon is a port city, and as such spreads the lady’s clothes. It is rare to come to this part
inland from its southeastern shore under the of the Promenade and not find at least one pair
watchful eye of Glenayre Castle that sits farther of people arguing about it.
along the coast. As Théan cities go, Carleon has The park is beautiful in any season, and is
quite a planned look to it. There are reasonably filled with trees, open parks, hedge mazes and
clear lines between the districts, especially in all manner of nooks and crannies. Lovers come
the center and the south of the city. The streets here to find a secluded spot, families come here
are another matter entirely. While the locals tell to play games in the open spaces, musicians can
you they follow the lines and curves of the rocks be found playing in all manner of spaces but
the city is built on, most tourists think this is a still far enough apart not to hinder each other.
joke. Nothing is straight in Carleon and for no The Promenade is always the best part of each
good reason anyone knows. Each street looks season. In summer it is warm and green, in
like a crack in a mirror if you chance to look at winter the snow is pristine and light, autumn
one of the few maps. Not that anyone bothers is covered in gold and brown and spring bursts
with maps as many people think the streets with new flowers. No matter what the weather
shift and change. When asked for directions, is anywhere else in the city, in the Promenade
most locals just reply with “You’ll get there soon the season is always as it should be.
enough,” and let people find their own way.
Strangely, they usually do. Each of the four roads is called Procession
Way, yet another thing to confuse anyone
As the city has spread out it has grown new to the city. The Eastern Procession leads
more organically and the outer areas are less toward the Queen’s Gate and out of the city
structured. Districts blend into each other and to Glenayre Castle. The Northern Procession
streets ramble and twist even more. It is much leads to Vendel Row and the homes of the
easier to get lost here and the smaller streets nobility. The Western Procession passes
make these neighborhoods a little gloomier. Destiny Square on the west side of the
What crime can be found in the city is usually Promenade and then leads out to the market
found here. Many people new to the city, who and Glamourtown. The Southern Procession
have gotten used to the easy-going atmosphere takes the traveler toward the dockside.
of the central and eastern quarters get a rude
awakening in the outskirts of the city. Destiny Square lies on the western side of
the Promenade park and is the main seat of
The center of the city is the Promenade, a city governance. This smaller park attached
large park with four main roads branching out to the Promenade has the Carleon National
toward each compass point. The crossroads Parliament Buildings on its north side, and
these paths meet at the center of the park is the imposing National Dock on the south side.
a popular meeting place, which is dominated While Avalon is ruled from Glenayre Castle,

7th Sea | Carleon, The Shining Star of Avalon 147


the nation and city are run from Destiny reached here and contracts sealed with a
Square. While the Parliament building holds handshake. In this way, Avalon prides itself on
offices and meeting halls for the councilors, having one of the most transparent and least
ministers and officials of Carleon, it is the park transparent systems in Théah.
where much of the business of government is The southern end of Destiny Square is an
done. All this work must be recorded and noted. altogether darker place. The National Dock
Who met with whom, who gave what to whom stands here in stark contrast to the charm of the
and who bought lunch for whom is recorded parliament building. The two are colloquially
by the clerks who serve the ministers. This is known as ‘the carrot and the stick’. The National
to ensure no one is being bribed or talking too Dock holds the courts, prisons and law offices
often to any particular faction. So it has become of the Carleon legal system. It is the highest
a tradition to ‘take a turn around the square’ tribunal in the land and hears the worst cases
when a councilor wants to talk to someone off for the most dreadful crimes. So, while Carleon
the record. On warmer days, more people are itself has quite a low crime rate, the courts here
out walking around the square than working are often busy hearing cases from across the isles.
in their offices. ‘Gentleman’s agreements’ are Underneath the National Dock lies the Endwell,

148 Carleon, The Shining Star of Avalon


one of the more dreadful prisons in Théah. It seek a new mentor. As students are expected
connects to a natural cave system where prisoners to act as unpaid servants, even the most
are mostly taken and forgotten. It is said the lackluster mentor usually feels a bit of teaching
caves shift, like so many other places in Carleon, worth more than the trouble of doing chores
and no guilty person can ever leave them. themselves. Those students who show promise
The area around the National Dock has are given more responsibility by their mentors,
become the legal district of the city. Being eventually taking on their less important cases.
close to the Promenade the houses here are Graduating is a strange ritual that involves
pleasantly situated. But they are a little cheaper a lot of eating. The highest-ranking judges in
than other central districts given the brooding the National Dock occasionally visit one of the
shadow of the Dock nearby. This makes them inns for an evening meal, seemingly at random.
affordable for the various law students who Through a complex system of recommendations,
come to study at the law college and who later law students staying at that inn may be offered
become lawyers and barristers in the Dock itself a place at the same table. During the meal, the
or across Théah. Judge asks questions, pontificates and grills the
The path to a legal career is Avalon is quite assembly about the law. Those students who
byzantine and full of strange traditions. impress him may be granted the title of lawyer or
Technically, there is no law college, even though barrister the next day. This practice of dining out
the Dock is often referred to as such. The can be a long process, and a complex system also
lawyers and barristers who work at the National determines who gets to sit closest to the Judge,
Dock are expected to take on apprentices and where they may claim more of her attention.
train them in the ways of the Avalon legal Some students dine out for years, some have
system. Those who are taken on study the law become barristers after their first evening with an
in their own time, but serve as assistants and especially impressive insight at the dinner table.
servants to the lawyers they are apprenticed Once qualified a new lawyer is open for cases
to. The assumption is, that the apprentice the next day. However, they may not take on
will get to see the law being practiced and students until they have seen at least five people
can ask questions of their mentor so they can (they either prosecuted or represented) hang
understand the system. The system does work, or be sent forever into the Endwell. No one can
but mostly in spite of itself. Generally, if you teach the meaning of the law until they have seen
serve your apprenticeship without going crazy its fullest extent for themselves.
from lack of sleep you have probably learned The legal district is not just a place for
enough to qualify. lawyers and students. The cheaper housing and
The legal district around the Dock has several proximity to the court also makes it a place for
inns that cater specifically to law students. This the families and friends of those accused to
means that each law student can also rely on stay during a trial. The courts are open to all
their peers to help them work out the complex and some cases can take many days to process.
rules and navigate what is expected of them. During this time the courts make no special
As the prestige of each inn (and its students) provision for families who wish to see the case
is related to how many lawyers it produces, it first hand. This situation has led to several
is in the interest of each student to help their problems in the city. When families of both the
peers. Unfortunately, mentors vary wildly in victims and the accused are staying near each
the teaching they offer, but if they do not at other, tensions have been known to flare up.
least take some time to teach and inform their Drunken fights and even assassination attempts
students, the students have every right to are not very rare here.

7th Sea | Carleon, The Shining Star of Avalon 149


The wealthiest district in Carleon, the noble Avalon is a nice neutral ground far away from
district, covers the north and east sides of the everything else, and Carleon a pleasant place to
Promenade; this is mainly due to the fact that do business. So, it is worth bringing merchants
it is the nearest side to Glenayre Castle, where here to negotiate deals. As a consequence, a lot
the power of the triple kingdoms resides. The of people come here to try to find a way into
houses in this portion of the city are impressive the Vendel trading network. However, even
indeed. While they do not command the same with many well-appointed houses on offer,
large estates as in other nations, the mansion many businessmen like to negotiate somewhere
houses here have a style and grandeur all their neutral. So, a vast array of coffee shops have
own. With less space to build out, Avalon opened across the area (as many traders
nobles have tended to build up. Most houses appreciate the potential danger of overindulging
here have three floors, some as many as four or in a tavern while doing business). It is said
five. The ability to see over your neighbors (or there are more coffee shops in this district than
look down on them) is prized among those who taverns in the whole of Carleon. While this is
really wish they could build a castle of their not actually true (the Avalonians do love their
own here and be done with it. drink) it is easy to see why some believe it.
The noble district is not just impressive The most elite neighborhood of the noble
because of the houses. In many nations, nobles district is Cliffside. This area of the coast is too
own property in the capital but actually live on a high to be useful as a port, and too small to be
larger and more luxurious estate and only come worth expanding the city into. But it offers a
to the city on business. But, of all the capitals of commanding view over the city and is the closest
the world, Carleon is one of the best places to part to Glenayre. Here you will find the estates of
live and many nobles have made it their primary the richest and most powerful citizens of Avalon.
residence. This has led them to invest in it much Each is a walled compound and those who live
more, with a greater amount of community here fervently resist anyone else building here. If
projects. The streets in this quarter are always you want to live in Cliffside, you will have to buy
clean and trees line most of the boulevards. an estate from someone who already lives here.
Regulations stop the house-building from This has led to stories of some Villains ruining
encroaching on the amount of light and private businesses just so they could force a sale of one of
groups of watchmen keep the city safe at night. these exclusive manors.
Two particular areas stand out in the noble To the south and east of the Promenade is
district, Vendel Row (or simply ‘The Row’) and the dockside, the life blood and heart of this
Cliffside. The Vendel League maintains almost port city. Carleon is a natural port and in the
an entire street near the Promenade for the use days before Derwyddon crafted the new city,
of visiting dignitaries and their guests. While it was an old fishing village. A few of the old
it is convenient for league members its real buildings remain, hidden between the new
purpose it to show off Vendel’s wealth. Many ones, almost squeezed out by the pressure of
marvel at the expense, while others see it as a the Sidhe reflection. Otherwise the dockside is
challenge. The League is daring anyone else to much as you would expect any other port to be,
match this conspicuous consumption, and if although it is larger than most. The coastline
they can they will simply spend more. Having here allows a very long port that can berth a
said that, a lot of business is done here, either large collection of ships of several classes. While
on behalf of the League or negotiated by it. the Avalon navy tends toward well-armed but
faster medium-sized ships, the odd man of war
can easily berth at Carleon.

150 Carleon, The Shining Star of Avalon


One of the most popular features of Carleon’s very impressive when you first arrive. The main
port for sailors is that the size of the place marketplace is full of small stalls, but nothing
means the docking fees are lower and there is looks especially grand. It offers none of the
room to keep a ship there longer. This makes mystique of the famed bazaars of the Crescent
it a good place to make repairs and a thriving Empire and often smells a little of fish. It is also
industry in both repairs and boat building can be packed with people, mostly ordinary Avalonian
found here. Ships able to weigh anchor in the bay folk shopping for their weekly groceries and
might take on a carpenter for minor repairs here looking out for the odd bargain. This means plenty
and many freelancers offer their services on the of people stop to talk to friends they meet, which
dockside. Those who can berth for a while can hire is all very convivial but blocks the flow of traffic in
a whole crew of highly skilled carpenters to make every direction. It only ever seems to bother the
repairs and perform maintenance to any craft. tourists though so the Avalonians pay it no mind.
While most crews have carpenters aboard, few are There are plenty of shortcuts between the stalls if
as skilled as those in Carleon. It is said the repairs you know where to go, so most just take a different
made here will often outlast the ship. So it is not route around when the byways get clogged.
uncommon for a captain who has made a good What does make the marketplace special is
trade to let the crew take their ease in the city and that it always finds a way to surprise you. A lot
bring aboard a repair crew to take care of the ship. of strange things seem to find their way here,
Everything you would expect in a port can be often to stalls you will never be able to find again.
found here and in twice the numbers. Pubs, inns It is hard to wander about here and not find
and boarding houses line every street and many something that catches your eye, almost as if it
slightly overpriced shops try to catch tourists was meant for you. The stallholder will bargain,
before they make it to the rest of the city. The but often seems to know it was destined for
atmosphere is always convivial here, and while the you for some reason. In a sea of rather ordinary
drinking and carousing never stops there is little goods on sale, it seems strange no one noticed
obvious crime. The atmosphere here is one of a this unique item before. The price is always the
party with friends so most people do their best to right amount of coins you have in your pocket.
behave. The real reason for the low crime rate at The marketplace is a dangerous place to get
the docks in a little darker though. The area is run lost in, though. The western side of the city
by the Sea Dogs, Avalon’s privateer navy, and they houses the poorer districts, and this means a few
are the law here. Troublemakers are never arrested, criminals work the marketplace and the streets
they are dealt with by the Sea Dogs, quietly and nearby. Many of the quieter inns and coffee
discreetly. That is not to say they are murdered. shops are owned by criminal gangs who use them
Usually, a few well-armed men explaining to as bases of operations. The locals all know which
someone they are being rude and should go to bed ones they are, but tourists have been known
is all that is required. But those who do not get to visit them by mistake. If the murmuring
the message usually regret it and a few people have suddenly dies down when you step into a place
ended up disappearing overnight if they refused to in the western districts, it’s a good idea to have
behave. It should be added that the Jenny’s Guild one drink, leave a good tip and leave. It is rare
is quite powerful here and a very close ally of the for such encounters to become violent, as the
Sea Dogs in many ways. There is no quarter for Avalonians do not like to make a scene. But they
those who abuse a Jenny in Carleon. take note of people who are rude, or who do not
Those who know Carleon well always make follow the polite suggestion they move along
a point of visiting the marketplace district when they have finished their drinks.
on the west side of the city. It does not look

7th Sea | Carleon, The Shining Star of Avalon 151


Landmarks so you can just walk around it. The gate closes
only four times a year, and then only for an hour
The most well-known landmark in Carleon is or so. A tradition that marks the turning of each
undoubtedly Glenayre Castle. It sits on the black season is for the gate to close at midnight (for
cliffs to the southeast of the city, dominating the autumn and winter) or midday (for spring and
skyline. While simple in design, there is something summer) of the last calendar day of the season.
majestic about Glenayre that is hard to put into Queen Elaine then walks from the castle to the
words. Many other castles exist in the world, gate and demands it open, ushering in the new
many are bigger, more imposing, more cleverly season. In spring and summer, it is a festival of
constructed and more beautifully decorated. But all celebration and wine, in autumn and winter it is
who see Glenayre remark that they have never seen a festival of dark and cold and mulled wine (the
anything like it, and the descriptions they had heard Avalonians have a drink for every occasion). It
of it did it no justice at all. The castle has a simple reminds everyone the seasons turn, that everyone
majesty that radiates from every stone. It makes is part of them, and that light and dark both give
you feel special, even chosen, just to see it, as if it way to each other in their time.
has called you to adventure. Those who enter feel
Religion in Avalon is something of a mixed
like this is the day something incredible, frightening
bag, much to the consternation of the Vaticine
or momentous will happen to them. Everything in
Church, yet another renowned landmark is the
their lives may have been leading to this moment.
Church of Avalon Grand Chapel that sits on the
This feeling would be easily dismissed if it did not
northern edge of the city. Those who have not yet
prove true on a remarkable amount of occasions.
seen Glenayre might be forgiven for mistaking
Glenayre is the seat of Avalonian government the Grand Chapel for the castle. It is a large stone
and the home of its Queen, Elaine. While the building of gothic arches and columns, with great
Parliament needs to ratify some of the Queen’s stained-glass windows on all sides that catch
edicts, she rules from Glenayre. The castle plays the light and reflect colors into the streets below.
host to diplomatic affairs, elegant balls and all The inside of the chapel is quite simple though,
manner of social occasions. Anyone can come with plain wooden benches arranged between
to beg for the Queen’s justice if they consider the great stone pillars. However, the place is not
themselves her subject. So there are many days she as austere as it first appears as it is the details
hears the grievances of people from all walks of life. that are important. The stone here tells a story in
Her judgments are also renowned as fair and true, carvings that are littered around the floors, walls
even by those who do not profit by them. Many and columns of the place. Carved imps chase
say the allure of Glenayre is tied to Queen Elaine maidens, Sidhe knights ride out across the floors
herself, and that it is her heart and mind that shines and mysterious travelers beckon you from behind
from its walls. This may be true as the castle does columns. A hidden world of the Sidhe tells all
not inspire fear or awe as much as a desire to kneel manner of stories if you pay attention and follow
and serve whoever may rule there, for they must be the clues in each carving.
good and true to command such a place.
The area around the chapel plays host to
A popular landmark on the road from several other religious buildings, and while the
Glenayre to the Promenade is the Queen’s Gate. Church of Avalon is the official religion, no
This stone arch made of the same white stone as other church is banned or restricted. Several
Glenayre contains a heavily fortified gate made faiths are practiced in Carleon, but only the
of black oak bound in what appears to be silver. Archbishop of the Grand Chapel has the ear
It is a symbol of the openness of Carleon as by of the Queen (as the position carries a seat on
tradition it is almost never closed. If it was it her council of advisors). The Avalonians like the
would cause little problem as the city has no wall, idea of all coming to one district to pray, so they

152 Carleon, The Shining Star of Avalon


can all meet and carry on their conversation Between the National Dock and the Market
afterwards. As such the many cafes and pubs on the west of the city is a small square that is
here quickly fill up once the afternoon services officially named after a respected minister of
have finished. Many philosophical groups tend the Avalonian parliament called Jamison Briggs
to gravitate to the area and a few debates can get who died around eight or nine years ago. While
quite heated after too many ales. there is a small statue to him in the center of this
One of the most popular attractions in the noble small park, no one knows it by any other name
district in the Royal Avalon Opera House. This than Speaker’s Square. It has become a place
newly built theater is one of the largest and most for people to vent their frustrations at injustice,
impressive in Théah and was built specifically to inequality and even Queen Elaine herself. Anyone
claim that accolade. The performances it puts on can say their peace here without fear of reprisal.
are lavish and operatic, often using every theatrical Several Inish and Highlanders started speaking
effect the company can produce (which the building here to protest the rule of Avalon over the islands
was made to accommodate). However, tickets are upon the founding of the city. As Jamison Briggs
very expensive and this has led to complaints of was known to cry out at the Square, “Let each
elitism and falling audience numbers. What few have their say.” Queen Elaine decreed that, in his
people know is that the theater is still paying off its shadow, anyone can say what they like. She was
building costs and has to charge exorbitant prices to strongly advised against it, and even today many
keep afloat. The more they lose the more prices go use the opportunity to try to incite discontent.
up (which loses more sales) and the more expensive But on the whole the Queen’s ruling has granted
the shows become to impress those who do come. her an incredible amount of respect from those
They need something cheap and spectacular to who feel their voices are not heard. However, not
bring in a new audience they can overcharge only
a little or they will soon be bankrupt.
It is strange that somewhere like Sorrow
street should be so popular, but it is. Officially
this rather plain backstreet near the market
is called Taverner’s Row as it runs behind a
few of the older pubs in the city. But there
is something deeply sad in the air here. It is
impossible to walk the length of the street and
not find tears streaming from your eyes. For
some it brings memories of pain and sadness,
others find they have no idea why tears are
falling down their face in a flood.
It is said that emotions well up across the city,
and here is where sadness spills out onto the
streets. Perhaps it is just a Sidhe trick. But it is
a popular place. People can be found here day
and night, weeping. It is a place where it is ok
to let go, to allow yourself to cry and excuse the
lapse as “the street made me do it.” Many come
here night after night finding respite in releasing
their melancholy. Its popularity is such that
some suggest there is no magic here at all, just a
common excuse that so many desperately need.

