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Circle of Ashes

Druids of this circle believe that what's old and rotten must be
burned down for something better to arise from its ashes. A
member of this circle may have become a druid in a forest
prone to wildfires or near the site of a mighty volcano.
Regardless of their origin, these druids know that many
things in this world stagnate, cease to grow, or even corrupt
and deteriorate. They see the value of fire as a force of
creative destruction; a way to destroy the old to make way for
something better. Some druids of this circle revere the
phoenix as the symbol of the cycle of death, decay and
regrowth. Others make a habit out of planting seeds on fallen
foes so new life can bloom from their ashes.
Circle Spells
Your attunement to fire infuses you with the ability to cast
certain spells. At 3rd, 5th, 7th, and 9th level you gain access to
additional spells. These spells are always
prepared, don't
count against the number of spells you can
prepare each day,
and they are considered druid spells for
you.
Druid Level Spells
3rd flaming sphere, pyrotechnicsXGE
5th fireball, protection from energy
7th fire shield, wall of fire
9th conjure elemental, immolationXGE across a burned object, wound or corpse, you can use your
action to touch it and
learn approximately when it was burned
Cycle of Ash and whether the fire was magical or not.
When you choose this circle at 2nd level, you learn to If you use this feature on a corpse, you can choose to relive
accelerate the natural cycle of death, decay, and regrowth. the last 10 minutes of its conscious experience before death.
When a creature within 60 feet of you that you can see takes This can only work if the creature's body was set ablaze before
fire damage, you can use your reaction to seed the ashes with its moment of death, and after using this feature you can't do
life. It must succeed on a Dexterity saving throw against your so again until you finish a short rest.
spell save DC or become restrained by magical plants which Ashen Fortitude
erupt from the wound, lasting until the end of your next turn. Starting at 10th level, you become a master over wildfires. As
If the target takes fire damage while restrained this way, the an action, you can put out any nonmagical fires of your choice
plants combust, releasing the creature. The target and each within 30 feet of you.
creature within a 10 foot radius centered on the target must In addition, a layer of protective ash covers your skin,
make a Dexterity saving throw against your spell save DC. A making you resistant to fire and lightning damage, and you
target takes 1d8 fire damage on a failed save, or half as much can breathe normally in nonmagical smoke and ash.
on a successful one.
This combustion's damage increases by 1d8 when you Aspect of the Phoenix
reach 6th level (2d8), 10th level (3d8) and 14th level (4d8). Starting at 14th level, you learn to emulate the flight and
You can use this feature a total number of times equal to rebirth of the phoenix. Whenever you cast a spell of 1st lever
your Wisdom modifier (minimum of once), and regain all or higher that deals fire damage, wings of fire erupt from your
expended uses when you finish a long rest. back. You gain a flying speed equal to your current speed until
Vision of Flames
the end of your turn.
Starting at 6th level, your eyes burn with a radiance that cuts Additionally, when you die, your body erupts into flame and
through anything that might impede your vision. You gain turns to ash. The ash is put under the effects of the gentle
darkvision out to a range of 60 feet. If you already have repose spell and collected in a flame red egg of glass. Unless
darkvision from another feature, its range increases by 30 the ashes have been dispersed, you rise from your ashes after
feet. You can see normally through fog, gas, and smoke, 1d4 days as if true resurrection had been cast on you. At the
including heavily obscured areas created by spells such as fog moment of death, you choose whether the equipment you are
cloud, but not magical darkness. carrying is left behind or disintegrated along with your body.
In the latter case, you have all the equipment you had at the
In addition, you gain the ability to tap into the history of moment of death when you are reborn. Once you use this
burned things. When you come feature, you cannot do so again until 14 days have passed.

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