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by Gaetano Ferrara (http://onepagerules.wordpress.com/)
Disciples of War are extremely aggressive and focus on melee If youd like to support the continued development of our
combat rather than ranged combat. All they want is to get games you can donate on patreon.com/onepagerules.
into the enemys face and crush them.
Find more of our games at onepagerules.wordpress.com.
Disciples of Change are accompanied by terrifying birdmen
which fight savagely. They are blessed with the ability to Join the community by following us here:
regenerate wounds which makes them very durable.
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Disciples of Plague focus on the use of poisoned weapons and Reddit: reddit.com/r/onepagerules
are tougher than their brethren. Because of their pestilence Twitter: twitter.com/OnePageRules
most other havoc warriors tend to avoid them.
If you want to give us your feedback or have any questions
Disciples of Lust have been blessed with high mobility and the feel free to contact us:
ability to unleash flurries of attacks. Their strategy is to pin
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down their enemies and overwhelm them.
E-Mail: onepageanon@gmail.com
Special Rules
Blessing of Plague: When the hero is activated
pick one friendly unit within 3. Enemies get -1 to
shooting rolls when targeting the hero and his
unit until the end of the round.
Wizard Spells
Corruption (2+): Target enemy unit within 12
takes D3 automatic hits.
Putrefaction (3+): Target friendly unit within 12
gets Poison in melee until the end of the round.
Visitations (5+): Target enemy unit within 18
takes D3 automatic hits with AP(1).
Plague Curse (5+): Target enemy unit within 12
gets Defense -1 until the end of the round.
Abundance (5+): Target friendly unit within 12
gets Regeneration until the end of the round.
Pestilence (5+): Target enemy unit within 18
gets -1 to melee rolls until the end of the round.
Age of Fantasy: Skirmish Havoc Warrior Disciples v1.0
by Gaetano Ferrara (http://onepagerules.wordpress.com/)
Special Rules
Blessing of Lust: When the hero is activated pick
one friendly unit within 3. The hero and his unit
move +1 on Advance and +2 on Rush/Charge
actions until the end of the round.
Lust Speed: This unit moves +3 on Advance and
+6 on Rush/Charge actions.
Wizard Spells
Lash (4+): Target enemy unit within 24 takes 1
automatic hit with AP(1).
Frenzy (4+): Target friendly unit within 24 gets
Furious until the end of the round.
Lust Choir (5+): Target enemy unit within 18
takes 1 automatic wound.
Acquiescence (5+): Target enemy unit within 18
gets -1 to melee rolls until the end of the round.
Shards (5+): Target enemy unit within 18 must
take a morale test. If passed it takes D3 automatic
hits, if failed it takes D6 automatic hits.
Phantasm (6+): Target enemy unit within 24 gets
-1 to morale rolls until the end of the round.