153
everyone is quite so forgiving. Many spies and tour across the country. These are so popular
agents keep an eye on the square so they can target they have become an established subset of
troublemakers. While you can say what you like Avalon theater called “tavern plays.”
while in the square, there is no law regarding what A little outside the western edge of the city
happens when you leave. is Glamourtown. It is said that if Carleon is
Everyone knows the Explorer’s Society have a mirror, Glamourtown is where the sunlight
their largest chapter house in Avalon, but few hits the edge and casts a rainbow of broken
people know there are actually two. To the north light. While it looks like any other outer suburb
of the market is the one everyone has heard of, of Carleon, something seems odd about the
a grand old building that rises higher than most place from the moment you arrive, even if you
other buildings in the neighborhood. It is an cannot put your finger on it. Everything here
administration office, museum and clubhouse is more vivid, whether it is dark or light. There
for the society. Explorers can bring items here for is a faerie quality to even the people here and
evaluation, or rest and carouse in the Members many residents and shopkeepers seem a little
Only Bar on the second floor. Rumor has it the nonhuman, with an odd stare, slightly pointed
building has a secure basement for the most ears, twisted features or just a strange air to
dangerous items. The ground floor contains them. They say that those who live here too
a museum of items from across Théah, many long begin to resemble the truth of their soul.
Syrneth in design. Tours are run daily and The main landmark here is the Seabright
anyone can bring anything strange they find here manor house in the center. It is where the Sidhe
for evaluation by the experts. stay when they visit the city and few humans
As this chapter house is rather public, only claim to have seen it inside. They say that to
members of the society know of a second cross its threshold is to pledge yourself to the
chapter house on the dockside near Morgan’s Sidhe, and this is how they claim the fey and
Roost. Known officially as the All Théah distant people who make up each Sidhe lord
Shipping and Trading Company, this and lady’s entourage. But Seabright is not the
unassuming warehouse is where Explorers plan only strange sight in Glamourtown. Magic is
their secret missions and guard artifacts deemed wild here and capricious. The Game Master is
too dangerous to display. Many Explorers work free to treat her players to any of the following
here just to make sure the items here remain effects, anytime they like, or invent a beautiful
secure, and they are some of the foremost cruelty of their own instead.
experts on the dangers of Syrneth artifacts.
One of the most popular places in the Secret Societies
dockside is The Tavern. It is a small “pub
theater” that puts on very bawdy plays for the With the city being so new, very few secret
entertainment of those who have come out for societies have been able to plant a serious foothold
a night’s drinking. The performances are lewd, here. Many organizations also need a certain
vulgar and full of innuendo, but not sexually amount of dissent to gather followers and that is
explicit. They walk a fine line and numerous a hard commodity to find in Carleon. However,
groups have tried to shut the productions down three societies in particular are all growing here
as obscenity. However, most Avalonians find (even though one is being subtly corrupted) and a
the plays hysterically funny, and even wealthy fourth remains one of the major powers here.
nobles come here to cry with laughter with While its members do not usually stray farther
the common folk. Many traveling companies than the dockside, the Sea Dogs are a major
secretly copy the plays and then take them on power in Carleon. Nothing happens in the port

154 Carleon, The Shining Star of Avalon


perform another function as experts on the
• A character begins to hear beautiful music no
one else can hear. Can they find the source, will Sidhe. There may come a time that Avalon will
they be driven to do so? need to face the Sidhe and to do so they will
• The characters walk through a door or turn need much greater understanding of them, and
a street and find themselves all in different the Syrneth weapons of the Society might be the
places. Did they move or did the street? How only way to defeat them.
can they find each other?
The influence of the Rose and Cross has been
• A character loses an important item, but finds
growing here over the last few years. Carleon is
it replaced with another. It has been swapped
with someone else, but who has the character’s a place of noble quests, and while there may not
item and will they be happy just to swap back? be many wrongs that need righting, the call to
• A character is replaced by a darker version of adventure often begins here. The atmosphere of
themselves. Have they gone mad or are they Carleon draws Rose and Cross knights here like
stolen by the Sidhe? How can they be brought moths to a flame. They often support the Knights
back to normal, or rescued from the Sidhe? of Avalon and while there is a friendly rivalry
• A character suddenly and inexplicably finds between the two, they remain close allies. They have
true happiness. They give up on everything and become so close that Queen Elaine has recently
just want to sit and enjoy being alive. How can
(with much sadness) declared that Knights cannot
the others convince them to return to a life of
adventure? join the Rose and Cross as to do so would serve two
• A beautiful Sidhe steals a kiss from one of the
masters. However, Rose and Cross members are
characters. How can they get it back? all welcome in Avalon and each year they tourney
• Something from nightmares stalks the
against the Knights of Avalon in a grand festival.
characters at night. But whose nightmare and Only knights of the Rose and Cross or Avalon may
what does it want? compete, and as many Knights of Avalon work in
secret, some are allowed to wear a disguise, further
adding to their mystery. Whoever wins claims
they do not hear about, and anyone who causes great glory and honor for themselves and their
trouble will get a dose of rough music from them. order, and also “the Queen’s favor:” a silk scarf
However, if you like a drink and play by their that Queen Elaine gifts them for a year. It is said
rules, you will be fine. Nevertheless, there is a this favor brings great luck and also offers the
growing concern about how much leeway this patronage of Queen Elaine herself, which often
group of privateers is given. Jeremiah Berek clearly involves dangerous adventures.
has the ear of Queen Elaine (and borderline
treasonous gossip suggests a lot more besides) and Unfortunately, all this glamour and festival is not
so no one wants to cross him. The Sea Dogs serve actually doing the Rose and Cross much good. It is
Avalon, so they get to do what they want. While a honey trap, taking them from the real problems of
Berek is popular and the Sea Dogs do far more the world by playing to their dreams of adventure
good than harm in the city, their carte blanche is and glory. It is a slow corruption as knights ignore
beginning to suggest that Queen Elaine cannot problems they should be helping with, enchanted
control them, which is damaging her leadership. by the idea of following whatever quest they have
come across as if it is a higher calling. The leadership
A more popular group is the Explorer’s of the order is becoming very concerned, although
Society. With the support of the crown they are it does not quite believe Queen Elaine or Avalon is
very secure in Carleon, as are the artifacts they doing this on purpose. However, to rule that Rose
guard. The head of the chapter house is always and Cross knights are not allowed to visit Avalon or
given a seat at Queen Elaine’s advisory councils participate in the yearly festival will be a great insult
as she recognizes the Explorers’ understanding to a powerful Queen.
of world politics. But some suggest the Explorers

7th Sea | Carleon, The Shining Star of Avalon 155


The last major secret society is small, but
quietly growing. It is a more militant arm of the
Realists, who fear the influence the Sidhe have in
Avalon. Most Realists are simply puritans who
see the Sidhe as a corruption to be avoided and
a temptation that only leads to sin. But some
Realists are not content with simple avoidance
and preaching about the dangers of the Sidhe.
This group call themselves The Scalpel as they
plan to carefully and precisely cut the Sidhe out
of the body of the country they love. As dedicated
patriots, they love Queen Elaine and do not
want to see the Nation suffer or its people hurt.
Unfortunately, they have also concluded that when
removing diseased or dying flesh, a little good
tissue needs to be removed with it to make sure
the wound is clean.
Currently, the Scalpel is a very small group, and
while they are growing slowly, they are growing.
As the Glamour is starting to wear thin, more
are considering their cause. The danger of this as they might be. The people are generally happy
group is that they are clever and careful. They and well fed, making it hard to find those desperate
are prepared to take deadly action to destroy enough to do anything for coin. Even the criminal
the Sidhe. But they realize they must work underworld is run by the (mostly) friendly face of
exceptionally carefully to cut out the bad without the Sea Dogs. So the Villains of Carleon are subtle
losing too much of the good. So they study their and insidious, and know the value of patience.
targets carefully and take time to determine
the best course of action, often taking the least Molly Slip is something of a mystery, no one is
dramatic course they can. Better to bring Avalon even sure if that’s her real name or merely what
back to reason with a series of nudges than a big people call her. Somehow, she fell in the cracks of
push. But when they do strike, they do so without the mirror that reflects the Sidhe city, and she is
mercy and with a plan that has seen months lost in a labyrinth between worlds. No one really
of preparation. This meticulousness, coupled understands this, they just know that there is a
with their dedication already makes them very young woman with wild hair and empty, black
dangerous, a factor that will only grow as they do. eyes who finds you in mirrors and cuts you with
the bloody shard of glass she holds in her hand.
Children tell stories about looking into a mirror
Villains with no lights and whispering, “I believe in Molly
You might be forgiven for thinking there are no Slip.” If you whisper it three times, she will
villains in Carleon. The well-kept streets and appear in the room with you, her bloody shard of
apparently happy population make it look as if glass in her hand.
nothing is wrong. But Carleon has power and Atherton Masters is possibly the most dangerous
wealth, and there are plenty of people working law-abiding citizen in Carleon. He is the head of the
to claim what they can of both. But the Villains small but busy Atabean Trading Company office
of Carleon have to play a more subtle game. The in Carleon just off the dockside. The ATC makes a
institutions of the city are not as open to corruption point of keeping a low profile as they do not want

156 Carleon, The Shining Star of Avalon


it to be obvious how powerful they have become. for the poor. So it should be no surprise that
Masters has led a quiet growth of the company in most information is disseminated by leaflets,
Avalon that has largely gone on so quietly that people pamphlets and newspapers. Almost every group
are only beginning to notice it may be too late to stop. of religious enthusiasts or political agitators use
Many Avalonian nobles take advantage of the cheap print as their weapon of choice, producing reams
rates of the ATC and have made vast profits, allowing of leaflets to hand out in the street or leave in
the ATC to sink its claws deep into the economy sympathetic shops for people to pick up. As they
of Avalon. They want to turn Avalon into their are free, many people use these spectacularly
gateway between Théah and the Atabean sea, biased pamphlets as their only source of news,
and so seek to control all its trade and tariffs. The and sadly rarely read much further.
only real threat to Master’s plans are the Vendel, There are three regular newspapers printed in
who seek to do the same. Queen Elaine holds the Carleon, all of which are published weekly and cost
balance of power, but letting either one win this only a few pence. They are distributed across all the
secret trade war will be a loss for Avalon. Glamour Isles but are most popular in Avalon. The
Doctor Tenderloin is the name the popular press Inish and the Highlanders have their own more
has given to a serial killer who has recently began newspapers but still read what is found in Carleon.
stalking the streets of Carleon. His kills are precise, While each paper reports the news, they all have a
and he always leaves a note with his victims saying, bias and many people are regular readers because
“There will be a reckoning.” Thankfully he has their chosen paper shares their biases. However,
committed only three murders in the last year but a at least two do offer well-researched reports, and
pattern is emerging. Unfortunately, the authorities are all three are always interested in stories that might
on the wrong track, as there is no single killer. Doctor captivate their readers. The battle for supremacy
Tenderloin in an invention of the most extreme between these newspapers is fierce and has led to
members of the Scalpel, who are moving toward bloodshed in the past. None will rest until they are
becoming a rogue faction of the organization. Each regarded as the only source of the real news.
of the kills have been the work of several men and The Avalon Report is the oldest of the three and
women looking to remove what they see as threats considered slightly more respectable. It generally
to Avalon. In this case the link between the Doctor’s supports the establishment and traditions. Its
kills is that there were all Glamourfolk, reflections the stories warn about the dangers of change as well
order has found a way to truly kill. as a constant paranoid concern over Montaigne
But the Doctor’s murders have not been the influence since the occupation of long ago.
faction’s only kills. They have invented the idea of The Sentinel is almost as old and respected as
a serial killer to act as a smokescreen for the other the Avalon Report, but has a more liberal attitude.
kills they make. With the authorities trying to It promotes Avalon changing with the times and
track Doctor Tenderloin, they have less time to taking a greater part on the world stage. It remains
see the larger picture, and the real links between guarded about the Sidhe but does not take issue
the murders can be obfuscated. All this is helped with the improvements they have brought. While it
by Scalpel agents in the newspapers building the supports Queen Elaine, it often wonders about the
story and secretly influencing the narrative. same power she wields falling into the wrong hands.
The Daily Post is a hateful piece of bile,
Information which has made it more popular than the other
Since the invention of the printing press, the two papers. Its stories are poorly researched (if
Avalonians have been voracious readers. Books at all) and always have a slant to appeal to the
have always been popular for the wealthy and a reader’s bigotry. It loves to blame other nations
few charities operate a traveling library service for anything bad that happens, especially

7th Sea | Carleon, The Shining Star of Avalon 157


immigrants living in Avalon. It relies on shock The other faction are known as the Tories, a
value and panders to the reader’s desire to corruption of Les Torice, the name the Montaigne
blame other people for their problems. This all gave to the (often very brutal) insurgents who
makes it disturbingly popular, which also gives fought them during the occupation many years ago.
the lies it spreads the veneer of truth. The Tories stand for a more conservative Avalon
with fewer ties to the rest of the Théah. They insist
the Graal has brought a bounty to the islands they
Power Brokers cannot afford to share. They reject immigration and
progressive thinking, preferring to maintain the rule
Political Influence: 3 points of the crown and the old traditions of the nation.
As the seat of Avalon’s government, Carleon The Tories are a smaller faction than the Whigs, but
is the heart of the nation’s political influence. more united, although there is debate among them
Queen Elaine is the one with all the power, but over the role parliament should play in the nation.
she is working carefully to build the influence Many like the old system of government, but want
of the parliament. She recognizes that future more power for themselves.
rulers might not have the best interests of Both factions are led by very charismatic leaders,
Avalon at heart, and that a government led by who draw large crowds whenever they are due to
its people would be in the nation’s interest. debate each other in parliament. The leader of the
Unfortunately, Avalon’s parliament leaves a lot Whigs is Mary Kent, a woman of mixed parentage
to be desired. While it is not rife with corruption, from all three isles. She is known for the passion
the problem with several different voices is that it of her speeches, and many say that, were she a
leads to everyone having a say and nothing getting general, she might have stirred the whole nation to
done. Thankfully, for the most part, the members fight for her. Her Tory opposition is Lord Richard
of parliament are good people looking to serve the Quinn, a stylish noble known for a quiet, cutting
nation. But as the power and influence of Avalon wit that he wields like a blade. His calm cleverness
grows, so does the amount of people who seek to makes him an excellent foil for Mary and who the
claim power for themselves. winner of each debate truly is often depends on
Avalon’s parliament is gradually dividing into the individual bias of the listener.
two informal factions, both named after the insults
they hurl at each other across the debate floor. The Economic Influence: 3 points
first faction are known as the Whigs, from an old As Avalon’s largest port, Carleon is also the
highland word whigenanman that refers to a clanless center of the nation’s economic power. But
Highlander. The faction earned the name by being this is a power that crosses into the criminal
mainly formed of Highlanders and Inish trying underworld. While many legitimate deals
to protect their rights in the new Avalon. Their are made in the dockside trade, the Sea Dogs
faction has grown to include folk from all over the support the economy with a significant amount
isles and has become known as the progressive of goods seized from their privateering.
faction. They support more power for parliament, Queen Elaine has favored a hands-off policy
greater equality for the people of the islands and a to trade and customs, making Carleon a very
movement toward more connections with mainland attractive place to do business. However, it
Théah. However, they are fiercely divided on the has allowed the Vendel League and Atabean
Sidhe. Some think they are a future that should Trading company to make great inroads into the
be embraced, others see them as a corrupting and trade in Avalon. A small group of very wealthy
dangerous force holding Avalon back. Vendel merchants working for the League calling
themselves the directors have effectively taken

158 Carleon, The Shining Star of Avalon


control of almost all legitimate internal and Spiritual Influence: 2 points
mainland Théan trade in Carleon, with the
ATC taking the lion’s share of the rest of the The spiritual has great influence in Avalon, but
sea trade. The loose laws let them fill the power in a very complex way. Several religions jockey
vacuum and the Sea Dogs only noticed when to be the faith of the nation. The Montaigne
both factions started moving into the illegal brought the Vaticine faith with their invasion,
trade as well. but by the end of it were persecuting Vaticine
adherents. Objectionism has always been
Queen Elaine is very worried about the power strong among those Highlanders who follow
of the League and ATC in Carleon, but they the Prophets. But the old religion practiced
have now become too entrenched. She cannot by all the isles (although mainly the Inish) can
curtail much of their power without creating be found everywhere. While Montaigne tried
more legislation, which will make Carleon less to crush it, the old ways are simply a part of
attractive as a trading port and seriously damage Avalon, and a hundred different traditions
the Sea Dogs’ network. A reckoning is coming, (practiced even by those who follow the Church
and if it cannot be handled carefully the fight of the Prophets) can be traced to the old ways.
to reclaim the Carleon trading economy might
easily destroy it. The new Church of Avalon has managed to
build a very popular middle ground between
all these faiths. The mixture of high church
Criminal Influence: 2 points and folk religion has made it appealing to city
While many people insist Carleon is run by and country people alike. Many folk attend a
pirates despite the influence of the Sea Dogs, it Church of Avalon service and worship as they
is no Aragosta. The Sea Dogs control the docks see fit, leading to some odd congregations.
and police all the illegal activity to be found there.
The spiritual in Avalon is therefore influenced
The lower tariffs and fewer inspections make it
mainly by two people: Derwyddon and
easier to move stolen merchandise and launder
Archbishop Keelan More. They do not get
money thorough Avalon’s ports, for which the
along. Derwyddon is an icon on the old ways,
Sea Dogs take a cut. Crime is growing in the
the unofficial leader of the secretive magicians
dockside as the Sea Dogs let many things pass as
who follow a myriad of mostly forgotten ways.
long as no one knows about it. The rule is, if they
As one of the architects of the new Avalon he
notice you cheating, you have gotten too greedy.
has always had the Queen’s ear. Archbishop
Having said that, they come down hard on those
More is the Archbishop of the Grand Chapel
who hurt or kill in the pursuit of wealth. So
and as such also has a seat on Queen Elaine’s
while crime is everywhere in the docks, many
advisory council. While More is a traditional
people barely notice.
Inish woman, she is dedicated to moving
What makes the underworld different in Avalon away from superstition. She objects
Avalon is that it’s also part of the government. to Derwyddon on principle and is just as old,
A lot of gold flows into the crown’s coffers as cantankerous and stubborn as he is. They
Queen Elaine’s cut of the Sea Dogs’ activities. have often argued in council as if they are the
This includes anything they have taken as only two people in the room, causing many to
privateers on the seas. As the Sea Dogs are very suggest there is a more complicated history to
good at what they do, the cut is more than the their relationship.
crown would make in trade tariffs. But it’s not
a predictable amount of money and it’s hard to
keep finding excuses for the extra cash when it
appears in the treasury accounts.

7th Sea | Carleon, The Shining Star of Avalon 159


160
Port Cendres
P
ort Cendres is a city inspired by noir
movies and cynical heroes, war movies City Advantages
about doomed romances and occupied One thing I like to do with cities is give each a unique
cities, and memories in gray and blue. element mechanically. Something that makes that city
This chapter focuses on the themes of an feel different on the tabletop, something that would
occupying force, a tyrannical new government be on the city’s “character sheet.” You’ll find some
custom rules for Port Cendres throughout the text,
forced on citizens and a war that a small city-state
designed to help set the city apart mechanically..
felt powerless to avoid overtaking their home. This
means smugglers, proxy wars and shadow conflicts,
resistance fighters, refugees and oppressive government powers attempting to grind down the town.
Isolating the town by putting it on an island will help a lot, as it explains why the struggle remains
centered here, rather than spilling over into nearby nations.
With that in mind: island, occupied city, focus on smuggling and shadow conflicts, a grim, noir-
esque take on the location, I can start answering questions.

“If we stop breathing, we’ll die. If we stop fighting our enemies, Port Cendres will die!”
- Rhisiart de Carlion, Hero, as he is taken away by the Gray Guards watch on the orders of the
nefarious Villain, Governor Conrad Heinrich

Where is the City? The sharp cliffs that surround Port Cendres
extend deep into the water, making a seaborne
Port Cendres is located in a small island off approach a risky proposition without experienced
the western coast of Occupied Castille, tucked navigators or excellent cartography to rely on.
under ashen gray cliffs and beset by thunderous Harsh crosswinds, temperamental weather and
storms. Nominally under Montaigne control, a lack of navigational reference points (due to the
Port Cendres serves as a stopover and haven for curse on Port Cendres) compound the risk, making
smugglers, freedom fighters, Heroes and Villains Port Cendres an investment with extraordinarily
who want to operate away from the watchful eyes little return for the larger powers, which makes it
of the Montaigne army or Castillian Resistance. perfect for those who are willing to gamble.
Historically a tiny city-state, waypoint, and Powerful magic gone awry inflicted a curse
port for traders and merchants who sailed on Port Cendres, forcing the town to subsist
through the Widow’s Sea and into the Frothing on trade for its economic stability, preventing
Bay, Port Cendres is now a forgotten staging any agriculture, farming or herding from being
point for Montaigne invasions into Castille. viable. At some point in Port Cendres’ past, a
With Montaigne’s strong grasp on the western Fate Witch lost control of a Weave designed
portions of Castille, Port Cendres is no longer to alleviate a drought on the island. The torn
needed, and as such, the small island has become thread of fate instead rended the very sky above
the home of a secret shadow war that Heroes Port Cendres, covering it with thunderous
hope will save the soul of Port Cendres…. rainclouds that never let up or disperse.

7th Sea | Port Cendres 161


Omnipresent rain, towering cliffs looming have enforced draconian laws designed to
over the town and cold sea winds and fog have solidify Heinrich’s control over the town’s
left Port Cendres a dour and gray place, where criminal element and shipping trade.
the very color seems drained of life, except on Finally, at the same time, Port Cendres is
the rare half-dozen days a year where the sun alluring, for its markets, taverns and ports can
shines through a portion of the overcast. offer you nearly everything you could want—as
Small islets dot the sea around Port Cendres long as you can pay the price. Smugglers, traders
(island would be a generous term to describe and craftsfolk of renown can be found here,
the amount of space each provides). Smugglers, and the port’s location between Montaigne
merchants or revolutionaries meet on these and Castille means that anyone trying to travel
islets to conduct swaps, trade goods and between the two undetected likely has to stop
have private meetings with little risk of being in Port Cendres on the journey, often selling
disturbed by the town’s law enforcement. their precious items to fund the trip.
Among the other nations, Port Cendres has If you want to do something out of view or
a reputation as a haven for scum, scoundrels find someone to transport you or someone else,
and smugglers. It’s barely warranted a second Port Cendres is a great place to accomplish
thought throughout most of its history (at least such a thing. If you need to get out of Occupied
until warfare breaks out.) Castille (or into it), Port Cendres is the best
place to accomplish this, be it through money,
influence or luck.
Three Descriptors
Port Cendres is a dangerous town, as Villains
and Heroes clash in in a shadowy conflict City Name
that has raged for years, each attempting to Cendres is a Castilian word meaning “Ash Gray,”
outwit the others. While bystanders are largely a fitting metaphor for a town under perpetual
protected by Heroes, the Villains throughout rain and overcast skies, with jagged, looming
the town have no qualms if any who get in the cliffs overhead.
way suffer. Port Cendres is nominally part of Montaigne
The occupying forces use the law as a cudgel due to the war, yet retains its Castilian-inspired
and are not afraid to use violence to ensure they name (an unusual situation). A casual observer
remain in power throughout the town. might wonder why, but anyone whose spent any
And such, Port Cendres is oppressive. The time in Port Cendres knows the truth: Montaigne
constant rain, thunder and gray has worn the is only casually concerned about the happenings
town into a sullen state where the drum of rain of Port Cendres and as such, considers the island’s
echoes in your head, wet boots stomp through name irrelevant. If most of Montaigne’s military
puddles and townsfolk do not want to meet and nobility had their way, the entire island would
your eyes. Indoors is the only way to stay dry on vanish into the sea. The island is more trouble
a good day, and on a bad day, it’s irrelevant. than it’s worth in their estimation.
The iron-fisted rule of Conrad Heinrich has Port Cendres had an older name, though ever
further dampened the mood of the town, as since the magic overwhelmed the sun, that name
his Montaigne soldiers and town watch (called has been forgotten. A local legend says that if the
Gray Guards due to their slate-gray uniforms) name can be rediscovered the curse will be lifted.
(This legend has since grown to include the
Montaigne being thrown out as well.)

