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Rogue Archetype - Athasian Bard

A
thas is a world of intrigue and treachery, of Each affected creature gains a bonus to both attack rolls
shady deals and secretive organizations - in and Wisdom saving throws equal to your Charisma modifier
short, a rogue's paradise. Within the secure (minimum of +1) until the start of your next turn. You regain
walls of the city-states, many typically roguish this ability when you finish a short or long rest.
occupations have become institutions unto
themselves. Assassins, bards, and thieves alike
have become pawns of the wealthy, deployed in
deadly games of deceit between nobles and bureaucrats.
The Athasian Bard
People of the Tyr Region have learned not to trust you and
your kind blindly. An ordinary minstrel, a graceful dancer, or a
honey-voiced singer, you very well may be a killer sent by a
bitter rival. Custom demands, however, that no entertainer be
refused entry. A household should welcome you as a guest
regardless of their suspicions. Nevertheless, paranoid nobles
might turn you away for fear of poison in their drink or a knife
in their back.
Athasian Bard Features
Rogue Level Feature
3rd Distracting Performance, Inspiring Assault
9th Master of Poisons
13th Keeper of Secrets
17th Venomous Strike

Bonus Proficiencies
When you choose this archetype at 3rd level, you gain
proficiency with the poisoner’s kit and one instrument of your
choice. You also gain proficiency with the Performance skill if
you don’t already have it. Additionally, you can select
poisoner's kit as a skill for Expertise once you reach 6th level.
Master of Poisons
Distracting Performance At 9th level, you become an expert at poisons and their
Starting at 3rd level, you can sing, recite a poem, or dance application. You have advantage on saving throws against
with the intent of distracting an opponent. As a bonus action, poison and gain resistance to poison damage.
you can make a Charisma (Performance) check against a Additionally, you can use the bonus action granted from
contested creature's Wisdom (Insight) check. The creature your Cunning Action to apply poison to a weapon already in
must be able to see and hear you. If you succeed, you can use hand.
your Sneak Attack against that target even if you don’t have
advantage on the attack roll, but not if you have disadvantage Keeper of Secrets
on it. Bards carry many dark secrets that are theirs and theirs
This benefit lasts for 1 minute or until you successfully use alone. This, combined with a large amount of knowledge
this feature against a different target. based on half‐truths and false rumors makes your mind
Inspiring Assault
unreliable to those who would seek to mentally affect it.
You deliver a dramatic display as you hit with your sneak Starting at 13th level, you receive a proficiency bonus to
attack inspiring your allies. When you successfully hit a saving throws made against enchantment spells and effects.
creature with your sneak attack, as a bonus action, you can In addition, you have advantage on Intelligence saving
choose to deliver one die less of sneak attack damage. When throws.
you do, choose up to five creatures (not including yourself) Venomous Strike
that you can see and that can see or hear you within 30 feet Beginning at 17th level, when you deal sneak attack damage
of you. with a poisoned weapon the creature’s saving throw suffers
disadvantage versus the poison’s effects. Additionally, add
three more die damage of the poison's die damage type.

