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Age of Fantasy: Skirmish Havoc Warrior Disciples v1.

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by Gaetano Ferrara (http://onepagerules.wordpress.com/)

Background About OPR


Havoc Warriors worship a variety of Havoc gods, which bless OPR (onepagerules) is the home of many free games which
them with horrific traits to help them in war. These disciples are designed to be fast to learn and easy to play. This project
often fight together to complement each others strengths was made by gamers for games and it can only exist thanks to
and spread chaos all over Tyria. the generous support of our awesome community!

Disciples of War are extremely aggressive and focus on melee If youd like to support the continued development of our
combat rather than ranged combat. All they want is to get games you can donate on patreon.com/onepagerules.
into the enemys face and crush them.
Find more of our games at onepagerules.wordpress.com.
Disciples of Change are accompanied by terrifying birdmen
which fight savagely. They are blessed with the ability to Join the community by following us here:
regenerate wounds which makes them very durable.
Facebook: facebook.com/onepagerules
Disciples of Plague focus on the use of poisoned weapons and Reddit: reddit.com/r/onepagerules
are tougher than their brethren. Because of their pestilence Twitter: twitter.com/OnePageRules
most other havoc warriors tend to avoid them.
If you want to give us your feedback or have any questions
Disciples of Lust have been blessed with high mobility and the feel free to contact us:
ability to unleash flurries of attacks. Their strategy is to pin
Forum: onepagerules.proboards.com
down their enemies and overwhelm them.
E-Mail: onepageanon@gmail.com

Thank you for playing and happy wargaming!

Gaetano Ferrara (onepageanon)


Age of Fantasy: Skirmish Havoc Warrior Disciples v1.0
by Gaetano Ferrara (http://onepagerules.wordpress.com/)

Name [size] Qua Def Equipment Special Rules Upgrades Cost


Lord of War [1] 3+ 5+ Hand Weapon (A4, AP(1)) Blessing of War, Furious, Hero, Tough(3) A 55pts
Blood-Icon Bearer [1] 3+ 5+ Hand Weapon (A1) Blood-Icon, Furious, Hero, Tough(3) - 40pts
Gore Reavers [3] 4+ 3+ 2x Hand Weapons (A1) Furious D 40pts
Gore Warrior [1] 3+ 5+ Hand Weapon (A1), Furious C 15pts
Spiked Knuckle (Fear)
Death-Reaper [1] 3+ 4+ 2x Hand Weapons (A1, Poison) Furious E 25pts
Death-Monger [1] 3+ 4+ 2x Flail-Hammers (A2, AP(1)) Furious - 35pts
Brass Beast Knight [1] 3+ 6+ Hand Weapon (A2), Hooves (A3, AP(1)) Fast, Fear, Furious, Impact(1), Tough(3) B 65pts
Brass Beast of War [-] - - Hooves (A3, AP(1)) Fast, Fear, Impact(1), Tough(3) - -

A Replace Hand Weapon: Disciples of War


Halberd (A4, AP(2)) +10pts When taking a force of Disciples of War you can
Great Weapon (A4, AP(3)) +15pts buy units from the Havoc Warriors army and
2x Hand Weapon (A4, AP(1)) +25pts upgrade them as described below.
Upgrade with:
Hound Companion (A2, AP(1)) +10pts Upgrade all models with Furious:
Mount on: Havoc Lord [1] +5pts
Brass Beast of War +40pts Barbarians [3] +5pts
Warrior [1] +5pts
B Replace Hand Weapon: Mutated Warrior [1] +5pts
Lance (A2, Impact(2)) +5pts Ogre [1] +5pts
Daemon Spawn [1] +5pts
C Replace Hand Weapon and Spiked Knuckle: Barbarian Horsemen [3] +5pts
2x Hand Weapons (A1) +5pts Havoc Knight [1] +5pts
Blood Glaive (A2, AP(2)) +10pts Daemonic Steed Knights [1] +5pts

D Replace all 2x Hand Weapons: Special Rules


Great Weapons (A1, AP(2)) Free Blessing of War: When the hero is activated pick
one friendly unit within 3. The hero and his unit
E Replace 2x Hand Weapons: get +1 to melee rolls until the end of the round.
Great Weapon (A1, AP(2), Poison) -5pts Blood-Icon: When the hero is activated pick one
friendly unit within 3. The hero and his unit get
+1A when fighting in melee until the end of the
round.
Age of Fantasy: Skirmish Havoc Warrior Disciples v1.0
by Gaetano Ferrara (http://onepagerules.wordpress.com/)

