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100 Landmarks for a

Fantasy Setting

Azukail
Games
100 Landmarks for
a Fantasy Setting
Credits
Design, Editing and Layout: Adrian Kennelly

Cover and Page Backgrounds: Lord Zsezse Works

Some artwork copyright William McAusland, used with permission

Published by Azukail Games, a trading style of eGDC Ltd

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mission from Azukail Games.

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er friendly version.

1
Introduction Intelligent creatures, and unknowing ani-
mals, who have overindulged in the wine
This is a collection of 100 different land- are commonly found sprawled unconscious
marks and points of interest suitable for around the spring.
a fantasy setting. As they are landmarks, 5. The Baffling Canyons: A maze of can-
each is given a name by which it could be yons that are easy to get lost in, for some-
known by locals. These names do not nec- thing causes those who enter to lose their
essarily accurately describe the landmark sense of direction, and the sky cannot be
or its effects, as the locals may not even seen clearly. Maps never match up with the
know what these truly are. Many of these canyons when they are reused and even
landmarks could be due to the effect that blazes and other ways of marking that path
magic has on the environment and can be do not seem to help. The bones of many
used to make the world a stranger place who entered and died, never able to es-
for players. They can also be used as a cape, litter the floors of the canyons, as do
source of potential adventure hooks. their possessions.
6. The Barrier: A wall of force stretches
Using the List for miles here, but it only works one way.
From one direction, creatures can pass
Either roll d100 for a random result or se- through the wall without a problem, but
lect appropriate ones manually. from the other direction they are blocked,
necessitating a detour of tens of miles to
1. The Abandoned Hold: Huge twin doors get past.
made from a golden alloy in the side of a
7. The Battle Grounds: A small stone hut
cliff. The surface of the doors is covered in
in a barren field, with a single elderly occu-
protective charms and spells, and magi-
pant. The occupant is a retired soldier and
cally-enhanced chains of the same golden
he will explain that the field is the site of a
alloy are affixed to the cliff on each side,
long ago battle, and the hut and its guard-
preventing the doors from being opened.
ian are placed to honour the fallen. The
The doors mark the entrance to a once-rich
soldier gets little in the way of visitors, and
dwarven city, but the inhabitants delved
will happily go on for hours about the bat-
too deep and awoke something from the
tle, telling names that mean nothing to the
dawn of time that is now trapped inside,
average listener.
along with most of the vast wealth of the
city. 8. The Beacon Spire: A single spire of
dark rock, natural in form and several
2. The Answering Echo: Anything shout-
hundred feet high. At night, the top of the
ed from this point echoes from the cliffs
spire glows with a bright light that can be
on the other side. Although the returning
seen from miles away.
words can easily be made out, they are
clearly not the same words shouted, nor do 9. The Blessed Repose: A well-blessed
they sound to be from the same voice. graveyard surrounded by a wrought iron
fence. The graveyard is inimical to undead.
3. The Archway of Dragons: An arch of
No undead creature can enter the place
rock stands 200’ in the air, the hole big
and anyone buried in its sanctified soil will
enough to pass through even the greatest
never rise as an undead creature. This lat-
dragon. The arch appears to be a natural
ter makes it popular with those who want
formation, but it stands in the plains with
to ensure the rest of themselves or their
no other stone around.
family members. Space is at a premium,
4. Bacchus’ Spring: A spring that was and graves are often dug up and the re-
blessed by the god of wine and now pro- mains placed in mausoleums.
duces a fine white wine instead of water.
2
10. The Bloody Mourner: A 100’ tall their families as well, and those who have
statue of a sorrowful-looking man in robes. survived have felt so unnerved by the area
There are a number of nicks and gouges that they have simply moved away, often
in the stone and the area around these abandoning personal possessions in their
is stained dark. If the stone the statue is desire to leave as quickly as possible.
made from is damaged, blood comes from 16. The Dancers: A closely-cropped field
the wound, staining the stone dark. of grass with a smooth, rounded hill in the
11. Bridge to Nowhere: A well-construct- centre of it. Perpetually dancing around
ed stone bridge stretches halfway across a the hill are pairs of fey. They are invisible
gorge, ending at what would appear to be at most times, but are visible under moon-
the exact midpoint. The other half of the light and with the right magic. The dancers
bridge does not appear to have been de- never cease, nor are they ever replaced by
stroyed, as where the half that has been others. No-one knows if they are dancing
constructed ends is neatly finished off, as if willingly or not.
