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Extreme Brawler

D&D Character Build Guide

A 1st-20th level build guide suitable for any level of play

Not for resale. Permission granted to print or photocopy this document for personal use only. EXTREME BRAWLER 1
Extreme Brawler
D&D Character Build Guide

A 1st-20th level build guide suitable for any level of play

Writing: Doug Vehovec


Editing: Doug Vehovec
Layout and Design: Doug Vehovec

DUNGEONS & DRAGONS, D&D, Wizards of the Coast, Forgotten Realms, the dragon ampersand, Player’s Handbook, Monster Manual, Dungeon Master’s Guide, D&D Adventurers
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use of the material or artwork contained herein is prohibited without the express written permission of Wizards of the Coast.

©2016 Wizards of the Coast LLC, PO Box 707, Renton, WA 98057-0707, USA. Manufactured by Hasbro SA, Rue Emile-Boéchat 31, 2800 Delémont, CH. Represented by Hasbro Europe,
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2 EXTREME BRAWLER Not for resale. Permission granted to print or photocopy this document for personal use only.
Ground and pound Step 3 — Ability Scores
One of the new character options in Tasha's
STR DEX CON INT WIS CHA
Cauldron of Everything creates an opportunity
to explore a popular concept and one we think is 14 (+2) 13 (+1) 15 (+2) 8 (-1) 13 (+1) 9 (-1)
really fun and cool and now it's got mechanical
support — no reflavoring necessary! — Nerdarchy
Step 4 — Background
Start to finish Entertainer (Gladiator)
This character was born to brawl. As they came up
in the fighting pits they gained respect as both a
We know how rare it is to complete a 1st-20th combatant and showperson, making a name for
level campaign and how often players participate themselves when they were caught weaponless
in one shots and campaigns that might only reach against an opponent. The crowd loved the
10th level or so. When we create these guides we determination to fight on and win!
focus on making them fun, interesting, useful and
effective from the start. You won't find characters
who only "get good" at certain levels — these Skills: Acrobatics, Performance
CBGs hit the adventuring road with the abilities Tools: Disguise Kit, Drum
they need to thrive and quickly develop a reliable
collection of features that only continue to get
better as they gain experience. Step 5 — Class and Level Progression
Choice options that are of particular importance
Step 1 — Race to this character’s effectiveness are in bold.

Half-Orc. The combination of traits along with Level Class Gains


the violence in their bones made this a standout 1 Monk Martial Arts
choice. A half-orc brawler can go the distance with
2 Fighter Fighting Style — Unarmed
their Relentless Endurance and they'll make their
Fighting, Second Wind
opponents feel the pain with their Savage Attacks.
3 Barbarian Rage, Unarmored Defense

Proficiencies 4 Fighter Action Surge

Skills: Intimidation (Menacing) 5 Fighter Martial Archetype — Battle


Master, Tool Proficiency —
Languages: Common, Orc Carpenter's Tools, Maneuvers
— Bait and Switch, Disarming
Attack, Grappling Strike
Step 2 — Class
6 Fighter Ability Score Improvement —
1st level
Strength +2
Start with Monk. We like the narrative reason for
7 Fighter Extra Attack
this choice more than anything else, although
there is one particular aspect of a key class 8 Barbarian Danger Sense, Reckless Attack
feature that'll account for this character's 9 Barbarian Primal Path — Totem Warrior,
impressive brawling skills right from the start. Totem Spirit — Bear
We imagine this character was given training to
10 Barbarian Feat — Crusher (Strength +1)
improve their pit fighting accomplishments but
things didn't pan out in the end. 11 Fighter Feat — Skill Expert (Strength
+1, Expertise — Athletics,
Perception)
Proficiencies
12 Fighter Know Your Enemy, Maneuvers
Armor: None — Ambush, Sweeping Attack
Weapons: Simple weapons, shortswords 13 Fighter Ability Score Improvement —
Tools: Mason's tools Constitution +2
Saving Throws: Wisdom, Charisma 14 Barbarian Fast Movement
Skills: Athletics, Insight 15 Barbarian Aspect of the Beast — Bear
Languages: None 16 Barbarian Feral Instinct
Not for resale. Permission granted to print or photocopy this document for personal use only. EXTREME BRAWLER 3
17 Barbarian Ability Score Improvement — 2. • Zen Archery Master Character Build Guide
Constitution +2 3. • Sewer Ninja Tortle Character Build Guide
Brutal Critical
18 Barbarian 4. • Nature Possessed Warforged Character Build Guide
5. • Scaled Skald Character Build Guide
19 Barbarian Spirit Walker
6. • Quick Strike Character Build Guide
20 Barbarian Relentless Rage
7. • Night Parade Character Build Guid
8. • Combat Medic Character Build Guide

Conclusion 9. • Ultimate Duelist Character Build Guide


10. • Path of Justice Barbarian Character Build Guide
11. • Ultimate Spell Duelist Character Build Guide
Woe be to the unfortunate enemy squaring off 12. • Extreme Adventurer Character Build Guide
against this relentless brawler. Their fists become 13. • Whirling Devish
deadly weapons and they're tough enough to stay 14. • Library Agent Character Build Guide
in the fight no matter the odds. Against foes with
15. • Shadow-Haunted Rogue
special defenses against mundane attacks they
may need an assist from an ally or they can put 16. • Flesh Render Character Build Guide
their Strength and skill towards locking an enemy 17. • Stealer of Souls (Hexadin) Character Build Guide
down for others to unload upon. 18. • Spell Savant Character Build Guide
19. • Master of Undeath Character Build Guide
20. • Champion of the Wild Characters Build Guide
Final Ability Scores
21. • Adopted Trash Panda Character Build Guide
22. • Illusion Warrior Character Build Guide
STR DEX CON INT WIS CHA 23. • Storm Herald Character Build Guide
20 (+5) 13 (+1) 20 (+5) 8 (-1) 13 (+1) 9 (-1) 24. • Hell's Enemy Character Build Guide
25. • Purveyor of Peace Character Build Guide
26. • Beast Binder Character Build Guide
Proficiencies
27. • Ultimate Gladiator Character Build Guide
Armor: Light Armor, Medium Armor, Shields 28. • Slayer of Evil Character Build Guide
Weapons: Martial weapons, simple weapons 29. • Witch Doctor Character Build Guide
Saving Throws: Strength, Dexterity 30. • Drunken Tactician Character Build Guide

