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Risen Credits

Risen fighters are raised from near-death by flora, kept alive Created By: u/NotTheSmoooze. You can find more
by the plants now at home within their body. Many risen of my work here, and support me here
move like jerky puppets, their organs a tangle of vine and Created Using: GM Binder
weed, with bones half-turned to rotten wood. The forest Artwork By: Joanna Wolska
within might one day call them to take root, but until then,
they fight with endurance only a dead thing could summon.
Burrowing Roots
Sprouting Risen At 10th level, your roots become strong enough to anchor you
Starting when you choose this archetype at 3rd level, the flora in the earth. While standing on solid ground, you can use a
inside you has filled your body with unnatural vitality. You can bonus action to root yourself. Your speed becomes 0, you
use your Second Wind twice between rests. When you finish can't be moved or knocked prone, and you have advantage on
a short or long rest, you regain both expended uses. Dexterity (Stealth) checks you make to hide amongst plants.
Additionally, when you use your Second Wind to regain hit You can uproot yourself on your turn (no action required).
points, vegetal adaptations burst from under your skin. Until You are uprooted early if you are teleported or if you die.
the start of your next turn, whenever you take damage equal
to or less than the hit points you regained using your Second Innervate
Wind, you can reduce that damage to 0. By 15th level, the wood within has twined around your heart,
filling you with life. Whenever you regain hit points, you can
Walking Copse treat any dice rolled to determine the hit points you regain as
By 3rd level, the wood within has changed you. While in having rolled their maximum value for you.
direct sunlight, you can sunbathe for 4 hours instead of Additionally, you suffer none of the frailty of old age, and if
sleeping. To gain the benefits of a long rest, you can spend all you die of old age, the growths within you tear your heart
4 hours engaging in light activity, such as relaxing or keeping from your body and plant it as a seed deep within the earth,
watch. After resting in this way, you recieve enough growing a great forest from the place your heart was buried.
nourishment to sustain yourself for another day.
Overflowing Life
Corpse Seed Starting at 18th level, when you die, your corpse can animate,
Starting at 7th level, you can use your action to touch the puppeteered by the growths inside you. Your corpse can't
corpse of a Small or Medium beast or humanoid and plant a animate if you died of old age. Your corpse is a plant with hit
seed inside of it. After 1 minute, the seed germinates, and the points equal to half your hit point maximum. Its Intelligence
corpse stands as a husk. The husk has the same statistics as and Charisma scores are 1, and it can't cast spells, activate
a zombie (MM 316), though it is a plant instead of an undead, magic items, understand language, or communicate in any
and it has vulnerability to fire damage. intelligible way. Otherwise, it uses your statistics.
A husk is friendly to you and your companions, takes its Your corpse takes its turn on your initiative, and you
turn on your initiative, and obeys your verbal commands. If determine its actions and decisions. Your corpse can identify
you don't issue any commands to a husk, it pursues and your companions as allies, follow them, and protect them.
attacks the nearest hostile creature to the best of its ability. If your corpse sunbathes for 4 hours using your Walking
A husk sustains itself only on your power. You can't sustain Copse feature, you are returned to life with 1 hit point. If your
more than three husks using this feature at a time. If you corpse is reduced to 0 hit points, the plants animating you
plant a seed inside a corpse while you already have three wither, and it becomes an ordinary corpse.
husks from this feature, one of the husks under your control Once your corpse animates, it can't animate again until you
withers and dies. finish a long rest.

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