CLASSES | BARD
1
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Crafting Posion Brewing Poison
To brew poisons from raw materials using a poisoner's kit, a
Foraging character must use a full dose's worth of ingredients, spend 1
A character may spend time during rest, travel, or downtime full hour, and make an Intelligence check using the material's
between adventures foraging for plants, animals, or minerals foraging DC as the craft DC. A successful check provides a
from which remedies or toxins may be derived. To forage poison of the desired effect (of which the ingredients are
ingredients, a character must make an Intelligence (Nature) capable). An unsuccessful check expends the time and
or Wisdom (Survival) check. The result of this check should materials with the outcome often an unfortunate case of
be compared to the foraging DC table appropriate to the unintentional self-affliction (self-afflication occurs if a
region in which the character is foraging to determine what, character fails the check by 8 or more).
if any, ingredient materials they were able to source. A For every additional hour spent preparing a single dose of
character must spend 1 hour foraging to obtain enough poison, the DC is lowered by 1. Additional ingredients may be
material to create one full dose of its antidote or poisonous added to a concoction if they share an effect outcome with
product. This time encompasses searching, harvesting, and the primary ingredient. For every additional full dose's worth
safely storing the materials, as well as travel time to and from of an ingredient contributing to the preparation of a single
the material's location. For every hour spent foraging, the dose of poison, the saving throw DC is increased by 1.
character may harvest a different ingredient from the A creature subjected to a crafted poison must succeed on a
environment, as long as its foraging DC falls under their Constitution saving throw equal to DC 15 + 1 for every
original Intelligence (Nature) or Wisdom (Survival) ability additional dose's worth of ingredient used in it's preparation.
check total. If a poison would cause immediate damage to the target, that
Each listing of the tables provides; material names; a brief target takes half damage on a success and shrugs off all other
description of its appearance; the useful parts of the material effects. Ongoing damage does not affect a target that makes a
and the forms the poison might take; the specific effect that successful saving throw.
might be crafted from the material; and it's foraging DC. A
single material might have multiple possible products, but Harvesting Poison
only one may be produced at a time. An easy shorthand is
that a semi-colon means "or". A character can also attempt to harvest poison from a
poisonous creature, such as a large snake, wyvern, or silk
Crafting wyrm. The creature must be incapacitated or dead, and the
harvesting requires 1d6 minutes followed by a DC 20
The brewing of poison requires access to a poisoner's kit and Intelligence (Nature) check. (Proficiency with the poisoner’s
proficiency to use one. The poisoner's kit contains 5 vials in kit applies to this check if the character doesn’t have
which to properly store and preserve poisons for use. proficiency in Nature.) On a successful check, the character
Additional containers must be purchased and secured if a harvests enough poison for a single dose. On a failed check,
character wishes to craft and carry more products than this the character is unable to extract any poison. If the character
kit can hold. fails the check by 5 or more, the character is subjected to the
Proficiency with a poisoner's kit lets you add your creature’s poison.
proficiency bonus to any ability checks made to brew, harvest,
or identify poisons using this kit.
Coast (The Last Sea)
Name Appearance Form Effect DC
Puddingfish Ephyra, Floating on the water like a blue bubble with a sail, (2d6/round,
Tail (injury) 14
Domefish its translucent body and long stinging tail are easily stranded Paralyzed)
A mottled brown and black snake with a habit of baring its fangs and Venom
Reef Viper, Gaper (5d6/round) 15
exposing the bright white interior of its mouth when threatened (Injury)
Whole
Dead Men's Bells, Bloody Vibrantly coloured and patterned bell shaped flowers bloom by the (2d6,
plant 16
Fingers, Sea Thimbles dozens from a single tall spike Poisoned)
(Ingested)
Milky Mangrove, Blind-
A tangled root system lifts the tree half out of the water while its Sap
Your-Eye, Sea Poison (Blinded) 16
heavy leaves dangle into the water's edge (Contact)
Tree
Blue Ringed Octopus, A small brown octopus usually hiding amongst a reef's rocks and Venom (Paralyzed,
19
Reef Killer coral will suddenly flare iridescent blue rings (Injury) suffocating)

BARD | POISON
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This is unofficial Fan Content permitted under the Fan Content Policy. Not approved/endorsed by Wizards. Portions of the materials used
are property of Wizards of the Coast. ©Wizards of the Coast LLC.
Desert Waste (Rocky badlands, Salt flats, Sandy wastes, Stony barrens)
Names Appearance Forms Effect DC
Dune Weed,
Small and insects hover around the orange and yellow blossoms and Nectar Poison (1d6/round,
Fluxweed, 13
long pointed leaves (Injury) Poisoned)
Windroot
Spitting Fat-Tail, A dark, wide armoured body gives Venom
Poison (Blinded) 16
Thick-Tail Scorpion way to small pale pincers at the head (Contact)
Mastylings, Gold A flattened tan body blends in easily to the sand and stone of a Venom
Poison (6d6) 17
Scorpion desert (Injury)
Desert Rose, Kudu, White star-shaped flowers with bold pink borders droop from Sap Poison (2d6, 1L
17
Sand Star succulent stems along with leathery, dark green leaves (Injury) Exhaustion/round)
Poison (6d6,
A heavy, slow moving worm covered in orange and black markings, Venom
Sand Slug 1d6/round, 18
sluggishly drags itself between places of shade (Injury)
poisoned)
Redback Spider, A sharp and threatening looking black spider with a striking red Venom Poison (3d6,
18
Grey Widow hourglass mark on the abdomen (Injury) Poisoned)
A waxy, red scorpion hunts at night holding its stinger high, ready to Venom Poison (3d6, Attack
Fire Scorpion 22
strike any pray that strays into its path (Injury) disadvantage)

