Professional Documents
Culture Documents
by @artofkarthik
by @artofkarthik
H
ello, my name is Diva Truestrike. I don't have
the habit of talking in circles, so I'll get
straight to the point. It doesn't matter how
good you think you are as an individual. You
may come from a noble background. You may
be positioned for a great future. You may be a
skilled fighter. You may have special abilities
like me. You may have great wealth at your disposal. You may
even have powerful magical artifacts in your possession.
My Background
I was the daughter of the Marquis of Silverymoon. I was
given a position of leadership within the Silver Knights and
was trained from childhood to eventually take over my
mother's position. I was an undefeated champion duelist. I
had the best weapons and armor that money could buy.
None of this was useful when an Ancient Green Dragon
destroyed most of our army and was chewing on my severed
leg while I watched from the ground in agony. The wisdom of
hindsight was thus harshly thrust upon me.
My Lesson
In war, the only thing that matters is how well you work
together with your team. That's it.
Could we have defeated such a powerful threat if we
worked together? Unlikely. However, we would have survived
long enough to better assess our situation, reprioritize our
goals, and redeploy our efforts to a more achievable goal.
Instead, all of my comrades wished to be dragon-slayers
and perished in the attempt. Only I live to tell our tale.
All the epic ballads that describe war as a romantic
adventure were probably written by bards after the fact, from
the relative safety and comfort of their taverns. If these bards
were brought along for the actual fighting, I am fairly certain
that their accounts would be vastly different, if they made it
back at all.
Philosophy of Warfare
"The first ideal of warfare is when the weapon is one with the
hand. In this state, your weapon becomes a perfect instrument of
death.
The second ideal of warfare is when the weapon is one with the
heart. In this state, any object - even a blade of grass, can used as
a deadly weapon.
The third and ultimate ideal of warfare is when the weapon is
neither one with the hand nor the heart. In this state, you discard
war, violence and killing, embrace all around you, and work
towards building a peaceful society."
Philosophy of Leadership
One's philosophy is not best expressed in words. It is
expressed in the choices one makes.
Leadership is solving problems. The day your team stops
bringing you their problems is the day you have stopped
leading them. They have either lost confidence that you can
help or have concluded that you do not care. Either case is a
failure of leadership.
The ultimate measure of a person is not where they stand in
moments of comfort, but where they stand in moments of
challenge and controversy.
Before you are a leader, success is all about growing yourself.
When you become a leader, success is all about growing
others.
Leaders aren't born, they are made just like anything else,
through hard work. And that's the price we will have to pay to
achieve any goal.
Management is about arranging and reporting. Leadership is
Philosophy of Perseverence
about nurturing and enhancing.
There is a lesson in everything. There is a lesson in each
Courage is what it takes to stand up and speak. But it is also
experience. Every failure is a stepping stone to success. Every
what it takes to sit down and listen.
difficulty or disappointment is a trial of your faith. Every
You must be the change you wish to see in the world.
unpleasant incident or temptation is a test of your inner strength.
Actions
Multiattack. Three greatsword attacks.
Greatsword. Melee Weapon Attack: +11 to hit,
reach 5ft., one target. Hit 12 (2d6 + 6)
Lay on Hands. Healing pool of 15 HPs. With it she
can heal a creature or expend 5 points to cure
disease or neutralize poison (recharges on long
rest).
Divine Sense. Within 60 ft., detect presense of
undead, celestial, or fiend. Also detect consecrated
or desecrated object or place (use twice/long rest).
Channel Divinity: Turn the Unholy. Each undead or
fiend within 30 ft. must make a DC 14 WIS save or
be turned for 1 min. (lasts 1 minute).
Philosophy of Education
To blame others for one's own misfortunes is a sign of want of
education.
To blame oneself shows that one's education has begun.
To blame neither oneself nor others is a sign that one's
education is complete.