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The Path of the Frozen Sea - 5E Barbarian

Subclass
by Nines, V1.0 Polar Vortex
Beginning at 14th level, you can reshape the battlefield in
Winter's Fury a whirlwind of frost and fury.
Tempered by freezing tundra, barbarians who follow the As an action, you can force creatures of your choice
Path of the Frozen Sea channel the power of the within 20 feet that you can see to make a Strength save
Northwind to enfeeble their foes. Masters of battlefield (DC equal to 8 + your proficiency bonus + your
control, these warriors leave only broken bodies and Constitution modifier). Creatures that fail the save are
shattered spirits in their wake, allowing the cold to forcibly moved into an unoccupied space up to 10 feet
overtake whatever remains. towards yourself. Creatures can willingly fail this save.
As part of the same action, you can make a melee

Subclass Features weapon attack against any creature that failed the save
that was less than 10 feet from you. Hit or miss, those
creatures are then shunted to unoccupied spaces of your
Icebreaker choice that you can see within 30 feet of yourself.
Starting when you choose this path at 3rd level, your rage
surges forth with the strength to sunder the arctic seas.
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Once on each of your turns while you’re raging, you can Snow Bear, the Barbarian by blaykker
force a creature you hit with a melee weapon attack to
make a Strength save (DC equal to 8 + your proficiency
bonus + your Constitution modifier). Creatures that fail
This subclass is also available on DNDBeyond:
this save are pushed up to 15 feet away from you, cannot
https://www.dndbeyond.com/subclasses/970878-path-of-
take reactions until the start of your next turn, and must
the-frozen-sea
spend 2 feet of movement for every 1 foot they move until
the start of your next turn.

Frost Walker
At 6th level, you can freeze the surface of a liquid in a 15
foot radius as you move along its surface (no action
required), allowing you to move across fluids such as
water, acid, mud, snow, quicksand, or lava. Creatures
crossing molten lava can still take damage from the heat.
Frozen surfaces that you create this way can be used by
other creatures, and disappear after 1 minute. You can
also unfreeze any frozen paths that you have created as
an action.
In addition, you gain resistance to cold damage.

Northwind's Howl
At 10th level, you can release the power of the Northwind
as a bonus action, creating a wall of howling wind which
travels with you. This wall is 5 feet thick, up to 50 feet wide,
and remains 5 feet in front of you. The wind wall lasts for 1
minute, or until you end it (no action required).
When you create this wind wall, choose a direction.
Ranged attacks passing through your chosen side of the
wall have disadvantage, and ranged attacks passing
through the opposite side have advantage as the wind
influences them.
Once you use this feature, you cannot use it again until
you finish a long rest.
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