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Credits

Design & Development: Abigail Storm Changelog


Editor: Abigail Storm v1.0: Initial Release (4/26/2022)
Cover Art: Provided by Openclipart
Cover Design: Abigail Storm
Interior Art: Provided by Wizards of the Coast under the
Community Content Agreement for the DMs Guild
program.
Interior Design: Abigail Storm
PDF Tool Design & Formatting: The Homebrewery
Contact
Email: Abigailstormworks@gmail.com
Twitter: @GmAbigailStorm
About
Abigail Amaranth Storm is a writer, game designer,
worldbuilder, gamemaster, and amateur linguist. In their free
time they are either reading, playing video & board games,
plinking about on bass & guitar, or delving into arcane &
esoteric libraries to gather useless, yet nevertheless
fascinating, tidbits of information.

Legal
DUNGEONS & DRAGONS, D&D, Wizards of the Coast,
Forgotten Realms, Ravenloft, Eberron, the dragon
ampersand, Ravnica and all other Wizards of the Coast
product names, and their respective logos are trademarks of
Wizards of the Coast in the USA and other countries.
This work contains material that is copyright Wizards of
the Coast and/or other authors. Such material is used with
permission under the Community Content Agreement for
Dungeon Masters Guild.
All other original material in this work is copyright 2022 by
Abigail Storm and published under the Community Content
Agreement for Dungeon Masters Guild.
Not for resale. Permission granted to print or photocopy
this document for personal use only.
Disclaimer: First and foremost, I created this work as a
passion project without the intention of ever realeasing it to
the public. I dedicated hours to thought, design, and attention
to detail. My blood, sweat, and tears are the foundation on
which this work is built. With that in mind, I fully extol
"Death of the Author" as a great virtue. Once this is in your
hands, you are free to completely disregard my intentions,
design philosophies, and/or existence. Take what works for
you and scrap the rest. Tweak the abilities to a level of near
imperceptibility or completely redesign that which speaks to
you. Dungeons & Dragons has a ruleset that one can happily
adhere to with unflappability, and in doing so, derive a great
amount of joy. But I, as a creative and a designer, implore you
to regard a particular pirate's view on rulesets: “The [pirate's]
code is more what you’d call ‘guidelines’ than actual rules.”
Make any and all content work for you and those at your
table. Accept nothing less.
Divine Domain: Suffering Domain

T
here is no life without pain. Those who devote Channel Divinity: Stave off the End
themselves to this path believe if one must 2nd-level Suffering Domain feature
suffer, then it should not be meaningless.
Whether a selfless martyr or a depraved sadist, If any damage would reduce you to 0 hit points, you can use
clerics of this domain embrace pain & your Channel Divinity (no action required) to instead drop to
suffering to further their mission. 1 hit point and gain a number of temporary hit points equal to
three times your cleric level.
As pain and suffering owes no allegiance, there is a great
spectrum of alignments and ideologies that make use of
these tools; for good, ill, or otherwise. In the Realms, deities Channel Divinity: Righteous Suffering
of this domain include: Illmater, the One Who Endures and 6th-level Suffering Domain feature
Lovitar, the Maiden of Pain. In other worlds, this domain If you are subject to a damage roll, after the outcome has
includes Ania, Achus, Lupe, and Angerona. been resolved, you may use your reaction to expend a use
Domain Spells Channel Divinity. Doing so grants you a +1 bonus on ability
1st-level Suffering Domain feature checks, attack rolls, and saving throws. On subsequent turns,
you may continue to use your reaction in this manner
Suffering Domain Spells (without additional uses of Channel Divinity), gaining a
Cleric cumulative +1 bonus, up to a maximum equalling your
Level Spells proficiency bonus. This bonus lasts for 1 minute or until you
lose concentration (as if concentrating on a spell).
1st false life, hellish rebuke (damage type is contingent
on alignment; good: radiant, neutral: force, evil:
necrotic)
3rd enhance ability, ray of enfeeblement
5th bestow curse, life transference
7th sickening radiance†, vampiric touch
9th antilife shell, enervation

Bonus Proficiency
1st-level Suffering Domain feature
When you choose this domain at 1st level, you gain
proficiency with whips and your choice of Intimidation or
Insight.
Pointed Misery
1st-level Suffering Domain feature
You provide meaning to pain, weaponizing your loss of
vitality, or using it to bolster your allies. When a creature hits
you with an attack, you can use your reaction to grant
temporary hit points equal to half the damage to 2 creatures
of your choice. Alternatively, you can rebuke an attacker with
radiant or necrotic damage (your choice) equal to half the
damage taken. Once you rebuke an attacker, you can’t do so
again until you roll initiative at the start of combat or until
you finish a short or long rest. You can use this feature a
number of times equal to your proficiency bonus, and you
regain all expended uses when you finish a long rest.

† Appears in Xanathar's Guide to Everything.


Divine Strike
8th-level Suffering Domain feature
You gain the ability to infuse your weapon attacks with divine
energy. Once on each of your turns when you hit a creature
with a weapon attack, you can cause the attack to deal an
extra 1d8 radiant or necrotic damage to the target. When you
reach 14th level, the extra damage increases to 2d8.

Wrack from Afar


8th-level Suffering Domain feature
On your turn, if you use your action to cast a spell with a
range of self or touch that requires a spell attack roll, you may
channel the spell through your weapon. As a bonus action
immediately after casting such a spell, you can make a melee
weapon attack using your spell attack modifier. On a hit, the
spell leaps from your weapon to the target, dealing weapon
damage as well as the effects of the spell. On a miss, the
target takes no damage and the spell slot is wasted.
Once you use this feature, you cannot use your Divine
Strike feature until you finish a short or long rest.

Aspect of Endurance
17th-level Suffering Domain feature
You become the paragon of suffering. You gain the following
benefits:
Your Constitution score is 22 and can only be increased
further through magical means.
You don't need to eat, drink, or breathe.
If you are below half your hit point maximum at the start
of your turn, you regain 5 hit points.
If you die, you return to life 24 hours after death. If your
body is destroyed, you reform within 1 mile of the place of
your death at a spot determined by the DM. If your
equipment was also destroyed, you do not regain it. You
may decide to allow your soul to pass on to the afterlife
any time you die.

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