Grassland (Verdant belt, Scrub plains)


Names Appearance Forms Effect DC
Blackroot, Bowman's Plant, Like spears raised high the lilac flowers Root
Poison (Poisoned) 13
Culversphysic taper to a point above sharp leaves (Ingested)
Rasclinngloves, Dead
Vibrantly coloured and patterned
Men's Bells, Whole plant Poison (2d6,
bell shaped flowers bloom by the 16
Bloody Fingers, Fairy (Ingested) Poisoned)
dozens from a single tall spike
Thimbles
A thick bodied snake in bands of black, Poison
Venom
Bush Adder brown, and orange, shockingly adept (1d6/round, 17
(Injury)
at disappearing into the undergrowth Paralyzed)
A characteristic dramatic hood stretches over the snake's Venom (2d6, Blinded,
King Snake, Hamadryad 18
head and part way down its striped body (Injury) Sleep in 1min)
Strychnine Tree, Poison
A short, thick, crooked, pale tree trunk Fruit seeds
Snakewood, Humble (4d6/round, 20
topped with a full dome of leaves and hard orange fruit (Inhaled)
Button Paralyzed)
Burnflower Seeds, Burn Seeds
Small oilly seeds begining to root in a shady spot Ignites in sunlight 20
Nut, Gas Pip (Contact)

Jungle (Forests)
Names Appearance Forms Effect DC
Deathbloom, Vibrantly coloured and patterned bell shaped flowers bloom by the Whole plant Poison (2d6,
12
Blood Root dozens from a single tall spike (Ingested) Poisoned)
A leafy climber bears exotic purple and yellow flowers to match its Flowers
Passion Vine Draught (Sleep) 13
strange bulbous, purple fruit (Ingested)
Oleander, Pink pinwheel flowers stand out from dark heavy leaves on a small Sap (Contact); Poison (Blinded);
14
Nerium tree Wood (Inhaled) Poison (Poisoned)
Velvetleaf, Long woody vines stretching between trees, bearing heart-shaped
Seeds (Injury) Poison (Stunned) 14
Moonseed leaves and small dark seed pods
Poison
Blight Angel, A city of sweet-smelling mushrooms growing at the base of Poison (Inhaled);
(2d6/round);
Deadly hardwood trees, some heads rounded, some flat, all stained brown in Whole fungus 14
Poison (1L
Amonita the centre and paling at the fringes (Ingested)
Exh./12hrs)

BARD | POISON
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are property of Wizards of the Coast. ©Wizards of the Coast LLC.
Jungle (Cont.)
Names Appearance Forms Effect DC
A mottled brown and black snake with a habit
Venom Poison
Needlemouth, Gaper of baring its fangs and exposing the bright white interior of 15
(Injury) (5d6/round)
its mouth when threatened
Milky Mangrove, Blind-
A tangled root system lifts the tree half out of the water while Sap
Your-Eye, River Poison Poison (Blinded) 15
its heavy leaves dangle into the water's edge (Contact)
Tree
Angel's Trumpet,
Fragrant, pale-yellow blooms edged in red hang like pendants Seeds Poison (As
Feingold, Devil's Breath 16
from an elegant, winding tree (Inhaled) Suggestion spell)
Plant
Whole Poison (Target
Lantern Stinkhorn, A slimy pink rocket stinking of rotting flesh and excrement
fungus spends turn 16
Lizard's Claw gets even worse when it splits into several reaching tentacles
(Inhaled) retching)
Whole
Sulphur Tuft, Clustered Clumps of clustered yellow toadstools clamber to consume Poison (Blinded,
fungus 16
Woodlover the dead matter of stumps and branches Paralyzed)
(Ingested)
Golden Frog, Poison Poison (Paralyzed,
A bright yellow amphibian with a black underside, so small
Arrow Frog, Yellow Skin (Injury) death 18
that it can still be easily missed in the rainforest
Blackfoot in 3min)
Whole
Miner's Moonlight, Climbing in steps up the tree trunk like a natural ladder are
fungus Poison (Poisoned) 18
Moonshine Mushroom orange gilled fungal bodies
(Ingested)
Poison
A thick bodied snake in bands of black, brown, and orange, Venom
Bush Adder (1d6/round, 19
shockingly adept at disappearing into the undergrowth (Injury)
Paralyzed)