Skills: Acrobatics, *Athletics, Insight, Intimidation, 31. • Centaur Templar Character Build Guide
Perception, Performance 32. • Real Heal Bot Character Build Guide

Tools: Carpenter's Tools, Disguise Kit, Drum, 33. • Holy Paragon Character Build Guide
Mason's Tools 34. • Mystic Seer Character Build Guide

Languages: Common, Orc 35. • Indomitable Defender Character Build Guide


36. • Hypnotist CBG
*Expertise
37. • Mage Slayer of the Fey Court CBG
38. • Deadshot Sniper CBG

Further Resources 39. • Tiniest Wrestler CBG


40. • Unkillable Character Build Guide
41. • Dagger Master CBG
We discuss character creation, roleplaying tips and 42. • Know It All
more in a video on the Nerdarchy YouTube channel 43. • Bardbarian CBG
here. In the video description, you can find a
44. • Mind Killer CBG
link to this character build on D&D Beyond.
45. • Boom Boom Wizard CBG
D&D Encounters 46. • Spell Assassin CBG
• The Roper Wrangler Monster BFF Series
47. • Ever Living One CBG
• Kobold Cavalry Encounter
48. • Elephant in the Room
• The Hag's Apprentice Encounter
49. • Mischief Maker CBG
• Druid Circle from the Beyond 50. • Centaur of Disease Control
Other Character Guides 51. • Sling Master CBG
1. • Mind Breaker Paladin Character Build Guide 52. • Blind Master CBG

4 EXTREME BRAWLER Not for resale. Permission granted to print or photocopy this document for personal use only.
For Dungeon Masters
Actions
Pit Champion. The extreme brawler may not
make designs on world domination or other
malfeasance as a campaign villain but any of the Multiattack. The extreme brawler makes three
rough and tumble establishments adventurers attacks from among Jab, Cross, Hook and Uppercut
visit during their quest might boast a local in any combination.
champion. No magic and no holds barred brawls
Jab. Melee Weapon Attack: +8 to hit, reach 5 ft.,
test even the mightiest adventurers in a fight.
one target. Hit: 9 (1d8 + 5) bludgeoning damage
and the next attack roll against the target has
Best of the Best. Far removed from civilization advantage if the attack is made before the start
any society of monstrous humanoids may of the extreme brawler's next turn.
include a warrior renowed for their physical
might. Perhaps among this culture they settle
Cross. Melee Weapon Attack: +8 to hit, reach 5 ft.,
disputes with nonlethal combat between
one target. Hit: 9 (1d8 + 5) bludgeoning damage
champions.
and the extreme brawler can switch places with
that creature, provided it spends at least 5 feet
of movement and the creature isn’t incapacitated.
Extreme Brawler This movement doesn’t provoke opportunity
attacks.
Medium humanoid (half-orc), any alignment
Armor Class 15
Hook. Melee Weapon Attack: +8 to hit, reach 5 ft.,
Hit Points 127 (15d8 + 60)
one target. Hit: 9 (1d8 + 5) bludgeoning damage
Speed 40 ft. and the extreme brawler can use its bonus action
to damage another creature within 5 feet of the
STR DEX CON INT WIS CHA
original target and within reach. If the original
20 (+5) 13 (+1) 18 (+4) 8 (-1) 13 (+1) 9 (-1) attack roll would hit the second creature, it takes
Saving Throws STR +8, DEX +4 damage equal to half the damage of the original
attack.
Skills Athletics +11, Intimidation +2
Senses darkvision 60 ft. passive Perception 11
Uppercut. Melee Weapon Attack: +8 to hit, reach
Languages Common, Orc 5 ft., one target. Hit: 14 (2d8 + 5) bludgeoning
Challenge 6 (2,300 XP) damage.
Proficiency Bonus +3
Reactions
Crusher. When the extreme brawler scores a
critical hit that deals bludgeoning damage to
a creature, attack rolls against that creature Slip. In response to being targeted by a melee
are made with advantage until the start of the weapon attack the extreme brawler can switch
extreme brawler's next turn. places with that creature, provided it spends at
least 5 feet of movement and the creature isn’t
incapacitated. This movement doesn’t provoke
Relentless Endurance (Recharges after a Long opportunity attacks.
Rest). When the extreme brawler is reduced to 0
hit points but not killed outright, it drops to 1 hit
point instead. Roll. The extreme brawler adds 3 to its AC against
one melee or ranged weapon attack that would
hit it. To do so, it must be able to see the attacker.
Unarmored Defense. While the extreme brawler If the attack misses the extreme bralwer can
is wearing no armor and wielding no shield, its AC make one melee attack against the attacker if it is
includes its Constitution modifier. within reach.

Not for resale. Permission granted to print or photocopy this document for personal use only. EXTREME BRAWLER 5

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