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College of Nature

N
ature is a powerful muse, and her infinite Once you use this ability, you may not use it again until you
variety has inspired bards for generations. complete a short or long rest.
Sometimes called wanderers, or .
naturalists, these bards appreciate nature’s .
beauty by living in it. At home on the trail .
or in camp, these bards are welcome
guests at druid circles, where they share
the news of the outside world with the more cloistered The Homebrewery
members in exchange for being taught some of the basics of This document was formatted with the help of The
nature magic and herbalism. Homebrewery, a truly excellent site. Thank you!

Druidic Lore
Adept at nature magic, you gain access to several druidic
spells. You learn the Druidcraft cantrip, and it doesn’t count
against your number of cantrips known. You also gain
proficiency in your choice of the nature or survival skills.
Additionally, whenever you take a long rest, you can choose to
prepare one spell from the druid spell list for which you have
spell slots. The spell you choose counts as a bard spell for
you, but doesn’t count against your number of bard spells
known. You know the spell while you have it prepared, and
can cast it using your bard spell slots. The spell you chose
remains prepared by you until you use this feature to prepare
a different druid spell.
Herbalism
You can channel the restorative power of nature into your
music to heal wounds. You gain proficiency in the herbalism
kit. As a bonus action, you may expend a use of bardic
inspiration to cause a creature within 30 feet of you to regain
hitpoints equal to the number rolled on the die + your
charisma modifier. The ally must be able to hear you to gain
this benefit.
Animal Companion
At sixth level, your connection to nature allows you to bond
with a beast. You can cast the find familiar spell as a ritual
requiring no material components once per long rest. The
familiar you summon may take the form of any small or
smaller beast with a challenge rating of up to ¼, and its
creature type must be beast or fey. Your familiar’s hitpoints
equal your bard level times 3, instead of their usual value, and
you add your proficiency bonus to your familiar’s attack
bonus, damage, and armor class. Finally, when you take the
attack action on your turn, your familiar may use its reaction
to make an attack against the same target you do, provided it
is within range.
Nature's Majesty
At fourteenth level, you can instill some of the wonder you
feel for nature in others. You gain immunity to the charmed
condition, and as an action, you can cause each creature of
your choice within 30 feet of you to make a wisdom save or
be charmed by you for one minute. Beasts and plant
creatures have disadvantage on this save. While charmed in
this way, a creature’s speed is zero. A creature can repeat this
save at the end of each of its turns, ending the effect on itself
on a success.

COLLEGE OF NATURE | BARD 1

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