162 Port Cendres


What is the City’s Castillian-centric history. The resistance is one of
art, education, music and love fighting against the
Biggest Problem? oppression of Montaigne with methods that last
Port Cendres has only one true threat facing longer than a gunshot or sword-thrust.
the city: the attempts of Montaigne’s appointed To this end, Heinrich has begun replacing
governor, Conrad Heinrich, to wipe the island clean Castillian teachers with ones brought in from
of Heroes and use the port as a haven for crime Eisen or Montaigne, and attempting to install
(appropriately taxed, of course), and a staging area booksellers, merchants and artists who favor him.
for further influence and power in Castille, further Commissioned plays that elevate and espouse
hastening Montaigne’s grasp of the region. Heinrich have replaced the local plays that Port
To this end, Heinrich enables the Montaigne Cendres has put on for generations, Montaigne
occupation of the island (as it provides him a has been made the official language of Port
power base to work from) and actively works Cendres, and throughout the city Montaigne art
to ensure that divisions are stoked in the town, is slowly replacing Castillian culture.
while he works to bring all elements of Port
Cendres under his control.
Most of his Gray Guards are either
Montaigne soldiers on loan and working as
an occupying force or drawn from the poor of
Port Cendres, elevated to positions of power.
This leads to a sharp division where those in
power (even the lowest levels) are incentivized
to keep themselves in power, as losing that
would return them to a position they do not
want (either the front and patrolling Occupied
Castille or back into poverty.)
Heinrich deliberately stokes the tensions
on Port Cendres, inflaming Castilians against
Montaigne, encouraging the divisions that allow
him to remain in power. Castilian businesses are
taxed at a higher rate and often extorted by the
Gray Guards for protection money. Magistrates
apply the law unevenly, favoring Montaigne
soldiers and citizens over Port Cendres natives
and Castillian citizens, with harsh fines and
penalties, jail terms and confiscation of goods.
While riots and physical revolt are unlikely (the
twin threats of the Cathedral of Knives and Le
Vierge de Fer mean Heinrich can easily quell any
uprisings), citizens of Port Cendres tend to default
to private and personal acts of rebellion. Castillian
flags (illegal to wave) hang in shop windows or
private residences, Castillian literature is favored by
bookstores and local schools and the schools teach

163
What Makes
Even the most vibrant noblewoman’s outfit
the City Different? and gems only dimly sparkle. Shadows deepen
First, the magical curse on Port Cendres and elongate, making skullduggery and thievery
immediately sets the area apart. As you easier to enact. When the city itself seems to
approach the port, color seems to drain from beckon you toward crime and darkness, who are
your sight, leaving a gray-washed environment you to resist?
in front of you. The sea is choppy, frothing and Second is the weather. The constant rain and
gray-blue, and the wood of your ship seems fog give the city an oppressive feel, as do the
ashen and worn. Faces seem to take on a grave looming cliffs the city is nestled against. A Hero
pallor, and moods dampen. It’s harder to enjoy would not dare go out without a thick overcoat,
levity as the approach draws near to the docks. and firearms tend to get too damp to use unless
When you first set foot in Port Cendres, one is careful. Port Cendres is a city that favors
you’ll see city and business signs are painted in the knifepoint…in more ways than one.
stark white letters, the cobblestones are streaked Every trip outside ends in dampness, with
in black and gray, and every face seems glum, boots leaking and clothing soaked through.
shadowed and cast from chiseled stone. Art Carrying books, letters, papers or documents
that was once vibrant seems coated in dust, requires special oil-soaked folios to protect
faded and dull. Children do not run the street them from the water, and gunpowder must be
laughing, dogs do not wag their tails and you sealed tightly in containers or be ruined.
do not hear songs emanating from taverns or
homes. Third, the ever-present Montaigne soldiers
are a thorn in the side of the citizenry, and
Heinrich wields the Gray Guards as a cudgel to
“Round up the usual suspects!” enforce his vision of what Port Cendres should
A town under military occupation (even be. Patrols of three to six guards can be seen
“polite” occupation) has extra challenges and regularly, with their swords and truncheons
consequences to deal with, but there are also drawn with ready ease. Beatings of suspected
advantages to the players to offset this. “criminals” are regular, and the guards do not
The most important of these consequences is hesitate to arrest or abuse those who dared to
guard sweeps: random patrols of Gray Guards cross their path.
might show up at any time. Soldiers frequently find themselves harassed
Any time in a Scene when the GM assigns by the citizenry, with food arriving spoilt or
Consequences, she always adds an addition rotten at restaurants, their ales flat and watery,
Consequence: “A patrol appears on this street.” shoes going missing at shops, their cloaks
Any player may spend a Hero Point to cancel this having cuts or holes in them. The Gray Guards
consequence for a Scene, or Raises can be spent to take a dim view of anyone who stands their
overcome the consequence as normal. Usually, the ground against them and being caught enacting
guards are a Rank 5 Guards Brute Squad, although
any sort of mischief is met with swift and brutal
the GM can add Ranks with Danger Points, as usual.
retaliation.
The guards have little compunction about
sweeping up anyone deemed to be causing trouble
and letting the “legal” system sort it out in a few
days. Montaigne military law is not kind to those
deemed troublemakers and revolutionaries.

164 Port Cendres


Districts Vierge de Fer, a massive man-of-war captured
in the docks when Montaigne took the island.
Combining port and merchant districts into one Montaigne has little interest in the ship (the
makes the city unique. A vice district run by Heroes resources required to retrofit it are prohibitive),
seems fun, and a dangerous district rounds out the but Heinrich has seized the ship as a floating
examples because every good town needs one! prison and stronghold to ensure the docks are
kept under control.
Ashwood Docks
The Ashwood Docks are among the parts
Situated on the westernmost edge of town, the of Port Cendres that get the least amount of
docks are the only inlet through the steep cliffs rain, and as such a majority of shipwrights and
that form the coast of the rest of the island. craftsfolk set up here in order to have the best
Thick wooden piers stretch out into the gray working conditions for their jobs and duties.
sea, creating a series of berths capable of hosting Many merchants and traders also set up here, as
a ship of nearly any size. their wares tend to fare better with less rainfall.
The docks are large, able to hold more ships The markets are on the Eastern edges of the
than the town can reasonably support, but one docks, forming a crowded division between the
berth is always occupied by the warship Le Ashwood Docks and the town proper.

7th Sea | Port Cendres 165


Heavily patrolled by the Gray Guards, nearly in Port Cendres. The lack of agriculture and
anyone who sets foot in the docks or their herding means that all food must be brought it
markets is searched and questioned (usually in to the port, and merchants have long since
multiple times). A hefty bribe (5 or more Wealth lost their taste for fighting over prices and deals
Points) means the Gray Guards will not search on essential goods. This attitude has spread
your ship or you, but they will tell Heinrich to nearly all sales and bargains, meaning the
about you and that generally does not go well. price posted or shared is the best one a shopper
The merchants on the docks have a wide will get and attempting to haggle gets you
assortment of goods, being able to supply any banned from quite a few stalls and shops, as the
basic item an individual could want, and quite a merchants have little stomach for those who
few exotic items (often gathered from refugees break this unspoken rule.
and travelers seeking to escape Occupied The docks are generally where most citizens
Castille). Unusually, there is little haggling buy food or household supplies, as citizens have
to purchase such things fresh before the rain
“It’s the same old story…” spoils the goods. As such, a good portion of the
town is here on any given day and the docks are
The ever-present Gray Guards mean that the where the most dramatic public events in Port
GM gains a special use for Danger Points at the Cendres happen. Things such as arrests and
docks. The GM can spend 1 Danger Point to add executions, assassinations, criminal deals, street
a Strength 6 Guard Brute Squad to any scene. The preachers, soldiers searching ships and public
GM may do this multiple times in a scene as long brawls all happen here. As the lifeblood of the
as she has Danger Points. town, the docks are situated to be a regularly

166 Port Cendres


Economics 101
Port Cendres primary exports are stone from
the quarries in the cliffs, ingots from its iron area), the street is actually a well-kept and well-
mines, and silver that has been worked into maintained area full of pubs, gambling houses
fine items by some of the finest silver smiths in and taverns, bursting with sailors, citizens and
Castille and Montaigne. off-duty guards.
Port Cendres’ metalsmiths are quite good,
Drunkard’s Alley is arguably the safest place
and their wares are well liked in the coastal
regions of Montaigne and Castille that are near for Heroes to find themselves in Port Cendres,
Port Cendres. Notably, Port Cendres oil folios as many of the taverns are owned by allies and
for protecting papers from getting wet are contacts, as well as serving as safehouses for
considered the best in the world, and fetch a many Heroes. Gray Guard patrols are lessened
high price at any market, with nobility, royalty, here, and with the right word, an ally can
merchants and military leaders wanting them. connect a Hero to those who would aid her.
Most royal missives, letters, military orders or
One of the most essential tasks that
proclamations are transported in Port Cendres oil
folios to protect them from inclement weather.
Drunkard’s Alley fulfills is that of aiding refugees.
The war in Castille has rendered numerous
While tangible goods are the public face of what citizens homeless and trapped between two
Port Cendres trades, a lot of what gets shipped
warring powers that care little for the common
out of the port is secrets, refugees and weapons
(though they would never admit to such.) citizen. Citizens wishing to resettle or travel out
of Occupied Castille often find their way to Port
Cendres and Drunkard’s Alley, where Rhisiart de
stopping point for the populace, so town criers Carlion can aid them in getting out.
often congregate here, proclamations are read
Smugglers use Drunkard’s Alley to send aid
and arrests are made.
and supplies to those fighting the occupation,
The Ashwood Docks are one of the best and dignitaries, religious officials and royalty
places to and lose guards if you’re being often use the thoroughfares of Drunkard’s Alley
pursued. The tightly packed stalls and shops, to get themselves and their families to safety.
the multiple ships, stacks of goods and crowds
Below are some notable locations in
to hide in, climb over, or duck through all form
Drunkard’s Alley and their proprietors.
a playground for daring and athletic Heroes.
The Bear & Boar
Drunkard’s Alley Run by a Ussuran named Vladimir Shankovitch,
Drunkard’s Alley is not one alley or road, but the Bear & Boar is one of the seedier
instead it is a series of streets set in the lee of establishments in Drunkard’s Alley. Vladimir is a
the mountainous cliffs. Most of the taverns criminal and on the run from his homeland (the
of Port Cendres are here, and as such, you’ll crime changes depending how much he’s been
find most of the town’s citizens here at night. drinking). He’s got strong connections with the
Despite being called Drunkard’s Alley (an effect smugglers and shantytown in Dead Man’s Drop
of Heinrich’s propaganda to justify purging the and serves a less discerning clientele.

“He’s a drunkard—that makes him a citizen of the world.”


Heroes have a unique advantage in Drunkard’s Alley. During a scene, they may spend a Raise and
a Hero Point to blend into the background as one of the numerous drunks, duck into a building, or
find a safehouse to hide in easily, allowing for an automatic escape into one of the many bolt holes
that so frustrate Heinrich.

7th Sea | Port Cendres 167


The Sparrow’s Coin Uppman’s Tavern & Tailor
Operated by a long-time citizen of Port Ran by Antonia del Moretti, Uppman’s Tavern
Cendres, Josephina Haggerty, the Sparrow’s (as it is colloquially called) is a small tavern
Coin is the only tavern operated by the Jenny’s with a tailor’s shop above it. The tailor shop is
Guild in Port Cendres. However, Josephina has perpetually closed, as Antonia finds her time
successfully managed to get all other houses of occupied by the tavern almost exclusively.
ill-repute closed (often through…incendiary Antonia del Moretti leads a double life, being
means), ensuring that any unsafe or predatory the leader of the local Hand of the Rilasciare.
establishments no longer operate. Her upstairs tailor’s shop serves as a private
Josephina is polite but stiff when dealing with meeting place for the secret society, as well as
those who have not earned her trust, but if you providing disguises and sundry supplies to
can gain her good graces, she’s an excellent ally Heroes.
to have on your side. If you get a del Moretti coat, you’ll quickly
The Jennys who work at the Sparrow’s Coin learn the coat has a seemingly endless amount
form one of the most effective spy networks of pockets in it, where you can hide nearly
in town, as they’re invited into nearly every anything.
party and rich house, often hearing the stories,
secrets and guilty glances going on. These all get Commander’s Watering Hole
funneled to Josephina, who will part with them The Commander’s Watering Hole is one of
in exchange for favors or coin. the few taverns where Gray Guards frequent
without being harassed or harangued by
citizens and visitors to Port Cendres. Due
to that, the Commander’s Watering Hole is
avoided by most Heroes and criminals.
The Commander’s Watering Hole is operated
by a collection of magistrates and officers of
the Gray Guard, who felt their troops needed
a tavern of their own (in order to reduce
unnecessary tensions).
Secretly, Rhisiart de Carlion has funded the
tavern (at least in part), and uses it as a tool
to help distract the guards in order to protect
Carlion’s and Rhisiart’s enterprises by ensuring
they have a place to obtain libations and release
their stress.
Der Betrunkene Drache (The
Drunken Dragon)
One of the most popular taverns in Drunkard’s
Alley, the Dragon is functionally a fight club
that serves alcohol. Ran by the Lady Bloode,
the Dragon is the least reputable tavern in
Port Cendres, and the most likely to erupt into
violence at any time.

168
Famous for its unusual drink “Bloodrum,” Lady Bloode and the Blood Hag
the Dragon is where those who want to test
their physical prowess against the biggest and Astute readers will notice the (admittedly not subtle)
connection between the proprietor Lady Bloode and the
meanest thugs in town can go.
monster “The Blood Hag.” Such a connection is designed
The bouncer at the Hag is Jakobus von to evoke a response (easily drawn conspiracies are the best
Spahn, a Duelist from Eisen (who is the only sort after all.) A canon connection is not explicitly defined,
but here several options exist.
member of Die Kreuzritter on the island).
Trained in the Eisenfaust style, von Spahn Lady Bloode and the Blood Hag are one and the same,
and the mysterious “Bloodrum” is a strange alchemical
found himself here after tracking a fearsome
concoction that incites rage and violence in those who
monster to Port Cendres. Jakobus claims he partake of it. What is the Blood Hag’s endgame with this
followed a creature known as the “Blood Hag” drink? Why does she want to incite violence?
here, and here he remains until the creature is Lady Bloode and the Blood Hag are one and the same, but
vanquished. Working as a bouncer lets Jakobus they are two sides of the same coin. During the day, the
pay the bills. Blood Hag preys throughout the moors and cliff tops of Port
Cendres, and at night Lady Bloode is a simple woman who
Il Fringuello Azzurro (The Blue Finch) runs a tavern and fight club. Can this curse be removed and
Lady Bloode saved or does destroying one destroy the other?
The Blue Finch (or “Azzuro’s” as it’s known by
They are not the same, and the name is a simple
most locals) is run by Cesidia Stradaverde, a
coincidence.
Vodacce noblewoman who operates one of
They are not the same, but Jakobus and the Blood Hag are
the finer establishments in town. It is said that actually one and the same due to a curse on the von Spahn
those who come to the Blue Finch can always family line.
find someone who will sell them something Lady Bloode is actually Lady Emilia von Spahn, but a dark
they want. Renowned for its chef and his curse has taken her memory. Her husband Jakobus watches
incredible menu, excellent imported liquor and the tavern and her, for the Blood Hag is the being that has
wonderful music (though the music at Carlion’s stolen Emilia’s memories.
is slightly better), the Blue Finch is a favored
place for the nobles, rich merchants, travelers
and occasionally Heinrich himself. Dead Men’s Drop
Cesidia is in a friendly rivalry with Rhisiart, Dead Men’s Drop is the local name for the edge
whom she views as her only competition for of the massive cliffs that loom over Port Cendres.
running the top tavern in town. She often The cliffs are often used of by Heinrich or
comes by Carlion’s, playfully bantering with criminals to dispose of enemies and foes.
Rhisiart as she attempts to poach the Carlion’s Criminal gangs and smugglers control the
staff over to the Blue Finch. shantytown that sits near Dead Men’s Drop
In the Blue Finch cellar is one of the entrances and they do not take kindly to those who have
to the cave-tunnel complex that runs through no business in the area, be they Gray Guards,
The Dead Men’s Drop and under the Cathedral Heroes or other sundry folks.
of Knives. Heinrich does not know about this The shantytown is one of Heinrich’s favorite
particular entrance (he suspects one is under places to source Gray Guards, as those who live
Carlion’s, though he is wrong), but Cesidia has there are willing to enact Heinrich’s foul plans
used it to great effect when smuggling in rare in exchange for financial security, prestige and
wines and ales, exotic foods or even entertainers the ability to exert power over others. Due to
who might be considered persona non grata. this, many of those living in the Dead Man’s

7th Sea | Port Cendres 169


“You wore blue.”
With the pressure Heinrich exerts on the town, most criminal gangs pay him a cut in order to
keep operations going. However, the notable holdouts are the criminal smugglers known as
“Bluecloaks,” a group of arms dealers and smugglers who supply the Castillian resistance.
They’re not inherently friendly to Heroes, though those from Castille are more likely to gain their
favor (and those from Montaigne are more likely to earn their wrath).
So who are the Bluecoats? There are a few options.
They’re simply a criminal gang, who sees casting themselves in opposition to Heinrich and Yvonne
Lund to be the most profitable choice in the long run.
They’re just an urban legend. Anyone wearing a blue coat jokingly claims to be part of their
organization, there’s no real Bluecoat gang.
The Bluecoats are secretly a front for Močiutės Skara, working to aid those who have been
impacted by the war on Port Cendres. They have just started their work in Port Cendres and thus
do not have much of a foothold on the island yet.
The Bluecoats are a gang created and ran by Heinrich to threaten, coerce and keep the other
gangs in line, effectively giving him a target to capture and punish, to elevate the reputation and
perceived prowess of his Gray Guards.

Drop shantytown have relatives, neighbors


or friends in the Gray Guards and can call
upon them if need be.
The shantytown borders the docks and
forms a natural pathway for smuggled goods,
which tend to travel from rundown house to
dilapidated shack under the cover of night.
The goods eventually end up in the cellars of
Drunkard’s Alley where they are exchanged
and moved to ships before they depart.
Brave or foolhardy smugglers may attempt
to row past the sharp granite rocks that
border the coastal edge of the shantytown.
Many lives and goods are lost by rowboats
who run aground here. Bypassing the docks
alleviates a lot of risk with the Gray Guards
(as they avoid patrolling the shantytown),
but the risk is great, so only truly desperate
smugglers attempt this route.
The majority of the shantytown is run
by Yvonne Lund, a beautiful cutthroat and
rogue who is said to have put the “men” in
Dead Men’s Drop. Her wife, Ingrid LeBeau
is one of the dockmasters who processes
and intakes traders and merchants and

170
helps to funnel the Gray Guards away from
criminal enterprises the pair does not want “Everybody comes to Carlion’s”
discovered. Instead, she aims them toward Carlion’s is the most popular drinking spot in town.
criminal enterprises that Lund and LeBeau Any given night, a Hero can spend a Hero Point and be
feel….infringe on their market share. able to find someone who can answer a question the
Yvonne has trained the youth of the shantytown Hero has, with no risk required.
as lookouts and watchers, which means any who However, if a Hero (or group of Heroes) does this
enter or traverse the shantytown are watched more than once a week, they risk becoming known
and reported on throughout their journey. If they as a nuisance and being asked to stop bothering the
appear to have any valuable possessions (Wealth guests at Carlion’s…and forcibly removed if need be.
3 or greater), Yvonne’s gang of cutthroats waylay
the travelers before they leave the shantytown,
liberating them of their wealth. makes Carlion’s unique among the taverns in
Drunkard’s Alley. Gray Guards are paid well to
Yvonne does not like killing individuals in the leave Carlion’s and its patrons alone, allowing
shantytown, as those crimes can be traced back them to conduct their business in piece.
to the gangs and families who live here. Instead,
she prefers to have such bodies dropped off To Heinrich’s irritation, none of these bribes
the cliffs to be lost in the frothing ocean below. seem to make it back to him and none of his
Climbing the cliffs (especially with such dead guards seem to know anything about it.
weight) is a difficult task, and so the citizens of A large common area and bar surrounds
the shantytown have rigged a series of pulleys the music pit that is the main attraction of
and baskets to aid them in in the process. Carlion’s. Off the edges of the main common
Yvonne and Ingrid rule with perceived room, private booths and rooms can be used by
absolute power in the shantytown, and many those who wish. A large double door keeps the
deaths have been laid at their feet. higher-stakes games of chance separate from the
main area, and Rhisiart’s upstairs private office
Rumor has it that Vladimir Shankovitch is available for those who have enough status or
(owner of The Bear and Boar) has been wealth to justify the office’s use.
working with Yvonne and Ingrid to expand
their reach into Drunkard’s Alley as of late. Carlion’s is a safe place for Heroes, though
Rhisiart ejects any Knights of the Rose & Cross
who draw his attention (if they ignore him or
Landmarks do not make a ruckus, he prefers to let them
be). The Gray Guards only enter under duress
Carlion’s from their superiors, and Heinrich’s chief
The most famous tavern in Port Cendres, Carlion’s magistrate, a heavy Montaigne named Claudé
is run and owned by the Hero, Rhisiart de Despluies, is often found here gambling and
Carlion, a Duelist and Knight of Avalon. A stark drinking with Rhisiart.
white façade greets those coming into the building, Despluies is the closest thing de Carlion has
where lively music, laughter and bright lights reach to a friend in Port Cendres, and Despluies tends
out into the gray to welcome visitors, telling those to pull strings to aid Carlion’s if the need arises.
approaching Carlion’s is more than a tavern. Heinrich finds this frustrating, but Despluies
Games of chance of all varieties, music is beloved in town, and Heinrich does not
drowning out the whispers of backroom deals consider his power secure enough to remove the
and a standing deal with the Gray Guards magistrate from office yet.