Mountain (Jagged Cliffs, Ringing Mountains)


Names Appearance Forms Effect DC
Poison
Tembosbane, Monkshood, Whole Plant
Dark purple flowers burst and curl, foxglove like, (2d6/round);
Devil's Helmet, Love's (Contact); Roots 14
from all sides of a tall central stalk Poison (Death in
Chariot, Aconite (Ingested)
4hrs)
Rasclinngloves, Dead Men's Vibrantly coloured and patterned bell shaped
Whole plant Poison (2d6,
Bells, Bloody Fingers, Fairy flowers bloom by the dozens from a single tall 15
(Ingested) Poisoned)
Thimbles spike
Strong, shining legs branch off a fat black body,
Poison (2d6,
Funnel-Web Spider, Atrax the spider squeezes itself into a small ground Venom (Injury) 15
Poisoned)
burrow to hide
Hooded Shrike, A striking combination of black and orange Skin, feathers
Poison (1d6/round) 17
Black-Headed Pitohui plumage flutters between trees (Contact)
Brown, vicious looking viper with a hideous rattle
Poison (Blinded,
Rattletail, Spikeback for a tail, which it shakes before striking with Venom (Injury) 17
Poisoned)
deadly speed
Poison (6d6,
A flattened onyx body blends in easily to the sand
Mastylings, Black scorpions Venom (Injury) 1d6/round, 18
and stone of a desert
poisoned)
Poison (2d6,
A characteristic dramatic hood stretches over the
King Snake, Hamadryad Venom (Injury) Blinded, Sleep in 18
snake's head and part way down its striped body
1min)

BARD | POISON
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This is unofficial Fan Content permitted under the Fan Content Policy. Not approved/endorsed by Wizards. Portions of the materials used
are property of Wizards of the Coast. ©Wizards of the Coast LLC.
Subterranean (Caves, Caverns)
Names Appearance Forms Effect DC
Miner's Moonlight,
Climbing in steps up the cave wall in the dark are Whole fungus
Moonshine Poison (Poisoned) 15
faintly green glowing half-cup fungal bodies (Ingested)
Mushroom
Devil's Fingers, A round white bulb erupts into pale meaty
Whole fungus Poison (Target spends
Octopus Stinkhorn, tentacles which attract insects to absorb in their 16
(Inhaled) turn retching)
Illithid Egg stinking slime
A funnel shaped mushroom shining brightly Whole fungus
Ghost Fungus Poison (Poisoned) 17
enough in the dark to read by (Ingested)
Defiler's Heart, Red A supposedly carnivorous hollow cage of pink, Whole fungus
Poison (2d6/round);
Cage, Lattice fleshy fungus riddled with holes that resemble (Contact); Whole 17
Poison (3d6, Stunned)
Stinkhorn bloody wounds fungus (Ingested)
Poison (Poisoned,
Arsenic Ore, Flaking silver crystalline rock which releases a
Mineral (Inhaled) sleep in 10min, death 19
Mispickel garlic smell when struck
in 3days)
Blue Vitriol, Brilliant blue gems growing in tight knit threads
Mineral (Ingested) Poison (Poisoned) 20
Chalcanthite from copper deposits, dissolves quickly in liquid
Cinnabar, Dragon's Nuggets of gleaming red crystal stick out from
Mineral (Contact) Poison (Poisoned) 22
Blood the other gem clusters in chunks