Name [size] Qua Def Equipment Special Rules Upgrades Cost


Lord of Change [1] 3+ 5+ Hand Weapon (A4, AP(1)) Blessing of Change, Hero, Regeneration, Tough(3) A 65pts
Birdman Shaman [1] 4+ 3+ Hand Weapon (A1), Beak (A1) Hero, Regeneration, Tough(3), Wizard(1) B 50pts
Acolytes [3] 5+ 3+ Hand Weapons (A1) Regeneration C 25pts
Birdman [1] 4+ 3+ Hand Weapon (A1), Beaks (A1) Regeneration D 15pts
Birdman Disc Rider [1] 4+ 3+ Spear (A1, Impact(1)), Beak (A1), Fast, Fear, Regeneration, Strider E 30pts
Sharp Edge (A3)
Disc of Change [-] - - Sharp Edge (A3) Fast, Fear, Strider - -

A Replace Hand Weapon: Disciples of Change


Halberd (A4, AP(2)) +10pts When taking a force of Disciples of Change you
Great Weapon (A4, AP(3)) +15pts can buy units from the Havoc Warriors army and
2x Hand Weapon (A4, AP(1)) +25pts upgrade them as described below. All units with
Mount on: the Wizard special rule may use the spells from
Disc of Change +20pts this army page instead of their own.

B Upgrade Wizard(1): Upgrade all models with Regeneration:


Wizard(2) +20pts Havoc Lord [1] +10pts
Mount on: Sorcerer [1] +10pts
Disc of Change +15pts Barbarians [3] +10pts
Warrior [1] +5pts
C Replace all Hand Weapons: Mutated Warrior [1] +5pts
2x Hand Weapons (A1) +5pts Ogre [1] +10pts
Replace one Hand Weapon: Daemon Spawn [1] +10pts
Great Weapon (A1, AP(2)) +5pts Barbarian Horsemen [3] +10pts
Upgrade all models with one: Havoc Knight [1] +5pts
Magic Bolts (12, A1) +5pts Daemonic Steed Knight [1] +10pts
Magic Dark Bolts (18, A1) +10pts
Upgrade one model with: Special Rules
Vulture (18, A2, Sniper) +20pts Blessing of Change: When the hero is activated
pick one friendly unit within 3. The hero and his
D Replace Hand Weapon: unit get +1 to regeneration rolls until the end of
the round.
2x Hand Weapons (A1) +5pts
Great Weapon (A1, AP(2)) +5pts
Wizard Spells
Steal Magic (3+): Target enemy wizard within 18
E Replace Spear:
gets -1 to casting rolls until the end of the round.
Bow of Fate (24, A1, Poison) +5pts
Inferno (5+): Target enemy unit within 12 takes
D6 automatic hits.
Firestorm (5+): Target enemy unit within 30
takes D3 automatic hits.
Treason (5+): Target enemy unit within 12 gets
-1 to morale rolls until the end of the round.
Magical Fire (6+): Target enemy unit within 24
takes D3 automatic hits with AP(2).
Bolt (6+): Target enemy unit within 12 takes 1
automatic hit with AP(4) and Deadly.
Age of Fantasy: Skirmish Havoc Warrior Disciples v1.0
by Gaetano Ferrara (http://onepagerules.wordpress.com/)

Name [size] Qua Def Equipment Special Rules Upgrades Cost


Lord of Plague [1] 3+ 6+ Hand Weapon (A4, AP(1)) Blessing of Plague, Hero, Tough(3) A 55pts
Sorcerer of Plague [1] 3+ 6+ Hand Weapon (A2) Hero, Tough(3), Wizard(1) B 55pts
Plague Warrior [1] 4+ 3+ Hand Weapon (A1, Poison) Fear - 15pts
Plague King [1] 3+ 7+ Hand Weapon (A3) Impact(1), Tough(3) C 55pts
Throne of Plague [1] - - Hand Weapons (A6) Fear, Tough(3) - -

A Replace Hand Weapon: Disciples of Plague


Halberd (A4, AP(2)) +10pts When taking a force of Disciples of Plague you
Great Weapon (A4, AP(3)) +15pts can buy units from the Havoc Warriors army and
2x Hand Weapon (A4, AP(1)) +25pts upgrade them as described below. All units with
Mount on: the Wizard special rule may use the spells from
Throne of Plague +55pts this army page instead of their own.

