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Earth Domain

S
ects devoted to the powers of the elements are cause the attack to deal an extra 1d8 bludgeoning damage.
few and far between, but among the dwarves This damage counts as magical for the purposes of
especially, several deities devoted to the powers resistance to non-magical attacks and damage. When you
of earth and stone exist. Sometimes called stone- reach 14th level, the extra damage increases to 2d8.
priests, or Ollams in dwarven society, these
clerics teach their adherents to venerate the earth Earthquake
for the life and gifts it has given. Some of these At seventeenth level, you can channel the fury of your god
clerics directly channel the power of elemental earth, calling through the earth. You learn the earthquake spell as a cleric
on the dread prince Ogremoch or another earth primordial to spell and you always have it prepared. It doesn’t count against
grant them their power. Wherever they garner power from, the number of spells you have prepared. It is now treated as
the unyielding faith of these priests is a force to be reckoned an earth domain spell for you. Whenever you cast this spell,
with. you automatically succeed on all saving throws against the
spell, and on saving throws against collapsing structures or
Domain Spells fissures caused by the spell. When you cast the spell,
You gain domain spells at the cleric levels listed. structures in the spell’s area take double damage from its
effects.
Earth Domain Spells .
Cleric Level Spells .
1st Earth Tremor*, Sheild .
3rd Maximillian's Earthen Grasp*, Spike Growth
All spells marked with an asterisk appear in Xanathar's
Guide to Everything
5th Erupting Earth*, Meld into Stone
7th Stone Skin, Stone Shape The Homebrewery
9th Transmute Rock*, Wall of Stone This document was formatted with the help of The
Homebrewery, a truly excellent site. Thank you!
Bonus Proficiencies
You gain proficiency with heavy armor and martial weapons.
Immovable
Your supernatural connection to the earth allows you ignore
the attempts of others to move you. Whenever you would be
pushed pulled, slid or knocked prone against your will, you
can use your reaction to negate that effect. You also ignore
difficult terrain related to earth, stone, and steep slopes.
Channel Divinity: Stone's Aegis
Starting at second level, you can use your channel divinity to
defend those under your protection. As an action, you can
present your holy symbol and expend a use of your channel
divinity to choose one creature within 30 feet of you. That
creature gains a bonus to its AC equal to your proficiency
bonus, and the next time it takes damage, it has resistance to
all the damage dealt. Both these effects last until the end of
your next turn.
Power from Earth
Starting at sixth level, whenever you deal damage with one of
your earth domain spells and are standing on the ground, you
gain a bonus to one of that spell’s damage rolls equal to your
wisdom modifier.
Divine Strike
Starting at eighth level, you gain the ability to infuse your
weapon strikes with divine energy. Once on each of your
turns when you hit a creature with a weapon attack, you can

EARTH DOMAIN | CLERIC 1

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