7th Sea | Port Cendres 171


“Are you sure this place is honest?” If you need help from a Hero, Carlion’s
is the best place to find it in Port Cendres,
Heroes may assume their perception of Carlion’s
and if you’re in trouble and need a hideout,
iniquity must be a façade because a Hero runs it!
Carlion’s is your best bet. If you can get there
Rhisiart truly runs a gambling house and profits safely, that is.…
handsomely from it (and dresses like it). He just uses
his rigged games to provide financial aid to those who
need it, judiciously and when he deems it necessary.
The Cathedral of Knives
The house winnings are often spent bribing Gray The castle named the Cathedral of Knives
Guards to look the other way, equipping refugees sits on the gray cliffs that overlook the
with supplies and goods or paying transit costs for eastern end of town, its massive steeples
those who need it. stretching toward the gray sky. The gargoyles
But unsurprisingly, the games only seemed rigged and grim gothic façade of the fortress always
against Gray Guards, Villains, and those who do not glisten in the rain, as though all water that
need the fiscal aid winning would provide them. touched the building became oily (an effect
of the sealant used on the castle roof ).
Rhisiart operates Carlion’s under the old The Cathedral of Knives acquires its
Avalonian adage: “You can trust a dishonest name from the jagged steeples that pierce
scoundrel, you know who they are. the sky above, though whispers in town
It’s the honest ones who surprise imply that the name is derived from all the
you.” Carlion’s is the most torture chambers below the castle. Heinrich’s
honestly dishonest place in Port political enemies are often taken to the
Cendres. Cathedral, never to return.

Rhisiart de Carlion
Rhisiart is a Knight of Avalon and Duelist proficient in both the Ambrogia
and Valroux styles, who wears the mantle of Cenhelm, The Keen (page
211, 7TH SEA core book). He also has the Adaptive Duelist Advantage from
Nations of Théah, Vol. 1 as well as Learned Duelist from Heroes & Villains.
Rhisiart is a polite but stand-offish sort, doing the barest minimum required
as a host of a tavern. He prefers to sit in his private table and drink, working
on his numbers and profits.
One familiar with the work of Heroes would suspect that Rhisiart is
affecting a disguise, but they would be wrong. Rhisiart spent a long
time fighting for justice as a Knight of the Rose & Cross, working to
protect innocents from the ravages of warfare, first in Eisen, then in
Montaigne and Castille. In Castille, he was betrayed by a Villain who
had infiltrated the Rose & Cross and Rhisiart was nearly captured by
Montaigne soldiers. Rhisiart took this betrayal by a perceived ally poorly, and
it nearly broke the man, shattering his ideals and leaving him wondering what he
had spent his life doing.
A lifetime of conflict and perceived failure has left Rhisiart tired and worn. The
former romantic has become a cynic, though something inside him refuses to let
Heinrich win. He rarely takes the field, instead waging a shadow war with Heinrich
through proxies and Heroes he funds.

172 Port Cendres


The castle sits above an extensive network of Heinrich’s quarters are in one of the three
tunnels and caves that stretch from the castle towers in the castle, though no one knows
to Port Cendres below. Heinrich and his Gray which (rumor has it that Heinrich switches
Guards use these tunnels to travel to and from rooms irregularly to throw off any assassination
the town below, thinking no one knows about attempts), and the castle walls are patrolled by
them other than those loyal to Heinrich, with Gray Guards and cannons on the walls overlook
Gray Guards subtly posted at the entrances at the town. Heinrich is not a subtle man, and
the base of the cliff below the Cathedral. finds the threat of impending destruction to be
Inside this fortress, behind massive doors, the single greatest tool to ensuring his long and
Heinrich holds court in a spartan throne room, successful leadership over Port Cendres.
with giant pillars stretching to the ceiling. The castle The lower and outermost rooms are kept for
houses all of Heinrich’s personal guards, as well Gray Guards and Heinrich’s personal guards,
as any Montaigne officials who might be visiting. with the middle rooms in the towers being
Heinrich prefers the grim, gothic façade of reserved for Heinrich’s lieutenants and favored
the castle, seeing it as a tool for intimidation. friends, such as Anna Maria and Madeline.
Most of the halls are devoid of art, culture or
anything that would tell you something about Le Vierge de Fer
Heinrich. Where there is art, it’s exclusively This formerly Castillian man-of-war is utilized
from Eisen and generally not kept in a spot by the Governor as a floating prison and fortress.
where guests can see it. Heinrich sees threats While Le Vierge de Fer is no longer capable of
in every corner and disclosing too much about open-seas travel, her gun batteries are more than
himself (even through art), is something capable of protecting the mouth of the port, as
Heinrich takes seriously. As part of his well as firing on the town should the need arise, a
paranoia, Heinrich has set strict rules regarding fact Heinrich is happy to exploit and remind the
the Cathedral of Knives. citizens of.
• No weapons are allowed inside the The hold of the ship is used as a prison for
Cathedral of Knives other than those lesser criminals (those Heinrich has plans for are
carried by Heinrich and his subordinates. transported to the Cathedral of Knives), with
the upper decks serving as the local guardhouse
• State dinners are only hosted when for the Gray Guards who watch the port. Claudé
Heinrich feels like he has no other choice, Despluies has his office here, as well as his quarters
and even then, only Heinrich’s cooks are nearby, and the Gray Guard that staff the ship are
allowed to cook for him and his guests. more loyal to the chief magistrate than Heinrich.
• Every visitor must be searched when they Unfortunately, Despluies does not have the loyalty
arrive, no exceptions. of the appointed chief gunner who controls the
• No one is allowed to approach within 10 cannons, meaning Despluies cannot stop Heinrich
meters of Heinrich without his express from firing on the town or approaching ships
permission. This includes servants, guards without resorting to violence.
and anyone else who might be in the Le Vierge de Fer had a long and storied
Cathedral of Knives. history in the Castillian Navy and many
• No sorcerers or magicians allowed in the citizens of Port Cendres consider Montaigne’s
Cathedral of Knives (other than Anna appropriation of the ship and Heinrich’s
Maria). subsequent conversion of Le Vierge de Fer
into a jail to be among the greatest of crimes
committed against Port Cendres during the war.

7th Sea | Port Cendres 173


“Go ahead and shoot. You’ll be doing me a favor.”
The ever-present Gray Guards mean that the GM gains a special use for Danger Points at the
docks. The GM can spend 1 Danger Point to add a Strength 6 Guard Brute Squad to any scene.
The GM may do this multiple times in a scene as long as she has Danger Points.

Rumor has it that the former captain of Le


Vierge de Fer (an Inish captain named Martha
Secret Societies
the Mad who called her ship The Deadly The Rilasciare directly opposes Heinrich so
Brothel) is still in Port Cendres, waiting for a it makes sense they have a base of operations
chance to take her ship back and escape onto here. The Brotherhood of the Coast is being
the seas. The Brotherhood of the Coast is driven out by the draconian law enforcement
exceptionally keen on getting the ship back. Heinrich enforces so they are declining, and the
Rose & The Cross sees opportunity for daring
Gunpowder Square heroics and gallantry here, so they have started
congregating in the city.
The large square near the center of town,
Gunpowder Square is the only covered outdoor
area in Port Cendres. Massive stone pillars
Rilasciare (Strong)
uphold a wooden roof that keeps the large The Rilasciare maintains a strong foothold on
square relatively dry beneath it. Port Cendres, for they see the island as an example
of the worst excesses of government. The local
The square acquired its name due to being
Freethinkers’ Hand works to keep Heinrich from
one of the few places where guns can easily be
becoming the king he imagines himself as and
used on the island (due to the rain). Most gun
ensures that resistance to being ruled by Montaigne
duels are fought here, and those who feel their
and Castille remains strong and vibrant.
life is in danger have learned to carefully avoid
Gunpowder Square. Assassination attempts Antonia del Moretti is the leader of the local
are common as well, and this is one of the few Hand of the Rilasciare. They have worked hard
places on the island where the Gray Guard to remove any influence of religion on the island
carry muskets alongside their usual swords. (and effectively succeeded), and as such, have
turned their attentions to Heinrich recently.
Being called here by Antonia is an excellent
hook for Heroes, as she’ll need help she can
trust to undermine Heinrich and his forces.

The Rest of the Hand


The remaining four members of Antonia’s
Hand are not defined here. There’s plenty of
interesting options for a GM to choose from
among the existing NPCs that have been
presented, and there’s always the option of
creating a new NPC (or even using a PC).
It is recommended to tie each member of
Antonia’s Hand to a different location, district
or organization in the city.

174 Port Cendres


Brotherhood of the Coast
(Declining) Martha the Mad
Heinrich has little use for pirates. He finds
them too unruly to control effectively, preferring Martha is not mad. It’s just an epithet given to her
to deal with “professional” criminals (as he calls by her first crew. Martha climbed aboard a ship,
announced she was the captain and proceeded to
them), Too many Brotherhood ships have been
throw the previous captain overboard. When someone
sunk trying to get past Le Vierge de Fer and tried to stop her, they got thrown overboard. After
thus, the criminal grip piracy once had on Port that, Martha’s qualifications (or lack thereof) were no
Cendres is shrinking. longer relevant as a topic of discussion.
Martha the Mad is the local representative of Her crew felt little need to dispute her captaincy, and
the Brotherhood of the Coast. She’s been stuck Captain Martha the Mad sailed across the seas with
in Port Cendres since her ship was stolen (she her crew. Alright, Martha might be a little bit mad.…
claims it’s the Le Vierge de Fer, though if that’s Rumor has it her last name is O’Bannon, but that’s just
true it has not yet been proven by anyone). a story they tell you to scare the new recruits.
Martha is an Inish Hero, known as a berserker Right?
and brawler who can often be found at the
Drunken Dragon, fighting in the alley
brawls and pub fights with vigorous
abandon.
Martha’s lack of focus on
Brotherhood tasks would be concerning
if the Brotherhood genuinely cared
about Port Cendres outside of using
it as a smuggling stop. However, the
greater Brotherhood is happy to let
Martha traipse about town, drinking
and breaking things. There’s some
value in having a public nuisance tied
to your organization so folks do not
forget about you. It might not advance
the Brotherhood’s reputation or goals
much, but they’re pirates. Having a
violent red-headed berserker breaking
things does help with the whole “give us
your gold or die” element of piracy.
And frankly, no one really wants to
remove Martha from Port Cendres. She
would be a much bigger liability out on
the sea rather than she is in the port.
Though their strength is declining,
the Brotherhood still reward those who
smuggle in and out of Port Cendres.

175
The Rose & Cross (Growing) neck of Aristide Baveux (the Montaigne leader
The valiant Knights of the Rose & Cross have of the Order), and only the current leader of the
established themselves in Drunkard’s Alley at the Order is allowed to enter through this door.
tavern La Rosa Roja, realizing that Port Cendres The still-growing influence of the Knights
is a city in need of their particular brand of means there is no current leader, though most
heroism. La Rosa Roja serves as a chapter house will defer to de Carlion due to his reputation (he
and waypoint for any Knights who might need would never accept such a position, though). The
aid, as well as working to ensure the worst impact most public of the Knights of the Rose & Cross is
of the wars between Montaigne and Castille are a young Samaritan noblewoman named Anielka
mitigated on the common folk. Guza. Anielka is brash, daring and reckless, and
Many Knights can also find themselves in if she does not die at Heinrich’s command, she’ll
Port Cendres when escorting nobles who need become a truly great Knight of the Rose & Cross.
protection and are traveling between the two
countries, though it’s best if they avoid Carlion’s Villains
(a lesson often learned harshly if they misstep).
Conrad Heinrich is the true Villain of Port
One of the secrets of the order of the Knights Cendres (though his lieutenants are certainly on a
of the Rose & Cross hides on this island, deep path of villainy). An Eisen-born governor installed
in a cave in the cliff faces behind an ancient by the Montaigne government,
Syrneth door that only a strangle bronze Heinrich was chosen for his
globe-key can open. This key hangs around the vision for Port Cendres and
his willingness to accomplish
What’s behind the door? it. Montaigne wants little to
do with the place, and
The door is…well it’s a MacGuffin. It’s a great thing to seed in prefers to let Heinrich
other adventures that leads your characters to Port Cendres, run it how he wants, as
where they can get entangled in the local plots (especially if long as what happens
you have a Knight of the Rose & Cross in your group). on Port Cendres does
While the door and what’s behind it is not defined, several not impact Montaigne
options exist. or draw undue
• A mysterious artifact that could reverse the curse on the attention to the
island. occupation.
• A collection of secret documents that implicate or harm Heinrich is
the Knights of the Rose & Cross. waging a shadow war
against Rhisiart de
• The dracheneisen sword of the first Grandmaster of the
Carlion, who stands in
Rose & Cross, the brave Hero who founded the order.
the way of Heinrich’s
• The graves of every master of the Rose & Cross, attempts to control
stretching back to its founding. the port and its
• A Villain whose face has been hidden in an iron mask unique position to
and bound away from the world. leverage and tax
criminal activity
• A truly terrible monster, a Villain and Beast in every way,
throughout the
imprisoned in the very heart of Port Cendres to prevent
Widow’s Sea and
it from ravaging the world.
Frothing Bay.

176 Port Cendres


Heinrich is focused on his own personal gain, the population adores, considering Heinrich
as well as leveraging the potential wealth he sees has already replaced most officials with his
in Port Cendres to set himself up as the self- own lackeys). Removing Despluies could incite
styled ruler of a city state, and elevate himself to a revolt, and as Despluies does not appear
Théan royalty. to directly work against Heinrich, Despluies
However, Heinrich is the pawn of an even remains alive and in his position.
greater threat, unbeknownst even to Conrad Heinrich’s consort is the Vodacce Fate Witch
himself. The patron who got Heinrich Anna Maria, a beautiful, warm woman who
appointed to Port Cendres is one of the Chairs finds herself tied to Heinrich by an old debt.
of Novus Ordo Mundi, and there are long-term Heinrich has little affection for Anna Maria,
plans for Port Cendres and the island that only seeing a Fate Witch as a status symbol and
Novus Ordo Mundi knows. treats her quite poorly. She’s a means to an end,
A gentleman in his late 50s, Heinrich has a and Anna Maria’s status as consort is mostly for
broad build, though his soldierly physique from political and public perception. Heinrich finds
his younger days has since gone soft. A broad sorcery disturbing and feels little desire to have
white mustache and craggy wrinkles and scars it around himself. He’s forbidden Anna Maria
cover his face. He generally wears a breastplate from working her magic on him or anyone in
and thick overcoat, with a broadsword at the town, though she still uses
his waist. He never travels out of his her powers behind his back.
Cathedral of Knives without a dozen (He has little way of knowing
guards to protect him, as well as his what she does and does not
personal enforcer, the stunningly deadly do, but his paranoia means if
and violent Madeleine duBois, a deadly he even suspects, Anna Maria
markswoman and knife-fighter. knows she’ll be killed.)
duBois has her own feud with Anna Maria is descended from the
Rhisiart, unbeknownst to Fate Witch who accidentally cursed
Heinrich. During an assassination the town and spends most of her
one night, duBois was defeated days trying to find a way to reverse
in swordplay by de Carlion (who the unfortunate situation. Currently,
happened upon the operation), Anna Maria believes that the magic
and left with a fierce scar down can be undone using a Syrneth artifact
her arm. She considers this or a combined effort of at least three
defeat to be a personal affront Fate Witches, though she is awaiting
and continually tries to goad some books from Vodacce that might
de Carlion into fighting her (as aid her in solving the problem. Anna
Heinrich has forbidden her from Maria would like nothing better than
acting directly against the Hero.) to lift the curse, removing the shame
her family line feels at the failure of her
Heinrich is often found ancestor. This drive keeps her sorcery
accompanied by the chief magistrate focused toward Port Cendres and not
Claudé Despluies, a short, portly directly working against Heinrich.
man who has spent most of his life (She feels she’ll have better access to
as a magistrate in Port Cendres. resources and research as his consort
Heinrich despises Despluies than if she were to work against him.)
but finds himself saddled with
the chief magistrate (whom

7th Sea | Port Cendres 177


Information
Heinrich is exceptionally focused, perhaps Bookstores, papers and fliers do not last long
even to a fault. While he’s quite intelligent and in the rain, so most government decisions are
executes multiple plans and avenues of control, announced by town criers (almost always Gray
when harassed or hounded Heinrich has a fatal Guards). However, most information in Port
tendency to focus his efforts on the obstacle at Cendres passes through the taverns. Taverns are
hand. To this end, Rhisiart often occupies much of usually dry and warm and alcohol makes living
Heinrich’s time and thought, as Heinrich attempts in an occupied city-state tolerable.
to defeat, undermine and destroy Rhisiart. Most information disseminates from one of
This leads to Heinrich assigning Rhisiart the taverns, so if you want to find someone, find
quite a bit more influence over the various an answer to a question or find an item, you just
factions of Port Cendres than Rhisiart actually need to go to Drunkard’s Alley and crawl the
has and giving Rhisiart credit for actions that taverns. Someone always knows out there.
he had nothing to do with. To hear Heinrich
talk about it, Rhisiart has been the sole obstacle
stopping Heinrich from controlling Port Power Brokers
Cendres. This focus has lead Heinrich to ignore
budding threats he could have stamped out, Political Influence (7 Points)
but have now become fledgling resistances and Governor Conrad Heinrich, and his chief
operations against him. magistrate Claudé Despluies control most
of the city and wield enormous power. They
extract bribes from businesses, take a cut of
any criminal activity that runs into town and
use the Gray Guards to enforce their whims on
anyone they see in their way.
Heinrich has installed magistrates to oversee
various districts and neighborhoods, and these
magistrates are loyal to Heinrich first, Port
Cendres second, and as such, they enforce
Heinrich’s policies, regardless of the law.

“I’m a poor corrupt official…”


Despluies serves a Villain (willingly), and his
motivations are irrelevant. Serving evil, even
if your reasons are not evil, is no protection
against the justice Heroes dispense.
However, Despluies is the most likely of
Heinrich’s lieutenants to switch sides, as
Despluies considers his survival to be the greatest
priority when making decisions. Enterprising
players (and GMs) can use this to hang some
great story threads and moments on.
After all, can you redeem a Villain like
Despluies?

178
Heroes are most likely to interact with She’s recently attempted to hire Yvonne to
Despluies before anyone else (aside from local assassinate Heinrich, but Yvonne has yet to take
guards or magistrates). Despluies is a Villain the job, considering it very risky.
from Castille, though “villain” is far too strong a
term. Despluies cares about Despluies first, Port Criminal Influence (2)
Cendres second. He’s mostly just selfish. Most of the criminal activity in the city is
controlled by the government, but the rest is
Economic Influence (1) controlled by the Heroes who battle against
The local Guildmaster of the Vendel League Heinrich, led by Rhisiart de Carlion.
is a Vesten named Sigruin Brandrsdottr,
who tries her best to stop Heinrich’s policies Spiritual Influence (0)
from dismantling the power of the merchants Port Cendres has almost no spiritual influence
and traders in town. Thus far, she’s been to speak of. The Rilasciare consider this a great
unsuccessful, though managed to maintain a victory for themselves, and the leader of their
modicum of power. Hand, Antonia del Moretti intends to keep it
Brandrsdottr is a Villain, who is growing that way. A few Vaticine churches are on the
desperate to maintain any semblance of power island, but most of the populace only goes to
and who views Heinrich as the cause of her church on major religious holidays and events.
misfortunes. She’s willing to commit any act Truly pious individuals are rare on Port Cendres
to secure power and prestige for the Vendel (the overwhelmingly dour magic on the island
League, and damn anyone who gets in her way. tends to dispel notions of any higher power).

7th Sea | Port Cendres 179


180
Nieuwehoop
F
ounded by a group of Montaigne immigrants led by one Jan de Wees, Nieuwehoop
is a bustling university city humming with life. Charming brick-paved streets and tall
rowhomes border form concentric circles around the city center and church. Canals dug
throughout Nieuwehoop ferry goods from the flour and fabrics mills out to ships to be
exported all over Théah. There’s always something to do in this diverse city, which welcomes visitors
from all over Théah.

