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School Of Witchcraft

A Wizard Witch Subclass


for Hexbound
A wizard learns through dusty old tomes and rigorous study. A witch
learns through secret whispers and strict mentorship. A wizard witch
melds these two ways of teaching into the School of Witchcraft, a
school that takes both the unbending studying practices of wizardry
with the oral tradition practices of witchery
to make a school that seeks and sees
knowledge in places that both
wizards and witches can’t
possibly imagine.

Wizard witches are charac-


terized by their thirst for knowl-
edge, but also for their unorthodox
ways to obtain it. To a wizard witch, a
skill or a spell can be learned by the words
written in a book, the words of their mentor,
or the words spoken by the spirits from the
beyond, including those spirits that they have
just slain.

Witchmark
Wizards of the School of Witchcraft tradi-
tionally have witchmarks related to words. Some
of them have the last words of a spirit they
have slain that they used to acquire more
knowledge. Some witchmarks take
the shape of words that the
wizard found particularly
insightful, or moving.
Some have the names
of their mentors as
witchmarks. Another
common theme for a
wizard witch’s witch-
mark is eyes, to sym-
bolize their constant

quest for knowledge.

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Level 2: Level 6:
Teachers from the Beyond Spectral Learning
You confer with spirits of gifted spellcasters, At 6th level, you summon the spirits of slain
like famed sorcerers and pious clerics, so they can foes to learn new abilities through them. When
teach you their magical secrets. After a long rest, a creature you can see is brought down to 0 hit
you can take 10 minutes to learn a cantrip of the points, roll a d20 and add your proficiency bonus.
sorcerer, warlock, druid, cleric, bard, or wizard Your roll must be higher than the creature’s CR.
spell list. For you, this counts as a wizard cantrip. On a success, you are able to momentarily trap
This cantrip does not count towards the number the spirit of the slain foe and use its power. One
of cantrips you know and is not written on your of their abilities, determined by the GM, is now
spellbook, but you can cast it as many times yours to use. If the ability in question is a par-
as you want. You can use this cantrip until ticular spell, or otherwise consumes a ressource,
you finish a long rest. you must consume that resource when using
the ability. If the ability relies on the creature’s
Level 2: Oral Tradition morphology, like a prehensile tail or a claw, you
The ways of witchcraft are taught through summon a spectral manifestation of that body
conversation and training between a pupil and a part when you use it. The stat used when using
mentor. You are able to translate their teachings these abilities is Intelligence, even if the ability
to the realm of arcane scholastic tradition. When in question is a melee attack. The spirit is set free
finding a spell that you are able to learn, you may and you lose the ability attached to it after a long
choose to commit it to memory instead of copy- rest. If the ability you acquire is a spell you do not
ing it down. Spells that can be learned through know, you can add it to your list of spells through
oral tradition of witchcraft are under the same your Oral Tradition ability by learning it from the
limitations of spells you can copy in your spell- spirit. Once you’ve used this ability, you can’t use
book. In order to commit it to memory, you must it again until you finish a long rest.
spend 4 hours per spell level practicing the spell.

Once you’ve spent the appropriate time to


Level 10: Spiritual Savant
At 10th level, you have mastered the art of
commit the spell to memory, you can prepare
learning through spirits. When you bring a crea-
it just like your other spells. You can commit to
ture to 0 hit points and learn one of their abilities
memory a spell from a Spell Scroll, in which
through your Spectral Learning ability, you can
case you must also succeed the necessary
choose to commit that ability to memory as if it
Intelligence (Arcana) check to do so suc-
was a spell. You can only commit one ability that
cessfully, the Spell Scroll is destroyed just
isn’t a spell to memory using this feature. It takes
like it would be if you had copied it to
CR of the creature x 10 minutes to commit the
your spell book. You can’t commit to
new ability to memory and you must do so before
memory cantrips obtained by the
you finish a long rest. You can still hold a different
use of the Teachers from the
ability through Spectral Learning along with the
Beyond ability.
one you have committed to memory, at the end
of a long rest the ability acquired through Spectral
Learning will disappear, and the one committed

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to memory through Spiritual Savant will still be
available to you. If you wish to replace the learned
ability with a new one, the old one fades from
your memory as the connection with the spirit
is severed.

Level 14:
Prodigy of the Arcane
Your prodigious mind can summon the spirits
of those that have completely mastered the arcane
arts to teach you their secrets. After a long rest,
you can prepare one spell of your choice from
any class’ spell list. The spell must be of a level
for which you have spell slots and you follow the
normal rules for casting it, including expending a
spell slot. If the spell isn’t a wizard spell, it counts
as a wizard spell when you cast it. It takes 10
minutes per spell level to prepare it. After you
finish a long rest, you’re no longer able to cast this
spell unless you prepare it again using this feature.
You can’t commit this spell to memory using your
Oral Tradition ability.

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