Sea of Silt
Names Appearance Forms Effect DC
A mucus like sack containing a cluster of small
Silt Horror Eggs, Spawn Eggs Sap (Contact) Poison (Blinded) 12
eggs lying in a shallow silt pool
Poison
Baby Silt Serpent, Dust Viper A writhing mass of tiny mottled white and gray snakes Venom (Injury) 13
(5d6/round, )
Long woody vines stretching out from the silt,
Grayleaf,Ashseed Seeds (Injury) Poison (Stunned) 14
bearing dagger-shaped leaves and small ashen seed pods

Swamp
Names Appearance Forms Effect DC
Milky Mangrove,
A tangled root system lifts the tree half out of the water while
Blind-Your-Eye, River Sap (Contact) Poison (Blinded) 12
its heavy leaves dangle into the water's edge
Poison Tree
A mottled brown and black snake with a habit of baring its
Poison
Needlemouth, Gaper fangs and exposing the bright white interior of its mouth when Venom (Injury) 13
(5d6/round)
threatened
Long woody vines stretching between trees, bearing heart-
Velvetleaf, Moonseed Seeds (Injury) Poison (Stunned) 14
shaped leaves and small dark seed pods
Sulphur Tuft, Clumps of clustered yellow toadstools clamber to consume the Whole fungus Poison (Blinded,
15
Clustered Woodlover dead matter of stumps and branches (Ingested) Paralyzed)
Water Hemlock, A spindly knee-high plant with distinct tufts of tiny white Whole plant Poison
18
Muskrat Weed flowers growing by the waterside (Injury) (Poisoned)

BARD | POISON
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This is unofficial Fan Content permitted under the Fan Content Policy. Not approved/endorsed by Wizards. Portions of the materials used
are property of Wizards of the Coast. ©Wizards of the Coast LLC.
Tundra (Snowy Terrains)
Names Appearance Forms Effect DC
Blackroot, Bowman's Plant, Like spears raised high the lilac flowers taper to a point
Root (Ingested) Poison (Poisoned) 14
Culversphysic above sharp leaves
A stunted flowering weed low to the ground with
Wormwood, Sagewort,
round yellow buds not quite open enough to be Oil (Ingested) Poison (2d6) 14
Absinthe
regarded flowers
Stars of pink and purple bowed in the frost open to the
Pasque Flower, Wind Poison (Sleep in
sunlight to soak up what they can, fuzzy fruit like Juice (Draught) 15
Flower 1min)
something from Dr Seuss
Growing low to the ground to keep out of the wind,
Berries Poison (Deafened,
Bearberry Bush bright green leaves and shiny, red berries attract 16
(Ingested) poisoned)
critters
Poison
Tembosbane, Monkshood, Whole Plant
Devil's Helmet, Love's Dark purple flowers burst and curl, foxglove like, from (Contact); Roots (2d6/round);
20
all sides of a tall central stalk Poison (Death in
Chariot, Aconite (Ingested)
4hrs)

Urban (Cities, Towns)


Names Appearance Forms Effect DC
Thornapple, Moonflower, Jimsonweed, Ghostly pinwheel blooms of white distract from Fruit seeds, Poison
Devil's Trumpet, Hell's Bells, jagged, threatening leaves and large, dangerously roots (Blinded, 13
Stinkweed spiny fruit pods (Ingested) Stunned)
Rasclinngloves, Dead Men's Bells, Vibrantly coloured and patterned bell shaped Whole plant Poison (2d6,
15
Bloody Fingers, Fairy Thimbles flowers bloom by the dozens from a single tall spike (Ingested) Poisoned)
A sharp and threatening looking black spider with a Venom Poison (3d6,
Redback Spider, Grey Widow 16
striking red hourglass mark on the abdomen (Injury) Poisoned)
Poison
Brown unbecoming insect crawling around piles of Venom
Dung Bettle, Filth Bug (Blinded, 17
feces (Injury)
Poisoned)
Black and brown markings are defined into
Venom Poison (4d6,
Alley Viper, Bard Snake tessellating diamonds by bright white borders and 20
(Injured) Poisoned)
dark spots

BARD | POISON
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are property of Wizards of the Coast. ©Wizards of the Coast LLC.
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