Where is the City? people who leave them to worship as they see
fit, as long as they respect Vesten law.
Built atop reclaimed marshlands on the western
coast of Vestenmennavenjar bordering the To that end, Nieuwehoop welcomed its first Jarl,
Trade Sea is the wealthy city of Nieuwehoop, Ubbe Ericsen, two years ago after his marriage
the home to Théah’s largest population of to the town’s mayor, Sanne de Kerk. By joining
Reformed Objectionists (also known as forces, the two cemented Jarl Ubbe’s control over
“Winterists”). Nieuwehoop is a modern city the region and ensured the Winterists freedom for
with deep roots in faith. years to come. After the marriage, Nieuwehoop
continued to grow until Montaigne blocked the
city’s port cutting it off from the rest of Théah.
Three Descriptors Now, Nieuwehoop is not the thriving city it once
Wealthy was, people are trapped, food is running short,
and if something is not done soon everything its
Faithful
citizenry built up will be destroyed.
Cut off

What is the City’s


City Name
The Winterists who came here 200 years ago
Biggest Problem?
left Montaigne when their faith came under Religion. More specifically, fanatical devotion to
scrutiny by the Vaticine Church. They bought religion. These factions are driving the city apart
a large piece of overpriced swamp land from and unless the Heroes do something, they will
the Vendel League and spent the next two succeed in that goal.
decades constructing a large dam with various
smaller fail-safes to turn what was one an Montaigne
expensive piece of mud into arable farming land. Jan de Wees taking his followers and leaving
Accordingly, they christened their new home Montaigne was a humiliation for the monarchy,
Nieuwehoop (new-wuh-hope or “New Hope”). although they’ll never admit it. They just
The ample farming land drew in Vesten managed to save face by levying taxes on the
unable to make their fortune in other parts of Winterists and never had any intention of
the nation and thus the city of Nieuwehoop stopping. When Nieuwehoop declared itself
formed. Despite clear differences in beliefs, the independent from Montaigne, it opened old
Winterists live peacefully among the Vesten wounds, and before they could feel the painful

7th Sea | Nieuwehoop 181


social humiliation of one of their vassal state’s Old Grudges
leaving them, L’Empereur decided to attack in
order to save face. Two centuries ago, a Winterist called Jan
de Wees and a group of his followers left
The loudest voice of criticism spouting their Montaigne town. Sick of the decadent
Montaigne’s inability to bring Nieuwehoop to Montaigne monarchy’s corruption and the
heel comes from Castille, which has an equal constant refusal to recognize their faith, the
but very different reasons to hate the city. founders fled north and purchased a considerable
Nieuwehoop is rife with a large population of piece of land from the Vendel League on
Reformed Objectionists who spit in the face of Vestenmennavenjar’s shores. However, the
everything the Vaticine Church teaches. Before Montaigne government sent tax collectors—
the founding of Nieuwehoop, the faith was all along with troops—to Nieuwehoop, insisting
but dead, but the city gave it new life among the the residents were still Montaigne citizens and
Vesten. It only took two of the slightest political owed taxes to their home government. The
jabs by the Hierophant to send L’Empereur into implication was clear: Pay taxes or we will invade.
a tail-spinning rage culminating in his attack And, for the next two centuries, the people of
on the city. No matter what happens in this Nieuwehoop paid up.
conflict, Castille wins. If Montaigne crushes the
city, the use of such extreme measures reflects However, few months ago, on Niewuehoop’s
poorly on them. If the Montaigne are ousted second centennial, the city’s mayor, Sanne
from the region their humiliation deepens. It’s a de Kerk, declared her city independent from
win-win situation, and the Castillians revel in it. Montaigne and refused to pay any further tariffs
Montaigne levied on the now-wealthy city.
L’Empereur has no intentions of letting either De Kerk claimed that not only was payment
scenario occur. While it’s true he may have lost his to Montaigne absurd, but paying money to
temper, a few short years on the throne is more support a monarchy flew in the face of the
than a lifetime of political education anywhere Reformed Objectionist faith. Now, Montaigne
else. He had long expected the Winterists to break privateers, led by a pirate captain known as Le
from Montaigne at some point and he had already Chat, surround Nieuwehoop, strangling their
spent time buying the loyalty of various city trade and cutting them off from supplies. Half
officials to funnel him information when needed. the privateers broke from the fleet moving
His advisors work with the three spies they inward to cut the city off by land and the rest
brought to see the city fall. remained at sea. They refuse to leave until the
Just in case his spies fail, L’Empereur aides mayor agrees to pay tariffs again.
lobby the Vendel League to ensure no Vesten Le Chat makes good work of keeping Vesten
relief is sent to the city. He’s paid large bribes forces at bay by reminding the Vendel League
to the League in the form of trade deals to they do not want a full scale war on their hands.
ensure the city is alone in its conflict. Now, all As her troops spend their time between the
L’Empereur has to do is wait for the privateer brothels outside Nieuwehoop in Zondarsmeer
captain Le Chat to do her job and the city will and harassing merchant vessels, Le Chat wines
once again be his. and dines the League’s officials ensuring they
do little to help the starving city. Jarl Ubbe, who
was stranded outside his home when Montaigne
invaded its waters, is the city’s last hope. Rallying
troops from his own allies, he aims to retake the
waters of Nieuwehoop and drive Le Chat back to
Montaigne once and for all.

182 Nieuwehoop
The Price of Piety Reformed Objectivisim
To make matters worse, the night the privateers
blocked Nieuwuehoop’s port marked the first
(What Makes the City
of many grisly murders to strike the city. The Different?)
first person murdered was none other than a
Reformed Objectionisim (also known as
city deacon, Laura de Witte. A kind, pious and
“Winterism”) is an unrecognized offshoot of
wise woman, Niewuehoop’s skalds say her death
Vaticine faith. Founded by Charlotte Winter,
shook the faithful of Nieuwehoop and sorrow
the Reform Objectionist faith holds the Creator
hung so heavy in the streets that it pulled rain
alone is sovereign. It rejects the idea that anyone
from the sky. No one knew why someone would
could be a prophet as it is impossible for mere
murder the deacon until Mayor de Kerk’s guards
mortals to know the Creator’s mind. People
found the deacon’s journal, stating she suspected
can save themselves through good works and
agents of the Inquisition have infiltrated the city.
adherents to the faith believe each person’s fate is
After spilling blood for the first time, the predetermined by the Creator even before their
secret Inquisitors have become more brazen
in their attacks and they leave notes on their
victims demanding the Winterists renounce
their faith. Not only this, but they have started
killing sorcerers in the city. Like clockwork, a
new citizen is found murdered every week and
there are no signs the Inquisition is slowing
down. Working double duty to protect the city
from privateers and investigate the murders, the
city guard has not rooted out the Inquisitors.
Whoever they are, they keep their identity a
secret, they have wormed their way into the
community and are taking it down from within.
To protect her city, de Kerk made the heart-
wrenching decision to close the city’s church
in a time when people need it the most, in an
attempt to not give the Inquisition any more
potential victims. People worship in hidden
rooms, cellars and only with friends or family…
praying they are not the next victims. The most
recently murdered was the Johansson family, a
group of outspoken converts to the Winterist
faith. Harald, the family’s father, refused to
hide his worship and prayed openly in his living
room each night. In return, his entire family
was locked in as their house was burned down
around them. The family’s death not only
struck the Reformed Objectionist community,
but the Vesten population in the city. People
are enraged by the deaths, starving from the
blockade and looking for answers.

183
own conception. Most Winterists take their faith, and therefore you can only improve your life in
their work and their family seriously. They speak this world. Furthermore, this concept extends
directly and to the point, which has earned them to the Prophets themselves, whom Winterists
the stereotype of being cold and uncaring. believe never heard the word of the Creator, but
Winter was born in Eisen and after seeing interpreted the Creator’s words for themselves.
the horrors of her homeland traveled to Castille Most Reformed Objectionists respect the First
seeking answers from the Vaticine faith. As a and Second Prophets for their revelations on
priest, Charlotte found beauty in the written the words of the Creator but reject the Third
words of the Creator, but was disillusioned by Prophet’s teachings as they go directly against
the bloated decadence of the Vaticine Church. what the Creator set out for the world.
Not only was the Creator’s word manipulated The second precept is that everything in this
by lazy priests, but it was corrupted by world was intentionally made by the Creator.
the Inquisition, which used the faith as a While this tenet takes many forms its most
springboard for bigotry to cruelty. Charlotte left obvious divergence from the Vaticine faith is
Castille determined to see faith changed for the with magic. Nothing in the holy scriptures
better and began spreading what would become specifically outlaws magic, this was added by
the Reformed Objectionist faith. interpretation by Vaticine priests and therefore
Reformed Objectionisim has some not recognized by Winterists. Magic is a gift
similarities with the Objectionist faith, but from the Creator and should be celebrated, not
the two are incorrectly lumped together hidden or discriminated against. If people abuse
by Vaticines who gave them their name. magic, that is a human problem stemming
Reformed Objectionisim is in fact older than from the shame imparted on the gift by society.
Objectionisim itself, though many outside the Reformed Objectionists treat magic-users as
faith believe the reverse to be true. Reformed they would any other person and applaud them
Objectionists often call themselves Winterists when they use their gifts to help.
to denote the mistake made by the Vaticine. The final tenet is known by Winterists as
Utter Corruption. It states that left on their
Tenets own, all humans take the easiest path, even if
The first of Winterists’ three tenets is the belief it is morally wrong. This is not because they
that the Creator is Sovereign. This means the are evil, but because they are animals like every
faithful do not believe in a holy right to rule other creature. What elevates people from
for any queens, priests or other leaders. In animals is the Creator who elevated humans
fact, because a person’s fate is determined by by giving them the ability to love. The Creator’s
the Creator from before they were born, every love allows humans to try to be better than
person has the duty to rebel against unjust rule themselves—to work hard, to reject decadence
and subjugation. Your afterlife is determined and to persevere against insurmountable
odds. Reformed Objectionists do not do good
because it is the Creator’s will or because they
Winterism and the Adversary will be saved if they do—they do good because
it is a gift from the Creator and it is pointless to
Winterists do not believe in the Adversary. squander a gift.
They believe such teachings are propaganda
put forth by the Vaticine Church. Whether
this is to deliberately mislead humanity or an
honest misinterpretation is up for debate.

184 Nieuwehoop
Districts Weespoort
Nieuwehoop has five districts with an additional Named after Jan de Wees, the founder of
swath of farmland around the city itself. Since Le Nieuwehoop, Weespoort lies directly on the
Chat’s harassment of the city began the outlying waters of the Trade Sea. The port itself is
farmers fled their homes, flooding into the city massive, bordering nearly a fourth of the city’s
for protection. Many farmers tried to hold out on outer walls with various fisheries and store
their homesteads, but when privateers threatened houses sprouting up around it. The most notable
their lives, they decided to abandon their farms landmark of Weespoort is a giant Winterist cross
rather than face certain death. The city’s districts mounted some ways out to sea. When merchant
now swell from the sudden influx of people and ships come home having lost a crew member,
Kraaienburg, the city’s poorest district, buckles they send out a sloop to tie the dead crew
under the pressure. member’s kerchief on the cross as a memento.
Over the years the cross has built up a multitude
of kerchiefs, standing as a silent sentinel of
memory welcoming Nieuwehoop’s ships home.

7th Sea | Nieuwehoop 185


Once a bustling port, it has been brought to Some of these call for students to join the
a standstill by the Montaigne privateers just Invisible College, while others organize small-
outside its waters. Sailors used to life on the sea scale actions to antagonize Le Chat’s land troops.
now sit in ships with nothing to do but wait for
the siege to be over. Boredom sets in and crime Kraaienbrug
is on the rise in the once-lively port. Kraaienburg (Crow’s Bridge) is the city’s second
Worse, many foreign ship captains made largest district named after the long bridge
deals with Le Chat early in the siege to be leading from this district to De Mand that is
granted freedom when departing. When the often covered in crows. Many Vesten remark on
ships weighed anchor, they took goods with how the crows on the Nest (the name given to
them with no intent on returning any time the bridge by the locals) were sent from their
soon. A few captains of local ships consider gods to watch over the Winterists and make
doing the same to save themselves and make sure they still know how to laugh. The typical
a few guilders in the meantime. People are Winterist response to this is a good-natured
willing to pay a hefty sum for escape and more comment on how lucky they are the Creator
unscrupulous captains have no qualms about gave them free will to ignore poor jokes.
starting a bidding war amongst desperate Kraaienbrug is a large residential district
people wanting to flee the city. housing most of the laborers who work in the
mills, the storage houses and on the docks
Hoogstad of the city. It is the poorest district in this
Forming a ring around the city center Hoogstad busy city, but Kraaienbrug is relatively safe as
contains the city’s university, shops, and guild halls. Nieuwehoop flourished and its wealth was
It’s built high with houses of learning and dotted shared amongst its population. A mixture of
with student societies dedicated to the pursuit of Reformed Objectionists, Vesten migratory
knowledge. Before the blockade students ran from workers who come into the city for seasonal
building to building, merchants cried across the work and a few Vesten communities all
streets hawking their wares, and heavy-laden carts make their homes here. The three groups get
rattled down the cobblestone streets. along quite well and compared to the rest of
Now, Hoogstad is a more somber place, the city where the split between the Vesten
merchants have closed up shop and University and the Winterists is quite clear—people in
classes are closed until further notice. Yet Kraaienbrug are more relaxed. Vesten neighbors
it’s impossible to truly quash the spirit of are invited to Winterists houses for Sunday
Hoogstad, which is carried in the youthful dinner and Vesten harvest celebrations are
hearts of its students, many of whom who have a reason for the entire community to come
taken to other pursuits to pass the time. The together and celebrate.
most popular being small-press publications. The recent influx of farmers to Kraaienbrug
Most students pursuing journalistic pursuits strains this relationship not between the people
print pamphlets and small books placed for free in the community who have banded together,
on the counters of many stores in town. These but between them and everyone else. Many
pamphlets contain everything from musings on in Kraaienbrug blame the city’s leadership
recent findings in the University or even bawdy for getting them into this predicament and
poetry frowned upon by most Winterists. A demand answers for what’s happened. They
smaller, more select group of students uses these see the Mayor as greedy for not wanting to pay
pamphlets to share covert information between Montaigne’s taxes and demand she give in to
themselves in codes hidden in the pamphlets. L’Empereur’s demands before anyone else has

186 Nieuwehoop
to suffer. They’re less than welcoming to the rallied behind Gorm Ulfsen, their foreman,
farmers now residing in the district, with some refusing to see their hard work exploited by
gangs of young people going so far as to harass the Winterists who they believe never truly
the farmers making it unsafe for them to leave embraced Vestenmennavenjar.
their homes at night, lest they are attacked. Together with his fellow workers, Ulfsen
barricades himself in the mill and keeps it
De Mand secure under threat of destroying the entire
Just over the Crow’s Bridge from Kraaienbrug is cache of wheat if forcibly removed. If the grain
De Mand, Nieuwehoop’s worker’s district, the stores were to be divided amongst the people
largest district for its size alone. The two largest of Nieuwehoop, it would only mean they could
industries in Nieuwehoop are textiles and last roughly a month more under extreme
grain represented by two giant mills. Smaller austerity—but a month is all de Kerk needs.
stores, mills and dye houses dedicated to all the She has a plan to liberate her city, but there is
different products stemming from these two no point enacting it if there is no one left when
goods surround the de Jong Textile Mill and the she is done. De Kerk calls on Ulfsen to negotiate
Mollenaar Mill—each named after the family with her, but each time she does, she is rejected.
that owns it. If Ulfsen does not speak with her soon, she’ll be
De Mand is in a constant state of movement, forced to attack the Vesten workers to claim the
all production for the city takes place here and grain, whether she wants to or not.
the majority of business as well. The Vendel
League’s official hall is located in the city center, Zondaarsmeer
enjoying all the prestige that it offers, but Just outside the walls of Nieuwehoop, on its
everyone knows the real deals are done in De bordering lake, is a small town of boats and
Mand. Merchants normally travel to the district barges hosting every activity deemed illegal by the
to sample wares and speak to producers; students Reformed Objectionist faith. From brothels to
from the University run from Hoogstad down bars hosting bare-knuckle fights, just about any
to De Mand for their accounting apprenticeship; vice is found in Zondaarsmeer (Sinner’s Lake).
buyers haggle with sellers in a ringing cacophony No upstanding citizen of Nieuwehoop would
that rises about the buzz of the mills and dare admit they have ever visited Zondaarsmeer,
gives the district its unique music. There is no but cadres of students are seen swerving over the
mistaking life in De Mand. Which is why its planked streets after a night of heavy drinking and
current silence is so deafening. more than one or two of the district’s prostitutes
Without materials to process and merchants claim members of the city council as their patrons.
to buy goods, work in De Mand ground to Nothing in the Reformed Objectionist
a halt. Having just released a large shipment faith preaches against sex itself. Men, women
of grain to greater Vesten for the winter, very and others are born equal and are free to
few goods were left in the Mollenaar Mills. love whomever they want as long as they’re a
What was left was seized by the mill workers consenting adult. Where Winterists run into
a month into the siege of Nieuwehoop. Sanne problems with sex is in the form of excess, as
de Kerk, with assistance of Carl Arne de they believe an excess of anything to be bad.
Koning, managed to strong-arm the matriarch Sex and alcohol are fine in moderation, but too
of the Mollenaar family into distributing the much of a good thing (except for the Creator) is
remaining grain stores among the population absolutely wrong. Zondaarsmeer is about sheer
of the city. When the mill workers heard this, joy and more for more’s sake—running it afoul
a large contingent of migratory Vesten workers of everything Reformed Objectionists believe.

7th Sea | Nieuwehoop 187


Madame Mayor from Nieuwehoop forever. The two were
banned from being within 50 paces of city
Zondaarsmeer’s leader, known to the locals
limits under threat of life imprisonment…so
as Madame Mayor, is Lotte Ingesdatter who
Lotte founded de Kooi 51 paces outside city
runs her business out of moored-ship-turned-
limits and the Zondaarsmeer district grew out
brothel called de Kooi (the cage). The daughter
from there.
of a lapsed Winterist and a Vesten warrior,
Lotte always lived in two worlds and chafed Zondaarsmeer’s relationship with the city
under the buttoned-down diligence of the city. was always adversarial, but turned to ice when
She wanted more out of life than service to her Sten died. Sten was sick for a few agonizing
fellow humans—she wanted adventure, she months before he died and in that time Lotte
wanted wealth, she wanted passion and all the repeatedly petitioned Nieuwehoop to allow
things the church preached against. So, Lotte him back into the city to see the University’s
spat in the face of society and opened a brothel doctors. Her pleas were rejected, and though
out of her home with her best friend, Sten. she got him the best doctors money could buy,
Lotte blames the city council for Sten’s death.
Their business quickly built up steam
Her rage radiated to all the residents of the
until they were both arrested by the local
district who mourned Sten’s death and love
constabulary and thrown in jail. At Lotte’s trial
their Madame Mayor. Sten had become a pillar
she brazenly accused every judge of hypocrisy
of Zondaarsmeer’s community and his death
for charging her and Sten for something many
rallied the community. While Nieuwehoop
people were already enjoying behind closed
higher-ups still visit Zondaarsmeer, anyone
doors. This landed her and Sten in jail for an
doing so openly is tarred, feathered, and thrown
extra two months, the first of many stints in
at the city gates waiting in excruciating pain
prison. Finally, Lotte and Sten were banished
until someone comes to fetch them.

188 Nieuwehoop
An Unlikely Peace Landmarks
Zondaarsmeer is not technically part of
Nieuwehoop and governs itself, but if push Great Hall
came to shove, the city would protect the Nieuwehoop’s Great Hall is a new building two
inhabitants of the lake if only for the fact that stories high with grand carved wooden pillars
any number of their citizens visit Sinner’s Lake depicting all manners of ferocious beasts. Jarl
at any given time. To that end, Madame Mayor Ubbe runs the region from this hall situated
enshrined a few loose laws so Nieuwehoop directly across from city hall (which controls
never has an excuse to refuse aid. The first law Nieuwehoop itself.) Nieuwehoop did not have a
is simple—no murder in Zondaarsmeer— Jarl for just under two centuries until the mayor of
whatever you do outside it is up to you. The few the city fell in love with the Jarl of a neighboring
laws protect the prostitutes and ensure nothing group of towns. Their marriage cemented
truly heinous happens under the watchful Nieuwehoop as a major power in the region and
eye of Madame Mayor—all sexual acts must the Great Hall was not only built as a testament to
happen between consenting adults and anyone their love but to the strength of their union.
under the age of consent is strictly banned from
the Sinner’s Lake. Finally, the Madame has final Many Vesten remark that the Reformed
say in all matters. Objectionists have too much say in what goes on in
the Jarl’s Great Hall, exemplified by the influence
Because of its independence, Sinner’s Lake is his wife has over him. While those in the region are
a neutral ground between the Montaigne forces happy with the arrangement the two have, outside
and the people of the city. Under Madame Jarls find Ubbe’s actions as a betrayal to their ways.
Mayor’s watchful eye, the streets are strictly As such, not many visit Nieuwehoop’s Great Hall
patrolled by her loyal guards who ensure the and the few that do, do so out of curiosity.
sanctity of sin is respected and politics are left
outside the district. Whether they like to admit The isolation suits the Jarl just fine, as long
it or not, both sides enjoy Zondaarsmeer and as his neighbors are not planning on invading,
neither is willing to anger Madame Mayor and he does not much care if they are unhappy
have their privileges revoked. with him. The Jarl’s advisors tell him most are
probably just sour they gave the land to the
Zondaarsmeer would make a perfect place for Winterists in the first place given how fertile
peace negotiations and Sanne de Kerk has gone the land is now, and though they may not want
so far as to ask Madame Mayor to consider the to deal with the Winterists they often have to in
possibility. So far Lotte refuses to hear what de order to buy grain from them.
Kerk has to say as she’s still deeply hurt by what
happened to Sten. Lotte’s grief runs so deep it For all its beauty, the Great Hall is a far cry
blinds her to what may need to be done and she from the functional buildings of the Reformed
refuses to listen to reason. If de Kerk wants a Objectionists. Many find the structure gaudy for
neutral ground on which to speak to Le Chat, all its carvings and unnecessarily large given its
she can build one herself. purpose, unable to understand the importance of
a jarl of Ubbe’s stature needing a proportionally
impressive hall. A single saving grace of the
recent troubles is the city’s slow acceptance of
the Great Hall. When Montaigne established
their blockade, Vera Ubbesdatter, Jarl Ubbe and
Mayor de Kerk’s eldest daughter was left behind
by her father to care for business in his stead.