it was intended to end there. 17. The Dead Crater: A meteorite crater
12. The Cave Mouth: A cave whose formed before living memory, but one that
mouth has apparently been shaped. Long, has not been overgrown in any way. Plants
pointed teeth have been carved out of the are unable to grow in the area, sickening
rock above and below the opening, and the and dying if that is tried, and the same is
stone floor inside resembles a tongue. De- true for any animal life that enters, slowly
spite being made of rock, the appearance doing the same. The crater, every so often,
is both effective and disconcerting, as if the ends up being a home for creatures that
mouth will close on any who pass through. are unaffected by the sickness, such as
13. The Celestial Staircase: A spiral undead or demons, and clearing them out
staircase with stone steps. The steps are usually results in some of those doing so
not connected to each other, nor to the dying from the crater’s effects.
ground, and float freely in the air. They 18. The Dead Gallows: Long-aban-
lack any rails to hold onto. Even in the doned gallows that used to hang ten men
strongest winds, the steps do not move, at a time. Never used for years, the gal-
but the same cannot be said for anyone on lows and its nooses are all still intact, not
them. No-one has every climbed to the top harmed by time or rot. It’s said that the
of the staircase, assuming it even has a gallows have seen so much death that it
top, but some have claimed that there are has infused them and the natural world
invisible doors to other places located on steers clear as a result.
the staircase, that can be opened by those 19. Demon Rock: A large black boulder
with the requisite knowledge. that resembles a demon when viewed from
14. The Circles: In this field, the crops the right angle. There is a constant smell
are perpetually flattened into several in- of sulphur in the air around the stone and
terlocking circles. No matter what is done it is rumoured that it can be used to sum-
to try and prevent this, any crops that mon a demon with the appropriate sacri-
grow in those areas end up flattened to the fice.
ground. 20. Devil’s Well: A simple well surround-
15. The Cursed Lands: A farm whose ed by a 2’ high mossy stone wall. Strange
fields are lush and it would look to be a sounds that almost, but not quite, sound
great place to raise crops and livestock, like words emit from this well on a regular
and many have tried. None of those have basis. Locals believe that the well is inhab-
lasted more than a year. Some have died, ited by an evil creature and regularly throw
some have killed themselves, and often offerings, including precious items, into it.

3
Over the years, a lot of items have been trees will burn green when lit.
thrown in but the well shows no signs of 26. The Enveloped Castle: Underneath
being filled up by them. a huge, tangled mass of trees, vines and
21. The Dragon’s Scarecrow: An im- other plants is a castle. The castle is not
mense scarecrow, a hundred feet high, remotely visible, and no-one has entered
stands in a field. The scarecrow is ru- it in centuries. The vegetation simply grew
moured to scare off larger flying creatures, over it one night and it is assumed that the
such as wyverns and dragons, not smaller occupants are all still inside, but long-dead,
ones such as birds. Certainly, dragons are as none got out. Attempts to remove the
not seen in the area, which would perhaps vegetation by any means, including mag-
support this theory. ic, fail, as it proves resistant to all types of
22. The Dreamers’ Plants: The flowering damage and quickly grows back again.
plants in this area give off several different 27. The Eternal Warriors: A dwarf and
varieties of pollen that are intoxicating in an orc, both swinging weapons at the oth-
one way or another, if the pollen is inhaled. er. Each bears bleeding wounds from pre-
Some pollens make the inhaler feel as if vious blows. The combatants appear to be
they are drunk whilst others mimic addic- frozen in time, and attempts to free them
tive drugs but with no side effects - except have failed. However, checking stories back
for one. The feelings are so pleasurable over the years reveals that the pair are not
that more than one animal, or intelligent frozen, just slowed down so much it takes
creature, has simply laid down to enjoy the years for them to move even an inch, cre-
feelings and eventually died. Their skel- ating the impression of them being static.