B Upgrade Wizard(1): Upgrade all models with Defense +1:


Wizard(2) +20pts Havoc Lord [1] +5pts
Mount on: Sorcerer [1] +5pts
Throne of Plague +55pts Barbarians [3] +5pts
Warrior [1] +5pts
C Replace Hand Weapon: Mutated Warrior [1] +5pts
2x Hand Weapons (A3) +10pts Ogre [1] +5pts
Great Weapon (A3, AP(2)) +10pts Daemon Spawn [1] +5pts
Barbarian Horsemen [3] +5pts
Havoc Knight [1] +5pts
Daemonic Steed Knight [1] +15pts

Special Rules
Blessing of Plague: When the hero is activated
pick one friendly unit within 3. Enemies get -1 to
shooting rolls when targeting the hero and his
unit until the end of the round.

Wizard Spells
Corruption (2+): Target enemy unit within 12
takes D3 automatic hits.
Putrefaction (3+): Target friendly unit within 12
gets Poison in melee until the end of the round.
Visitations (5+): Target enemy unit within 18
takes D3 automatic hits with AP(1).
Plague Curse (5+): Target enemy unit within 12
gets Defense -1 until the end of the round.
Abundance (5+): Target friendly unit within 12
gets Regeneration until the end of the round.
Pestilence (5+): Target enemy unit within 18
gets -1 to melee rolls until the end of the round.
Age of Fantasy: Skirmish Havoc Warrior Disciples v1.0
by Gaetano Ferrara (http://onepagerules.wordpress.com/)

Name [size] Qua Def Equipment Special Rules Upgrades Cost


Lord of Lust [1] 3+ 5+ Hand Weapon (A4, AP(1)) Blessing of Lust, Fast, Hero, Tough(3) A 55pts
Sorcerer of Lust [1] 3+ 5+ Hand Weapon (A2) Fast, Hero, Tough(3), Wizard(1) B 55pts
Lust Warrior [1] 4+ 2+ Hand Weapon (A2) Fast, Fear - 15pts
Lust Beast Barbarian [1] 4+ 3+ Hand Weapon (A1) Fast, Fear, Lust Speed C 15pts
Lust Beast [-] - - Claws (A1, Poison) Fear, Lust Speed - -

A Replace Hand Weapon: Disciples of Lust


Halberd (A4, AP(2)) +10pts When taking a force of Disciples of Lust you can
Great Weapon (A4, AP(3)) +15pts buy units from the Havoc Warriors army and
2x Hand Weapon (A4, AP(1)) +25pts upgrade them as described below. All units with
Mount on: the Wizard special rule may use the spells from
Lust Beast +15pts this army page instead of their own.

B Upgrade Wizard(1): Upgrade all models with Fast:


Wizard(2) +20pts Havoc Lord [1] +5pts
Mount on: Sorcerer [1] +5pts
Lust Beast +15pts Barbarians [3] +10pts
Warrior [1] +5pts
C Replace Hand Weapon: Mutated Warrior [1] +5pts
Spear (A1, Impact(1)) +5pts Ogre [1] +5pts
Whip (A2) +5pts
Upgrade all models with Lust Speed:
Daemon Spawn [1] +5pts
Barbarian Horsemen [3] +10pts
Havoc Knight [1] +5pts
Daemonic Steed Knight [1] +5pts

Special Rules
Blessing of Lust: When the hero is activated pick
one friendly unit within 3. The hero and his unit
move +1 on Advance and +2 on Rush/Charge
actions until the end of the round.
Lust Speed: This unit moves +3 on Advance and
+6 on Rush/Charge actions.

Wizard Spells
Lash (4+): Target enemy unit within 24 takes 1
automatic hit with AP(1).
Frenzy (4+): Target friendly unit within 24 gets
Furious until the end of the round.
Lust Choir (5+): Target enemy unit within 18
takes 1 automatic wound.
Acquiescence (5+): Target enemy unit within 18
gets -1 to melee rolls until the end of the round.
Shards (5+): Target enemy unit within 18 must
take a morale test. If passed it takes D3 automatic
hits, if failed it takes D6 automatic hits.
Phantasm (6+): Target enemy unit within 24 gets
-1 to morale rolls until the end of the round.

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