Professional Documents
Culture Documents
cohort type
saboteurs
special abilities xp
name reputation
everyone steals: each pc may add +1 action rating to prowl,
finesse, or tinker (up to a max rating of 3). cohort type
lair ARMOR
ghost echoes: from weird experience or occult ritual, all
turf hold weak strong tier
crew members gain the ability to see and interact with the
rep
ghostly structures, streets, and objects within the echo of
Claims doskvol that exists in the ghost field.
interrogation loyal fence
chamber +2 coin for gambling den tavern pack rats: your lair is a jumble of stolen items. when you cohort type
+1d to command turf burglary or
(tier roll) - heat = +1d to consort roll to acquire an asset, take +1d. ARMOR
and sway on site coin in downtime and sway on site
robbery
patron: when you advance your tier, it costs half the coin it
normally would. who is your patron? why do they help you?
drug den informants lookouts
+1d to survey or second story: when you execute a clandestine infiltration,
(tier roll) - heat = +1d gather info LAIR turf hunt on your you get +1d to the engagement roll.
coin in downtime for scores cohort type
turf
ARMOR
slippery: when you roll entanglements, roll twice and keep
the one you want. when you reduce heat on the crew, take
hagfish farm covert drops secret +1d.
infirmary +2 coin for pathways
+1d to reduce turf +1d engagement
+1d to healing
heat after
rolls
espionage or for stealth plans synchronized: when you perform a group action, you may
killing sabotage count multiple 6s from different rolls as a critical success.
crew upgrades
heat wanted level coin vaults veteran: choose special abilities from other crews: thief rigging (2 free load
upon crew advance, each pc gets +1 stash (+2 per tier)
of tools or gear)
underground maps and
crew advancement passkeys
at the end of each session, for each item below, mark 1 xp or 2 xp if that item occurred multiple
times. elite rooks (+1 quality)
execute a successful espionage, sabotage, or theft operation. elite skulks (+1 quality)
contend with challenges above your current station. steady (+1 stress box)
bolster your crew's reputation or develop a new one.
express the goals, drives, inner conflict, or essential nature of the crew.
contacts note: these fields are editable hunting grounds lair quality
burglary - espionage - robbery - sabotage
dowler, an explorer carriage documents
laroze, a bluecoat boat gear
amancio, a broker ■ hidden implements
quarters pet/special
fitz, a collector
secure supplies
adelaide phroaig, a noble vault tools
rigney, a tavern owner workshop weapons
training cohorts
insight upgrade costs
■ prowess new cohort: 2
resolve add type: 2
playbook
mastery
factions of doskvol
criminal underworld city institutions labor & trade citizenry
tier hold status tier hold status tier hold status tier hold status
the unseen iv s imperial military vi s the foundation iv s Whitecrown v s
the silver nails iii s leviathan hunters v s sailors iii w Six Towers iii w
lair
long-term projects
segments 0 4 6 8 segments 0 4 6 8 segments 0 4 6 8