etons litter the ground below and around 28. The Everlasting Ice: Part of a lake is
the plants. permanently frozen over no matter what
23. The Drift Stones: Floating rocks, from the exterior temperature. This part is in
pebbles to boulders big enough to hold a the centre, and the flow does not move
substantial building, hang in the air from around. It can be walked on, but attempts
a few yards to a few hundred yards above to turn it to water again always fail.
the ground. Some are definitely big enough 29. Field of Blood: An extremely fertile
to build on, and this has been tried, but field, in which the plants deliberately grown
every time a building was completed, the are all of exceptional size and health, and
rock toppled upside down, destroying any far more productive, even yielding several
buildings. Some rocks are covered in ruins crops a year, and any plants that are un-
as a result but most are simply covered in wanted, such as weeds, fail to grow. The
plants and creepers. field’s name does not come from any blood
24. The Elven Waterfall: An exquisitely found there, but over the amount spilt over
beautiful waterfall with a permanent rain- attempts to gain control of this extraordi-
bow at its base. The light catches the drop- narily productive piece of soil.
lets of spray so that the air around the fall30. The Flame of the Fire God: A tall
seems to be filled with glimmering gems. gout of flame erupts constantly from the
The waterfall is artificial, created long agoground, 30’ into the air. There is nothing to
by ancient elves through the use of magic. fuel the flame although the ground around
25. The Emerald Wood: During the day, it is cracked and dry. This is a permanent
this wood appears to be normal. During the portal to the Plane of Fire. Creatures can
night, the trees glow brightly with a pleas- come through from the plane, and some-
ant green colour, bright enough to be seen times do, and it is possible to travel the
from some distance. The only other effect opposite way as well.
noticed is that wood harvested from the 31. The Floating Trees: A small orchard
4
of apple trees that unusually float several be heard in the area. Some who hear the
feet above the ground. The trees some- Hunt are never seen again.
how gain nourishment from the air, and the 37. Gargantua’s Foot: A huge, bare
apples they produce are highly prized, for, stone foot, easily 50’ long. The foot ends
if they are eaten, they allow the eater to in a jagged stump just above the ankle,
float in the air as well. How high they float suggesting it once belonged to something
depends on the amount eaten. much larger, either a statue or a petrified
32. Fool’s Tower: A golden tower 100’ giant of some kind.
high. From a distance it appears as if the 38. Gem Beach: A beach that glitters
tower has been constructed from golden in many different colours, as it appears
stones. On closer examination, it can be to consist of many faceted gemstones
discovered that the stones are actually of different types and colours. The gems
fool’s gold. There are many gouges and are, however, fake, being simply pieces of
chips where creatures have removed piec- glass that have been enchanted to look like
es of the tower, thinking that they were gems.
genuine gold.
39. Giant’s Marker: A huge stone marker,
33. The Footprints of the Gods: Pressed easily 20’ tall, that used to mark a bound-
into the rock are several enormous foot- ary of an ancient and long-forgotten realm,
prints. The feet that made the marks were inscribed with runes that appear to lack
bare and from something larger than any any meaning, yet glow with a red light at
known giant or titan. The prints have been night.
there a very long time, perhaps since be-
fore the rock became rock, and water pools 40. The Giant’s Ring: A large stone,
inside them. roughly circular in shape and roughly
3 yards wide and 2’ thick. The stone is
34. The Forest of Bells: This pine for- mounted vertically and in its centre is a
est can be heard from a distance, as a hole that is about 2’ in diameter. The hole
pleasant chiming fills the air. The cones appears to be natural in origin, not shaped,
that grow on the trees, and they are living and it is said that, at certain times of the
cones, chime gently in the wind, a peculiar year, another world can be seen through
effect that ceases if they are harvested, the hole. And that if the stars are right, it
and many have tried and failed to harvest is possible to travel to that world through
the chiming cones. the hole.
35. The Forever Maze: A hedge maze, 41. The Giving Tree: This solitary tree is
growing far from any civilisation. The maze always in several stages of fruiting, with
is complicated, and easy to get lost in, different boughs having everything from
plus the hedges prove impossible to push the first flowers to the mature fruit, all at
through and attempting to fly over the the same time. The flowers are in a pro-
maze results in flyers falling from the sky. fusion of different colours and kinds, as
The hedges are always perfectly manicured are the fruit, for apples, oranges, plums,
and the paths are well kept and free of de- pears, damsons and other harder to identi-
bris, yet none have ever been seen work- fy fruit all grow on the same tree.
ing on maintaining the maze.