7th Sea | Nieuwehoop 189


Aided by Carl de Koning, Vera established what is acceptable under Madame Mayor’s laws
the Great Hall as a point where people could and often test her patience with their actions.
go when in need. For the first month it offered However, Lotte cannot just kick the gang to the
food and shelter for the city’s poor and now curb, they earn so much money she would take a
more and more of the hall is taken over by a significant hit if she did.
growing infirmary of people suffering from
various ailments from malnutrition. Vera The Reformed
coordinated the University’s doctors to come to
the hall, and she always seems to have a sack or
Objectionist Church
two of food around for those who need it. What The Reformed Objectionist Church sits
most do not know is Vera is slowly selling off next to the city hall of Nieuwehoop. A large,
her family’s riches to pay the Red Boat crew to plain building there is very little adornment
smuggle food into the city, but she’s running low on its outer walls aside for the typical quaint
on heirlooms and her debt to the crew’s leader architecture people have come to know from the
Four-Fingered Gunilla grows ever larger. city, such as a stepped gable and long light lines
embedded into the structure’s facade. The inside
The Red Boat is no different, exceptional in its plainness there
is nothing within to distract from worship.
The Red Boat is the largest and most luxurious The true wealth of this church is shown in the
brothel in Zondaarsmeer boasting a multi-level Winterists’ devotion to the Creator.
establishment with two full bars and just under
twenty rooms. Music roars from every deck at Despite the church’s stark appearance, a
all times of the day, though most locals remark singular piece of beauty within comes from the
that it is only to mask what happens within the worshipers themselves. Reformed Objectionists
pleasure rooms. Nearly every taste is catered to are for the most part quiet devotees, but song is
on the Red Boat, though those with more severe allowed in worship. Pure and unaccompanied
tastes would be better serviced on de Kooi. by organ or other instruments, voices ring clear
in their devotion to the Creator. Winterists
It’s possible to spend a week on the Red Boat see song as a form of meditation and by
without sampling everything it has to offer focusing on a song’s lyrics are able to ponder
and many come onto the boat with a month’s their connection to the Creator and work on
earnings only to leave a few days later dazed their own inner resolve. Music is not made for
without a guilder to their name. The game on the beauty’s sake, but for self-betterment.
boat is gluttony and excess, making it infamous
in Nieuwehoop itself. Many younger University To that end, many rounds of songs were sung
students make pilgrimages to the Red Boat to see within the church in the past weeks as fear
what all the rumors are about, though most stay gripped the city and the Inquisition’s murders
within the first three levels where they can have were on the rise. The final song sung within the
a bit of harmless fun moving between gambling, church was on the night Mayor de Kerk shut
drinking, and one or two pleasure rooms. it down until the Inquisition’s are caught. A
mournful song rose from parishioners leaving
Deep within the bowels of the most sinful the building and spread through the entire city
boat in Zondaarsmeer, the Red Boat’s madame, as Nieuwehoop united in sorrow for the closing
Four-Fingered Gunilla, manages a gang of of one of its most important buildings.
pickpockets and smugglers: the Red Boat Crew.
The crew does not limit themselves to smuggling, The Mayor’s decision to close the church to
but deals with anyone causing a ruckus in their protect its people infuriated Deacon Johan de
home base. Gunilla and her crew skate the line of Boer who claims she had no right to close the

190 Nieuwehoop
church in the first place. He’s threatened multiple The Protector of Knowledge
times to open the church and de Kerk is willing
The current dean of the University is Demir
to send city guards (she cannot really spare)
ibn Kaan, a scholar from Anatol Aye in the
to stop him if he does. For now, the Deacon
Crescent Empire. After many years learning in
bides his time holding services on the steps of
his homeland he moved to Nieuwehoop after
the church for those loyal enough to come. The
hearing of its University, wanting to see what
mayor has not disallowed this yet, there are
unique knowledge Théah had to offer. He ended
not that many people attending and she would
up enjoying his time in Nieuwehoop so greatly, he
lose even more popularity if she did so, but the
stayed. Now a decade into his stay, he’s become a
Deacon tests her patience on the daily throwing
pillar of the community and a beloved teacher.
around anti-Winterist rhetoric and blaming
everyone but the church for the city’s problems. A devout Dinnist, Demir understands the
need to keep the University purely secular to
Nieuwehoop University ensure it is a welcoming learning environment
for people of all faiths and beliefs. His staff
Universities in Théah are run by the Vaticine includes lecturers from all over Théah and a
Church, but that is not the case in Nieuwehoop. handful of teachers from Ifri and the Crescent
Once the city’s land was reclaimed from the Empire as well—now all trapped in the city
sea, the citizens built the church, then the town due to the Montaigne blockade. What many
hall, and finally the University. It was Jan de do not know is Demir is in fact an uncle of
Wees’ sincerest wish that Nieuwehoop become the Empress Safiye of the Crescent Empire
a center for trained thought and study, separate and a word to her could do much in mounting
from the Vaticine Church, and therefore political pressure against Montaigne.
Nieuwehoop University became the first secular
University in Théah. Freedom from the confines However, Demir is in no mood to think
of religion has allowed the University to flourish of politics. His dearest friend in the world,
and invite great scholars from all over the world Deacon Laura de Witte was murdered and as
to lecture in its halls. he mourned her passing, he heard worse news:
her position was being filled by Johan de Boer,
The university’s campus is spread all over a foul snake of a man if he had ever met one.
Hoogstad, encircling the city center. Its original Demir would frequently visit Laura in her
buildings to the east of the city quickly became church and over a cup of strong kaffee (Demir
too small to house the number of students always has a store), debate the finer topics of
coming to study and the campus grew until faith and the Creator. Their good-natured
nearly every corner of the city hummed with the debates would stretch far into the twilight
debate of students and promise of education. hours and was always a challenging discourse
Nieuwehoop University specializes in medicine he enjoyed deeply. Sometimes during these
and law, though there is a reasonable number exercises and challenges of bias, Johan joined
of students dedicating themselves to the the debate.
study of archaeology and ancient artifacts.
The archaeologists would perhaps rival the Unlike Laura, Johan’s words were never kind
number of medical and law students if not for nor thought out. At times he was purely bigoted
the fact that every archaeology student is sent and express thoughts no priest of the Creator
away by the dean a minimum of once a year to should. All these topics were veiled under
participate in digs and exploration. a snake’s smile and promise that Johan was
only playing devil’s advocate and while Laura
believed him, Demir knew better.

7th Sea | Nieuwehoop 191


de Boer now controls the church and in the exploration of the catacombs that extend deep
two months he’s been in power, it’s changed for under the city. The College uses bookstores to
the worse. Recently, Demir heard of a Dinnist spread information they have learned to the
student who stopped to hear a song led by public through various pamphlets and hidden
Deacon Johan being chased from the scene by notes. What the College’s exact goal remains
enraged Winterists. Not because of anything the unknown, the College’s tidbits of archaeological
student did, but because the Deacon deemed study are a welcomed break from the misery.
the student unworthy of hearing their holy song. Gertrude’s real motivation for digging so deep
Demir knows this is just the beginning and if into the ruins comes from a few bits of archaic
something is not done to expose Deacon de Boer knowledge she’s gleaned from the walls. They
for the villain he is, the Reformed Objectionist spell out a prophecy where a great city will
faith will change for the worse. meet its doom during a time of tragedy when “a
sheep removes its skin.” She believes the great
Secret Societies tragedy refers to what is currently happening
to Nieuwehoop and if she can uncover more of
The Invisible College (Growing) the prophecy and who the sheep might be, she
could help the city. Unfortunately, the deeper
The Invisible College makes it home in the the College digs, the more mishaps befall
great University of Nieuwehoop deep within them—walls that appeared secure buckle, lamps
Syrneth catacombs of the University. The dim, explorers become impossibly lost and a
catacombs were discovered when the Winterists ghostly chill hisses through the catacombs—
dammed the marshlands the city now rests on. almost as if something does not want them to
Access to the catacombs is forbidden as they’re find the full prophecy.
exceedingly dangerous and prone to cave-ins
due to the shifting marshlands. Members of the The Brotherhood of the Coast (Declining)
College know the safe paths to take in order to When Jan de Wees led the Winterists
avoid danger and work tirelessly to fortify their from Montaigne they were smuggled out
base against natural wear and tear. aboard vessels of the Brotherhood of the
Many assume Demir ibn Kaan, the Coast. From then onward, the Brotherhood
University’s dean, is the leader of the Invisible and Nieuwehoop have maintained a healthy
College in Nieuwehoop, but this is not true. relationship. Most importantly, without a fleet
While Kaan knows of the College’s existence or privateers of their own, the city used the
and activities on campus, he’s in no way Brotherhood of the Coast as protection for
connected to them other than a passing fancy their merchant vessels.
that one day he could discover their leader and When the mayor married Jarl Ericsen,
learn what secrets they have learned. Instead protection by the Brotherhood of the Coast
the real leader of the Invisible College in the became unnecessary. While a few merchants
city is the University’s groundskeeper, Gertrude still use the Brotherhood’s services, most
Fridasdatter. Always seen pushing around a are happier to use the free services Ericsen’s
wheelbarrow of leaves or fixing a leaking roof, raiders provide. This angered more than a few
it’s nigh inconceivable a woman so busy could Brotherhood captains, and when Montaigne
head a secret society. invaded, rather than staying to fight, the
But Gertrude is not alone, she’s aided by Brotherhood withdrew what ships it had left
many students with more appearing every from Nieuwehoop’s waters. All the captains
month. With their help, she continues her agreed—let the city feel the sting left behind
when they reject the Brotherhood.

192 Nieuwehoop
Carl Arne de Koning, born and raised in search for the Inquisition members murdering
Nieuwehoop, found it folly to dismiss the Winterists and sorcerers alike. While his job is
Brotherhood and their recent refusal to aid to hunt down monsters and those who abuse
the city proves it. He grew up idolizing the sorcery, he also believes in protecting those
Brotherhood as gruff heroes who protected his innocent arcanists who could be next on the
mother’s merchant vessels and would like to killers’ list.
see their power restored in the region. While Aside from his altruistic motivations,
Jarl Ubbe petitions his brothers for help, Carl Markus also volunteered his forces, because
Arne reaches out to the Republic of Pirates he fears a few of his knights could be in
hoping to set a covert meeting with them in league with the Inquisition members. It’s nigh
Zondaarsmeer. If he can convince the pirates to unthinkable to the old man that this could be
help the city, it will go a long way to restoring the case, but eager new recruits from outside
their power base in the region. Vestenmennavenjar came to his office only a few
short months before the killings began. If they
Die Kreuzritter (Strong) have anything to do with the killings, he hopes
Winterists embrace magic and those who the investigation outs them quickly and he can
possess arcana. If a sorcerer commits a crime, put an end to the tragedies.
it’s because they have performed an evil act and
not because magic is inherently evil and just as
with normal human crime, those with magic Power Brokers
have just as much potential to abuse it. The City Detailed below are just a few of the important
Council has long since understood, as people people who make the city what it is today.
without magic, they have little to no ability to
police those who do. Therefore, as a solution Sanne de Kerk
to their problem they openly welcomed Die
Kreuzritter into Nieuwehoop. The Face - 2 Points
Unlike in Eisen where Die Kreuzritter hide Sanne de Kerk was born in Nieuwehoop, the
their membership, the Order in Nieuwehoop fourth child of six, to parents who earnestly
has a central office in Hoogstad with a known hoped she would go to University, become a
membership and agents who openly investigate doctor and make them proud. However, Sanne
cases as needed. Agents from Nieuwehoop are rarely did what people expected of her. She was
sent to Vestenmennavenjar to investigate cases slower to walk than all the other children and
of monsters and joining the ranks of the society it took her a great deal longer to learn basic
earns a person a wealth of respect. Knights of the concepts others grasped quickly. It was not long
Order train in Vesten fighting methods with Vesten before people started to whisper to her parents
weapons setting them apart from the larger society. that they should not expect much from her.

The Order is overseen by Markus Kraus, All of this was absolutely fine with Sanne
a knight who emigrated from Eisen to who was surprisingly self-possessed for her
Nieuwehoop over two decades ago. The old age and knew everything she was destined to
battle axe of a man is a hardened warrior who is accomplish. Yes, school was hard for her, but
deathly intimidating until he opens his mouth Sanne always believed in herself and knew one
and his boisterous voice fills the room with day she would become something far greater
his warmth and force of personality. Markus than anyone expected. She quietly worked at
has currently dedicated a large majority of mastering skills that took her longer than other
his Knights to the City Council to aid in the children, and with the help of her older brother

7th Sea | Nieuwehoop 193


Hans, she was able to read and write just as well Her most pressing concern is the fact that
as anyone else by the time she left school. she’s learned there is at least one Montaigne
With all Sanne accomplished, her parents sympathizer on the council, but does not know
renewed their hopes of her attending University, who it is. This person is supposedly funneling
but again Sanne disappointed them. The information to Le Chat’s forces quashing any
thought of sitting in lectures all day bored hope the city has to defend itself. Sanne needs
her and the idea of cutting someone open for to uncover the traitor quickly and before her
surgery repulsed her. Instead, Sanne thanked husband Ubbe Ericsen returns with his fleet if
her parents for doing what they could for her, she has any hope of driving Montaigne away for
gathered up her belongings and struck out to good.
find her fortune.
Through sheer tenacity she earned
Jarl Ubbe Ericsen
herself a clerk position in city hall, then an Political Influence - 2 points
apprenticeship with a city official, and by the
Jarl Ubbe Ericsen grew up in the jarlship
time she was in her late twenties, she was the
bordering the city, the eldest child of three. He
youngest elected city official in the history
inherited the title of Jarl when his father passed
of Nieuwehoop. As her peers rested on their
away. Of his three siblings, Ubbe had the worst
laurels, she took what she learned as a child
personality for the position. He was gruff, never
and worked doubly hard to ensure her dreams
had a head for politics and preferred life on the
came true. This determination earned her the
open waters to being cooped up in meetings all
no-nonsense hard-working reputation that
day. However, Ubbe kept the jarlship because
everyone attributes to her today.
he would not force his siblings to take the
And while both these facts are true, Sanne burden for him and would not see his father’s
is not all what she appears, for under her title go to someone else. His sister was already
hardworking exterior is a keen political mind an established Vesten Raider and his brother
that knows how to maneuver nearly any had fallen head over heels in love with a skald
situation to get what she wants. She uses on the other side of the Nation, thus Ubbe did
people’s expectations to get what she wants and what was required of him.
is such a smooth talker, people normally thank
And while his temperament was ill suited for
her for it afterward. A person with Sanne’s
the position thrust upon him, he was surprisingly
skills could run the city with a velvet glove while
good at it. Accepting he would never truly be
bending it to her own selfish wills, but Sanne
happy, Ubbe threw himself into his work and
genuinely wants what is best for Nieuwehoop
became a true servant of his people—and they
and does whatever is in her power to ensure her
loved him for it. He won battle after battle and
city thrives.
his lands grew as more people flocked to his
Which is why the current situation with the support. He was not happy, but he was satisfied
Montaigne sits so badly with Sanne. She made and perhaps that was enough.
the ultimate decision, with support of the City
When there was nothing left in his region to
Council, to split from Montaigne and refuse
conquer, Ubbe set his sights on Nieuwehoop
to pay their taxes. Everything that’s happened
under suggestion of his Carl, Brigit Tovesdatter.
from that moment she carries on her shoulders
As with the other jarlships in the region, Ubbe
and refuses to remove it until the situation is
first requested to sit down with the city’s mayor
solved. Unfortunately, Sanne is slowly losing
to see if maybe she wanted to relinquish control
support of the city as it starves and her own
of her city peacefully. Sanne agreed to meet.
resolve wears thin.

194 Nieuwehoop
The mayor was nothing like what Ubbe Carl Arne de Koning
expected and by the end of the night, not only
had he agreed not to attack Nieuwehoop, but Economic Influence - 2 points
he was pretty sure he agreed to marry Sanne. Arne’s parents were Vesten migratory workers
In fact, stumbling out of the meeting, Ubbe who came every season to Nieuwehoop for
was love drunk and smitten with the mayor— work. Unable to properly care for him, his
something he had never dared dream could mother left him at the city’s orphanage in hopes
happen to him. Ubbe and Sanne were married that he would have a better life without his
the next summer and their love and devotion parents. The orphanage raised him well enough,
has only grown for one another since. but life was lonely and Arne yearned for a
Sanne naturally took to the work Ubbe so family to call his own.
loathed in his position and their love stabilized When he came of age Arne got a job working
the region. This freed up Ubbe to spend time in a local grain house. A quiet man with an
on the waters, teaching their children the ways unparalleled work ethic he soon caught the
of the water, enjoying freedom for the first time attention of the grain house’s owner Imke de
in his life. The last trip Ubbe took with his Koning who took the young boy under her
children to the frozen north was cut short when wing. Imke was the mother Arne never had
he learned Montaigne invaded his lands and and with no children of her own, left the grain
besieged Nieuwehoop. house to Arne when she died. In honor of his
Ubbe now sails with his warriors around surrogate mother, Arne adopted her name and
Vestenmennavenjar, communicating with his though his hulking, blonde figure betrays his
wife via carrier pigeon, trying to gather support Vesten heritage, he’s a devout Winterist through
for his lands. A few jarls promised warriors and and through.
ships to Ubbe’s cause, but many turned him Eventually, Arne became Carl of Nieuwehoop
away citing Nieuwehoop was not their problem. before the city began turning real profit. No
Ubbe suspects they are excited to see the city one wanted the position because the Winterists
fall, for if it is does perhaps one of them can were exceedingly “difficult” to deal with. Arne
swoop in and pick through the scraps. Ubbe’s saw the lack of subterfuge as a strength and
one true hope lies in finding his sister Inge and when he was appointed Carl worked to find the
her raiders who are bound to help him reclaim right trading partners for the city until it started
the city. But the raiders are elusive and finding to turn a real and very impressive profit.
Inge has been exceedingly difficult, which is a
surprise to Ubbe, because as children she was Far past the age of retirement, all Arne wants
known as Ubbe’s shadow. is to play with his grandchildren and enjoy
a quiet read to himself, but he cannot leave
Once he has Inge’s support, Ubbe will enact his position yet. There is simply too much
Sanne’s plan to take back the city. Ubbe’s forces trouble in Nieuwehoop and he cannot leave
will break the dam flooding Niewuehoop’s lands with so many responsibilities on his plate. He’s
and forcing the Montaigne ships back to sea. searching for a worthy successor to his position,
Simultaneously, his sister’s raiders will flank Le hopefully in time for him to enjoy a few years of
Chat and crush their forces or allow them to retirement before his soul passes to the halls of
surrender in humiliation. Time is running out his ancestors.
for Sanne’s plan though, food shortages and an
unhappy populace mean if Ubbe does not find
his sister soon, all could be lost.

7th Sea | Nieuwehoop 195


on the lake. Ask anyone from the brothel—guards
to prostitutes–and they’ll tell you Gunilla is an
understanding woman who only wants the best
for her employees and patrons.
But they do not know the real Gunilla.
The woman behind the gleaming smile is a
cold, calculating business woman who runs a
smuggling business out of the hold of the Red
Boat. She moves anything from one place to
another with no questions asked and is very
good at her job—it’s a rare case when someone
knows something is missing before Gunilla’s
smuggled it half way across Théah and is paid
handsomely for it. When anyone fails to pay,
Gunilla has one of their fingers removed. If they
fail again, she removes another. And another.
Every finger on their hands a ticking clock
leading to their eventual death if they do not
get Gunilla her money. She learned early on the
value of the guilder, you need it to survive, and
she will never be left without again.
Gunilla’s business has significantly changed since
Montaigne’s blockade. Rather than smuggling illicit
Four-Fingered Gunilla goods, the majority of her business is taken up
by getting the bare necessities into Nieuwehoop
Criminal Influence - 2 Points right under the nose of Le Chat. Make no mistake,
A few souls grow up spiteful without cause, but Gunilla and her crew are paid handsomely for the
Four-Fingered Gunilla is not one of them. She goods they bring in—who knew starvation is all
had a terrible upbringing in a devout Reformed it would take to trade a sack of flour for a priceless
Objectionist home with a father who showed her painting?—but the Red Boat crew are quickly
the worst the religion had to offer. When she was becoming a group of unlikely heroes everyone did
ten, she tried to run away from home by stealing not know they needed.
her father’s horse, but came home a week later Some say the recent work has made Gunilla
hungry and having lost the horse. In return for her soft. When one of her men gave away a bag of
disobedience, Gunilla’s father removed one of his supplies without payment or a finger, rather
daughter’s digits so she would focus less on stealing than kill him on the spot, she only beat him
and more on right deeds. Gunilla left her home the down and this weighs heavily on the woman.
first chance she got and never looked back. She had given up trying to be good a long time
When Madame Lotte founded Zondaarsmeer, ago and no one deserves to be taught a lesson
Gunilla was one of its first inhabitants. Using the more than the pious, hypocritical Winterists…
cache of money she saved from petty crimes in the but something about the whole situation does
city, she opened a brothel and transformed herself. not sit right with Gunilla. She remembers
Now a dashing woman with a starling smile, she the hunger she felt when she ran away, the
owns the Red Boat, the most successful brothel desperation at having to return home, no…
something about this situation is not right at all.

