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The Soul Reaver

V
ae Victis! Woe to the conquered! Are you now Pact Boon
cursed? No, you are chosen! A ghastly deal
changed your fate. Inflicting and denying Pact of the Grim Relic
death are now at your command. Your patron Your patron teaches you how to make ghastly relics out of
is a grim entity... a deity of death, a lich, a slain foes! During a short rest you may ritually dissect a
demilich, or even death itself! humanoid corpse to create one of the following relics. You
may only have one relic of each type. Creating a new relic of
Expanded Spell List the same type disintegrates the old relic.
All-Seeing Eye- bind a Divination, Enchantment, or
Soul Reaver Spells Necromancy cantrip from any list to the eye. While the eye is
Spell Level Spells on your person, you can cast that cantrip at will. It doesn't
1st Inflict Wounds, Ray of Sickness count against your number of cantrips known. A cantrip you
cast with this feature is considered a warlock cantrip.
2nd Nystul's Magic Aura, Spiritual Weapon Desiccated Claw- create a Crawling Claw (MM pg. 44) that
3rd Revivify, Spirit Guardians acts as-if it were reanimated by Find Familiar. While the claw
4th Death Ward, Greater Invisibility
is within 10 feet of its reanimator, the reanimator shares the
claw's Blindsight.
5th Contagion, Raise Dead
Invocations
Death Knight
Starting at 1st level, you become proficient in Medium Armor, Cantrip Mastery
Shields, and can use a Holy Symbol as a Spellcasting Focus. Prerequisite: Pact of the Grim Relic feature
When you cast a Divination, Enchantment, or Necromancy
Touch of Death cantrip that normally targets only one creature, the spell can
Also, at the 1st level, all shall suffer the grave's embrace! As instead target two creatures within range.
an Action make a melee spell attack against your target. You
have advantage on the roll if the target has less than half hit Armored Legion
points. On a hit you ignore the target's necrotic immunity or Prerequisite: 5th-level, Pact of the Grim Relic feature
resistance for Proficiency Bonus turns and it takes 1d10 + You can cast Animate Dead as a ritual. You may reanimate
twice your warlock level necrotic damage. Once you use this or reassert control of Proficiency Bonus + Charisma Modifier
feature, you can’t use it again until you finish a short rest. minions. Undead raised by this feature gain your known
armor, weapon, and shield proficiencies. They can be
Soul Shards commanded to equip any equipment they are proficient with
Starting at the 6th level, you learn abilities fueled by souls! and while holding a shield have turn resistance.
You have a maximum of your Proficiency Bonus + Charisma
Modifier stored soul shards. At the end of a long rest regain Necrotic Augmentation
all soul shards. As a Free Action, you may crush soul shards Prerequisite: 7th-level, Pact of Grim Relic feature
to gain one of the following effects: During a short rest you may permanently add your
2-shards, cast the next spell as-if it were two levels higher Proficiency Bonus to an undead minion's attack rolls and
3-shards, cast Augury as a ritual damage rolls. Also all of their attacks are considered magical.
Unliving Resolve Mask of Death
Starting at the 10th level, be as unrelenting as the undead! If Prerequisite: 9th-level, Pact of the Grim Relic feature
you are Frightened, Paralyzed, Poisoned, or Stunned you may, When you create a grim relic you may create a relic mask.
as a Reaction, remove that condition. Once you use this As an Action don the mask to cast Polymorph on yourself.
feature, you can’t use it again until you finish a short rest. You You assume the form of a non-spellcasting undead creature in
additionally gain advantage on death saving throws. lieu of a beast with a CR that is half your level. Once you use
this feature by donning the mask you can’t don the mask
Corpse Explosion again until you finish a long rest.
Starting at the 14th level, detonate the corpse of the fallen! As
an Action, a creature's corpse you choose within 30 feet of
you explodes. Each creature within 15 feet of the corpse Created by /r/Forever420 aka Kahnabys
must make a Dexterity saving throw against your warlock Cover Art "Blood Pact" from "Innistrad: Midnight
spell-save DC and take 8d8 Force damage on a failed save, or Hunt" by Sam White
half as much on a successful one. Once you use this feature, www.artofmtg.com/art/blood-pact/
you can’t use it again until you finish a long rest. Additionally
add the following effects to your soul shards feature:
4-shards, cast the next spell as-if it were four levels higher
5-shards, cast Commune as a ritual

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