42. The Glacier of Many Colours: A gla-
36. Forgotten Shrine of the Horned cier whose ice is in many different colours,
King: A stone shrine almost completely reds, greens, blues and yellows. Water
overgrown with creepers standing deep melted from the ice is perfectly normal
within the wildest part of the wood. The when liquid, but becomes multicoloured
shrine is to the Horned King and, on cer- again if poured back onto the glacier to
tain nights of the year, the Wild Hunt can refreeze.
5
43. Glade of Tranquillity: A peaceful for- corporeal undead will find their way out as
est glade with a covering of lush grass. The well.
grass has a variety of lumps and mounds 49. The Hidden City: A series of low
in it. If examined, these are found to be walls, a foot high and two feet wide, cover
covering the remains of various creatures, a large area. They look as if they could be
from animals to sentients. Any creature the foundations for some vanished build-
that spends more than a few minutes in ings, given their layout, except the walls do
the glade starts to feel relaxed and will not look as if they were ever supposed to
lie down for a sleep, a sleep that they will be taller.
never awaken from.
50. The Imaginary Village: A small vil-
44. The Glittering Road: A section of the lage that appears unexceptional; the villag-
road is cobbled with stones made from ers perform the usual tasks, drive animals
pure quartz, one foot wide by four inches through the streets, farm and talk to each
wide. The quartz cobbles are resistant to other. All the usual behaviour that would
damage and the shoes of any horses rid- be expected from a farming village. The
den on them strike up large amounts of whole village, and the nearby farms, are,
sparks as they do. however, a single, massively detailed visual
45. God’s Eye: A huge sphere, 100’ and audio illusion.
across, that has sunk slightly into the 51. The Immortal Cloud: A single rain
ground over the years. The orb is made cloud hovers permanently in the air. The
from a spongy, whitish material and, if the land beneath is sodden and devoid of life
top of it is viewed, there is a pupil and iris. as there is too much water for vegetation
The orb is said to be an eye lost by a god to survive and the soil has been washed
centuries ago. It is resistant to damage away. Instead, there is a large, barren lake
and does not decay. with several rivers flowing from it. The
46. Granite Sword: Sculpted from what lake, and the cloud, are known as a source
was once a granite outcropping is an enor- of fresh water for the area.
mous stone sword, upright with the pom- 52. The Impossible Bridge: A stone
mel apparently sunk into the ground. The bridge stretching across a wide gorge. The
remains of the rest of the outcropping can bridge is perfectly level and there are no
be seen at sword’s base, and under the supports anywhere to keep the bridge up.
ground, which provides the strength to It is only supported by the ground at each
keep the sword upright, for it stretches end, which should not be enough to keep
100’ into the air. the bridge from collapsing.
47. Graveyard of the Forgotten: Gar- 53. The Inverse Waterfall: Water flows
gantuan, petrified skeletons are sticking up a cliff from a pool at its base, creating a
out of the ground, partially exposed by the reverse waterfall. At the cliff’s top, the wa-
weather. Each skeleton is different from ter falls from the air into a basin and a new
any of the others, and there are 21 in to- stream flows away from this.
tal, and none resemble currently existing
lifeforms. 54. The Inverted Bridge: Once this
bridge is stepped on, those crossing it can
48. The Great Cairn: A huge cairn of transported to the bottom, where they can
stones, 200’ long and wide and 30’ high walk across it upside down. At the oppo-
marks the spot where all the bodies from site side, they return to the upper side of
a battle were lain to rest. Underneath the the bridge. This is disconcerting, but none
stones are the remains, and the area is have been reported to have fallen off when
notorious for being the haunt of incorpo- upside down.
real undead. Should the stones be moved,
55. The Invisible River: An empty river
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channel, although the sound of rushing wa- ing can grow in it and anything that en-
ter can be heard. Should anyone venture ters feels the life start to drain away from
into the channel, they will discover that the them. A powerful lich was slain in the cen-
river is there, but invisible, and is strong tre of the circle and vile magics have lin-
enough to sweep them off their feet and gered on after its destruction.
