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Spellcasting Ability.

Wisdom is your spellcasting ability


Path of the Warden for your druid spells, since your magic draws upon your
Primal Path
devotion and attunement to nature. You use your Wisdom
whenever a spell refers to your spellcasting ability. In
A Barbarian that goes down the Path of the Warden is addition, you use your Wisdom modifier when setting the
attuned to the plane itself, gaining power from the natural saving throw DC for a druid spell you cast and when
forces much like a druid. When in danger a world may making an attack roll with one.

bestow these gifts upon a champion, choosing them as its

protector. Or a hero could seek out a blessing from a


powerful druid or elemental. Perhaps the role of the Path of the Warden Spellcasting
warden is a title passed down the generations in your tribe. Barbarian Level Cantrips Known 1st 2nd 3rd 4th
However you gained this power, a Warden completments 3rd 2 2 — — —
their raw martial prowess with a suite of magical abilities
that provide battlefield control and out of combat utility. 4th 2 3 — — —
5th 2 3 — — —
Path of the Warden abilities
Class 6th 2 3 — — —
Level Feature 7th 2 4 2 — —
3rd Primal Infusion, Spellcasting, Mantle of 8th 2 4 2 — —
Thorns
9th 2 4 2 — —
6th Ritual Casting, Primeval Fundamentals,
10th 3 4 3 — —
10th Natural Remedies
11th 3 4 3 — —
14th Wrath Of Nature OR Protection of Nature
12th 3 4 3 — —
Primal Infusion 13th 3 4 3 2 —
From 3rd level, you may cast and concentrate on druid 14th 3 4 3 2 —
spells you know while raging. In addition, casting a spell or
using a Path of the Warden ability on a hostile creature 15th 3 4 3 2 —
counts as attacking them for the purposes of maintaining 16th 3 4 3 3 —
Rage. 17th 3 4 3 3 —
Mantle of Thorns 18th 3 4 3 3 —
At 3rd level, you learn to conjure a mantle of thorns around 19th 3 4 3 3 1
yourself. While raging, whenever a creature hits you with
one or more melee attacks, they take damage equal to your 20th 3 4 3 3 1
proficiency bonus.
Ritual Casting
Spellcasting At 6th level, you learn how to cast druid spells as a ritual.
When you reach 3rd level, you learn to draw on the primal You can do so if that spell has the ritual tag and you have
essence of nature itself, you can cast spells to shape that the spell prepared.
essence to your will.
Primeval Fundamentals
Cantrips. You learn three cantrips: Thorn Whip and two From 6th level, whenever you use your extra attack feature,
other cantrips of your choice from the druid spell list. You you can cast a druid cantrip you know in place of one of
learn an additional druid cantrip of your choice at 10th those attacks. In addition, Reckless Attack can now be
level. activated when you cast a spell, and also gives advantage to
spell attack rolls.
Spell Slots. The Path of the Warden spellcasting table
shows how many spell slots you have to cast your spells of
1st level and higher. To cast one of these spells, you must
expend a slot of the spell’s level or higher. You regain all
expended spell slots when you finish a long rest.
Preparing Spells. You prepare the list of druid spells that
are available for you to cast, choosing from the druid spell
list. When you do so, choose a number of druid spells equal
to your Wisdom modifier + half your barbarian level
(minimum of one spell, rounded down). The spells must be
of a level for which you have spell slots.
You can change your list of prepared spells when you
finish a long rest. Preparing a new list of druid spells
requires time spent in prayer and meditation: at least 1
minute per spell level for each spell on your list.

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Jarrettrex1
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Natural Remedies Protection of Nature
At 10th level, your very presence enforces the natural chaos At 14th level, you learn to extend the effects of your magical
of magic onto the arcane machinations of spellcasters. you defences to others. When you rage, up to two other
can spend a use of rage to cast Counterspell at 9th level creatures within 10ft gain the Mantle of Thorns ability, and
without spending a spell slot and as if it were a druid spell. gain resistance to bludgeoning, piercing, and slashing
When you successfully counter a spell with Counterspell, damage until your rage ends. Once you use this ability, you
or break a creatures Concentration, if the spellcaster is cannot do so again until you have finished a long rest.

within 5ft of you, they take psychic damage equal to a

number of d6 equal to the level of the countered or


interrupted spell. Art References
MonsterManual2_vines from DMs Guild Creator Resource
Wrath of Nature - Adventurers Art
At level 14, you learn to call on nature herself to destroy (https://www.dmsguild.com/product/216188/DMs-Guild-
your enemies. As an action, you cause each creature of Creator-Resource--Adventurers-Art)

your choice within 60ft to make a Strength Saving Throw

or take 8d8 bludgeoning damage and be restrained for 1 Kamahl, Erudite of Krosa by edgarsh422
minute. On a success, they are not restrained and take half (https://www.deviantart.com/edgarsh422)

damage. A creature can use its action to make a strength

check to escape the grasping vines, clutching earth, or Created using https://homebrewery.naturalcrit.com/
engulfing trees. Once you use this ability, you cannot do so
again until you finish a short rest.

Created
by
Jarrettrex1
2

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