196 Nieuwehoop
Deacon Johan de Boer Gunilla: Hero or Villain?
Spiritual Influence - 2 points Cutting off fingers as punishment for lack of payment
is not exactly a heroic activity. However, Gunilla is also
Johan de Boer is a staunch believer in the Reformed helping the city…at a price. She could be a Villain who
Objectionist church. He believes in it because it gives is just on the edge of turning into a Hero. Perhaps a
him power, and Johan loves power. From an early age little nudge could push her all the way over.
Johan knew he was not like other children. He knew
he was better than them. His days were spent pitting
friends against one another and bullying weaker and show no signs of stopping. Since Johan knew
children into submission. Not through physical only one member as a point of contact, and the
intimidation but social isolation. The older he man disappeared, he needed a new tactic quickly.
got, the better he became at manipulating people, To save his city, and his position as deacon,
and the more power people gave him. Johan loves Johan hopes to raise tensions between the
other people—they’re so stupid. Winterists and outsiders. If enough outsiders are
One of the people who was not as stupid as all dispensed of, eventually the Inquistion will be
the other sheep was the former deacon, Laura among them and Johan’s position will be secured.
de Witte. She identified Johan’s games early Some innocent people will get caught in the wave
and rather than oust him, tried to change him. of hate he hopes spreads of the city, but they
She would invite him for dinner, give him the are worthy sacrifices. With the Inquisition’s and
latitude to learn the Creator’s word in his own Montaigne’s nooses tightening around the city,
way, anything she could to change Johan for the people are all too happy to listen to Johan’s words
better—and for a time even Johan believed it was and take out their frustrations on others.
working. Laura had this persistent aura of light
that was hard to escape, even for the darkest souls.
Sadly, all good things must end and it did when
Johan realized he had never get Laura’s position
in the church unless she died. Johan had grown
to care for Laura enough that he would never
disgrace her name in the eyes of the others. No,
she had to die. Johan was smart enough to realize
he was not skilled enough for an outright murder
attempt so instead he concocted a plan.
He contacted the Inquisition and helped
them establish themselves in the city. Soon after,
Laura was the Inquisition’s first victim, and they
continued their murders from there. The new
deacon decided rather than mourning Laura’s
death—he would ensure it meant something by
gathering as much power as he could and until
now, he’s made good on his promise.
What Johan did not expect is to lose control
of the Inquisition. Like a pack of rabid dogs,
the Inquisition cell has a taste for the blood of
Winterists and cut off communication with
Johan. They now murder without his approval

197
198
Paix
Where is the City? as a useful method of transportation for goods
arriving into the port of Paix. The population has
Situated on Montaigne’s south coast, the city of increased as the city has grown in significance, but
Paix plays a significant role in foreign relations the war with Montaigne has also brought a lot of
and diplomacy. It is located in the small province poor and displaced people to Paix.
of Surlign and houses L’ambassade de Montaigne
Originally a walled city, Paix has extended
(The Montaigne Embassy, known colloquially as
outward as it has grown, and now much of it
Le Labyrinthe). Built in 1633, the Embassy is a
exists outside the walls. The city walls were
sprawling complex with twisting corridors and
built to protect the Embassy and the city’s
palatial rooms, where delegates negotiate treaties,
populace, but with the ocean to the south and
trade agreements and other matters of a political,
the river passing through the city, the walls
legal, and on occasion, financial nature.
serve little real purpose other than to offer a
The city is a well-known playground for false sense of security. The city gates are still
the rich, where balls and parties are common closed each night at sunset, but for those in the
entertainments, and visitors enjoy its warm know there are ways into the city via the river,
weather and beachside views. Paix also has the sewers and the coastline.
a close proximity to Castille, and this has
made the city less enticing to the wealthy of
Montaigne than it used to be, despite efforts Three Descriptors
at preserving neutrality and serving as a safe Political
meeting place for foreign diplomats.
Overcrowded
As the city of Charouse has sunken further
Intrigue/espionage
into decadence, many residents of Paix have
taken a step back to look at the larger picture.
There are more nobles in Paix with political What is the City’s
status and connections than in other Montaigne
cities with the possible exception of Charouse. Biggest Problem?
Some nobles realize their country is headed in War
a concerning direction should nothing change. Refugees
This has made them question whether they can
do something about it, and Paix is one of the Greed
few places they can work in a positive direction.
Their stance also has the potential to play into What Makes the City
the hands of Rilasciare. The group has a strong
presence in the city. Different?
Paix has grown in size since the Embassy’s Politics
formation and now extends as far as the
Montaigne south coast, where it has absorbed the
village of Algerrone. The Trade River intersects
the city, and when the current is slow, it serves

7th Sea | Paix 199


Districts The reality is even the Old District is not that
old; the changes that have overtaken Paix have
mostly occurred in the last thirty years.
Administrative District
The Old District is a home to most of
This district is best known for the Embassy,
the common residents of the city. It appears
Le Labyrinthe, but many of the buildings in
different from the wealthier districts, and
the district handle matters of bureaucracy
comprises shops and marketplaces, homes,
and finance and the running of the city. Some
taverns, cafes and churches. As with the
significant organizations, including The
Remembered Church, some of the locals still
Duelist’s Guild and the Explorer’s Society, have
tend to the closed churches in defiance of
their chapter houses there.
Montaigne’s excommunication, and they pray
L’Empereur has representatives who may there, as they refuse to be parted from their
act in his stead, and they are housed in the faith. At first the guards attempted to keep
administrative district. L’Empereur does not people away from the churches, but now they
visit the city himself. His choice is believed have given up trying.
to be in response to the city’s hedonistic
reputation, but no one is quite sure. Some of his Merchant District
representatives have wide-reaching powers and
may seal agreements in L’Empereur’s name. This district includes the area where the village
of Algerrone once stood, and most of its
buildings have been replaced or rebuilt with
Wealthy District sturdier counterparts. The Merchant District
There are a large number of fine properties in features more than the largest marketplace in
this district and most are owned by nobles and the city and a business area, it’s a transport hub
foreign diplomats who have settled in the city or for goods brought in through the port and it’s
who work long-term at the Embassy. This district the manufacturing center of the city.
offers close proximity to the Embassy as well as
The Merchant District has also employed a
the coastline with its sought-after beaches.
large number of workers who were forced out of
The weather is mild, the water is warm and Paix their homes and have come to the city in search
has a lively social scene. It is known for parties, of a better life. There are few jobs available in
balls and events, and outside of the Embassy, the current political climate, and more people
these most often take place in the wealthy district. arrive each day in search of jobs that are not
While their frequency has lessened with concerns there. Crime has increased in the city and
over the war with Castille and the deteriorating there is growing discontent due to the lack of
state of the country, they are still a common opportunities in Paix at present.
occurrence. The district is patrolled by mercenary
guards hired by the rich, who attempt to keep The Outer District
outsiders away. There is no law or legal precedent
on their side, but they often succeed at their task. Over the years, Paix has grown beyond the wall
In effect, they’re bullies. that was constructed to protect the Embassy
and the city’s occupants. More newcomers:
commoners and minor nobles (who typically
Old District received their nobility from war service) arrive
Most of the original buildings still stand in this each day, seeking work and escape from abject
older area of the city. Many date from before the poverty. The Outer District began as a shanty
Embassy was built and before the city became town and has developed into a fully fledged
the political and trading hub that it is today. district that surrounds the city on three sides.

200 Paix
With a lack of accommodation and jobs in Trade River. There are fine beaches to the west
other districts, the majority of the homeless of the port, which are particularly enjoyed by
and desperate find their way there, and the city the wealthy. So too are there beaches to the east,
grows larger all the time. which are more easily accessible to residents of
The Outer District has homes, taverns and the Old and Merchant Districts.
marketplaces like any other district. However, The coastline that runs along the south side
the quality of architecture is generally poorer of the city is a notable weakness in the city’s
than other areas of the city, as though hastily defenses, as it could be used by an attacking
built, and more solid buildings are sometimes force, especially over water. So too is the
interspersed between poorer shelters, cabins and northern exit of the Trade River where it
tents. It is a part of the city filled with narrow breaches the city wall. Despite its weaknesses,
alleys and criminals who prey on the unwary. the coastline and the port that serves the city
plays a significant role in its livelihood, as
The Port well as a means of transport for visitors to the
It can be found at the south of the city. Boats Embassy, Le Labyrinthe.
at anchor are a common sight on the coast,
with goods frequently transported ashore to
warehouses near the docks or by boat along the

7th Sea | Paix 201


The Sewers of the city, there is often a queue of people
waiting for the gates to open in the morning.
The sewers were initially built below the Old
District and they were expanded as the city While it might make sense to simply leave
grew. The sewage flows out into the river and the gates open, they’re widely considered a
onward to the sea. There is a complex sewerage useful measure to help protect the Embassy and
system beneath Le Labyrinthe, but despite grills wealthier districts of the city. The reality is they
intended to prevent anyone from entering, there could be easily breached in battle. There are also
are ways around them and secret passages were certain individuals in power who want to hinder
created when the infrastructure was installed. the freedom of people living in the Outer District.
Some believe it might cut down on crime, despite
Le Labyrinthe has escape tunnels that lead the fact residents of the Outer District could stay
out into the sewers, but they’re well hidden within the walled districts overnight.
and would go unnoticed even upon a close
inspection. The walls are especially thin where The Trade River flows through an opening in
the escape tunnels reach the sewers, and boxes the wall to the northeast, and there is a River
of tools sit in readiness in the escape tunnels, Gate that is opened to allow boats to pass.
awaiting use. There are several other passages While the Trade River flows down toward the
leading into the Embassy, which were not part ocean, when the weather is fine, the river is
of the original design and were later added by placid enough that it can be easily traveled in
Georgette Deneuve du Surlign. They have been either direction. The guards maintain a presence
used by spies and assassins on occasion, and at the River Gate throughout the night. This
might be used should a diplomat need to be is to discourage the transport of black-market
brought into the Embassy in secret. goods, tax evasion and to prevent outsiders
from entering the walled districts of Paix. These
The tunnels are occasionally checked and guards are sometimes susceptible to bribes, in
flooded to prevent their occupation by unwanted order to allow people or goods to pass through.
parties. In the Old and Merchant Districts
in particular, the tunnels have been used for
smuggling black-market goods, and they’re
The Trade River
occupied in places by the poor who have nowhere This river cuts through the city and allows for
else to live. For those who live there, there is convenient transport of goods arriving on ships
always the danger of flooding, as well as rats and into the p. It snakes down through four districts
sewer snakes, which can grow quite large. to reach the sea—the Outer District outside the
city gates, the Old District in the northeast of
The City Wall & Gates the city, the Merchant District to the southeast
and along the side of the wealthy district in the
The city wall was built around Paix in 1654. southwest. The Trade River has a subterranean
A considerable proportion of the city now lies source and is by its nature placid, but that can
outside the wall. It’s a stone wall approximately change at times of heavy rain.
twelve feet high with watchtowers at regular
intervals. The wall is seldom patrolled, other This means there are occasions when goods
than a regular detachment of two or three cannot be transported up the river, but much
guards at the Northern, Eastern and Western of the time it is possible. It’s believed the Trade
gates as well as the River Gate. The guards close River connects with another waterway northeast
the gates each night at sunset and open them of Rogne, but goods can only be transported as
again at sunrise. As many people living in the far as the highway depot east of Rogne. This is
Outer District work within the walled section sufficient to allow transport of goods toward
Charouse and other major cities in Montaigne.

202 Paix
Goods are typically transported on brightly- Labyrinthe offers many places where people can
painted barges, and river boats are an occasional speak privately, or so it would seem.
sight taking passengers northward, where they The Deneuve family has presided over the
are often met by other forms of transport to Embassy since it was built. The original matriarch
continue their journey. A small trading post was Lillian Deneuve du Surlign, who managed it
has been built on the highway where the River well until her death by poison in 1662. Her cousin
narrows, and carts, carriages and horses can Georgette Deneuve du Surlign took over the
usually be obtained there. running of the Embassy shortly afterward, and she
The Trade River has also proven a means of is particularly well-suited to the task. Little escapes
smuggling goods into Paix and has been used to her quick intellect and knowledge of politics and
transport people surreptitiously at times when intrigue, and she deftly manages her network of
the city gates are closed. While it is a potential spies with the help of two retainers.
weakness in Paix’s defenses, it also forms part of The more significant rooms in Le Labyrinthe
the city’s livelihood and is one of the reasons it have a gemstone theme. The Onyx Ballroom is
has prospered to the degree it has. one of the grandest and it’s typically used for
Paix’s sewerage system flows out into the official functions. It’s decorated with wallpaper
river in each of the districts it passes through. of black and gold leaf; its floor is polished teak,
Ironically, the Trade River is most polluted as and ornate golden chandeliers grace the ceiling.
it passes by the Wealthy District and reaches These are decorated with onyx stones, from
the port. While the river is used for transport, which the room gets its name. Cherrywood
it typically is not used for fishing; instead, double-doors open from three sides into the
fishermen favor the coastline for that. Since the ballroom, while at the back there is a more
war began, more bodies have turned up in the discreet servants’ entrance.
river and along the coast, and underworld crime All the ballrooms have leadlight windows,
is believed to be responsible for the most part. each decorated in bright colors that catch the
light during the day and are more subtle at
Landmarks night. These have been created to complement
its location, and the flowers incorporated into
The Montaigne Embassy their designs are all either native to Montaigne
or have a symbolic connection to the royal
(Le Labyrinthe) family. For instance, lilies have long been
The Montaigne Embassy is located in the city’s associated with the Montaigne crown, and
administrative district. It comprises over a they’re a common sight in its windows and
dozen buildings; all luxurious to some degree, decorations. Fresh lilies can often be found in
connected by winding walkways, well-tended rooms throughout the Embassy.
gardens, bridges, underground passages and The Malachite Room is the most prominent
discreet paths. It is said few people know the reception room in the Embassy. Its walls are
full Embassy inside and out, even after working papered a dark green. Pillars throughout the room
or serving there for years. The Embassy has are studded with the semiprecious stone, just
its own garrison of guards to protect it and its below ceiling-level, while tall ornate candelabras
occupants from threats and disturbances. keep the room illuminated at all times. Fine
Many of the gardens have fountains, and armchairs and furniture create an atmosphere that
individuals skilled in politics or intelligence know is at once rich and welcoming. This room provides
why. The sound of gurgling water prevents one’s the first true insight into the Embassy’s grandeur
words from being heard at a distance, and Le and how much wealth is on display.

7th Sea | Paix 203


Ambassadors of the major foreign powers As there is only one embassy in Paix,
each have rooms at Le Labyrinthe, where the Ambassadors do not each have an
they and their diplomats can carry out their embassy. Rather, they have rooms at the
work. The only people who typically live on Montaigne Embassy, where they do their
the premises are its staff, including Georgette work. The ambassadors and their diplomatic
Deneuve du Surlign. Ambassadors and staff are afforded diplomatic immunity,
diplomats with long-term or permanent and on L’Empereur’s word this cannot be
presences at the Embassy typically live in countermanded. The only way he could do
the wealthy district. Most temporary visitors so is by changing the law. However, should
stay in the administrative district, where L’Empereur choose to do so, he could target
accommodation is provided or easily arranged. anyone through unofficial means.
Le Labyrinthe plays an important role in The role of ambassadors is to serve their
foreign relations. Unlike Charouse and other country’s interests and help its citizens, most
areas of Montaigne, its province, Surlign, is particularly when they’re present in the host
committed to providing a safe meeting place with country. There, they seek to create beneficial
foreign visitors, even during a time of war. This treaties, handle foreign relations, and work
enables diplomatic and trade negotiations where toward peace, prosperity and advantage for their
otherwise visitors may anticipate attack or arrest. citizens. It does not always work that way, but
By traveling by ship to the port of Paix and it’s their intention.
flying a blue diplomatic flag, visitors can make Diplomats of all ranks are not immune to
their intentions known and reach Paix without corruption, and many opportunities exist for it,
traveling through other areas of Montaigne. It but most diplomats know what’s at stake and
is a rare sign of respect for the Deneuve family what they would be placing on the line were
and the effective functioning of the Embassy that they to betray their country’s interests. However,
L’Empereur has allowed this. Leon Alexandre is like anywhere else there are those who take
known for his mercurial nature, and it is a ruling advantage—some foolishly take a chance, while
he could choose to rescind in the future. others are more calculating in their actions.
Common Political Roles at Le Labyrinthe Courtiers: These are people who are
frequently found in the retinue of the Imperial
Diplomats: These are public servants who family of Montaigne or other foreign leaders.
are assigned by their respective governments or Not all are members of the nobility; they can
guilds to conduct matters of diplomacy on their also include soldiers, clergy, valets and other
behalf. They focus on matters including foreign retainers who have a role connected with
relations, treaties, trade and commerce, and the court in Charouse or the running of the
strategic agreements. Each country might have Embassy. Some courtiers are in Paix with the
multiple diplomats in a host country—but only express purpose of gathering intelligence for
one ambassador. L’Empereur or carrying out his orders, though
Ambassadors: These are high-ranking most would not deal with him directly (they
diplomats who are typically representatives would deal with an advisor in his stead).
of their own government but who reside in Delegates: Individuals chosen or elected to
another country or territory. In this case, they’re speak for others and potentially act on their
residents of Montaigne, and they’re the ranking behalf. For example, they might speak for cities,
representatives of their countries. They may societies, organizations or groups of people.
serve on temporary or long-term assignments. A diplomat or a politician could be a delegate
attending a meeting, conference or event.

204 Paix
Retainers: People in service to others or the service The theater is a tall, attractive building three
of a family. For example, a noble lord may have storeys high, it towers over the restaurants close
retainers including a valet, personal guards, a Duelist by, and is a social center for the wealthy in the
to fight duels on his behalf, and a food taster if he city. There has been a noticeable dwindling of
fears poisoning. A group of retainers accompanying numbers since the war began, but Madame
an important person is known as a retinue. Desmarais is dedicated to creating entertainment
to take people’s minds off more serious matters.
The Queen’s Arms Tavern The theater is open every night, and has a fine
One of the best taverns in Paix, The Queen’s Arms reception hall and smoking room, a bar with
is known for its quality beers (many of which beverages and one main theater with seating for a
are imported from Eisen), its varied assortment thousand. While the theater attracts nobility, an
of wines and its traditional Eisen architecture. increasing number of theater-goers are wealthy
Situated in the center of the Old District, it’s a merchants and financiers.
tavern that outshines the others around it but was
built for the common people. That’s the way the The Remembered Church
tavern owner, Jules Kelvert, likes it. (Vaticine Cathedral)
After marrying his Montaigne wife, he decided When the entire Montaigne population was
Paix could use a decent drinking establishment excommunicated from the Vaticine faith, its priests
and that’s what he’s built. Even though his were ordered to leave Montaigne, even those who
tavern caters to the common classes, the wealthy were citizens of the country. Some Vaticine churches
gravitate to it as well. Until recently it was not were boarded up to keep visitors out, and others
unusual to see patrons leave class boundaries were merely locked and left to the elements. A few
outside. That’s changed since the war began have been taken over by the Objectionists in the city
though, and nobles have become more cautious. despite widespread protests and disapproval, as there
Even though poverty is rife in Montaigne, the are pragmatists who would not see them wasted.
tavern still has plenty of patrons. Hearty meals Every abandoned church in Paix has been
are also served there, but they’re on the higher pillaged to some degree. There are societies,
end in terms of price, so many more patrons such as the Explorer’s Society, who are venturing
drink than eat. Visitors find The Queen’s Arms further into the crypts in search of religious
to be a high-quality establishment without the relics, knowing that if they do not acquire them,
pomp, and a hub for beer enthusiasts. then fortune hunters likely will. There are also
the desperate who seek the shelter and means to
The Riverside Theater survive that the church can help provide.
One of the oldest and grandest theaters in Paix, The Remembered Church is the former
The Riverside Theater overlooks the Trade River Vaticine Cathedral of Paix, and it’s located in the
as it meets the boundary of the wealthy district. Old District. It is massive and ornate, and built
The theater is surrounded by fine restaurants of stone with stained glass windows depicting the
and wealthy homes. Plays, concerts and operas prophets, angels and Theus himself. It’s called the
are performed there, and the theater is owned by Remembered Church because the faithful still pray
Madame Cosette Desmarais. She traveled with there, light candles and maintain the cathedral in
some of the most popular theater troupes in her defiance of the country’s excommunication.
heyday, and now in her seventies, she occasionally It is a home to those people who will not turn
appears in the plays at her theater. She is well- away from their faith, but there are no priests
known in the city, and many people remember to be found there. Some of the poor flooding
her from performances when she was younger.

7th Sea | Paix 205


into Paix have taken up residence in the former around it. It’s a location where goods of a
priests’ accommodations nearby, and they help dubious nature are sold and traded, including
with the upkeep of the cathedral. Some have stolen and black-market goods, relics, poisons,
taken it upon themselves to help clothe and drugs, weapons and information. There’s only
feed those needing help, and in that way the one visitor entrance into the Underground
Remembered Church lives on and has become Market, and that’s from the cellar of the
the church of the people. Due to their devotion, Bucking Horse Tavern, though there is a goods
some of the formerly homeless have become its lift accessible from a warehouse nearby. Its
unofficial clergy. doors are bolted shut when not in use.
The tavern is intentionally unclean and its
The Underground Market seats uncomfortable, with watered down ale
Like any other major city, Paix has its seedier and food that’s seen better days. This keeps
side. The Underground Market is literally discerning patrons away, so there are fewer
beneath the city streets, located in a cavernous people to notice anything untoward from the
section of sewers below the Merchant District, tavern’s more frequent visitors. So terrible is the
which is no longer connected to the tunnels tavern, it’s frequently joked about by district
residents, but in a time when money is scarce,
it’s usually avoided. Those allowed to visit the
market are given a silver coin with a winged
horse on its surface, which they present upon
entry. Aside from the tavern staff, they’re the
only ones allowed to descend to the cellar,
where the market entrance is located.
The Underground Market is enormous with
dozens of stalls selling a dizzying array of
goods. Not all of their origins are shady, nor
are all of them illegal, but many are. A large
proportion of the black-market goods are
smuggled into Paix from trading ships but some
are locally manufactured. Members of secret
societies including Rilasciare and the Explorer’s
Society are frequent visitors to the market,
seeking out goods they can acquire.
A small militia protects the Underground
Market and keeps unwanted people out. To
date, the Underground Market has not been
raided, and this is because some of the city
guards are on their payroll. While there are
many small-time criminals throughout the city,
the Underground Market is more commonly
frequented by serious career-criminals, pirates
and terrorists.