downstream. 62. The Lightning Peaks: An enormous
56. The Killing Pass: When travelling lightning bolt perpetually strikes between
through this pass, rocks will fall from the two tall peaks of a mountain range, no
cliffs as a specific area is passed, endan- matter what the weather. The bolt, if
gering anything at that point. The rocks someone has the vision to see it, leaps
are not released by any beings, despite from one peak to the other and then back
the timing. After the area is left again, the again. The ground below the bolt has a
rocks will make their own way back to the layer of ash, all that remains of birds, and
top of the cliffs to try and catch the next often larger creatures, caught in the light-
group of travellers. ning. If either peak is ascended, at the top
57. Lake of Blood: A lake filled with is found a huge metal ball with electricity
blood. The blood is fresh and warm, and crawling over it. Standing too close to the
never goes off or dries up. The smell of ball results in lightning arcing from it and
blood can be detected from miles away, hitting the creature.
and the lake attracts predators that are 63. The Line: An absolutely straight
drawn to blood. There are rumoured to be road with nothing blocking its way. The
strange creatures made of blood dwelling road does not divert for anything, cutting
within the lake. through rocks, hills and even mountains,
58. Land of Perpetual Night: In a circu- with obstacles either removed if small
lar area 500’ across, it is always night. This enough or carved through if large.
cannot be seen from outside the area, but 64. The Living Desert: In this desert, the
once the invisible border is crossed, the sand is in constant motion, and not from
sky becomes dark and the stars and moon the wind. It will flow over anything placed
can be seen, all in their proper positions on it and over the feet of any creatures.
and phases for that time and date. Falling asleep on the ground will result in
59. Land of Winter: A circular area about the sleeper being buried alive by the mo-
half a mile in diameter in an otherwise bile sand, so travellers bring pairs of wood-
temperate area is an area of permanent en stakes and hammocks to hang from
winter. The temperature is always below them.
freezing, several feet of snow cover the 65. The Lonely Steeple: A stone steeple
ground and clouds form only above this cir- in the wilderness with no other construc-
cle and when they do, snow will fall. tions for many miles. At the top of the
60. The Levitating Tower: A ruined tow- steeple is a massive bronze bell that peals
er, believed to have once belonged to a every hour on the hour.
wizard. Only the top of the tower remains, 66. The Lost Statues: A row of seven
the bottom having been destroyed. The top cylindrical pillars of rock, each 4’ high. The
floats 50’ above the ground, with no way to pillars looks as if they are plinths for stat-
reach it other than by flying. The remnants ues, but no statues are on them nor can
of a stone staircase can be seen coming any sign of such be found nearby. Each
from the floor of the lowest level of the plinth looks like it once had a plaque fas-
tower still extant. tened to it, but these have all been re-
61. The Lich’s Grave: An area of dead, moved.
blackened ground 100’ in diameter. Noth- 67. The Metal Giant: Crumpled on the
7
ground is an enormous, giant-like figure, 73. The Rainbow Flames: Seven gas
but one made of metal. The figure is over plumes emit from vents, all in a line. Each
200’ long and is missing an arm and a leg, plume is on fire and has been for years.
with a huge gash in the head. It is possi- The plumes also burn in seven different
ble to get inside the giant, as much of the colours, the seven primary colours of the
interior is hollow, and there is a place with rainbow, in order.
several seats with strange metal cabinets 74. Realm of Lost Shadows: Within this
in front of them in the head behind the area, nothing casts a shadow. This does
eyes. Much of the interior and exterior is not only apply to anything that is already
now overgrown with plants, and there are growing or present, but to anything that
ragged holes in the remains, either from enters the zone as well. No light source,
damage or the weather. whether magical or not, existing or new,
68. The Million Steps: Thousands of will result in anything having a shadow.
stairs cut into the side of a mountain lead 75. The Restful Wood: A pleasant,
up it, in a narrow, winding and dangerous peaceful wood, in which any who sleep who
manner, to a small shrine to the storm god have an undisturbed night, untroubled by
at the very top. anything alive or in their dreams, and will
69. The Miniature Forest: This forest wake up in the morning feeling exception-
is full of tree of all types, stumps, under- ally well rested.
