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Infuse Mecha

Artificer Specialist At 3rd level, you learn how to upgrade your mecha with
Artificers pursue many disciplines. Here is one specialist infusions. When you learn or replace an infusion of your
option you can choose at 3rd level. choice, you can choose one infusion from the list of options
found at the end of this subclass description.
Machinist When you imbue the mecha with an infusion you know
from this list, it doesn't count against the number of infusions
A machinist excels at creating devices, repairing constructs, you can have active. The mecha can be infused any number of
and operating automata. Practitioners of this specialty herald times, but not more than once by the same infusion.
a future in which industry and machinery will revolutionize
civilizations and improve the quality of life. Besides being Extra Attack
famed as engineers ahead of their time, machinists are also At 5th level, you can attack twice, rather than once, whenever
known to be inventors of powerful robots known as mechas. you take the Attack action on your turn. Moreover, while you
control the mecha, you can forgo one of your attacks to allow
Machinist Spells the mecha to make one attack.
Starting at 3rd level, you always have certain spells prepared
after you reach particular levels in this class, as shown in the
Machinist Spells table. These spells count as artificer spells
for you, but they don't count against the number of artificer

spells you prepare. Gnome Artificer,

Whenever you gain an artificer level, you can replace one by Luca Mosqa
spell you gained from this feature with another spell of the
same level. The new spell must target only one creature
(which must be you) or have a range on self.
Machinist Spells
Artificer Level Spells
3rd burning hands, zephyr strike
5th misty step, shadow blade
9th lightning bolt, melf's minute meteors
13th greater invisibility, fire shield
17th cone of cold, far step

Create Mecha
At 3rd level, your tinkering has culminated in the construction
of a mecha. It is friendly to you and your companions. See
this creature's game statistics in the Mecha stat block, which
uses your proficiency bonus (PB) in several places.
The mecha is of a size which you can mount, choosing
from Small, Medium, or Large. You also decide its
appearance, or you can determine it randomly by rolling on
the Mecha Shape table.
In combat, the mecha serves as a controlled mount for you.
While you control it, the mecha can take the Attack action.
The mecha doesn't move or take actions independently,
unless you are incapacitated or you take a bonus action on
your turn to command it to move and take actions.
Mecha Shape
1d6 Shape
1 Clockwork Construct
2 Modron Machine
3 Piloted Golem
4 Powered Exoskeleton
5 Quadrupedal Robot
6 Wheeled Engine

ARTIFICER SPECIALIST |
MACHINIST 1
Upgrade Model
At 9th level, choose one of the following models: Air, Land, or
Water. The mecha adopts the traits of the chosen model,
which are described in its stat block. You can change the
model of the mecha whenever you finish a short or long rest.
Arcane Synchrony
At 15th level, the mecha can cast artificer spells you

have prepared while you control it. The mecha uses

its own actions to cast the spell, and concentrates

on it so you don't have to. You provide

the spell components and slot (if any).


You can use this feature a number

of times equal to your proficiency

bonus, and you regain all expended

uses of it when you finish a long rest.

Mecha Knight,

by Luca Mosqa

2
Mecha Infusions Mobility Infusions
In this section you will find the list of infusions that affect Integrated Boosters
your mecha directly, some which use your proficiency bonus The mecha has the following properties.
(PB) in several places. The list is ordered thematically. Its walking speed, and any special speed it has, increase
by a number in feet equal to 5 x PB.
Ability Infusions It can travel 6 miles in an hour at a slow pace, 9 miles at a
Heavy Machinery normal pace, or 12 miles at a fast pace.
The mecha has the following properties. Responsive Controls
It has proficiency in the Athletics skill and Strength saving The mecha has the following properties while you control it.
throws, each with a bonus equal to PB. It doesn't provoke opportunity attacks when it moves out
Its Strength score increases by a number equal to PB. of an enemy's reach.
Fast Revolutions It can move 5 feet away from a target either of you make
The mecha has the following properties. an opportunity attack against. It uses this movement right
before or after the attack is made.
It has proficiency in the Acrobatics skill and Dexterity
saving throws, each with a bonus equal to PB. Stealth Mode
Its Dexterity score increases by a number equal to PB. The mecha has the following properties while you control it.
Firm Robotics It has proficiency in the Investigation and Stealth skills,
The mecha has the following properties. each with a bonus equal to PB.
It can take the Hide action, and you also hide if it hides
It has proficiency in the Perception skill and Constitution successfully.
saving throws, each with a bonus equal to PB.
Its Constitution score increases by a number equal to PB.
Lethality Infusions
Arcane Arsenal
The mecha has the following properties.
Its weapon attacks count as magical for the purpose of
overcoming resistance and immunity to nonmagical
attacks.
It weapon attacks count as separate items for the

purpose of being imbued with weapon infusions.


Attack Protocol
The mecha has the following properties while you control it.
It has advantage on attack rolls.
If it moves a least 20 feet in a straight line toward a target
right before either of you hit it with an attack, that target
takes extra damage equal to PB, or it is successfully
shoved (your choice).
Construct Perks
The mecha has the following properties.
It is immune to psychic damage, and can't be charmed or
frightened.
It is immune to any hostile spell or effect that would alter
its form.

Kobold Artificer,

by TomAbel

ARTIFICER SPECIALIST |
MACHINIST 3
Mecha Maintenance
Security Infusions
You can perform the following procedures on the Automatic Pilot
mecha if you have your tinker tools with you and You retain the following capabilities while you control the
you are within 5 feet of the mecha: mecha, even when you are catatonic, dead, or incapacitated.
Repair. When you can cast the mending spell on You make ability checks and saving throws against these
the mecha, it regains 2d6 hit points. When you effects as usual.
cast a spell that restore hit points, the spell can
affect the mecha even if it is a construct. You maintain control on the mecha.
Revive. When the mecha has died within the last You don't fall prone off the mecha.
hour, you can use an action and expend a spell slot You don't drop objects you're holding.
to revive it with 1 hit point. You maintain concentration on a spell.
Recreate. When you finish a long rest, you can
create a new mecha; if you already have a mecha, Defense Matrix
the first one immediately vanishes. The mecha has the following properties while you control it.
It grants you total cover against attacks and hostile spells
and effects.
If it is reduced to 0 hit points by damage, it must make a
Constitution saving throw with a DC equal to the damage
taken. On a success, it drops to 1 hit point instead.
Safety Measures
The mecha has the following properties.
You have advantage on saving throws to avoid falling off
the mecha, and you take no damage if you fall of and aren't
incapacitated.
It costs you 5 feet of movement to mount or dismount the
mecha, rather than half your speed.
Utility Infusions
Machinery Labor
The mecha has the following properties.
You have advantage on ability checks to control the
mecha and vehicles drawn by it.
It counts as one size larger when determining its
carrying and mounting capacity, and the weight it
can push, drag, or lift.
Neuron Link
The mecha has the following properties.
You can command and communicate with
the mecha telepathically.
As an action, you can sense through its
senses until the start of your next turn.
During this time, you are deaf and blind with
regard to your own senses.
Sentient System
The mecha has the following properties.
It has an Intelligence, Wisdom, and
Charisma score equal to yours.
It can speak, read, and write all the
languages you know.

Triton Artificer,

by cosipurple

ARTIFICER SPECIALIST |

4 MACHINIST

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