206
The Sinking Marshes Many newcomers have a life of poverty; others
have watched their livelihoods dwindle, they
Located to the northwest of Paix, The Sinking have lost loved ones to the war or they have
Marshes can be dangerous to the unwary who watched Charouse sink further into decadence
stumble into them. They are also home to a and corruption. It’s hard to deny the reality of
number of native birds, as well as animals such Montaigne’s crisis when people have experienced
as the climbing panther and the marsh fox. it firsthand, and they cannot envision how the
The marsh fox is a particularly sought-after future would be any better. Rilasciare knows how
pet, as they’re highly intelligent and sometimes to stoke the fires of rebellion to get their desired
used for hunting smaller animals. For this results and they will not stop until they have a
reason, trappers are occasionally spotted around revolution on their hands. It might be the last
the Sinking Marshes and there have been one or thing Montaigne needs…or the only thing that
two accidents involving inexperienced trappers can save it.
in the past. Some rumors say they were tricked
into drowning by their would-be prey. The Explorer’s Society
The Explorer’s Society has long had a presence
Secret Societies in the city. Paix has proven a useful travel hub
for its members, particularly given its proximity
A number of secret societies have a presence
to Castille. It operates a chapter house in the
in Paix, and some are more subtle than others.
administrative district, near the West City Gate,
Rilasciare may be technically classed as a
with an adjoining museum where members can
terrorist organization, but they have a large
view some of the fruits of the society’s efforts.
membership among the residents of Paix as the
There, they offer one of the largest Montaigne
city is a hub for international politics.
collections of religious and Syrneth relics outside
The nobility congregates in the city for many of Charouse, as well as an extensive library with
reasons, from duty to personal ties, and this both ancient scrolls and newer volumes in the
may make them a target of some groups, while areas of archaeology, science, history and fiction.
some are members of others. The city’s distance
Recently, the Explorer’s Society has been
from L’Empereur also conveys a false sense of
eager to gain access to some of the Montaigne
security that words spoken are less likely to
churches containing relics they wish to claim
reach the wrong ears. Open and established
and preserve. Some parties see this as outright
societies such as the Explorer’s Society, The
theft or a desecration of their faith, but
Duelist’s Guild and the Knights of the Rose
members of the society are not easily dissuaded.
and Cross also have chapter houses in Paix.
Their motivations are not financial, but they do
have the interests of the society at heart.
Rilasciare
The Explorer’s Society has recently explored a
The secret society with the most passionate
cave network on the eastern coastline of Surlign
membership in the city is Rilasciare, and
Province, and they have successfully retrieved
their members are frequently stirring up
a number of Syrneth relics. They have accessed
tensions among the populace. They have had a
all the tunnels they could safely explore, and
presence in the city for as long as the Embassy
placed temporary barriers inside the entrance to
has existed, and their numbers are growing.
keep out unwanted visitors. They have not given
Rilasciare is looking for opportunities to bolster
up on further exploring the cave network, but
its numbers, and as more newcomers flood into
they’re studying how best to access the tunnels
Paix, they do not have to try very hard to recruit
and areas that cannot be safely reached yet.
new members and spread their ideals.

7th Sea | Paix 207


They know there are likely more relics to be The Duelist’s Guild
found deeper in the cave network, and those
discovered so far suggest a biological facility with The Duelist’s Guild’s guild house is located in the
unique technologies and compounds that have administrative district near the North City Gate.
not been found among Syrneth relics before. The Guild members visiting the city are expected to
tunnels also have an animal and wildlife presence, register with the guild house as soon as possible
so the society’s aim is to retrieve as much as they after arriving in Paix. Its location near the North
can without putting their people at undue risk. City Gate is for convenience, but dates back to
a time before the city extended all the way to
The Rose & Cross the ocean. A lot of visitors to Paix now arrive
by ship, and it’s a considerable journey to reach
Their chapter house is in the Old District near The Duelist’s Guild’s guild house if undertaken
the East City Gate. The house’s origins date back on foot. They’re usually more relaxed about
to a time before the Embassy was built, and it has adherence to the registration rule than other
not changed much in the last thirty years. It’s a guild houses if it takes longer than usual.
renovated mansion with training yards outside. A
stable lies behind the main chapter house. Knights The guild house is smaller than many of its
of the Rose and Cross have had their work cut counterparts in other cities. It provides a common
out for them lately, but despite the upheaval and room with a members-only tavern, employment
poverty rife throughout Montaigne and beyond, and legal services, sparring grounds and a stable
they do what they can to uphold their lofty goals where Duelists can put up their horses free of
and help the people who need them most. charge. Its focus is centered on the quick and easy
registration of Duelists arriving in the city and the
The Venerable Order of testing of new members. As dueling is a common
occurrence in the city, The Duelist’s Guild sees a
Esteemed Gentlemen significant quantity of work.
This is a group of some of the wealthiest men
in Théah who meet weekly in Paix. They have
a clubhouse of sorts in the wealthy district,
Villains
and it’s a massive, sprawling property that
takes luxury to an extreme. It overlooks one of
Ambassador José Reyes
Paix’s finest beaches and has every convenience. José Reyes is the Castillian Ambassador serving
Members of the Order are notorious gamblers, at Le Labyrinthe. He has been tasked with
who frequently bet on outlandish adventures putting a stop to the war between Montaigne
proposed by members of the group or and Castille, ensuring fair treatment of Castillian
individuals who seek their financial support. prisoners of war and retrieving Castillian relics.
If a goal is outrageous enough, an adventure José Reyes is a thin, wiry man in his 40s with a
enticing enough and especially if members of slightly-bent nose, which had once been broken.
the Order can come along for the ride, they will He was not always thin, but the war has had a
be more likely to support it. This might present negative effect on his well-being. He’s clean-shaven
daring Heroes the chance to gain a wealthy patron and usually wears his hair tied back into a tail. He
who is not afraid to take risks. If so, the person will has bushy eyebrows, and a kind face, but this is a
not necessarily be the one who achieved the goal mask he hides behind. He was always somewhat
but who sought it out in the most entertaining cold by nature, but the predicament he finds
way possible. Members of the Order are by their himself in has further intensified those tendencies.
nature wealthy, bored and seeking entertainment. José Reyes is also a member of the Order of
Esteemed Gentlemen and extremely wealthy.

208 Paix
José Reyes was sent to Castille as a replacement He’s a broken man who tries to hide it. In his
for the previous ambassador, who was recalled own mind’s eye, he sees himself as a monster.
to Castille after failing to prevent the war. It During the day, José Reyes usually can be
was hoped Ambassador Reyes would be more found in his rooms at Le Labyrinthe. After
successful in helping his people, but they’re so hours, he’s a regular patron at The Queen’s
far unaware that he is collaborating with the Arms or he drinks at home. He meets weekly
enemy and making only a minimal attempt at with the Order of Esteemed Gentlemen, which
negotiations. He does only what’s required of he has found to be enjoyable company and
him; nothing more, and he knows it’s allowing finds they distract him from thoughts regarding
the current state of affairs to continue. matters of war and politics, if only for a while.
There are several reasons for this. For one, he’s José Reyes was a good man once, but he’s
receiving significant payoffs from a contact within been twisted by the war, threats and the nature
the Imperial Palace in Charouse. It’s no secret that of the political sphere. If provided with an
L’Empereur has gained much by pillaging Castille opportunity to help his people, he may take it
of relics and valuables, and some individuals want if he could be sure it would go unnoticed by
this to continue without interference. those paying him off. He’s certain they watch
The other reason for his collaboration is the him, and he has a nervousness bordering on
assertion that he will not live long or remain in paranoia. However, he’s prepared to turn his
his position as Ambassador if he works against back on anyone or anything in order to remain
Montaigne interests. He’s all but decided the safe and in his position as Ambassador.
continuation of the war is inevitable, and he can
either forfeit his life or grow riche. He knows Story Hooks
what he’s doing is wrong and he regrets it, but • José Reyes has been kidnapped by an
he’s found a way to silence the voice in his mind unknown party and a ransom demand has
that tells him so—copious drink, though he been left in his office at Le Labyrinthe, pinned
usually holds back until after hours. to his desk with a knife. Duchess Georgette
Deneuve du Surlign believes it may be a ploy
Portraying Ambassador José Reyes to sow distrust among arriving delegates at
José Reyes is a quiet and serious man. He the Embassy and not just a matter of money.
always was to some degree, but it’s only She asks the Heroes to get to the bottom of
grown as the it and help find the Castillian
war between Ambassador with the aid of her
Castille and forces.
Montaigne has • José Reyes learns of a plot to
progressed. blow up Le Labyrinthe, and unsure
He has a of who he can trust, reaches out to the
kind face, and Heroes for help. He tells the Heroes
while working he does not want to be seen as a
he projects an fool if he’s wrong, but he’s afraid of
impression of wealth becoming a target for the would-
and competency. However, be bombers. He anticipates
there are moments when trouble if anyone realizes his
his sadness seeps treachery.
through, and more
than that, shame.

7th Sea | Paix 209


Francine Paix has a cell of five recruits and they’re planning a
major offensive in Paix. The wealthy are their
Francine considers herself a loyal Montaigne
main target.
citizen, but her rage has grown at the injustice
rife in her country—and even her city of Paix, Portraying Francine Paix
and the indulgences of the rich that occur as far Francine Paix is a young but very focused,
too many common people starve or are killed in passionate woman. She also has a palpable rage
a war not of their choosing. that ripples below the surface, manifesting in
Her commitment to justice is understandable a short temper and unwavering intensity. She’s
and even admirable, but Francine’s fury has not one for small talk or insignificant matters.
grown. She believes the only way to rebuild the She’s not one for love either, because she’s not
new is to tear down the old. While L’Empereur sure she’ll survive her sacred duty.
remains in power, that cannot happen. While Despite her inherent loveliness and passionate
the wealthy nobility lose themselves in luxury nature, she’s a murderer looking for more
and bury their heads in the sand, Montaigne opportunities to commit atrocities against those
suffers. She’s intent on changing the status quo, she deems deserving. Even if it would not help
but she knows that if you’re going to make an her to achieve her aims for the country, she
omelet, you have to crack some eggs. would still choose to kill those in power. Her
She believes that in order for Rilasciare’s greater hopes for Montaigne are real, and she wants
goals to succeed, she must help incite rebellion and to see great sacrifice bring about great rewards.
destroy what stands in their way. There are bound She’s consumed with vengeance, even though
to be losses—some on their side, some their the wealthy and noble of Montaigne have not
targets’, and some innocent people who are merely done anything significantly damaging to her.
in the wrong place at the wrong time. She has Their existence and actions are enough.
ruled those acceptable losses if it means getting
the job done. That’s the only way she sees things Story Hooks
changing, and without increasing their strength • One of the Heroes awakens in Francine’s
with more members, they do not stand any chance bed after a night of heavy drinking and
of success. overhears her conversation with a stranger
Francine will see Montaigne reborn anew, outside the room. The Hero learns of their
even if she has to tear Théah apart to do it. The plot to blow up the Southern Marketplace
skills in the wealthy district and must act to
she prevent it from happening.
brings • A potential bombing of the Trade Ministry
to bear in the administrative district is foiled by
are those of the Paix guards. While the Heroes are
her cause, and she’s a visiting a local tavern, a young woman stirs
dangerous woman. She’s up the passion and anger of the crowd and
also extremely attractive, claims the potential targets deserved it. She
in her 20s, with long blonde then attempts to recruit the Heroes to the
hair she wears in tousled waves. Rilasciare cause.
It would be all too easy to lose
oneself in her steel gray eyes,
without knowing her true
purpose and capabilities. She

210
Potential Rumors and Use of ‘Paix’ in Montaigne Terminology
Mysteries about the City A commoner from the City of Paix may use the city name
of Paix as their surname. For instance, Carla Paix might be a
commoner from the City of Paix.
• A map has been found that suggests Paix
was built over ancient Syrneth ruins and The moniker ‘du Paix’ is a pseudonym taken on by those
these can be accessed via the sewers. who have chosen to conceal their real name, but do not
mind others knowing their decision not to use it.
• It is believed by some that the plague is rife
If a Montaigne citizen wants to conceal their identity more
among the wealthy but they do not want thoroughly, it would make sense to use another name
the residents of the city to know it. instead. ‘Du Paix’ tends to peak the curiosity of those who
• A number of bodies have been found dead understand its meaning.
by the mouth of the Trade River. There Nobles who have found themselves exiled or disinherited,
might be a serial killer on the loose. or otherwise without a home in Montaigne might choose
• A marsh fox belonging to the Avalonian to append ‘du Paix’ after their surname. For instance, Isolde
Valroux du Paix is the format for such a name.
Ambassador, William Brown, has escaped
in Paix and he’s offering a generous reward
for his pet’s return. Tamleau and Bastian
• An angelic apparition has appeared at the The villages of Tamleau and Bastian are the
Remembered Church on three successive largest villages in Surlign Province. Tamleau has a
nights. There are those who believe it’s a population of 1,745 residents and Bastian has 602.
message from Theus.
The famed Drayvere Winery is located to
• Shadowy figures have been spotted on the the east of Tamleau. The winery goes back
rooftops of the Old District almost every almost 200 years, and many people would have
night, but no one has been able to discover forgotten about the area’s existence altogether if
who they are or why they’re there. it was not for the winery.
• Thousands of coins from every nation have A range of food crops are also grown around
been found at the bottom of a well on a Tamleau and Bastian, much of which finds its
hillside east of Paix. No one knows how way onto plates in Paix.
they got there, but some people believe they
could have sorcerous origins.
The Syrne Cave
• People claim to have seen body snatchers in
A treasure trove of Syrneth relics was found
the Paix cemetery. There’s even a claim that
submerged in a cave network on the coastline
the buried bodies returned to life once dug
near the eastern border of Surlign province. The
up. It has fueled vampire myths among the
cave mouth and its connecting tunnels is known
city’s residents.
only as “the Syrne Cave” and an access tunnel
has been temporarily blocked to prevent further
Beyond Paix: entry by treasure hunters. It forms part of the
vast cave network, some of which extends back
The Province of Surlign in the direction of Paix. Not all the caves have
Surlign is a small province in Montaigne, been explored since many are underwater or
and while Paix is its only city, it encompasses have collapsed. It’s likely more artifacts exist in
farms, villages, the Sinking Marshes and a cave the caves, but for the moment those that could
network with Syrneth origins outside the city. be safely and easily accessed already have been.

7th Sea | Paix 211


Anyone who bypasses the barriers and enters but some still show signs of strangeness from the
the cave system does so at their own peril. devices and concoctions tested on their ancestors
The Explorer’s Society has attempted to cover by the Syrne. Some have almost chameleonic
up the cave’s existence, in order to minimize the abilities in order to evade being seen, others do
risk to visitors and preserve any relics that might not die, and some have a haunting shriek that
remain on the site. The cave itself is usually might draw visitors inside. Even from the cave
deserted, but the Explorer’s Society frequently entrance, fluttering can often be heard within the
has vessels sail past in order to keep an eye out cave, but the source is seldom found.
for unwanted visitors. There are warning signs at
the site that no one will come to rescue anyone Duchess Georgette
trapped in the caves due to their own foolishness. Deneuve du Surlign
As for the relics that remain at the site, most of Georgette is responsible for the day to day
them are of a medical and biological nature. There running of the Montaigne Embassy (Le
are blooms that never die, medicines that heal the Labyrinthe), ensuring its upkeep and that
wounded and defy the laws of natural philosophy matters are handled as per Montaigne law.
and there is a small population of animals that were
She is tall with long dark hair, which she wears in
originally bred for scientific testing. Mainly rabbits
impeccably styled tight curls. Her eyes are green—
and birds have adapted to their environment,
that rare shade that leaves a lasting impression, and

212 Paix
she has a charismatic presence, though she can be encourages others to talk—about themselves,
domineering at times. She favors simple silk dresses their lives, their plans and intentions. She treats
in muted shades. She makes no attempt to stand others well regardless of their status or class.
out, and yet she often does. Her friendly approach to information-gathering
Georgette has a quick mind, but she does not is seen as social more than strategic, but the fact is
always show it. She allows people to make their it’s both. Georgette is a social butterfly, but she has
own judgments about her, and finds that people the wisdom to tread carefully where she needs to
often underestimate her, despite her profession. and reveals little about herself except for what she
Sometimes this gives her a small advantage, but intends to. Georgette’s mind is always active, even
she already has a larger one. L’Empereur would when she appears relaxed.
not have entrusted management of the Embassy Play Georgette as a friendly, professional and
to just anyone. She’s more than up to the task, slightly bossy individual who is not afraid to ask
but she’s often driven by the mental game that questions and, in certain situations, act on that
politics presents. She also has her own network information. While she will listen, it should be
of spies, which her retainers operate with the much more difficult to get promises out of her,
goals of Montaigne’s prosperity in mind. as her plans are undecided until she makes a firm
She has seen for herself the way the game decision. She has the potential to be a hugely
is rigged, including the game that is life. So influential ally, but only if plans align with her
much depends on the hand one is dealt, so she’s principles, many of which are a mystery.
taken it upon herself to even the score. A few
words spoken in support can turn the tide, but Story Hooks
so too can the Duchess work against a cause • War has ravaged not only Castille, but
if someone offends her. She is typically fair- Montaigne causing widespread poverty and
minded, as long as she’s treated with respect. growing dissent. Georgette has come into
possession of information that the Castillian
Portraying Duchess Georgette Ambassador, José Reyes, is being blackmailed.
Deneuve du Surlign She wants to see the war end, but she knows
Georgette has a dominant his situation is only contributing to its
personality and she’s quick continuation. Can the Heroes put a stop to it in
to engage others in order to help the war end?
conversation, but • Assassins have twice targeted delegates
her deeper, more who will be attending an upcoming peace
significant words are summit at Le Labyrinthe. After the Heroes
more thought out. are known in the city, Georgette publicly
She’s perfected the enlists their help to bring the assassins to
art of small-talk and justice.
influencing people
through what Georgette’s Web—The
might seem Network of Eight
like mundane Duchess Georgette Deneuve du
conversation. Surlign has a web of spies who
She’s an supply her with information. While
excellent a significant number are in Paix,
listener, and in she also has spies and informants in
so doing, she L’Empereur’s court in Charouse, and

7th Sea | Paix 213


other locations including Castille, Vodacce, Vendel At present, she does not trust anyone else enough
and as far away as Ifri. Georgette has gone out of to recruit further members of her spy network at
her way to ensure that they’re unaware that they’re a high level. Each retainer farther down the chain
working for her. Instead, her spies are told they’re can hire no more than two retainers of their own,
working for “Montaigne interests, and those who and a strong emphasis is placed on assuring their
would like to see the war end.” It’s a sentiment loyalty. There are eight levels to the chain. While
shared by many people in Montaigne and it has spies at all levels of the chain may passively acquire
helped in her agents’ recruitment of spies. information, greater risks are only taken by those
There are no instances where Duchess in specific placements and those spies at the lowest
Georgette deals with her spies directly. Instead, levels of the chain. They undertake information-
she has two trusted retainers: Marcus du Lac and gathering missions including riskier assignments
Vincent Michel du Paix. They are effectively her and dealings with outside contacts.
spymasters, but Marcus holds the official role of Even in Paix, Georgette attempts to adhere
International Relations Attaché and Vincent’s to the eight-link rule. While it broadens the
official role is Domestic Relations Attaché. number of people involved in the network, it also
Marcus is a man in his senior years, and he helps ensure the security of those farther up the
operates the foreign aspects of Georgette’s chain. Any spy recruiting new members will be
spy network. Vincent is a younger man and at least five links from the top of the chain, unless
manages the domestic network in Montaigne. they have lost a retainer and chosen to replace
Both Marcus and Vincent have retainers of them. There is no means of progression through
their own, just as their retainers do. the ranks in the network, and that’s just how the
Duchess likes it. Spies who prove themselves
Information gathered is passed along a chain worthy will receive more challenging missions
of contacts, using changeable locations at the suited to their circumstances and skills, but they
lower levels of the chain and set locations at the will remain as far down the chain as they were on
chain’s higher levels. Lower-level contacts often day one. While it might seem counterintuitive,
meet in gardens, backstreets, stables and by the it is one way of ensuring their commitment is to
docks. Higher-level contacts exchange messages the cause, and not just ambition or an attempt to
through distinct locations, rather than meeting get closer to those in command.
in person, unless they serve at a location such
as a court or the Embassy. In the past, these The Chain & Feigned Death
included churches, but they’re no longer used in Georgette learned of a small treasure trove of Syrneth
Montaigne. Tavern rooms, cellars, stores after relics recovered along the Montaigne coast within her
hours and administrative offices are most often province, which were subsequently brought to Paix.
used for meetings, and dropping off and collecting Relics often take the form of devices, but these were
messages. Typically a signal is placed in plain sight liquids, powders and stones. She used her network
by another network contact, in order to inform a to acquire samples of the recovered relics from the
spy that a message is waiting for retrieval. Explorer’s Society chapter house, after learning some
Information acquired by spies is always put in had miraculous properties.
writing and re-transcribed before it’s passed further Scientists employed by her network have
up the chain. No letter or message is ever touched managed to synthesize a toxin that simulates the
by Georgette directly, because of the risk of contact effects of death. She calls it,“Gray Silk.” Each
poison. Georgette is typically briefed each day by member of the network now has a small tablet of
her spymasters. There is frequent crossover in their this compound, which they typically wear in hidden
duties, so they work together on occasion, but she compartments of their jewelry, such as poison
also has them keep an eye on each other. rings and pendants, and even dagger hilts. Gray

214 Paix
Silk can keep the human body in a survivable but immediately notify their superior and if possible,
unconscious condition for up to six weeks. After ensure L’Empereur is not found.
this time, the person simply wakes up very hungry
and thirsty with symptoms similar to the tail end Story Hooks
of a cold. While under the effects of Gray Silk, an • One of the Heroes is recruited into
agent needs no food or water and very little air. The Georgette’s network as a minor spy. She must
agent is immune to torture during this duration, but undergo a loyalty test when it’s discovered
they’re in an entirely vulnerable state and can still that her recruiter has betrayed the cause and
be killed through an act of violence. Two local spies must be assassinated for their treachery. If the
in the network have been buried alive, but both recruit refuses, they gain trust in the network.
were successfully retrieved before the effects of the
compound wore off. This is the source of a rumor • The Heroes discover a spy stealing
about body snatchers in the Paix cemetery. information from a diplomatic office in
Paix. When they confront the thief, he takes
Directive One the compound and appears to die, but a few
days later one of the Heroes sees him on the
Each member of the network in the five highest levels street alive and well. Can the Heroes find
has been assigned one specific order, in addition to out how he’s alive and what he wanted?
their regular duties. This is known as “Directive
One.” This asks that should any spies come within • A Hero employed by the network is tasked
direct access to L’Empereur, they should attempt to with helping transport a kidnapped enemy to
poison him using Gray Silk. Georgette is not sure a safe location in Paix, with a claim that he’ll
yet that she would see him removed completely; if supposedly face justice. It’s only when the Hero
anything, she would like to see L’Empereur educated arrives that they learn the man is L’Empereur
about the nature of non-Imperial life in Montaigne. laid low by Gray Silk, and the spies want him to
If a spy should succeed at poisoning him, they’re to discover life without Imperial privilege.

7th Sea | Paix 215


216

You might also like