growth and other plants, but the highest 76. The Reversing Bridge: A bridge with
trees are only 3’ tall, everything else is the peculiar property of reversing the di-
proportionately smaller to match and the rection of any who try to cross it at the
forest takes up commensurately less area midpoint. As the landscape on each side of
as a result. Apart from the size of the the bridge is reasonably similar, those who
plants, the forest appears normal. do not know about the bridge’s property
70. Mount Abomination: A mountain, sometimes make it some distance back
many thousands of feet high, has been the way they came before they realise. To
carved into a monstrous form. The result- nullify the effects requires any crossing to
ing sculpture is of a nightmarish creature walk backwards without looking over their
no-one has ever seen, a writhing mass of shoulder.
tentacles, claws, eyes and teeth rough- 77. The River Loop: A river flows in a
ly humanoid in shape with two enormous perfect circle half a mile across despite the
bat wings. It does not seem possible that ground being flat. The water continually
anyone but a god could have carved some- moves within the joined loop, and the river
thing so immense and it is rumoured that never dries up despite there being no wa-
the mountain isn’t a carving, but the actual ter sources feeding into it.
depicted creature turned to stone.
78. The Rune: Boulders, none smaller
71. The Moving Rocks: A plain of sand than 10’ across and each weighing many
on which there are a number of smallish tonnes, have been arranged in what is
boulders, which appear to have left tracks clearly a pattern, even from the ground, as
in the sand. The boulders slowly move they are in lines and curves. From above
around, taking days to move inches, leav- it can be seen that the boulders form an
ing those tracks behind. immense rune in an ancient, long-dead
72. The Ossuary of the Giants: A cliff language. Sages believe that the rune’s
face onto which have been mounted the meaning is related to destruction.
skulls of hundreds of giants. Each skull has 79. Runes of the Precursors: Carved into
had its own niche carved out of the rock to a cliff are enormous runes, each 20’ high.
place it in. The runes are cut a foot deep into the rock
8
and, judging by the weathering, have been can be discerned from the ground. It is
present for millennia. All attempts at deci- only if the hills are viewed from above that
phering the runes have failed. they can be seen to take the shape of an
80. The Shadows: Burned into the side of enormous humanoid, with even ridges for
a cliff are the figures of various humanoids. fingers and hollows for eyes. It looks as
They are all much larger than the average if a gigantic being lay down and the hills
human, and appear to be in the middle of formed over them.
regular tasks. The shadows are a powdery 85. The Sorrowed Angel: A 100’ high
substance that has been fused into the statue of an angel, but one with its wings
cliffs by intense heat. ripped off and lying on the ground in front
81. The Shadow Spire: A stone spire, of it. The statue appears to have been
100’ tall and 20’ wide at the base, casts a sculpted with the wings deliberately torn
long shadow over the land. On the ground off. The face of the angel seems to express
around it in a curve, some distance from sorrow, but the longer it is stared at, the
the spire itself, are carved rock formations, more disturbing a cast the features take
and the spire’s shadow passes over them on.
as the day progresses, as it is a very large 86. The Soulful Rocks: An outcropping of
sundial. However, examination will reveal rocks that, when the winds blow through it,
that the sundial never shows the correct it sounds like the lamentations of the dead.
time. Further investigation shows that, The outcropping has been deliberately cut
oddly, all the formations are in the correct and carved to create this effect.
place for the times they are intended to 87. The Spiked Crossroads: In the exact
display, yet for some reason the sundial centre of a crossroads is an immense iron
does not work. spike, thirty feet tall and 2’ wide. The spike
82. Ship of the Gods: A huge vessel, is resistant to damage, whether natural or
made from metal and badly damaged. It is unnatural, and is believed to go much fur-
clearly not an water-vessel of any type and ther down into the ground than it is above.
legend says that it was a flying ship that It is rumoured that the spike has been
fell out of the sky, which is how it became pinned through a monster deep below the
to be damaged. The shape is oddly cylin- surface, and should it ever fail, the mon-
drical but the vessel is now buried under ster will be freed.
centuries of growth. No way inside the ship 88. The Stone Temple: An outcropping
can be found. of rock that appears to be in the shape of
83. The Silent Guardians: The road is a large temple. The rock does not appear
lined on both sides by ancient stone stat- to have been artificially shaped; it appears
ues. Each statue is 10’ high and depicts a to be totally natural. Nor can anyway of
figure in full plate armour, holding a sword accessing the interior of the temple be
by its pommel with the point resting on the discovered. Even though there appear to
ground. There are 20 statues, ten on each be windows and doors, these are simply
side of the road. The statues are curiously shaped into the rock. Although it is said
unweathered and appear to be impossible that lights do shine from the rock at certain
to damage or to move. Legend has it that times of the year.
