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Blood Hunter Order:

Living Archive
This is a homebrewed subclass to Matt Mercer's Blood
Hunter inspired by the Archivist class from Heroes of Horror
from 3.5 edition. Where as some blood hunter orders provide
the extensive use of mutagens or lycanthropy, living archives
serve to benefit all orders. As a one of the living archives, you
study forbidden lore out of an unyielding quest for knowledge.
Dark Knowledge
Beginning at 3rd level, you gain the ability to apply your
intense studies to tracking, hunting, and even talking to the
monsters of the multiverse. Your Hunter's Bane can now be
used on aberrations, celestials, elementals, and monstrosities.
In addition, you can cast the comprehend languages spell,
but only as a ritual.
In-Depth Analysis
At 3rd level, whenever you use a blood curse on a creature,
you gain the ability to magically discern how best to hurt it.
You immediately learn whether the creature has any
damage immunities, resistances, or vulnerabilities and what
one of its immunities, resistances, or vulnerabilities are (DM's
Discretion) . If you amplified the blood curse, you instead
learn all the creature's damage immunities, resistances, or
vulnerabilities.
If the creature is hidden from divination magic, you sense
that it has no damage immunities, resistances, or
vulnerabilities.
Ceaseless Observation
Foreknowledge
Upon reaching 7th level, you can use the Search action as a
bonus action on each of your turns. Beginning at 15th level, you can forsee incoming attacks.
Whenever an attacker that you can see hits you with an attack,
Puissance you can use your reaction to halve the damage against you.
In addition, while using the Rite of the Oracle, you gain true
Starting at 7th level, you can aid in fighting off corrupting sight with a range of 10 feet.
influences to you and your allies. Whenever you use a blood
curse on a hostile creature within 60 feet of you that you can Master Archivist
see, for 1 minute thereafter, you and all allies within 15 feet of
you gain a +1 bonus to any Intelligence, Wisdom, or Charisma At 18th level, you ignore all class, race, and level requirements
saving throws caused by that creature. If you amplified the on the use of magic items, and you can cast the legend lore
blood curse, the bonus is doubled. spell once per short or long rest. Intelligence is your
spellcasting ability for it.
Dreaded Secrets Furthermore, your In-Depth Analysis is not affected by
Upon reaching 11th level, you can add your Intelligence divination magic.
modifier to any checks made for your Grim Psychometry, and
you can target objects touched by Good.
Additionally, you can cast the locate object spell once per
long rest. Intelligence is your spellcasting ability for it.
Still Mind
At 11th level, your rigorous mental discipline has granted you
great focus. You gain resistance to psychic damage.

Homebrew Barcana | Order of the Living Archive


This is unoffical Fan Content permitted under Fan Content Policy. Not approved/endorsed by Wizards. Portions of the materials used are property of Wizards of the Coast.
©Wizards of the Coast LLC.

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