the statues are ancient defenders that will 89. The Storm God’s Bridge: A perma-
come to life again to protect a long-lost nent rainbow can always be seen here. The
realm from an unnamed threat. rainbow never disappears, and it is visible
84. The Sleeping Titan: A series of hills even when there isn’t any rain.
of differing sizes that are clearly intercon- 90. The Strife: Any beings who remain in
nected but there is nothing strange that this area for long start to argue with each
9
other, and then fight. Less intelligent crea- 96. The Unending Whirlwind: A large,
tures will start fighting more quickly, but all permanent tornado that does not move
affected will fight, and usually these fights from the spot. The funnel is around 50’ in
prove to be fatal. The ground is littered diameter and has scoured into the rock be-
with remains as a result. low. Moving too close to the tornado risks
91. The Toxic Forest: A pleasant-looking being caught up by the winds.
wood except all the plants growing beneath 97. The White: All the plant life in a
the trees are poisonous in some respect. roughly circular area a mile in diameter is
Whether it is poisonous fruit, leaves, bleached white, but still healthy. Animals
roots or any other part of the plant, all and birds that are also white can be found
the shrubs, ground cover, fungi, vines and and any creature or plant that remains
everything but the trees are poisonous to within the circle of influence will gradual-
different degrees, from irritating to incred- ly lose any pigmentation, including in the
ibly toxic. For some this is when they are eyes.
ingested; for others, merely touching the 98. The White Pyramid: A shining pyra-
plant will do. mid 300’ high that can be seen from miles,
92. The Turnaround Caves: When a especially in the sun as it has been clad in
creature travels past the entrance of either pure white marble. A golden light can be
of this pair of caves into the tunnel at the seen winking from the pyramid’s top, for
rear, they will seem to have been turned the pyramidion is made from pure gold. It
around somehow so that they are walk- may seem odd that such a valuable cap-
ing back out again. In actuality, they have stone still remains; however, it is rumoured
been teleported to the other cave, several that many have stolen the pyramidion only
miles away. to die under mysterious circumstances
93. The Tree at the End of the World: A and the capstone to reappear in its rightful
single tree unlike any other. The tree is im- place.
mense and as well as living branches has a 99. The Wizards’ Curse: A duel between
large number of dead branches too. Every two mages decades ago has left a lasting
year, at the end of the year, one of the mark on this area. Plants and animals are
living branches will wither and die. It will often affected, gaining the power of move-
not be replaced by a new branch. What will ment or becoming more intelligent from
happen when the tree runs out of branch- the residual effects. Any spells cast in the
es is not known, but it is thought it could area also have a greatly increased chance
signify the end of the world. of misfiring or creating a different effect.
94. The Twenty Brothers: Twenty oak 100. The Wood Between the Worlds:
trees standing in a circle around a patch of A wood that is constantly enswathed in
verdant grass that never grows higher than mists. The boundary between the living
an inch. The branches of each tree are world and that of the dead wears thin here,
entwined with those of its two neighbours, and the spirits of the dead can sometimes
and appear to have fused together, creat- be seen. The wood is a popular destination
ing a dense ring of wood and foliage above for those looking to speak with the spir-
the ground. Legend says that the centre of its of their loved ones, but they are often
the ring is a portal to another world. disappointed and those that do manage
95. The Undead Tree: A tree that is to find the spirits they are speaking often
clearly dead and has no leaves growing on do not enjoy the experience. For the dead
it. Yet every year the branches of the tree seem to threaten the living.
grow and it gets bigger.

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More Encounters and Things to Discover Outdoors
100 Chaotic Happenings to Experience
100 Curiosities to Bamboozle Players to Find Outdoors
100 Encounters in a Fey Forest
100 Fantasy Islands to Encounter
100 Pieces of Flotsam and Jetsam To Find On A Beach
100 Random Encounters for on the Road or in the Wilderness
100 Sights and Sounds to See and Hear after a Battle
100 Things to Find, See and Hear in a Forest

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